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nvim-lua-guide/doc/nvim-lua-guide.txt

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*nvim-lua-guide.txt* Getting started using Lua in Neovim
==============================================================================
INTRODUCTION
*luaguide-introduction*
The integration of Lua as a first-class language inside Neovim is shaping
up to be one of its killer features. However, the amount of teaching
material for learning how to write plugins in Lua is not as large as
what you would find for writing them in Vimscript. This is an attempt
at providing some basic information to get people started.
This guide assumes you are using the latest nightly build:
https://github.com/neovim/neovim/releases/tag/nightly of Neovim. Since
version 0.5 of Neovim is a development version, keep in mind that some
APIs that are being actively worked on are not quite stable and might
change before release.
Learning Lua~
If you are not already familiar with the language, there are plenty of
resources to get started:
- The Learn X in Y minutes page about Lua:
https://learnxinyminutes.com/docs/lua/ should give you a quick overview
of the basics
- If videos are more to your liking, Derek Banas has a 1-hour tutorial
on the language: https://www.youtube.com/watch?v=iMacxZQMPXs
- The lua-users wiki: http://lua-users.org/wiki/LuaDirectory is full
of useful information on all kinds of Lua-related topics
- The official reference manual for Lua: https://www.lua.org/manual/5.1/
should give you the most comprehensive tour of the language
It should also be noted that Lua is a very clean and simple language. It
is easy to learn, especially if you have experience with similar scripting
languages like JavaScript. You may already know more Lua than you realise!
Note: the version of Lua that Neovim embeds is LuaJIT 2.1.0, which
maintains compatibility with Lua 5.1 (with a few 5.2 extensions)
Existing tutorials for writing Lua in Neovim~
A few tutorials have already been written to help people write plugins
in Lua. Some of them helped quite a bit when writing this guide. Many
thanks to their authors.
- teukka.tech - From init.vim to init.lua:
https://teukka.tech/luanvim.html
- 2n.pl - How to write neovim plugins in Lua:
https://www.2n.pl/blog/how-to-write-neovim-plugins-in-lua.md
- 2n.pl - How to make UI for neovim plugins in Lua:
https://www.2n.pl/blog/how-to-make-ui-for-neovim-plugins-in-lua
- ms-jpq - Neovim Async Tutorial:
https://ms-jpq.github.io/neovim-async-tutorial/
- oroques.dev - Neovim 0.5 features and the switch to init.lua:
https://oroques.dev/notes/neovim-init/
Companion plugins~
- Vimpeccable: https://github.com/svermeulen/vimpeccable - Plugin to
help write your .vimrc in Lua
- plenary.nvim: https://github.com/nvim-lua/plenary.nvim - All the
lua functions I don't want to write twice
- popup.nvim: https://github.com/nvim-lua/popup.nvim - An implementation
of the Popup API from vim in Neovim
- nvim_utils: https://github.com/norcalli/nvim_utils
- nvim-luadev: https://github.com/bfredl/nvim-luadev - REPL/debug
console for nvim lua plugins
- nvim-luapad: https://github.com/rafcamlet/nvim-luapad - Interactive
real time neovim scratchpad for embedded lua engine
- nlua.nvim: https://github.com/tjdevries/nlua.nvim - Lua Development
for Neovim
- BetterLua.vim: https://github.com/euclidianAce/BetterLua.vim -
Better Lua syntax highlighting in Vim/NeoVim
==============================================================================
WHERE TO PUT LUA FILES
*luaguide-where-to-put-lua-files*
init.lua~
Neovim supports loading an `init.lua` file for configuration instead of
the usual `init.vim`.
See also:
- |config|
Other Lua files~
Lua files are typically found inside a `lua/` folder in your `runtimepath`
(for most users, this will mean `~/.config/nvim/lua` on *nix systems and
`~/AppData/Local/nvim/lua` on Windows). You can `require()` these files
as Lua modules.
Let's take the following folder structure as an example:
>
📂 ~/.config/nvim
├── 📁 after
├── 📁 ftplugin
├── 📂 lua
│ ├── 🌑 myluamodule.lua
│ └── 📂 other_modules
│ ├── 🌑 anothermodule.lua
│ └── 🌑 init.lua
├── 📁 pack
├── 📁 plugin
├── 📁 syntax
└── 🇻 init.vim
<
The following Lua code will load `myluamodule.lua`:
>
require('myluamodule')
<
Notice the absence of a `.lua` extension.
Similarly, loading `other_modules/anothermodule.lua` is done like so:
>
require('other_modules.anothermodule')
-- or
require('other_modules/anothermodule')
<
Path separators are denoted by either a dot `.` or a slash `/`.
