melib/jmap: fix screwed up rfc8620 module split

I first split the rfc8620.rs into two files with an octopus merge but
getting fixups autosquashed in rebase was impossible with this approach.
So I made the split manually and botched the state of the two splitted
halves.

This commit removes extraneous code and the unused rfc8620.rs file.

Signed-off-by: Manos Pitsidianakis <manos@pitsidianak.is>
pull/408/head
Manos Pitsidianakis 1 month ago
parent 3de4908d6b
commit 7eed944abc
No known key found for this signature in database
GPG Key ID: 7729C7707F7E09D0

@ -25,19 +25,9 @@ use std::{
};
use indexmap::IndexMap;
use serde::{
de::DeserializeOwned,
ser::{Serialize, SerializeStruct, Serializer},
};
use serde_json::{value::RawValue, Value};
use serde_json::Value;
use crate::{
error::Result,
jmap::{
argument::Argument, comparator::Comparator, deserialize_from_str, filters,
protocol::Method, session::Session,
},
};
use crate::jmap::protocol::Method;
pub type PatchObject = Value;
@ -256,925 +246,3 @@ pub struct BlobGet;
impl Method<BlobObject> for BlobGet {
const NAME: &'static str = "Blob/get";
}
/// #`get`
///
/// Objects of type `Foo` are fetched via a call to `Foo/get`.
///
/// It takes the following arguments:
///
/// - `account_id`: `Id`
///
/// The id of the account to use.
#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Get<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub account_id: Id<Account>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(flatten)]
pub ids: Option<Argument<Vec<Id<OBJ>>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub properties: Option<Vec<String>>,
#[serde(skip)]
_ph: PhantomData<fn() -> OBJ>,
}
impl<OBJ> Get<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub fn new() -> Self {
Self {
account_id: Id::empty(),
ids: None,
properties: None,
_ph: PhantomData,
}
}
_impl!(
/// - accountId: `Id`
///
/// The id of the account to use.
account_id: Id<Account>
);
_impl!(
/// - ids: `Option<Argument<Vec<String>>>`
///
/// The ids of the Foo objects to return. If `None`, then *all*
/// records of the data type are returned, if this is
/// supported for that data type and the number of records
/// does not exceed the `max_objects_in_get` limit.
ids: Option<Argument<Vec<Id<OBJ>>>>
);
_impl!(
/// - properties: `Option<Vec<String>>`
///
/// If supplied, only the properties listed in the array are
/// returned for each `Foo` object. If `None`, all
/// properties of the object are returned. The `id`
/// property of the object is *always* returned, even if
/// not explicitly requested. If an invalid property is
/// requested, the call WILL be rejected with an
/// `invalid_arguments` error.
properties: Option<Vec<String>>
);
}
impl<OBJ> Default for Get<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
fn default() -> Self {
Self::new()
}
}
impl<OBJ: Object + Serialize + std::fmt::Debug> Serialize for Get<OBJ> {
fn serialize<S>(&self, serializer: S) -> std::result::Result<S::Ok, S::Error>
where
S: Serializer,
{
let mut fields_no = 0;
if !self.account_id.is_empty() {
fields_no += 1;
}
if self.ids.is_some() {
fields_no += 1;
}
if self.properties.is_some() {
fields_no += 1;
}
let mut state = serializer.serialize_struct("Get", fields_no)?;
if !self.account_id.is_empty() {
state.serialize_field("accountId", &self.account_id)?;
}
match self.ids.as_ref() {
None => {}
Some(Argument::Value(ref v)) => state.serialize_field("ids", v)?,
Some(Argument::ResultReference {
ref result_of,
ref name,
ref path,
..
