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https://github.com/nanotee/nvim-lua-guide
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Fix #76
1429 lines
43 KiB
Plaintext
1429 lines
43 KiB
Plaintext
*nvim-lua-guide.txt* Getting started using Lua in Neovim
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==============================================================================
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INTRODUCTION
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*luaguide-introduction*
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The integration of Lua: https://www.youtube.com/watch?v=IP3J56sKtn0
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as a first-class language inside Neovim:
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https://github.com/neovim/neovim/wiki/FAQ#why-embed-lua-instead-of-x
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is shaping up to be one of its killer features.
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However, the amount of teaching material for learning how to write
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plugins in Lua is not as large as what you would find for writing them
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in Vimscript. This is an attempt at providing some basic information to
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get people started.
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This guide assumes you are using at least version 0.5 of Neovim.
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Learning Lua~
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If you are not already familiar with the language, there are plenty of
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resources to get started:
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- The Learn X in Y minutes page about Lua:
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https://learnxinyminutes.com/docs/lua/ should give you a quick overview
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of the basics
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- This guide:
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https://github.com/medwatt/Notes/blob/main/Lua/Lua_Quick_Guide.ipynb
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is also a good resource for getting started quickly
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- If videos are more to your liking, Derek Banas has a 1-hour tutorial
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on the language: https://www.youtube.com/watch?v=iMacxZQMPXs
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- Want something a little more interactive with runnable examples? Try
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the LuaScript tutorial: https://www.luascript.dev/learn
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- The lua-users wiki: http://lua-users.org/wiki/LuaDirectory is full
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of useful information on all kinds of Lua-related topics
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- The official reference manual for Lua: https://www.lua.org/manual/5.1/
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should give you the most comprehensive tour of the language exists as
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a Vimdoc plugin if you want to read it from the comfort of your editor:
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wsdjeg/luarefvim: https://github.com/wsdjeg/luarefvim
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It should also be noted that Lua is a very clean and simple language. It
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is easy to learn, especially if you have experience with similar scripting
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languages like JavaScript. You may already know more Lua than you realise!
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Note: the version of Lua that Neovim embeds is LuaJIT:
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https://staff.fnwi.uva.nl/h.vandermeer/docs/lua/luajit/luajit_intro.html
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2.1.0, which maintains compatibility with Lua 5.1.
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Existing tutorials for writing Lua in Neovim~
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A few tutorials have already been written to help people write plugins
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in Lua. Some of them helped quite a bit when writing this guide. Many
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thanks to their authors.
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- teukka.tech - From init.vim to init.lua:
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https://teukka.tech/luanvim.html
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- dev.to - How to write neovim plugins in Lua:
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https://dev.to/2nit/how-to-write-neovim-plugins-in-lua-5cca
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- dev.to - How to make UI for neovim plugins in Lua:
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https://dev.to/2nit/how-to-make-ui-for-neovim-plugins-in-lua-3b6e
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- ms-jpq - Neovim Async Tutorial:
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https://github.com/ms-jpq/neovim-async-tutorial
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- oroques.dev - Neovim 0.5 features and the switch to init.lua:
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https://oroques.dev/notes/neovim-init/
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- Building A Vim Statusline from Scratch - jdhao's blog:
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https://jdhao.github.io/2019/11/03/vim_custom_statusline/
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- Configuring Neovim using Lua: https://icyphox.sh/blog/nvim-lua/
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- Devlog | Everything you need to know to configure neovim using lua:
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https://vonheikemen.github.io/devlog/tools/configuring-neovim-using-lua/
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Companion plugins~
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- Vimpeccable: https://github.com/svermeulen/vimpeccable - Plugin to
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help write your .vimrc in Lua
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- plenary.nvim: https://github.com/nvim-lua/plenary.nvim - All the
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lua functions I don't want to write twice
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- popup.nvim: https://github.com/nvim-lua/popup.nvim - An implementation
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of the Popup API from vim in Neovim
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- nvim_utils: https://github.com/norcalli/nvim_utils
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- nvim-luadev: https://github.com/bfredl/nvim-luadev - REPL/debug
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console for nvim lua plugins
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- nvim-luapad: https://github.com/rafcamlet/nvim-luapad - Interactive
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real time neovim scratchpad for embedded lua engine
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- nlua.nvim: https://github.com/tjdevries/nlua.nvim - Lua Development
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for Neovim
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- BetterLua.vim: https://github.com/euclidianAce/BetterLua.vim -
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Better Lua syntax highlighting in Vim/NeoVim
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==============================================================================
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WHERE TO PUT LUA FILES
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*luaguide-where-to-put-lua-files*
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init.lua~
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Neovim supports loading an `init.lua` file for configuration instead of
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the usual `init.vim`.
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Note: `init.lua` is of course *completely* optional. Support
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for `init.vim` is not going away and is still a valid option for
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configuration. Do keep in mind that some features are not 100% exposed
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to Lua yet.
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See also:
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- |config|
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Modules~
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Lua modules are found inside a `lua/` folder in your `'runtimepath'`
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(for most users, this will mean `~/.config/nvim/lua` on \*nix systems
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and `~/AppData/Local/nvim/lua` on Windows). You can `require()` files
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in this folder as Lua modules.
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Let's take the following folder structure as an example:
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>
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📂 ~/.config/nvim
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├── 📁 after
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├── 📁 ftplugin
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├── 📂 lua
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│ ├── 🌑 myluamodule.lua
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│ └── 📂 other_modules
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│ ├── 🌑 anothermodule.lua
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│ └── 🌑 init.lua
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├── 📁 pack
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├── 📁 plugin
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├── 📁 syntax
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└── 🇻 init.vim
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<
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The following Lua code will load `myluamodule.lua`:
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>
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require('myluamodule')
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<
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Notice the absence of a `.lua` extension.
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Similarly, loading `other_modules/anothermodule.lua` is done like so:
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>
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require('other_modules.anothermodule')
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-- or
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require('other_modules/anothermodule')
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<
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Path separators are denoted by either a dot `.` or a slash `/`.
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A folder containing an `init.lua` file can be required directly, without
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having to specify the name of the file.
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>
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require('other_modules') -- loads other_modules/init.lua
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<
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Requiring a nonexistent module or a module which contains syntax errors
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aborts the currently executing script.
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`pcall()` may be used to prevent errors.
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>
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local ok, _ = pcall(require, 'module_with_error')
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if not ok then
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-- not loaded
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end
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<
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See also:
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- |lua-require|
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Tips~
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Several Lua plugins might have identical filenames in their `lua/`
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folder. This could lead to namespace clashes.
