meli/src/terminal.rs

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/*
* meli
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*
* Copyright 2017-2018 Manos Pitsidianakis
*
* This file is part of meli.
*
* meli is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* meli is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with meli. If not, see <http://www.gnu.org/licenses/>.
*/
/*! Terminal grid cells, keys, colors, etc.
*/
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extern crate serde;
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use self::serde::{de, de::Visitor, Deserialize, Deserializer};
extern crate unicode_segmentation;
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mod color;
pub use self::color::*;
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#[macro_use]
mod position;
#[macro_use]
mod cells;
#[macro_use]
mod keys;
pub mod embed;
mod text_editing;
use std::fmt;
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pub use self::{cells::*, keys::*, position::*, text_editing::*};
/*
* CSI events we use
*/
// Some macros taken from termion:
/// Create a CSI-introduced sequence.
macro_rules! csi {
($( $l:expr ),*) => { concat!("\x1b[", $( $l ),*) };
}
/// Derive a CSI sequence struct.
macro_rules! derive_csi_sequence {
($(#[$outer:meta])*
($name:ident, $value:expr)) => {
$(#[$outer])*
#[derive(Copy, Clone)]
pub struct $name;
impl fmt::Display for $name {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!($value))
}
}
impl AsRef<[u8]> for $name {
fn as_ref(&self) -> &'static [u8] {
csi!($value).as_bytes()
}
}
impl AsRef<str> for $name {
fn as_ref(&self) -> &'static str {
csi!($value)
}
}
};
}
derive_csi_sequence!(
///Ps = 1 0 0 2 ⇒ Don't use Cell Motion Mouse Tracking, xterm
(DisableMouse, "?1002l")
);
derive_csi_sequence!(
///Ps = 1 0 0 2 ⇒ Use Cell Motion Mouse Tracking, xterm
(EnableMouse, "?1002h")
);
derive_csi_sequence!(
///Ps = 1 0 0 6 Enable SGR Mouse Mode, xterm.
(EnableSGRMouse, "?1006h")
);
derive_csi_sequence!(
///Ps = 1 0 0 6 Disable SGR Mouse Mode, xterm.
(DisableSGRMouse, "?1006l")
);
derive_csi_sequence!(
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#[doc = "`CSI Ps ; Ps ; Ps t`, where `Ps = 2 2 ; 0` -> Save xterm icon and window title on \
stack."]
(SaveWindowTitleIconToStack, "22;0t")
);
derive_csi_sequence!(
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#[doc = "Restore window title and icon from terminal's title stack. `CSI Ps ; Ps ; Ps t`, \
where `Ps = 2 3 ; 0` -> Restore xterm icon and window title from stack."]
(RestoreWindowTitleIconFromStack, "23;0t")
);
derive_csi_sequence!(
#[doc = "Empty struct with a Display implementation that returns the byte sequence to start [Bracketed Paste Mode](http://www.xfree86.org/current/ctlseqs.html#Bracketed%20Paste%20Mode)"]
(BracketModeStart, "?2004h")
);
derive_csi_sequence!(
#[doc = "Empty struct with a Display implementation that returns the byte sequence to end [Bracketed Paste Mode](http://www.xfree86.org/current/ctlseqs.html#Bracketed%20Paste%20Mode)"]
