mirror of
https://github.com/junguler/m3u-radio-music-playlists.git
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1 line
638 KiB
JavaScript
Executable File
1 line
638 KiB
JavaScript
Executable File
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;a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.6,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+\n1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.3,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=\n.3;a.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*\nMath.cos(a.tm)-.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"}],init_eqs_str:'a.meanbass_att=0;a.q1=0;a["var"]=0;a.flip=0;a.lastbeat=0;a.beatrate=0;a.mode=0;a.peakbass_att=0;a.beatcounter=0;a.att=0;a.volume=0;a.beat=0;a.vol=0;a.mtime=0;a.q8=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;a.warp=0;',frame_eqs_str:"a.volume=.3*(a.bass+a.mid+a.att);a.beatrate=equal(a.beatrate,0)+(1-equal(a.beatrate,0))*(below(a.volume,.01)+(1-below(a.volume,.01))*a.beatrate);a.lastbeat+=equal(a.lastbeat,0)*a.time;a.meanbass_att=.1*(9*a.meanbass_att+a.bass_att);a.peakbass_att=Math.max(a.bass_att,a.peakbass_att);a.beatrate=Math.max(.00001<Math.abs(a.beat)?.00001<Math.abs(below(a.time-a.lastbeat,2*a.beatrate))?.1*(9*a.beatrate+a.time-a.lastbeat):a.beatrate:a.beatrate,.1);a.peakbass_att=a.beat*a.bass_att+(1-\na.beat)*a.peakbass_att*(.95*above(a.time-a.lastbeat,2*a.beatrate)+.995*(1-above(a.time-a.lastbeat,2*a.beatrate)));a.lastbeat=a.beat*a.time+(1-a.beat)*a.lastbeat;a.peakbass_att=Math.max(a.peakbass_att,1.1*a.meanbass_att);a.beat=above(a.volume,.8)*below(a.peakbass_att-a.bass_att,.05*a.peakbass_att)*above(a.time-a.lastbeat,.1+.5*(a.beatrate-.1));a.beatcounter+=a.beat;a.mode=.00001<Math.abs(a.beat*equal(mod(a.beatcounter,2),0))?1-a.mode:a.mode;a.flip=2*a.mode-1;a.monitor=a.flip;a.q8=a.flip;a.decay=1;\na.zoom=1.002;a.vol=.25*(a.bass_att+a.mid_att+a.treb_att);a.vol*=a.vol;a.mtime+=.1*a.vol*a.flip*div(55,a.fps);a.q1=.4*a.mtime;a.warp=0;",pixel_eqs_str:'a["var"]=Math.tan(a.time)*a.treb*a.treb;a.zoom=1+div(a.rad,40)+div(a["var"],40);',warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.999,echo_zoom:1.006596,echo_alpha:.5,echo_orient:3,wave_mode:2,additivewave:1,wave_dots:1,wave_thick:1,wave_a:4.099998,wave_scale:1.18647,wave_smoothing:.63,wave_mystery:-.2,modwavealphastart:.71,modwavealphaend:1.28,warpscale:1.331,zoom:.999514,warp:.01,wave_r:.3,wave_g:.6,ob_size:.005,ob_r:.4999,ob_b:1,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.2,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.new_mid=0;a.q6=0;a.q1=0;a.q5=0;a.treb_c=0;a.vol_att=0;a.zoome=0;a.mid_c=0;a.new_treb=0;a.q4=0;a.rad_cycle=0;a.vol_c=0;a.bass_c=0;a.rote=0;a.vol=0;a.new_bass=0;a.q2=0;a.q3=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.vol_att=.25*a.treb_att+.25*a.mid_att+div(.25*a.bass_att+.5*Math.sin(a.vol),a.vol);a.vol=a.bass+a.treb+a.mid;a.new_bass=.25*a.bass+.5*Math.sin(.25*a.bass_att);a.new_treb=.25*a.treb+.5*Math.sin(.25*a.treb_att);a.new_mid=.25*a.mid+.4*Math.sin(.25*a.mid_att);a.bass_c=a.q1-Math.sin(bitand(a.bass_att,.54*a.time));a.treb_c=a.q2-Math.sin(bitand(a.treb_att,.44*a.time));a.mid_c=a.q3-Math.sin(bitand(a.mid_att,.24*a.time));a.vol_c=a.q4-Math.sin(bitand(a.vol_att,.64*a.time));a.q