commit
7323699cbd
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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
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from .initialise import init, deinit, reinit, colorama_text
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from .ansi import Fore, Back, Style, Cursor
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from .ansitowin32 import AnsiToWin32
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__version__ = '0.3.8'
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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
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'''
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This module generates ANSI character codes to printing colors to terminals.
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See: http://en.wikipedia.org/wiki/ANSI_escape_code
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'''
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CSI = '\033['
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OSC = '\033]'
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BEL = '\007'
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def code_to_chars(code):
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return CSI + str(code) + 'm'
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def set_title(title):
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return OSC + '2;' + title + BEL
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def clear_screen(mode=2):
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return CSI + str(mode) + 'J'
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def clear_line(mode=2):
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return CSI + str(mode) + 'K'
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class AnsiCodes(object):
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def __init__(self):
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# the subclasses declare class attributes which are numbers.
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# Upon instantiation we define instance attributes, which are the same
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# as the class attributes but wrapped with the ANSI escape sequence
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for name in dir(self):
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if not name.startswith('_'):
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value = getattr(self, name)
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setattr(self, name, code_to_chars(value))
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class AnsiCursor(object):
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def UP(self, n=1):
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return CSI + str(n) + 'A'
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def DOWN(self, n=1):
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return CSI + str(n) + 'B'
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def FORWARD(self, n=1):
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return CSI + str(n) + 'C'
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def BACK(self, n=1):
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return CSI + str(n) + 'D'
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def POS(self, x=1, y=1):
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return CSI + str(y) + ';' + str(x) + 'H'
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class AnsiFore(AnsiCodes):
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BLACK = 30
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RED = 31
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GREEN = 32
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YELLOW = 33
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BLUE = 34
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MAGENTA = 35
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CYAN = 36
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WHITE = 37
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RESET = 39
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# These are fairly well supported, but not part of the standard.
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LIGHTBLACK_EX = 90
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LIGHTRED_EX = 91
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LIGHTGREEN_EX = 92
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LIGHTYELLOW_EX = 93
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LIGHTBLUE_EX = 94
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LIGHTMAGENTA_EX = 95
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LIGHTCYAN_EX = 96
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LIGHTWHITE_EX = 97
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class AnsiBack(AnsiCodes):
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BLACK = 40
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RED = 41
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GREEN = 42
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YELLOW = 43
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BLUE = 44
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MAGENTA = 45
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CYAN = 46
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WHITE = 47
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RESET = 49
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# These are fairly well supported, but not part of the standard.
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LIGHTBLACK_EX = 100
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LIGHTRED_EX = 101
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LIGHTGREEN_EX = 102
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LIGHTYELLOW_EX = 103
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LIGHTBLUE_EX = 104
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LIGHTMAGENTA_EX = 105
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LIGHTCYAN_EX = 106
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LIGHTWHITE_EX = 107
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class AnsiStyle(AnsiCodes):
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BRIGHT = 1
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DIM = 2
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NORMAL = 22
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RESET_ALL = 0
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Fore = AnsiFore()
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Back = AnsiBack()
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Style = AnsiStyle()
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Cursor = AnsiCursor()
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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
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import re
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import sys
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import os
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from .ansi import AnsiFore, AnsiBack, AnsiStyle, Style
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from .winterm import WinTerm, WinColor, WinStyle
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from .win32 import windll, winapi_test
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winterm = None
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if windll is not None:
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winterm = WinTerm()
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def is_stream_closed(stream):
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return not hasattr(stream, 'closed') or stream.closed
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def is_a_tty(stream):
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return hasattr(stream, 'isatty') and stream.isatty()
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class StreamWrapper(object):
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'''
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Wraps a stream (such as stdout), acting as a transparent proxy for all
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attribute access apart from method 'write()', which is delegated to our
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Converter instance.
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'''
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def __init__(self, wrapped, converter):
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# double-underscore everything to prevent clashes with names of
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# attributes on the wrapped stream object.
