package discordgo // Locale represents the accepted languages for Discord. // https://discord.com/developers/docs/reference#locales type Locale string // String returns the human-readable string of the locale func (l Locale) String() string { if name, ok := Locales[l]; ok { return name } return Unknown.String() } // All defined locales in Discord const ( EnglishUS Locale = "en-US" EnglishGB Locale = "en-GB" Bulgarian Locale = "bg" ChineseCN Locale = "zh-CN" ChineseTW Locale = "zh-TW" Croatian Locale = "hr" Czech Locale = "cs" Danish Locale = "da" Dutch Locale = "nl" Finnish Locale = "fi" French Locale = "fr" German Locale = "de" Greek Locale = "el" Hindi Locale = "hi" Hungarian Locale = "hu" Italian Locale = "it" Japanese Locale = "ja" Korean Locale = "ko" Lithuanian Locale = "lt" Norwegian Locale = "no" Polish Locale = "pl" PortugueseBR Locale = "pt-BR" Romanian Locale = "ro" Russian Locale = "ru" SpanishES Locale = "es-ES" SpanishLATAM Locale = "es-419" Swedish Locale = "sv-SE" Thai Locale = "th" Turkish Locale = "tr" Ukrainian Locale = "uk" Vietnamese Locale = "vi" Unknown Locale = "" ) // Locales is a map of all the languages codes to their names. var Locales = map[Locale]string{ EnglishUS: "English (United States)", EnglishGB: "English (Great Britain)", Bulgarian: "Bulgarian", ChineseCN: "Chinese (China)", ChineseTW: "Chinese (Taiwan)", Croatian: "Croatian", Czech: "Czech", Danish: "Danish", Dutch: "Dutch", Finnish: "Finnish", French: "French", German: "German", Greek: "Greek", Hindi: "Hindi", Hungarian: "Hungarian", Italian: "Italian", Japanese: "Japanese", Korean: "Korean", Lithuanian: "Lithuanian", Norwegian: "Norwegian", Polish: "Polish", PortugueseBR: "Portuguese (Brazil)", Romanian: "Romanian", Russian: "Russian", SpanishES: "Spanish (Spain)", SpanishLATAM: "Spanish (LATAM)", Swedish: "Swedish", Thai: "Thai", Turkish: "Turkish", Ukrainian: "Ukrainian", Vietnamese: "Vietnamese", Unknown: "unknown", }