1=Math.sin(bitand(a.bass-\na.new_bass,.63*a.time));a.q2=Math.sin(bitand(a.treb-a.new_treb,.43*a.time));a.q3=Math.sin(bitand(a.mid-a.new_mid,.23*a.time));a.q4=Math.sin(bitand(a.vol,.65*a.time));a.q5=a.bass_c;a.q6=a.treb_c;a.q7=a.mid_c;a.q8=a.vol_c;a.wave_mystery=a.bass_att-1;a.wave_r+=.2*Math.sin(.43*a.time);a.wave_b-=.2*Math.sin(.54*a.time);a.wave_g-=.4*Math.sin(.34*a.time);a.ob_a=0;",pixel_eqs_str:"a.rad_cycle=a.rad*a.rad*a.x*60*a.rad*Math.sin(a.q6);a.rote=a.rot+.1*Math.sin(a.rad_cycle*Math.sin(3.14*a.rad))+.01*Math.sin(a.q1)*Math.tan(a.rad);a.zoome=a.zoom+.1*Math.sin(3.14*a.rad*Math.sin(3.14*a.ang)*Math.sin(a.q2)-a.rote);a.zoom=a.zoome+.05*Math.sin(3.14*a.rad*a.q2)*Math.sin(a.q4);a.rot=a.rote*a.rad+div(div(a.ang,2)*Math.sin(a.q3)*Math.sin(3.14*a.ang*Math.sin(a.q3)*Math.sin(a.q4)),2)+.1*Math.sin(3.14*a.ang)*Math.sin(a.q1);",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,decay:1,echo_zoom:1,wave_mode:1,wave_brighten:0,wave_a:1,wave_scale:.504218,wave_mystery:.24,warpanimspeed:9.8608,warpscale:16.2174,zoomexp:1.503744,zoom:1.0201,warp:.819544,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:.2,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.06,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.xpos=0;a.yamptarg=0;a.ydir=0;a.zoom_exp=0;a.yaccel=0;a.xamptarg=0;a.xamp=0;a.xspeed=0;a.ypos=0;a.xaccel=0;a.att=0;a.vol=0;a.yamp=0;a.xdir=0;a.yspeed=0;",frame_eqs_str:"a.dx=-.0005;a.dy=-.0005;a.vol=div(a.bass+a.mid+a.att,6);a.xamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.5*a.vol*a.bass_att,.5):a.xamptarg;a.xamp+=.5*(a.xamptarg-a.xamp);a.xdir=.00001<Math.abs(above(Math.abs(a.xpos),a.xamp))?-sign(a.xpos):.00001<Math.abs(below(Math.abs(a.xspeed),.1))?2*above(a.xpos,0)-1:a.xdir;a.xaccel=a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);a.xspeed=a.xspeed+a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);\na.xpos+=.001*a.xspeed;a.wave_x=a.xpos+.5;a.yamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.3*a.vol*a.treb_att,.5):a.yamptarg;a.yamp+=.5*(a.yamptarg-a.yamp);a.ydir=.00001<Math.abs(above(Math.abs(a.ypos),a.yamp))?-sign(a.ypos):.00001<Math.abs(below(Math.abs(a.yspeed),.1))?2*above(a.ypos,0)-1:a.ydir;a.yaccel=a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.yspeed=a.yspeed+a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.ypos+=.001*a.yspeed;a.wave_y=\na.ypos+.5;a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.rot+=.03*(.6*Math.sin(.381*a.time)+.4*Math.sin(.479*a.time));a.cx+=.41*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.41*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.wave_mystery+=.15*(.6*Math.sin(.629*a.time)+.4*Math.sin(1.826*a.time));a.warp*=a.vol;a.zoom-=.02*a.zoom*\na.bass_att;a.zoom_exp=1.5*(.6*Math.sin(.381*a.time)+.4*Math.sin(.479*a.time));a.ob_a=1-2*a.vol;a.monitor=a.zoom_exp;",pixel_eqs_str:"",pixel_eqs:"",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_brighten:0,darken:1,wave_a:.002,wave_scale:.14,wave_smoothing:0,wave_mystery:-.84,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:.6,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:23,textured:1,rad:.72143,tex_ang:.62832,tex_zoom:.0402,g:1,b:1,a:.9,r2:.9,b2:1,a2:.3,border_a:0},init_eqs_str:"a.vis=0;a.q27=0;a.q22=0;",frame_eqs_str:"a.vis=div(bnot(mod(a.q27,