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If two different plugins have a `lua/main.lua` file, then doing
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`require('main')` is ambiguous: which file do we want to source?
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It might be a good idea to namespace your config or your plugin with a
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top-level folder, like so: `lua/plugin_name/main.lua`
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Runtime files~
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Much like Vimscript files, Lua files can be loaded automatically from
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special folders in your `runtimepath`. Currently, the following folders
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are supported:
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- `colors/`
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- `compiler/`
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- `ftplugin/`
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- `ftdetect/`
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- `indent/`
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- `plugin/`
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- `syntax/`
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Note: in a runtime directory, all `*.vim` files are sourced before
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`*.lua` files.
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See also:
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- |'runtimepath'|
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- |load-plugins|
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Tips~
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Since runtime files aren't based on the Lua module system, two plugins
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can have a `plugin/main.lua` file without it being an issue.
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==============================================================================
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USING LUA FROM VIMSCRIPT
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*luaguide-using-lua-from-vimscript*
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:lua~
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This command executes a chunk of Lua code.
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>
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:lua require('myluamodule')
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<
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Multi-line scripts are possible using heredoc syntax:
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>
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echo "Here's a bigger chunk of Lua code"
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lua << EOF
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local mod = require('mymodule')
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local tbl = {1, 2, 3}
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for k, v in ipairs(tbl) do
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mod.method(v)
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end
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print(tbl)
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EOF
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<
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Note: each `:lua` command has its own scope and variables declared with
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the `local` keyword are not accessible outside of the command. This
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won't work:
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>
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:lua local foo = 1
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:lua print(foo)
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" prints 'nil' instead of '1'
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<
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Note 2: the `print()` function in Lua behaves similarly to the `:echomsg`
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command. Its output is saved in the message-history and can be suppressed
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by the `:silent` command.
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See also:
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- |:lua|
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- |:lua-heredoc|
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:luado~
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This command executes a chunk of Lua code that acts on a range of lines
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in the current buffer. If no range is specified, the whole buffer is
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used instead. Whatever string is `return`ed from the chunk is used to
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determine what each line should be replaced with.
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The following command would replace every line in the current buffer
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with the text `hello world`:
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>
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:luado return 'hello world'
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<
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Two implicit `line` and `linenr` variables are also provided. `line`
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is the text of the line being iterated upon whereas `linenr` is its
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number. The following command would make every line whose number is
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divisible by 2 uppercase:
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>
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:luado if linenr % 2 == 0 then return line:upper() end
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<
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See also:
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- |:luado|
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Sourcing Lua files~
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Neovim provides 3 Ex commands to source Lua files
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- `:luafile`
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- `:source`
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- `:runtime`
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`:luafile` and `:source` are very similar:
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>
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:luafile ~/foo/bar/baz/myluafile.lua
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:luafile %
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:source ~/foo/bar/baz/myluafile.lua
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:source %
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<
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`:source` also supports ranges, which can be useful to only execute part
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of a script:
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>
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:1,10source
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<
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`:runtime` is a little different: it uses the `'runtimepath'` option to
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determine which files to source. See |:runtime| for more details.
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See also:
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- |:luafile|
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- |:source|
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- |:runtime|
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Sourcing a lua file vs calling require():~
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You might be wondering what the difference between calling the `require()`
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function and sourcing a Lua file is and whether you should prefer one
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way over the other. They have different use cases:
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- `require()`:
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- is a built-in Lua function. It allows you to take advantage of
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Lua's module system
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- searches for modules in `lua/` folders in your `'runtimepath'`
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- keeps track of what modules have been loaded and prevents a script
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from being parsed and executed a second time. If you change the file
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containing the code for a module and try to `require()` it a second
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time while Neovim is running, the module will not actually update
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- `:luafile`, `:source` and `:runtime`:
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- are Ex commands. They do not support modules
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- execute the contents of a script regardless of whether it has been
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executed before
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- `:luafile` and `:source` take a path that is either absolute or
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relative to the working directory of the current window
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- `:runtime` uses the `'runtimepath'` option to find files
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Files sourced via `:source`, `:runtime` or automatically from runtime
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directories will also show up in `:scriptnames` and `--startuptime`
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luaeval()~
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This built-in Vimscript function evaluates a Lua expression string
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and returns its value. Lua data types are automatically converted to
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Vimscript types (and vice versa).
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>
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" You can store the result in a variable
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let variable = luaeval('1 + 1')
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echo variable
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" 2
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let concat = luaeval('"Lua".." is ".."awesome"')
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echo concat
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" 'Lua is awesome'
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" List-like tables are converted to Vim lists
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let list = luaeval('{1, 2, 3, 4}')
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echo list[0]
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" 1
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echo list[1]
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" 2
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" Note that unlike Lua tables, Vim lists are 0-indexed
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" Dict-like tables are converted to Vim dictionaries
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let dict = luaeval('{foo = "bar", baz = "qux"}')
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echo dict.foo
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" 'bar'
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" Same thing for booleans and nil
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echo luaeval('true')
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" v:true
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echo luaeval('nil')
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" v:null
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" You can create Vimscript aliases for Lua functions
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let LuaMathPow = luaeval('math.pow')
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echo LuaMathPow(2, 2)
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" 4
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let LuaModuleFunction = luaeval('require("mymodule").myfunction')
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call LuaModuleFunction()
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" It is also possible to pass Lua functions as values to Vim functions
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lua X = function(k, v) return string.format("%s:%s", k, v) end
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echo map([1, 2, 3], luaeval("X"))
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<
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`luaeval()` takes an optional second argument that allows you to pass
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data to the expression. You can then access that data from Lua using
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the magic global `_A`:
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>
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echo luaeval('_A[1] + _A[2]', [1, 1])
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" 2
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echo luaeval('string.format("Lua is %s", _A)', 'awesome')
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" 'Lua is awesome'
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<
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See also:
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- |luaeval()|
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v:lua~
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This global Vim variable allows you to call Lua functions in the global
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namespace `_G`: https://www.lua.org/manual/5.1/manual.html#pdf-_G
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directly from Vimscript. Again, Vim data types are converted to Lua
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types and vice versa.
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>
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call v:lua.print('Hello from Lua!')
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" 'Hello from Lua!'
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let scream = v:lua.string.rep('A', 10)
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echo scream
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" 'AAAAAAAAAA'
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" How about a nice statusline?