(BracketModeEnd, "?2004l")
);
pub const BRACKET_PASTE_START: &[u8] = b"\x1B[200~";
pub const BRACKET_PASTE_END: &[u8] = b"\x1B[201~";
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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pub use braille::BraillePixelIter;
mod braille {
mod tests {
const _X_QRCODE: [u16; 3 * 48] = [
0xff3f, 0x3cf3, 0xff03, 0xff3f, 0x3cf3, 0xff03, 0x0330, 0x0333, 0x0003, 0x0330, 0x0333,
0x0003, 0xf333, 0xf030, 0x3f03, 0xf333, 0xf030, 0x3f03, 0xf333, 0xfc33, 0x3f03, 0xf333,
0xfc33, 0x3f03, 0xf333, 0x0f33, 0x3f03, 0xf333, 0x0f33, 0x3f03, 0x0330, 0x3033, 0x0003,
0x0330, 0x3033, 0x0003, 0xff3f, 0x33f3, 0xff03, 0xff3f, 0x33f3, 0xff03, 0x0000, 0xc003,
0x0000, 0x0000, 0xc003, 0x0000, 0x3333, 0xfc00, 0xc300, 0x3333, 0xfc00, 0xc300, 0xc3c0,
0x3f30, 0x0c00, 0xc3c0, 0x3f30, 0x0c00, 0xcff0, 0x3f03, 0xcf00, 0xcff0, 0x3f03, 0xcf00,
0x0ccf, 0x0f30, 0xcc00, 0x0ccf, 0x0f30, 0xcc00, 0x0033, 0x3033, 0xf300, 0x0033, 0x3033,
0xf300, 0x0000, 0xffcc, 0x0c00, 0x0000, 0xffcc, 0x0c00, 0xff3f, 0xccfc, 0x3000, 0xff3f,
0xccfc, 0x3000, 0x0330, 0xf0cf, 0x0f00, 0x0330, 0xf0cf, 0x0f00, 0xf333, 0xcffc, 0x3003,
0xf333, 0xcffc, 0x3003, 0xf333, 0x0030, 0xf000, 0xf333, 0x0030, 0xf000, 0xf333, 0x3f03,
0x0303, 0xf333, 0x3f03, 0x0303, 0x0330, 0x3030, 0xf003, 0x0330, 0x3030, 0xf003, 0xff3f,
0x0333, 0x3303, 0xff3f, 0x0333, 0x3303, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000,
];
const _XTTHOMAS: [u16; 3 * 48] = [
0xFFFF, 0xFF0F, 0x0000, 0xFFFF, 0xFF0F, 0x0000, 0x1FFC, 0xC10F, 0x0000, 0x0FFC, 0x810F,
0x0000, 0x07FC, 0x010F, 0x0000, 0x07FC, 0x010F, 0x0000, 0x03FC, 0x010E, 0x0000, 0x03FC,
0x010E, 0x0000, 0x01FC, 0x010C, 0x0000, 0x00FC, 0x0100, 0x0000, 0x00FC, 0x0100, 0x0000,
0x00FC, 0x0100, 0x0000, 0x00FC, 0x0100, 0x0000, 0x00FC, 0x0100, 0x0000, 0x00FC, 0x0100,
0x0000, 0x00FC, 0x0100, 0x0000, 0x00FC, 0x0100, 0x0000, 0x00FC, 0xFDFF, 0xFF7F, 0x00FC,
0xFDFF, 0xFF7F, 0x00FC, 0xFDE0, 0x0F7E, 0x00FC, 0x7DE0, 0x0F7C, 0x00FC, 0x3DE0, 0x0F78,
0x00FC, 0x3DE0, 0x0F78, 0x00FC, 0x1DE0, 0x0F70, 0x00FC, 0x1DE0, 0x0F70, 0x00FC, 0x0DE0,
0x0F60, 0x00FC, 0x01E0, 0x0F00, 0x00FE, 0x07E0, 0x0F00, 0xC0FF, 0x1FE0, 0x0F00, 0xC0FF,
0x1FE0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00,
0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0,
0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000,
0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00, 0x0000, 0x00E0, 0x0F00,
0x0000, 0x00F0, 0x3F00, 0x0000, 0x00FE, 0xFF00, 0x0000, 0x00FE, 0xFF00, 0x0000, 0x0000,
0x0000,
];
const _FBIRD_SCALED_DOWN: [u16; 3 * 48] = [
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x00e0, 0x0100, 0x0000, 0x0000, 0x0f00, 0x0000, 0x0000, 0x3c00, 0x0000, 0x00e0,
0x790c, 0x0000, 0x00fc, 0xff3f, 0x0000, 0x0043, 0xffff, 0x0300, 0x0000, 0xfc0f, 0x0000,
0x0000, 0xf00f, 0x0000, 0x0000, 0xf00f, 0x0000, 0x0000, 0xf00f, 0x0000, 0x0000, 0xfc07,
0x0000, 0x0000, 0xfc03, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x0e00, 0x0000, 0x0000,