A folder containing an `init.lua` file can be required directly, without
4 years ago
having to specify the name of the file.
>
require('other_modules') -- loads other_modules/init.lua
<
For more information: `:help lua-require`
Caveats~
Unlike .vim files, .lua files are not automatically sourced from
special directories in your `runtimepath`. For example, Neovim can load
`plugin/foo.vim` automatically but not `plugin/foo.lua`.
See also:
- Issue #12670: https://github.com/neovim/neovim/issues/12670
Tips~
Several Lua plugins might have identical filenames in their `lua/`
folder. This could lead to namespace clashes.
If two different plugins have a `lua/main.lua` file, then doing
`require('main')` is ambiguous: which file do we want to source?
It might be a good idea to namespace your config or your plugin with a
top-level folder, like so: `lua/plugin_name/main.lua`
A note about packages~
**UPDATE**: if you're using the latest nightly build, this is no longer
an issue: https://github.com/neovim/neovim/pull/13119 and you can safely
skip this section.
If you're a user of the `packages` feature or a plugin manager based on
it such as packer.nvim: https://github.com/wbthomason/packer.nvim
, minpac: https://github.com/k-takata/minpac or vim-packager:
https://github.com/kristijanhusak/vim-packager/ , there are things to
be aware of when using Lua plugins.
Packages in the `start` folder are only loaded after sourcing your
`init.vim`. This means that a package isn't added to the `runtimepath`
until after Neovim has finished processing the file. This can cause
issues if a plugin expects you to `require` a Lua module or call an
autoloaded function.
Assuming a package `start/foo` has a `lua/bar.lua` file, doing this
from your `init.vim` will throw an error because the `runtimepath`
hasn't yet been updated:
>
lua require('bar')
<
You have to use the `packadd! foo` command before `require`ing the module.
>
packadd! foo
lua require('bar')
<
Appending `!` to `packadd` means Neovim will put the package in the
`runtimepath` without sourcing any scripts in its `plugin` or `ftdetect`
directory.
See also:
- |:packadd|
- Issue #11409: https://github.com/neovim/neovim/issues/11409
==============================================================================
USING LUA FROM VIMSCRIPT
*luaguide-using-lua-from-vimscript*
:lua~
This command executes a chunk of Lua code.
>
:lua require('myluamodule')
<
Multi-line scripts are possible using heredoc syntax:
>
echo "Here's a bigger chunk of Lua code"
lua << EOF
local mod = require('mymodule')
local tbl = {1, 2, 3}
for k, v in ipairs(tbl) do
mod.method(v)
end
print(tbl)
EOF
<
Note: each `:lua` command has its own scope and variables declared with
the `local` keyword are not accessible outside of the command. This
won't work:
>
:lua local foo = 1
:lua print(foo)
" prints 'nil' instead of '1'
<
Note 2: the `print()` function in Lua behaves similarly to the `:echomsg`
command. Its output is saved in the message-history and can be suppressed
by the `:silent` command.
See also:
- |:lua|
- |:lua-heredoc|
:luado~
This command executes a chunk of Lua code that acts on a range of lines
in the current buffer. If no range is specified, the whole buffer is
used instead. Whatever string is `return`ed from the chunk is used to
determine what each line should be replaced with.
The following command would replace every line in the current buffer
with the text `hello world`:
>
:luado return 'hello world'
<
Two implicit `line` and `linenr` variables are also provided. `line`
is the text of the line being iterated upon whereas `linenr` is its
number. The following command would make every line whose number is
divisible by 2 uppercase:
>
:luado if linenr % 2 == 0 then return line:upper() end
<
See also:
- |:luado|
:luafile~
This command sources a Lua file.
>
:luafile ~/foo/bar/baz/myluafile.lua
<
It is analogous to the `:source` command for .vim files or the built-in
`dofile()` function in Lua.
See also:
- |:luafile|
luafile vs require():~
You might be wondering what the difference between `lua require()` and
`luafile` is and whether you should use one over the other. They have
different use cases:
- `require()`:
- is a built-in Lua function. It allows you to take advantage of
Lua's module system
- searches for modules in `lua` folders in your `runtimepath`
- keeps track of what modules have been loaded and prevents a script
from being parsed and executed a second time. If you change the file
containing the code for a module and try to `require()` it a second
time while Neovim is running, the module will not actually update
- `:luafile`:
- is an Ex command. It does not support modules
- takes a path that is either absolute or relative to the working
directory of the current window
- executes the contents of a script regardless of whether it has
been executed before
`:luafile` can also be useful if you want run a Lua file you are
working on:
>
:luafile %
<
luaeval()~
This built-in Vimscript function evaluates a Lua expression string
and returns its value. Lua data types are automatically converted to
Vimscript types (and vice versa).
