rust: finish converting missing rgb calls

pull/1097/head
joseLuís 4 years ago
parent 42250179f3
commit 40621b7b95

@ -81,7 +81,7 @@ pub fn channel_b(channel: Channel) -> Color {
/// Extract the three 8-bit R/G/B components from a 32-bit channel.
#[inline]
pub fn channel_rgb(channel: Channel, r: &mut Color, g: &mut Color, b: &mut Color) -> Channel {
pub fn channel_rgb8(channel: Channel, r: &mut Color, g: &mut Color, b: &mut Color) -> Channel {
*r = channel_r(channel);
*g = channel_g(channel);
*b = channel_b(channel);
@ -91,12 +91,12 @@ pub fn channel_rgb(channel: Channel, r: &mut Color, g: &mut Color, b: &mut Color
/// Set the three 8-bit components of a 32-bit channel, and mark it as not using
/// the default color. Retain the other bits unchanged.
#[inline]
pub fn channel_set_rgb(channel: &mut Channel, r: Color, g: Color, b: Color) {
pub fn channel_set_rgb8(channel: &mut Channel, r: Color, g: Color, b: Color) {
let rgb: Rgb = (r as Channel) << 16 | (g as Channel) << 8 | (b as Channel);
*channel = (*channel & !nc::CELL_BG_RGB_MASK) | nc::CELL_BGDEFAULT_MASK | rgb;
}
/// Same as channel_set_rgb(), but provide an assembled, packed 24 bits of rgb.
/// Same as channel_set_rgb8(), but provide an assembled, packed 24 bits of rgb.
// TODO: TEST
#[inline]
pub fn channel_set(channel: &mut Channel, rgb: Rgb) {
@ -214,7 +214,7 @@ pub fn channels_fg_rgb8(
g: &mut Color,
b: &mut Color,
) -> Channel {
channel_rgb(channels_fchannel(channels), r, g, b)
channel_rgb8(channels_fchannel(channels), r, g, b)
}
/// Extract 24 bits of background RGB from 'channels', split into subchannels.
@ -226,7 +226,7 @@ pub fn channels_bg_rgb8(
g: &mut Color,
b: &mut Color,
) -> Channel {
channel_rgb(channels_bchannel(channels), r, g, b)
channel_rgb8(channels_bchannel(channels), r, g, b)
}
/// Set the r, g, and b channels for the foreground component of this 64-bit
@ -235,7 +235,7 @@ pub fn channels_bg_rgb8(
#[inline]
pub fn channels_set_fg_rgb8(channels: &mut ChannelPair, r: Color, g: Color, b: Color) {
let mut channel = channels_fchannel(*channels);
channel_set_rgb(&mut channel, r, g, b);
channel_set_rgb8(&mut channel, r, g, b);
*channels = (channel as u64) << 32 | *channels & 0xffffffff_u64;
}
@ -254,7 +254,7 @@ pub fn channels_set_fg_rgb(channels: &mut ChannelPair, rgb: Rgb) {
#[inline]
pub fn channels_set_bg_rgb8(channels: &mut ChannelPair, r: Color, g: Color, b: Color) {
let mut channel = channels_bchannel(*channels);
channel_set_rgb(&mut channel, r, g, b);
channel_set_rgb8(&mut channel, r, g, b);
channels_set_bchannel(channels, channel);
}
@ -365,21 +365,21 @@ mod test {
}
#[test]
#[serial]
fn channel_rgb() {
fn channel_rgb8() {
let c: Channel = 0x112233;
let mut r = 0;
let mut g = 0;
let mut b = 0;
super::channel_rgb(c, &mut r, &mut g, &mut b);
super::channel_rgb8(c, &mut r, &mut g, &mut b);
assert_eq!(r, 0x11);
assert_eq!(g, 0x22);
assert_eq!(b, 0x33);
}
#[test]
#[serial]
fn channel_set_rgb() {
fn channel_set_rgb8() {
let mut c: Channel = 0x000000;
super::channel_set_rgb(&mut c, 0x11, 0x22, 0x33);
super::channel_set_rgb8(&mut c, 0x11, 0x22, 0x33);
assert_eq!(super::channel_r(c), 0x11);
assert_eq!(super::channel_g(c), 0x22);
assert_eq!(super::channel_b(c), 0x33);

@ -30,7 +30,7 @@ pub fn palette256_set_rgb(
green: Color,
blue: Color,
) {
nc::channel_set_rgb(&mut palette.chans[idx as usize], red, green, blue)
nc::channel_set_rgb8(&mut palette.chans[idx as usize], red, green, blue)
}
/// Same as `palette256_set_rgb()` but set an assembled 24 bit channel at once.
@ -50,7 +50,7 @@ pub fn palette256_get_rgb(
green: &mut Color,
blue: &mut Color,
) -> Channel {
nc::channel_rgb(palette.chans[idx as usize], red, green, blue)
nc::channel_rgb8(palette.chans[idx as usize], red, green, blue)
}
#[cfg(test)]

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