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lua << EOF
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function _G.statusline()
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local filepath = '%f'
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local align_section = '%='
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local percentage_through_file = '%p%%'
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return string.format(
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'%s%s%s',
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filepath,
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align_section,
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percentage_through_file
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)
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end
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EOF
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set statusline=%!v:lua.statusline()
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" Also works in expression mappings
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lua << EOF
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function _G.check_back_space()
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local col = vim.api.nvim_win_get_cursor(0)[2]
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return (col == 0 or vim.api.nvim_get_current_line():sub(col,
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col):match('%s')) and true
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end
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EOF
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inoremap <silent> <expr> <Tab>
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\ pumvisible() ? "\<C-n>" :
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\ v:lua.check_back_space() ? "\<Tab>" :
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\ completion#trigger_completion()
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<
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See also:
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- |v:lua|
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- |v:lua-call|
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Caveats~
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This variable can only be used to call functions. The following will
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always throw an error:
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>
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" Aliasing functions doesn't work
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let LuaPrint = v:lua.print
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" Accessing dictionaries doesn't work
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echo v:lua.some_global_dict['key']
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" Using a function as a value doesn't work
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echo map([1, 2, 3], v:lua.global_callback)
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<
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Tips~
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You can get Lua syntax highlighting inside .vim files by putting `let
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g:vimsyn_embed = 'l'` in your configuration file. See |g:vimsyn_embed|
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for more on this option.
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==============================================================================
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THE VIM NAMESPACE
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*luaguide-the-vim-namespace*
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Neovim exposes a global `vim` variable which serves as an entry point
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to interact with its APIs from Lua. It provides users with an extended
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"standard library" of functions as well as various sub-modules.
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Some notable functions and modules include:
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- `vim.inspect`: pretty-print Lua objects (useful for inspecting tables)
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- `vim.regex`: use Vim regexes from Lua
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- `vim.api`: module that exposes API functions (the same API used by
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remote plugins)
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- `vim.loop`: module that exposes the functionality of Neovim's event-loop
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(using LibUV)
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- `vim.lsp`: module that controls the built-in LSP client
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- `vim.treesitter`: module that exposes the functionality of the
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tree-sitter library
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This list is by no means comprehensive. If you wish to know more about what's
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made available by the `vim` variable, |lua-stdlib| and |lua-vim| are the way
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to go. Alternatively, you can do `:lua print(vim.inspect(vim))` to get a list
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of every module. API functions are documented under |api-global|.
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Tips~
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Writing `print(vim.inspect(x))` every time you want to inspect the
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contents of an object can get pretty tedious. It might be worthwhile to
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have a global wrapper function somewhere in your configuration:
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>
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function _G.dump(...)
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local objects = vim.tbl_map(vim.inspect, {...})
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print(unpack(objects))
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return ...
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end
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<
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You can then inspect the contents of an object very quickly in your code
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or from the command-line:
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>
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dump({1, 2, 3})
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<
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>
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:lua dump(vim.loop)
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<
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Additionally, you may find that built-in Lua functions are sometimes
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lacking compared to what you would find in other languages (for example
|
|
`os.clock()` only returns a value in seconds, not milliseconds). Be
|
|
sure to look at the Neovim stdlib (and `vim.fn`, more on that later),
|
|
it probably has what you're looking for.
|
|
|
|
==============================================================================
|
|
USING VIMSCRIPT FROM LUA
|
|
*luaguide-using-vimscript-from-lua*
|
|
|
|
vim.api.nvim_eval()~
|
|
|
|
This function evaluates a Vimscript expression string and returns its
|
|
value. Vimscript data types are automatically converted to Lua types
|
|
(and vice versa).
|
|
|
|
It is the Lua equivalent of the `luaeval()` function in Vimscript
|
|
|
|
>
|
|
-- Data types are converted correctly
|
|
print(vim.api.nvim_eval('1 + 1')) -- 2
|
|
print(vim.inspect(vim.api.nvim_eval('[1, 2, 3]'))) -- { 1, 2, 3 }
|
|
print(vim.inspect(vim.api.nvim_eval('{"foo": "bar", "baz": "qux"}')))
|
|
-- { baz = "qux", foo = "bar" }
|
|
print(vim.api.nvim_eval('v:true')) -- true
|
|
print(vim.api.nvim_eval('v:null')) -- nil
|
|
<
|
|
|
|
*Todo tasks: is it possible for `vim.api.nvim_eval()` to return
|
|
a `funcref`?
|
|
|
|
Caveats~
|
|
|
|
Unlike `luaeval()`, `vim.api.nvim_eval()` does not provide an implicit
|
|
`_A` variable to pass data to the expression.
|
|
|
|
vim.api.nvim_exec()~
|
|
|
|
This function evaluates a chunk of Vimscript code. It takes in a string
|
|
containing the source code to execute and a boolean to determine whether
|
|
the output of the code should be returned by the function (you can then
|
|
store the output in a variable, for example).
|
|
|
|
>
|
|
local result = vim.api.nvim_exec(
|
|
[[
|
|
let mytext = 'hello world'
|
|
|
|
function! MyFunction(text)
|
|
echo a:text
|
|
endfunction
|
|
|
|
call MyFunction(mytext)
|
|
]],
|
|
true)
|
|
|
|
print(result) -- 'hello world'
|
|
<
|
|
|
|
*Todo tasks: The docs say that script-scope (`s:`) is supported,
|
|
but running this snippet with a script-scoped variable throws
|
|
an error. Why?
|
|
|
|
vim.api.nvim_command()~
|
|
|
|
This function executes an ex command. It takes in a string containing
|
|
the command to execute.
|
|
|
|
>
|
|
vim.api.nvim_command('new')
|
|
vim.api.nvim_command('wincmd H')
|
|
vim.api.nvim_command('set nonumber')
|
|
vim.api.nvim_command('%s/foo/bar/g')
|
|
<
|
|
|
|
vim.cmd()~
|
|
|
|
Alias for `vim.api.nvim_exec()`. Only the command argument is needed,
|
|
`output` is always set to `false`.
|
|
|
|
>
|
|
vim.cmd('buffers')
|
|
vim.cmd([[
|
|
let g:multiline =<< EOF
|
|
foo
|
|
bar
|
|
baz
|
|
EOF
|
|
]])
|
|
<
|
|
|
|
Tips~
|
|
|
|
Since you have to pass strings to these functions, you often end up
|
|
having to escape backslashes:
|
|
|
|
>
|
|
vim.cmd('%s/\\Vfoo/bar/g')
|
|
<
|
|
|
|
Literal strings are easier to use as they do not require escaping
|
|
characters:
|
|
|
|
>
|
|
vim.cmd([[%s/\Vfoo/bar/g]])
|
|
<
|
|
|
|
vim.api.nvim_replace_termcodes()~
|
|
|
|
This API function allows you to escape terminal codes and Vim keycodes.