}) => {
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
struct A<'a> {
result_of: &'a str,
name: &'a str,
path: &'a str,
}
state.serialize_field(
"#ids",
&A {
result_of,
name,
path,
},
)?;
}
}
if self.properties.is_some() {
state.serialize_field("properties", self.properties.as_ref().unwrap())?;
}
state.end()
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct MethodResponse<'a> {
#[serde(borrow)]
pub method_responses: Vec<&'a RawValue>,
#[serde(default)]
pub created_ids: IndexMap<Id<String>, Id<String>>,
#[serde(default)]
pub session_state: State<Session>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetResponse<OBJ: Object> {
pub account_id: Id<Account>,
#[serde(default = "State::default")]
pub state: State<OBJ>,
pub list: Vec<OBJ>,
pub not_found: Vec<Id<OBJ>>,
}
impl<OBJ: Object + DeserializeOwned> std::convert::TryFrom<&RawValue> for GetResponse<OBJ> {
type Error = crate::error::Error;
fn try_from(t: &RawValue) -> Result<Self> {
let res: (String, Self, String) = deserialize_from_str(t.get())?;
assert_eq!(&res.0, &format!("{}/get", OBJ::NAME));
Ok(res.1)
}
}
impl<OBJ: Object> GetResponse<OBJ> {
_impl!(get_mut account_id_mut, account_id: Id<Account>);
_impl!(get_mut state_mut, state: State<OBJ>);
_impl!(get_mut list_mut, list: Vec<OBJ>);
_impl!(get_mut not_found_mut, not_found: Vec<Id<OBJ>>);
}
#[derive(Clone, Copy, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
enum JmapError {
RequestTooLarge,
InvalidArguments,
InvalidResultReference,
}
#[derive(Clone, Debug, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Query<F: filters::FilterTrait<OBJ>, OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub account_id: Id<Account>,
pub filter: Option<F>,
pub sort: Option<Comparator<OBJ>>,
#[serde(default)]
pub position: u64,
#[serde(skip_serializing_if = "Option::is_none")]
pub anchor: Option<String>,
#[serde(default)]
#[serde(skip_serializing_if = "u64_zero")]
pub anchor_offset: u64,
#[serde(skip_serializing_if = "Option::is_none")]
pub limit: Option<u64>,
#[serde(default = "bool_false")]
pub calculate_total: bool,
#[serde(skip)]
_ph: PhantomData<fn() -> OBJ>,
}
impl<F: filters::FilterTrait<OBJ>, OBJ> Query<F, OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub fn new() -> Self {
Self {
account_id: Id::empty(),
filter: None,
sort: None,
position: 0,
anchor: None,
anchor_offset: 0,
limit: None,
calculate_total: false,
_ph: PhantomData,
}
}
_impl!(account_id: Id<Account>);
_impl!(filter: Option<F>);
_impl!(sort: Option<Comparator<OBJ>>);
_impl!(position: u64);
_impl!(anchor: Option<String>);
_impl!(anchor_offset: u64);
_impl!(limit: Option<u64>);
_impl!(calculate_total: bool);
}
impl<F: filters::FilterTrait<OBJ>, OBJ> Default for Query<F, OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
fn default() -> Self {
Self::new()
}
}
pub fn u64_zero(num: &u64) -> bool {
*num == 0
}
pub fn bool_false() -> bool {
false
}
pub fn bool_true() -> bool {
true
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct QueryResponse<OBJ: Object> {
pub account_id: Id<Account>,
pub query_state: String,
pub can_calculate_changes: bool,
pub position: u64,
pub ids: Vec<Id<OBJ>>,
#[serde(default)]
pub total: u64,
#[serde(default)]
pub limit: u64,
#[serde(skip)]
_ph: PhantomData<fn() -> OBJ>,
}
impl<OBJ: Object + DeserializeOwned> std::convert::TryFrom<&RawValue> for QueryResponse<OBJ> {
type Error = crate::error::Error;
fn try_from(t: &RawValue) -> Result<Self> {
let res: (String, Self, String) = deserialize_from_str(t.get())?;
assert_eq!(&res.0, &format!("{}/query", OBJ::NAME));
Ok(res.1)
}
}
impl<OBJ: Object> QueryResponse<OBJ> {
_impl!(get_mut ids_mut, ids: Vec<Id<OBJ>>);
}
pub struct ResultField<M: Method<OBJ>, OBJ: Object> {
pub field: &'static str,
pub _ph: PhantomData<fn() -> (OBJ, M)>,
}
impl<M: Method<OBJ>, OBJ: Object> ResultField<M, OBJ> {
pub const fn new(field: &'static str) -> Self {
Self {
field,
_ph: PhantomData,
}
}
}
impl<M: Method<OBJ>, OBJ: Object> From<&'static str> for ResultField<M, OBJ> {
fn from(field: &'static str) -> Self {
Self::new(field)
}
}
/// #`changes`
///
/// The `Foo/changes` method allows a client to efficiently update the state
/// of its Foo cache to match the new state on the server. It takes the
/// following arguments:
///
/// - accountId: `Id` The id of the account to use.