8))*a.q22,2);a.vis=Math.min(a.vis,1);a.a=div(a.vis,2);a.a2=div(a.vis,2);a.tex_zoom=1;a.rad=.3*a.vis;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,num_inst:4,x:.9,rad:.24732,tex_zoom:.40839,g:.6,a:.4,g2:0,b2:.6,border_a:0},init_eqs_str:"a.blue=0;a.ampl=0;a.steps=0;a.k1=0;a.q24=0;a.green=0;a.red=0;a.trig=0;a.q27=0;a.q28=0;",frame_eqs_str:"a.steps=a.q28+1;a.steps=4;a.ampl=.2;a.x=.5+a.ampl*Math.cos(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.y=.5+a.ampl*Math.sin(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.a=.4;a.a2=0;a.trig=a.q24*bnot(mod(a.q27,4));a.red=bnot(a.trig)*a.red+div(randint(100),100)*a.trig;a.green=bnot(a.trig)*a.green+div(randint(100),100)*a.trig;a.blue=bnot(a.trig)*a.blue+div(randint(100),100)*a.trig;a.k1=div(a.instance,a.num_inst);a.r=a.red*a.k1;a.g=a.green*(1-a.k1);a.b=4*a.blue*a.k1*(1-a.k1);\na.r=a.red;a.g=a.green;a.b=a.blue;a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.px=0;a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.py=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.vol__=0;a.is_beat=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.vz=0;a.q4=0;a.dir=0;a.q16=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.q17=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.ang0=0;a.speed_=1;a.vx=0;a.vy=0;a.vz=0;a.trel=0;a.p1=0;a.dir=0;a.ang0=\n0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.5);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.vol=a.bass_att+a.mid_att+\na.treb_att;a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+1;a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,8));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vz=a.vz*bnot(a.trig)+\na.trig*(div(randint(100),100)-.5);a.q10=.2+a.vy*a.vy*4;a.q11=.5*Math.cos(div(a.time,9))+.3;a.speed=Math.min(a.vol_-a.vol__+.5,1);a.speed=Math.max(a.speed,-.5);a.speed_=bnot(a.trig)*a.speed_+a.trig*a.speed;a.movz+=div(1,a.fps)*a.speed_;a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.2,a.fps)*a.dir;a.q5=Math.cos(a.trel);a.q6=Math.sin(a.trel+0*a.q27*mod(a.q28,2));a.q7=-a.q6;a.q8=a.q5;a.px=a.px*a.dec_med+(1-a.dec_med)*\na.vx;a.py=a.py*a.dec_med+(1-a.dec_med)*a.vy;a.q15=div(a.px,3);a.q16=div(a.py,3);a.q13=Math.min(2,1+Math.abs(8*a.px*a.py));a.ang0=a.ang0*a.dec_med+a.vz*(1-a.dec_med);a.q17=2*a.ang0;a.zoom=1.1;a.rot=.2*Math.sin(bnot(mod(a.q28,2))*a.q28);a.dx=0;a.monitor=a.q11;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 uv6_1;\n vec2 uv1_2;\n vec2 tmpvar_3;\n tmpvar_3 = (uv - 0.5);\n float x_4;\n x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n float tmpvar_5;\n tmpvar_5 = (18.0 * sqrt((x_4 * x_4)));\n uv1_2 = (tmpvar_3 - (clamp (\n ((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_3))\n , vec2(-3.0, -3.0), vec2(3.0, 3.0)) / 60.0));\n uv6_1 = (0.4 * cos((\n (uv1_2 * 4.0)\n * q28)));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (((texture (sampler_main, \n ((uv1_2 * (q11 + (q10 * tmpvar_5))) + 0.5)\n ).xyz + \n (vec3((0.006 / sqrt(dot (uv6_1, uv6_1)))) * (1.0 + roam_cos).xyz)\n ) * 0.99) - 0.025);\n ret = tmpvar_6.xyz;\n }",comp:"float xlat_mutableang2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv2;\n shader_body { \n vec2 uv_1;\n vec3 ret1_3;\n uv_1 = ((uv - 0.5) * aspect.xy);\n vec2 tmpvar_4;\n tmpvar_4.x = q15;\n tmpvar_4.y = q16;\n uv_1 = (uv_1 + tmpvar_4);\n mat2 tmpvar_5;\n tmpvar_5[uint(0)] = _qb.xy;\n tmpvar_5[1u] = _qb.zw;\n uv_1 = (uv_1 * tmpvar_5);\n float tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = (min (abs(\n (uv_1.y / uv_1.x)\n ), 1.0) / max (abs(\n (uv_1.y / uv_1.x)\n ), 1.0));\n float tmpvar_8;\n tmpvar_8 = (tmpvar_7 * tmpvar_7);\n tmpvar_8 = (((\n ((((\n ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n * tmpvar_8) + 0.9999793) * tmpvar_7);\n tmpvar_8 = (tmpvar_8 + (float(\n (abs((uv_1.y / uv_1.x)) > 1.0)\n ) * (\n (tmpvar_8 * -2.0)\n + 1.570796)));\n tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n if ((uv_1.x < 0.0)) {\n if ((uv_1.y >= 0.0)) {\n tmpvar_6 += 3.141593;\n } else {\n tmpvar_6 = (tmpvar_6 - 3.141593);\n };\n };\n } else {\n tmpvar_6 = (sign(uv_1.y) * 1.570796);\n };\n xlat_mutablers0.x = ((tmpvar_6 / 3.1416) * 2.0);\n xlat_mutablers0.y = (0.03 / sqrt(dot (uv_1, uv_1)));\n ret1_3 = vec3(0.0, 0.0, 0.0);\n for (int n_2 = 0; n_2 <= 10; n_2++) {\n float tmpvar_9;\n tmpvar_9 = fract((-(q9) + (\n float(n_2)\n / 10.0)));\n xlat_mutableang2 = (((q1 * 3.14) * float(n_2)) / 10.0);\n float tmpvar_10;\n tmpvar_10 = cos(xlat_mutableang2);\n float tmpvar_11;\n tmpvar_11 = sin(xlat_mutableang2);\n mat2 tmpvar_12;\n tmpvar_12[uint(0)].x = tmpvar_10;\n tmpvar_12[uint(0)].y = -(tmpvar_11);\n tmpvar_12[1u].x = tmpvar_11;\n tmpvar_12[1u].y = tmpvar_10;\n xlat_mutableuv2 = (uv_1 * ((q13 * tmpvar_9) * tmpvar_12));\n ret1_3 = max (ret1_3, (texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz * (1.0 - tmpvar_9)));\n };\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = ((ret1_3 * 2.0) + ((\n (bass_att * xlat_mutablers0.y)\n * texture (sampler_main, \n ((uv_1 * q12) + vec2(0.5, 0.0))\n ).yzx) * clamp (\n (1.0 - (ret1_3 * 32.0))\n , 0.0, 1.0)));\n ret = tmpvar_13.xyz;\n 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ve_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_r:.01,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.5,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.q8=0;a.oldq8=0;",frame_eqs_str:"a.ob_r=.5+.5*Math.sin(2*a.time);a.ob_g=.5+.5*Math.sin(1.23*a.time);a.ob_b=.5+.5*Math.sin(1.321*a.time);a.wave_a=0;a.q8=a.oldq8+.003*div(pow(1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.warp=0;",pixel_eqs_str:"a.rot=.1*(a.rad+Math.cos(5+5*Math.sin(1.211*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(.973*a.q8))*a.y-.5));a.dx=.005*(Math.cos(5+5*Math.sin(1.311*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(.9431*a.q8))*a.y-.5));a.dy=.005*(Math.cos(5+5*Math.sin(1.021*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(.987*a.q8))*a.y-.5));a.zoom=1-.005*(a.rad+Math.cos(5+5*Math.sin(.943*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(1.0961*a.q8))*a.y-.5));",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,wave_mode:7,additivewave:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:100,wave_scale:.438649,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,zoomexp:.999996,fshader:1,dx:1e-5,dy:1e-5,warp:.01,wave_y:.976,ob_size:.005,ob_r:.4,ob_g:.3,ob_a:1,ib_r:1,ib_g:.6,ib_b:0,ib_a:1,mv_x:24.959999,mv_y:19.199999,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.q1=0;a.thresh=0;a.dx_r=0;a.dy_r=0;",frame_eqs_str:"a.warp=0;a.wave_r=.5+.5*Math.sin(.894*a.time);a.wave_g=.5+.5*Math.sin(1.14*a.time);a.wave_b=.5+.5*Math.sin(3-a.bass_att);a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*((a.thresh-1.3)*(.9+.1*Math.sin(2.8*a.time))+1.3);a.dx_r=.004*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.004*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.q1=a.thresh;a.dx=1.1*a.dx_r;a.dy=1.1*a.dy_r;a.dx+=.00001<Math.abs(above(a.bass,1.35))?