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kitty: must damage cells underneath a sprixel when hiding #1562
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@ -581,18 +581,16 @@ int kitty_destroy(const notcurses* nc, const ncpile* p, FILE* out, sprixel* s){
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sprixcell_e state = sprixel_state(s, yy - s->movedfromy + s->n->absy - stdn->absy,
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xx - s->movedfromx + s->n->absx - stdn->absx);
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if(state == SPRIXCELL_OPAQUE_KITTY){
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//fprintf(stderr, "DAMAGED 1\n");
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r->s.damaged = 1;
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}else if(s->invalidated == SPRIXEL_MOVED){
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// ideally, we wouldn't damage our annihilated sprixcells, but if
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// we're being annihilated only during this cycle, we need to go
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// ahead and damage it.
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//fprintf(stderr, "DAMAGED 2\n");
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r->s.damaged = 1;
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}
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}else{
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//fprintf(stderr, "DAMAGED 3\n");
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//r->s.damaged = 1;
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// need this to damage cells underneath a sprixel we're removing
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r->s.damaged = 1;
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}
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}
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}
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@ -696,6 +696,7 @@ int sixel_destroy(const notcurses* nc, const ncpile* p, FILE* out, sprixel* s){
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for(int yy = starty ; yy < starty + s->dimy && yy < p->dimy ; ++yy){
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for(int xx = startx ; xx < startx + s->dimx && xx < p->dimx ; ++xx){
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struct crender *r = &p->crender[yy * p->dimx + xx];
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// FIXME this probably overdoes it -- look at kitty_destroy()
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if(!r->sprixel){
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r->s.damaged = 1;
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}
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@ -82,16 +82,17 @@ void sprixel_movefrom(sprixel* s, int y, int x){
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void sprixel_hide(sprixel* s){
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if(ncplane_pile(s->n) == NULL){ // ncdirect case; destroy now
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//fprintf(stderr, "HIDING %d IMMEDIATELY\n", s->id);
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sprixel_free(s);
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return;
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}
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// otherwise, it'll be killed in the next rendering cycle.
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// guard so that a double call doesn't drop core on /s->n->sprite
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if(s->invalidated != SPRIXEL_HIDE){
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//fprintf(stderr, "HIDING %d\n", s->id);
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s->invalidated = SPRIXEL_HIDE;
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s->movedfromy = ncplane_abs_y(s->n);
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s->movedfromx = ncplane_abs_x(s->n);
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// guard; might have already been replaced
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if(s->n){
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s->n->sprite = NULL;
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s->n = NULL;
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