sixel_destroy: be more precise with damage #1616

pull/1640/head
nick black 3 years ago
parent 19006b4988
commit fd7a1a5d6d
No known key found for this signature in database
GPG Key ID: 5F43400C21CBFACC

@ -698,9 +698,23 @@ int sixel_destroy(const notcurses* nc, const ncpile* p, FILE* out, sprixel* s){
for(int xx = startx ; xx < startx + s->dimx && xx < p->dimx ; ++xx){
int ridx = (yy - stdn->absy) * p->dimx + (xx - stdn->absx);
struct crender *r = &p->crender[ridx];
// FIXME this probably overdoes it -- look at kitty_destroy()
if(!r->sprixel){
r->s.damaged = 1;
if(s->n){
//fprintf(stderr, "CHECKING %d/%d\n", yy - s->movedfromy, xx - s->movedfromx);
sprixcell_e state = sprixel_state(s, yy - s->movedfromy + s->n->absy - stdn->absy,
xx - s->movedfromx + s->n->absx - stdn->absx);
if(state == SPRIXCELL_OPAQUE_SIXEL || state == SPRIXCELL_MIXED_SIXEL){
r->s.damaged = 1;
}else if(s->invalidated == SPRIXEL_MOVED){
// ideally, we wouldn't damage our annihilated sprixcells, but if
// we're being annihilated only during this cycle, we need to go
// ahead and damage it.
r->s.damaged = 1;
}
}else{
// need this to damage cells underneath a sprixel we're removing
r->s.damaged = 1;
}
}
}
}

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