\n31*a.dx_r:0;a.dy=.00001<Math.abs(above(a.bass,1.3))?0:a.dy;a.decay=.995+.004*Math.sin(.369*a.time)+.001*Math.sin(1.54*a.time);",pixel_eqs_str:"a.zoom-=.01*a.q1*a.rad;a.zoomexp=1+.2*(a.rad-.2*a.q1);a.sx-=Math.cos(a.y*(6.28+3.14*Math.sin(a.time)))*(.009+.003*Math.sin(2.18*a.time))*Math.sin(.3*a.time);a.rot=.001*Math.sin(3.14*a.x)*Math.sin(.67*a.time);",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.94,echo_zoom:.9998,echo_alpha:.4999,echo_orient:3,wave_mode:1,additivewave:1,wave_dots:1,wave_brighten:0,wave_a:1.254574,wave_scale:.45029,wave_smoothing:0,zoomexp:1.008151,zoom:.659411,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_r:1,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.9,mv_x:64,mv_y:48,mv_l:0,mv_r:0,mv_g:.7,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.bblock=0;a.grid=0;a.q6=0;a.q1=0;a.q5=0;a.tth=0;a.tblock=0;a.bpulse=0;a.pulse=0;a.mblock=0;a.q4=0;a.mpulse=0;a.mod_state=0;a.bth=0;a.mres=0;a.tpulse=0;a.tres=0;a.le=0;a.ccl=0;a.q2=0;a.bres=0;a.q3=0;a.mth=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.warp=0;a.le=1.5+2*Math.sin(a.bass_att);a.bpulse=band(above(a.le,a.bth),above(a.le-a.bth,a.bblock));a.bblock=a.le-a.bth;a.bth=.00001<Math.abs(above(a.le,a.bth))?a.le+div(114,a.le+10)-7.407:a.bth+div(.07*a.bth,a.bth-12)+.1*below(a.bth,2.7)*(2.7-a.bth);a.bth=.00001<Math.abs(above(a.bth,6))?6:a.bth;a.bres=a.bpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.bpulse)*a.bres;a.le=1.5+2*Math.sin(a.treb_att);a.tpulse=band(above(a.le,a.tth),above(a.le-a.tth,a.tblock));a.tblock=a.le-a.tth;a.tth=\n.00001<Math.abs(above(a.le,a.tth))?a.le+div(114,a.le+10)-7.407:a.tth+div(.07*a.tth,a.tth-12)+.1*below(a.tth,2.7)*(2.7-a.tth);a.tth=.00001<Math.abs(above(a.tth,6))?6:a.tth;a.tres=a.tpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.tpulse)*a.tres;a.le=1.5+2*Math.sin(a.mid_att);a.mpulse=band(above(a.le,a.mth),above(a.le-a.mth,a.mblock));a.mblock=a.le-a.mth;a.mth=.00001<Math.abs(above(a.le,a.mth))?a.le+div(114,a.le+10)-7.407:a.mth+div(.07*a.mth,a.mth-12)+.1*below(a.mth,2.7)*(2.7-a.mth);a.mth=.00001<Math.abs(above(a.mth,\n6))?6:a.mth;a.mres=a.mpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.mpulse)*a.mres;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),3.14))?-3.14:a.pulse+.003*(a.bth+a.mth+a.tth);a.q1=a.bres;a.q2=a.tres;a.q3=a.mres;a.q4=Math.sin(a.pulse);a.mod_state=(above(a.q1,0)+above(a.q2,0)+above(a.q3,0))*(1+above(a.q4,0));a.ccl=a.ccl+a.tpulse+a.mpulse-a.bpulse;a.q5=Math.cos(a.pulse*(.5+.1*a.mod_state));a.q6=Math.sin(a.pulse*(.5+pow(.25,a.mod_state)));a.q7=a.mod_state;a.q8=a.ccl;a.ob_r=.5+.5*Math.cos(a.q1+a.q7);a.ob_g=\n.5+.5*Math.cos(3.14*a.q2+a.q7);a.ob_b=.5+.5*Math.cos(2*a.q3+Math.sin(.0816*a.time));a.ib_size=.025+.02*a.q2;a.ob_size=.03+.02*a.q3-.002*a.q7;a.wave_r=.5+.5*Math.sin(a.q1*a.q7+2.183*a.time);a.wave_g=.5+.5*Math.sin(3*a.q2+1.211*a.time);a.wave