# List of architectures per type of bug
> `__va_list_tag` not found
> (differentiate between x86_64|s390x and the rest)
i686:
aarch64:
armv7l: (a similar name exists in the module: `__va_list`)
ppc64le:
- [x] bindings.rs:24
> (expected u32, found u64)
> (differentiate between i686|armv7l and the rest)
i686:
armv7l:
- [x] src/notcurses/methods.rs:531:75 `notcurses_render_to_buffer`
- [x] src/plane/reimplemented.rs:167:55 `ncplane_putnstr_yx`
> expected [0;32]
> (differentiate between i686|armv7l and the rest)
i686:
armv7l:
- [x] src/signal.rs:15:23 `__val: [0; 16]`
> (expected `u8`, found `i8`)
> (differentiate between x86_64|i686 and the rest)
aarch64:
armv7l:
ppc64le:
s390x:
- [x] src/direct/methods.rs:663:60 `ncdirect_hline_interp`
- [x] src/direct/methods.rs:685:60 `ncdirect_vline_interp`
- [x] src/notcurses/methods.rs:531:65 `notcurses_render_to_buffer`
- [x] src/plane/methods.rs:1901:17
- [x] src/plane/reimplemented.rs:697:13
- add new Notcurses methods: `canhalfblock()` and `canquadrant()`.
- add doc links to NCBLIT_* flags from the capabilities methods.
- update the full-capabilites example to include `canhalfblock`, `canquadrant`,
`canchangecolor` and `canfade` functions.
- rustfmt
- move blitter type, NCBLIT_* constants and NcPixelGeometry from the plane module to the visual module.
- add information about blitter graceful degradation the NcBlitter type.
- add cross linking from/to the NCVISUAL_OPTION_NODEGRADE flag.
- update the full-capabilites example to include braille.
Whether a draw is due to a move or a simple invalidation,
we need to go ahead and apply any outstanding deepclean to
the sixel beforehand. This eliminates the last bit of
flicker in the intro demo, at the orca's first location.
Also, never emit a '-$' sequence when deepcleaning a sixel.
Closes#1574. Closes#1568.
Normally, we don't bother to edit Sixels in-place upon annihilation, since you can just print the character over them and be done with it. If we move one, however, we need to cut the annihilated pixels out of the Sixel. Failure to do so was leading to flicker around the base of the orca's Segway in the intro demo. This was a bit of a struggle, but it seems to work beautifully (though a bit slower than I would care for -- we'll do something about that). Closes#1555.