|
|
|
|
You may have come across mappings like this one:
|
|
|
|
>
|
|
inoremap <expr> <Tab> pumvisible() ? "\<C-n>" : "\<Tab>"
|
|
<
|
|
|
|
Trying to do the same in Lua can prove to be a challenge. You might be
|
|
tempted to do it like this:
|
|
|
|
>
|
|
function _G.smart_tab()
|
|
return vim.fn.pumvisible() == 1 and [[\<C-n>]] or [[\<Tab>]]
|
|
end
|
|
|
|
vim.api.nvim_set_keymap('i', '<Tab>', 'v:lua.smart_tab()', {expr =
|
|
true, noremap = true})
|
|
<
|
|
|
|
only to find out that the mapping inserts `\<Tab>` and `\<C-n>`
|
|
literally...
|
|
|
|
Being able to escape keycodes is actually a Vimscript feature. Aside
|
|
from the usual escape sequences like `\r`, `\42` or `\x10` that are
|
|
common to many programming languages, Vimscript `expr-quotes` (strings
|
|
surrounded with double quotes) allow you to escape the human-readable
|
|
representation of Vim keycodes.
|
|
|
|
Lua doesn't have such a feature built-in. Fortunately, Neovim
|
|
has an API function for escaping terminal codes and keycodes:
|
|
`nvim_replace_termcodes()`
|
|
|
|
>
|
|
print(vim.api.nvim_replace_termcodes('<Tab>', true, true, true))
|
|
<
|
|
|
|
This is a little verbose. Making a reusable wrapper can help:
|
|
|
|
>
|
|
-- The function is called `t` for `termcodes`.
|
|
-- You don't have to call it that, but I find the terseness convenient
|
|
local function t(str)
|
|
-- Adjust boolean arguments as needed
|
|
return vim.api.nvim_replace_termcodes(str, true, true, true)
|
|
end
|
|
|
|
print(t'<Tab>')
|
|
<
|
|
|
|
Coming back to our earlier example, this should now work as expected:
|
|
|
|
>
|
|
local function t(str)
|
|
return vim.api.nvim_replace_termcodes(str, true, true, true)
|
|
end
|
|
|
|
function _G.smart_tab()
|
|
return vim.fn.pumvisible() == 1 and t'<C-n>' or t'<Tab>'
|
|
end
|
|
|
|
vim.api.nvim_set_keymap('i', '<Tab>', 'v:lua.smart_tab()', {expr =
|
|
true, noremap = true})
|
|
<
|
|
|
|
See also:
|
|
|
|
- |keycodes|
|
|
- |expr-quote|
|
|
- |nvim_replace_termcodes()|
|
|
|
|
==============================================================================
|
|
MANAGING VIM OPTIONS
|
|
*luaguide-managing-vim-options*
|
|
|
|
Using api functions~
|
|
|
|
Neovim provides a set of API functions to either set an option or get
|
|
its current value:
|
|
|
|
- Global options:
|
|
- |nvim_set_option()|
|
|
- |nvim_get_option()|
|
|
- Buffer-local options:
|
|
- |nvim_buf_set_option()|
|
|
- |nvim_buf_get_option()|
|
|
- Window-local options:
|
|
- |nvim_win_set_option()|
|
|
- |nvim_win_get_option()|
|
|
|
|
They take a string containing the name of the option to set/get as well
|
|
as the value you want to set it to.
|
|
|
|
Boolean options (like `(no)number`) have to be set to either `true` or
|
|
`false`:
|
|
|
|
>
|
|
vim.api.nvim_set_option('smarttab', false)
|
|
print(vim.api.nvim_get_option('smarttab')) -- false
|
|
<
|
|
|
|
Unsurprisingly, string options have to be set to a string:
|
|
|
|
>
|
|
vim.api.nvim_set_option('selection', 'exclusive')
|
|
print(vim.api.nvim_get_option('selection')) -- 'exclusive'
|
|
<
|
|
|
|
Number options accept a number:
|
|
|
|
>
|
|
vim.api.nvim_set_option('updatetime', 3000)
|
|
print(vim.api.nvim_get_option('updatetime')) -- 3000
|
|
<
|
|
|
|
Buffer-local and window-local options also need a buffer number or
|
|
a window number (using `0` will set/get the option for the current
|
|
buffer/window):
|
|
|
|
>
|
|
vim.api.nvim_win_set_option(0, 'number', true)
|
|
vim.api.nvim_buf_set_option(10, 'shiftwidth', 4)
|
|
print(vim.api.nvim_win_get_option(0, 'number')) -- true
|
|
print(vim.api.nvim_buf_get_option(10, 'shiftwidth')) -- 4
|
|
<
|
|
|
|
Using meta-accessors~
|
|
|
|
A few meta-accessors are available if you want to set options in a more
|
|
"idiomatic" way. They essentially wrap the above API functions and allow
|
|
you to manipulate options as if they were variables:
|
|
|
|
- |vim.o|: behaves like `:set`
|
|
- |vim.go|: behaves like `:setglobal`
|
|
- |vim.bo|: behaves like `:setlocal` for buffer-local options
|
|
- |vim.wo|: behaves like `:setlocal` for window-local options
|
|
|
|
>
|
|
vim.o.smarttab = false
|
|
print(vim.o.smarttab) -- false
|
|
vim.o.isfname = vim.o.isfname .. ',@-@' -- on Linux: set isfname+=@-@
|
|
print(vim.o.isfname) -- '@,48-57,/,.,-,_,+,,,#,$,%,~,=,@-@'
|
|
|
|
vim.bo.shiftwidth = 4
|
|
print(vim.bo.shiftwidth) -- 4
|
|
<
|
|
|
|
You can specify a number for buffer-local and window-local options. If
|
|
no number is given, the current buffer/window is used:
|
|
|
|
>
|
|
vim.bo[4].expandtab = true -- same as vim.api.nvim_buf_set_option(4,
|
|
'expandtab', true)
|
|
vim.wo.number = true -- same as vim.api.nvim_win_set_option(0,
|
|
'number', true)
|
|
<
|
|
|
|
These wrappers also have more sophisticated `vim.opt*` variants that
|
|
provide convenient mechanisms for setting options in Lua. They're similar
|
|
to what you might be used to in your `init.vim`:
|
|
|
|
- `vim.opt`: behaves like `:set`
|
|
- `vim.opt_global`: behaves like `:setglobal`
|
|
- `vim.opt_local`: behaves like `:setlocal`
|
|
|
|
>
|
|
vim.opt.smarttab = false
|
|
print(vim.opt.smarttab:get()) -- false
|
|
<
|
|
|
|
Some options can be set using Lua tables:
|
|
|
|
>
|
|
vim.opt.completeopt = {'menuone', 'noselect'}
|
|
print(vim.inspect(vim.opt.completeopt:get())) -- { "menuone",
|
|
"noselect" }
|
|
<
|
|
|
|
Wrappers for list-like, map-like and set-like options also come with
|
|
methods and metamethods that work similarly to their `:set+=`, `:set^=`
|
|
and `:set-=` counterparts in Vimscript.