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self.__wrapped = wrapped
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self.__convertor = converter
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def __getattr__(self, name):
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return getattr(self.__wrapped, name)
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def write(self, text):
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self.__convertor.write(text)
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def fileno():
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raise OSError()
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class AnsiToWin32(object):
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'''
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Implements a 'write()' method which, on Windows, will strip ANSI character
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sequences from the text, and if outputting to a tty, will convert them into
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win32 function calls.
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'''
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ANSI_CSI_RE = re.compile('\001?\033\\[((?:\\d|;)*)([a-zA-Z])\002?') # Control Sequence Introducer
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ANSI_OSC_RE = re.compile('\001?\033\\]((?:.|;)*?)(\x07)\002?') # Operating System Command
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def __init__(self, wrapped, convert=None, strip=None, autoreset=False):
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# The wrapped stream (normally sys.stdout or sys.stderr)
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self.wrapped = wrapped
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# should we reset colors to defaults after every .write()
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self.autoreset = autoreset
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# create the proxy wrapping our output stream
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self.stream = StreamWrapper(wrapped, self)
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on_windows = os.name == 'nt'
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# We test if the WinAPI works, because even if we are on Windows
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# we may be using a terminal that doesn't support the WinAPI
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# (e.g. Cygwin Terminal). In this case it's up to the terminal
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# to support the ANSI codes.
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conversion_supported = on_windows and winapi_test()
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# should we strip ANSI sequences from our output?
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if strip is None:
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strip = conversion_supported or (not is_stream_closed(wrapped) and not is_a_tty(wrapped))
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self.strip = strip
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# should we should convert ANSI sequences into win32 calls?
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if convert is None:
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convert = conversion_supported and not is_stream_closed(wrapped) and is_a_tty(wrapped)
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self.convert = convert
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# dict of ansi codes to win32 functions and parameters
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self.win32_calls = self.get_win32_calls()
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# are we wrapping stderr?
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self.on_stderr = self.wrapped is sys.stderr
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def should_wrap(self):
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'''
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True if this class is actually needed. If false, then the output
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stream will not be affected, nor will win32 calls be issued, so
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wrapping stdout is not actually required. This will generally be
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False on non-Windows platforms, unless optional functionality like
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autoreset has been requested using kwargs to init()
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'''
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return self.convert or self.strip or self.autoreset
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def get_win32_calls(self):
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if self.convert and winterm:
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return {
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AnsiStyle.RESET_ALL: (winterm.reset_all, ),
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AnsiStyle.BRIGHT: (winterm.style, WinStyle.BRIGHT),
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AnsiStyle.DIM: (winterm.style, WinStyle.NORMAL),
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AnsiStyle.NORMAL: (winterm.style, WinStyle.NORMAL),
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AnsiFore.BLACK: (winterm.fore, WinColor.BLACK),
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AnsiFore.RED: (winterm.fore, WinColor.RED),
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AnsiFore.GREEN: (winterm.fore, WinColor.GREEN),
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AnsiFore.YELLOW: (winterm.fore, WinColor.YELLOW),
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AnsiFore.BLUE: (winterm.fore, WinColor.BLUE),
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AnsiFore.MAGENTA: (winterm.fore, WinColor.MAGENTA),
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AnsiFore.CYAN: (winterm.fore, WinColor.CYAN),
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AnsiFore.WHITE: (winterm.fore, WinColor.GREY),
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AnsiFore.RESET: (winterm.fore, ),
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AnsiFore.LIGHTBLACK_EX: (winterm.fore, WinColor.BLACK, True),
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AnsiFore.LIGHTRED_EX: (winterm.fore, WinColor.RED, True),
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AnsiFore.LIGHTGREEN_EX: (winterm.fore, WinColor.GREEN, True),
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AnsiFore.LIGHTYELLOW_EX: (winterm.fore, WinColor.YELLOW, True),
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AnsiFore.LIGHTBLUE_EX: (winterm.fore, WinColor.BLUE, True),
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AnsiFore.LIGHTMAGENTA_EX: (winterm.fore, WinColor.MAGENTA, True),