>
" You can store the result in a variable
let variable = luaeval('1 + 1')
echo variable
" 2
let concat = luaeval('"Lua".." is ".."awesome"')
echo concat
" 'Lua is awesome'
" List-like tables are converted to Vim lists
let list = luaeval('{1, 2, 3, 4}')
echo list[0]
" 1
echo list[1]
" 2
" Note that unlike Lua tables, Vim lists are 0-indexed
" Dict-like tables are converted to Vim dictionaries
let dict = luaeval('{foo = "bar", baz = "qux"}')
echo dict.foo
" 'bar'
" Same thing for booleans and nil
echo luaeval('true')
" v:true
echo luaeval('nil')
" v:null
" You can create Vimscript aliases for Lua functions
let LuaMathPow = luaeval('math.pow')
echo LuaMathPow(2, 2)
" 4
let LuaModuleFunction = luaeval('require("mymodule").myfunction')
call LuaModuleFunction()
" It is also possible to pass Lua functions as values to Vim functions
lua X = function(k, v) return string.format("%s:%s", k, v) end
echo map([1, 2, 3], luaeval("X"))
<
`luaeval()` takes an optional second argument that allows you to pass
data to the expression. You can then access that data from Lua using
the magic global `_A`:
>
echo luaeval('_A[1] + _A[2]', [1, 1])
" 2
echo luaeval('string.format("Lua is %s", _A)', 'awesome')
" 'Lua is awesome'
<
See also:
- |luaeval()|
v:lua~
This global Vim variable allows you to call Lua functions in the global
namespace `_G`: https://www.lua.org/manual/5.1/manual.html#pdf-_G
directly from Vimscript. Again, Vim data types are converted to Lua
types and vice versa.
>
call v:lua.print('Hello from Lua!')
" 'Hello from Lua!'
let scream = v:lua.string.rep('A', 10)
echo scream
" 'AAAAAAAAAA'
" Requiring modules works
call v:lua.require('mymodule').myfunction()
" How about a nice statusline?
lua << EOF
function _G.statusline()
local filepath = '%f'
local align_section = '%='
local percentage_through_file = '%p%%'
return string.format(
'%s%s%s',
filepath,
align_section,
percentage_through_file
)
end
EOF
set statusline=%!v:lua.statusline()
" Also works in expression mappings
lua << EOF
function _G.check_back_space()
local col = vim.api.nvim_win_get_cursor(0)[2]
return (col == 0 or vim.api.nvim_get_current_line():sub(col,
col):match('%s')) and true
end
EOF
inoremap <silent> <expr> <Tab>
\ pumvisible() ? "\<C-n>" :
\ v:lua.check_back_space() ? "\<Tab>" :
\ completion#trigger_completion()
<
See also:
- |v:lua|
- |v:lua-call|
Caveats~
This variable can only be used to call functions. The following will
always throw an error:
>
" Aliasing functions doesn't work
let LuaPrint = v:lua.print
" Accessing dictionaries doesn't work
echo v:lua.some_global_dict['key']
" Using a function as a value doesn't work
echo map([1, 2, 3], v:lua.global_callback)
<
4 years ago
Tips~
You can get Lua syntax highlighting inside .vim files by putting
`let g:vimsyn_embed = 'l'` in your configuration file. See `:help
g:vimsyn_embed` for more on this option.
==============================================================================
THE VIM NAMESPACE
*luaguide-the-vim-namespace*
Neovim exposes a global `vim` variable which serves as an entry point
to interact with its APIs from Lua. It provides users with an extended
"standard library" of functions as well as various sub-modules.
Some notable functions and modules include:
- `vim.inspect`: pretty-print Lua objects (useful for inspecting tables)
- `vim.regex`: use Vim regexes from Lua
- `vim.api`: module that exposes API functions (the same API used by
remote plugins)
- `vim.loop`: module that exposes the functionality of Neovim's event-loop
(using LibUV)
- `vim.lsp`: module that controls the built-in LSP client
- `vim.treesitter`: module that exposes the functionality of the
tree-sitter library
This list is by no means comprehensive. If you wish to know more about
what's made available by the `vim` variable, `:help lua-stdlib` and
`:help lua-vim` are the way to go. Alternatively, you can do `:lua
print(vim.inspect(vim))` to get a list of every module.
