mirror of
https://github.com/42wim/matterbridge
synced 2024-11-03 15:40:24 +00:00
562 lines
13 KiB
Go
562 lines
13 KiB
Go
package ast
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// ListType contains bitwise or'ed flags for list and list item objects.
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type ListType int
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// These are the possible flag values for the ListItem renderer.
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// Multiple flag values may be ORed together.
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// These are mostly of interest if you are writing a new output format.
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const (
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ListTypeOrdered ListType = 1 << iota
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ListTypeDefinition
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ListTypeTerm
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ListItemContainsBlock
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ListItemBeginningOfList // TODO: figure out if this is of any use now
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ListItemEndOfList
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)
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// CellAlignFlags holds a type of alignment in a table cell.
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type CellAlignFlags int
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// These are the possible flag values for the table cell renderer.
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// Only a single one of these values will be used; they are not ORed together.
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// These are mostly of interest if you are writing a new output format.
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const (
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TableAlignmentLeft CellAlignFlags = 1 << iota
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TableAlignmentRight
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TableAlignmentCenter = (TableAlignmentLeft | TableAlignmentRight)
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)
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func (a CellAlignFlags) String() string {
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switch a {
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case TableAlignmentLeft:
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return "left"
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case TableAlignmentRight:
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return "right"
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case TableAlignmentCenter:
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return "center"
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default:
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return ""
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}
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}
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// DocumentMatters holds the type of a {front,main,back}matter in the document
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type DocumentMatters int
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// These are all possible Document divisions.
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const (
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DocumentMatterNone DocumentMatters = iota
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DocumentMatterFront
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DocumentMatterMain
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DocumentMatterBack
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)
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// CitationTypes holds the type of a citation, informative, normative or suppressed
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type CitationTypes int
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const (
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CitationTypeNone CitationTypes = iota
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CitationTypeSuppressed
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CitationTypeInformative
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CitationTypeNormative
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)
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// Node defines an ast node
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type Node interface {
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AsContainer() *Container
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AsLeaf() *Leaf
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GetParent() Node
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SetParent(newParent Node)
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GetChildren() []Node
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SetChildren(newChildren []Node)
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}
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// Container is a type of node that can contain children
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type Container struct {
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Parent Node
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Children []Node
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Literal []byte // Text contents of the leaf nodes
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Content []byte // Markdown content of the block nodes
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*Attribute // Block level attribute
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}
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// AsContainer returns itself as *Container
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func (c *Container) AsContainer() *Container {
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return c
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}
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// AsLeaf returns nil
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func (c *Container) AsLeaf() *Leaf {
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return nil
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}
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// GetParent returns parent node
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func (c *Container) GetParent() Node {
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return c.Parent
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}
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// SetParent sets the parent node
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func (c *Container) SetParent(newParent Node) {
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c.Parent = newParent
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}
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// GetChildren returns children nodes
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func (c *Container) GetChildren() []Node {
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return c.Children
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}
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// SetChildren sets children node
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func (c *Container) SetChildren(newChildren []Node) {
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c.Children = newChildren
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}
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// Leaf is a type of node that cannot have children
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type Leaf struct {
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Parent Node
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Literal []byte // Text contents of the leaf nodes
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Content []byte // Markdown content of the block nodes
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*Attribute // Block level attribute
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}
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// AsContainer returns nil
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func (l *Leaf) AsContainer() *Container {
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return nil
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}
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// AsLeaf returns itself as *Leaf
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func (l *Leaf) AsLeaf() *Leaf {
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return l
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}
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// GetParent returns parent node
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func (l *Leaf) GetParent() Node {
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return l.Parent
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}
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// SetParent sets the parent nodd
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func (l *Leaf) SetParent(newParent Node) {
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l.Parent = newParent
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}
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// GetChildren returns nil because Leaf cannot have children
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func (l *Leaf) GetChildren() []Node {
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return nil
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}
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// SetChildren will panic becuase Leaf cannot have children
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func (l *Leaf) SetChildren(newChildren []Node) {
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panic("leaf node cannot have children")
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}
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// Document represents markdown document node, a root of ast
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type Document struct {
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Container
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}
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// DocumentMatter represents markdown node that signals a document
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// division: frontmatter, mainmatter or backmatter.
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type DocumentMatter struct {
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Container
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Matter DocumentMatters
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}
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// BlockQuote represents markdown block quote node
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type BlockQuote struct {
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Container
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}
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// Aside represents an markdown aside node.
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type Aside struct {
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Container
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}
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// List represents markdown list node
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type List struct {
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Container
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ListFlags ListType
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Tight bool // Skip <p>s around list item data if true
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BulletChar byte // '*', '+' or '-' in bullet lists
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Delimiter byte // '.' or ')' after the number in ordered lists
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Start int // for ordered lists this indicates the starting number if > 0
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RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
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IsFootnotesList bool // This is a list of footnotes
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}
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// ListItem represents markdown list item node
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type ListItem struct {
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Container
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ListFlags ListType
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Tight bool // Skip <p>s around list item data if true
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BulletChar byte // '*', '+' or '-' in bullet lists
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Delimiter byte // '.' or ')' after the number in ordered lists
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RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
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IsFootnotesList bool // This is a list of footnotes
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}
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// Paragraph represents markdown paragraph node
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type Paragraph struct {
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Container
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}
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// Math represents markdown MathAjax inline node
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type Math struct {
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Leaf
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}
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// MathBlock represents markdown MathAjax block node
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type MathBlock struct {
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Container
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}
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// Heading represents markdown heading node
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type Heading struct {
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Container
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Level int // This holds the heading level number
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HeadingID string // This might hold heading ID, if present
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IsTitleblock bool // Specifies whether it's a title block
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IsSpecial bool // We are a special heading (starts with .#)
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}
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// HorizontalRule represents markdown horizontal rule node
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type HorizontalRule struct {
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Leaf
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}
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// Emph represents markdown emphasis node
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type Emph struct {
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Container
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}
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// Strong represents markdown strong node
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type Strong struct {
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Container
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}
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// Del represents markdown del node
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type Del struct {
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Container
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}
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// Link represents markdown link node
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type Link struct {
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Container
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Destination []byte // Destination is what goes into a href
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Title []byte // Title is the tooltip thing that goes in a title attribute
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NoteID int // NoteID contains a serial number of a footnote, zero if it's not a footnote
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Footnote Node // If it's a footnote, this is a direct link to the footnote Node. Otherwise nil.
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DeferredID []byte // If a deferred link this holds the original ID.
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AdditionalAttributes []string // Defines additional attributes to use during rendering.
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}
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// CrossReference is a reference node.
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type CrossReference struct {
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Container
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Destination []byte // Destination is where the reference points to
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}
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// Citation is a citation node.
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type Citation struct {
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Leaf
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Destination [][]byte // Destination is where the citation points to. Multiple ones are allowed.
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Type []CitationTypes // 1:1 mapping of destination and citation type
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Suffix [][]byte // Potential citation suffix, i.e. [@!RFC1035, p. 144]
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}
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// Image represents markdown image node
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type Image struct {
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Container
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Destination []byte // Destination is what goes into a href
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Title []byte // Title is the tooltip thing that goes in a title attribute
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}
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// Text represents markdown text node
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type Text struct {
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Leaf
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}
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// HTMLBlock represents markdown html node
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type HTMLBlock struct {
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Leaf
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}
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// CodeBlock represents markdown code block node
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type CodeBlock struct {
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Leaf
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IsFenced bool // Specifies whether it's a fenced code block or an indented one
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Info []byte // This holds the info string
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FenceChar byte
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FenceLength int
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FenceOffset int
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}
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// Softbreak represents markdown softbreak node
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// Note: not used currently
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type Softbreak struct {
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Leaf
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}
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// Hardbreak represents markdown hard break node
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type Hardbreak struct {
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Leaf
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}
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// NonBlockingSpace represents markdown non-blocking space node
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type NonBlockingSpace struct {
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Leaf
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}
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// Code represents markdown code node
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type Code struct {
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Leaf
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}
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// HTMLSpan represents markdown html span node
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type HTMLSpan struct {
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Leaf
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}
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// Table represents markdown table node
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type Table struct {
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Container
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}
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// TableCell represents markdown table cell node
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type TableCell struct {
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Container
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IsHeader bool // This tells if it's under the header row
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Align CellAlignFlags // This holds the value for align attribute
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ColSpan int // How many columns to span
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}
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// TableHeader represents markdown table head node
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type TableHeader struct {
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Container
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}
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// TableBody represents markdown table body node
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type TableBody struct {
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Container
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}
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// TableRow represents markdown table row node
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type TableRow struct {
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Container
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}
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// TableFooter represents markdown table foot node
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type TableFooter struct {
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Container
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}
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// Caption represents a figure, code or quote caption
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type Caption struct {
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Container
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}
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// CaptionFigure is a node (blockquote or codeblock) that has a caption
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type CaptionFigure struct {
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Container
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HeadingID string // This might hold heading ID, if present
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}
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// Callout is a node that can exist both in text (where it is an actual node) and in a code block.
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type Callout struct {
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Leaf
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ID []byte // number of this callout
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}
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// Index is a node that contains an Index item and an optional, subitem.
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type Index struct {
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Leaf
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Primary bool
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Item []byte
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Subitem []byte
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ID string // ID of the index
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}
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// Subscript is a subscript node
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type Subscript struct {
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Leaf
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}
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// Subscript is a superscript node
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type Superscript struct {
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Leaf
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}
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// Footnotes is a node that contains all footnotes
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type Footnotes struct {
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Container
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}
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func removeNodeFromArray(a []Node, node Node) []Node {
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n := len(a)
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for i := 0; i < n; i++ {
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if a[i] == node {
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return append(a[:i], a[i+1:]...)
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}
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}
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return nil
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}
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// AppendChild appends child to children of parent
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// It panics if either node is nil.
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func AppendChild(parent Node, child Node) {
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RemoveFromTree(child)
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child.SetParent(parent)
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newChildren := append(parent.GetChildren(), child)
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parent.SetChildren(newChildren)
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}
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// RemoveFromTree removes this node from tree
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func RemoveFromTree(n Node) {
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if n.GetParent() == nil {
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return
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}
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// important: don't clear n.Children if n has no parent
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// we're called from AppendChild and that might happen on a node
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// that accumulated Children but hasn't been inserted into the tree
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n.SetChildren(nil)
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p := n.GetParent()
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newChildren := removeNodeFromArray(p.GetChildren(), n)
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if newChildren != nil {
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p.SetChildren(newChildren)
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}
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}
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// GetLastChild returns last child of node n
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// It's implemented as stand-alone function to keep Node interface small
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func GetLastChild(n Node) Node {
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a := n.GetChildren()
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if len(a) > 0 {
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return a[len(a)-1]
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}
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return nil
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}
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// GetFirstChild returns first child of node n
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// It's implemented as stand-alone function to keep Node interface small
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func GetFirstChild(n Node) Node {
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a := n.GetChildren()
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if len(a) > 0 {
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return a[0]
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}
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return nil
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}
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// GetNextNode returns next sibling of node n (node after n)
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// We can't make it part of Container or Leaf because we loose Node identity
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func GetNextNode(n Node) Node {
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parent := n.GetParent()
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if parent == nil {
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return nil
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}
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a := parent.GetChildren()
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len := len(a) - 1
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for i := 0; i < len; i++ {
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if a[i] == n {
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return a[i+1]
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}
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}
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return nil
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}
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// GetPrevNode returns previous sibling of node n (node before n)
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// We can't make it part of Container or Leaf because we loose Node identity
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func GetPrevNode(n Node) Node {
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parent := n.GetParent()
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if parent == nil {
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return nil
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}
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a := parent.GetChildren()
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len := len(a)
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for i := 1; i < len; i++ {
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if a[i] == n {
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return a[i-1]
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}
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}
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return nil
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}
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// WalkStatus allows NodeVisitor to have some control over the tree traversal.
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// It is returned from NodeVisitor and different values allow Node.Walk to
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// decide which node to go to next.
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type WalkStatus int
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const (
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// GoToNext is the default traversal of every node.
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GoToNext WalkStatus = iota
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// SkipChildren tells walker to skip all children of current node.
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SkipChildren
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// Terminate tells walker to terminate the traversal.
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Terminate
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)
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// NodeVisitor is a callback to be called when traversing the syntax tree.
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// Called twice for every node: once with entering=true when the branch is
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// first visited, then with entering=false after all the children are done.
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type NodeVisitor interface {
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Visit(node Node, entering bool) WalkStatus
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}
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// NodeVisitorFunc casts a function to match NodeVisitor interface
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type NodeVisitorFunc func(node Node, entering bool) WalkStatus
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// Walk traverses tree recursively
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func Walk(n Node, visitor NodeVisitor) WalkStatus {
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isContainer := n.AsContainer() != nil
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status := visitor.Visit(n, true) // entering
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if status == Terminate {
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// even if terminating, close container node
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if isContainer {
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visitor.Visit(n, false)
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}
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return status
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}
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if isContainer && status != SkipChildren {
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children := n.GetChildren()
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for _, n := range children {
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status = Walk(n, visitor)
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if status == Terminate {
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return status
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}
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}
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}
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if isContainer {
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status = visitor.Visit(n, false) // exiting
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if status == Terminate {
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return status
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}
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}
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return GoToNext
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}
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// Visit calls visitor function
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func (f NodeVisitorFunc) Visit(node Node, entering bool) WalkStatus {
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return f(node, entering)
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}
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// WalkFunc is like Walk but accepts just a callback function
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func WalkFunc(n Node, f NodeVisitorFunc) {
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visitor := NodeVisitorFunc(f)
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Walk(n, visitor)
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}
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