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AnsiFore.LIGHTCYAN_EX: (winterm.fore, WinColor.CYAN, True),
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AnsiFore.LIGHTWHITE_EX: (winterm.fore, WinColor.GREY, True),
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AnsiBack.BLACK: (winterm.back, WinColor.BLACK),
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AnsiBack.RED: (winterm.back, WinColor.RED),
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AnsiBack.GREEN: (winterm.back, WinColor.GREEN),
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AnsiBack.YELLOW: (winterm.back, WinColor.YELLOW),
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AnsiBack.BLUE: (winterm.back, WinColor.BLUE),
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AnsiBack.MAGENTA: (winterm.back, WinColor.MAGENTA),
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AnsiBack.CYAN: (winterm.back, WinColor.CYAN),
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AnsiBack.WHITE: (winterm.back, WinColor.GREY),
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AnsiBack.RESET: (winterm.back, ),
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AnsiBack.LIGHTBLACK_EX: (winterm.back, WinColor.BLACK, True),
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AnsiBack.LIGHTRED_EX: (winterm.back, WinColor.RED, True),
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AnsiBack.LIGHTGREEN_EX: (winterm.back, WinColor.GREEN, True),
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AnsiBack.LIGHTYELLOW_EX: (winterm.back, WinColor.YELLOW, True),
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AnsiBack.LIGHTBLUE_EX: (winterm.back, WinColor.BLUE, True),
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AnsiBack.LIGHTMAGENTA_EX: (winterm.back, WinColor.MAGENTA, True),
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AnsiBack.LIGHTCYAN_EX: (winterm.back, WinColor.CYAN, True),
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AnsiBack.LIGHTWHITE_EX: (winterm.back, WinColor.GREY, True),
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}
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return dict()
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def write(self, text):
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if self.strip or self.convert:
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self.write_and_convert(text)
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else:
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self.wrapped.write(text)
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self.wrapped.flush()
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if self.autoreset:
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self.reset_all()
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def reset_all(self):
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if self.convert:
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self.call_win32('m', (0,))
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elif not self.strip and not is_stream_closed(self.wrapped):
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self.wrapped.write(Style.RESET_ALL)
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def write_and_convert(self, text):
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'''
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Write the given text to our wrapped stream, stripping any ANSI
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sequences from the text, and optionally converting them into win32
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calls.
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'''
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cursor = 0
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text = self.convert_osc(text)
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for match in self.ANSI_CSI_RE.finditer(text):
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start, end = match.span()
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self.write_plain_text(text, cursor, start)
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self.convert_ansi(*match.groups())
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cursor = end
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self.write_plain_text(text, cursor, len(text))
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def write_plain_text(self, text, start, end):
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if start < end:
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self.wrapped.write(text[start:end])
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self.wrapped.flush()
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def convert_ansi(self, paramstring, command):
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if self.convert:
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params = self.extract_params(command, paramstring)
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self.call_win32(command, params)
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def extract_params(self, command, paramstring):
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if command in 'Hf':
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params = tuple(int(p) if len(p) != 0 else 1 for p in paramstring.split(';'))
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while len(params) < 2:
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# defaults:
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params = params + (1,)
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else:
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params = tuple(int(p) for p in paramstring.split(';') if len(p) != 0)
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if len(params) == 0:
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# defaults:
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if command in 'JKm':
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params = (0,)
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elif command in 'ABCD':
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params = (1,)
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return params
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def call_win32(self, command, params):
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if command == 'm':
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for param in params:
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if param in self.win32_calls:
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func_args = self.win32_calls[param]
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func = func_args[0]
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args = func_args[1:]
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kwargs = dict(on_stderr=self.on_stderr)