Tips~
Writing `print(vim.inspect(x))` every time you want to inspect the
contents of an object can get pretty tedious. It might be worthwhile to
have a global wrapper function somewhere in your configuration:
>
function _G.dump(...)
local objects = vim.tbl_map(vim.inspect, {...})
print(unpack(objects))
end
<
You can then inspect the contents of an object very quickly in your code
or from the command-line:
>
dump({1, 2, 3})
<
>
:lua dump(vim.loop)
<
Additionally, you may find that built-in Lua functions are sometimes
lacking compared to what you would find in other languages (for example
`os.clock()` only returns a value in seconds, not milliseconds). Be
sure to look at the Neovim stdlib (and `vim.fn`, more on that later),
it probably has what you're looking for.
==============================================================================
USING VIMSCRIPT FROM LUA
*luaguide-using-vimscript-from-lua*
vim.api.nvim_eval()~
This function evaluates a Vimscript expression string and returns its
value. Vimscript data types are automatically converted to Lua types
(and vice versa).
It is the Lua equivalent of the `luaeval()` function in Vimscript
>
-- Data types are converted correctly
print(vim.api.nvim_eval('1 + 1')) -- 2
print(vim.inspect(vim.api.nvim_eval('[1, 2, 3]'))) -- { 1, 2, 3 }
print(vim.inspect(vim.api.nvim_eval('{"foo": "bar", "baz": "qux"}')))
-- { baz = "qux", foo = "bar" }
print(vim.api.nvim_eval('v:true')) -- true
print(vim.api.nvim_eval('v:null')) -- nil
<
*Todo tasks: is it possible for `vim.api.nvim_eval()` to return
a `funcref`?
Caveats~
Unlike `luaeval()`, `vim.api.nvim_eval()` does not provide an implicit
`_A` variable to pass data to the expression.
vim.api.nvim_exec()~
This function evaluates a chunk of Vimscript code. It takes in a string
containing the source code to execute and a boolean to determine whether
the output of the code should be returned by the function (you can then
store the output in a variable, for example).
>
local result = vim.api.nvim_exec(
[[
let mytext = 'hello world'
function! MyFunction(text)
echo a:text
endfunction
call MyFunction(mytext)
]],
true)
print(result) -- 'hello world'
<
*Todo tasks: The docs say that script-scope (`s:`) is supported,
but running this snippet with a script-scoped variable throws
an error. Why?
vim.api.nvim_command()~
This function executes an ex command. It takes in a string containing
the command to execute.
>
vim.api.nvim_command('new')
vim.api.nvim_command('wincmd H')
vim.api.nvim_command('set nonumber')
vim.api.nvim_command('%s/foo/bar/g')
<
Note: `vim.cmd` is a shorter alias for this function
>
vim.cmd('buffers')
<
Tips~
Since you have to pass strings to these functions, you often end up
having to escape backslashes:
>
vim.cmd('%s/\\Vfoo/bar/g')
<
Literal strings are easier to use as they do not require escaping
characters:
>
vim.cmd([[%s/\Vfoo/bar/g]])
<
vim.api.nvim_replace_termcodes()~
This API function allows you to escape terminal codes and Vim keycodes.
You may have come across mappings like this one:
>
inoremap <expr> <Tab> pumvisible() ? "\<C-n>" : "\<Tab>"
<
Trying to do the same in Lua can prove to be a challenge. You might be
tempted to do it like this:
>
function _G.smart_tab()
return vim.fn.pumvisible() == 1 and [[\<C-n>]] or [[\<Tab>]]
end
vim.api.nvim_set_keymap('i', '<Tab>', 'v:lua.smart_tab()', {expr =
true, noremap = true})
<
only to find out that the mapping inserts `\<Tab>` and `\<C-n>`
literally...
Being able to escape keycodes is actually a Vimscript feature. Aside
from the usual escape sequences like `\r`, `\42` or `\x10` that are
common to many programming languages, Vimscript `expr-quotes` (strings
surrounded with double quotes) allow you to escape the human-readable
representation of Vim keycodes.
Lua doesn't have such a feature built-in. Fortunately, Neovim
has an API function for escaping terminal codes and keycodes:
`nvim_replace_termcodes()`
>
print(vim.api.nvim_replace_termcodes('<Tab>', true, true, true))
<
This is a little verbose. Making a reusable wrapper can help:
>
-- The function is called `t` for `termcodes`.
