2020-02-05 22:29:42 +00:00
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#include "main.h"
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#include <iostream>
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2020-05-07 04:52:40 +00:00
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auto panelcb(struct nctablet* t, int begx, int begy, int maxx, int maxy, bool cliptop) -> int {
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2020-02-06 01:04:56 +00:00
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CHECK(nctablet_ncplane(t));
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2020-02-05 22:29:42 +00:00
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CHECK(begx < maxx);
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CHECK(begy < maxy);
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2020-02-06 01:04:56 +00:00
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CHECK(!nctablet_userptr(t));
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2020-02-05 22:29:42 +00:00
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CHECK(!cliptop);
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// FIXME verify geometry is as expected
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return 0;
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}
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2020-05-07 19:06:07 +00:00
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TEST_CASE("Reels") {
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2020-06-16 03:58:43 +00:00
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auto nc_ = testing_notcurses();
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2020-05-17 11:57:21 +00:00
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if(!nc_){
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return;
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}
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2020-02-05 22:29:42 +00:00
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struct ncplane* n_ = notcurses_stdplane(nc_);
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REQUIRE(n_);
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REQUIRE(0 == ncplane_cursor_move_yx(n_, 0, 0));
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SUBCASE("InitLinear") {
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ncreel_options r = { };
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
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struct ncreel* nr = ncreel_create(n_, &r);
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2020-02-05 22:29:42 +00:00
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REQUIRE(nr);
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}
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SUBCASE("InitLinearInfinite") {
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ncreel_options r{};
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2020-05-29 18:53:53 +00:00
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r.flags = NCREEL_OPTION_INFINITESCROLL;
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
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struct ncreel* nr = ncreel_create(n_, &r);
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2020-02-05 22:29:42 +00:00
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REQUIRE(nr);
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}
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SUBCASE("InitCircular") {
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ncreel_options r{};
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2020-05-29 18:53:53 +00:00
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r.flags = NCREEL_OPTION_INFINITESCROLL | NCREEL_OPTION_CIRCULAR;
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
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struct ncreel* nr = ncreel_create(n_, &r);
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2020-02-05 22:29:42 +00:00
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REQUIRE(nr);
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REQUIRE(0 == ncreel_destroy(nr));
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}
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// circular is not allowed to be true when infinitescroll is false
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SUBCASE("FiniteCircleRejected") {
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ncreel_options r{};
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2020-05-29 18:53:53 +00:00
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r.flags = NCREEL_OPTION_CIRCULAR;
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
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struct ncreel* nr = ncreel_create(n_, &r);
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2020-02-05 22:29:42 +00:00
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REQUIRE(!nr);
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}
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// We ought be able to invoke ncreel_next() and ncreel_prev() safely,
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// even if there are no tablets. They both ought return nullptr.
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SUBCASE("MovementWithoutTablets") {
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ncreel_options r{};
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
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struct ncreel* nr = ncreel_create(n_, &r);
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2020-02-05 22:29:42 +00:00
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REQUIRE(nr);
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CHECK(!ncreel_next(nr));
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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CHECK(!ncreel_prev(nr));
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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}
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SUBCASE("OneTablet") {
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ncreel_options r{};
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
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struct ncreel* nr = ncreel_create(n_, &r);
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2020-02-05 22:29:42 +00:00
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REQUIRE(nr);
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2020-02-06 01:04:56 +00:00
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struct nctablet* t = ncreel_add(nr, nullptr, nullptr, panelcb, nullptr);
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2020-02-05 22:29:42 +00:00
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REQUIRE(t);
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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CHECK(0 == ncreel_del(nr, t));
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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}
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SUBCASE("MovementWithOneTablet") {
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ncreel_options r{};
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
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struct ncreel* nr = ncreel_create(n_, &r);
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2020-02-05 22:29:42 +00:00
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REQUIRE(nr);
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2020-02-06 01:04:56 +00:00
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struct nctablet* t = ncreel_add(nr, nullptr, nullptr, panelcb, nullptr);
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2020-02-05 22:29:42 +00:00
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REQUIRE(t);
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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CHECK(ncreel_next(nr));
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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CHECK(ncreel_prev(nr));
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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CHECK(0 == ncreel_del(nr, t));
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// CHECK_EQ(0, ncreel_validate(n_, pr));
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}
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SUBCASE("DeleteActiveTablet") {
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ncreel_options r{};
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Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(nr);
|
2020-02-06 01:04:56 +00:00
|
|
|
struct nctablet* t = ncreel_add(nr, nullptr, nullptr, panelcb, nullptr);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(t);
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
CHECK(0 == ncreel_del(nr, ncreel_focused(nr)));
|
2020-02-05 22:29:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("NoBorder") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.bordermask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT |
|
|
|
|
NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("BadBorderBitsRejected") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.bordermask = NCBOXMASK_LEFT * 2;
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(!nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("NoTabletBorder") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.tabletmask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT |
|
|
|
|
NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("NoTopBottomBorder") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.bordermask = NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("NoSideBorders") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.bordermask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT;
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("BadTabletBorderBitsRejected") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.tabletmask = NCBOXMASK_LEFT * 2;
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(!nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
// Make a target window occupying all but a containing perimeter of the
|
|
|
|
// specified WINDOW (which will usually be n_).
