Nick prefers error handling based on exceptions in all cases, while I
prefer to save exception handling for truly exceptional situations -
function parameter validation and class constructor. However, there's no
need to not support both approaches, to be chosen at the discretion of
the developer.
NCPP follows RAII and all classes throw exceptions from their
constructors in case they cannot initialize properly. Likewise,
functions taking pointers that are required validate them and throw
exceptions whenever the requirement isn't met.
This commit goes one step further in that it enables optional validation
of notcurses function return values and throwing an
exception (`ncpp::call_error`) should the function signal an error. This
is disabled by default but it can be enabled by defining the
`NCPP_EXCEPTIONS_PLEASE` macro (preferably on the command line or
before *each* inclusion of any NCPP headers).
Out of necessity, this breaks the ABI (plus I found a handful of minor
issues in the code), but I think it's worth having this support in
place.
* packaging: s/libtinfo/Terminfo/g
* rust: add stddim_yx()
* rust: check for valid init in unit tests
* rust: serialize up tests
* constify notcurses_term_dim_yx()
* rust: add dim wrappers
* remove notcurses_resize() from public API #367
* call notcurses_resize() from notcurses_refresh() #367
Fill-type functions used to return 0 for success, and -1
on failure. They now return the number of cells written
on success, similarly to ncvisual_render(). Resolves#427.
Resolves#410. notcurses_at_yx() accepted a cell*, but the
gcluster of this cell was always set to 0. The EGC is instead
a heap-allocated copy, returned as the primary return value.
This is due to the absence of an egcpool to bind against.
Existing callers can be converted thus:
* instead of passing cell 'c', pass &(c)->attrword, &(c)->channels
* either initialize 'c' with CELL_TRIVIAL_INITIALIZER, or set its
gcluster field to 0 following the call
I've updated all calls from tests/demos, updated the docs, and
updated the C++ and Python wrappers.
Add ncplane_bound(3). This allows a new plane N to be created in the
*bound* state relative to another ncplane B. If B moves, N moves the
same amount. If N is moved, the coordinates are taken relative to B
as opposed to the standard plane. If B is destroyed, N is destroyed.
Each plane can have many planes bound to it, but can only be bound to
a single plane. Add ncplane_reparent(3). This allows a plane to be
detached from any plane to which it is bound, and optionally rebound
to a new plane. The standard plane cannot be reparented.
Documentation and unit tests have been added for both.
* tetris: use NES gravities
* tetris: use NES grav multiplier of 50ms
* tetris: implement move down #421
* README: mention notcurses-tetris #421
* tetris: use double box for boundary #421
* tetris: extract background.h
* tetris: break up into chunks suitable for book
* tetris: do the rotations
ncvisual_render() now returns the number of cells emitted
rather than just 0/-1. -1 is still returned on failure.
Rather than 0 for length meaning "all possible length", it
now means 0, and -1 means "all possible length". All demos,
tests, and PoCs have been updated. #422
ncplane_mergedown() is similar to the "Merge down" operation
in the GIMP. It writes to the destination plane the result
of rendering the source and destination frames per se.
Add four new fields to notcurses_options: margin_{tblr}, which requests margins to the top, right, bottom, and left. Render only within those margins, leaving the screen otherwise untouched (well, cleared if using the alternate screen). #293
Introduce limited plane rotation capability. We currently support clockwise and counterclockwise rotation of planes. Square and rectangular geometries are both supported, but there must be an even number of columns. The atomic unit of rotation is a 2x1 "square" (this assumes .5 cell aspect ratio). We can only rotate those glyphs which have rotated equivalents, and not even all of those. We currently handle only:
* null glyph
* space
* upper half block
* lower half block
* full block
I've added unit tests as well. This functionality is used by our Tetris example in the book
ncplane_mouseevent_p() is retired--it was poorly named, and
ncplane_translate_abs() does what it does, plus more, plus
more generally (it works on any y, x, not necessarily an
ncinput). update c++ wrappers #394.
Gradients can't use palette-indexed color, so don't allow it
in either the foreground or background of any channels. All
channels must have the same alpha setting, which will be matched
in the gradient. #389
* CMake: add USE_PANDOC, USE_DOXYGEN options #101
* README: mention rust
* start integrating rust into build #101
* CMake: add USE_NETWORK option for cargo
* Debian: build-dep on doxygen
* rust: colloquy checks in Cargo.lock
* extract NCKEY defines into their own include
* colloquy: use clap to parse CLI args
* CMake: unify option namespace
* Python: update include path
* Rust: fix up --frozen workings for -DUSE_NETWORK=off
* CMake: abstract out colloquy a little
* Sync direct.hh to the New Way
Added:
* Plane: gradient (`ncplane_gradient`)
* Plane: gradient_sized (`ncplane_gradient_sized`)
* NotCurses: drop_planes (`ncplane_drop_planes`)
* NcReel: constructor which takes `Plane&`
* Visual: constructors which take `Plane const*`, `Plane&` and `Plane const&`)
* ncpp_build: a nonsensical "demo" which exists purely to test whether
the C++ builds and does absolutely nothing interesting.
Broke:
* All exceptions throw temporary objects instead of allocated
instances. Less typing in `catch` :P (and more conventional)
ncvisual_destroy() already calls ncplane_destroy() when
appropriate. There's never a need for the C++ wrappers
to explicitly free the Visual's underlying Plane. With
this change, valgrind no longer complains upon exiting
notcurses-view(1).
Get rid of annoying empty line in notcurses-view (and ncvisuals at offsets in general)
Implement most of the Selector widget. Need to add styling and scrolling still. #166
Reenable ubuntu focal build
Subtitles! We decode them, and display them in notcurses-view. If ncvisual_simple_streamer() is provided an extra ncplane, it will use it to display subtitles. #95
We now build Python by default, as things are working much better.
ncplane_set_base() now takes channel, attrword, and EGC, so you can usually avoid having to set up and release a cell. ncplane_set_base_cell() takes over duty from ncplane_set_base() for ease of conversion.
notcurses-demo and notcurses-view now both accept a 0 for delay multiplier, meaning 'go as fast as you possibly can'. Very small multipliers (e.g. 0.00001) no longer cause floating point exceptions.
fading routines no longer cause floating point exceptions on very small timescales.
Introduce the new type 'ncdirect', a stripped-down 'notcurses'
suitable for inline modification of regular output. Used the new
type because otherwise there were going to be if(directmode) checks
everywhere. Direct mode encompasses only colorizing and styling.
Add new man page notcurses_directmode(3). Add new section to README.
Add new PoC using direct mode RGB. Update demo table summary to use
direct mode.
As it turns out, we can't portably load the initial terminal contents
(there are some hacks of various EXTREME nature, but none of them are
worth it for the rather limited benefit). The O(1)-time damage
inference requires knowledge of what was previously present to
inibit unnecessary draws. We would then need some special cell value
indicating "not yet written to" to distinguish a purposeful null
cell from an initial cell. Again, we could do this, but for what value?
Finally, the idea of clearing new area on SIGWINCH was always flawed,
as we can't do that from a signal handler.
With the advent of direct mode #77, the reason for this largely goes
away in any case.
* palette_set: update pal256 damage map #230
* drone: use newest builders
* palette: send oc on exit for color reset #285
* palette_new: copy existing palette in #230
* Python: use checkRGB everywhere
* more palette unit testing
* add ncplane_set_*_palindex()
* render fg palindex #230
* palette index color is out of 1000
* jungle demo works #253