-- You don't have to call it that, but I find the terseness convenient
local function t(str)
-- Adjust boolean arguments as needed
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
print(t'<Tab>')
<
Coming back to our earlier example, this should now work as expected:
>
local function t(str)
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
function _G.smart_tab()
return vim.fn.pumvisible() == 1 and t'<C-n>' or t'<Tab>'
end
vim.api.nvim_set_keymap('i', '<Tab>', 'v:lua.smart_tab()', {expr =
true, noremap = true})
<
See also:
- |keycodes|
- |expr-quote|
- |nvim_replace_termcodes()|
==============================================================================
MANAGING VIM OPTIONS
*luaguide-managing-vim-options*
Using api functions~
Neovim provides a set of API functions to either set an option or get
its current value:
- Global options:
- `vim.api.nvim_set_option()`
- `vim.api.nvim_get_option()`
- Buffer-local options:
- `vim.api.nvim_buf_set_option()`
- `vim.api.nvim_buf_get_option()`
- Window-local options:
- `vim.api.nvim_win_set_option()`
- `vim.api.nvim_win_get_option()`
They take a string containing the name of the option to set/get as well
as the value you want to set it to.
Boolean options (like `(no)number`) have to be set to either `true` or
`false`:
>
vim.api.nvim_set_option('smarttab', false)
print(vim.api.nvim_get_option('smarttab')) -- false
<
Unsurprisingly, string options have to be set to a string:
>
vim.api.nvim_set_option('selection', 'exclusive')
print(vim.api.nvim_get_option('selection')) -- 'exclusive'
<
Number options accept a number:
>
vim.api.nvim_set_option('updatetime', 3000)
print(vim.api.nvim_get_option('updatetime')) -- 3000
<
Buffer-local and window-local options also need a buffer number or
a window number (using `0` will set/get the option for the current
buffer/window):
>
vim.api.nvim_win_set_option(0, 'number', true)
vim.api.nvim_buf_set_option(10, 'shiftwidth', 4)
print(vim.api.nvim_win_get_option(0, 'number')) -- true
print(vim.api.nvim_buf_get_option(10, 'shiftwidth')) -- 4
<
Using meta-accessors~
A few meta-accessors are available if you want to set options in a more
"idiomatic" way. They essentially wrap the above API functions and allow
you to manipulate options as if they were variables:
- `vim.o.{option}`: global options
- `vim.bo.{option}`: buffer-local options
- `vim.wo.{option}`: window-local options
>
vim.o.smarttab = false
print(vim.o.smarttab) -- false
vim.bo.shiftwidth = 4
print(vim.bo.shiftwidth) -- 4
<
You can specify a number for buffer-local and window-local options. If
no number is given, the current buffer/window is used:
>
vim.bo[4].expandtab = true -- same as vim.api.nvim_buf_set_option(4,
'expandtab', true)
vim.wo.number = true -- same as vim.api.nvim_win_set_option(0,
'number', true)
<
See also:
- |lua-vim-internal-options|
Caveats~
There is no equivalent to the `:set` command in Lua, you either set an
option globally or locally.
See also:
- |:setglobal|
- |global-local|
==============================================================================
MANAGING VIM INTERNAL VARIABLES
*luaguide-managing-vim-internal-variables*
Using api functions~
Much like options, internal variables have their own set of API functions:
- Global variables (`g:`):
- `vim.api.nvim_set_var()`
- `vim.api.nvim_get_var()`
- `vim.api.nvim_del_var()`
- Buffer variables (`b:`):
- `vim.api.nvim_buf_set_var()`
- `vim.api.nvim_buf_get_var()`
- `vim.api.nvim_buf_del_var()`
- Window variables (`w:`):
- `vim.api.nvim_win_set_var()`
- `vim.api.nvim_win_get_var()`
- `vim.api.nvim_win_del_var()`
- Tabpage variables (`t:`):
- `vim.api.nvim_tabpage_set_var()`
- `vim.api.nvim_tabpage_get_var()`
- `vim.api.nvim_tabpage_del_var()`
- Predefined Vim variables (`v:`):
- `vim.api.nvim_set_vvar()`
- `vim.api.nvim_get_vvar()`
With the exception of predefined Vim variables, they can also be deleted
(the `:unlet` command is the equivalent in Vimscript). Local variables
(`l:`), script variables (`s:`) and function arguments (`a:`) cannot
be manipulated as they only make sense in the context of a Vim script,
Lua has its own scoping rules.
If you are unfamiliar with what these variables do, `:help
internal-variables` describes them in detail.
These functions take a string containing the name of the variable to
set/get/delete as well as the value you want to set it to.