|
|
|
|
struct ncpanel* make_targwin(struct ncpanel* w) {
|
|
|
|
cchar_t cc;
|
|
|
|
int cpair = COLOR_GREEN;
|
|
|
|
CHECK_EQ(OK, setcchar(&cc, L"W", 0, 0, &cpair));
|
|
|
|
int x, y, xx, yy;
|
|
|
|
getbegyx(w, y, x);
|
|
|
|
getmaxyx(w, yy, xx);
|
|
|
|
yy -= 2;
|
|
|
|
xx -= 2;
|
|
|
|
++x;
|
|
|
|
++y;
|
|
|
|
WINDOW* ww = subwin(w, yy, xx, y, x);
|
|
|
|
CHECK_NE(nullptr, ww);
|
|
|
|
PANEL* p = new_panel(ww);
|
|
|
|
CHECK_NE(nullptr, p);
|
|
|
|
CHECK_EQ(OK, wbkgrnd(ww, &cc));
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("InitWithinSubwin") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.loff = 1;
|
|
|
|
r.roff = 1;
|
|
|
|
r.toff = 1;
|
|
|
|
r.boff = 1;
|
|
|
|
CHECK_EQ(0, clear());
|
|
|
|
PANEL* base = make_targwin(n_);
|
|
|
|
REQUIRE_NE(nullptr, base);
|
|
|
|
WINDOW* basew = panel_window(base);
|
|
|
|
REQUIRE_NE(nullptr, basew);
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(basew, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE_NE(nullptr, pr);
|
|
|
|
CHECK_EQ(0, ncreel_validate(basew, pr));
|
|
|
|
REQUIRE_EQ(0, ncreel_destroy(nr));
|
|
|
|
CHECK_EQ(OK, del_panel(base));
|
|
|
|
CHECK_EQ(OK, delwin(basew));
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("SubwinNoncreelBorders") {
|
|
|
|
ncreel_options r{};
|
|
|
|
r.loff = 1;
|
|
|
|
r.roff = 1;
|
|
|
|
r.toff = 1;
|
|
|
|
r.boff = 1;
|
|
|
|
r.bordermask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT |
|
|
|
|
NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
|
|
|
|
CHECK_EQ(0, clear());
|
|
|
|
PANEL* base = make_targwin(n_);
|
|
|
|
REQUIRE_NE(nullptr, base);
|
|
|
|
WINDOW* basew = panel_window(base);
|
|
|
|
REQUIRE_NE(nullptr, basew);
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(basew, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE_NE(nullptr, pr);
|
|
|
|
CHECK_EQ(0, ncreel_validate(basew, pr));
|
|
|
|
REQUIRE_EQ(0, ncreel_destroy(nr));
|
|
|
|
CHECK_EQ(OK, del_panel(base));
|
|
|
|
CHECK_EQ(OK, delwin(basew));
|
|
|
|
}
|
|
|
|
|
|
|
|
SUBCASE("SubwinNoOffsetGeom") {
|
|
|
|
ncreel_options r{};
|
|
|
|
CHECK_EQ(0, clear());
|
|
|
|
PANEL* base = make_targwin(n_);
|
|
|
|
REQUIRE_NE(nullptr, base);
|
|
|
|
WINDOW* basew = panel_window(base);
|
|
|
|
REQUIRE_NE(nullptr, basew);
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(basew, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE_NE(nullptr, pr);
|
|
|
|
CHECK_EQ(0, ncreel_validate(basew, pr));
|
|
|
|
REQUIRE_EQ(0, ncreel_destroy(nr));
|
|
|
|
CHECK_EQ(OK, del_panel(base));
|
|
|
|
CHECK_EQ(OK, delwin(basew));
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
SUBCASE("TransparentBackground") {
|
|
|
|
ncreel_options r{};
|
|
|
|
channels_set_bg_alpha(&r.bgchannel, 3);
|
Tons of work on ncreel (#776)
Tons of work on ncreel (#627, #749, #694)
Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* more terminal environment variable notes
* TERMS.md: add Sakura, st
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* ncreel: give each tablet an index, and print it #749
* reel: eliminate FIXME + param to insert_tabler() #749
* ncreel: label tablets with their adress to correlate against debugging logs #749
* ncreel: move legend out of reel proper
* ncreel_options: dump min/max_supported_rows/cols #627
* ncreel: remove weird one-off input layer #627
* ncreel: add ncreel_offer_input()
* reel demo: call demo_getc()
* reel demo: rig up input to demo main
* ncreel: drop ncreel_del_focused(), properly bind tablets
* reel demo: don't free up necessary plane
* ncreel: don't pull absolute locations of tablets
* ncreel: place tablets correctly in boundrel
* reel demo: add back support for left/right
* reel demo: restore thread movement
* ncreel: remove a great deal of complexity
* reel demo: stay out of FPS graph's way
* reel: tighten up reel following redraw
* reel: fix upper-left corner of topless perimeter
* ncreel: print linecount, return clipped value
* reel: draw focused tablet relative to reel
* reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
|
|
|
struct ncreel* nr = ncreel_create(n_, &r);
|
2020-02-05 22:29:42 +00:00
|
|
|
REQUIRE(nr);
|
|
|
|
// FIXME
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK(0 == notcurses_stop(nc_));
|
|
|
|
}
|