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func(*args, **kwargs)
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elif command in 'J':
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winterm.erase_screen(params[0], on_stderr=self.on_stderr)
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elif command in 'K':
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winterm.erase_line(params[0], on_stderr=self.on_stderr)
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elif command in 'Hf': # cursor position - absolute
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winterm.set_cursor_position(params, on_stderr=self.on_stderr)
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elif command in 'ABCD': # cursor position - relative
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n = params[0]
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# A - up, B - down, C - forward, D - back
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x, y = {'A': (0, -n), 'B': (0, n), 'C': (n, 0), 'D': (-n, 0)}[command]
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winterm.cursor_adjust(x, y, on_stderr=self.on_stderr)
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def convert_osc(self, text):
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for match in self.ANSI_OSC_RE.finditer(text):
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start, end = match.span()
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text = text[:start] + text[end:]
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paramstring, command = match.groups()
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if command in '\x07': # \x07 = BEL
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params = paramstring.split(";")
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# 0 - change title and icon (we will only change title)
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# 1 - change icon (we don't support this)
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# 2 - change title
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if params[0] in '02':
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winterm.set_title(params[1])
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return text
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@ -0,0 +1,82 @@
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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
|
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import atexit
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import contextlib
|
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import sys
|
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|
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from .ansitowin32 import AnsiToWin32
|
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|
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|
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orig_stdout = None
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orig_stderr = None
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|
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wrapped_stdout = None
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wrapped_stderr = None
|
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atexit_done = False
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def reset_all():
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if AnsiToWin32 is not None: # Issue #74: objects might become None at exit
|
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AnsiToWin32(orig_stdout).reset_all()
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|
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def init(autoreset=False, convert=None, strip=None, wrap=True):
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|
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if not wrap and any([autoreset, convert, strip]):
|
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raise ValueError('wrap=False conflicts with any other arg=True')
|
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|
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global wrapped_stdout, wrapped_stderr
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global orig_stdout, orig_stderr
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|
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orig_stdout = sys.stdout
|
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orig_stderr = sys.stderr
|
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|
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if sys.stdout is None:
|
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wrapped_stdout = None
|
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else:
|
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sys.stdout = wrapped_stdout = \
|
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wrap_stream(orig_stdout, convert, strip, autoreset, wrap)
|
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if sys.stderr is None:
|
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wrapped_stderr = None
|
||||
else:
|
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sys.stderr = wrapped_stderr = \
|
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wrap_stream(orig_stderr, convert, strip, autoreset, wrap)
|
||||
|
||||
global atexit_done
|
||||
if not atexit_done:
|
||||
atexit.register(reset_all)
|
||||
atexit_done = True
|
||||
|
||||
|
||||
def deinit():
|
||||
if orig_stdout is not None:
|
||||
sys.stdout = orig_stdout
|
||||
if orig_stderr is not None:
|
||||
sys.stderr = orig_stderr
|
||||
|
||||
|
||||
@contextlib.contextmanager
|
||||
def colorama_text(*args, **kwargs):
|
||||
init(*args, **kwargs)
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
deinit()
|
||||
|
||||
|
||||
def reinit():
|
||||
if wrapped_stdout is not None:
|
||||
sys.stdout = wrapped_stdout
|
||||
if wrapped_stderr is not None:
|
||||
sys.stderr = wrapped_stderr
|
||||
|
||||
|
||||
def wrap_stream(stream, convert, strip, autoreset, wrap):
|
||||
if wrap:
|
||||
wrapper = AnsiToWin32(stream,
|
||||
convert=convert, strip=strip, autoreset=autoreset)
|
||||
if wrapper.should_wrap():
|
||||
stream = wrapper.stream
|
||||
return stream
|
||||
|
||||
|
@ -0,0 +1,156 @@
|
||||
# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
|
||||
|
||||
# from winbase.h
|
||||
STDOUT = -11
|
||||
STDERR = -12
|
||||
|
||||
try:
|
||||
import ctypes
|
||||
from ctypes import LibraryLoader
|
||||
windll = LibraryLoader(ctypes.WinDLL)
|
||||
from ctypes import wintypes
|
||||
except (AttributeError, ImportError):
|
||||
windll = None
|
||||
SetConsoleTextAttribute = lambda *_: None
|
||||
winapi_test = lambda *_: None
|
||||
else:
|
||||
from ctypes import byref, Structure, c_char, POINTER
|
||||
|
||||
COORD = wintypes._COORD
|
||||
|
||||
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
|
||||
"""struct in wincon.h."""