>
vim.api.nvim_set_var('some_global_variable', { key1 = 'value', key2 =
300 })
print(vim.inspect(vim.api.nvim_get_var('some_global_variable'))) --
{ key1 = "value", key2 = 300 }
vim.api.nvim_del_var('some_global_variable')
<
Variables that are scoped to a buffer, a window or a tabpage also
receive a number (using `0` will set/get/delete the variable for the
current buffer/window/tabpage):
>
vim.api.nvim_win_set_var(0, 'some_window_variable', 2500)
vim.api.nvim_tab_set_var(3, 'some_tabpage_variable', 'hello world')
print(vim.api.nvim_win_get_var(0, 'some_window_variable')) -- 2500
print(vim.api.nvim_buf_get_var(3, 'some_tabpage_variable')) --
'hello world'
vim.api.nvim_win_del_var(0, 'some_window_variable')
vim.api.nvim_buf_del_var(3, 'some_tabpage_variable')
<
Using meta-accessors~
Internal variables can be manipulated more intuitively using these
meta-accessors:
- `vim.g.{name}`: global variables
- `vim.b.{name}`: buffer variables
- `vim.w.{name}`: window variables
- `vim.t.{name}`: tabpage variables
- `vim.v.{name}`: predefined Vim variables
>
vim.g.some_global_variable = {
key1 = 'value',
key2 = 300
}
print(vim.inspect(vim.g.some_global_variable)) -- { key1 = "value",
key2 = 300 }
<
To delete one of these variables, simply assign `nil` to it:
>
vim.g.some_global_variable = nil
<
Caveats~
Unlike options meta-accessors, you cannot specify a number for
buffer/window/tabpage-scoped variables.
Additionally, you cannot add/update/delete keys from a dictionary stored
in one of these variables. For example, this snippet of Vimscript code
does not work as expected:
>
let g:variable = {}
lua vim.g.variable.key = 'a'
echo g:variable
" {}
<
This is a known issue:
- Issue #12544: https://github.com/neovim/neovim/issues/12544
==============================================================================
CALLING VIMSCRIPT FUNCTIONS
*luaguide-calling-vimscript-functions*
vim.call()~
`vim.call()` calls a Vimscript function. This can either be a built-in
Vim function or a user function. Again, data types are converted back
and forth from Lua to Vimscript.
It takes in the name of the function followed by the arguments you want
to pass to that function:
>
print(vim.call('printf', 'Hello from %s', 'Lua'))
local reversed_list = vim.call('reverse', { 'a', 'b', 'c' })
print(vim.inspect(reversed_list)) -- { "c", "b", "a" }
local function print_stdout(chan_id, data, name)
print(data[1])
end
vim.call('jobstart', 'ls', { on_stdout = print_stdout })
vim.call('my#autoload#function')
<
See also:
- |vim.call()|
vim.fn.{function}()~
`vim.fn` does the exact same thing as `vim.call()`, but looks more like
a native Lua function call:
>
print(vim.fn.printf('Hello from %s', 'Lua'))
local reversed_list = vim.fn.reverse({ 'a', 'b', 'c' })
print(vim.inspect(reversed_list)) -- { "c", "b", "a" }
local function print_stdout(chan_id, data, name)
print(data[1])
end
vim.fn.jobstart('ls', { on_stdout = print_stdout })
<
Hashes `#` aren't valid characters for indentifiers in Lua, so autoload
functions have to be called with this syntax:
>
vim.fn['my#autoload#function']()
<
See also:
- |vim.fn|
Tips~
Neovim has an extensive library of powerful built-in functions that are
very useful for plugins. See `:help vim-function` for an alphabetical
list and `:help function-list` for a list of functions grouped by topic.
Caveats~
Some Vim functions that should return a boolean return `1` or `0`
instead. This isn't a problem in Vimscript as `1` is truthy and `0`
falsy, enabling constructs like these:
>
if has('nvim')
" do something...
endif
<
In Lua however, only `false` and `nil` are considered falsy, numbers
always evaluate to `true` no matter their value. You have to explicitly
check for `1` or `0`:
>
if vim.fn.has('nvim') == 1 then
-- do something...
