notcurses/tests/reel.cpp

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#include "main.h"
#include <iostream>
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auto panelcb(struct nctablet* t, int begx, int begy, int maxx, int maxy, bool cliptop) -> int {
CHECK(nctablet_ncplane(t));
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CHECK(begx < maxx);
CHECK(begy < maxy);
CHECK(!nctablet_userptr(t));
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CHECK(!cliptop);
// FIXME verify geometry is as expected
return 0;
}
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TEST_CASE("Reels") {
auto nc_ = testing_notcurses();
if(!nc_){
return;
}
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struct ncplane* n_ = notcurses_stdplane(nc_);
REQUIRE(n_);
REQUIRE(0 == ncplane_cursor_move_yx(n_, 0, 0));
SUBCASE("InitLinear") {
ncreel_options r = { };
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
}
SUBCASE("InitLinearInfinite") {
ncreel_options r{};
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r.flags = NCREEL_OPTION_INFINITESCROLL;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
}
SUBCASE("InitCircular") {
ncreel_options r{};
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r.flags = NCREEL_OPTION_INFINITESCROLL | NCREEL_OPTION_CIRCULAR;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
REQUIRE(0 == ncreel_destroy(nr));
}
// circular is not allowed to be true when infinitescroll is false
SUBCASE("FiniteCircleRejected") {
ncreel_options r{};
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r.flags = NCREEL_OPTION_CIRCULAR;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(!nr);
}
// We ought be able to invoke ncreel_next() and ncreel_prev() safely,
// even if there are no tablets. They both ought return nullptr.
SUBCASE("MovementWithoutTablets") {
ncreel_options r{};
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
CHECK(!ncreel_next(nr));
// CHECK_EQ(0, ncreel_validate(n_, pr));
CHECK(!ncreel_prev(nr));
// CHECK_EQ(0, ncreel_validate(n_, pr));
}
SUBCASE("OneTablet") {
ncreel_options r{};
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
struct nctablet* t = ncreel_add(nr, nullptr, nullptr, panelcb, nullptr);
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REQUIRE(t);
// CHECK_EQ(0, ncreel_validate(n_, pr));
CHECK(0 == ncreel_del(nr, t));
// CHECK_EQ(0, ncreel_validate(n_, pr));
}
SUBCASE("MovementWithOneTablet") {
ncreel_options r{};
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
struct nctablet* t = ncreel_add(nr, nullptr, nullptr, panelcb, nullptr);
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REQUIRE(t);
// CHECK_EQ(0, ncreel_validate(n_, pr));
CHECK(ncreel_next(nr));
// CHECK_EQ(0, ncreel_validate(n_, pr));
CHECK(ncreel_prev(nr));
// CHECK_EQ(0, ncreel_validate(n_, pr));
CHECK(0 == ncreel_del(nr, t));
// CHECK_EQ(0, ncreel_validate(n_, pr));
}
SUBCASE("DeleteActiveTablet") {
ncreel_options r{};
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
struct nctablet* t = ncreel_add(nr, nullptr, nullptr, panelcb, nullptr);
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REQUIRE(t);
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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CHECK(0 == ncreel_del(nr, ncreel_focused(nr)));
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}
SUBCASE("NoBorder") {
ncreel_options r{};
r.bordermask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT |
NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(n_, &r);
2020-02-05 22:29:42 +00:00
REQUIRE(nr);
}
SUBCASE("BadBorderBitsRejected") {
ncreel_options r{};
r.bordermask = NCBOXMASK_LEFT * 2;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(n_, &r);
2020-02-05 22:29:42 +00:00
REQUIRE(!nr);
}
SUBCASE("NoTabletBorder") {
ncreel_options r{};
r.tabletmask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT |
NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(n_, &r);
2020-02-05 22:29:42 +00:00
REQUIRE(nr);
}
SUBCASE("NoTopBottomBorder") {
ncreel_options r{};
r.bordermask = NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(n_, &r);
2020-02-05 22:29:42 +00:00
REQUIRE(nr);
}
SUBCASE("NoSideBorders") {
ncreel_options r{};
r.bordermask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(n_, &r);
2020-02-05 22:29:42 +00:00
REQUIRE(nr);
}
SUBCASE("BadTabletBorderBitsRejected") {
ncreel_options r{};
r.tabletmask = NCBOXMASK_LEFT * 2;
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(n_, &r);
2020-02-05 22:29:42 +00:00
REQUIRE(!nr);
}
/*
// Make a target window occupying all but a containing perimeter of the
// specified WINDOW (which will usually be n_).
