package matterclient import ( "encoding/json" "fmt" "strings" "sync" "time" "github.com/gorilla/websocket" lru "github.com/hashicorp/golang-lru" "github.com/jpillora/backoff" prefixed "github.com/matterbridge/logrus-prefixed-formatter" "github.com/mattermost/mattermost-server/model" "github.com/sirupsen/logrus" ) type Credentials struct { Login string Team string Pass string Token string CookieToken bool Server string NoTLS bool SkipTLSVerify bool SkipVersionCheck bool } type Message struct { Raw *model.WebSocketEvent Post *model.Post Team string Channel string Username string Text string Type string UserID string } //nolint:golint type Team struct { Team *model.Team Id string Channels []*model.Channel MoreChannels []*model.Channel Users map[string]*model.User } type MMClient struct { sync.RWMutex *Credentials Team *Team OtherTeams []*Team Client *model.Client4 User *model.User Users map[string]*model.User MessageChan chan *Message WsClient *websocket.Conn WsQuit bool WsAway bool WsConnected bool WsSequence int64 WsPingChan chan *model.WebSocketResponse ServerVersion string OnWsConnect func() logger *logrus.Entry rootLogger *logrus.Logger lruCache *lru.Cache allevents bool } // New will instantiate a new Matterclient with the specified login details without connecting. func New(login string, pass string, team string, server string) *MMClient { rootLogger := logrus.New() rootLogger.SetFormatter(&prefixed.TextFormatter{ PrefixPadding: 13, DisableColors: true, }) cred := &Credentials{ Login: login, Pass: pass, Team: team, Server: server, } cache, _ := lru.New(500) return &MMClient{ Credentials: cred, MessageChan: make(chan *Message, 100), Users: make(map[string]*model.User), rootLogger: rootLogger, lruCache: cache, logger: rootLogger.WithFields(logrus.Fields{"prefix": "matterclient"}), } } // SetDebugLog activates debugging logging on all Matterclient log output. func (m *MMClient) SetDebugLog() { m.rootLogger.SetFormatter(&prefixed.TextFormatter{ PrefixPadding: 13, DisableColors: true, FullTimestamp: false, ForceFormatting: true, }) } // SetLogLevel tries to parse the specified level and if successful sets // the log level accordingly. Accepted levels are: 'debug', 'info', 'warn', // 'error', 'fatal' and 'panic'. func (m *MMClient) SetLogLevel(level string) { l, err := logrus.ParseLevel(level) if err != nil { m.logger.Warnf("Failed to parse specified log-level '%s': %#v", level, err) } else { m.rootLogger.SetLevel(l) } } func (m *MMClient) EnableAllEvents() { m.allevents = true } // Login tries to connect the client with the loging details with which it was initialized. func (m *MMClient) Login() error { // check if this is a first connect or a reconnection firstConnection := true if m.WsConnected { firstConnection = false } m.WsConnected = false if m.WsQuit { return nil } b := &backoff.Backoff{ Min: time.Second, Max: 5 * time.Minute, Jitter: true, } // do initialization setup if err := m.initClient(firstConnection, b); err != nil { return err } if err := m.doLogin(firstConnection, b); err != nil { return err } if err := m.initUser(); err != nil { return err } if m.Team == nil { validTeamNames := make([]string, len(m.OtherTeams)) for i, t := range m.OtherTeams { validTeamNames[i] = t.Team.Name } return fmt.Errorf("Team '%s' not found in %v", m.Credentials.Team, validTeamNames) } m.wsConnect() return nil } // Logout disconnects the client from the chat server. func (m *MMClient) Logout() error { m.logger.Debugf("logout as %s (team: %s) on %s", m.Credentials.Login, m.Credentials.Team, m.Credentials.Server) m.WsQuit = true m.WsClient.Close() m.WsClient.UnderlyingConn().Close() if strings.Contains(m.Credentials.Pass, model.SESSION_COOKIE_TOKEN) { m.logger.Debug("Not invalidating session in logout, credential is a token") return nil } _, resp := m.Client.Logout() if resp.Error != nil { return resp.Error } return nil } // WsReceiver implements the core loop that manages the connection to the chat server. In // case of a disconnect it will try to reconnect. A call to this method is blocking until // the 'WsQuite' field of the MMClient object is set to 'true'. func (m *MMClient) WsReceiver() { for { var rawMsg json.RawMessage var err error if m.WsQuit { m.logger.Debug("exiting WsReceiver") return } if !m.WsConnected { time.Sleep(time.Millisecond * 100) continue } if _, rawMsg, err = m.WsClient.ReadMessage(); err != nil { m.logger.Error("error:", err) // reconnect m.wsConnect() } var event model.WebSocketEvent if err := json.Unmarshal(rawMsg, &event); err == nil && event.IsValid() { m.logger.Debugf("WsReceiver event: %#v", event) msg := &Message{Raw: &event, Team: m.Credentials.Team} m.parseMessage(msg) // check if we didn't empty the message if msg.Text != "" { m.MessageChan <- msg continue } // if we have file attached but the message is empty, also send it if msg.Post != nil { if msg.Text != "" || len(msg.Post.FileIds) > 0 || msg.Post.Type == "slack_attachment" { m.MessageChan <- msg continue } } if m.allevents { m.MessageChan <- msg continue } switch msg.Raw.Event { case model.WEBSOCKET_EVENT_USER_ADDED, model.WEBSOCKET_EVENT_USER_REMOVED, model.WEBSOCKET_EVENT_CHANNEL_CREATED, model.WEBSOCKET_EVENT_CHANNEL_DELETED: m.MessageChan <- msg continue } } var response model.WebSocketResponse if err := json.Unmarshal(rawMsg, &response); err == nil && response.IsValid() { m.logger.Debugf("WsReceiver response: %#v", response) m.parseResponse(response) } } } // StatusLoop implements a ping-cycle that ensures that the connection to the chat servers // remains alive. In case of a disconnect it will try to reconnect. A call to this method // is blocking until the 'WsQuite' field of the MMClient object is set to 'true'. func (m *MMClient) StatusLoop() { retries := 0 backoff := time.Second * 60 if m.OnWsConnect != nil { m.OnWsConnect() } m.logger.Debug("StatusLoop:", m.OnWsConnect != nil) for { if m.WsQuit { return } if m.WsConnected { if err := m.checkAlive(); err != nil { m.logger.Errorf("Connection is not alive: %#v", err) } select { case <-m.WsPingChan: m.logger.Debug("WS PONG received") backoff = time.Second * 60 case <-time.After(time.Second * 5): if retries > 3 { m.logger.Debug("StatusLoop() timeout") m.Logout() m.WsQuit = false err := m.Login() if err != nil { m.logger.Errorf("Login failed: %#v", err) break } if m.OnWsConnect != nil { m.OnWsConnect() } go m.WsReceiver() } else { retries++ backoff = time.Second * 5 } } } time.Sleep(backoff) } }