fallin': always push back NULLed out subwindows
I noticed while running benchmarks against ranges of widths that we failed on certain widths. I traced this down to a repeatable failure when run with the -c flag at the 104x52 resolution. At this geometry and PRNG seed, we NULLed out the first subwindow of fallin', but didn't recompress the window array. On the next loop we thus used it again, and segfaulted out. This fixes that up. We now pass 100% of the benchmarks, whereas we were failing about 3% before #407.pull/412/head
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