|
||||
_fields_ = [
|
||||
("dwSize", COORD),
|
||||
("dwCursorPosition", COORD),
|
||||
("wAttributes", wintypes.WORD),
|
||||
("srWindow", wintypes.SMALL_RECT),
|
||||
("dwMaximumWindowSize", COORD),
|
||||
]
|
||||
def __str__(self):
|
||||
return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
|
||||
self.dwSize.Y, self.dwSize.X
|
||||
, self.dwCursorPosition.Y, self.dwCursorPosition.X
|
||||
, self.wAttributes
|
||||
, self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
|
||||
, self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
|
||||
)
|
||||
|
||||
_GetStdHandle = windll.kernel32.GetStdHandle
|
||||
_GetStdHandle.argtypes = [
|
||||
wintypes.DWORD,
|
||||
]
|
||||
_GetStdHandle.restype = wintypes.HANDLE
|
||||
|
||||
_GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo
|
||||
_GetConsoleScreenBufferInfo.argtypes = [
|
||||
wintypes.HANDLE,
|
||||
POINTER(CONSOLE_SCREEN_BUFFER_INFO),
|
||||
]
|
||||
_GetConsoleScreenBufferInfo.restype = wintypes.BOOL
|
||||
|
||||
_SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute
|
||||
_SetConsoleTextAttribute.argtypes = [
|
||||
wintypes.HANDLE,
|
||||
wintypes.WORD,
|
||||
]
|
||||
_SetConsoleTextAttribute.restype = wintypes.BOOL
|
||||
|
||||
_SetConsoleCursorPosition = windll.kernel32.SetConsoleCursorPosition
|
||||
_SetConsoleCursorPosition.argtypes = [
|
||||
wintypes.HANDLE,
|
||||
COORD,
|
||||
]
|
||||
_SetConsoleCursorPosition.restype = wintypes.BOOL
|
||||
|
||||
_FillConsoleOutputCharacterA = windll.kernel32.FillConsoleOutputCharacterA
|
||||
_FillConsoleOutputCharacterA.argtypes = [
|
||||
wintypes.HANDLE,
|
||||
c_char,
|
||||
wintypes.DWORD,
|
||||
COORD,
|
||||
POINTER(wintypes.DWORD),
|
||||
]
|
||||
_FillConsoleOutputCharacterA.restype = wintypes.BOOL
|
||||
|
||||
_FillConsoleOutputAttribute = windll.kernel32.FillConsoleOutputAttribute
|
||||
_FillConsoleOutputAttribute.argtypes = [
|
||||
wintypes.HANDLE,
|
||||
wintypes.WORD,
|
||||
wintypes.DWORD,
|
||||
COORD,
|
||||
POINTER(wintypes.DWORD),
|
||||
]
|
||||
_FillConsoleOutputAttribute.restype = wintypes.BOOL
|
||||
|
||||
_SetConsoleTitleW = windll.kernel32.SetConsoleTitleW
|
||||
_SetConsoleTitleW.argtypes = [
|
||||
wintypes.LPCWSTR
|
||||
]
|
||||
_SetConsoleTitleW.restype = wintypes.BOOL
|
||||
|
||||
handles = {
|
||||
STDOUT: _GetStdHandle(STDOUT),
|
||||
STDERR: _GetStdHandle(STDERR),
|
||||
}
|
||||
|
||||
def _winapi_test(handle):
|
||||
csbi = CONSOLE_SCREEN_BUFFER_INFO()
|
||||
success = _GetConsoleScreenBufferInfo(
|
||||
handle, byref(csbi))
|
||||
return bool(success)
|
||||
|
||||
def winapi_test():
|
||||
return any(_winapi_test(h) for h in handles.values())
|
||||
|
||||
def GetConsoleScreenBufferInfo(stream_id=STDOUT):
|
||||
handle = handles[stream_id]
