[sixel] unify all context in the qstate object, factor out extract_cell_color_table() #2573

pull/2586/head
nick black 2 years ago committed by nick black
parent 4aae5787de
commit fb3e4b3820

@ -4,6 +4,77 @@
#define RGBSIZE 3
// returns the number of individual sixels necessary to represent the specified
// pixel geometry. these might encompass more pixel rows than |dimy| would
// suggest, up to the next multiple of 6 (i.e. a single row becomes a 6-row
// bitmap; as do two, three, four, five, or six rows). input is scaled geometry.
static inline int
sixelcount(int dimy, int dimx){
return (dimy + 5) / 6 * dimx;
}
// we set P2 based on whether there is any transparency in the sixel. if not,
// use SIXEL_P2_ALLOPAQUE (0), for faster drawing in certain terminals.
typedef enum {
SIXEL_P2_ALLOPAQUE = 0,
SIXEL_P2_TRANS = 1,
} sixel_p2_e;
// we keep a color-indexed set of sixels (a single-row column of six pixels,
// encoded as a byte) across the life of the sprixel. This provides a good
// combination of easy-to-edit (for wipes and restores) -- you can index by
// color, and then by position, in O(1) -- and a form which can easily be
// converted to the actual Sixel encoding. wipes and restores come in and edit
// these sixels in O(1), and then at display time we recreate the encoded
// bitmap in one go if necessary. we could just wipe and restore directly using
// the encoded form, but it's a tremendous pain in the ass. this sixelmap will
// be kept in the sprixel.
// for initial quantization we fill out a static 5-level octree, with a sixth
// dynamic level. we then merge as necessary to converge upon the number of
// color registers. once we've settled on the colors, we run the pixels through
// the octree again to build up the sixelmap.
typedef struct sixelmap {
int colors;
int sixelcount;
// FIXME we ought be able to combine these under the new scheme
// for each color, for each sixel (stack of six), the representation.
unsigned char* data; // |colors| x |sixelcount|-byte arrays
unsigned char* action; // |sixelrows| x |colors|-byte arrays
// for each color, the components and a dindex.
unsigned char* table; // |colors| x CENTSIZE: components
sixel_p2_e p2; // set to SIXEL_P2_TRANS if we have transparent pixels
} sixelmap;
// second pass: construct data for extracted colors over the sixels. the
// map will be persisted in the sprixel; the remainder is lost.
typedef struct sixeltable {
sixelmap* map; // copy of palette indices / transparency bits
int colorregs; // *available* color registers
} sixeltable;
// whip up a sixelmap sans data for the specified pixel geometry and color
// register count.
static sixelmap*
sixelmap_create(int dimy, int dimx){
sixelmap* ret = malloc(sizeof(*ret));
if(ret){
ret->p2 = SIXEL_P2_ALLOPAQUE;
ret->sixelcount = sixelcount(dimy, dimx);
ret->data = NULL;
ret->table = NULL;
}
return ret;
}
void sixelmap_free(sixelmap *s){
if(s){
free(s->action);
free(s->table);
free(s->data);
free(s);
}
}
// three scaled sixel [0..100x3] components plus a population count.
typedef struct qsample {
unsigned char comps[RGBSIZE];
@ -58,16 +129,6 @@ qnode_keys(unsigned r, unsigned g, unsigned b, unsigned *skey){
return ret;
}
typedef struct qstate {
qnode* qnodes;
onode* onodes;
unsigned dynnodes_free;
unsigned dynnodes_total;
unsigned onodes_free;
unsigned onodes_total;
} qstate;
// have we been chosen for the color table?
static inline bool
chosen_p(const qnode* q){
@ -85,6 +146,23 @@ qidx(const qnode* q){
return q->cidx & ~0x8000u;
}
typedef struct qstate {
qnode* qnodes;
onode* onodes;
unsigned dynnodes_free;
unsigned dynnodes_total;
unsigned onodes_free;
unsigned onodes_total;
const struct blitterargs* bargs;
const uint32_t* data;
int linesize;
sixeltable* stab;
uint32_t colors;
// these are the leny and lenx passed to sixel_blit(), which are likely
// different from those reachable through bargs->len{y,x}!
int leny, lenx;
} qstate;
#define QNODECOUNT 1000
// create+zorch an array of QNODECOUNT qnodes. this is 1000 entries covering
@ -113,6 +191,7 @@ alloc_qstate(unsigned colorregs, qstate* qs){
// we only initialize the static nodes, not the dynamic ones--we know
// when we pull a dynamic one that it needs its popcount initialized.
memset(qs->qnodes, 0, sizeof(qnode) * QNODECOUNT);
qs->colors = 0;
return 0;
}
@ -128,7 +207,7 @@ free_qstate(qstate *qs){
// insert a color from the source image into the octree.
static int
insert_color(qstate* qs, uint32_t pixel, uint32_t* colors){
insert_color(qstate* qs, uint32_t pixel){
const unsigned r = ncpixel_r(pixel);
const unsigned g = ncpixel_g(pixel);
const unsigned b = ncpixel_b(pixel);
@ -142,7 +221,7 @@ insert_color(qstate* qs, uint32_t pixel, uint32_t* colors){
q->q.comps[1] = g;
q->q.comps[2] = b;
q->q.pop = 1;
++*colors;
++qs->colors;
return 0;
}
onode* o;
@ -203,7 +282,7 @@ insert_color(qstate* qs, uint32_t pixel, uint32_t* colors){
o->q[skey]->q.comps[2] = b;
o->q[skey]->qlink = 0;
o->q[skey]->cidx = 0;
++*colors;
++qs->colors;
//fprintf(stderr, "INSERTED[%u]: %u %u %u\n", key, q->q.comps[0], q->q.comps[1], q->q.comps[2]);
return 0;
}
@ -222,7 +301,7 @@ find_color(const qstate* qs, uint32_t pixel){
if(qs->onodes[q->qlink - 1].q[skey]){
q = qs->onodes[q->qlink - 1].q[skey];
}else{
//fprintf(stderr, "OH NOOOOOOOOOO %u:%u QLINK: %u\n", key, skey, q->qlink); // FIXME find one
logerror("internal error: no color for 0x%016x", pixel);
return -1;
}
}
@ -232,22 +311,6 @@ find_color(const qstate* qs, uint32_t pixel){
// size of a color table entry: just the three components
#define CENTSIZE (RGBSIZE)
// we set P2 based on whether there is any transparency in the sixel. if not,
// use SIXEL_P2_ALLOPAQUE (0), for faster drawing in certain terminals.
typedef enum {
SIXEL_P2_ALLOPAQUE = 0,
SIXEL_P2_TRANS = 1,
} sixel_p2_e;
// returns the number of individual sixels necessary to represent the specified
// pixel geometry. these might encompass more pixel rows than |dimy| would
// suggest, up to the next multiple of 6 (i.e. a single row becomes a 6-row
// bitmap; as do two, three, four, five, or six rows). input is scaled geometry.
static inline int
sixelcount(int dimy, int dimx){
return (dimy + 5) / 6 * dimx;
}
// create an auxiliary vector suitable for a Sixel sprixcell, and zero it out.
// there are three bytes per pixel in the cell: a contiguous set of 16-bit
// palette indices, and a contiguous set of two-value transparencies (these
@ -263,61 +326,6 @@ sixel_auxiliary_vector(const sprixel* s){
return ret;
}
// we keep a color-indexed set of sixels (a single-row column of six pixels,
// encoded as a byte) across the life of the sprixel. This provides a good
// combination of easy-to-edit (for wipes and restores) -- you can index by
// color, and then by position, in O(1) -- and a form which can easily be
// converted to the actual Sixel encoding. wipes and restores come in and edit
// these sixels in O(1), and then at display time we recreate the encoded
// bitmap in one go if necessary. we could just wipe and restore directly using
// the encoded form, but it's a tremendous pain in the ass. this sixelmap will
// be kept in the sprixel.
// for initial quantization we fill out a static 5-level octree, with a sixth
// dynamic level. we then merge as necessary to converge upon the number of
// color registers. once we've settled on the colors, we run the pixels through
// the octree again to build up the sixelmap.
typedef struct sixelmap {
int colors;
int sixelcount;
// FIXME we ought be able to combine these under the new scheme
// for each color, for each sixel (stack of six), the representation.
unsigned char* data; // |colors| x |sixelcount|-byte arrays
unsigned char* action; // |sixelrows| x |colors|-byte arrays
// for each color, the components and a dindex.
unsigned char* table; // |colors| x CENTSIZE: components
sixel_p2_e p2; // set to SIXEL_P2_TRANS if we have transparent pixels
} sixelmap;
// second pass: construct data for extracted colors over the sixels. the
// map will be persisted in the sprixel; the remainder is lost.
typedef struct sixeltable {
sixelmap* map; // copy of palette indices / transparency bits
int colorregs; // *available* color registers
} sixeltable;
// whip up a sixelmap sans data for the specified pixel geometry and color
// register count.
static sixelmap*
sixelmap_create(int dimy, int dimx){
sixelmap* ret = malloc(sizeof(*ret));
if(ret){
ret->p2 = SIXEL_P2_ALLOPAQUE;
ret->sixelcount = sixelcount(dimy, dimx);
ret->data = NULL;
ret->table = NULL;
}
return ret;
}
void sixelmap_free(sixelmap *s){
if(s){
free(s->action);
free(s->table);
free(s->data);
free(s);
}
}
// the P2 parameter on a sixel specifies how unspecified pixels are drawn.
// if P2 is 1, unspecified pixels are transparent. otherwise, they're drawn
// as something else. some terminals (e.g. foot) can draw more quickly if
@ -598,11 +606,11 @@ choose(qstate* qs, qnode* q, int z, int i, int* hi, int* lo,
// we must reduce the number of colors until we're using less than or equal
// to the number of color registers.
static inline int
merge_color_table(qstate* qs, uint32_t* colors, uint32_t colorregs){
if(*colors == 0){
merge_color_table(qstate* qs, uint32_t colorregs){
if(qs->colors == 0){
return 0;
}
qnode* qactive = get_active_set(qs, *colors);
qnode* qactive = get_active_set(qs, qs->colors);
if(qactive == NULL){
return -1;
}
@ -610,9 +618,9 @@ merge_color_table(qstate* qs, uint32_t* colors, uint32_t colorregs){
// color table entries for the most popular ones, as they're the shortest
// (this is not necessarily an optimizing huristic, but it'll do for now).
unsigned cidx = 0;
//fprintf(stderr, "colors: %u cregs: %u\n", *colors, colorregs);
for(int z = *colors - 1 ; z >= 0 ; --z){
if(*colors >= colorregs){
//fprintf(stderr, "colors: %u cregs: %u\n", qs->colors, colorregs);
for(int z = qs->colors - 1 ; z >= 0 ; --z){
if(qs->colors >= colorregs){
if(cidx == colorregs){
break; // we just ran out of color registers
}
@ -621,7 +629,7 @@ merge_color_table(qstate* qs, uint32_t* colors, uint32_t colorregs){
++cidx;
}
free(qactive);
if(*colors > colorregs){
if(qs->colors > colorregs){
// tend to those which couldn't get a color table entry. we start with two
// values, lo and hi, initialized to -1. we iterate over the *static* qnodes,
// descending into onodes to check their qnodes. we thus iterate over all
@ -652,16 +660,16 @@ merge_color_table(qstate* qs, uint32_t* colors, uint32_t colorregs){
choose(qs, &qs->qnodes[z], z, -1, &hi, &lo, &hq, &lq);
}
}
*colors = colorregs;
qs->colors = colorregs;
}
return 0;
}
static inline void
load_color_table(const qstate* qs, uint32_t colors, unsigned char* table){
load_color_table(const qstate* qs, unsigned char* table){
uint32_t loaded = 0;
unsigned total = QNODECOUNT + (qs->dynnodes_total - qs->dynnodes_free);
for(unsigned z = 0 ; z < total && loaded < colors ; ++z){
for(unsigned z = 0 ; z < total && loaded < qs->colors ; ++z){
const qnode* q = &qs->qnodes[z];
if(chosen_p(q)){
table[CENTSIZE * qidx(q) + 0] = ss(q->q.comps[0]);
@ -670,8 +678,8 @@ load_color_table(const qstate* qs, uint32_t colors, unsigned char* table){
++loaded;
}
}
//fprintf(stderr, "loaded: %u colors: %u\n", loaded, colors);
assert(loaded == colors);
//fprintf(stderr, "loaded: %u colors: %u\n", loaded, qs->colors);
assert(loaded == qs->colors);
}
// get the byte in the actionmap corresponding to a color + sixelrow
@ -690,40 +698,41 @@ actionmap_bit(int cidx, int colors, int sixelrow){
// we have converged upon colorregs in the octree. we now run over the pixels
// once again, and get the actual final color table entries.
static inline int
build_data_table(qstate* qs, uint32_t colors, sixeltable* stab, const uint32_t* data,
int linesize, int begy, int begx, int leny, int lenx,
build_data_table(qstate* qs, const uint32_t* data,
int begy, int begx, int leny, int lenx,
uint32_t transcolor){
sixeltable* stab = qs->stab;
if(stab->map->sixelcount == 0){
logerror("no sixels");
return -1;
}
// FIXME merge these two
size_t dsize = sizeof(*stab->map->data) * colors * stab->map->sixelcount;
size_t dsize = sizeof(*stab->map->data) * qs->colors * stab->map->sixelcount;
stab->map->data = malloc(dsize);
if(stab->map->data == NULL){
return -1;
}
size_t tsize = CENTSIZE * colors;
size_t tsize = CENTSIZE * qs->colors;
stab->map->table = malloc(tsize);
if(stab->map->table == NULL){
free(stab->map->data);
stab->map->data = NULL;
return -1;
}
load_color_table(qs, colors, stab->map->table);
load_color_table(qs, stab->map->table);
memset(stab->map->data, 0, dsize);
stab->map->colors = colors;
stab->map->colors = qs->colors;
int pos = 0;
//fprintf(stderr, "BUILDING DATA TABLE\n");
// 1 bit per color per sixelrow as a skiptable; if 0, color is absent there
size_t actionsize = ((colors * (leny + 5) / 6) + (CHAR_BIT - 1)) / CHAR_BIT;
size_t actionsize = ((qs->colors * (leny + 5) / 6) + (CHAR_BIT - 1)) / CHAR_BIT;
stab->map->action = malloc(actionsize);
memset(stab->map->action, 0, actionsize);
int sixelrow = 0;
for(int visy = begy ; visy < (begy + leny) ; visy += 6){ // pixel row
for(int visx = begx ; visx < (begx + lenx) ; visx += 1){ // pixel column
for(int sy = visy ; sy < (begy + leny) && sy < visy + 6 ; ++sy){ // offset within sprixel
const uint32_t* rgb = (data + (linesize / 4 * sy) + visx);
const uint32_t* rgb = (data + (qs->linesize / 4 * sy) + visx);
if(rgba_trans_p(*rgb, transcolor)){
continue;
}
@ -736,8 +745,8 @@ build_data_table(qstate* qs, uint32_t colors, sixeltable* stab, const uint32_t*
return -1;
}
stab->map->data[cidx * stab->map->sixelcount + pos] |= (1u << (sy - visy));
stab->map->action[actionmap_offset(cidx, colors, sixelrow)] |=
actionmap_bit(cidx, colors, sixelrow);
stab->map->action[actionmap_offset(cidx, qs->colors, sixelrow)] |=
actionmap_bit(cidx, qs->colors, sixelrow);
}
++pos;
}
@ -746,6 +755,97 @@ build_data_table(qstate* qs, uint32_t colors, sixeltable* stab, const uint32_t*
return 0;
}
static inline int
extract_cell_color_table(qstate* qs, long cellid){
const int ccols = qs->bargs->u.pixel.spx->dimx;
const long x = cellid % ccols;
const long y = cellid / ccols;
const int cdimy = qs->bargs->u.pixel.cellpxy;
const int cdimx = qs->bargs->u.pixel.cellpxx;
const int begy = qs->bargs->begy;
const int begx = qs->bargs->begx;
const int leny = qs->leny;
const int lenx = qs->lenx;
const int cstartx = begx + x * cdimx; // starting pixel col for cell
const int cstarty = begy + y * cdimy; // starting pixel row for cell
tament* tam = qs->bargs->u.pixel.spx->n->tam;
int cendy = cstarty + cdimy; // one past last pixel row for cell
if(cendy > begy + leny){
cendy = begy + leny;
}
int cendx = cstartx + cdimx; // one past last pixel col for cell
if(cendx > begx + lenx){
cendx = begx + lenx;
}
bool firstpix = true;
sixeltable* stab = qs->stab;
typeof(qs->bargs->u.pixel.spx->needs_refresh) rmatrix = qs->bargs->u.pixel.spx->needs_refresh;
for(int visy = cstarty ; visy < cendy ; ++visy){ // current abs pixel row
const bool lastrow = visy + 1 == cendy;
for(int visx = cstartx ; visx < cendx ; ++visx){ // current abs pixel col
const uint32_t* rgb = (qs->data + (qs->linesize / 4 * visy) + visx);
// we do *not* exempt already-wiped pixels from palette creation. once
// we're done, we'll call sixel_wipe() on these cells. so they remain
// one of SPRIXCELL_ANNIHILATED or SPRIXCELL_ANNIHILATED_TRANS.
if(tam[cellid].state != SPRIXCELL_ANNIHILATED && tam[cellid].state != SPRIXCELL_ANNIHILATED_TRANS){
if(rgba_trans_p(*rgb, qs->bargs->transcolor)){
if(firstpix){
update_rmatrix(rmatrix, cellid, tam);
tam[cellid].state = SPRIXCELL_TRANSPARENT;
}else if(tam[cellid].state == SPRIXCELL_OPAQUE_SIXEL){
tam[cellid].state = SPRIXCELL_MIXED_SIXEL;
}
stab->map->p2 = SIXEL_P2_TRANS; // even one forces P2=1
}else{
if(firstpix){
update_rmatrix(rmatrix, cellid, tam);
tam[cellid].state = SPRIXCELL_OPAQUE_SIXEL;
}else if(tam[cellid].state == SPRIXCELL_TRANSPARENT){
tam[cellid].state = SPRIXCELL_MIXED_SIXEL;
}
}
}else{
//fprintf(stderr, "TRANS SKIP %d %d %d %d (cell: %d %d)\n", visy, visx, sy, cellid, sy / cdimy, visx / cdimx);
if(rgba_trans_p(*rgb, qs->bargs->transcolor)){
if(firstpix){
update_rmatrix(rmatrix, cellid, tam);
tam[cellid].state = SPRIXCELL_ANNIHILATED_TRANS;
free(tam[cellid].auxvector);
tam[cellid].auxvector = NULL;
}
}else{
if(firstpix){
update_rmatrix(rmatrix, cellid, tam);
free(tam[cellid].auxvector);
tam[cellid].auxvector = NULL;
}
tam[cellid].state = SPRIXCELL_ANNIHILATED;
}
stab->map->p2 = SIXEL_P2_TRANS; // even one forces P2=1
}
if(lastrow){
bool lastcol = visx + 1 >= begx + lenx;
if(lastcol){
// if we're opaque, we needn't clear the old cell with a glyph
if(tam[cellid].state == SPRIXCELL_OPAQUE_SIXEL){
if(rmatrix){
rmatrix[cellid] = 0;
}
}
}
}
firstpix = false;
if(rgba_trans_p(*rgb, qs->bargs->transcolor)){
continue;
}
if(insert_color(qs, *rgb)){
return -1;
}
}
}
return 0;
}
// we have a 4096-element array that takes the 4-5-3 MSBs from the RGB
// comoponents. once it's complete, we might need to either merge some
// chunks, or expand them, converging towards the available number of
@ -754,17 +854,18 @@ build_data_table(qstate* qs, uint32_t colors, sixeltable* stab, const uint32_t*
static inline int
extract_color_table(const uint32_t* data, int linesize, int ccols,
int leny, int lenx, sixeltable* stab,
tament* tam, const blitterargs* bargs){
uint32_t octets = 0;
const blitterargs* bargs){
qstate qs;
if(alloc_qstate(bargs->u.pixel.colorregs, &qs)){
logerror("couldn't allocate qstate");
return -1;
}
const int begx = bargs->begx;
const int begy = bargs->begy;
const int cdimy = bargs->u.pixel.cellpxy;
const int cdimx = bargs->u.pixel.cellpxx;
qs.bargs = bargs;
qs.data = data;
qs.linesize = linesize;
qs.stab = stab;
qs.leny = leny;
qs.lenx = lenx;
// use the cell geometry as computed by the visual layer; leny doesn't
// include any mandatory sixel padding.
const int crows = bargs->u.pixel.spx->dimy;
@ -775,97 +876,28 @@ extract_color_table(const uint32_t* data, int linesize, int ccols,
return -1;
}
bargs->u.pixel.spx->needs_refresh = rmatrix;
long cellid = 0;
for(int y = 0 ; y < crows ; ++y){ // cell row
for(int x = 0 ; x < ccols ; ++x){ // cell column
const int txyidx = y * ccols + x;
const int cstartx = begx + x * cdimx; // starting pixel row for cell
const int cstarty = begy + y * cdimy; // starting pixel col for cell
int cendy = cstarty + cdimy; // one past last pixel row for cell
if(cendy > begy + leny){
cendy = begy + leny;
}
int cendx = cstartx + cdimx; // one past last pixel col for cell
if(cendx > begx + lenx){
cendx = begx + lenx;
}
bool firstpix = true;
for(int visy = cstarty ; visy < cendy ; ++visy){ // current abs pixel row
const bool lastrow = visy + 1 == cendy;
for(int visx = cstartx ; visx < cendx ; ++visx){ // current abs pixel col
const uint32_t* rgb = (data + (linesize / 4 * visy) + visx);
// we do *not* exempt already-wiped pixels from palette creation. once
// we're done, we'll call sixel_wipe() on these cells. so they remain
// one of SPRIXCELL_ANNIHILATED or SPRIXCELL_ANNIHILATED_TRANS.
