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@ -18,6 +18,9 @@ across_row(struct notcurses* nc, int y, struct ncplane* n, struct ncplane* t,
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return 0;
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}
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// we should see the 1x1 white cell move across the face of the sprixel, hiding
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// that cell of the sprixel, but leaving all others as they were. there ought
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// be no flicker.
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static int
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handle(struct notcurses* nc, const char* fn){
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struct ncvisual* ncv = ncvisual_from_file(fn);
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@ -57,6 +60,7 @@ handle(struct notcurses* nc, const char* fn){
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if(across_row(nc, y, n, t, &ds)){
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ncplane_destroy(n);
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ncvisual_destroy(ncv);
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return -1;
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}
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}
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// now make it big and throw it over the bottom
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@ -87,7 +91,9 @@ int main(int argc, char **argv){
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return EXIT_FAILURE;
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}
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char** a = argv + 1;
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struct notcurses_options opts = { };
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struct notcurses_options opts = {
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.flags = NCOPTION_NO_ALTERNATE_SCREEN,
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};
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struct notcurses* nc = notcurses_init(&opts, NULL);
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if(notcurses_check_pixel_support(nc) <= 0){
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notcurses_stop(nc);
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