end
<
==============================================================================
DEFINING MAPPINGS
*luaguide-defining-mappings*
Neovim provides a list of API functions to set, get and delete mappings:
- Global mappings:
- `vim.api.nvim_set_keymap()`
- `vim.api.nvim_get_keymap()`
- `vim.api.nvim_del_keymap()`
- Buffer-local mappings:
- `vim.api.nvim_buf_set_keymap()`
- `vim.api.nvim_buf_get_keymap()`
- `vim.api.nvim_buf_del_keymap()`
Let's start with `vim.api.nvim_set_keymap()` and
`vim.api.nvim_buf_set_keymap()`
The first argument passed to the function is a string containing the
name of the mode for which the mapping will take effect:
4 years ago
| String value | Help page | Affected modes | Vimscript equivalent |
| ---------------------- | ------------- | ---------------------------------------- | -------------------- |
| `''` (an empty string) | `mapmode-nvo` | Normal, Visual, Select, Operator-pending | `:map` |
| `'n'` | `mapmode-n` | Normal | `:nmap` |
| `'v'` | `mapmode-v` | Visual and Select | `:vmap` |
| `'s'` | `mapmode-s` | Select | `:smap` |
| `'x'` | `mapmode-x` | Visual | `:xmap` |
| `'o'` | `mapmode-o` | Operator-pending | `:omap` |
| `'!'` | `mapmode-ic` | Insert and Command-line | `:map!` |
| `'i'` | `mapmode-i` | Insert | `:imap` |
| `'l'` | `mapmode-l` | Insert, Command-line, Lang-Arg | `:lmap` |
| `'c'` | `mapmode-c` | Command-line | `:cmap` |
| `'t'` | `mapmode-t` | Terminal | `:tmap` |
The second argument is a string containing the left-hand side of the
mapping (the key or set of keys that trigger the command defined in the
mapping). An empty string is equivalent to `<Nop>`, which disables a key.
The third argument is a string containing the right-hand side of the
mapping (the command to execute).
The final argument is a table containing boolean options for the mapping
as defined in `:help :map-arguments` (including `noremap` and excluding
`buffer`).
Buffer-local mappings also take a buffer number as their first argument
(`0` sets the mapping for the current buffer).
>
vim.api.nvim_set_keymap('n', '<leader><Space>', ':set hlsearch!<CR>',
{ noremap = true, silent = true })
-- :nnoremap <silent> <leader><Space> :set hlsearch<CR>
vim.api.nvim_buf_set_keymap(0, '', 'cc', 'line(".") == 1 ? "cc" :
"ggcc"', { noremap = true, expr = true })
-- :noremap <buffer> <expr> cc line('.') == 1 ? 'cc' : 'ggcc'
<
`vim.api.nvim_get_keymap()` takes a string containing the shortname of
the mode for which you want the list of mappings (see table above). The
return value is a table containing all global mappings for the mode.
>
print(vim.inspect(vim.api.nvim_get_keymap('n')))
-- :verbose nmap
<
`vim.api.nvim_buf_get_keymap()` takes an additional buffer number as
its first argument (`0` will get mapppings for the current bufffer)
>
print(vim.inspect(vim.api.nvim_buf_get_keymap(0, 'i')))
-- :verbose imap <buffer>
<
`vim.api.nvim_del_keymap()` takes a mode and the left-hand side of
a mapping.
>
vim.api.nvim_del_keymap('n', '<leader><Space>')
-- :nunmap <leader><Space>
<
Again, `vim.api.nvim_buf_del_keymap()`, takes a buffer number as its
first argument, with `0` representing the current buffer.
>
vim.api.nvim_buf_del_keymap(0, 'i', '<Tab>')
-- :iunmap <buffer> <Tab>
<
==============================================================================
DEFINING USER COMMANDS
*luaguide-defining-user-commands*
There is currently no interface to create user commands in Lua. It is
planned, though:
- Pull request #11613: https://github.com/neovim/neovim/pull/11613
For the time being, you're probably better off creating commands in
Vimscript.
==============================================================================
DEFINING AUTOCOMMANDS
*luaguide-defining-autocommands*
Augroups and autocommands do not have an interface yet but it is being
worked on:
- Pull request #12378: https://github.com/neovim/neovim/pull/12378
In the meantime, you can either create autocommands in
Vimscript or use this wrapper from norcalli/nvim_utils:
https://github.com/norcalli/nvim_utils/blob/master/lua/nvim_utils.lua#L554-L567
==============================================================================
DEFINING SYNTAX/HIGHLIGHTS
*luaguide-defining-syntax-highlights*
The syntax API is still a work in progress. Here are a couple of pointers:
- Issue #9876: https://github.com/neovim/neovim/issues/9876
- tjdevries/colorbuddy.vim, a library for creating colorschemes in Lua:
https://github.com/tjdevries/colorbuddy.vim
- |lua-treesitter|
==============================================================================
GENERAL TIPS AND RECOMMENDATIONS
*luaguide-general-tips-and-recommendations*
Setting up linters/language servers~
If you're using linters and/or language servers to get diagnostics and
autocompletion for Lua projects, you may have to configure Neovim-specific
settings for them. Here are a few recommended settings for popular tools:
luacheck~
You can get luacheck: https://github.com/mpeterv/luacheck/ to recognize
the `vim` global by putting this configuration in `~/.luacheckrc` or
`$XDG_CONFIG_HOME/luacheck/.luacheckrc` :
>
globals = {
"vim",
}
<
The Alloyed/lua-lsp: https://github.com/Alloyed/lua-lsp/ language
server uses `luacheck` to provide linting and reads the same file.