0x0700, 0x0000, 0x0000, 0x0700, 0x0000, 0x0040, 0x0300, 0x0000, 0x0000, 0x0200, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000,
];
const _FBIRD: [u16; 3 * 48] = [
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x007E, 0x0000, 0x0000, 0x00E0, 0x0700, 0x0000, 0x0080, 0x1F00, 0x0000,
0x0000, 0x7F00, 0x0000, 0x007E, 0xFCE0, 0x0000, 0xC0FF, 0xFFF9, 0x0300, 0xF0FF, 0xFFFF,
0x0700, 0x0CE8, 0xFFFF, 0xFF00, 0x0080, 0xFFFF, 0x0103, 0x0000, 0xFEFF, 0x0000, 0x0000,
0xF8FF, 0x0000, 0x0000, 0xF07F, 0x0000, 0x0000, 0xF07F, 0x0000, 0x0000, 0xF87F, 0x0000,
0x0000, 0xFC3F, 0x0000, 0x0000, 0xFE3F, 0x0000, 0x0000, 0xFE1F, 0x0000, 0x0000, 0xFF07,
0x0000, 0x0000, 0xFF01, 0x0000, 0x0080, 0x0F00, 0x0000, 0x0080, 0x0700, 0x0000, 0x00C0,
0x0300, 0x0000, 0x00E0, 0x0300, 0x0000, 0x00F0, 0x0300, 0x0000, 0x00E8, 0x0100, 0x0000,
0x0080, 0x0100, 0x0000, 0x0000, 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000,
];
const _XFISH: [u16; 3 * 48] = [
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x007E, 0x0000, 0x0000, 0x00E0, 0x0700, 0x0000, 0x0080, 0x1F00, 0x0000,
0x0000, 0x7F00, 0x0000, 0x007E, 0xFCE0, 0x0000, 0xC0FF, 0xFFF9, 0x0300, 0xF0FF, 0xFFFF,
0x0700, 0x0CE8, 0xFFFF, 0xFF00, 0x0080, 0xFFFF, 0x0103, 0x0000, 0xFEFF, 0x0000, 0x0000,
0xF8FF, 0x0000, 0x0000, 0xF07F, 0x0000, 0x0000, 0xF07F, 0x0000, 0x0000, 0xF87F, 0x0000,
0x0000, 0xFC3F, 0x0000, 0x0000, 0xFE3F, 0x0000, 0x0000, 0xFE1F, 0x0000, 0x0000, 0xFF07,
0x0000, 0x0000, 0xFF01, 0x0000, 0x0080, 0x0F00, 0x0000, 0x0080, 0x0700, 0x0000, 0x00C0,
0x0300, 0x0000, 0x00E0, 0x0300, 0x0000, 0x00F0, 0x0300, 0x0000, 0x00E8, 0x0100, 0x0000,
0x0080, 0x0100, 0x0000, 0x0000, 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000,
];
const _XFACE: [u16; 3 * 48] = [
0xAAAA, 0xAAAA, 0xAAAA, 0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAA8, 0x0000, 0x0000,
0x0000, 0xA222, 0x2222, 0x222A, 0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAA2, 0x0000,
0x0000, 0x0000, 0xA222, 0x2222, 0x2228, 0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAAA,
0x0000, 0x0000, 0x0000, 0xA222, 0x2222, 0x2222, 0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA,
0xAAA8, 0x0000, 0x0000, 0x0000, 0xA222, 0x2222, 0x222A, 0x0000, 0x0000, 0x0000, 0xAAAA,
0xAAAA, 0xAAA2, 0x0000, 0x0000, 0x0000, 0xA222, 0x2222, 0x2228, 0x0000, 0x0000, 0x0000,
0xAAAA, 0xAAAA, 0xAAAA, 0x0000, 0x0000, 0x0000, 0xA222, 0x2222, 0x2222, 0x0000, 0x0000,
0x0000, 0xAAAA, 0xAAAA, 0xAAA8, 0x0000, 0x0000, 0x0000, 0xA222, 0x2222, 0x222A, 0x0000,
0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAA2, 0x0000, 0x0000, 0x0000, 0xA222, 0x2222, 0x2228,
0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAAA, 0x0000, 0x0000, 0x0000, 0xA222, 0x2222,
0x2222, 0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAA8, 0x0000, 0x0000, 0x0000, 0xA222,
0x2222, 0x222A, 0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAA2, 0x0000, 0x0000, 0x0000,
0xA222, 0x2222, 0x2228, 0x0000, 0x0000, 0x0000, 0xAAAA, 0xAAAA, 0xAAAA, 0x0000, 0x0000,
0x0000,
];
#[test]
fn test_braille() {
/* lines has 12 bitmaps, with 3 bitmap making each line that is 4 lines.
