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obws/src/client/inputs.rs

276 lines
9.5 KiB
Rust

use serde::{de::DeserializeOwned, Serialize};
use time::Duration;
use super::Client;
use crate::{
common::MonitorType,
requests::inputs::{
Create, CreateInputInternal, InputId, Request, SetSettings, SetSettingsInternal, Volume,
},
responses::inputs as responses,
Error, Result,
};
/// API functions related to inputs.
pub struct Inputs<'a> {
pub(super) client: &'a Client,
}
impl<'a> Inputs<'a> {
/// Gets an array of all inputs in OBS.
#[doc(alias = "GetInputList")]
pub async fn list(&self, kind: Option<&str>) -> Result<Vec<responses::Input>> {
self.client
.send_message::<_, responses::Inputs>(Request::List { kind })
.await
.map(|i| i.inputs)
}
/// Gets an array of all available input kinds in OBS.
#[doc(alias = "GetInputKindList")]
pub async fn list_kinds(&self, unversioned: bool) -> Result<Vec<String>> {
self.client
.send_message::<_, responses::InputKinds>(Request::ListKinds { unversioned })
.await
.map(|ik| ik.input_kinds)
}
/// Gets the names of all special inputs.
#[doc(alias = "GetSpecialInputs")]
pub async fn specials(&self) -> Result<responses::SpecialInputs> {
self.client.send_message(Request::Specials).await
}
/// Gets the default settings for an input kind.
#[doc(alias = "GetInputDefaultSettings")]
pub async fn default_settings<T>(&self, kind: &str) -> Result<T>
where
T: DeserializeOwned,
{
self.client
.send_message::<_, responses::DefaultInputSettings<T>>(Request::DefaultSettings {
kind,
})
.await
.map(|dis| dis.default_input_settings)
}
/// Gets the settings of an input.
///
/// **Note:** Does not include defaults. To create the entire settings object, overlay input
/// settings over the default input settings provided by [`Inputs::default_settings`].
#[doc(alias = "GetInputSettings")]
pub async fn settings<T>(&self, input: InputId<'_>) -> Result<responses::InputSettings<T>>
where
T: DeserializeOwned,
{
self.client.send_message(Request::Settings { input }).await
}
/// Sets the settings of an input.
#[doc(alias = "SetInputSettings")]
pub async fn set_settings<T>(&self, settings: SetSettings<'_, T>) -> Result<()>
where
T: Serialize,
{
self.client
.send_message(Request::SetSettings(SetSettingsInternal {
input: settings.input,
settings: serde_json::to_value(settings.settings)
.map_err(Error::SerializeCustomData)?,
overlay: settings.overlay,
}))
.await
}
/// Gets the audio mute state of an input.
#[doc(alias = "GetInputMute")]
pub async fn muted(&self, input: InputId<'_>) -> Result<bool> {
self.client
.send_message::<_, responses::InputMuted>(Request::Muted { input })
.await
.map(|im| im.muted)
}
/// Sets the audio mute state of an input.
#[doc(alias = "SetInputMute")]
pub async fn set_muted(&self, input: InputId<'_>, muted: bool) -> Result<()> {
self.client
.send_message(Request::SetMuted { input, muted })
.await
}
/// Toggles the audio mute state of an input.
#[doc(alias = "ToggleInputMute")]
pub async fn toggle_mute(&self, input: InputId<'_>) -> Result<bool> {
self.client
.send_message::<_, responses::InputMuted>(Request::ToggleMute { input })
.await
.map(|im| im.muted)
}
/// Gets the current volume setting of an input.
#[doc(alias = "GetInputVolume")]
pub async fn volume(&self, input: InputId<'_>) -> Result<responses::InputVolume> {
self.client.send_message(Request::Volume { input }).await
}
/// Sets the volume setting of an input.
#[doc(alias = "SetInputVolume")]
pub async fn set_volume(&self, input: InputId<'_>, volume: Volume) -> Result<()> {
self.client
.send_message(Request::SetVolume { input, volume })
.await
}
/// Sets the name of an input (rename).
#[doc(alias = "SetInputName")]
pub async fn set_name(&self, input: InputId<'_>, new: &str) -> Result<()> {
self.client
.send_message(Request::SetName { input, new })
.await
}
/// Creates a new input, adding it as a scene item to the specified scene.
