Get notcurses-tetris working again, since its collision
detection relied on simple vs non-simple EGCs, which are
no longer an operative concept. Closes#899.
not caring about endianness is the opiate of the masses.
happy, happy masses. remove endianness.h and all its baleful
influence by explicitly breaking up the cell structure. #892
New reel layout algorithm based on trimming and sifting. Fixes the original issue of #818, though I'm not marking that bug fixed until I've resolved the little issues remaining with this one.
Back off CMake version dependency, see if we can get by with 3.11.4 for EPEL8 #851
Simplify tablet drawing tremendously by separating tablet border and data planes. Callbacks no longer need worry about the borders; they can simply fill the plane they're handed. #833
Improve notcurses_debug() a bit
Add ncplane_new_named() and friends to expose plane naming to the user.
Add internal ncplane_genocide() to kill a plane and all its bound descendents
New industrial-strength ncreel unit testing
notcurses-ncreel now accepts -ln for log level n
Add ncplane_parent() and ncplane_parent_const()
* use ioctl(KDGETMODE) to detect Linux console
* diagnostic on KDGETMODE
* add logdebug()
* unit test for notcurses_drop_planes(), add ncplane_putnstr_aligned()
* linuxconsole PoC
* linuxconsole: dump unicode->font table
* linuxconsole: explode glyphs
* linuxconsole: show 7 glyphs per 'line'
* linuxconjammer: shim console font with half blocks
* signals: handler for SIGTERM
* man pages: update notcurses_init() for options
* add NCOPTION_NO_FONT_CHANGES #201
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
CELL_ALPHA_OPAQUE et al were defined as 0..3, meaning
CELL_ALPHA_SHIFT had to be used to compare them to their
channel representations. Instead, define them in said
representation outright, eliminating the need to shift while
retaining arithmetic properties, and zero initialization for
CELL_ALPHA_OPAQUE. Eliminate CELL_ALPHA_SHIFT #738.