* lines = [
* a_0, a_1, a_2,
* b_0, b_1, b_2,
* c_0, c_1, c_2,
* d_0, d_1, d_2,
* ];
*/
println!("Thomas: ");
for lines in _XTTHOMAS.chunks(12) {
let iter = super::BraillePixelIter::from(lines);
for b in iter {
print!("{}", b);
}
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println!();
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
2020-02-02 18:42:17 +00:00
}
println!("fbird: ");
for lines in _FBIRD.chunks(12) {
let iter = super::BraillePixelIter::from(lines);
for b in iter {
print!("{}", b);
}
2020-07-05 12:28:55 +00:00
println!();
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
2020-02-02 18:42:17 +00:00
}
println!("ABC QR code: ");
for lines in _X_QRCODE.chunks(12) {
let iter = super::BraillePixelIter::from(lines);
for b in iter {
print!("{}", b);
}
2020-07-05 12:28:55 +00:00
println!();
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
2020-02-02 18:42:17 +00:00
}
}
}
struct Braille16bitColumn {
// each u16 in the tuple is one line ( first_line, second_line, third_line, fourth line) */
bitmaps: (u16, u16, u16, u16),
// reverse 1-indexing, so column: 1 means the left-most column in 16bit word */
bitcolumn: u32,
}
/*
impl std::fmt::Debug for Braille16bitColumn {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(
f,
"Braille16bitColumn {{\n bitmaps: \n{:x}\n{:x}\n{:x}\n{:x},\n bitcolumn: {}\n\n{}\n{:016b}\n{:016b}\n{:016b}\n{:016b},\n
}}",self.bitmaps.0, self.bitmaps.1, self.bitmaps.2, self.bitmaps.3, self.bitcolumn, format!("{:016b}", 0x0001_u16.rotate_left(self.bitcolumn)).replace("0"," ").replace("1", "v"), self.bitmaps.0, self.bitmaps.1, self.bitmaps.2, self.bitmaps.3,
)
}
}
*/
2023-04-30 16:39:41 +00:00
/// Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille
/// character for each block. The iterator holds four lines of bitmaps
/// encoded as `u16` numbers in swapped bit order, like the `xbm`
/// graphics format. The bitmap is split to `u16` columns.
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
2020-02-02 18:42:17 +00:00
///
/// ## Usage
/// ```no_run
/// /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and
/// * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items
/// * represent one pixel row.
/// */
/// const BEE: [u16; 3 * 48] = [
/// 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
/// 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
/// 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00,
/// 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d,
/// 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe,
/// 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07,
/// 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1,
/// 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e,
/// 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326,
/// 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700,
/// 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030,
/// 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00,
/// 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000,
/// 0xe000,
/// ];
///
/// for lines in BEE.chunks(12) {
/// let iter = meli::BraillePixelIter::from(lines);
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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/// for b in iter {
/// print!("{}", b);
/// }
/// println!("");
/// }
/// ```
///
/// Output:
///
/// ```text
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀
/// ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀
/// ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀
/// ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀
/// ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀
/// ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀
/// ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀
/// ```
///
///
/// ## Explanation:
/// For the following bitmap:
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///
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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/// ```text
/// ◻◼◻◻◼◻◻◼◻◻◻◼◼◼◼◼
/// ◼◼◼◼◼◼◻◻◼◻◼◻◻◼◼◼
/// ◻◼◼◼◼◼◼◼◻◻◻◻◼◼◻◻
/// ◼◻◼◼◻◼◼◻◼◼◼◻◻◻◻◻
/// ```
///
/// Iteration on each step examines two columns:
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///
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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/// ```text
/// ⇩⇩
/// ◻◼┆◻◻┆◼◻┆◻◼┆◻◻┆◻◼┆◼◼┆◼◼
/// ◼◼┆◼◼┆◼◼┆◻◻┆◼◻┆◼◻┆◻◼┆◼◼
/// ◻◼┆◼◼┆◼◼┆◼◼┆◻◻┆◻◻┆◼◼┆◻◻
/// ◼◻┆◼◼┆◻◼┆◼◻┆◼◼┆◼◻┆◻◻┆◻◻
/// ```
///
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/// The first two columns are encoded as:
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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///
/// ```text
/// ┏━━━━━━┳━━━━┓
/// ┃pixels┃bits┃
/// ┡━━━━━━╇━━━━┩
/// │ ◻◼ │ 14 │
/// │ ◼◼ │ 25 │
/// │ ◻◻ │ 36 │
/// │ ◼◻ │ 78 │
/// └──────┴────┘
/// =
/// braille bitmap is
/// ◻◼◻◼◼◻◼◻ = 0b01011010 = 0x5A
/// 12345678
/// ```
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///
/// and braille character is bitmap + 0x2800 (Braille block's position in
/// Unicode)
///
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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/// ```text
/// 0x5A + 0x2800 = 0x285A = '⡚'
/// ```
///
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/// Why three columns? I originally wrote this for X-Face bitmaps, which are
/// 48x48 pixels.