For more information on how to configure `luacheck`, please refer to
its documentation: https://luacheck.readthedocs.io/en/stable/config.html
sumneko/lua-language-server~
The nvim-lspconfig: https://github.com/neovim/nvim-lspconfig/ repository
contains instructions to configure sumneko/lua-language-server:
https://github.com/neovim/nvim-lspconfig/blob/master/CONFIG.md#sumneko_lua
the example uses the built-in LSP client but the configuration should
be identical for other LSP client implementations .
For more information on how to configure sumneko/lua-language-server:
https://github.com/sumneko/lua-language-server/
see "Setting without VSCode":
https://github.com/sumneko/lua-language-server/wiki/Setting-without-VSCode
coc.nvim~
The rafcamlet/coc-nvim-lua: https://github.com/rafcamlet/coc-nvim-lua/
completion source for coc.nvim: https://github.com/neoclide/coc.nvim/
provides completion items for the Neovim stdlib.
*Todo tasks:
- Hot-reloading of modules
- `vim.validate()`?
- Add stuff about unit tests? I know Neovim uses the busted:
https://olivinelabs.com/busted/ framework, but I don't know how to use
it for plugins
- Best practices? I'm not a Lua wizard so I wouldn't know
- How to use LuaRocks packages wbthomason/packer.nvim:
https://github.com/wbthomason/packer.nvim ?
==============================================================================
MISCELLANEOUS
*luaguide-miscellaneous*
vim.loop~
`vim.loop` is the module that exposes the LibUV API. Some resources:
- Official documentation for LibUV: https://docs.libuv.org/en/v1.x/
- Luv documentation: https://github.com/luvit/luv/blob/master/docs.md
- teukka.tech - Using LibUV in Neovim: https://teukka.tech/vimloop.html
See also:
- |vim.loop|
vim.lsp~
`vim.lsp` is the module that controls the built-in LSP client. The
neovim/nvim-lspconfig: https://github.com/neovim/nvim-lspconfig/
repository contains default configurations for popular language servers.
The behavior of the client can be configured using "lsp-handlers". For
more information:
- |lsp-handler|
- neovim/neovim#12655: https://github.com/neovim/neovim/pull/12655
- How to migrate from diagnostic-nvim:
https://github.com/nvim-lua/diagnostic-nvim/issues/73#issue-737897078
You may also want to take a look at plugins built around the LSP client:
- nvim-lua/completion-nvim: https://github.com/nvim-lua/completion-nvim
- RishabhRD/nvim-lsputils: https://github.com/RishabhRD/nvim-lsputils
See also:
- |lsp|
vim.treesitter~
`vim.treesitter` is the module that controls the integration of the
Tree-sitter: https://tree-sitter.github.io/tree-sitter/ library in
Neovim. If you want to know more about Tree-sitter, you may be interested
in this presentation 38:37 : https://www.youtube.com/watch?v=Jes3bD6P0To
.
The nvim-treesitter: https://github.com/nvim-treesitter/ organisation
hosts various plugins taking advantage of the library.
See also:
- |lua-treesitter|
Transpilers~
One advantage of using Lua is that you don't actually have to write Lua
code! There is a multitude of transpilers available for the language.
- Moonscript: https://moonscript.org/
Probably one of the most well-known transpilers for
Lua. Adds a lots of convenient features like classes, list
comprehensions or function literals. The svermeulen/nvim-moonmaker:
https://github.com/svermeulen/nvim-moonmaker plugin allows you to write
Neovim plugins and configuration directly in Moonscript.
- Fennel: https://fennel-lang.org/
A lisp that compiles to Lua. You can write configuration
and plugins for Neovim in Fennel with the Olical/aniseed:
https://github.com/Olical/aniseed plugin. Additionally, the
Olical/conjure: https://github.com/Olical/conjure plugin provides an
interactive development environment that supports Fennel among other
languages .
Other interesting projects:
- TypeScriptToLua/TypeScriptToLua:
https://github.com/TypeScriptToLua/TypeScriptToLua
- teal-language/tl: https://github.com/teal-language/tl
- Haxe: https://haxe.org/
- SwadicalRag/wasm2lua: https://github.com/SwadicalRag/wasm2lua
- hengestone/lua-languages: https://github.com/hengestone/lua-languages
vim:tw=78:ts=8:noet:ft=help:norl: