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gradient_sized (C++): fix parameter name
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@ -131,9 +131,9 @@ namespace ncpp
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return ncplane_gradient (plane, egc, attrword, ul, ur, ll, lr, ystop, xstop) != -1;
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}
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bool gradient_sized (const char* egc, uint32_t attrword, uint64_t ul, uint64_t ur, uint64_t ll, uint64_t lr, int ylen, int xstop) const noexcept
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bool gradient_sized (const char* egc, uint32_t attrword, uint64_t ul, uint64_t ur, uint64_t ll, uint64_t lr, int ylen, int xlen) const noexcept
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{
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return ncplane_gradient_sized (plane, egc, attrword, ul, ur, ll, lr, ylen, xstop) != -1;
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return ncplane_gradient_sized (plane, egc, attrword, ul, ur, ll, lr, ylen, xlen) != -1;
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}
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bool high_gradient (uint64_t ul, uint64_t ur, uint64_t ll, uint64_t lr, int ylen, int xlen) const noexcept
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@ -1,5 +1,4 @@
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// background is drawn to the standard plane, at the bottom.
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void DrawBackground(const std::string& s) {
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void DrawBackground(const std::string& s) { // drawn to the standard plane
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int averr;
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try{
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backg_ = std::make_unique<ncpp::Visual>(s.c_str(), &averr, 0, 0, ncpp::NCScale::Stretch);
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@ -15,8 +14,7 @@ void DrawBackground(const std::string& s) {
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backg_->get_plane()->greyscale();
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}
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// draw the background on the standard plane, then create a new plane for the play area.
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void DrawBoard() {
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void DrawBoard() { // draw all fixed components of the game
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DrawBackground(BackgroundFile);
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int y, x;
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stdplane_->get_dim(&y, &x);
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