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matterbridge/vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.h
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

54 lines
2.0 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef LOTTIEKEYPATH_H
#define LOTTIEKEYPATH_H
#include <string>
#include <vector>
#include "vector_vglobal.h"
class LOTKeyPath {
public:
LOTKeyPath(const std::string &keyPath);
bool matches(const std::string &key, uint depth);
uint nextDepth(const std::string key, uint depth);
bool fullyResolvesTo(const std::string key, uint depth);
bool propagate(const std::string key, uint depth)
{
return skip(key) ? true : (depth < size()) || (mKeys[depth] == "**");
}
bool skip(const std::string &key) const { return key == "__"; }
private:
bool isGlobstar(uint depth) const { return mKeys[depth] == "**"; }
bool isGlob(uint depth) const { return mKeys[depth] == "*"; }
bool endsWithGlobstar() const { return mKeys.back() == "**"; }
size_t size() const { return mKeys.size() - 1; }
private:
std::vector<std::string> mKeys;
};
#endif // LOTTIEKEYPATH_H