_b=.5+.5*Math.sin(a.q3+1.541*a.time);a.ob_a=.8+.2*a.q2;a.zoom+=.01*a.q4;",pixel_eqs_str:"a.grid=mod(pow(2*Math.sin(a.rad*a.q6*a.q2+a.x*a.y*a.q6*a.q3),1+mod(a.q7,5)),2);a.rot=bnot(a.grid)+a.grid*a.q4;a.sx+=.003*Math.sin((a.q2+.5)*a.x);a.sy+=.003*Math.sin((a.q1+3.4)*a.y);a.zoom+=.11*Math.cos(3.14*a.rad)*a.q4;",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:.96,echo_zoom:2.216266,echo_alpha:.78,wave_mode:5,additivewave:1,wave_dots:1,wave_brighten:0,brighten:1,wave_a:1.254574,wave_scale:.931011,wave_smoothing:0,zoomexp:1.0081,fshader:.4,zoom:.820774,cx:.4999,warp:.01,sx:.999998,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_r:1,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.9,mv_x:0,mv_y:0,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.bblock=0;a.grid=0;a.q6=0;a.snee=0;a.q1=0;a.q5=0;a.tth=0;a.tblock=0;a.bpulse=0;a.pulse=0;a.mblock=0;a.q4=0;a.snur=0;a.mpulse=0;a.mod_state=0;a.bth=0;a.mres=0;a.tpulse=0;a.tres=0;a.le=0;a.ccl=0;a.q2=0;a.bres=0;a.q3=0;a.mth=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.warp=0;a.le=1.5+2*Math.sin(a.bass_att);a.bpulse=band(above(a.le,a.bth),above(a.le-a.bth,a.bblock));a.bblock=a.le-a.bth;a.bth=.00001<Math.abs(above(a.le,a.bth))?a.le+div(114,a.le+10)-7.407:a.bth+div(.07*a.bth,a.bth-12)+.1*below(a.bth,2.7)*(2.7-a.bth);a.bth=.00001<Math.abs(above(a.bth,6))?6:a.bth;a.bres=a.bpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.bpulse)*a.bres;a.le=1.5+2*Math.sin(a.treb_att);a.tpulse=band(above(a.le,a.tth),above(a.le-a.tth,a.tblock));a.tblock=a.le-a.tth;a.tth=\n.00001<Math.abs(above(a.le,a.tth))?a.le+div(114,a.le+10)-7.407:a.tth+div(.07*a.tth,a.tth-12)+.1*below(a.tth,2.7)*(2.7-a.tth);a.tth=.00001<Math.abs(above(a.tth,6))?6:a.tth;a.tres=a.tpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.tpulse)*a.tres;a.le=1.5+2*Math.sin(a.mid_att);a.mpulse=band(above(a.le,a.mth),above(a.le-a.mth,a.mblock));a.mblock=a.le-a.mth;a.mth=.00001<Math.abs(above(a.le,a.mth))?a.le+div(114,a.le+10)-7.407:a.mth+div(.07*a.mth,a.mth-12)+.1*below(a.mth,2.7)*(2.7-a.mth);a.mth=.00001<Math.abs(above(a.mth,\n6))?6:a.mth;a.mres=a.mpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.mpulse)*a.mres;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),3.14))?-3.14:a.pulse+.003*(a.bth+a.mth+a.tth);a.q1=a.bres;a.q2=a.tres;a.q3=a.mres;a.q4=Math.sin(a.pulse);a.mod_state=(above(a.q1,0)+above(a.q2,0)+above(a.q3,0))*(1+above(a.q4,0));a.ccl=a.ccl+a.tpulse+a.mpulse-a.bpulse;a.q5=Math.cos(a.pulse*(.5+.1*a.mod_state));a.q6=Math.sin(a.pulse*(.5+pow(.25,a.mod_state)));a.q7=a.mod_state;a.q8=a.ccl;a.ob_r=.5+.5*Math.cos(a.q1+a.q7);a.ob_g=\n.5+.5*Math.cos(3.14*a.q2+a.q7);a.ob_b=.5+.5*Math.cos(2*a.q3+Math.sin(.0816*a.time));a.ib_size=.025+.02*a.q2;a.ob_size=.03+.02*a.q3-.002*a.q7;a.wave_r=.5+.5*Math.sin(a.q1*a.q7+2.183*a.time);a.wave_g=.5+.5*Math.sin(3*a.q2+1.211*a.time);a.wave_b=.5+.5*Math.sin(a.q3+1.541*a.time);a.ob_a=.8+.2*a.q2;a.rot=1;a.cx+=.05*a.q4;a.cy+=.05*a.q5;a.zoom=.95+.05*a.q6;",pixel_eqs_str:"a.snee=bnot(above(Math.sin(a.ang)-a.x,.5)*above(a.q2,0)+above(a.y-Math.cos(a.ang),.5)*above(a.q1,0));a.snur=bnot(below(a.x,.5)*above(a.q3,0)+below(a.y,.5)*below(a.q7,4));a.grid=Math.sin(sigmoid(Math.sin(6.28*a.y*a.q2),Math.sin(6.28*a.x*a.q6))*(10+a.q7));a.zoom=a.zoom+.02*Math.cos(2*a.rad+a.rad