* Add initial support for getting ChannelMember info of all bridges.
Adds an EventGetChannelMembers event, which gets send every x time to
all bridges. Bridges should respond on this event with a Message
containing ChannelMembers in the EventGetChannelMembers key in the
Extra field.
handleEventGetChannelMembers will handle this Message and sets the
contained ChannelMembers to the Bridge struct.
* Add ChannelMembers support to the slack bridge
* Decrease complexity of handleMessage, handleReceive, handleFiles
* Move handlers to handlers.go
* Split ignoreMessage up in ignoreTextEmpty, ignoreNicks and IgnoreTexts
* Add ignoreEvent
* Add testcase for ignoreTextEmpty, ignoreNicks, ignoreTexts and ignoreEvent
Our Message type has an extra ID field which contains the message ID of the specific bridge.
The Send() function has been modified to return a msg ID (after the message to that specific
bridge has been created).
There is a lru cache of 5000 entries (message IDs). All in memory, so editing messages
will only work for messages the bot has seen.
Currently we go out from the idea that every message ID is unique, so we don't keep
the ID separate for each bridge. (we do for each gateway though)
If there's a new message from a bridge, we put that message ID in the LRU cache as key
and the []*BrMsgID as value (this slice contains the message ID's of each bridge that
received the new message)
If there's a new message and this message ID already exists in the cache, it must be
an updated message. The value from the cache gets checked for each bridge and if there
is a message ID for this bridge, the ID will be added to the Message{} sent to that
bridge. If the bridge sees that the ID isn't empty, it'll know it has to update the
message with that specific ID instead of creating a new message.