notcurses_enable_cursor() now accepts placement arguments.
both it and notcurses_disable_cursor() now return int rather
than void. add notcurses_cursor_move_yx().
* Reimplement the widget zoo demo. The previous PoC
was a multithreaded monster with behavior dependent
on screen geometry. Replace it with a single thread state
machine. Closes#936.
* Support titles for ncplot. Adds title to the ncplot_options
struct, which may be NULL. Closes#941 .
* Properly color ncplot according to maxchannels and
minchannels. Closes#940
* Add tools/function-table.sh script for generating public API list.
Get notcurses-tetris working again, since its collision
detection relied on simple vs non-simple EGCs, which are
no longer an operative concept. Closes#899.
not caring about endianness is the opiate of the masses.
happy, happy masses. remove endianness.h and all its baleful
influence by explicitly breaking up the cell structure. #892
New reel layout algorithm based on trimming and sifting. Fixes the original issue of #818, though I'm not marking that bug fixed until I've resolved the little issues remaining with this one.
Back off CMake version dependency, see if we can get by with 3.11.4 for EPEL8 #851
Simplify tablet drawing tremendously by separating tablet border and data planes. Callbacks no longer need worry about the borders; they can simply fill the plane they're handed. #833
Improve notcurses_debug() a bit
Add ncplane_new_named() and friends to expose plane naming to the user.
Add internal ncplane_genocide() to kill a plane and all its bound descendents
New industrial-strength ncreel unit testing
notcurses-ncreel now accepts -ln for log level n
Add ncplane_parent() and ncplane_parent_const()
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
CELL_ALPHA_OPAQUE et al were defined as 0..3, meaning
CELL_ALPHA_SHIFT had to be used to compare them to their
channel representations. Instead, define them in said
representation outright, eliminating the need to shift while
retaining arithmetic properties, and zero initialization for
CELL_ALPHA_OPAQUE. Eliminate CELL_ALPHA_SHIFT #738.
Add convenience function ncplane_home(). Add an ncblitter_e param
to ncplane_qrcode(), and split int maxversion into value-result
int* ymax and int* xmax. Write the actual sizes of the resulting
visual into these parameters. Update the qrcode demo. Add the
qrcode PoC. Update demos to ncplane_home(), where possible.
ncplane_qrcode() now takes an ncblitter_e and two value-result int*s
in the place of a single value int. The final size of the displayed qrcode
is written to *ymax and *xmax. If the code can't fit within the specified
dimensions, an error is returned. Standard rules for pluggable blitters
apply regarding fallback etc. #699
The Plot unit tests were reaching directly into the objects,
which meant the implementations couldn't include anything
we didn't want public. This was annoying, so I've changed it.
This required adding ncdplot_sample() and ncuplot_sample(),
which we should have had anyway.
Very simple take at ncplane_puttext(), a new function for linebroken text. Also some very basic unit tests. I doubt this works very well yet, but it handles the simplest cases #682. Added nclog(), internal function for logging. #520
Whip the ol' llama's ass (fix ncvisual rotation)
* notcurses: flush cursor change requests #673
* rotator: verify ncplane_rgba and ncblit_rgba
* ncblit: rename, accept ncblitter_e #674
* rotator: render from rgba
* rotator: get to rotation
* rotator: add a pi/4 turn at the end
* normal: reuse incoming plane for rendering #672
* rotator poc: rotate a fullplane gradient #672
* normal demo: place visual correctly
* rotator: verify ncplane_rgba and ncblit_rgba
* ncblit: rename, accept ncblitter_e #674
* rotator: render from rgba
* rotator: add a pi/4 turn at the end
* normal: reuse incoming plane for rendering #672
* rotator poc: rotate a fullplane gradient #672
* normal demo: place visual correctly
* rotator poc: throw some red into gradient
* rotator poc: done #662
* oiio: ncvisual_resize() needs set ibuf pointer #662
* normal: only need erase at top of loop
* visual poc: shorter delay
* normal demo: center rendered visual
* comment ncvisual_resize() call
* ncvisual_rotate: call ncvisual_details_seed()
* ffmpeg ncvisual: fix rotation #662