*a.q2)*sign(a.snee)-.04*Math.sin(3.14*a.rad*a.q3-3.14*Math.cos(3.14*a.rad*a.snur-3.14*a.q6));a.sx=.00001<Math.abs(below(a.x,.5)*below(a.y,.5))?a.sx+.2*a.q4*a.snur:1+.1*a.q2*a.grid;a.sy=\n.00001<Math.abs(below(a.x,.5)*below(a.y,.5))?a.sy+.2*a.q5*a.snee:1+.1*a.q2*a.grid;",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:4.990001,decay:1,echo_zoom:10.784553,wave_mode:7,additivewave:1,wave_dots:1,wave_brighten:0,wrap:0,wave_a:.997938,wave_scale:1.990516,wave_smoothing:0,wave_mystery:-1,modwavealphastart:.5,modwavealphaend:1,warpscale:.999998,zoomexp:.999985,fshader:1,zoom:.9999,dy:1e-5,warp:.01,wave_r:.400001,wave_g:.4,wave_y:1,ob_size:0,ob_r:.300001,ob_g:1,ob_b:.3,ob_a:.100001,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.5,mv_x:8.960042,mv_y:12.960033,mv_dx:-.26,mv_dy:.44,mv_l:5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.maxdbass=0;a.f=0;a.ttan1=0;a.avgbass=0;a.dbass=0;a.q1=0;a.prevavgbass=0;a.amt=0;a.cheat=0;a.totx=0;a.flip=0;a.lastbeat=0;a.ttan2=0;a.bpm=0;a.pctg=0;a.prevrot=0;a.interval=0;a.q4=0;a.pbass=0;a.toty=0;a.beat=0;a.vol=0;a.q2=0;a.dist=0;a.lastflip=0;a.prevvol=0;a.q3=0;a.isleftytonosy=0;a.sure=0;a.flip=-1;",frame_eqs_str:"a.warp=0;a.decay=1;a.vol=div(.75*(a.bass_att+a.mid_att+a.treb_att),3)+.25*a.prevvol;a.prevavgbass=a.avgbass;a.avgbass+=.01*(a.bass-a.avgbass);a.q4=Math.max(1.001*a.avgbass-.999*a.prevavgbass,0);a.q4=Math.min(a.q4,.006);a.sure=.00001<Math.abs(equal(a.sure,0))?.6:a.sure;a.interval=.00001<Math.abs(equal(a.interval,0))?40:a.interval;a.lastbeat=.00001<Math.abs(equal(a.lastbeat,0))?a.frame-a.fps:a.lastbeat;a.dbass=div(a.bass-a.pbass,a.fps);a.beat=above(a.dbass,.6*a.maxdbass)*above(a.frame-\na.lastbeat,div(a.fps,3));a.sure=.00001<Math.abs(a.beat*below(Math.abs(a.frame-(a.interval+a.lastbeat)),div(a.fps,5)))?Math.min(.095+a.sure,1):a.beat*(a.sure-.095)+(1-a.beat)*a.sure*.9996;a.sure=Math.max(.5,a.sure);a.cheat=.00001<Math.abs(above(a.frame,a.lastbeat+a.interval+Math.floor(div(a.fps,10)))*above(a.sure,.91))?1:a.cheat;a.beat=.00001<Math.abs(a.cheat)?1:a.beat;a.sure=.00001<Math.abs(a.cheat)?.95*a.sure:a.sure;a.maxdbass=Math.max(.999*a.maxdbass,a.dbass);a.maxdbass=Math.max(.012,a.maxdbass);\na.maxdbass=Math.min(.02,a.maxdbass);a.interval=.00001<Math.abs(a.beat)?a.frame-a.lastbeat:a.interval;a.lastbeat=.00001<Math.abs(a.beat)?a.frame-a.cheat*Math.floor(div(a.fps,10)):a.lastbeat;a.cheat=0;a.pbass=a.bass;a.lastflip=.00001<Math.abs(above(div(a.bass,a.avgbass),2)*above(a.frame-a.lastflip,100)*a.beat)?a.frame:a.lastflip;a.flip=.00001<Math.abs(equal(a.frame,a.lastflip))?Math.abs(a.flip)-1:a.flip;a.wave_mystery=a.flip;a.ob_size=div(.08*below(a.frame-a.lastbeat,div(a.fps,8))*(a.frame-a.lastbeat),\na.fps);a.f=Math.abs(Math.cos(div(a.time,8)+.54+Math.sin(div(a.time,3)+1.075)));a.ob_r=1*a.f+(1-a.f);a.ob_g=.3*a.f+(1-a.f);a.ob_b=.3*a.f+.3*(1-a.f);a.f=div(a.frame-a.lastbeat,a.interval);a.f*=above(a.f,.8)*below(a.f,1);a.f=Math.max(0,a.f);a.f=Math.min(a.f,1);a.wave_g=.4+.6*a.f;a.wave_b=.4+.6*(1-a.f);a.q1=div(3.1416*(a.wave_mystery+1),2);a.q2=.25*Math.cos(a.time+Math.abs(2*Math.sin(2*a.time+2.311)*(a.vol-a.amt))*Math.sin(7.45*a.time+.876));a.q3=-a.q2;a.amt+=.05*(a.vol-a.amt);a.prevvol=a.vol;a.bpm+=\n.01*(div(60*a.fps,a.interval)-a.bpm);a.monitor=0*a.pctg+1*a.bpm;",pixel_eqs_str:"a.x