if(tam[txyidx].state != SPRIXCELL_ANNIHILATED && tam[txyidx].state != SPRIXCELL_ANNIHILATED_TRANS){
if(rgba_trans_p(*rgb, bargs->transcolor)){
if(firstpix){
update_rmatrix(rmatrix, txyidx, tam);
tam[txyidx].state = SPRIXCELL_TRANSPARENT;
}else if(tam[txyidx].state == SPRIXCELL_OPAQUE_SIXEL){
tam[txyidx].state = SPRIXCELL_MIXED_SIXEL;
}
stab->map->p2 = SIXEL_P2_TRANS; // even one forces P2=1
}else{
if(firstpix){
update_rmatrix(rmatrix, txyidx, tam);
tam[txyidx].state = SPRIXCELL_OPAQUE_SIXEL;
}else if(tam[txyidx].state == SPRIXCELL_TRANSPARENT){
tam[txyidx].state = SPRIXCELL_MIXED_SIXEL;
}
}
}else{
//fprintf(stderr, "TRANS SKIP %d %d %d %d (cell: %d %d)\n", visy, visx, sy, txyidx, sy / cdimy, visx / cdimx);
if(rgba_trans_p(*rgb, bargs->transcolor)){
if(firstpix){
update_rmatrix(rmatrix, txyidx, tam);
tam[txyidx].state = SPRIXCELL_ANNIHILATED_TRANS;
free(tam[txyidx].auxvector);
tam[txyidx].auxvector = NULL;
}
}else{
if(firstpix){
update_rmatrix(rmatrix, txyidx, tam);
free(tam[txyidx].auxvector);
tam[txyidx].auxvector = NULL;
}
tam[txyidx].state = SPRIXCELL_ANNIHILATED;
}
stab->map->p2 = SIXEL_P2_TRANS; // even one forces P2=1
}
if(lastrow){
bool lastcol = visx + 1 >= begx + lenx;
if(lastcol){
// if we're opaque, we needn't clear the old cell with a glyph
if(tam[txyidx].state == SPRIXCELL_OPAQUE_SIXEL){
if(rmatrix){
rmatrix[txyidx] = 0;
}
}
}
}
firstpix = false;
if(rgba_trans_p(*rgb, bargs->transcolor)){
continue;
}
if(insert_color(&qs, *rgb, &octets)){
free_qstate(&qs);
return -1;
}
}
if(extract_cell_color_table(&qs, cellid)){
free_qstate(&qs);
return -1;
}
++cellid;
}
}
loginfo("octree got %"PRIu32" entries", octets);
if(merge_color_table(&qs, &octets, stab->colorregs)){
loginfo("octree got %"PRIu32" entries", qs.colors);
if(merge_color_table(&qs, stab->colorregs)){
free_qstate(&qs);
return -1;
}
if(build_data_table(&qs, octets, stab, data, linesize, begy, begx, leny, lenx,
if(build_data_table(&qs, data,
bargs->begy, bargs->begx, leny, lenx,
bargs->transcolor)){
free_qstate(&qs);
return -1;
}
loginfo("final palette: %u/%u colors", octets, stab->colorregs);
loginfo("final palette: %u/%u colors", qs.colors, stab->colorregs);
free_qstate(&qs);
return 0;
}
@ -1150,7 +1182,7 @@ int sixel_blit(ncplane* n, int linesize, const void* data, int leny, int lenx,
}
int cols = bargs->u.pixel.spx->dimx;
assert(n->tam);
if(extract_color_table(data, linesize, cols, leny, lenx, &stable, n->tam, bargs)){
if(extract_color_table(data, linesize, cols, leny, lenx, &stable, bargs)){
free(bargs->u.pixel.spx->needs_refresh);
bargs->u.pixel.spx->needs_refresh = NULL;
sixelmap_free(stable.map);

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