Only left sides of wide glyphs are 2 columns
At various places in rendering and rasterizing, we advance two columns upon encountering a wide glyph. When dealing with a single plane, this is always correct, because we're always hitting the first column of the multicolumn glyph. Once multiple planes are brought into play, though, we can very much hit the second column of said glyph, in which case we mustn't advance two columns, but only one. Resolves #474 by way of #475. w00t!pull/480/head
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