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plots: fix NCBLIT_3x2 for plotting #1104
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@ -3136,7 +3136,7 @@ struct blitset {
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ncblitter_e geom;
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ncblitter_e geom;
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int width;
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int width;
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int height;
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int height;
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// the EGCs which form the various levels of a given geometry. if the geometry
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// the EGCs which form the various levels of a given plotset. if the geometry
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// is wide, things are arranged with the rightmost side increasing most
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// is wide, things are arranged with the rightmost side increasing most
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// quickly, i.e. it can be indexed as height arrays of 1 + height glyphs. i.e.
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// quickly, i.e. it can be indexed as height arrays of 1 + height glyphs. i.e.
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// the first five braille EGCs are all 0 on the left, [0..4] on the right.
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// the first five braille EGCs are all 0 on the left, [0..4] on the right.
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@ -787,7 +787,7 @@ const struct blitset notcurses_blitters[] = {
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.blit = tria_blit, .name = "halfblock", .fill = false, },
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.blit = tria_blit, .name = "halfblock", .fill = false, },
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{ .geom = NCBLIT_2x2, .width = 2, .height = 2, .egcs = L" ▗▐▖▄▟▌▙█",
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{ .geom = NCBLIT_2x2, .width = 2, .height = 2, .egcs = L" ▗▐▖▄▟▌▙█",
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.blit = quadrant_blit, .name = "quadblitter", .fill = false, },
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.blit = quadrant_blit, .name = "quadblitter", .fill = false, },
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{ .geom = NCBLIT_3x2, .width = 2, .height = 3, .egcs = L" 🬀🬁🬂🬃🬄🬅🬆🬇🬈🬉🬊🬋🬌🬍🬎🬏🬐🬑🬒🬓🬔🬕🬖🬗🬘🬙🬚🬛🬜🬝🬞🬟🬠🬡🬢🬣🬤🬥🬦🬧🬨🬩🬪🬫🬬🬭🬮🬯🬰🬱🬲🬳🬴🬵🬶🬷🬸🬹🬺🬻█",
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{ .geom = NCBLIT_3x2, .width = 2, .height = 3, .egcs = L" 🬞🬦▐🬏🬭🬵🬷🬓🬱🬹🬻▌🬲🬺█",
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.blit = sextant_blit, .name = "sexblitter", .fill = false, },
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.blit = sextant_blit, .name = "sexblitter", .fill = false, },
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{ .geom = NCBLIT_4x1, .width = 1, .height = 4, .egcs = L" ▂▄▆█",
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{ .geom = NCBLIT_4x1, .width = 1, .height = 4, .egcs = L" ▂▄▆█",
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.blit = tria_blit, .name = "fourstep", .fill = false, },
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.blit = tria_blit, .name = "fourstep", .fill = false, },
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