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package bdiscord
import (
"github.com/42wim/matterbridge/bridge/config"
log "github.com/Sirupsen/logrus"
"github.com/bwmarrin/discordgo"
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"strings"
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"sync"
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)
type bdiscord struct {
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c * discordgo . Session
Config * config . Protocol
Remote chan config . Message
Account string
Channels [ ] * discordgo . Channel
Nick string
UseChannelID bool
userMemberMap map [ string ] * discordgo . Member
guildID string
sync . RWMutex
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}
var flog * log . Entry
var protocol = "discord"
func init ( ) {
flog = log . WithFields ( log . Fields { "module" : protocol } )
}
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func New ( cfg config . Protocol , account string , c chan config . Message ) * bdiscord {
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b := & bdiscord { }
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b . Config = & cfg
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b . Remote = c
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b . Account = account
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b . userMemberMap = make ( map [ string ] * discordgo . Member )
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return b
}
func ( b * bdiscord ) Connect ( ) error {
var err error
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flog . Info ( "Connecting" )
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if ! strings . HasPrefix ( b . Config . Token , "Bot " ) {
b . Config . Token = "Bot " + b . Config . Token
}
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b . c , err = discordgo . New ( b . Config . Token )
if err != nil {
flog . Debugf ( "%#v" , err )
return err
}
flog . Info ( "Connection succeeded" )
b . c . AddHandler ( b . messageCreate )
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b . c . AddHandler ( b . memberUpdate )
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err = b . c . Open ( )
if err != nil {
flog . Debugf ( "%#v" , err )
return err
}
guilds , err := b . c . UserGuilds ( )
if err != nil {
flog . Debugf ( "%#v" , err )
return err
}
userinfo , err := b . c . User ( "@me" )
if err != nil {
flog . Debugf ( "%#v" , err )
return err
}
b . Nick = userinfo . Username
for _ , guild := range guilds {
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if guild . Name == b . Config . Server {
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b . Channels , err = b . c . GuildChannels ( guild . ID )
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b . guildID = guild . ID
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if err != nil {
flog . Debugf ( "%#v" , err )
return err
}
}
}
return nil
}
func ( b * bdiscord ) JoinChannel ( channel string ) error {
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idcheck := strings . Split ( channel , "ID:" )
if len ( idcheck ) > 1 {
b . UseChannelID = true
}
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return nil
}
func ( b * bdiscord ) Send ( msg config . Message ) error {
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flog . Debugf ( "Receiving %#v" , msg )
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channelID := b . getChannelID ( msg . Channel )
if channelID == "" {
flog . Errorf ( "Could not find channelID for %v" , msg . Channel )
return nil
}
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b . c . ChannelMessageSend ( channelID , msg . Username + msg . Text )
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return nil
}
func ( b * bdiscord ) messageCreate ( s * discordgo . Session , m * discordgo . MessageCreate ) {
// not relay our own messages
if m . Author . Username == b . Nick {
return
}
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if len ( m . Attachments ) > 0 {
for _ , attach := range m . Attachments {
m . Content = m . Content + "\n" + attach . URL
}
}
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if m . Content == "" {
return
}
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flog . Debugf ( "Sending message from %s on %s to gateway" , m . Author . Username , b . Account )
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channelName := b . getChannelName ( m . ChannelID )
if b . UseChannelID {
channelName = "ID:" + m . ChannelID
}
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username := b . getNick ( m . Author )
b . Remote <- config . Message { Username : username , Text : m . ContentWithMentionsReplaced ( ) , Channel : channelName ,
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Account : b . Account , Avatar : "https://cdn.discordapp.com/avatars/" + m . Author . ID + "/" + m . Author . Avatar + ".jpg" }
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}
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func ( b * bdiscord ) memberUpdate ( s * discordgo . Session , m * discordgo . GuildMemberUpdate ) {
b . Lock ( )
if _ , ok := b . userMemberMap [ m . Member . User . ID ] ; ok {
flog . Debugf ( "%s: memberupdate: user %s (nick %s) changes nick to %s" , b . Account , m . Member . User . Username , b . userMemberMap [ m . Member . User . ID ] . Nick , m . Member . Nick )
}
b . userMemberMap [ m . Member . User . ID ] = m . Member
b . Unlock ( )
}
func ( b * bdiscord ) getNick ( user * discordgo . User ) string {
var err error
b . Lock ( )
defer b . Unlock ( )
if _ , ok := b . userMemberMap [ user . ID ] ; ok {
if b . userMemberMap [ user . ID ] . Nick != "" {
// only return if nick is set
return b . userMemberMap [ user . ID ] . Nick
}
// otherwise return username
return user . Username
}
// if we didn't find nick, search for it
b . userMemberMap [ user . ID ] , err = b . c . GuildMember ( b . guildID , user . ID )
if err != nil {
return user . Username
}
// only return if nick is set
if b . userMemberMap [ user . ID ] . Nick != "" {
return b . userMemberMap [ user . ID ] . Nick
}
return user . Username
}
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func ( b * bdiscord ) getChannelID ( name string ) string {
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idcheck := strings . Split ( name , "ID:" )
if len ( idcheck ) > 1 {
return idcheck [ 1 ]
}
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for _ , channel := range b . Channels {
if channel . Name == name {
return channel . ID
}
}
return ""
}
func ( b * bdiscord ) getChannelName ( id string ) string {
for _ , channel := range b . Channels {
if channel . ID == id {
return channel . Name
}
}
return ""
}