Add wait option for populateUsers/Channels (slack) Fixes #579 (#653)

When setting wait to true, we wait until the populating isn't in progress anymore.
This is used on startup connections where we really need the initial information
which could take a long time on big servers.
pull/661/head
Wim 6 years ago committed by GitHub
parent 192fe89789
commit 53c86702a3
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GPG Key ID: 4AEE18F83AFDEB23

@ -75,7 +75,7 @@ func (b *Bslack) handleSlackClient(messages chan *config.Message) {
// When we join a channel we update the full list of users as
// well as the information for the channel that we joined as this
// should now tell that we are a member of it.
b.populateUsers()
b.populateUsers(false)
b.channelsMutex.Lock()
b.channelsByID[ev.Channel.ID] = &ev.Channel
@ -83,8 +83,8 @@ func (b *Bslack) handleSlackClient(messages chan *config.Message) {
b.channelsMutex.Unlock()
case *slack.ConnectedEvent:
b.si = ev.Info
b.populateChannels()
b.populateUsers()
b.populateChannels(true)
b.populateUsers(true)
case *slack.InvalidAuthEvent:
b.Log.Fatalf("Invalid Token %#v", ev)
case *slack.ConnectionErrorEvent:
@ -200,7 +200,7 @@ func (b *Bslack) handleMessageEvent(ev *slack.MessageEvent) (*config.Message, er
func (b *Bslack) handleStatusEvent(ev *slack.MessageEvent, rmsg *config.Message) bool {
switch ev.SubType {
case sChannelJoined, sMemberJoined:
b.populateUsers()
b.populateUsers(false)
// There's no further processing needed on channel events
// so we return 'true'.
return true
@ -208,7 +208,7 @@ func (b *Bslack) handleStatusEvent(ev *slack.MessageEvent, rmsg *config.Message)
rmsg.Username = sSystemUser
rmsg.Event = config.EventJoinLeave
case sChannelTopic, sChannelPurpose:
b.populateChannels()
b.populateChannels(false)
rmsg.Event = config.EventTopicChange
case sMessageChanged:
rmsg.Text = ev.SubMessage.Text

@ -83,15 +83,18 @@ func (b *Bslack) populateUser(userID string) {
b.usersMutex.Unlock()
}
func (b *Bslack) populateUsers() {
func (b *Bslack) populateUsers(wait bool) {
b.refreshMutex.Lock()
if time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress {
if !wait && (time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress) {
b.Log.Debugf("Not refreshing user list as it was done less than %v ago.",
minimumRefreshInterval)
b.refreshMutex.Unlock()
return
}
for b.refreshInProgress {
time.Sleep(time.Second)
}
b.refreshInProgress = true
b.refreshMutex.Unlock()
@ -127,14 +130,17 @@ func (b *Bslack) populateUsers() {
b.refreshInProgress = false
}
func (b *Bslack) populateChannels() {
func (b *Bslack) populateChannels(wait bool) {
b.refreshMutex.Lock()
if time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress {
if !wait && (time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress) {
b.Log.Debugf("Not refreshing channel list as it was done less than %v seconds ago.",
minimumRefreshInterval)
b.refreshMutex.Unlock()
return
}
for b.refreshInProgress {
time.Sleep(time.Second)
}
b.refreshInProgress = true
b.refreshMutex.Unlock()

@ -160,7 +160,7 @@ func (b *Bslack) JoinChannel(channel config.ChannelInfo) error {
return nil
}
b.populateChannels()
b.populateChannels(false)
channelInfo, err := b.getChannel(channel.Name)
if err != nil {

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