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notcurses/src/tetris/lock.h

42 lines
1.2 KiB
C++

bool LockPiece(){ // returns true if game has ended by reaching level 16
curpiece_->mergedown_simple(*board_);
unsigned bdimy, bdimx;
board_->get_dim(&bdimy, &bdimx);
int cleared; // how many contiguous lines were cleared
do{
cleared = 0;
int y;
StainBoard(bdimy, bdimx);
for(y = bdimy - 2 ; y > 0 ; --y){ // get the lowest cleared area
if(LineClear(y)){
++cleared;
}else if(cleared){
break;
}
}
if(cleared){ // topmost verified clear is y + 1, bottommost is y + cleared
for(int dy = y ; dy >= 0 ; --dy){
for(unsigned x = 1 ; x < bdimx - 1 ; ++x){
ncpp::Cell c;
board_->get_at(dy, x, &c);
board_->putc(dy + cleared, x, &c);
c.get().gcluster = 0;
board_->putc(dy, x, &c); // could just do this at end...
}
}
linescleared_ += cleared;
static constexpr int points[] = {50, 150, 350, 1000};
score_ += (level_) * points[cleared - 1];
if((level_ = linescleared_ / 10 + 1) > MAX_LEVEL){
return true;
}
mtx_.lock();
msdelay_ = std::chrono::milliseconds(Gravity(level_));
mtx_.unlock();
StainBoard(bdimy, bdimx);
UpdateScore();
}
}while(cleared);
return false;
}