|
|
|
|
>
|
|
vim.opt.shortmess:append({ I = true })
|
|
-- alternative form:
|
|
vim.opt.shortmess = vim.opt.shortmess + { I = true }
|
|
|
|
vim.opt.whichwrap:remove({ 'b', 's' })
|
|
-- alternative form:
|
|
vim.opt.whichwrap = vim.opt.whichwrap - { 'b', 's' }
|
|
<
|
|
|
|
Be sure to look at |vim.opt| for more information.
|
|
|
|
See also:
|
|
- |lua-vim-options|
|
|
|
|
==============================================================================
|
|
MANAGING VIM INTERNAL VARIABLES
|
|
*luaguide-managing-vim-internal-variables*
|
|
|
|
Using api functions~
|
|
|
|
Much like options, internal variables have their own set of API functions:
|
|
|
|
- Global variables (`g:`):
|
|
- |nvim_set_var()|
|
|
- |nvim_get_var()|
|
|
- |nvim_del_var()|
|
|
- Buffer variables (`b:`):
|
|
- |nvim_buf_set_var()|
|
|
- |nvim_buf_get_var()|
|
|
- |nvim_buf_del_var()|
|
|
- Window variables (`w:`):
|
|
- |nvim_win_set_var()|
|
|
- |nvim_win_get_var()|
|
|
- |nvim_win_del_var()|
|
|
- Tabpage variables (`t:`):
|
|
- |nvim_tabpage_set_var()|
|
|
- |nvim_tabpage_get_var()|
|
|
- |nvim_tabpage_del_var()|
|
|
- Predefined Vim variables (`v:`):
|
|
- |nvim_set_vvar()|
|
|
- |nvim_get_vvar()|
|
|
|
|
With the exception of predefined Vim variables, they can also be deleted
|
|
(the `:unlet` command is the equivalent in Vimscript). Local variables
|
|
(`l:`), script variables (`s:`) and function arguments (`a:`) cannot
|
|
be manipulated as they only make sense in the context of a Vim script,
|
|
Lua has its own scoping rules.
|
|
|
|
If you are unfamiliar with what these variables do, |internal-variables|
|
|
describes them in detail.
|
|
|
|
These functions take a string containing the name of the variable to
|
|
set/get/delete as well as the value you want to set it to.
|
|
|
|
>
|
|
vim.api.nvim_set_var('some_global_variable', { key1 = 'value', key2 =
|
|
300 })
|
|
print(vim.inspect(vim.api.nvim_get_var('some_global_variable'))) --
|
|
{ key1 = "value", key2 = 300 }
|
|
vim.api.nvim_del_var('some_global_variable')
|
|
<
|
|
|
|
Variables that are scoped to a buffer, a window or a tabpage also
|
|
receive a number (using `0` will set/get/delete the variable for the
|
|
current buffer/window/tabpage):
|
|
|
|
>
|
|
vim.api.nvim_win_set_var(0, 'some_window_variable', 2500)
|
|
vim.api.nvim_tab_set_var(3, 'some_tabpage_variable', 'hello world')
|
|
print(vim.api.nvim_win_get_var(0, 'some_window_variable')) -- 2500
|
|
print(vim.api.nvim_buf_get_var(3, 'some_tabpage_variable')) --
|
|
'hello world'
|
|
vim.api.nvim_win_del_var(0, 'some_window_variable')
|
|
vim.api.nvim_buf_del_var(3, 'some_tabpage_variable')
|
|
<
|
|
|
|
Using meta-accessors~
|
|
|
|
Internal variables can be manipulated more intuitively using these
|
|
meta-accessors:
|
|
|
|
- |vim.g|: global variables
|
|
- |vim.b|: buffer variables
|
|
- |vim.w|: window variables
|
|
- |vim.t|: tabpage variables
|
|
- |vim.v|: predefined Vim variables
|
|
- |vim.env|: environment variables
|
|
|
|
>
|
|
vim.g.some_global_variable = {
|
|
key1 = 'value',
|
|
key2 = 300
|
|
}
|
|
|
|
print(vim.inspect(vim.g.some_global_variable)) -- { key1 = "value",
|
|
key2 = 300 }
|
|
<
|
|
|
|
Some variable names may contain characters that cannot be used for
|
|
identifiers in Lua. You can still manipulate these variables by using
|
|
this syntax: `vim.g['my#variable']`.
|
|
|
|
To delete one of these variables, simply assign `nil` to it:
|
|
|
|
>
|
|
vim.g.some_global_variable = nil
|
|
<
|
|
|
|
See also:
|
|
- |lua-vim-variables|
|
|
|
|
Caveats~
|
|
|
|
Unlike options meta-accessors, you cannot specify a number for
|
|
buffer/window/tabpage-scoped variables.
|
|
|
|
Additionally, you cannot add/update/delete keys from a dictionary stored
|
|
in one of these variables. For example, this snippet of Vimscript code
|
|
does not work as expected:
|
|
|
|
>
|
|
let g:variable = {}
|
|
lua vim.g.variable.key = 'a'
|
|
echo g:variable
|
|
" {}
|
|
<
|
|
|
|
You can use a temporary variable as a workaround:
|
|
|
|
>
|
|
let g:variable = {}
|
|
lua << EOF
|
|
local tmp = vim.g.variable
|
|
tmp.key = 'a'
|
|
vim.g.variable = tmp
|
|
EOF
|
|
echo g:variable
|
|
" {'key': 'a'}
|
|
<
|
|
|
|
This is a known issue:
|
|
|
|
- Issue #12544: https://github.com/neovim/neovim/issues/12544
|
|
|
|
==============================================================================
|
|
CALLING VIMSCRIPT FUNCTIONS
|
|
*luaguide-calling-vimscript-functions*
|
|
|
|
vim.fn.{function}()~
|
|
|
|
`vim.fn` can be used to call a Vimscript function. Data types are
|
|
converted back and forth from Lua to Vimscript.