/// - sinceState: `String`
/// The current state of the client. This is the string that was
/// returned as the `state` argument in the `Foo/get` response. The
/// server will return the changes that have occurred since this
/// state.
///
/// - maxChanges: `UnsignedInt|null`
/// The maximum number of ids to return in the response. The server
/// MAY choose to return fewer than this value but MUST NOT return
/// more. If not given by the client, the server may choose how many
/// to return. If supplied by the client, the value MUST be a
/// positive integer greater than 0. If a value outside of this range
/// is given, the server MUST re
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
/* ch-ch-ch-ch-ch-Changes */
pub struct Changes<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub account_id: Id<Account>,
pub since_state: State<OBJ>,
#[serde(skip_serializing_if = "Option::is_none")]
pub max_changes: Option<u64>,
#[serde(skip)]
_ph: PhantomData<fn() -> OBJ>,
}
impl<OBJ> Changes<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub fn new() -> Self {
Self {
account_id: Id::empty(),
since_state: State::new(),
max_changes: None,
_ph: PhantomData,
}
}
_impl!(
/// - accountId: `Id`
///
/// The id of the account to use.
account_id: Id<Account>
);
_impl!(
/// - since_state: `String`
/// The current state of the client. This is the string that was
/// returned as the `state` argument in the `Foo/get` response. The
/// server will return the changes that have occurred since this
/// state.
since_state: State<OBJ>
);
_impl!(
/// - max_changes: `UnsignedInt|null`
/// The maximum number of ids to return in the response. The server
/// MAY choose to return fewer than this value but MUST NOT return
/// more. If not given by the client, the server may choose how many
/// to return. If supplied by the client, the value MUST be a
/// positive integer greater than 0. If a value outside of this
/// range is given, the server MUST re
max_changes: Option<u64>
);
}
impl<OBJ> Default for Changes<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
fn default() -> Self {
Self::new()
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct ChangesResponse<OBJ: Object> {
pub account_id: Id<Account>,
pub old_state: State<OBJ>,
pub new_state: State<OBJ>,
pub has_more_changes: bool,
pub created: Vec<Id<OBJ>>,
pub updated: Vec<Id<OBJ>>,
pub destroyed: Vec<Id<OBJ>>,
#[serde(skip)]
pub _ph: PhantomData<fn() -> OBJ>,
}
impl<OBJ: Object + DeserializeOwned> std::convert::TryFrom<&RawValue> for ChangesResponse<OBJ> {
type Error = crate::error::Error;
fn try_from(t: &RawValue) -> Result<Self> {
let res: (String, Self, String) = deserialize_from_str(t.get())?;
assert_eq!(&res.0, &format!("{}/changes", OBJ::NAME));
Ok(res.1)
}
}
impl<OBJ: Object> ChangesResponse<OBJ> {
_impl!(get_mut account_id_mut, account_id: Id<Account>);
_impl!(get_mut old_state_mut, old_state: State<OBJ>);
_impl!(get_mut new_state_mut, new_state: State<OBJ>);
_impl!(get has_more_changes, has_more_changes: bool);
_impl!(get_mut created_mut, created: Vec<Id<OBJ>>);
_impl!(get_mut updated_mut, updated: Vec<Id<OBJ>>);
_impl!(get_mut destroyed_mut, destroyed: Vec<Id<OBJ>>);
}
/// #`set`
///
/// Modifying the state of Foo objects on the server is done via the
/// `Foo/set` method. This encompasses creating, updating, and
/// destroying Foo records. This allows the server to sort out ordering
/// and dependencies that may exist if doing multiple operations at once
/// (for example, to ensure there is always a minimum number of a certain
/// record type).