struct ncpanel* make_targwin(struct ncpanel* w) {
cchar_t cc;
int cpair = COLOR_GREEN;
CHECK_EQ(OK, setcchar(&cc, L"W", 0, 0, &cpair));
int x, y, xx, yy;
getbegyx(w, y, x);
getmaxyx(w, yy, xx);
yy -= 2;
xx -= 2;
++x;
++y;
WINDOW* ww = subwin(w, yy, xx, y, x);
CHECK_NE(nullptr, ww);
PANEL* p = new_panel(ww);
CHECK_NE(nullptr, p);
CHECK_EQ(OK, wbkgrnd(ww, &cc));
return p;
}
SUBCASE("InitWithinSubwin") {
ncreel_options r{};
r.loff = 1;
r.roff = 1;
r.toff = 1;
r.boff = 1;
CHECK_EQ(0, clear());
PANEL* base = make_targwin(n_);
REQUIRE_NE(nullptr, base);
WINDOW* basew = panel_window(base);
REQUIRE_NE(nullptr, basew);
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(basew, &r);
2020-02-05 22:29:42 +00:00
REQUIRE_NE(nullptr, pr);
CHECK_EQ(0, ncreel_validate(basew, pr));
REQUIRE_EQ(0, ncreel_destroy(nr));
CHECK_EQ(OK, del_panel(base));
CHECK_EQ(OK, delwin(basew));
}
SUBCASE("SubwinNoncreelBorders") {
ncreel_options r{};
r.loff = 1;
r.roff = 1;
r.toff = 1;
r.boff = 1;
r.bordermask = NCBOXMASK_LEFT | NCBOXMASK_RIGHT |
NCBOXMASK_TOP | NCBOXMASK_BOTTOM;
CHECK_EQ(0, clear());
PANEL* base = make_targwin(n_);
REQUIRE_NE(nullptr, base);
WINDOW* basew = panel_window(base);
REQUIRE_NE(nullptr, basew);
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(basew, &r);
2020-02-05 22:29:42 +00:00
REQUIRE_NE(nullptr, pr);
CHECK_EQ(0, ncreel_validate(basew, pr));
REQUIRE_EQ(0, ncreel_destroy(nr));
CHECK_EQ(OK, del_panel(base));
CHECK_EQ(OK, delwin(basew));
}
SUBCASE("SubwinNoOffsetGeom") {
ncreel_options r{};
CHECK_EQ(0, clear());
PANEL* base = make_targwin(n_);
REQUIRE_NE(nullptr, base);
WINDOW* basew = panel_window(base);
REQUIRE_NE(nullptr, basew);
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
2020-07-09 06:02:23 +00:00
struct ncreel* nr = ncreel_create(basew, &r);
2020-02-05 22:29:42 +00:00
REQUIRE_NE(nullptr, pr);
CHECK_EQ(0, ncreel_validate(basew, pr));
REQUIRE_EQ(0, ncreel_destroy(nr));
CHECK_EQ(OK, del_panel(base));
CHECK_EQ(OK, delwin(basew));
}
*/
SUBCASE("TransparentBackground") {
ncreel_options r{};
channels_set_bg_alpha(&r.bgchannel, 3);
Tons of work on ncreel (#776) Tons of work on ncreel (#627, #749, #694) Improve reel demo: get input wired up once more, avoid the FPS demo at bottom, print pointer and line count in each tablet, use new ncreel API. Improve notcurses-ncreel explorer: kill memory leaks (#694), draw tablets better, use new ncreel API. Fix bug in ncreel core where cruft could be left on the screen, via a very gross brute force algorithm. I'll likely come back and make this a bit less ghastly in the future #749. Remove weird one-off input system from ncreel, residue from outcurses. Make some of the normalizing changes speced out in #627 * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * more terminal environment variable notes * TERMS.md: add Sakura, st * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * ncreel: give each tablet an index, and print it #749 * reel: eliminate FIXME + param to insert_tabler() #749 * ncreel: label tablets with their adress to correlate against debugging logs #749 * ncreel: move legend out of reel proper * ncreel_options: dump min/max_supported_rows/cols #627 * ncreel: remove weird one-off input layer #627 * ncreel: add ncreel_offer_input() * reel demo: call demo_getc() * reel demo: rig up input to demo main * ncreel: drop ncreel_del_focused(), properly bind tablets * reel demo: don't free up necessary plane * ncreel: don't pull absolute locations of tablets * ncreel: place tablets correctly in boundrel * reel demo: add back support for left/right * reel demo: restore thread movement * ncreel: remove a great deal of complexity * reel demo: stay out of FPS graph's way * reel: tighten up reel following redraw * reel: fix upper-left corner of topless perimeter * ncreel: print linecount, return clipped value * reel: draw focused tablet relative to reel * reel: brute force decruftification, how embarrassing #749
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struct ncreel* nr = ncreel_create(n_, &r);
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REQUIRE(nr);
// FIXME
}
CHECK(0 == notcurses_stop(nc_));
}