|
|
|
|
>
|
|
print(vim.fn.printf('Hello from %s', 'Lua'))
|
|
|
|
local reversed_list = vim.fn.reverse({ 'a', 'b', 'c' })
|
|
print(vim.inspect(reversed_list)) -- { "c", "b", "a" }
|
|
|
|
local function print_stdout(chan_id, data, name)
|
|
print(data[1])
|
|
end
|
|
|
|
vim.fn.jobstart('ls', { on_stdout = print_stdout })
|
|
<
|
|
|
|
Hashes (`#`) are not valid characters for indentifiers in Lua, so autoload
|
|
functions have to be called with this syntax:
|
|
|
|
>
|
|
vim.fn['my#autoload#function']()
|
|
<
|
|
|
|
The functionality of `vim.fn` is identical to `vim.call`, but allows a
|
|
more Lua-like syntax.
|
|
|
|
It is distinct from `vim.api.nvim_call_function` in that converting
|
|
Vim/Lua objects is automatic: `vim.api.nvim_call_function` returns a
|
|
table for floating point numbers and does not accept Lua closures while
|
|
`vim.fn` handles these types transparently.
|
|
|
|
See also:
|
|
- |vim.fn|
|
|
|
|
Tips~
|
|
|
|
Neovim has an extensive library of powerful built-in functions that are very
|
|
useful for plugins. See |vim-function| for an alphabetical list and
|
|
|function-list| for a list of functions grouped by topic.
|
|
|
|
Neovim API functions can be used directly through `vim.api.{..}`. See
|
|
|api| for information.
|
|
|
|
Caveats~
|
|
|
|
Some Vim functions that should return a boolean return `1` or `0`
|
|
instead. This isn't a problem in Vimscript as `1` is truthy and `0`
|
|
falsy, enabling constructs like these:
|
|
|
|
>
|
|
if has('nvim')
|
|
" do something...
|
|
endif
|
|
<
|
|
|
|
In Lua however, only `false` and `nil` are considered falsy, numbers
|
|
always evaluate to `true` no matter their value. You have to explicitly
|
|
check for `1` or `0`:
|
|
|
|
>
|
|
if vim.fn.has('nvim') == 1 then
|
|
-- do something...
|
|
end
|
|
<
|
|
|
|
==============================================================================
|
|
DEFINING MAPPINGS
|
|
*luaguide-defining-mappings*
|
|
|
|
Neovim provides a list of API functions to set, get and delete mappings:
|
|
|
|
- Global mappings:
|
|
- |nvim_set_keymap()|
|
|
- |nvim_get_keymap()|
|
|
- |nvim_del_keymap()|
|
|
- Buffer-local mappings:
|
|
- |nvim_buf_set_keymap()|
|
|
- |nvim_buf_get_keymap()|
|
|
- |nvim_buf_del_keymap()|
|
|
|
|
Let's start with `vim.api.nvim_set_keymap()` and
|
|
`vim.api.nvim_buf_set_keymap()`
|
|
|
|
The first argument passed to the function is a string containing the
|
|
name of the mode for which the mapping will take effect:
|
|
|
|
| String value | Help page | Affected modes | Vimscript equivalent |
|
|
| ---------------------- | ------------- | ---------------------------------------- | -------------------- |
|
|
| `''` (an empty string) | `mapmode-nvo` | Normal, Visual, Select, Operator-pending | `:map` |
|
|
| `'n'` | `mapmode-n` | Normal | `:nmap` |
|
|
| `'v'` | `mapmode-v` | Visual and Select | `:vmap` |
|
|
| `'s'` | `mapmode-s` | Select | `:smap` |
|
|
| `'x'` | `mapmode-x` | Visual | `:xmap` |
|
|
| `'o'` | `mapmode-o` | Operator-pending | `:omap` |
|
|
| `'!'` | `mapmode-ic` | Insert and Command-line | `:map!` |
|
|
| `'i'` | `mapmode-i` | Insert | `:imap` |
|
|
| `'l'` | `mapmode-l` | Insert, Command-line, Lang-Arg | `:lmap` |
|
|
| `'c'` | `mapmode-c` | Command-line | `:cmap` |
|
|
| `'t'` | `mapmode-t` | Terminal | `:tmap` |
|
|
|
|
The second argument is a string containing the left-hand side of the
|
|
mapping (the key or set of keys that trigger the command defined in the
|
|
mapping). An empty string is equivalent to `<Nop>`, which disables a key.
|
|
|
|
The third argument is a string containing the right-hand side of the
|
|
mapping (the command to execute).
|
|
|
|
The final argument is a table containing boolean options for the mapping
|
|
as defined in |:map-arguments|.
|
|
|
|
Buffer-local mappings also take a buffer number as their first argument
|
|
(`0` sets the mapping for the current buffer).
|
|
|
|
>
|
|
vim.api.nvim_set_keymap('n', '<Leader><Space>', ':set hlsearch!<CR>',
|
|
{ noremap = true, silent = true })
|
|
-- :nnoremap <silent> <Leader><Space> :set hlsearch<CR>
|
|
vim.api.nvim_set_keymap('n', '<Leader>tegf', [[<Cmd>lua
|
|
require('telescope.builtin').git_files()<CR>]], { noremap = true,
|
|
silent = true })
|
|
-- :nnoremap <silent> <Leader>tegf <Cmd>lua
|
|
require('telescope.builtin').git_files()<CR>
|
|
|
|
vim.api.nvim_buf_set_keymap(0, '', 'cc', 'line(".") == 1 ? "cc" :
|
|
"ggcc"', { noremap = true, expr = true })
|
|
-- :noremap <buffer> <expr> cc line('.') == 1 ? 'cc' : 'ggcc'
|
|
<
|
|
|
|
`vim.api.nvim_get_keymap()` takes a string containing the shortname of
|
|
the mode for which you want the list of mappings (see table above). The
|
|
return value is a table containing all global mappings for the mode.
|
|
|
|
>
|
|
print(vim.inspect(vim.api.nvim_get_keymap('n')))
|
|
-- :verbose nmap
|
|
<
|
|
|
|
`vim.api.nvim_buf_get_keymap()` takes an additional buffer number as
|
|
its first argument (`0` will get mapppings for the current bufffer)
|
|
|
|
>
|
|
print(vim.inspect(vim.api.nvim_buf_get_keymap(0, 'i')))
|
|
-- :verbose imap <buffer>
|
|
<
|
|
|
|
`vim.api.nvim_del_keymap()` takes a mode and the left-hand side of
|
|
a mapping.
|
|
|
|
>
|
|
vim.api.nvim_del_keymap('n', '<Leader><Space>')
|
|
-- :nunmap <Leader><Space>
|
|
<
|
|
|
|
Again, `vim.api.nvim_buf_del_keymap()`, takes a buffer number as its
|
|
first argument, with `0` representing the current buffer.