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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pub struct BraillePixelIter {
columns: [Braille16bitColumn; 3],
column_ptr: usize,
}
impl From<&[u16]> for BraillePixelIter {
fn from(from: &[u16]) -> Self {
BraillePixelIter {
columns: [
Braille16bitColumn {
bitmaps: (
from[0].swap_bytes().reverse_bits(),
from[3].swap_bytes().reverse_bits(),
from[6].swap_bytes().reverse_bits(),
from[9].swap_bytes().reverse_bits(),
),
bitcolumn: 1,
},
Braille16bitColumn {
bitmaps: (
from[1].swap_bytes().reverse_bits(),
from[4].swap_bytes().reverse_bits(),
from[7].swap_bytes().reverse_bits(),
from[10].swap_bytes().reverse_bits(),
),
bitcolumn: 1,
},
Braille16bitColumn {
bitmaps: (
from[2].swap_bytes().reverse_bits(),
from[5].swap_bytes().reverse_bits(),
from[8].swap_bytes().reverse_bits(),
from[11].swap_bytes().reverse_bits(),
),
bitcolumn: 1,
},
],
column_ptr: 0,
}
}
}
impl Iterator for BraillePixelIter {
type Item = char;
fn next(&mut self) -> Option<char> {
if self.columns[self.column_ptr].bitcolumn == 17 {
if self.column_ptr == 2 {
return None;
}
self.column_ptr += 1;
}
let Braille16bitColumn {
ref bitmaps,
ref mut bitcolumn,
} = &mut self.columns[self.column_ptr];
/* First bitcolumn out of two (braille is 2x4) */
let mut bits: u16 = 0x1 & (bitmaps.0.rotate_left(*bitcolumn)); // * 0x1;
bits += (0x1 & (bitmaps.1.rotate_left(*bitcolumn))) * 0x2;
bits += (0x1 & (bitmaps.2.rotate_left(*bitcolumn))) * 0x4;
bits += (0x1 & (bitmaps.3.rotate_left(*bitcolumn))) * 0x40;
/* Second bitcolumn */
*bitcolumn += 1;
bits += (0x1 & (bitmaps.0.rotate_left(*bitcolumn))) * 0x8;
bits += (0x1 & (bitmaps.1.rotate_left(*bitcolumn))) * 0x10;
bits += (0x1 & (bitmaps.2.rotate_left(*bitcolumn))) * 0x20;
bits += (0x1 & (bitmaps.3.rotate_left(*bitcolumn))) * 0x80;
*bitcolumn += 1;
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/* The Braille Patterns block spans the entire [U+2800, U+28FF] range and
* bits is a 16bit integer [0x00, 0xFF] so this is guaranteed
* to be a Unicode char */
ui: add BraillePixelIter Iterate on 2x4 pixel blocks from a bitmap and return a unicode braille character for each block. The iterator holds four lines of bitmaps encoded as `u16` numbers in swapped bit order, like the `xbm` graphics format. The bitmap is split to `u16` columns. ```rust /* BEE is the contents of a 48x48 xbm file. xbm is a C-like array of 8bit values, and * each pair was manually (macro-ually?) condensed into a single 16bit value. Each 3 items * represent one pixel row. */ const BEE: [u16; 3 * 48] = [ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0xe003, 0x0000, 0x0000, 0xfc00, 0x0000, 0x0000, 0x3f00, 0x0000, 0x00e0, 0x0f00, 0x0000, 0x00f8, 0x0300, 0x0000, 0x00fe, 0x0000, 0x0080, 0x8f0d, 0x0000, 0x00e0, 0xff7f, 0x0000, 0x00f8, 0xffff, 0x0300, 0x00fc, 0xffff, 0x0f00, 0x00fe, 0xffff, 0x3f00, 0x00ff, 0xffff, 0xff00, 0xc0ff, 0xffff, 0xff01, 0xc0ff, 0xff77, 0xff07, 0xf0f9, 0xffff, 0xff07, 