#[derive(Clone, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Set<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
/// o accountId: `Id`
///
/// The id of the account to use.
pub account_id: Id<Account>,
/// o ifInState: `String|null`
///
/// This is a state string as returned by the `Foo/get` method
/// (representing the state of all objects of this type in the
/// account). If supplied, the string must match the current state;
/// otherwise, the method will be aborted and a `stateMismatch` error
/// returned. If null, any changes will be applied to the current
/// state.
pub if_in_state: Option<State<OBJ>>,
/// o create: `Id[Foo]|null`
///
/// A map of a *creation id* (a temporary id set by the client) to Foo
/// objects, or null if no objects are to be created.
///
/// The Foo object type definition may define default values for
/// properties. Any such property may be omitted by the client.
///
/// The client MUST omit any properties that may only be set by the
/// server (for example, the `id` property on most object types).
pub create: Option<IndexMap<Argument<Id<OBJ>>, OBJ>>,
/// o update: `Id[PatchObject]|null`
///
/// A map of an id to a Patch object to apply to the current Foo
/// object with that id, or null if no objects are to be updated.
///
/// A [`PatchObject`] is of type `String[*]` and represents an unordered
/// set of patches. The keys are a path in JSON Pointer format
/// `RFC6901`, with an implicit leading `/` (i.e., prefix each key
/// with `/` before applying the JSON Pointer evaluation algorithm).
///
/// All paths MUST also conform to the following restrictions; if
/// there is any violation, the update MUST be rejected with an
/// `invalidPatch` error:
/// * The pointer MUST NOT reference inside an array (i.e., you MUST NOT
/// insert/delete from an array; the array MUST be replaced in its
/// entirety instead).
///
/// * All parts prior to the last (i.e., the value after the final slash)
/// MUST already exist on the object being patched.
///
/// * There MUST NOT be two patches in the [`PatchObject`] where the
/// pointer of one is the prefix of the pointer of the other, e.g.,
/// `alerts/1/offset` and `alerts`.
///
/// The value associated with each pointer determines how to apply
/// that patch:
///
/// * If null, set to the default value if specified for this property;
/// otherwise, remove the property from the patched object. If the key
/// is not present in the parent, this a no-op.
///
/// * Anything else: The value to set for this property (this may be a
/// replacement or addition to the object being patched).
///
/// Any server-set properties MAY be included in the patch if their
/// value is identical to the current server value (before applying
/// the patches to the object). Otherwise, the update MUST be
/// rejected with an `invalidProperties` [`SetError`].
///
/// This patch definition is designed such that an entire Foo object
/// is also a valid [`PatchObject`]. The client may choose to optimise
/// network usage by just sending the diff or may send the whole
/// object; the server processes it the same either way.
pub update: Option<IndexMap<Argument<Id<OBJ>>, PatchObject>>,
/// o destroy: `Id[]|null`
///
/// A list of ids for Foo objects to permanently delete, or null if no
/// objects are to be destroyed.
pub destroy: Option<Vec<Argument<Id<OBJ>>>>,
}
impl<OBJ> Set<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub fn new() -> Self {
Self {
account_id: Id::empty(),
if_in_state: None,
create: None,
update: None,
destroy: None,
}
}
_impl!(account_id: Id<Account>);
_impl!(
/// o ifInState: `String|null`
///
/// This is a state string as returned by the `Foo/get` method
/// (representing the state of all objects of this type in the
/// account). If supplied, the string must match the current state;
/// otherwise, the method will be aborted and a `stateMismatch` error
/// returned. If null, any changes will be applied to the current
/// state.
if_in_state: Option<State<OBJ>>
);
_impl!(update: Option<IndexMap<Argument<Id<OBJ>>, PatchObject>>);
_impl!(create: Option<IndexMap<Argument<Id<OBJ>>, OBJ>>);
_impl!(destroy: Option<Vec<Argument<Id<OBJ>>>>);
}
impl<OBJ> Default for Set<OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
fn default() -> Self {
Self::new()
}
}
impl<OBJ: Object + Serialize + std::fmt::Debug> Serialize for Set<OBJ> {
fn serialize<S>(&self, serializer: S) -> std::result::Result<S::Ok, S::Error>
where
S: Serializer,
{
let fields_no = 5;
let mut state = serializer.serialize_struct("Set", fields_no)?;
state.serialize_field("accountId", &self.account_id)?;
state.serialize_field("ifInState", &self.if_in_state)?;
state.serialize_field("update", &self.update)?;
state.serialize_field("destroy", &self.destroy)?;
if let Some(ref m) = self.create {
let map = m
.into_iter()
.map(|(k, v)| {
let mut v = serde_json::json!(v);
if let Some(ref mut obj) = v.as_object_mut() {
obj.remove("id");
}
(k, v)
})
.collect::<IndexMap<_, Value>>();
state.serialize_field("create", &map)?;
} else {
state.serialize_field("create", &self.create)?;
}
state.end()
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct SetResponse<OBJ: Object> {
/// o accountId: `Id`
///
/// The id of the account used for the call.
pub account_id: Id<Account>,
/// o oldState: `String|null`
///
/// The state string that would have been returned by `Foo/get` before
/// making the requested changes, or null if the server doesn't know
/// what the previous state string was.
pub old_state: Option<State<OBJ>>,
/// o newState: `String`
///
/// The state string that will now be returned by `Foo/get`.
pub new_state: State<OBJ>,
/// o created: `Id[Foo]|null`
///
/// A map of the creation id to an object containing any properties of
/// the created Foo object that were not sent by the client. This
/// includes all server-set properties (such as the `id` in most
/// object types) and any properties that were omitted by the client
/// and thus set to a default by the server.
///
/// This argument is null if no Foo objects were successfully created.
pub created: Option<IndexMap<Id<OBJ>, OBJ>>,
/// o updated: `Id[Foo|null]|null`
///
/// The keys in this map are the ids of all Foos that were
/// successfully updated.
///
/// The value for each id is a Foo object containing any property that
/// changed in a way *not* explicitly requested by the [`PatchObject`]
/// sent to the server, or null if none. This lets the client know of
/// any changes to server-set or computed properties.
///
/// This argument is null if no Foo objects were successfully updated.
pub updated: Option<IndexMap<Id<OBJ>, Option<OBJ>>>,
/// o destroyed: `Id[]|null`
///
/// A list of Foo ids for records that were successfully destroyed, or
/// null if none.
pub destroyed: Option<Vec<Id<OBJ>>>,
/// o notCreated: `Id[SetError]|null`
///
/// A map of the creation id to a [`SetError`] object for each record that
/// failed to be created, or null if all successful.
pub not_created: Option<Vec<SetError>>,
/// o notUpdated: `Id[SetError]|null`
///
/// A map of the Foo id to a [`SetError`] object for each record that
/// failed to be updated, or null if all successful.
pub not_updated: Option<Vec<SetError>>,
/// o notDestroyed: `Id[SetError]|null`
///
/// A map of the Foo id to a [`SetError`] object for each record that
/// failed to be destroyed, or null if all successful.//
pub not_destroyed: Option<Vec<SetError>>,
}
impl<OBJ: Object + DeserializeOwned> std::convert::TryFrom<&RawValue> for SetResponse<OBJ> {
type Error = crate::error::Error;
fn try_from(t: &RawValue) -> Result<Self> {
let res: (String, Self, String) = deserialize_from_str(t.get())?;
assert_eq!(&res.0, &format!("{}/set", OBJ::NAME));
Ok(res.1)
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[serde(tag = "type", content = "description")]
pub enum SetError {
/// (create; update; destroy). The create/update/destroy would violate an
/// ACL or other permissions policy.
Forbidden(Option<String>),
/// (create; update). The create would exceed a server- defined limit on
/// the number or total size of objects of this type.
OverQuota(Option<String>),
/// (create; update). The create/update would result in an object that
/// exceeds a server-defined limit for the maximum size of a single object
/// of this type.
TooLarge(Option<String>),
/// (create). Too many objects of this type have been created recently, and
/// a server-defined rate limit has been reached. It may work if tried
/// again later.
RateLimit(Option<String>),
/// (update; destroy). The id given to update/destroy cannot be found.
NotFound(Option<String>),
/// (update). The [`PatchObject`] given to update the record was not a
/// valid patch (see the patch description).