|
|
|
|
>
|
|
vim.api.nvim_buf_del_keymap(0, 'i', '<Tab>')
|
|
-- :iunmap <buffer> <Tab>
|
|
<
|
|
|
|
==============================================================================
|
|
DEFINING USER COMMANDS
|
|
*luaguide-defining-user-commands*
|
|
|
|
There is currently no interface to create user commands in Lua. It is
|
|
planned, though:
|
|
|
|
- Pull request #11613: https://github.com/neovim/neovim/pull/11613
|
|
|
|
For the time being, you're probably better off creating commands in
|
|
Vimscript.
|
|
|
|
==============================================================================
|
|
DEFINING AUTOCOMMANDS
|
|
*luaguide-defining-autocommands*
|
|
|
|
Augroups and autocommands do not have an interface yet but it is being
|
|
worked on:
|
|
|
|
- Pull request #12378: https://github.com/neovim/neovim/pull/12378
|
|
- Pull request #14661: https://github.com/neovim/neovim/pull/14661 lua:
|
|
autocmds take 2
|
|
|
|
In the meantime, you can either create autocommands in
|
|
Vimscript or use this wrapper from norcalli/nvim_utils:
|
|
https://github.com/norcalli/nvim_utils/blob/master/lua/nvim_utils.lua#L554-L567
|
|
|
|
==============================================================================
|
|
DEFINING SYNTAX/HIGHLIGHTS
|
|
*luaguide-defining-syntax-highlights*
|
|
|
|
The syntax API is still a work in progress. Here are a couple of pointers:
|
|
|
|
- Issue #9876: https://github.com/neovim/neovim/issues/9876
|
|
- tjdevries/colorbuddy.vim, a library for creating colorschemes in Lua:
|
|
https://github.com/tjdevries/colorbuddy.vim
|
|
- |lua-treesitter|
|
|
|
|
==============================================================================
|
|
GENERAL TIPS AND RECOMMENDATIONS
|
|
*luaguide-general-tips-and-recommendations*
|
|
|
|
Reloading cached modules~
|
|
|
|
In Lua, the `require()` function caches modules. This is a good thing
|
|
for performance, but it can make working on plugins a bit cumbersome
|
|
because modules are not updated on subsequent `require()` calls.
|
|
|
|
If you'd like to refresh the cache for a particular module, you have to
|
|
modify the `package.loaded` global table:
|
|
|
|
>
|
|
package.loaded['modname'] = nil
|
|
require('modname') -- loads an updated version of module 'modname'
|
|
<
|
|
|
|
The nvim-lua/plenary.nvim:
|
|
https://github.com/nvim-lua/plenary.nvim plugin has a custom function:
|
|
https://github.com/nvim-lua/plenary.nvim/blob/master/lua/plenary/reload.lua
|
|
that does this for you.
|
|
|
|
Notes about Vimscript <-> Lua type conversion~
|
|
|
|
Converting a variable creates a copy:~
|
|
You can't directly interact with the reference to a Vim object from Lua
|
|
or a Lua object from Vimscript.
|
|
For example, the `map()` function in Vimscript modifies a variable
|
|
in place:
|
|
|
|
>
|
|
let s:list = [1, 2, 3]
|
|
let s:newlist = map(s:list, {_, v -> v * 2})
|
|
|
|
echo s:list
|
|
" [2, 4, 6]
|
|
echo s:newlist
|
|
" [2, 4, 6]
|
|
<
|
|
|
|
Using this function from Lua creates a copy instead:
|
|
|
|
>
|
|
local tbl = {1, 2, 3}
|
|
local newtbl = vim.fn.map(tbl, function(_, v) return v * 2 end)
|
|
|
|
print(vim.inspect(tbl)) -- { 1, 2, 3 }
|
|
print(vim.inspect(newtbl)) -- { 2, 4, 6 }
|
|
<
|
|
|
|
Conversion is not always possible~
|
|
This mostly affects functions and tables:
|
|
|
|
Lua tables that are a mix between a List and a Dictionary can't be
|
|
converted:
|
|
|
|
>
|
|
print(vim.fn.count({1, 1, number = 1}, 1))
|
|
-- E5100: Cannot convert given lua table: table should either have
|
|
a sequence of positive integer keys or contain only string keys
|
|
<
|
|
|
|
While you can call Vim functions in Lua with `vim.fn`, you can't hold
|
|
references to them. This can cause surprising behaviors:
|
|
|
|
>
|
|
local FugitiveHead = vim.fn.funcref('FugitiveHead')
|
|
print(FugitiveHead) -- vim.NIL
|
|
|
|
vim.cmd("let g:test_dict = {'test_lambda': {-> 1}}")
|
|
print(vim.g.test_dict.test_lambda) -- nil
|
|
print(vim.inspect(vim.g.test_dict)) -- {}
|
|
<
|
|
|
|
Passing Lua functions to Vim functions is OK, storing them in Vim
|
|
variables is not:
|
|
|
|
>
|
|
-- This works:
|
|
vim.fn.jobstart({'ls'}, {
|
|
on_stdout = function(chan_id, data, name)
|
|
print(vim.inspect(data))
|
|
end
|
|
})
|
|
|
|
-- This doesn't:
|
|
vim.g.test_dict = {test_lambda = function() return 1 end} -- Error:
|
|
Cannot convert given lua type
|
|
<
|
|
|
|
Note however that doing the same from Vimscript with `luaeval()`
|
|
**does** work:
|
|
|
|
>
|
|
let g:test_dict = {'test_lambda': luaeval('function() return 1 end')}
|
|
echo g:test_dict
|
|
" {'test_lambda': function('<lambda>4714')}
|
|
<
|
|
|
|
Vim booleans~
|
|
A common pattern in Vim scripts is to use `1` or `0` instead of proper
|
|
booleans. Indeed, Vim did not have a separate boolean type until version
|
|
7.4.1154.
|
|
|
|
Lua booleans are converted to actual booleans in Vimscript, not numbers:
|
|
|
|
>
|
|
lua vim.g.lua_true = true
|
|
echo g:lua_true
|
|
" v:true
|
|
lua vim.g.lua_false = false
|
|
echo g:lua_false
|
|
" v:false
|
|
<
|
|
|
|
Setting up linters/language servers~
|
|
|
|
If you're using linters and/or language servers to get diagnostics and
|
|
autocompletion for Lua projects, you may have to configure Neovim-specific
|
|
settings for them. Here are a few recommended settings for popular tools:
|
|
|
|
luacheck~
|
|
|
|
You can get luacheck: https://github.com/mpeterv/luacheck/ to recognize
|
|
the `vim` global by putting this configuration in `~/.luacheckrc` or
|
|
`$XDG_CONFIG_HOME/luacheck/.luacheckrc` :
|
|
|
|
>
|
|
globals = {
|
|
"vim",
|
|
}
|
|
<
|
|
|
|
The Alloyed/lua-lsp: https://github.com/Alloyed/lua-lsp/ language
|
|
server uses `luacheck` to provide linting and reads the same file.
