mirror of
https://github.com/42wim/matterbridge
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6ebd5cbbd8
* Add support for editing/deleting messages * Add support for uploading files * Add support for avatars * Use the Rocket.Chat.Go.SDK * Use the rest and streaming api
655 lines
18 KiB
Go
655 lines
18 KiB
Go
package ddp
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import (
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"encoding/json"
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"fmt"
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"io"
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"log"
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"sync"
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"time"
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"golang.org/x/net/websocket"
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"errors"
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)
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const (
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DISCONNECTED = iota
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DIALING
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CONNECTING
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CONNECTED
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)
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type ConnectionListener interface {
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Connected()
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}
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type ConnectionNotifier interface {
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AddConnectionListener(listener ConnectionListener)
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}
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type StatusListener interface {
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Status(status int)
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}
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type StatusNotifier interface {
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AddStatusListener(listener StatusListener)
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}
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// Client represents a DDP client connection. The DDP client establish a DDP
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// session and acts as a message pump for other tools.
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type Client struct {
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// HeartbeatInterval is the time between heartbeats to send
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HeartbeatInterval time.Duration
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// HeartbeatTimeout is the time for a heartbeat ping to timeout
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HeartbeatTimeout time.Duration
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// ReconnectInterval is the time between reconnections on bad connections
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ReconnectInterval time.Duration
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// writeStats controls statistics gathering for current websocket writes.
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writeSocketStats *WriterStats
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// writeStats controls statistics gathering for overall client writes.
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writeStats *WriterStats
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// writeLog controls logging for client writes.
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writeLog *WriterLogger
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// readStats controls statistics gathering for current websocket reads.
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readSocketStats *ReaderStats
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// readStats controls statistics gathering for overall client reads.
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readStats *ReaderStats
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// readLog control logging for clietn reads.
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readLog *ReaderLogger
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// reconnects in the number of reconnections the client has made
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reconnects int64
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// pingsIn is the number of pings received from the server
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pingsIn int64
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// pingsOut is te number of pings sent by the client
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pingsOut int64
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// session contains the DDP session token (can be used for reconnects and debugging).
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session string
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// version contains the negotiated DDP protocol version in use.
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version string
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// serverID the cluster node ID for the server we connected to
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serverID string
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// ws is the underlying websocket being used.
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ws *websocket.Conn
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// encoder is a JSON encoder to send outgoing packets to the websocket.
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encoder *json.Encoder
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// url the URL the websocket is connected to
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url string
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// origin is the origin for the websocket connection
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origin string
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// inbox is an incoming message channel
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inbox chan map[string]interface{}
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// errors is an incoming errors channel
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errors chan error
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// pingTimer is a timer for sending regular pings to the server
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pingTimer *time.Timer
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// pings tracks inflight pings based on each ping ID.
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pings map[string][]*pingTracker
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// calls tracks method invocations that are still in flight
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calls map[string]*Call
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// subs tracks active subscriptions. Map contains name->args
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subs map[string]*Call
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// collections contains all the collections currently subscribed
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collections map[string]Collection
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// connectionStatus is the current connection status of the client
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connectionStatus int
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// reconnectTimer is the timer tracking reconnections
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reconnectTimer *time.Timer
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// reconnectLock protects access to reconnection
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reconnectLock *sync.Mutex
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// statusListeners will be informed when the connection status of the client changes
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statusListeners []StatusListener
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// connectionListeners will be informed when a connection to the server is established
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connectionListeners []ConnectionListener
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// idManager tracks IDs for ddp messages
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idManager
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}
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// NewClient creates a default client (using an internal websocket) to the
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// provided URL using the origin for the connection. The client will
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// automatically connect, upgrade to a websocket, and establish a DDP
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// connection session before returning the client. The client will
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// automatically and internally handle heartbeats and reconnects.
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//
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// TBD create an option to use an external websocket (aka htt.Transport)
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// TBD create an option to substitute heartbeat and reconnect behavior (aka http.Tranport)
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// TBD create an option to hijack the connection (aka http.Hijacker)
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// TBD create profiling features (aka net/http/pprof)
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func NewClient(url, origin string) *Client {
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c := &Client{
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HeartbeatInterval: time.Minute, // Meteor impl default + 10 (we ping last)
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HeartbeatTimeout: 15 * time.Second, // Meteor impl default
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ReconnectInterval: 5 * time.Second,
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collections: map[string]Collection{},
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url: url,
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origin: origin,
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inbox: make(chan map[string]interface{}, 100),
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errors: make(chan error, 100),
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pings: map[string][]*pingTracker{},
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calls: map[string]*Call{},
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subs: map[string]*Call{},
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connectionStatus: DISCONNECTED,
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reconnectLock: &sync.Mutex{},
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// Stats
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writeSocketStats: NewWriterStats(nil),
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writeStats: NewWriterStats(nil),
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readSocketStats: NewReaderStats(nil),
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readStats: NewReaderStats(nil),
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// Loggers
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writeLog: NewWriterTextLogger(nil),
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readLog: NewReaderTextLogger(nil),
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idManager: *newidManager(),
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}
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c.encoder = json.NewEncoder(c.writeStats)
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c.SetSocketLogActive(false)
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// We spin off an inbox processing goroutine
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go c.inboxManager()
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return c
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}
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// Session returns the negotiated session token for the connection.
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func (c *Client) Session() string {
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return c.session
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}
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// Version returns the negotiated protocol version in use by the client.
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func (c *Client) Version() string {
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return c.version
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}
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// AddStatusListener in order to receive status change updates.
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func (c *Client) AddStatusListener(listener StatusListener) {
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c.statusListeners = append(c.statusListeners, listener)
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}
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// AddConnectionListener in order to receive connection updates.
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func (c *Client) AddConnectionListener(listener ConnectionListener) {
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c.connectionListeners = append(c.connectionListeners, listener)
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}
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// status updates all status listeners with the new client status.
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func (c *Client) status(status int) {
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if c.connectionStatus == status {
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return
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}
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c.connectionStatus = status
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for _, listener := range c.statusListeners {
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listener.Status(status)
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}
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}
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// Connect attempts to connect the client to the server.
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func (c *Client) Connect() error {
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c.status(DIALING)
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ws, err := websocket.Dial(c.url, "", c.origin)
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if err != nil {
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c.Close()
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log.Println("Dial error", err)
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c.reconnectLater()
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return err
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}
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// Start DDP connection
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c.start(ws, NewConnect())
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return nil
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}
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// Reconnect attempts to reconnect the client to the server on the existing
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// DDP session.
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//
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// TODO needs a reconnect backoff so we don't trash a down server
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// TODO reconnect should not allow more reconnects while a reconnection is already in progress.
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func (c *Client) Reconnect() {
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func() {
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c.reconnectLock.Lock()
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defer c.reconnectLock.Unlock()
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if c.reconnectTimer != nil {
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c.reconnectTimer.Stop()
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c.reconnectTimer = nil
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}
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}()
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c.Close()
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c.reconnects++
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// Reconnect
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c.status(DIALING)
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ws, err := websocket.Dial(c.url, "", c.origin)
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if err != nil {
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c.Close()
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log.Println("Dial error", err)
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c.reconnectLater()
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return
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}
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c.start(ws, NewReconnect(c.session))
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// --------------------------------------------------------------------
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// We resume inflight or ongoing subscriptions - we don't have to wait
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// for connection confirmation (messages can be pipelined).
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// --------------------------------------------------------------------
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// Send calls that haven't been confirmed - may not have been sent
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// and effects should be idempotent
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for _, call := range c.calls {
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c.Send(NewMethod(call.ID, call.ServiceMethod, call.Args.([]interface{})))
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}
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// Resend subscriptions and patch up collections
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for _, sub := range c.subs {
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c.Send(NewSub(sub.ID, sub.ServiceMethod, sub.Args.([]interface{})))
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}
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}
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// Subscribe subscribes to data updates.
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func (c *Client) Subscribe(subName string, done chan *Call, args ...interface{}) *Call {
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if args == nil {
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args = []interface{}{}
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}
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call := new(Call)
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call.ID = c.newID()
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call.ServiceMethod = subName
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call.Args = args
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call.Owner = c
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if done == nil {
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done = make(chan *Call, 10) // buffered.
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} else {
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// If caller passes done != nil, it must arrange that
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// done has enough buffer for the number of simultaneous
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// RPCs that will be using that channel. If the channel
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// is totally unbuffered, it's best not to run at all.
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if cap(done) == 0 {
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log.Panic("ddp.rpc: done channel is unbuffered")
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}
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}
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call.Done = done
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c.subs[call.ID] = call
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// Save this subscription to the client so we can reconnect
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subArgs := make([]interface{}, len(args))
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copy(subArgs, args)
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c.Send(NewSub(call.ID, subName, args))
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return call
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}
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// Sub sends a synchronous subscription request to the server.
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func (c *Client) Sub(subName string, args ...interface{}) error {
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call := <-c.Subscribe(subName, make(chan *Call, 1), args...).Done
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return call.Error
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}
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// Go invokes the function asynchronously. It returns the Call structure representing
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// the invocation. The done channel will signal when the call is complete by returning
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// the same Call object. If done is nil, Go will allocate a new channel.
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// If non-nil, done must be buffered or Go will deliberately crash.
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//
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// Go and Call are modeled after the standard `net/rpc` package versions.
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func (c *Client) Go(serviceMethod string, done chan *Call, args ...interface{}) *Call {
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if args == nil {
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args = []interface{}{}
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}
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call := new(Call)
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call.ID = c.newID()
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call.ServiceMethod = serviceMethod
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call.Args = args
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call.Owner = c
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if done == nil {
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done = make(chan *Call, 10) // buffered.
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} else {
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// If caller passes done != nil, it must arrange that
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// done has enough buffer for the number of simultaneous
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// RPCs that will be using that channel. If the channel
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// is totally unbuffered, it's best not to run at all.
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if cap(done) == 0 {
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log.Panic("ddp.rpc: done channel is unbuffered")
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}
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}
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call.Done = done
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c.calls[call.ID] = call
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c.Send(NewMethod(call.ID, serviceMethod, args))
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return call
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}
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// Call invokes the named function, waits for it to complete, and returns its error status.
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func (c *Client) Call(serviceMethod string, args ...interface{}) (interface{}, error) {
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call := <-c.Go(serviceMethod, make(chan *Call, 1), args...).Done
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return call.Reply, call.Error
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}
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// Ping sends a heartbeat signal to the server. The Ping doesn't look for
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// a response but may trigger the connection to reconnect if the ping timesout.
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// This is primarily useful for reviving an unresponsive Client connection.
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func (c *Client) Ping() {
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c.PingPong(c.newID(), c.HeartbeatTimeout, func(err error) {
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if err != nil {
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// Is there anything else we should or can do?
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c.reconnectLater()
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}
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})
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}
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// PingPong sends a heartbeat signal to the server and calls the provided
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// function when a pong is received. An optional id can be sent to help
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// track the responses - or an empty string can be used. It is the
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// responsibility of the caller to respond to any errors that may occur.
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func (c *Client) PingPong(id string, timeout time.Duration, handler func(error)) {
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err := c.Send(NewPing(id))
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if err != nil {
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handler(err)
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return
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}
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c.pingsOut++
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pings, ok := c.pings[id]
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if !ok {
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pings = make([]*pingTracker, 0, 5)
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}
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tracker := &pingTracker{handler: handler, timeout: timeout, timer: time.AfterFunc(timeout, func() {
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handler(fmt.Errorf("ping timeout"))
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})}
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c.pings[id] = append(pings, tracker)
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}
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// Send transmits messages to the server. The msg parameter must be json
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// encoder compatible.
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func (c *Client) Send(msg interface{}) error {
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return c.encoder.Encode(msg)
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}
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// Close implements the io.Closer interface.
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func (c *Client) Close() {
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// Shutdown out all outstanding pings
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if c.pingTimer != nil {
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c.pingTimer.Stop()
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c.pingTimer = nil
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}
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// Close websocket
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if c.ws != nil {
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c.ws.Close()
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c.ws = nil
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}
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for _, collection := range c.collections {
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collection.reset()
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}
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c.status(DISCONNECTED)
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}
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// ResetStats resets the statistics for the client.
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func (c *Client) ResetStats() {
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c.readSocketStats.Reset()
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c.readStats.Reset()
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c.writeSocketStats.Reset()
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c.writeStats.Reset()
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c.reconnects = 0
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c.pingsIn = 0
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c.pingsOut = 0
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}
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// Stats returns the read and write statistics of the client.
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func (c *Client) Stats() *ClientStats {
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return &ClientStats{
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Reads: c.readSocketStats.Snapshot(),
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TotalReads: c.readStats.Snapshot(),
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Writes: c.writeSocketStats.Snapshot(),
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TotalWrites: c.writeStats.Snapshot(),
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Reconnects: c.reconnects,
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PingsSent: c.pingsOut,
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PingsRecv: c.pingsIn,
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}
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}
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// SocketLogActive returns the current logging status for the socket.
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func (c *Client) SocketLogActive() bool {
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return c.writeLog.Active
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}
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// SetSocketLogActive to true to enable logging of raw socket data.
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func (c *Client) SetSocketLogActive(active bool) {
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c.writeLog.Active = active
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c.readLog.Active = active
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}
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// CollectionByName retrieves a collection by it's name.
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func (c *Client) CollectionByName(name string) Collection {
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collection, ok := c.collections[name]
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if !ok {
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collection = NewCollection(name)
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c.collections[name] = collection
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}
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return collection
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}
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// CollectionStats returns a snapshot of statistics for the currently known collections.
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func (c *Client) CollectionStats() []CollectionStats {
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stats := make([]CollectionStats, 0, len(c.collections))
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for name, collection := range c.collections {
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stats = append(stats, CollectionStats{Name: name, Count: len(collection.FindAll())})
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}
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return stats
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}
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// start starts a new client connection on the provided websocket
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func (c *Client) start(ws *websocket.Conn, connect *Connect) {
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c.status(CONNECTING)
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c.ws = ws
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c.writeLog.SetWriter(ws)
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c.writeSocketStats = NewWriterStats(c.writeLog)
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c.writeStats.SetWriter(c.writeSocketStats)
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c.readLog.SetReader(ws)
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c.readSocketStats = NewReaderStats(c.readLog)
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c.readStats.SetReader(c.readSocketStats)
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// We spin off an inbox stuffing goroutine
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go c.inboxWorker(c.readStats)
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c.Send(connect)
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}
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// inboxManager pulls messages from the inbox and routes them to appropriate
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// handlers.
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func (c *Client) inboxManager() {
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for {
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select {
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case msg := <-c.inbox:
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// Message!
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//log.Println("Got message", msg)
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mtype, ok := msg["msg"]
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if ok {
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switch mtype.(string) {
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// Connection management
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case "connected":
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c.status(CONNECTED)
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for _, collection := range c.collections {
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collection.init()
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}
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c.version = "1" // Currently the only version we support
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c.session = msg["session"].(string)
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// Start automatic heartbeats
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c.pingTimer = time.AfterFunc(c.HeartbeatInterval, func() {
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c.Ping()
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c.pingTimer.Reset(c.HeartbeatInterval)
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})
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// Notify connection listeners
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for _, listener := range c.connectionListeners {
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go listener.Connected()
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}
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case "failed":
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log.Fatalf("IM Failed to connect, we support version 1 but server supports %s", msg["version"])
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// Heartbeats
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case "ping":
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// We received a ping - need to respond with a pong
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id, ok := msg["id"]
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if ok {
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c.Send(NewPong(id.(string)))
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} else {
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c.Send(NewPong(""))
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}
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c.pingsIn++
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case "pong":
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// We received a pong - we can clear the ping tracker and call its handler
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id, ok := msg["id"]
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var key string
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if ok {
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key = id.(string)
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}
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pings, ok := c.pings[key]
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if ok && len(pings) > 0 {
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ping := pings[0]
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pings = pings[1:]
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if len(key) == 0 || len(pings) > 0 {
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c.pings[key] = pings
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}
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ping.timer.Stop()
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ping.handler(nil)
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}
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// Live Data
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case "nosub":
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log.Println("Subscription returned a nosub error", msg)
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// Clear related subscriptions
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sub, ok := msg["id"]
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if ok {
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id := sub.(string)
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runningSub := c.subs[id]
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if runningSub != nil {
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runningSub.Error = errors.New("Subscription returned a nosub error")
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runningSub.done()
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delete(c.subs, id)
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}
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}
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case "ready":
|
|
// Run 'done' callbacks on all ready subscriptions
|
|
subs, ok := msg["subs"]
|
|
if ok {
|
|
for _, sub := range subs.([]interface{}) {
|
|
call, ok := c.subs[sub.(string)]
|
|
if ok {
|
|
call.done()
|
|
}
|
|
}
|
|
}
|
|
case "added":
|
|
c.collectionBy(msg).added(msg)
|
|
case "changed":
|
|
c.collectionBy(msg).changed(msg)
|
|
case "removed":
|
|
c.collectionBy(msg).removed(msg)
|
|
case "addedBefore":
|
|
c.collectionBy(msg).addedBefore(msg)
|
|
case "movedBefore":
|
|
c.collectionBy(msg).movedBefore(msg)
|
|
|
|
// RPC
|
|
case "result":
|
|
id, ok := msg["id"]
|
|
if ok {
|
|
call := c.calls[id.(string)]
|
|
delete(c.calls, id.(string))
|
|
e, ok := msg["error"]
|
|
if ok {
|
|
txt, _ := json.Marshal(e)
|
|
call.Error = fmt.Errorf(string(txt))
|
|
call.Reply = e
|
|
} else {
|
|
call.Reply = msg["result"]
|
|
}
|
|
call.done()
|
|
}
|
|
case "updated":
|
|
// We currently don't do anything with updated status
|
|
|
|
default:
|
|
// Ignore?
|
|
log.Println("Server sent unexpected message", msg)
|
|
}
|
|
} else {
|
|
// Current Meteor server sends an undocumented DDP message
|
|
// (looks like clustering "hint"). We will register and
|
|
// ignore rather than log an error.
|
|
serverID, ok := msg["server_id"]
|
|
if ok {
|
|
switch ID := serverID.(type) {
|
|
case string:
|
|
c.serverID = ID
|
|
default:
|
|
log.Println("Server cluster node", serverID)
|
|
}
|
|
} else {
|
|
log.Println("Server sent message with no `msg` field", msg)
|
|
}
|
|
}
|
|
case err := <-c.errors:
|
|
log.Println("Websocket error", err)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (c *Client) collectionBy(msg map[string]interface{}) Collection {
|
|
n, ok := msg["collection"]
|
|
if !ok {
|
|
return NewMockCollection()
|
|
}
|
|
switch name := n.(type) {
|
|
case string:
|
|
return c.CollectionByName(name)
|
|
default:
|
|
return NewMockCollection()
|
|
}
|
|
}
|
|
|
|
// inboxWorker pulls messages from a websocket, decodes JSON packets, and
|
|
// stuffs them into a message channel.
|
|
func (c *Client) inboxWorker(ws io.Reader) {
|
|
dec := json.NewDecoder(ws)
|
|
for {
|
|
var event interface{}
|
|
|
|
if err := dec.Decode(&event); err == io.EOF {
|
|
break
|
|
} else if err != nil {
|
|
c.errors <- err
|
|
}
|
|
if c.pingTimer != nil {
|
|
c.pingTimer.Reset(c.HeartbeatInterval)
|
|
}
|
|
if event == nil {
|
|
log.Println("Inbox worker found nil event. May be due to broken websocket. Reconnecting.")
|
|
break
|
|
} else {
|
|
c.inbox <- event.(map[string]interface{})
|
|
}
|
|
}
|
|
|
|
c.reconnectLater()
|
|
}
|
|
|
|
// reconnectLater schedules a reconnect for later. We need to make sure that we don't
|
|
// block, and that we don't reconnect more frequently than once every c.ReconnectInterval
|
|
func (c *Client) reconnectLater() {
|
|
c.Close()
|
|
c.reconnectLock.Lock()
|
|
defer c.reconnectLock.Unlock()
|
|
if c.reconnectTimer == nil {
|
|
c.reconnectTimer = time.AfterFunc(c.ReconnectInterval, c.Reconnect)
|
|
}
|
|
}
|