InvalidPatch(Option<String>),
/// (update). The client requested that an object be both updated and
/// destroyed in the same /set request, and the server has decided to
/// therefore ignore the update.
WillDestroy(Option<String>),
/// (create; update). The record given is invalid in some way.
InvalidProperties {
description: Option<String>,
properties: Vec<String>,
},
/// (create; destroy). This is a singleton type, so you cannot create
/// another one or destroy the existing one.
Singleton(Option<String>),
RequestTooLarge(Option<String>),
StateMismatch(Option<String>),
}
impl std::fmt::Display for SetError {
fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
use SetError::*;
match self {
Forbidden(Some(description)) => write!(fmt, "Forbidden: {}", description),
Forbidden(None) => write!(fmt, "Forbidden"),
OverQuota(Some(description)) => write!(fmt, "OverQuota: {}", description),
OverQuota(None) => write!(fmt, "OverQuota"),
TooLarge(Some(description)) => write!(fmt, "TooLarge: {}", description),
TooLarge(None) => write!(fmt, "TooLarge"),
RateLimit(Some(description)) => write!(fmt, "RateLimit: {}", description),
RateLimit(None) => write!(fmt, "RateLimit"),
NotFound(Some(description)) => write!(fmt, "NotFound: {}", description),
NotFound(None) => write!(fmt, "NotFound"),
InvalidPatch(Some(description)) => write!(fmt, "InvalidPatch: {}", description),
InvalidPatch(None) => write!(fmt, "InvalidPatch"),
WillDestroy(Some(description)) => write!(fmt, "WillDestroy: {}", description),
WillDestroy(None) => write!(fmt, "WillDestroy"),
InvalidProperties {
description: Some(description),
properties,
} => write!(
fmt,
"InvalidProperties: {}, {}",
description,
properties.join(",")
),
InvalidProperties {
description: None,
properties,
} => write!(fmt, "InvalidProperties: {}", properties.join(",")),
Singleton(Some(description)) => write!(fmt, "Singleton: {}", description),
Singleton(None) => write!(fmt, "Singleton"),
RequestTooLarge(Some(description)) => write!(fmt, "RequestTooLarge: {}", description),
RequestTooLarge(None) => write!(fmt, "RequestTooLarge"),
StateMismatch(Some(description)) => write!(fmt, "StateMismatch: {}", description),
StateMismatch(None) => write!(fmt, "StateMismatch"),
}
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct UploadResponse {
/// o accountId: `Id`
///
/// The id of the account used for the call.
pub account_id: Id<Account>,
/// o blobId: `Id`
///
/// The id representing the binary data uploaded. The data for this id is
/// immutable. The id *only* refers to the binary data, not any
/// metadata.
pub blob_id: Id<BlobObject>,
/// o type: `String`
///
/// The media type of the file (as specified in `RFC6838`,
/// Section 4.2) as set in the Content-Type header of the upload HTTP
/// request.
#[serde(rename = "type")]
pub _type: String,
/// o size: `UnsignedInt`
///
/// The size of the file in octets.
pub size: usize,
}
/// #`queryChanges`
///
/// The `Foo/queryChanges` method allows a client to efficiently update
/// the state of a cached query to match the new state on the server. It
/// takes the following arguments:
#[derive(Clone, Debug, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct QueryChanges<F: filters::FilterTrait<OBJ>, OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub account_id: Id<Account>,
pub filter: Option<F>,
pub sort: Option<Comparator<OBJ>>,
/// sinceQueryState: `String`
///
/// The current state of the query in the client. This is the string
/// that was returned as the `queryState` argument in the `Foo/query`
/// response with the same sort/filter. The server will return the
/// changes made to the query since this state.
pub since_query_state: String,
/// o maxChanges: `UnsignedInt|null`
///
/// The maximum number of changes to return in the response. See
/// error descriptions below for more details.
pub max_changes: Option<usize>,
/// o upToId: `Id|null`
///
/// The last (highest-index) id the client currently has cached from
/// the query results. When there are a large number of results, in a
/// common case, the client may have only downloaded and cached a
/// small subset from the beginning of the results. If the sort and
/// filter are both only on immutable properties, this allows the
/// server to omit changes after this point in the results, which can
/// significantly increase efficiency. If they are not immutable,
/// this argument is ignored.
pub up_to_id: Option<Id<OBJ>>,
/// o calculateTotal: `Boolean` (default: false)
///
/// Does the client wish to know the total number of results now in
/// the query? This may be slow and expensive for servers to
/// calculate, particularly with complex filters, so clients should
/// take care to only request the total when needed.
