mirror of
https://github.com/42wim/matterbridge
synced 2024-11-03 15:40:24 +00:00
384 lines
8.9 KiB
Go
384 lines
8.9 KiB
Go
package steam
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import (
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"bytes"
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"compress/gzip"
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"crypto/rand"
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"encoding/binary"
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"fmt"
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"hash/crc32"
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"io/ioutil"
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"net"
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"sync"
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"sync/atomic"
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"time"
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"github.com/Philipp15b/go-steam/cryptoutil"
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"github.com/Philipp15b/go-steam/netutil"
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. "github.com/Philipp15b/go-steam/protocol"
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. "github.com/Philipp15b/go-steam/protocol/protobuf"
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. "github.com/Philipp15b/go-steam/protocol/steamlang"
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. "github.com/Philipp15b/go-steam/steamid"
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)
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// Represents a client to the Steam network.
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// Always poll events from the channel returned by Events() or receiving messages will stop.
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// All access, unless otherwise noted, should be threadsafe.
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//
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// When a FatalErrorEvent is emitted, the connection is automatically closed. The same client can be used to reconnect.
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// Other errors don't have any effect.
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type Client struct {
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// these need to be 64 bit aligned for sync/atomic on 32bit
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sessionId int32
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_ uint32
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steamId uint64
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currentJobId uint64
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Auth *Auth
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Social *Social
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Web *Web
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Notifications *Notifications
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Trading *Trading
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GC *GameCoordinator
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events chan interface{}
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handlers []PacketHandler
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handlersMutex sync.RWMutex
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tempSessionKey []byte
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ConnectionTimeout time.Duration
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mutex sync.RWMutex // guarding conn and writeChan
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conn connection
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writeChan chan IMsg
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writeBuf *bytes.Buffer
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heartbeat *time.Ticker
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}
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type PacketHandler interface {
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HandlePacket(*Packet)
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}
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func NewClient() *Client {
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client := &Client{
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events: make(chan interface{}, 3),
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writeBuf: new(bytes.Buffer),
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}
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client.Auth = &Auth{client: client}
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client.RegisterPacketHandler(client.Auth)
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client.Social = newSocial(client)
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client.RegisterPacketHandler(client.Social)
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client.Web = &Web{client: client}
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client.RegisterPacketHandler(client.Web)
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client.Notifications = newNotifications(client)
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client.RegisterPacketHandler(client.Notifications)
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client.Trading = &Trading{client: client}
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client.RegisterPacketHandler(client.Trading)
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client.GC = newGC(client)
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client.RegisterPacketHandler(client.GC)
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return client
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}
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// Get the event channel. By convention all events are pointers, except for errors.
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// It is never closed.
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func (c *Client) Events() <-chan interface{} {
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return c.events
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}
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func (c *Client) Emit(event interface{}) {
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c.events <- event
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}
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// Emits a FatalErrorEvent formatted with fmt.Errorf and disconnects.
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func (c *Client) Fatalf(format string, a ...interface{}) {
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c.Emit(FatalErrorEvent(fmt.Errorf(format, a...)))
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c.Disconnect()
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}
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// Emits an error formatted with fmt.Errorf.
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func (c *Client) Errorf(format string, a ...interface{}) {
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c.Emit(fmt.Errorf(format, a...))
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}
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// Registers a PacketHandler that receives all incoming packets.
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func (c *Client) RegisterPacketHandler(handler PacketHandler) {
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c.handlersMutex.Lock()
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defer c.handlersMutex.Unlock()
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c.handlers = append(c.handlers, handler)
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}
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func (c *Client) GetNextJobId() JobId {
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return JobId(atomic.AddUint64(&c.currentJobId, 1))
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}
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func (c *Client) SteamId() SteamId {
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return SteamId(atomic.LoadUint64(&c.steamId))
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}
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func (c *Client) SessionId() int32 {
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return atomic.LoadInt32(&c.sessionId)
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}
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func (c *Client) Connected() bool {
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c.mutex.RLock()
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defer c.mutex.RUnlock()
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return c.conn != nil
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}
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// Connects to a random Steam server and returns its address.
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// If this client is already connected, it is disconnected first.
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// This method tries to use an address from the Steam Directory and falls
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// back to the built-in server list if the Steam Directory can't be reached.
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// If you want to connect to a specific server, use `ConnectTo`.
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func (c *Client) Connect() *netutil.PortAddr {
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var server *netutil.PortAddr
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if steamDirectoryCache.IsInitialized() {
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server = steamDirectoryCache.GetRandomCM()
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} else {
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server = GetRandomCM()
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}
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c.ConnectTo(server)
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return server
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}
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// Connects to a specific server.
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// You may want to use one of the `GetRandom*CM()` functions in this package.
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// If this client is already connected, it is disconnected first.
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func (c *Client) ConnectTo(addr *netutil.PortAddr) {
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c.ConnectToBind(addr, nil)
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}
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// Connects to a specific server, and binds to a specified local IP
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// If this client is already connected, it is disconnected first.
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func (c *Client) ConnectToBind(addr *netutil.PortAddr, local *net.TCPAddr) {
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c.Disconnect()
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conn, err := dialTCP(local, addr.ToTCPAddr())
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if err != nil {
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c.Fatalf("Connect failed: %v", err)
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return
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}
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c.conn = conn
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c.writeChan = make(chan IMsg, 5)
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go c.readLoop()
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go c.writeLoop()
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}
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func (c *Client) Disconnect() {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if c.conn == nil {
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return
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}
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c.conn.Close()
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c.conn = nil
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if c.heartbeat != nil {
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c.heartbeat.Stop()
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}
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close(c.writeChan)
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c.Emit(&DisconnectedEvent{})
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}
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// Adds a message to the send queue. Modifications to the given message after
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// writing are not allowed (possible race conditions).
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//
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// Writes to this client when not connected are ignored.
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func (c *Client) Write(msg IMsg) {
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if cm, ok := msg.(IClientMsg); ok {
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cm.SetSessionId(c.SessionId())
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cm.SetSteamId(c.SteamId())
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}
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c.mutex.RLock()
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defer c.mutex.RUnlock()
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if c.conn == nil {
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return
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}
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c.writeChan <- msg
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}
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func (c *Client) readLoop() {
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for {
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// This *should* be atomic on most platforms, but the Go spec doesn't guarantee it
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c.mutex.RLock()
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conn := c.conn
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c.mutex.RUnlock()
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if conn == nil {
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return
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}
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packet, err := conn.Read()
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if err != nil {
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c.Fatalf("Error reading from the connection: %v", err)
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return
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}
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c.handlePacket(packet)
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}
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}
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func (c *Client) writeLoop() {
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for {
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c.mutex.RLock()
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conn := c.conn
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c.mutex.RUnlock()
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if conn == nil {
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return
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}
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msg, ok := <-c.writeChan
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if !ok {
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return
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}
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err := msg.Serialize(c.writeBuf)
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if err != nil {
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c.writeBuf.Reset()
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c.Fatalf("Error serializing message %v: %v", msg, err)
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return
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}
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err = conn.Write(c.writeBuf.Bytes())
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c.writeBuf.Reset()
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if err != nil {
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c.Fatalf("Error writing message %v: %v", msg, err)
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return
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}
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}
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}
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func (c *Client) heartbeatLoop(seconds time.Duration) {
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if c.heartbeat != nil {
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c.heartbeat.Stop()
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}
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c.heartbeat = time.NewTicker(seconds * time.Second)
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for {
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_, ok := <-c.heartbeat.C
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if !ok {
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break
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}
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c.Write(NewClientMsgProtobuf(EMsg_ClientHeartBeat, new(CMsgClientHeartBeat)))
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}
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c.heartbeat = nil
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}
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func (c *Client) handlePacket(packet *Packet) {
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switch packet.EMsg {
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case EMsg_ChannelEncryptRequest:
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c.handleChannelEncryptRequest(packet)
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case EMsg_ChannelEncryptResult:
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c.handleChannelEncryptResult(packet)
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case EMsg_Multi:
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c.handleMulti(packet)
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case EMsg_ClientCMList:
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c.handleClientCMList(packet)
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}
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c.handlersMutex.RLock()
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defer c.handlersMutex.RUnlock()
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for _, handler := range c.handlers {
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handler.HandlePacket(packet)
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}
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}
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func (c *Client) handleChannelEncryptRequest(packet *Packet) {
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body := NewMsgChannelEncryptRequest()
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packet.ReadMsg(body)
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if body.Universe != EUniverse_Public {
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c.Fatalf("Invalid univserse %v!", body.Universe)
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}
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c.tempSessionKey = make([]byte, 32)
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rand.Read(c.tempSessionKey)
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encryptedKey := cryptoutil.RSAEncrypt(GetPublicKey(EUniverse_Public), c.tempSessionKey)
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payload := new(bytes.Buffer)
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payload.Write(encryptedKey)
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binary.Write(payload, binary.LittleEndian, crc32.ChecksumIEEE(encryptedKey))
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payload.WriteByte(0)
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payload.WriteByte(0)
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payload.WriteByte(0)
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payload.WriteByte(0)
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c.Write(NewMsg(NewMsgChannelEncryptResponse(), payload.Bytes()))
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}
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func (c *Client) handleChannelEncryptResult(packet *Packet) {
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body := NewMsgChannelEncryptResult()
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packet.ReadMsg(body)
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if body.Result != EResult_OK {
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c.Fatalf("Encryption failed: %v", body.Result)
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return
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}
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c.conn.SetEncryptionKey(c.tempSessionKey)
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c.tempSessionKey = nil
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c.Emit(&ConnectedEvent{})
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}
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func (c *Client) handleMulti(packet *Packet) {
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body := new(CMsgMulti)
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packet.ReadProtoMsg(body)
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payload := body.GetMessageBody()
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if body.GetSizeUnzipped() > 0 {
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r, err := gzip.NewReader(bytes.NewReader(payload))
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if err != nil {
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c.Errorf("handleMulti: Error while decompressing: %v", err)
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return
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}
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payload, err = ioutil.ReadAll(r)
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if err != nil {
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c.Errorf("handleMulti: Error while decompressing: %v", err)
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return
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}
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}
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pr := bytes.NewReader(payload)
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for pr.Len() > 0 {
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var length uint32
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binary.Read(pr, binary.LittleEndian, &length)
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packetData := make([]byte, length)
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pr.Read(packetData)
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p, err := NewPacket(packetData)
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if err != nil {
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c.Errorf("Error reading packet in Multi msg %v: %v", packet, err)
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continue
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}
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c.handlePacket(p)
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}
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}
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func (c *Client) handleClientCMList(packet *Packet) {
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body := new(CMsgClientCMList)
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packet.ReadProtoMsg(body)
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l := make([]*netutil.PortAddr, 0)
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for i, ip := range body.GetCmAddresses() {
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l = append(l, &netutil.PortAddr{
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readIp(ip),
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uint16(body.GetCmPorts()[i]),
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})
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}
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c.Emit(&ClientCMListEvent{l})
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}
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func readIp(ip uint32) net.IP {
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r := make(net.IP, 4)
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r[3] = byte(ip)
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r[2] = byte(ip >> 8)
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r[1] = byte(ip >> 16)
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r[0] = byte(ip >> 24)
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return r
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}
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