|
||||
csbi = CONSOLE_SCREEN_BUFFER_INFO()
|
||||
success = _GetConsoleScreenBufferInfo(
|
||||
handle, byref(csbi))
|
||||
return csbi
|
||||
|
||||
def SetConsoleTextAttribute(stream_id, attrs):
|
||||
handle = handles[stream_id]
|
||||
return _SetConsoleTextAttribute(handle, attrs)
|
||||
|
||||
def SetConsoleCursorPosition(stream_id, position, adjust=True):
|
||||
position = COORD(*position)
|
||||
# If the position is out of range, do nothing.
|
||||
if position.Y <= 0 or position.X <= 0:
|
||||
return
|
||||
# Adjust for Windows' SetConsoleCursorPosition:
|
||||
# 1. being 0-based, while ANSI is 1-based.
|
||||
# 2. expecting (x,y), while ANSI uses (y,x).
|
||||
adjusted_position = COORD(position.Y - 1, position.X - 1)
|
||||
if adjust:
|
||||
# Adjust for viewport's scroll position
|
||||
sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
|
||||
adjusted_position.Y += sr.Top
|
||||
adjusted_position.X += sr.Left
|
||||
# Resume normal processing
|
||||
handle = handles[stream_id]
|
||||
return _SetConsoleCursorPosition(handle, adjusted_position)
|
||||
|
||||
def FillConsoleOutputCharacter(stream_id, char, length, start):
|
||||
handle = handles[stream_id]
|
||||
char = c_char(char.encode())
|
||||
length = wintypes.DWORD(length)
|
||||
num_written = wintypes.DWORD(0)
|
||||
# Note that this is hard-coded for ANSI (vs wide) bytes.
|
||||
success = _FillConsoleOutputCharacterA(
|
||||
handle, char, length, start, byref(num_written))
|
||||
return num_written.value
|
||||
|
||||
def FillConsoleOutputAttribute(stream_id, attr, length, start):
|
||||
''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
|
||||
handle = handles[stream_id]
|
||||
attribute = wintypes.WORD(attr)
|
||||
length = wintypes.DWORD(length)
|
||||
num_written = wintypes.DWORD(0)
|
||||
# Note that this is hard-coded for ANSI (vs wide) bytes.
|
||||
return _FillConsoleOutputAttribute(
|
||||
handle, attribute, length, start, byref(num_written))
|
||||
|
||||
def SetConsoleTitle(title):
|
||||
return _SetConsoleTitleW(title)
|
@ -0,0 +1,162 @@
|
||||
# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
|
||||
from . import win32
|
||||
|
||||
|
||||
# from wincon.h
|
||||
class WinColor(object):
|
||||
BLACK = 0
|
||||
BLUE = 1
|
||||
GREEN = 2
|
||||
CYAN = 3
|
||||
RED = 4
|
||||
MAGENTA = 5
|
||||
YELLOW = 6
|
||||
GREY = 7
|
||||
|
||||
# from wincon.h
|
||||
class WinStyle(object):
|
||||
NORMAL = 0x00 # dim text, dim background
|
||||
BRIGHT = 0x08 # bright text, dim background
|
||||
BRIGHT_BACKGROUND = 0x80 # dim text, bright background
|
||||
|
||||
class WinTerm(object):
|
||||
|
||||
def __init__(self):
|
||||
self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
|
||||
self.set_attrs(self._default)
