a3e67f5595 | 4 years ago | |
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README.md | 4 years ago |
README.md
Getting started using Lua in Neovim
Introduction
The integration of Lua as a first-class language inside Neovim is shaping up to be one of its killer features. However, the amount of teaching material for learning how to write plugins in Lua is not as large as what you would find for writing them in Vimscript. This is an attempt at providing some basic information to get people started.
This guide assumes you are using the latest nightly build of Neovim.
Learning Lua
If you are not already familiar with the language, there are plenty of resources to get started:
- The Learn X in Y minutes page about Lua should give you a quick overview of the basics
- If videos are more to your liking, Derek Banas has a 1-hour tutorial on the language
- The lua-users wiki is full of useful information on all kinds of Lua-related topics
- The official reference manual for Lua should give you the most comprehensive tour of the language
It should also be noted that Lua is a very clean and simple language. It is easy to learn, especially if you have experience with similar scripting languages like JavaScript. You may already know more Lua than you realise!
Note: the version of Lua that Neovim embeds is Lua 5.1, or more specifically LuaJIT
Existing tutorials for writing Lua in Neovim
A few tutorials have already been written to help people write plugins in Lua. Some of them helped quite a bit when writing this guide. Many thanks to their authors.
Where to put Lua files
Lua files are typically found inside a lua/
folder in your runtimepath
(for most users, this will mean ~/.config/nvim/lua
on *nix systems and ~/AppData/Local/nvim/lua
on Windows). The package.path
and package.cpath
globals are automatically adjusted to include lua files in this folder. This means you can require()
these files as Lua modules.
Let's take the following folder structure as an example:
📂 ~/.config/nvim
├── 📁 after
├── 📁 ftplugin
├── 📂 lua
│ ├── 🌑 myluamodule.lua
│ └── 📂 other_modules
│ ├── 🌑 anothermodule.lua
│ └── 🌑 init.lua
├── 📁 pack
├── 📁 plugin
├── 📁 syntax
└── 🇻 init.vim
The following Lua code will load myluamodule.lua
:
require('myluamodule')
Notice the absence of a .lua
extension.
Similarly, loading other_modules/anothermodule.lua
is done like so:
require('other_modules.anothermodule')
-- or
require('other_modules/anothermodule')
Path separators are denoted by either a dot .
or a slash /
.
A folder containing an init.lua
file can be required directly, without have to specify the name of the file.
require('other_modules') -- loads other_modules/init.lua
For more information: :help lua-require
Unlike .vim files, .lua files are not automatically sourced from directories in your runtimepath
. Instead, you have to source/require them from Vimscript. There are plans to add the option to load an init.lua
file as an alternative to init.vim
: