39 KiB
Getting started using Lua in Neovim
Translations
Introduction
The integration of Lua as a first-class language inside Neovim is shaping up to be one of its killer features. However, the amount of teaching material for learning how to write plugins in Lua is not as large as what you would find for writing them in Vimscript. This is an attempt at providing some basic information to get people started.
This guide assumes you are using the latest nightly build of Neovim. Since version 0.5 of Neovim is a development version, keep in mind that some APIs that are being actively worked on are not quite stable and might change before release.
Learning Lua
If you are not already familiar with the language, there are plenty of resources to get started:
- The Learn X in Y minutes page about Lua should give you a quick overview of the basics
- This guide is also a good resource for getting started quickly
- If videos are more to your liking, Derek Banas has a 1-hour tutorial on the language
- The lua-users wiki is full of useful information on all kinds of Lua-related topics
- The official reference manual for Lua should give you the most comprehensive tour of the language (exists as a Vimdoc plugin if you want to read it from the comfort of your editor: wsdjeg/luarefvim)
It should also be noted that Lua is a very clean and simple language. It is easy to learn, especially if you have experience with similar scripting languages like JavaScript. You may already know more Lua than you realise!
Note: the version of Lua that Neovim embeds is LuaJIT 2.1.0, which maintains compatibility with Lua 5.1 (with a few 5.2 extensions).
Existing tutorials for writing Lua in Neovim
A few tutorials have already been written to help people write plugins in Lua. Some of them helped quite a bit when writing this guide. Many thanks to their authors.
- teukka.tech - From init.vim to init.lua
- dev.to - How to write neovim plugins in Lua
- dev.to - How to make UI for neovim plugins in Lua
- ms-jpq - Neovim Async Tutorial
- oroques.dev - Neovim 0.5 features and the switch to init.lua
Companion plugins
- Vimpeccable - Plugin to help write your .vimrc in Lua
- plenary.nvim - All the lua functions I don't want to write twice
- popup.nvim - An implementation of the Popup API from vim in Neovim
- nvim_utils
- nvim-luadev - REPL/debug console for nvim lua plugins
- nvim-luapad - Interactive real time neovim scratchpad for embedded lua engine
- nlua.nvim - Lua Development for Neovim
- BetterLua.vim - Better Lua syntax highlighting in Vim/NeoVim
Where to put Lua files
init.lua
Neovim supports loading an init.lua
file for configuration instead of the usual init.vim
.
Note: init.lua
is of course completely optional. Support for init.vim
is not going away and is still a valid option for configuration. Do keep in mind that some features are not 100% exposed to Lua yet.
See also:
:help config
Other Lua files
Lua files are typically found inside a lua/
folder in your runtimepath
(for most users, this will mean ~/.config/nvim/lua
on *nix systems and ~/AppData/Local/nvim/lua
on Windows). You can require()
these files as Lua modules.
Let's take the following folder structure as an example:
📂 ~/.config/nvim
├── 📁 after
├── 📁 ftplugin
├── 📂 lua
│ ├── 🌑 myluamodule.lua
│ └── 📂 other_modules
│ ├── 🌑 anothermodule.lua
│ └── 🌑 init.lua
├── 📁 pack
├── 📁 plugin
├── 📁 syntax
└── 🇻 init.vim
The following Lua code will load myluamodule.lua
:
require('myluamodule')
Notice the absence of a .lua
extension.
Similarly, loading other_modules/anothermodule.lua
is done like so:
require('other_modules.anothermodule')
-- or
require('other_modules/anothermodule')
Path separators are denoted by either a dot .
or a slash /
.
A folder containing an init.lua
file can be required directly, without having to specify the name of the file.
require('other_modules') -- loads other_modules/init.lua
For more information: :help lua-require
Caveats
Unlike .vim files, .lua files are not automatically sourced from special directories in your runtimepath
. For example, Neovim can load plugin/foo.vim
automatically but not plugin/foo.lua
.
See also:
Tips
Several Lua plugins might have identical filenames in their lua/
folder. This could lead to namespace clashes.
If two different plugins have a lua/main.lua
file, then doing require('main')
is ambiguous: which file do we want to source?
It might be a good idea to namespace your config or your plugin with a top-level folder, like so: lua/plugin_name/main.lua
Using Lua from Vimscript
:lua
This command executes a chunk of Lua code.
:lua require('myluamodule')
Multi-line scripts are possible using heredoc syntax:
echo "Here's a bigger chunk of Lua code"
lua << EOF
local mod = require('mymodule')
local tbl = {1, 2, 3}
for k, v in ipairs(tbl) do
mod.method(v)
end
print(tbl)
EOF
Note: each :lua
command has its own scope and variables declared with the local
keyword are not accessible outside of the command. This won't work:
:lua local foo = 1
:lua print(foo)
" prints 'nil' instead of '1'
Note 2: the print()
function in Lua behaves similarly to the :echomsg
command. Its output is saved in the message-history and can be suppressed by the :silent
command.
See also:
:help :lua
:help :lua-heredoc
:luado
This command executes a chunk of Lua code that acts on a range of lines in the current buffer. If no range is specified, the whole buffer is used instead. Whatever string is return
ed from the chunk is used to determine what each line should be replaced with.
The following command would replace every line in the current buffer with the text hello world
:
:luado return 'hello world'
Two implicit line
and linenr
variables are also provided. line
is the text of the line being iterated upon whereas linenr
is its number. The following command would make every line whose number is divisible by 2 uppercase:
:luado if linenr % 2 == 0 then return line:upper() end
See also:
:help :luado
:luafile
This command sources a Lua file.
:luafile ~/foo/bar/baz/myluafile.lua
It is analogous to the :source
command for .vim files or the built-in dofile()
function in Lua.
See also:
:help :luafile
luafile vs require():
You might be wondering what the difference between lua require()
and luafile
is and whether you should use one over the other. They have different use cases:
require()
:- is a built-in Lua function. It allows you to take advantage of Lua's module system
- searches for modules in
lua
folders in yourruntimepath
- keeps track of what modules have been loaded and prevents a script from being parsed and executed a second time. If you change the file containing the code for a module and try to
require()
it a second time while Neovim is running, the module will not actually update
:luafile
:- is an Ex command. It does not support modules
- takes a path that is either absolute or relative to the working directory of the current window
- executes the contents of a script regardless of whether it has been executed before
:luafile
can also be useful if you want run a Lua file you are working on:
:luafile %
luaeval()
This built-in Vimscript function evaluates a Lua expression string and returns its value. Lua data types are automatically converted to Vimscript types (and vice versa).
" You can store the result in a variable
let variable = luaeval('1 + 1')
echo variable
" 2
let concat = luaeval('"Lua".." is ".."awesome"')
echo concat
" 'Lua is awesome'
" List-like tables are converted to Vim lists
let list = luaeval('{1, 2, 3, 4}')
echo list[0]
" 1
echo list[1]
" 2
" Note that unlike Lua tables, Vim lists are 0-indexed
" Dict-like tables are converted to Vim dictionaries
let dict = luaeval('{foo = "bar", baz = "qux"}')
echo dict.foo
" 'bar'
" Same thing for booleans and nil
echo luaeval('true')
" v:true
echo luaeval('nil')
" v:null
" You can create Vimscript aliases for Lua functions
let LuaMathPow = luaeval('math.pow')
echo LuaMathPow(2, 2)
" 4
let LuaModuleFunction = luaeval('require("mymodule").myfunction')
call LuaModuleFunction()
" It is also possible to pass Lua functions as values to Vim functions
lua X = function(k, v) return string.format("%s:%s", k, v) end
echo map([1, 2, 3], luaeval("X"))
luaeval()
takes an optional second argument that allows you to pass data to the expression. You can then access that data from Lua using the magic global _A
:
echo luaeval('_A[1] + _A[2]', [1, 1])
" 2
echo luaeval('string.format("Lua is %s", _A)', 'awesome')
" 'Lua is awesome'
See also:
:help luaeval()
v:lua
This global Vim variable allows you to call Lua functions in the global namespace (_G
) directly from Vimscript. Again, Vim data types are converted to Lua types and vice versa.
call v:lua.print('Hello from Lua!')
" 'Hello from Lua!'
let scream = v:lua.string.rep('A', 10)
echo scream
" 'AAAAAAAAAA'
" How about a nice statusline?
lua << EOF
function _G.statusline()
local filepath = '%f'
local align_section = '%='
local percentage_through_file = '%p%%'
return string.format(
'%s%s%s',
filepath,
align_section,
percentage_through_file
)
end
EOF
set statusline=%!v:lua.statusline()
" Also works in expression mappings
lua << EOF
function _G.check_back_space()
local col = vim.api.nvim_win_get_cursor(0)[2]
return (col == 0 or vim.api.nvim_get_current_line():sub(col, col):match('%s')) and true
end
EOF
inoremap <silent> <expr> <Tab>
\ pumvisible() ? "\<C-n>" :
\ v:lua.check_back_space() ? "\<Tab>" :
\ completion#trigger_completion()
See also:
:help v:lua
:help v:lua-call
Caveats
This variable can only be used to call functions. The following will always throw an error:
" Aliasing functions doesn't work
let LuaPrint = v:lua.print
" Accessing dictionaries doesn't work
echo v:lua.some_global_dict['key']
" Using a function as a value doesn't work
echo map([1, 2, 3], v:lua.global_callback)
Tips
You can get Lua syntax highlighting inside .vim files by putting let g:vimsyn_embed = 'l'
in your configuration file. See :help g:vimsyn_embed
for more on this option.
The vim namespace
Neovim exposes a global vim
variable which serves as an entry point to interact with its APIs from Lua. It provides users with an extended "standard library" of functions as well as various sub-modules.
Some notable functions and modules include:
vim.inspect
: pretty-print Lua objects (useful for inspecting tables)vim.regex
: use Vim regexes from Luavim.api
: module that exposes API functions (the same API used by remote plugins)vim.loop
: module that exposes the functionality of Neovim's event-loop (using LibUV)vim.lsp
: module that controls the built-in LSP clientvim.treesitter
: module that exposes the functionality of the tree-sitter library
This list is by no means comprehensive. If you wish to know more about what's made available by the vim
variable, :help lua-stdlib
and :help lua-vim
are the way to go. Alternatively, you can do :lua print(vim.inspect(vim))
to get a list of every module.
Tips
Writing print(vim.inspect(x))
every time you want to inspect the contents of an object can get pretty tedious. It might be worthwhile to have a global wrapper function somewhere in your configuration:
function _G.dump(...)
local objects = vim.tbl_map(vim.inspect, {...})
print(unpack(objects))
end
You can then inspect the contents of an object very quickly in your code or from the command-line:
dump({1, 2, 3})
:lua dump(vim.loop)
Additionally, you may find that built-in Lua functions are sometimes lacking compared to what you would find in other languages (for example os.clock()
only returns a value in seconds, not milliseconds). Be sure to look at the Neovim stdlib (and vim.fn
, more on that later), it probably has what you're looking for.
Using Vimscript from Lua
vim.api.nvim_eval()
This function evaluates a Vimscript expression string and returns its value. Vimscript data types are automatically converted to Lua types (and vice versa).
It is the Lua equivalent of the luaeval()
function in Vimscript
-- Data types are converted correctly
print(vim.api.nvim_eval('1 + 1')) -- 2
print(vim.inspect(vim.api.nvim_eval('[1, 2, 3]'))) -- { 1, 2, 3 }
print(vim.inspect(vim.api.nvim_eval('{"foo": "bar", "baz": "qux"}'))) -- { baz = "qux", foo = "bar" }
print(vim.api.nvim_eval('v:true')) -- true
print(vim.api.nvim_eval('v:null')) -- nil
TODO: is it possible for vim.api.nvim_eval()
to return a funcref
?
Caveats
Unlike luaeval()
, vim.api.nvim_eval()
does not provide an implicit _A
variable to pass data to the expression.
vim.api.nvim_exec()
This function evaluates a chunk of Vimscript code. It takes in a string containing the source code to execute and a boolean to determine whether the output of the code should be returned by the function (you can then store the output in a variable, for example).
local result = vim.api.nvim_exec(
[[
let mytext = 'hello world'
function! MyFunction(text)
echo a:text
endfunction
call MyFunction(mytext)
]],
true)
print(result) -- 'hello world'
TODO: The docs say that script-scope (s:
) is supported, but running this snippet with a script-scoped variable throws an error. Why?
vim.api.nvim_command()
This function executes an ex command. It takes in a string containing the command to execute.
vim.api.nvim_command('new')
vim.api.nvim_command('wincmd H')
vim.api.nvim_command('set nonumber')
vim.api.nvim_command('%s/foo/bar/g')
vim.cmd()
Alias for vim.api.nvim_exec()
. Only the command argument is needed, output
is always set to false
.
vim.cmd('buffers')
vim.cmd([[
let g:multiline =<< EOF
foo
bar
baz
EOF
]])
Tips
Since you have to pass strings to these functions, you often end up having to escape backslashes:
vim.cmd('%s/\\Vfoo/bar/g')
Literal strings are easier to use as they do not require escaping characters:
vim.cmd([[%s/\Vfoo/bar/g]])
vim.api.nvim_replace_termcodes()
This API function allows you to escape terminal codes and Vim keycodes.
You may have come across mappings like this one:
inoremap <expr> <Tab> pumvisible() ? "\<C-n>" : "\<Tab>"
Trying to do the same in Lua can prove to be a challenge. You might be tempted to do it like this:
function _G.smart_tab()
return vim.fn.pumvisible() == 1 and [[\<C-n>]] or [[\<Tab>]]
end
vim.api.nvim_set_keymap('i', '<Tab>', 'v:lua.smart_tab()', {expr = true, noremap = true})
only to find out that the mapping inserts \<Tab>
and \<C-n>
literally...
Being able to escape keycodes is actually a Vimscript feature. Aside from the usual escape sequences like \r
, \42
or \x10
that are common to many programming languages, Vimscript expr-quotes
(strings surrounded with double quotes) allow you to escape the human-readable representation of Vim keycodes.
Lua doesn't have such a feature built-in. Fortunately, Neovim has an API function for escaping terminal codes and keycodes: nvim_replace_termcodes()
print(vim.api.nvim_replace_termcodes('<Tab>', true, true, true))
This is a little verbose. Making a reusable wrapper can help:
-- The function is called `t` for `termcodes`.
-- You don't have to call it that, but I find the terseness convenient
local function t(str)
-- Adjust boolean arguments as needed
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
print(t'<Tab>')
Coming back to our earlier example, this should now work as expected:
local function t(str)
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
function _G.smart_tab()
return vim.fn.pumvisible() == 1 and t'<C-n>' or t'<Tab>'
end
vim.api.nvim_set_keymap('i', '<Tab>', 'v:lua.smart_tab()', {expr = true, noremap = true})
See also:
:help keycodes
:help expr-quote
:help nvim_replace_termcodes()
Managing vim options
Using api functions
Neovim provides a set of API functions to either set an option or get its current value:
- Global options:
vim.api.nvim_set_option()
vim.api.nvim_get_option()
- Buffer-local options:
vim.api.nvim_buf_set_option()
vim.api.nvim_buf_get_option()
- Window-local options:
vim.api.nvim_win_set_option()
vim.api.nvim_win_get_option()
They take a string containing the name of the option to set/get as well as the value you want to set it to.
Boolean options (like (no)number
) have to be set to either true
or false
:
vim.api.nvim_set_option('smarttab', false)
print(vim.api.nvim_get_option('smarttab')) -- false
Unsurprisingly, string options have to be set to a string:
vim.api.nvim_set_option('selection', 'exclusive')
print(vim.api.nvim_get_option('selection')) -- 'exclusive'
Number options accept a number:
vim.api.nvim_set_option('updatetime', 3000)
print(vim.api.nvim_get_option('updatetime')) -- 3000
Buffer-local and window-local options also need a buffer number or a window number (using 0
will set/get the option for the current buffer/window):
vim.api.nvim_win_set_option(0, 'number', true)
vim.api.nvim_buf_set_option(10, 'shiftwidth', 4)
print(vim.api.nvim_win_get_option(0, 'number')) -- true
print(vim.api.nvim_buf_get_option(10, 'shiftwidth')) -- 4
Using meta-accessors
A few meta-accessors are available if you want to set options in a more "idiomatic" way. They essentially wrap the above API functions and allow you to manipulate options as if they were variables:
vim.o.{option}
: behaves like:set
vim.go.{option}
: behaves like:setglobal
vim.bo.{option}
: behaves like:setlocal
for buffer-local optionsvim.wo.{option}
: behaves like:setlocal
for window-local options
vim.o.smarttab = false
print(vim.o.smarttab) -- false
vim.o.isfname = vim.o.isfname .. ',@-@' -- on Linux: set isfname+=@-@
print(vim.o.isfname) -- '@,48-57,/,.,-,_,+,,,#,$,%,~,=,@-@'
vim.bo.shiftwidth = 4
print(vim.bo.shiftwidth) -- 4
You can specify a number for buffer-local and window-local options. If no number is given, the current buffer/window is used:
vim.bo[4].expandtab = true -- same as vim.api.nvim_buf_set_option(4, 'expandtab', true)
vim.wo.number = true -- same as vim.api.nvim_win_set_option(0, 'number', true)
These wrappers also have more sophisticated vim.opt*
variants that provide convenient mechanisms for setting options in Lua. They're similar to what you might be used to in your init.vim
:
vim.opt.{option}
: behaves like:set
vim.opt_global.{option}
: behaves like:setglobal
vim.opt_local.{option}
: behaves like:setlocal
vim.opt.smarttab = false
print(vim.opt.smarttab:get()) -- false
Some options can be set using Lua tables:
vim.opt.completeopt = {'menuone', 'noselect'}
print(vim.inspect(vim.opt.completeopt:get())) -- { "menuone", "noselect" }
Wrappers for list-like, map-like and set-like options also come with methods and metamethods that work similarly to their :set+=
, :set^=
and :set-=
counterparts in Vimscript.
vim.opt.shortmess:append({ I = true })
-- alternative form:
vim.opt.shortmess = vim.opt.shortmess + { I = true }
vim.opt.whichwrap:remove({ 'b', 's' })
-- alternative form:
vim.opt.whichwrap = vim.opt.whichwrap - { 'b', 's' }
Be sure to look at :help vim.opt
for more information.
See also:
:help lua-vim-options
Managing vim internal variables
Using api functions
Much like options, internal variables have their own set of API functions:
- Global variables (
g:
):vim.api.nvim_set_var()
vim.api.nvim_get_var()
vim.api.nvim_del_var()
- Buffer variables (
b:
):vim.api.nvim_buf_set_var()
vim.api.nvim_buf_get_var()
vim.api.nvim_buf_del_var()
- Window variables (
w:
):vim.api.nvim_win_set_var()
vim.api.nvim_win_get_var()
vim.api.nvim_win_del_var()
- Tabpage variables (
t:
):vim.api.nvim_tabpage_set_var()
vim.api.nvim_tabpage_get_var()
vim.api.nvim_tabpage_del_var()
- Predefined Vim variables (
v:
):vim.api.nvim_set_vvar()
vim.api.nvim_get_vvar()
With the exception of predefined Vim variables, they can also be deleted (the :unlet
command is the equivalent in Vimscript). Local variables (l:
), script variables (s:
) and function arguments (a:
) cannot be manipulated as they only make sense in the context of a Vim script, Lua has its own scoping rules.
If you are unfamiliar with what these variables do, :help internal-variables
describes them in detail.
These functions take a string containing the name of the variable to set/get/delete as well as the value you want to set it to.
vim.api.nvim_set_var('some_global_variable', { key1 = 'value', key2 = 300 })
print(vim.inspect(vim.api.nvim_get_var('some_global_variable'))) -- { key1 = "value", key2 = 300 }
vim.api.nvim_del_var('some_global_variable')
Variables that are scoped to a buffer, a window or a tabpage also receive a number (using 0
will set/get/delete the variable for the current buffer/window/tabpage):
vim.api.nvim_win_set_var(0, 'some_window_variable', 2500)
vim.api.nvim_tab_set_var(3, 'some_tabpage_variable', 'hello world')
print(vim.api.nvim_win_get_var(0, 'some_window_variable')) -- 2500
print(vim.api.nvim_buf_get_var(3, 'some_tabpage_variable')) -- 'hello world'
vim.api.nvim_win_del_var(0, 'some_window_variable')
vim.api.nvim_buf_del_var(3, 'some_tabpage_variable')
Using meta-accessors
Internal variables can be manipulated more intuitively using these meta-accessors:
vim.g.{name}
: global variablesvim.b.{name}
: buffer variablesvim.w.{name}
: window variablesvim.t.{name}
: tabpage variablesvim.v.{name}
: predefined Vim variablesvim.env.{name}
: environment variables
vim.g.some_global_variable = {
key1 = 'value',
key2 = 300
}
print(vim.inspect(vim.g.some_global_variable)) -- { key1 = "value", key2 = 300 }
To delete one of these variables, simply assign nil
to it:
vim.g.some_global_variable = nil
See also:
:help lua-vim-variables
Caveats
Unlike options meta-accessors, you cannot specify a number for buffer/window/tabpage-scoped variables.
Additionally, you cannot add/update/delete keys from a dictionary stored in one of these variables. For example, this snippet of Vimscript code does not work as expected:
let g:variable = {}
lua vim.g.variable.key = 'a'
echo g:variable
" {}
This is a known issue:
Calling Vimscript functions
vim.fn.{function}()
vim.fn
can be used to call a Vimscript function. Data types are converted back and forth from Lua to Vimscript.
print(vim.fn.printf('Hello from %s', 'Lua'))
local reversed_list = vim.fn.reverse({ 'a', 'b', 'c' })
print(vim.inspect(reversed_list)) -- { "c", "b", "a" }
local function print_stdout(chan_id, data, name)
print(data[1])
end
vim.fn.jobstart('ls', { on_stdout = print_stdout })
Strings with invalid Lua names can be used with vim.fn[variable]
.
For example, hashes (#
) are not valid characters for indentifiers in Lua, so autoload functions have to be called with this syntax:
vim.fn['my#autoload#function']()
The functionality of vim.fn
is identical to vim.call
, but allows a more Lua-like syntax.
It is distinct from vim.api.nvim_call_function
in that converting Vim/Lua objects is automatic: vim.api.nvim_call_function
returns a table for floating point numbers and does not accept Lua closures while vim.fn
handles these types transparently.
See also:
:help vim.fn
Tips
Neovim has an extensive library of powerful built-in functions that are very useful for plugins. See :help vim-function
for an alphabetical list and :help function-list
for a list of functions grouped by topic.
Neovim API functions can be used directly through vim.api.{..}
. See :help api
for information.
Caveats
Some Vim functions that should return a boolean return 1
or 0
instead. This isn't a problem in Vimscript as 1
is truthy and 0
falsy, enabling constructs like these:
if has('nvim')
" do something...
endif
In Lua however, only false
and nil
are considered falsy, numbers always evaluate to true
no matter their value. You have to explicitly check for 1
or 0
:
if vim.fn.has('nvim') == 1 then
-- do something...
end
Defining mappings
Neovim provides a list of API functions to set, get and delete mappings:
- Global mappings:
vim.api.nvim_set_keymap()
vim.api.nvim_get_keymap()
vim.api.nvim_del_keymap()
- Buffer-local mappings:
vim.api.nvim_buf_set_keymap()
vim.api.nvim_buf_get_keymap()
vim.api.nvim_buf_del_keymap()
Let's start with vim.api.nvim_set_keymap()
and vim.api.nvim_buf_set_keymap()
The first argument passed to the function is a string containing the name of the mode for which the mapping will take effect:
String value | Help page | Affected modes | Vimscript equivalent |
---|---|---|---|
'' (an empty string) |
mapmode-nvo |
Normal, Visual, Select, Operator-pending | :map |
'n' |
mapmode-n |
Normal | :nmap |
'v' |
mapmode-v |
Visual and Select | :vmap |
's' |
mapmode-s |
Select | :smap |
'x' |
mapmode-x |
Visual | :xmap |
'o' |
mapmode-o |
Operator-pending | :omap |
'!' |
mapmode-ic |
Insert and Command-line | :map! |
'i' |
mapmode-i |
Insert | :imap |
'l' |
mapmode-l |
Insert, Command-line, Lang-Arg | :lmap |
'c' |
mapmode-c |
Command-line | :cmap |
't' |
mapmode-t |
Terminal | :tmap |
The second argument is a string containing the left-hand side of the mapping (the key or set of keys that trigger the command defined in the mapping). An empty string is equivalent to <Nop>
, which disables a key.
The third argument is a string containing the right-hand side of the mapping (the command to execute).
The final argument is a table containing boolean options for the mapping as defined in :help :map-arguments
(including noremap
and excluding buffer
).
Buffer-local mappings also take a buffer number as their first argument (0
sets the mapping for the current buffer).
vim.api.nvim_set_keymap('n', '<Leader><Space>', ':set hlsearch!<CR>', { noremap = true, silent = true })
-- :nnoremap <silent> <Leader><Space> :set hlsearch<CR>
vim.api.nvim_set_keymap('n', '<Leader>tegf', [[<Cmd>lua require('telescope.builtin').git_files()<CR>]], { noremap = true, silent = true })
-- :nnoremap <silent> <Leader>tegf <Cmd>lua require('telescope.builtin').git_files()<CR>
vim.api.nvim_buf_set_keymap(0, '', 'cc', 'line(".") == 1 ? "cc" : "ggcc"', { noremap = true, expr = true })
-- :noremap <buffer> <expr> cc line('.') == 1 ? 'cc' : 'ggcc'
vim.api.nvim_get_keymap()
takes a string containing the shortname of the mode for which you want the list of mappings (see table above). The return value is a table containing all global mappings for the mode.
print(vim.inspect(vim.api.nvim_get_keymap('n')))
-- :verbose nmap
vim.api.nvim_buf_get_keymap()
takes an additional buffer number as its first argument (0
will get mapppings for the current bufffer)
print(vim.inspect(vim.api.nvim_buf_get_keymap(0, 'i')))
-- :verbose imap <buffer>
vim.api.nvim_del_keymap()
takes a mode and the left-hand side of a mapping.
vim.api.nvim_del_keymap('n', '<Leader><Space>')
-- :nunmap <Leader><Space>
Again, vim.api.nvim_buf_del_keymap()
, takes a buffer number as its first argument, with 0
representing the current buffer.
vim.api.nvim_buf_del_keymap(0, 'i', '<Tab>')
-- :iunmap <buffer> <Tab>
Defining user commands
There is currently no interface to create user commands in Lua. It is planned, though:
For the time being, you're probably better off creating commands in Vimscript.
Defining autocommands
Augroups and autocommands do not have an interface yet but it is being worked on:
In the meantime, you can either create autocommands in Vimscript or use this wrapper from norcalli/nvim_utils
Defining syntax/highlights
The syntax API is still a work in progress. Here are a couple of pointers:
- Issue #9876
- tjdevries/colorbuddy.vim, a library for creating colorschemes in Lua
:help lua-treesitter
General tips and recommendations
Reloading cached modules
In Lua, the require()
function caches modules. This is a good thing for performance, but it can make working on plugins a bit cumbersome because modules are not updated on subsequent require()
calls.
If you'd like to refresh the cache for a particular module, you have to modify the packer.loaded
global table:
package.loaded['modname'] = nil
require('modname') -- loads an updated version of module 'modname'
The nvim-lua/plenary.nvim plugin has a custom function that does this for you.
Notes about Vimscript <-> Lua type conversion
Converting a variable creates a copy:
You can't directly interact with the reference to a Vim object from Lua or a Lua object from Vimscript.
For example, the map()
function in Vimscript modifies a variable in place:
let s:list = [1, 2, 3]
let s:newlist = map(s:list, {_, v -> v * 2})
echo s:list
" [2, 4, 6]
echo s:newlist
" [2, 4, 6]
Using this function from Lua creates a copy instead:
local tbl = {1, 2, 3}
local newtbl = vim.fn.map(tbl, function(_, v) return v * 2 end)
print(vim.inspect(tbl)) -- { 1, 2, 3 }
print(vim.inspect(newtbl)) -- { 2, 4, 6 }
Conversion is not always possible
This mostly affects functions and tables:
Lua tables that are a mix between a List and a Dictionary can't be converted:
print(vim.fn.count({1, 1, number = 1}, 1))
-- E5100: Cannot convert given lua table: table should either have a sequence of positive integer keys or contain only string keys
While you can call Vim functions in Lua with vim.fn
, you can't hold references to them. This can cause surprising behaviors:
local FugitiveHead = vim.fn.funcref('FugitiveHead')
print(FugitiveHead) -- vim.NIL
vim.cmd("let g:test_dict = {'test_lambda': {-> 1}}")
print(vim.g.test_dict.test_lambda) -- nil
print(vim.inspect(vim.g.test_dict)) -- {}
Passing Lua functions to Vim functions is OK, storing them in Vim variables is not:
-- This works:
vim.fn.jobstart({'ls'}, {
on_stdout = function(chan_id, data, name)
print(vim.inspect(data))
end
})
-- This doesn't:
vim.g.test_dict = {test_lambda = function() return 1 end} -- Error: Cannot convert given lua type
Note however that doing the same from Vimscript with luaeval()
does work:
let g:test_dict = {'test_lambda': luaeval('function() return 1 end')}
echo g:test_dict
" {'test_lambda': function('<lambda>4714')}
Vim booleans
A common pattern in Vim scripts is to use 1
or 0
instead of proper booleans. Indeed, Vim did not have a separate boolean type until version 7.4.1154.
Lua booleans are converted to actual booleans in Vimscript, not numbers:
lua vim.g.lua_true = true
echo g:lua_true
" v:true
lua vim.g.lua_false = false
echo g:lua_false
" v:false
Setting up linters/language servers
If you're using linters and/or language servers to get diagnostics and autocompletion for Lua projects, you may have to configure Neovim-specific settings for them. Here are a few recommended settings for popular tools:
luacheck
You can get luacheck to recognize the vim
global by putting this configuration in ~/.luacheckrc
(or $XDG_CONFIG_HOME/luacheck/.luacheckrc
):
globals = {
"vim",
}
The Alloyed/lua-lsp language server uses luacheck
to provide linting and reads the same file.
For more information on how to configure luacheck
, please refer to its documentation
sumneko/lua-language-server
The nvim-lspconfig repository contains instructions to configure sumneko/lua-language-server (the example uses the built-in LSP client but the configuration should be identical for other LSP client implementations).
For more information on how to configure sumneko/lua-language-server see "Setting without VSCode"
coc.nvim
The rafcamlet/coc-nvim-lua completion source for coc.nvim provides completion items for the Neovim stdlib.
Debugging Lua code
You can debug Lua code running in a separate Neovim instance with jbyuki/one-small-step-for-vimkind
The plugin uses the Debug Adapter Protocol. Connecting to a debug adapter requires a DAP client like mfussenegger/nvim-dap or puremourning/vimspector.
Testing Lua code
Using Luarocks packages
wbthomason/packer.nvim supports Luarocks packages. Instructions for how to set this up are available in the README
Miscellaneous
vim.loop
vim.loop
is the module that exposes the LibUV API. Some resources:
See also:
:help vim.loop
vim.lsp
vim.lsp
is the module that controls the built-in LSP client. The neovim/nvim-lspconfig repository contains default configurations for popular language servers.
The behavior of the client can be configured using "lsp-handlers". For more information:
:help lsp-handler
- neovim/neovim#12655
- How to migrate from diagnostic-nvim
You may also want to take a look at plugins built around the LSP client:
See also:
:help lsp
vim.treesitter
vim.treesitter
is the module that controls the integration of the Tree-sitter library in Neovim. If you want to know more about Tree-sitter, you may be interested in this presentation (38:37).
The nvim-treesitter organisation hosts various plugins taking advantage of the library.
See also:
:help lua-treesitter
Transpilers
One advantage of using Lua is that you don't actually have to write Lua code! There is a multitude of transpilers available for the language.
Probably one of the most well-known transpilers for Lua. Adds a lots of convenient features like classes, list comprehensions or function literals. The svermeulen/nvim-moonmaker plugin allows you to write Neovim plugins and configuration directly in Moonscript.
A lisp that compiles to Lua. You can write configuration and plugins for Neovim in Fennel with the Olical/aniseed plugin. Additionally, the Olical/conjure plugin provides an interactive development environment that supports Fennel (among other languages).
Other interesting projects: