Proper transparent blitter stacking

This completes the work for #1068. This addressed a subtle issue.
When we're using pixel->semigraphic art, we want slightly different
rendering. Essentially, imagine that we have two images, each two
pixels tall and one pixel wide. The top image is a transparent pixel
above a white pixel. The bottom image is a white pixel above a black
pixel. We'd expect the result to be two white pixels, but we can
instead get a black pixel above a white pixel. This is because the
*background* color is being merged from the bottom plane, but really
we want the *top* color. Ncvisuals are now blitted along with
information regarding which quadrants they draw over, and when
appropriate, we invert the foreground and background. Closes #1068.
pull/1328/head
nick black 3 years ago committed by Nick Black
parent cb58f45dd3
commit b0915d1db6

@ -121,5 +121,6 @@ purposes of color blending.
**notcurses_plane(3)**,
**notcurses_refresh(3)**,
**notcurses_stats(3)**,
**notcurses_visual(3)**,
**console_codes(4)**,
**utf-8(7)**

@ -159,7 +159,39 @@ The different **ncblitter_e** values select from among available glyph sets:
* **NCBLIT_SIXEL**: Not yet implemented.
**NCBLIT_4x1** and **NCBLIT_8x1** are intended for use with plots, and are
not really applicable for general visuals.
not really applicable for general visuals. **NCBLIT_BRAILLE** doesn't tend
to work out very well for images, but (depending on the font) can be very
good for plots.
In the absence of scaling, for a given set of pixels, more rows and columns in
the blitter will result in a smaller output image. An image rendered with
**NCBLIT_1x1** will be twice as tall as the same image rendered with
**NCBLIT_2x1**, which will be twice as wide as the same image rendered with
**NCBLIT_2x2**. The same image rendered with **NCBLIT_3x2** will be one-third
as tall and one-half as wide as the original **NCBLIT_1x1** render (again, this
depends on **NCSCALE_NONE**). If the output size is held constant (using for
instance **NCSCALE_SCALE_HIRES** and a large image), more rows and columns will
result in more effective resolution.
Assuming a cell is twice as tall as it is wide, **NCBLIT_1x1** (and indeed
any NxN blitter) will stretch an image by a factor of 2 in the vertical
dimension. **NCBLIT_2x1** will not distort the image whatsoever, as it maps a
vector two pixels high and one pixel wide to a single cell. **NCBLIT_3x2** will
stretch an image by a factor of 1.5.
The cell's dimension in pixels is ideally evenly divisible by the blitter
geometry. If **NCBLIT_3x2** is used together with a cell 8 pixels wide and
14 pixels tall, two of the vertical segments will be 5 pixels tall, while one
will be 4 pixels tall. Such unequal distributions are more likely with larger
blitter geometries. Likewise, there are only ever two colors available to us in
a given cell. **NCBLIT_1x1** and **NCBLIT_2x2** can be perfectly represented
with two colors per cell. Blitters of higher geometry are increasingly likely
to require some degree of interpolation. Transparency is always honored with
complete fidelity.
Finally, rendering operates slightly differently when two planes have both been
blitted, and one lies atop the other. See **notcurses_render(3)** for more
information.
# RETURN VALUES
@ -210,11 +242,14 @@ radians for **rads**, but this will change soon.
among terminals.
Bad font support can ruin **NCBLIT_2x2**, **NCBLIT_3x2**, **NCBLIT_4x1**,
**NCBLIT_BRAILLE**, and **NCBLIT_8x1**.
**NCBLIT_BRAILLE**, and **NCBLIT_8x1**. Braille glyphs ought ideally draw only
the raised dots, rather than drawing all eight dots with two different styles.
It's often best for the emulator to draw these glyphs itself.
# SEE ALSO
**notcurses(3)**,
**notcurses_capabilities(3)**,
**notcurses_plane(3)**,
**notcurses_render(3)**,
**utf-8(7)**

