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notcurses/tests/zaxis.cpp

137 lines
4.3 KiB
C++

#include "main.h"
#include <cstdlib>
#include <iostream>
class ZAxisTest : public :: testing::Test {
protected:
void SetUp() override {
setlocale(LC_ALL, "");
if(getenv("TERM") == nullptr){
GTEST_SKIP();
}
notcurses_options nopts{};
nopts.inhibit_alternate_screen = true;
outfp_ = fopen("/dev/tty", "wb");
ASSERT_NE(nullptr, outfp_);
nc_ = notcurses_init(&nopts, outfp_);
ASSERT_NE(nullptr, nc_);
n_ = notcurses_stdplane(nc_);
ASSERT_NE(nullptr, n_);
}
void TearDown() override {
if(nc_){
EXPECT_EQ(0, notcurses_stop(nc_));
}
if(outfp_){
fclose(outfp_);
}
}
struct notcurses* nc_{};
struct ncplane* n_{};
FILE* outfp_{};
};
TEST_F(ZAxisTest, StdPlaneOnly) {
struct ncplane* top = notcurses_top(nc_);
EXPECT_EQ(n_, top);
EXPECT_EQ(nullptr, ncplane_below(top));
}
// if you want to move the plane which is already top+bottom to either, go ahead
TEST_F(ZAxisTest, StdPlaneOnanism) {
EXPECT_EQ(0, ncplane_move_top(n_));
struct ncplane* top = notcurses_top(nc_);
EXPECT_EQ(n_, top);
EXPECT_EQ(nullptr, ncplane_below(top));
EXPECT_EQ(0, ncplane_move_bottom(n_));
EXPECT_EQ(nullptr, ncplane_below(n_));
}
// you can't place a plane above or below itself, stdplane or otherwise
TEST_F(ZAxisTest, NoMoveSelf) {
struct ncplane* np = notcurses_newplane(nc_, 2, 2, 0, 0, nullptr);
ASSERT_NE(nullptr, np);
EXPECT_NE(0, ncplane_move_below(n_, n_));
EXPECT_NE(0, ncplane_move_above(n_, n_));
EXPECT_NE(0, ncplane_move_below(np, np));
EXPECT_NE(0, ncplane_move_above(np, np));
}
// new planes ought be on the top
TEST_F(ZAxisTest, NewPlaneOnTop) {
struct ncplane* np = notcurses_newplane(nc_, 2, 2, 0, 0, nullptr);
ASSERT_NE(nullptr, np);
struct ncplane* top = notcurses_top(nc_);
EXPECT_EQ(np, top);
EXPECT_EQ(n_, ncplane_below(top));
EXPECT_EQ(nullptr, ncplane_below(n_));
}
// "move" top plane to top. everything ought remain the same.
TEST_F(ZAxisTest, TopToTop) {
struct ncplane* np = notcurses_newplane(nc_, 2, 2, 0, 0, nullptr);
ASSERT_NE(nullptr, np);
struct ncplane* top = notcurses_top(nc_);
EXPECT_EQ(np, top);
EXPECT_EQ(n_, ncplane_below(top));
EXPECT_EQ(nullptr, ncplane_below(n_));
EXPECT_EQ(0, ncplane_move_top(np));
// verify it
top = notcurses_top(nc_);
EXPECT_EQ(np, top);
EXPECT_EQ(n_, ncplane_below(top));
EXPECT_EQ(nullptr, ncplane_below(n_));
}
// move top plane to bottom, and verify enumeration
TEST_F(ZAxisTest, TopToBottom) {
struct ncplane* np = notcurses_newplane(nc_, 2, 2, 0, 0, nullptr);
ASSERT_NE(nullptr, np);
struct ncplane* top = notcurses_top(nc_);
EXPECT_EQ(np, top);
EXPECT_EQ(n_, ncplane_below(top));
EXPECT_EQ(nullptr, ncplane_below(n_));
EXPECT_EQ(0, ncplane_move_bottom(np));
top = notcurses_top(nc_);
EXPECT_EQ(n_, top);
EXPECT_EQ(np, ncplane_below(top));
EXPECT_EQ(nullptr, ncplane_below(np));
}
// verify that moving one above another, with no other changes, is reflected at
// render time (requires explicit damage maintenance from move functionality).
TEST_F(ZAxisTest, ZAxisDamage) {
cell cat = CELL_TRIVIAL_INITIALIZER;
cell c = CELL_SIMPLE_INITIALIZER('x');
ASSERT_EQ(0, cell_set_fg_rgb(&c, 0xff, 0, 0));
ASSERT_EQ(1, ncplane_putc(n_, &c));
EXPECT_EQ(0, notcurses_render(nc_));
ASSERT_EQ(0, ncplane_cursor_move_yx(n_, 0, 0));
ASSERT_EQ(1, ncplane_at_cursor(n_, &cat));
ASSERT_TRUE(cell_simple_p(&cat));
ASSERT_EQ('x', cat.gcluster);
struct ncplane* n2 = notcurses_newplane(nc_, 2, 2, 0, 0, nullptr);
ASSERT_EQ(1, cell_load(n2, &c, "y"));
ASSERT_EQ(0, cell_set_fg_rgb(&c, 0, 0xff, 0));
ASSERT_EQ(1, ncplane_putc(n2, &c));
EXPECT_EQ(0, notcurses_render(nc_));
ASSERT_EQ(0, ncplane_cursor_move_yx(n2, 0, 0));
ASSERT_EQ(1, ncplane_at_cursor(n2, &cat));
ASSERT_EQ('y', cat.gcluster);
struct ncplane* n3 = notcurses_newplane(nc_, 2, 2, 0, 0, nullptr);
ASSERT_EQ(1, cell_load(n3, &c, "z"));
ASSERT_EQ(0, cell_set_fg_rgb(&c, 0, 0, 0xff));
ASSERT_EQ(1, ncplane_putc(n3, &c));
EXPECT_EQ(0, notcurses_render(nc_));
ASSERT_EQ(0, ncplane_cursor_move_yx(n3, 0, 0));
ASSERT_EQ(1, ncplane_at_cursor(n3, &cat));
ASSERT_EQ('z', cat.gcluster);
// FIXME testing damage requires notcurses keeping a copy of the screen....
// FIXME move y atop z
// FIXME inspect
// FIXME move z atop y
// FIXME inspect
}