#[serde(default = "bool_false")]
pub calculate_total: bool,
#[serde(skip)]
_ph: PhantomData<fn() -> OBJ>,
}
impl<F: filters::FilterTrait<OBJ>, OBJ> QueryChanges<F, OBJ>
where
OBJ: Object + std::fmt::Debug + Serialize,
{
pub fn new(account_id: Id<Account>, since_query_state: String) -> Self {
Self {
account_id,
filter: None,
sort: None,
since_query_state,
max_changes: None,
up_to_id: None,
calculate_total: false,
_ph: PhantomData,
}
}
_impl!(filter: Option<F>);
_impl!(sort: Option<Comparator<OBJ>>);
_impl!(max_changes: Option<usize>);
_impl!(up_to_id: Option<Id<OBJ>>);
_impl!(calculate_total: bool);
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct QueryChangesResponse<OBJ: Object> {
/// The id of the account used for the call.
pub account_id: Id<Account>,
/// This is the `sinceQueryState` argument echoed back; that is, the state
/// from which the server is returning changes.
pub old_query_state: String,
/// This is the state the query will be in after applying the set of changes
/// to the old state.
pub new_query_state: String,
/// The total number of Foos in the results (given the `filter`). This
/// argument MUST be omitted if the `calculateTotal` request argument is not
/// true.
#[serde(default)]
pub total: Option<usize>,
/// The `id` for every Foo that was in the query results in the old
/// state and that is not in the results in the new state.
/// If the server cannot calculate this exactly, the server MAY return
/// the ids of extra Foos in addition that may have been in the old
/// results but are not in the new results.
/// If the sort and filter are both only on immutable properties and
/// an `upToId` is supplied and exists in the results, any ids that
/// were removed but have a higher index than `upToId` SHOULD be
/// omitted.
/// If the `filter` or `sort` includes a mutable property, the server
/// MUST include all Foos in the current results for which this
/// property may have changed. The position of these may have moved
/// in the results, so they must be reinserted by the client to ensure
/// its query cache is correct.
pub removed: Vec<Id<OBJ>>,
/// The id and index in the query results (in the new state) for every
/// Foo that has been added to the results since the old state AND
/// every Foo in the current results that was included in the
/// `removed` array (due to a filter or sort based upon a mutable
/// property).
/// If the sort and filter are both only on immutable properties and
/// an `upToId` is supplied and exists in the results, any ids that
/// were added but have a higher index than `upToId` SHOULD be
/// omitted.
/// The array MUST be sorted in order of index, with the lowest index
/// first.
/// An [`AddedItem`] object has the following properties:
/// * id: `Id`
/// * index: `UnsignedInt`
/// The result of this is that if the client has a cached sparse array of
/// Foo ids corresponding to the results in the old state, then:
/// fooIds = [ `id1`, `id2`, null, null, `id3`, `id4`, null, null, null ]
/// If it *splices out* all ids in the removed array that it has in its
/// cached results, then:
/// removed = [ `id2`, `id31`, ... ];
/// fooIds => [ `id1`, null, null, `id3`, `id4`, null, null, null ]
/// and *splices in* (one by one in order, starting with the lowest
/// index) all of the ids in the added array:
/// added = [{ id: `id5`, index: 0, ... }];
/// fooIds => [ `id5`, `id1`, null, null, `id3`, `id4`, null, null, null ]
/// and *truncates* or *extends* to the new total length, then the
/// results will now be in the new state.
/// Note: splicing in adds the item at the given index, incrementing the
/// index of all items previously at that or a higher index. Splicing
/// out is the inverse, removing the item and decrementing the index of
/// every item after it in the array.
pub added: Vec<AddedItem<OBJ>>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct AddedItem<OBJ: Object> {
pub id: Id<OBJ>,
pub index: usize,
}

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