@ -391,6 +391,7 @@ qtrans_check(nccell* c, bool blendcolors,
}else if(blendcolors){
cell_set_fg_alpha(c, CELL_ALPHA_BLEND);
}
//fprintf(stderr, "QBQ: 0x%x\n", cell_blittedquadrants(c));
return egc;
}
@ -610,6 +611,7 @@ sex_trans_check(cell* c, const uint32_t rgbas[6], bool blendcolors){
cell_set_blitquadrants(c, !(transstring & 5u), !(transstring & 10u),
!(transstring & 20u), !(transstring & 40u));
}
//fprintf(stderr, "SEX-BQ: 0x%x\n", cell_blittedquadrants(c));
return egc;
}

@ -852,11 +852,15 @@ cell_nobackground_p(const nccell* c){
return (c->channels & CELL_NOBACKGROUND_MASK) == CELL_NOBACKGROUND_MASK;
}
// True iff the cell was blitted as part of an ncvisual, and has a transparent
// background (being the only case where CELL_BLITTERSTACK_MASK bits are set).
static inline bool
cell_blitted_p(const nccell* c){
return c->channels & CELL_BLITTERSTACK_MASK; // any of the four bits is fine
// Returns a number 0 <= n <= 15 representing the four quadrants, and which (if
// any) are occupied due to blitting with a transparent background. The mapping
// is {tl, tr, bl, br}.
static inline unsigned
cell_blittedquadrants(const nccell* c){
return ((c->channels & 0x8000000000000000ull) ? 1 : 0) |
((c->channels & 0x0400000000000000ull) ? 2 : 0) |
((c->channels & 0x0200000000000000ull) ? 4 : 0) |
((c->channels & 0x0100000000000000ull) ? 8 : 0);
}
// Set this whenever blitting an ncvisual, when we have a transparent
@ -866,10 +870,10 @@ static inline void
cell_set_blitquadrants(nccell* c, unsigned tl, unsigned tr, unsigned bl, unsigned br){
// FIXME want a static assert that these four constants OR together to
// equal CELL_BLITTERSTACK_MASK, bah
c->channels |= tl ? 0x8000000000000000ull : 0;
c->channels |= tr ? 0x0400000000000000ull : 0;
c->channels |= bl ? 0x0200000000000000ull : 0;
c->channels |= br ? 0x0100000000000000ull : 0;
c->channels |= (tl ? 0x8000000000000000ull : 0);
c->channels |= (tr ? 0x0400000000000000ull : 0);
c->channels |= (bl ? 0x0200000000000000ull : 0);
c->channels |= (br ? 0x0100000000000000ull : 0);
}
// Destroy a plane and all its bound descendants.

@ -176,23 +176,26 @@ struct crender {
// and then reapply any foreground shading from above the highcontrast
// declaration. save the foreground state when we go highcontrast.
unsigned hcfgblends; // number of foreground blends prior to HIGHCONTRAST
// FIXME can't hcfg be reduced to 24 bits and shoved in the bitfield below?
uint32_t hcfg; // foreground channel prior to HIGHCONTRAST
bool damaged; // only used in rasterization
// if CELL_ALPHA_HIGHCONTRAST is in play, we apply the HSV flip once the
// background is locked in. set highcontrast to indicate this.
bool highcontrast;
// If the glyph we render is from an ncvisual, and has a transparent or
// blended background, blitter stacking is in effect. This is a complicated
// issue, but essentially, imagine a bottom block is rendered with a green
// bottom and transparent top. on a lower plane, a top block is rendered with
// a red foreground and blue background. Normally, this would result in a
// blue top and green bottom, but that's not what we ever wanted -- what makes
// sense is a red top and green bottom. So ncvisual rendering sets
// CELL_BLITTERSTACK_MASK when rendering a cell with a transparent background.
// When paint() selects a glyph, it checks for this flag. If the flag is set,
// any lower planes with CELL_BLITTERSTACK_MASK set take this into account
// when solving the background.
bool blitterstacked;
struct {
// If the glyph we render is from an ncvisual, and has a transparent or
// blended background, blitter stacking is in effect. This is a complicated
// issue, but essentially, imagine a bottom block is rendered with a green
// bottom and transparent top. on a lower plane, a top block is rendered
// with a red foreground and blue background. Normally, this would result
// in a blue top and green bottom, but that's not what we ever wanted --
// what makes sense is a red top and green bottom. So ncvisual rendering
// sets bits from CELL_BLITTERSTACK_MASK when rendering a cell with a
// transparent background. When paint() selects a glyph, it checks for these
// bits. If they are set, any lower planes with CELL_BLITTERSTACK_MASK set
// take this into account when solving the background color.
unsigned blittedquads: 4;
unsigned damaged: 1; // only used in rasterization
// if CELL_ALPHA_HIGHCONTRAST is in play, we apply the HSV flip once the
// background is locked in. set highcontrast to indicate this.
unsigned highcontrast: 1;
} s;
};
// Emit fchannel with RGB changed to contrast effectively against bchannel.
@ -287,7 +290,7 @@ paint(const ncplane* p, struct crender* rvec, int dstleny, int dstlenx,
}
}else{
if(cell_fg_alpha(vis) == CELL_ALPHA_HIGHCONTRAST){
crender->highcontrast = true;
crender->s.highcontrast = true;
crender->hcfgblends = crender->fgblends;
crender->hcfg = cell_fchannel(targc);
}
@ -295,7 +298,7 @@ paint(const ncplane* p, struct crender* rvec, int dstleny, int dstlenx,
// crender->highcontrast can only be true if we just set it, since we're
// about to set targc opaque based on crender->highcontrast (and this
// entire stanza is conditional on targc not being CELL_ALPHA_OPAQUE).
if(crender->highcontrast){
if(crender->s.highcontrast){
cell_set_fg_alpha(targc, CELL_ALPHA_OPAQUE);
}
}
@ -308,8 +311,7 @@ paint(const ncplane* p, struct crender* rvec, int dstleny, int dstlenx,
// Evaluate the background first, in case we have HIGHCONTRAST fg text.
if(cell_bg_alpha(targc) > CELL_ALPHA_OPAQUE){
const nccell* vis = &p->fb[nfbcellidx(p, y, x)];
// FIXME need check maps to determine whether inversion is appropriate
if(!crender->blitterstacked || !cell_blitted_p(vis)){
if(!((!crender->s.blittedquads) & cell_blittedquadrants(vis))){
if(cell_bg_default_p(vis)){
vis = &p->basecell;
}
@ -331,6 +333,7 @@ paint(const ncplane* p, struct crender* rvec, int dstleny, int dstlenx,
}else{
cell_blend_bchannel(targc, cell_fchannel(vis), &crender->bgblends);
}
crender->s.blittedquads = 0;
}
}
@ -349,7 +352,7 @@ paint(const ncplane* p, struct crender* rvec, int dstleny, int dstlenx,
// if the following is true, we're a real glyph, and not the right-hand
// side of a wide glyph (nor the null codepoint).
if( (targc->gcluster = vis->gcluster) ){ // index copy only
crender->blitterstacked = cell_blitted_p(vis);
crender->s.blittedquads = cell_blittedquadrants(vis);
// we can't plop down a wide glyph if the next cell is beyond the
// screen, nor if we're bisected by a higher plane.
if(cell_double_wide_p(vis)){
@ -403,7 +406,7 @@ lock_in_highcontrast(nccell* targc, struct crender* crender){
if(cell_bg_alpha(targc) == CELL_ALPHA_TRANSPARENT){
cell_set_bg_default(targc);
}
if(crender->highcontrast){
if(crender->s.highcontrast){
// highcontrast weighs the original at 1/4 and the contrast at 3/4
if(!cell_fg_default_p(targc)){
crender->fgblends = 3;
@ -429,7 +432,7 @@ postpaint_cell(nccell* lastframe, int dimx, struct crender* crender,
lock_in_highcontrast(targc, crender);
nccell* prevcell = &lastframe[fbcellidx(y, dimx, *x)];
if(cellcmp_and_dupfar(pool, prevcell, crender->p, targc) > 0){
crender->damaged = true;
crender->s.damaged = true;
assert(!cell_wide_right_p(targc));
const int width = targc->width;
for(int i = 1 ; i < width ; ++i){
@ -443,7 +446,7 @@ postpaint_cell(nccell* lastframe, int dimx, struct crender* crender,
targc->channels = crender[-i].c.channels;
targc->stylemask = crender[-i].c.stylemask;
if(cellcmp_and_dupfar(pool, prevcell, crender->p, targc) > 0){
crender->damaged = true;
crender->s.damaged = true;
}
}
}
@ -883,7 +886,7 @@ notcurses_rasterize_inner(notcurses* nc, const ncpile* p, FILE* out){
const size_t damageidx = innery * nc->lfdimx + innerx;
unsigned r, g, b, br, bg, bb, palfg, palbg;
const nccell* srccell = &nc->lastframe[damageidx];
if(!rvec[damageidx].damaged){
if(!rvec[damageidx].s.damaged){
// no need to emit a cell; what we rendered appears to already be
// here. no updates are performed to elision state nor lastframe.
++nc->stats.cellelisions;
@ -1094,7 +1097,7 @@ int notcurses_refresh(notcurses* nc, int* restrict dimy, int* restrict dimx){
}
memset(p.crender, 0, count * sizeof(*p.crender));
for(int i = 0 ; i < count ; ++i){
p.crender[i].damaged = true;
p.crender[i].s.damaged = true;
}
int ret = notcurses_rasterize(nc, &p, nc->rstate.mstreamfp);
free(p.crender);
@ -1128,7 +1131,7 @@ int notcurses_render_to_file(notcurses* nc, FILE* fp){
}
memset(p.crender, 0, count * sizeof(*p.crender));
for(int i = 0 ; i < count ; ++i){
p.crender[i].damaged = true;
p.crender[i].s.damaged = true;
}
int ret = raster_and_write(nc, &p, out);
free(p.crender);