0xf0f0, 0xffef, 0xfd0f, 0xf0e0, 0xffff, 0xfb1f, 0xf0e1, 0xffc1, 0xfb0f, 0xe0f3, 0xffc3, 0xf307, 0xc0f7, 0xffc0, 0xe100, 0xc0ff, 0xd9e0, 0x3f00, 0x803e, 0xc1f8, 0x5f00, 0x8076, 0x43f4, 0xbf18, 0x806c, 0x43fc, 0xf325, 0x0009, 0xc3df, 0x4326, 0x001a, 0xcf3f, 0x622d, 0x0034, 0xff01, 0x2224, 0x00f0, 0xff00, 0x8312, 0x00a0, 0x5700, 0x0309, 0x00f8, 0x1b00, 0x8f06, 0x0048, 0x6000, 0xcd03, 0x0018, 0x6624, 0xdf00, 0x0030, 0x820f, 0x3f00, 0x00c0, 0xf0ff, 0x3f00, 0x0080, 0x03fe, 0x7f00, 0x0000, 0x7ce0, 0x0f00, 0x0000, 0x809f, 0x1c00, 0x0000, 0x0000, 0x3800, 0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0xe000, ]; for lines in BEE.chunks(12) { let iter = ui::BraillePixelIter::from(lines); for b in iter { print!("{}", b); } println!(""); } ``` Output: ```text ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣶⠾⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣤⣤⣀⣠⣔⣾⣛⡛⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀⠀ ⠀⠀⣤⣿⠟⠻⣿⣿⣿⣿⣿⣿⣿⣯⢿⣯⡿⣿⣿⣿⣷⣆⠀⠀ ⠀⠀⠻⣿⣦⡀⣼⣿⣿⣿⣿⣿⠯⠉⠉⣿⡿⠘⢿⣿⠿⠟⠁⠀ ⠀⠀⠀⢹⠹⣟⢿⡍⣧⠈⠁⡟⠀⣔⣾⣿⣿⠿⣯⣢⡀⡠⢄⠀ ⠀⠀⠀⠀⠑⠜⣦⣀⣿⣶⣤⣿⠟⠛⠓⠉⣹⠀⠰⢃⢊⠗⡸⠀ ⠀⠀⠀⠀⠀⢰⡚⠞⢛⡑⢣⡅⠀⡀⢀⠀⣟⣶⡀⣴⠵⠊⠀⠀ ⠀⠀⠀⠀⠀⠀⠉⠲⠬⣀⣒⡚⠻⠿⢶⣶⣿⣿⠿⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠈⠀⠙⢷⣄⠀⠀⠀ ```
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Some(unsafe { std::char::from_u32_unchecked(bits as u32 + 0x2800) })
}
}
}
pub use screen::StateStdout;
pub mod screen {
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use std::io::{BufWriter, Write};
use cells::CellBuffer;
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use termion::{clear, cursor, raw::IntoRawMode, screen::AlternateScreen};
use super::*;
pub type StateStdout =
termion::screen::AlternateScreen<termion::raw::RawTerminal<BufWriter<std::io::Stdout>>>;
pub struct Screen {
pub cols: usize,
pub rows: usize,
pub grid: CellBuffer,
pub overlay_grid: CellBuffer,
pub stdout: Option<StateStdout>,
pub mouse: bool,
pub draw_horizontal_segment_fn:
fn(&mut CellBuffer, &mut StateStdout, usize, usize, usize) -> (),
}
impl Screen {
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/// Switch back to the terminal's main screen (The command line the user
/// sees before opening the application)
pub fn switch_to_main_screen(&mut self) {
let mouse = self.mouse;
write!(
self.stdout.as_mut().unwrap(),
"{}{}{}{}{disable_sgr_mouse}{disable_mouse}",
termion::screen::ToMainScreen,
cursor::Show,
RestoreWindowTitleIconFromStack,
BracketModeEnd,
disable_sgr_mouse = if mouse { DisableSGRMouse.as_ref() } else { "" },
disable_mouse = if mouse { DisableMouse.as_ref() } else { "" },
)
.unwrap();
self.flush();
self.stdout = None;
}
pub fn switch_to_alternate_screen(&mut self, context: &crate::Context) {
let s = std::io::stdout();
let s = BufWriter::with_capacity(240 * 80, s);
let mut stdout = AlternateScreen::from(s.into_raw_mode().unwrap());
write!(
&mut stdout,
"{save_title_to_stack}{}{}{}{window_title}{}{}{enable_mouse}{enable_sgr_mouse}",
termion::screen::ToAlternateScreen,
cursor::Hide,
clear::All,
cursor::Goto(1, 1),