#[doc(alias = "CreateInput")]
pub async fn create<T>(&self, input: Create<'_, T>) -> Result<responses::SceneItemId>
where
T: Serialize,
{
self.client
.send_message(Request::Create(CreateInputInternal {
scene: input.scene,
input: input.input,
kind: input.kind,
settings: input
.settings
.map(|settings| {
serde_json::to_value(&settings).map_err(Error::SerializeCustomData)
})
.transpose()?,
enabled: input.enabled,
}))
.await
}
/// Removes an existing input.
///
/// **Note:** Will immediately remove all associated scene items.
#[doc(alias = "RemoveInput")]
pub async fn remove(&self, input: InputId<'_>) -> Result<()> {
self.client.send_message(Request::Remove { input }).await
}
/// Gets the audio balance of an input.
#[doc(alias = "GetInputAudioBalance")]
pub async fn audio_balance(&self, input: InputId<'_>) -> Result<f32> {
self.client
.send_message::<_, responses::AudioBalance>(Request::AudioBalance { input })
.await
.map(|ab| ab.audio_balance)
}
/// Sets the audio balance of an input.
#[doc(alias = "SetInputAudioBalance")]
pub async fn set_audio_balance(&self, input: InputId<'_>, balance: f32) -> Result<()> {
self.client
.send_message(Request::SetAudioBalance { input, balance })
.await
}
/// Gets the audio sync offset of an input.
///
/// **Note:** The audio sync offset can be negative too!
#[doc(alias = "GetInputAudioSyncOffset")]
pub async fn audio_sync_offset(&self, input: InputId<'_>) -> Result<Duration> {
self.client
.send_message::<_, responses::AudioSyncOffset>(Request::AudioSyncOffset { input })
.await
.map(|aso| aso.input_audio_sync_offset)
}
/// Sets the audio sync offset of an input.
#[doc(alias = "SetInputAudioSyncOffset")]
pub async fn set_audio_sync_offset(&self, input: InputId<'_>, offset: Duration) -> Result<()> {
self.client
.send_message(Request::SetAudioSyncOffset { input, offset })
.await
}
/// Gets the audio monitor type of input.
#[doc(alias = "GetInputAudioMonitorType")]
pub async fn audio_monitor_type(&self, input: InputId<'_>) -> Result<MonitorType> {
self.client
.send_message::<_, responses::AudioMonitorType>(Request::AudioMonitorType { input })
.await
.map(|amt| amt.monitor_type)
}
/// Sets the audio monitor type of input.
#[doc(alias = "SetInputAudioMonitorType")]
pub async fn set_audio_monitor_type(
&self,
input: InputId<'_>,
monitor_type: MonitorType,
) -> Result<()> {
self.client
.send_message(Request::SetAudioMonitorType {
input,
monitor_type,
})
.await
}
/// Gets the enable state of all audio tracks of an input.
#[doc(alias = "GetInputAudioTracks")]
pub async fn audio_tracks(&self, input: InputId<'_>) -> Result<[bool; 6]> {
self.client
.send_message::<_, responses::AudioTracks>(Request::AudioTracks { input })
.await
.map(|at| at.audio_tracks)
}
/// Sets the enable state of audio tracks of an input.
#[doc(alias = "SetInputAudioTracks")]
pub async fn set_audio_tracks(
&self,
input: InputId<'_>,
tracks: [Option<bool>; 6],
) -> Result<()> {
self.client
.send_message(Request::SetAudioTracks { input, tracks })
.await
}
/// Gets the items of a list property from an input's properties.
///
/// **Note:** Use this in cases where an input provides a dynamic, selectable list of items. For
/// example, display capture, where it provides a list of available displays.
#[doc(alias = "GetInputPropertiesListPropertyItems")]
pub async fn properties_list_property_items(
&self,
input: InputId<'_>,
property: &str,
) -> Result<Vec<responses::ListPropertyItem>> {
self.client
.send_message::<_, responses::ListPropertyItems>(Request::PropertiesListPropertyItems {
input,
property,
})
.await
.map(|lpi| lpi.property_items)
}
/// Presses a button in the properties of an input.
///
/// **Note:** Use this in cases where there is a button in the properties of an input that
/// cannot be accessed in any other way. For example, browser sources, where there is a refresh
/// button.
#[doc(alias = "PressInputPropertiesButton")]
pub async fn press_properties_button(&self, input: InputId<'_>, property: &str) -> Result<()> {
self.client
.send_message(Request::PressPropertiesButton { input, property })
.await
}
}