notcurses/include/ncpp/Reel.hh

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#ifndef __NCPP_REEL_HH
#define __NCPP_REEL_HH
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#include <memory>
#include <notcurses/notcurses.h>
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#include "Tablet.hh"
#include "Plane.hh"
#include "Utilities.hh"
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namespace ncpp
{
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class NCPP_API_EXPORT NcReel : public Root
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{
public:
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static ncreel_options default_options;
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Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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explicit NcReel (Plane &plane, const ncreel_options *popts = nullptr)
: NcReel (static_cast<Plane const&>(plane), popts)
{}
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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explicit NcReel (Plane const&plane, const ncreel_options *popts = nullptr)
: Root (Utilities::get_notcurses_cpp (plane))
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{
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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common_init (Utilities::to_ncplane (plane), popts);
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}
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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explicit NcReel (Plane *plane, const ncreel_options *popts = nullptr)
: NcReel (static_cast<const Plane*>(plane), popts)
{}
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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explicit NcReel (const Plane *plane, const ncreel_options *popts = nullptr)
: Root (Utilities::get_notcurses_cpp (plane))
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{
if (plane == nullptr)
throw invalid_argument ("'plane' must be a valid pointer");
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Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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common_init (Utilities::to_ncplane (plane), popts);
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}
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~NcReel ()
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{
if (!is_notcurses_stopped ())
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ncreel_destroy (reel);
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}
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operator ncreel* () const noexcept
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{
return reel;
}
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operator ncreel const* () const noexcept
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{
return reel;
}
// TODO: add an overload using callback that takes NcTablet instance instead of struct tablet
NcTablet* add (NcTablet *after, NcTablet *before, tabletcb cb, void *opaque = nullptr) const
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{
nctablet *t = ncreel_add (reel, get_tablet (after), get_tablet (before), cb, opaque);
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if (t == nullptr)
throw init_error ("Notcurses failed to create a new tablet");
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return NcTablet::map_tablet (t, get_notcurses_cpp ());
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}
NcTablet* add (NcTablet &after, NcTablet &before, tabletcb cb, void *opaque = nullptr) const noexcept
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{
return add (&after, &before, cb, opaque);
}
int get_tabletcount () const noexcept
{
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return ncreel_tabletcount (reel);
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}
bool del (NcTablet *t) const NOEXCEPT_MAYBE
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{
return error_guard (ncreel_del (reel, get_tablet (t)), -1);
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}
bool del (NcTablet &t) const NOEXCEPT_MAYBE
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{
return del (&t);
}
bool redraw () const NOEXCEPT_MAYBE
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{
return error_guard (ncreel_redraw (reel), -1);
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}
NcTablet* get_focused () const noexcept
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{
nctablet *t = ncreel_focused (reel);
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if (t == nullptr)
return nullptr;
return NcTablet::map_tablet (t, get_notcurses_cpp ());
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}
NcTablet* next () const noexcept
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{
nctablet *t = ncreel_next (reel);
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if (t == nullptr)
return nullptr;
return NcTablet::map_tablet (t, get_notcurses_cpp ());
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}
NcTablet* prev () const noexcept
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{
nctablet *t = ncreel_prev (reel);
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if (t == nullptr)
return nullptr;
return NcTablet::map_tablet (t, get_notcurses_cpp ());
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}
bool offer_input (const struct ncinput* nci) const NOEXCEPT_MAYBE
{
return error_guard<bool, bool> (ncreel_offer_input (reel, nci), false);
}
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Plane* get_plane () const noexcept;
private:
nctablet* get_tablet (NcTablet *t) const noexcept
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{
if (t == nullptr)
return nullptr;
return t->get_tablet ();
}
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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void common_init (ncplane *plane, const ncreel_options *popts = nullptr)
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{
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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reel = ncreel_create (plane, popts == nullptr ? &default_options : popts);
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if (reel == nullptr)
throw init_error ("Notcurses failed to create a new ncreel");
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}
private:
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ncreel *reel = nullptr;
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friend class Plane;
};
}
#endif