BracketModeStart,
save_title_to_stack = SaveWindowTitleIconToStack,
window_title = if let Some(ref title) = context.settings.terminal.window_title {
format!("\x1b]2;{}\x07", title)
} else {
String::new()
},
enable_mouse = if self.mouse { EnableMouse.as_ref() } else { "" },
enable_sgr_mouse = if self.mouse {
EnableSGRMouse.as_ref()
} else {
""
},
)
.unwrap();
self.stdout = Some(stdout);
self.flush();
}
pub fn flush(&mut self) {
if let Some(s) = self.stdout.as_mut() {
s.flush().unwrap();
}
}
pub fn set_mouse(&mut self, value: bool) {
if let Some(stdout) = self.stdout.as_mut() {
write!(
stdout,
"{mouse}{sgr_mouse}",
mouse = if value {
AsRef::<str>::as_ref(&EnableMouse)
} else {
AsRef::<str>::as_ref(&DisableMouse)
},
sgr_mouse = if value {
AsRef::<str>::as_ref(&EnableSGRMouse)
} else {
AsRef::<str>::as_ref(&DisableSGRMouse)
},
)
.unwrap();
}
self.flush();
}
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/// On `SIGWNICH` the `State` redraws itself according to the new
/// terminal size.
pub fn update_size(&mut self) {
let termsize = termion::terminal_size().ok();
let termcols = termsize.map(|(w, _)| w);
let termrows = termsize.map(|(_, h)| h);
if termcols.unwrap_or(72) as usize != self.cols
|| termrows.unwrap_or(120) as usize != self.rows
{
debug!(
"Size updated, from ({}, {}) -> ({:?}, {:?})",
self.cols, self.rows, termcols, termrows
);
}
self.cols = termcols.unwrap_or(72) as usize;
self.rows = termrows.unwrap_or(120) as usize;
if !self.grid.resize(self.cols, self.rows, None) {
panic!(
"Terminal size too big: ({} cols, {} rows)",
self.cols, self.rows
);
}
let _ = self.overlay_grid.resize(self.cols, self.rows, None);
}
/// Draw only a specific `area` on the screen.
pub fn draw_horizontal_segment(
grid: &mut CellBuffer,
stdout: &mut StateStdout,
x_start: usize,
x_end: usize,
y: usize,
) {
write!(
stdout,
"{}",
cursor::Goto(x_start as u16 + 1, (y + 1) as u16)
)
.unwrap();
let mut current_fg = Color::Default;
let mut current_bg = Color::Default;
let mut current_attrs = Attr::DEFAULT;
write!(stdout, "\x1B[m").unwrap();
for x in x_start..=x_end {
let c = &grid[(x, y)];
if c.attrs() != current_attrs {
c.attrs().write(current_attrs, stdout).unwrap();
current_attrs = c.attrs();
}
if c.bg() != current_bg {
c.bg().write_bg(stdout).unwrap();
current_bg = c.bg();
}
if c.fg() != current_fg {
c.fg().write_fg(stdout).unwrap();
current_fg = c.fg();
}
if !c.empty() {
write!(stdout, "{}", c.ch()).unwrap();
}
}
}
pub fn draw_horizontal_segment_no_color(
grid: &mut CellBuffer,
stdout: &mut StateStdout,
x_start: usize,
x_end: usize,
y: usize,
) {
write!(
stdout,
"{}",
cursor::Goto(x_start as u16 + 1, (y + 1) as u16)
)
.unwrap();
let mut current_attrs = Attr::DEFAULT;
write!(stdout, "\x1B[m").unwrap();
for x in x_start..=x_end {
let c = &grid[(x, y)];
if c.attrs() != current_attrs {
c.attrs().write(current_attrs, stdout).unwrap();
current_attrs = c.attrs();
}
if !c.empty() {
write!(stdout, "{}", c.ch()).unwrap();
}
}
}
}
}