mirror of
https://github.com/dankamongmen/notcurses.git
synced 2024-11-08 01:10:23 +00:00
ea75d9355c
If a sprixel is in SPRIXEL_MOVED, check to see whether it's the same x position as it was before, and whether it's moved up a number of rows equal to the number of scrolls. If that is the case, take the sprixel to SPRIXEL_QUIESCENT rather than actually redrawing. This both saves us a blit, and properly aligns bitmaps when sixels scroll. Closes #2110. |
||
---|---|---|
.. | ||
compat | ||
demo | ||
fetch | ||
info | ||
input | ||
lib | ||
libcpp | ||
ls | ||
media | ||
player | ||
poc | ||
pocpp | ||
tests | ||
tetris |