move rebuild's free() of auxvec into callback

pull/1610/head
nick black 3 years ago committed by Nick Black
parent 37d64d96ec
commit 1442e8abd4

@ -462,7 +462,7 @@ typedef struct tinfo {
// this means dialing down their alpha to 0 (in equivalent space).
int (*pixel_wipe)(sprixel* s, int y, int x);
// perform the inverse of pixel_wipe, restoring an annihilated sprixcell.
int (*pixel_rebuild)(sprixel* s, int y, int x, const uint8_t* auxvec);
int (*pixel_rebuild)(sprixel* s, int y, int x, uint8_t* auxvec);
int (*pixel_remove)(int id, FILE* out); // kitty only, issue actual delete command
int (*pixel_init)(int fd); // called when support is detected
int (*pixel_draw)(const struct notcurses* n, const struct ncpile* p, sprixel* s, FILE* out);
@ -939,8 +939,8 @@ int sixel_wipe(sprixel* s, int ycell, int xcell);
// throughout to 0. the same trick doesn't work on sixel, but there we
// can just print directly over the bitmap.
int kitty_wipe(sprixel* s, int ycell, int xcell);
int sixel_rebuild(sprixel* s, int ycell, int xcell, const uint8_t* auxvec);
int kitty_rebuild(sprixel* s, int ycell, int xcell, const uint8_t* auxvec);
int sixel_rebuild(sprixel* s, int ycell, int xcell, uint8_t* auxvec);
int kitty_rebuild(sprixel* s, int ycell, int xcell, uint8_t* auxvec);
void sprixel_free(sprixel* s);
void sprixel_hide(sprixel* s);
@ -991,17 +991,16 @@ sprite_draw(const notcurses* n, const ncpile* p, sprixel* s, FILE* out){
static inline int
sprite_rebuild(const notcurses* nc, sprixel* s, int ycell, int xcell){
int ret = 0;
uint8_t* auxvec = s->n->tam[s->dimx * ycell + xcell].auxvector;
// special case the transition back to SPRIXCELL_TRANSPARENT; this can be
// done in O(1), since the actual glyph needn't change.
if(s->n->tam[s->dimx * ycell + xcell].state == SPRIXCELL_ANNIHILATED_TRANS){
s->n->tam[s->dimx * ycell + xcell].state = SPRIXCELL_TRANSPARENT;
}else if(s->n->tam[s->dimx * ycell + xcell].state == SPRIXCELL_ANNIHILATED){
uint8_t* auxvec = s->n->tam[s->dimx * ycell + xcell].auxvector;
// sets the new state itself
ret = nc->tcache.pixel_rebuild(s, ycell, xcell, auxvec);
}
s->n->tam[s->dimx * ycell + xcell].auxvector = NULL;
free(auxvec);
return ret;
}

@ -264,7 +264,7 @@ kitty_restore(char* triplet, int skip, int max, int pleft,
#define RGBA_MAXLEN 768 // 768 base64-encoded pixels in 4096 bytes
// restore an annihilated sprixcell by copying the alpha values from the
// auxiliary vector back into the actual data. we then free the auxvector.
int kitty_rebuild(sprixel* s, int ycell, int xcell, const uint8_t* auxvec){
int kitty_rebuild(sprixel* s, int ycell, int xcell, uint8_t* auxvec){
const int totalpixels = s->pixy * s->pixx;
const int xpixels = s->cellpxx;
const int ypixels = s->cellpxy;
@ -314,6 +314,7 @@ int kitty_rebuild(sprixel* s, int ycell, int xcell, const uint8_t* auxvec){
//fprintf(stderr, "CLEARED ROW, TARGY: %d\n", targy - 1);
if(--targy == 0){
s->n->tam[s->dimx * ycell + xcell].state = state;
free(auxvec);
return 0;
}
thisrow = targx;

@ -169,7 +169,7 @@ paint_sprixel(ncplane* p, struct crender* rvec, int starty, int startx,
// if sprite_wipe_cell() fails, we presumably do not have the
// ability to wipe, and must reprint the character
if(sprite_wipe(nc, p->sprite, y, x)){
//fprintf(stderr, "damaging due to wipe [%s] %d/%d\n", nccell_extended_gcluster(crender->p, &crender->c), y, x);
//fprintf(stderr, "damaging due to wipe [%s] %d/%d\n", nccell_extended_gcluster(crender->p, &crender->c), y, x);
crender->s.damaged = 1;
}
crender->s.p_beats_sprixel = 1;

@ -546,6 +546,7 @@ deepclean_output(FILE* fp, const sprixel* s, int y, int *x, int rle,
unsigned char mask = 0;
for(int yi = y ; yi < y + 6 ; ++yi){
const int tidx = (yi / s->cellpxy) * s->dimx + (xi / s->cellpxx);
// FIXME need to make auxvec here
const bool nihil = (s->n->tam[tidx].state == SPRIXCELL_ANNIHILATED) ||
(s->n->tam[tidx].state == SPRIXCELL_ANNIHILATED_TRANS);
if(!nihil){
@ -713,8 +714,8 @@ err:
int sixel_draw(const notcurses* n, const ncpile* p, sprixel* s, FILE* out){
(void)n;
// if we've wiped any cells, we need actually wipe them out now, or else
// we'll get flicker when we move to the new location
// if we've wiped or rebuilt any cells, effect those changes now, or else
// we'll get flicker when we move to the new location.
if(s->wipes_outstanding){
if(sixel_deepclean(s)){
return -1;
@ -747,8 +748,9 @@ int sixel_init(int fd){
return tty_emit("\e[?80;8452h", fd);
}
int sixel_rebuild(sprixel* s, int ycell, int xcell, const uint8_t* auxvec){
(void)s;
// only called for cells in SPRIXCELL_ANNIHILATED
int sixel_rebuild(sprixel* s, int ycell, int xcell, uint8_t* auxvec){
s->wipes_outstanding = true;
(void)ycell;
(void)xcell;
(void)auxvec;

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