@ -33,16 +33,32 @@ TEST_CASE("Stacking") {
};
auto top = ncplane_create(n_, &opts);
REQUIRE(nullptr != top);
CHECK(0 == ncplane_set_fg_rgb(top, 0xffffff));
CHECK(0 == ncplane_set_fg_rgb(n_, 0xffffff));
CHECK(1 == ncplane_putwc(top, L'\u2580')); // upper half block
CHECK(1 == ncplane_putwc(n_, L'\u2584')); // lower half block
// create an ncvisual of 2 rows, 1 column, with the top 0xffffff
const uint32_t topv[] = {htole(0xffffffff), htole(0)};
auto ncv = ncvisual_from_rgba(topv, 2, 4, 1);
REQUIRE(nullptr != ncv);
struct ncvisual_options vopts = {
.n = top, .scaling = NCSCALE_NONE, .y = 0, .x = 0, .begy = 0, .begx = 0,
.leny = 2, .lenx = 1, .blitter = NCBLIT_2x1, .flags = 0,
};
CHECK(top == ncvisual_render(nc_, ncv, &vopts));
ncvisual_destroy(ncv);
// create an ncvisual of 2 rows, 1 column, with the bottom 0xffffff
const uint32_t botv[] = {htole(0), htole(0xffffffff)};
ncv = ncvisual_from_rgba(botv, 2, 4, 1);
REQUIRE(nullptr != ncv);
vopts.n = n_;
CHECK(n_ == ncvisual_render(nc_, ncv, &vopts));
ncvisual_destroy(ncv);
CHECK(0 == notcurses_render(nc_));
uint64_t channels;
auto egc = notcurses_at_yx(nc_, 0, 0, nullptr, &channels);
REQUIRE(nullptr != egc);
// ought yield space with white background
CHECK(0 == strcmp(" ", egc));
// ought yield space with white background FIXME currently just yields
// an upper half block
CHECK(0 == strcmp("\u2580", egc));
CHECK(0xffffff == channels_fg_rgb(channels));
CHECK(0xffffff == channels_bg_rgb(channels));
ncplane_destroy(top);

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