|
||||
self._default_fore = self._fore
|
||||
self._default_back = self._back
|
||||
self._default_style = self._style
|
||||
# In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style.
|
||||
# So that LIGHT_EX colors and BRIGHT style do not clobber each other,
|
||||
# we track them separately, since LIGHT_EX is overwritten by Fore/Back
|
||||
# and BRIGHT is overwritten by Style codes.
|
||||
self._light = 0
|
||||
|
||||
def get_attrs(self):
|
||||
return self._fore + self._back * 16 + (self._style | self._light)
|
||||
|
||||
def set_attrs(self, value):
|
||||
self._fore = value & 7
|
||||
self._back = (value >> 4) & 7
|
||||
self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND)
|
||||
|
||||
def reset_all(self, on_stderr=None):
|
||||
self.set_attrs(self._default)
|
||||
self.set_console(attrs=self._default)
|
||||
|
||||
def fore(self, fore=None, light=False, on_stderr=False):
|
||||
if fore is None:
|
||||
fore = self._default_fore
|
||||
self._fore = fore
|
||||
# Emulate LIGHT_EX with BRIGHT Style
|
||||
if light:
|
||||
self._light |= WinStyle.BRIGHT
|
||||
else:
|
||||
self._light &= ~WinStyle.BRIGHT
|
||||
self.set_console(on_stderr=on_stderr)
|
||||
|
||||
def back(self, back=None, light=False, on_stderr=False):
|
||||
if back is None:
|
||||
back = self._default_back
|
||||
self._back = back
|
||||
# Emulate LIGHT_EX with BRIGHT_BACKGROUND Style
|
||||
if light:
|
||||
self._light |= WinStyle.BRIGHT_BACKGROUND
|
||||
else:
|
||||
self._light &= ~WinStyle.BRIGHT_BACKGROUND
|
||||
self.set_console(on_stderr=on_stderr)
|
||||
|
||||
def style(self, style=None, on_stderr=False):
|
||||
if style is None:
|
||||
style = self._default_style
|
||||
self._style = style
|
||||
self.set_console(on_stderr=on_stderr)
|
||||
|
||||
def set_console(self, attrs=None, on_stderr=False):
|
||||
if attrs is None:
|
||||
attrs = self.get_attrs()
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
win32.SetConsoleTextAttribute(handle, attrs)
|
||||
|
||||
def get_position(self, handle):
|
||||
position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
|
||||
# Because Windows coordinates are 0-based,
|
||||
# and win32.SetConsoleCursorPosition expects 1-based.
|
||||
position.X += 1
|
||||
position.Y += 1
|
||||
return position
|
||||
|
||||
def set_cursor_position(self, position=None, on_stderr=False):
|
||||
if position is None:
|
||||
# I'm not currently tracking the position, so there is no default.
|
||||
# position = self.get_position()
|
||||
return
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
win32.SetConsoleCursorPosition(handle, position)
|
||||
|
||||
def cursor_adjust(self, x, y, on_stderr=False):
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
position = self.get_position(handle)
|
||||
adjusted_position = (position.Y + y, position.X + x)
|
||||
win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False)
|
||||
|
||||
def erase_screen(self, mode=0, on_stderr=False):
