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allglpyhs: don't do pointless header updates
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@ -30,7 +30,7 @@ allglyphs(struct notcurses* nc, struct ncplane* column, int legendy){
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if(wc >= 0xd800 && wc <= 0xdfff){
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continue;
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}
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if(uc_bidi_category(wc)){
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if(uc_bidi_category(wc)){ // FIXME
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continue;
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}
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if(wcwidth(w[0]) >= 1){
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@ -38,11 +38,11 @@ allglyphs(struct notcurses* nc, struct ncplane* column, int legendy){
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if(ncplane_putwegc(column, w, NULL) < 0){
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return -1;
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}
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ncplane_cursor_yx(column, NULL, &x);
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if(x >= dimx){
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if(ncplane_printf_aligned(std, legendy, NCALIGN_CENTER, "0x%06x", wc) < 0){
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return -1;
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}
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ncplane_cursor_yx(column, NULL, &x);
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if(x >= dimx){
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DEMO_RENDER(nc);
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ncplane_set_fg_rgb(column,
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random() % 192 + 64,
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@ -135,9 +135,7 @@ draw_bounding_box(struct ncplane* n, int yoff, int xoff, int chunky, int chunkx)
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return ret;
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}
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// break whatever's on the screen into panels and shift them around like a
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// sliding puzzle. FIXME once we have copying, anyway. until then, just use
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// background colors.
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// make a bunch of boxes with gradients and use them to play a sliding puzzle.
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int sliding_puzzle_demo(struct notcurses* nc){
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int ret = -1, z;
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int maxx, maxy;
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