|
|
|
|
For more information on how to configure `luacheck`, please refer to
|
|
its documentation: https://luacheck.readthedocs.io/en/stable/config.html
|
|
|
|
sumneko/lua-language-server~
|
|
|
|
The nvim-lspconfig: https://github.com/neovim/nvim-lspconfig/ repository
|
|
contains instructions to configure sumneko/lua-language-server:
|
|
https://github.com/neovim/nvim-lspconfig/blob/master/CONFIG.md#sumneko_lua
|
|
the example uses the built-in LSP client but the configuration should
|
|
be identical for other LSP client implementations .
|
|
|
|
For more information on how to configure sumneko/lua-language-server:
|
|
https://github.com/sumneko/lua-language-server/
|
|
see "Setting without VSCode":
|
|
https://github.com/sumneko/lua-language-server/wiki/Setting-without-VSCode
|
|
|
|
coc.nvim~
|
|
|
|
The rafcamlet/coc-nvim-lua: https://github.com/rafcamlet/coc-nvim-lua/
|
|
completion source for coc.nvim: https://github.com/neoclide/coc.nvim/
|
|
provides completion items for the Neovim stdlib.
|
|
|
|
Debugging Lua code~
|
|
|
|
You can debug Lua code running in a separate Neovim
|
|
instance with jbyuki/one-small-step-for-vimkind:
|
|
https://github.com/jbyuki/one-small-step-for-vimkind
|
|
|
|
The plugin uses the Debug Adapter Protocol:
|
|
https://microsoft.github.io/debug-adapter-protocol/ . Connecting to
|
|
a debug adapter requires a DAP client like mfussenegger/nvim-dap:
|
|
https://github.com/mfussenegger/nvim-dap/ or puremourning/vimspector:
|
|
https://github.com/puremourning/vimspector/ .
|
|
|
|
Testing Lua code~
|
|
|
|
- plenary.nvim: test harness:
|
|
https://github.com/nvim-lua/plenary.nvim/#plenarytest_harness
|
|
- notomo/vusted: https://github.com/notomo/vusted
|
|
|
|
Using Luarocks packages~
|
|
|
|
wbthomason/packer.nvim: https://github.com/wbthomason/packer.nvim
|
|
supports Luarocks packages. Instructions for
|
|
how to set this up are available in the README:
|
|
https://github.com/wbthomason/packer.nvim/#luarocks-support
|
|
|
|
==============================================================================
|
|
MISCELLANEOUS
|
|
*luaguide-miscellaneous*
|
|
|
|
vim.loop~
|
|
|
|
`vim.loop` is the module that exposes the LibUV API. Some resources:
|
|
|
|
- Official documentation for LibUV: https://docs.libuv.org/en/v1.x/
|
|
- Luv documentation: https://github.com/luvit/luv/blob/master/docs.md
|
|
- teukka.tech - Using LibUV in Neovim:
|
|
https://teukka.tech/posts/2020-01-07-vimloop/
|
|
|
|
See also:
|
|
- |vim.loop|
|
|
|
|
vim.lsp~
|
|
|
|
`vim.lsp` is the module that controls the built-in LSP client. The
|
|
neovim/nvim-lspconfig: https://github.com/neovim/nvim-lspconfig/
|
|
repository contains default configurations for popular language servers.
|
|
|
|
The behavior of the client can be configured using "lsp-handlers". For
|
|
more information:
|
|
- |lsp-handler|
|
|
- neovim/neovim#12655: https://github.com/neovim/neovim/pull/12655
|
|
- How to migrate from diagnostic-nvim:
|
|
https://github.com/nvim-lua/diagnostic-nvim/issues/73#issue-737897078
|
|
|
|
You may also want to take a look at plugins built around the LSP client:
|
|
https://github.com/rockerBOO/awesome-neovim#lsp
|
|
|
|
See also:
|
|
- |lsp|
|
|
|
|
vim.treesitter~
|
|
|
|
`vim.treesitter` is the module that controls the integration of the
|
|
Tree-sitter: https://tree-sitter.github.io/tree-sitter/ library in
|
|
Neovim. If you want to know more about Tree-sitter, you may be interested
|
|
in this presentation 38:37 : https://www.youtube.com/watch?v=Jes3bD6P0To
|
|
.
|
|
|
|
The nvim-treesitter: https://github.com/nvim-treesitter/ organisation
|
|
hosts various plugins taking advantage of the library.
|
|
|
|
See also:
|
|
- |lua-treesitter|
|
|
|
|
Transpilers~
|
|
|
|
One advantage of using Lua is that you don't actually have to write Lua
|
|
code! There is a multitude of transpilers available for the language.
|
|
|
|
- Moonscript: https://moonscript.org/
|
|
|
|
Probably one of the most well-known transpilers for
|
|
Lua. Adds a lots of convenient features like classes, list
|
|
comprehensions or function literals. The svermeulen/nvim-moonmaker:
|
|
https://github.com/svermeulen/nvim-moonmaker plugin allows you to write
|
|
Neovim plugins and configuration directly in Moonscript.
|
|
|
|
- Fennel: https://fennel-lang.org/
|
|
|
|
A lisp that compiles to Lua. You can write configuration
|
|
and plugins for Neovim in Fennel with the Olical/aniseed:
|
|
https://github.com/Olical/aniseed or the Hotpot:
|
|
https://github.com/rktjmp/hotpot.nvim plugin. Additionally, the
|
|
Olical/conjure: https://github.com/Olical/conjure plugin provides an
|
|
interactive development environment that supports Fennel among other
|
|
languages .
|
|
|
|
Other interesting projects:
|
|
- TypeScriptToLua/TypeScriptToLua:
|
|
https://github.com/TypeScriptToLua/TypeScriptToLua
|
|
- teal-language/tl: https://github.com/teal-language/tl
|
|
- Haxe: https://haxe.org/
|
|
- SwadicalRag/wasm2lua: https://github.com/SwadicalRag/wasm2lua
|
|
- hengestone/lua-languages: https://github.com/hengestone/lua-languages
|
|
|
|
vim:tw=78:ts=8:noet:ft=help:norl:
|