|
||||
# 0 should clear from the cursor to the end of the screen.
|
||||
# 1 should clear from the cursor to the beginning of the screen.
|
||||
# 2 should clear the entire screen, and move cursor to (1,1)
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
csbi = win32.GetConsoleScreenBufferInfo(handle)
|
||||
# get the number of character cells in the current buffer
|
||||
cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y
|
||||
# get number of character cells before current cursor position
|
||||
cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X
|
||||
if mode == 0:
|
||||
from_coord = csbi.dwCursorPosition
|
||||
cells_to_erase = cells_in_screen - cells_before_cursor
|
||||
if mode == 1:
|
||||
from_coord = win32.COORD(0, 0)
|
||||
cells_to_erase = cells_before_cursor
|
||||
elif mode == 2:
|
||||
from_coord = win32.COORD(0, 0)
|
||||
cells_to_erase = cells_in_screen
|
||||
# fill the entire screen with blanks
|
||||
win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
|
||||
# now set the buffer's attributes accordingly
|
||||
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
|
||||
if mode == 2:
|
||||
# put the cursor where needed
|
||||
win32.SetConsoleCursorPosition(handle, (1, 1))
|
||||
|
||||
def erase_line(self, mode=0, on_stderr=False):
|
||||
# 0 should clear from the cursor to the end of the line.
|
||||
# 1 should clear from the cursor to the beginning of the line.
|
||||
# 2 should clear the entire line.
|
||||
handle = win32.STDOUT
|
||||
if on_stderr:
|
||||
handle = win32.STDERR
|
||||
csbi = win32.GetConsoleScreenBufferInfo(handle)
|
||||
if mode == 0:
|
||||
from_coord = csbi.dwCursorPosition
|
||||
cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X
|
||||
if mode == 1:
|
||||
from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
|
||||
cells_to_erase = csbi.dwCursorPosition.X
|
||||
elif mode == 2:
|
||||
from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
|
||||
cells_to_erase = csbi.dwSize.X
|
||||
# fill the entire screen with blanks
|
||||
win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
|
||||
# now set the buffer's attributes accordingly
|
||||
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
|
||||
|
||||
def set_title(self, title):
|
||||
win32.SetConsoleTitle(title)
|
@ -0,0 +1,53 @@
|
||||
import os
|
||||
import platform
|
||||
import inspect
|
||||
from . import config
|
||||
|
||||
try:
|
||||
from colorama import init as colorama_init, Fore, Back, Style
|
||||
except:
|
||||
try:
|
||||
from .colorama import init as colorama_init, Fore, Back, Style
|
||||
except:
|
||||
pass
|
||||
finally:
|
||||
try:
|
||||
colorama_init(autoreset=True)
|
||||
class colors:
|
||||
HEADER = Fore.MAGENTA + Style.BRIGHT
|
||||
OKBLUE = Fore.BLUE + Style.BRIGHT
|
||||
OKGREEN = Fore.GREEN + Style.BRIGHT
|
||||
WARNING = Fore.YELLOW + Style.BRIGHT
|
||||
FAIL = Fore.RED + Style.BRIGHT
|
||||
RESET = Style.RESET_ALL
|
||||
BOLD = Style.BRIGHT
|
||||
UNDERLINE = '\033[4m'
|
||||
except NameError:
|
||||
class colors:
|
||||
HEADER = ''
|
||||
OKBLUE = ''
|
||||
OKGREEN = ''
|
||||
WARNING = ''
|
||||
FAIL = ''
|
||||
RESET = ''
|
||||
BOLD = ''
|
||||
UNDERLINE = ''
|
||||
finally:
|
||||
config.debug and print(colors.HEADER + "=== DEBUG ENABLED ===")
|
||||
|
||||
def fnCall():
|
||||
"""
|
||||
Prints filename:line:function for parent and grandparent.
|
||||
"""
|
||||
|
||||
if not config.debug: return
|
||||
|
||||
print(colors.OKGREEN + colors.BOLD + "=== DEBUG === | %s:%d:%s() called from %s:%d:%s()" % (
|
||||
inspect.stack()[1][1].split(os.sep)[-1],
|
||||
inspect.stack()[1][2],
|
||||
inspect.stack()[1][3],
|
||||
inspect.stack()[2][1].split(os.sep)[-1],
|
||||
inspect.stack()[2][2],
|
||||
inspect.stack()[2][3],
|
||||
)+colors.RESET)
|
||||
|
Loading…
Reference in New Issue