-=.5;a.y=-(a.y-.5);a.ttan1=Math.tan(a.q1+1.5708)*(a.x-a.q3)-a.y+a.q2;a.ttan2=Math.tan(a.q1+1.5708);a.isleftytonosy=above(a.ttan1*sign(3.1416-a.q1),0);a.dist=div(Math.abs(a.ttan1),sqrt(a.ttan2*a.ttan2+1));a.totx=div(.5*Math.cos(a.q1)*sign(a.isleftytonosy-.5)*sqr(a.dist),.5-a.q2);a.toty=div(-.5*Math.sin(a.q1)*sign(a.isleftytonosy-.5)*sqr(a.dist),.5-a.q2);a.dx+=a.totx;a.dy+=a.toty;a.prevrot=a.q1;a.zoom=1-div(25*a.q4*sqrt(pow(.5-a.dist,3)),Math.abs(.5-a.q2));",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:.997,echo_zoom:.996629,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001185,wave_scale:.01,wave_smoothing:.27,wave_mystery:-.38,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999514,warp:.01,ob_size:0,ob_r:.01,ob_a:1,ib_size:0,ib_r:1,ib_g:1,ib_b:1,ib_a:1,mv_x:64,mv_y:48,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:1,sides:3,rad:.34,ang:.53,r:.56,g:.36,r2:.9,a2:.5,border_a:0},init_eqs_str:"a.angle=0;a.bassspin=0;a.q1=0;a.q2=0;a.bassspin=0;a.angle=0;",frame_eqs_str:"a.ang=a.angle;a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.angle+=a.bassspin;a.r=.3*a.bass;a.g=.3*a.treb;a.b=.3*a.mid;a.r2=.8+.2*Math.sin(1.2*a.time);a.g2=.8+.2*Math.sin(.9777*a.time);a.b2=.8+.2*Math.sin(.7005*a.time);a.border_a=1*above(a.bass+a.treb+a.mid,5);a.x=.5+a.q1;a.y=.5+a.q2;"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,rad:.108073,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.bassspin=0;a.xpos=0;a.ypos=0;a.q1=0;a.q2=0;a.bassspin=0;a.xpos=.25;a.ypos=.25;",frame_eqs_str:"a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.xpos+=a.bassspin;a.ypos+=a.bassspin;a.x=.5+a.q1+.13*Math.sin(a.xpos);a.y=.5+a.q2+.18*Math.cos(a.ypos);"},{baseVals:{enabled:1,sides:29,additive:1,textured:1,rad:.105693,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.bassspin=0;a.xpos=0;a.ypos=0;a.q1=0;a.q2=0;a.bassspin=0;a.xpos=2.3;a.ypos=2.3;",frame_eqs_str:"a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.xpos+=a.bassspin;a.ypos+=a.bassspin;a.x=.5+a.q1+.13*Math.sin(a.xpos);a.y=.5+a.q2+.18*Math.cos(a.ypos);"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,rad:.091434,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.bassspin=0;a.xpos=0;a.ypos=0;a.q1=0;a.q2=0;a.bassspin=0;a.xpos=4.5;a.ypos=4.5;",frame_eqs_str:"a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.xpos+=a.bassspin;a.ypos+=a.bassspin;a.x=.5+a.q1+.13*Math.sin(a.xpos);a.y=.5+a.q2+.18*Math.cos(a.ypos);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.xpos=0;a.yamptarg=0;a.ydir=0;a.q1=0;a.yaccel=0;a.xamptarg=0;a.xamp=0;a.xspeed=0;a.ypos=0;a.xaccel=0;a.att=0;a.vol=0;a.q2=0;a.yamp=0;a.xdir=0;a.yspeed=0;",frame_eqs_str:"a.warp=0;a.decay=.92;a.vol=div(a.bass+a.mid+a.att,6);a.xamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.5*a.vol*a.bass_att,.5):a.xamptarg;a.xamp+=.5*(a.xamptarg-a.xamp);a.xdir=.00001<Math.abs(above(Math.abs(a.xpos),a.xamp))?-sign(a.xpos):.00001<Math.abs(below(Math.abs(a.xspeed),.1))?2*above(a.xpos,0)-1:a.xdir;a.xaccel=a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);a.xspeed=a.xspeed+a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);\na.xpos+=.001*a.xspeed;a.yamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.3*a.vol*a.treb_att,.5):a.yamptarg;a.yamp+=.5*(a.yamptarg-a.yamp);a.ydir=.00001<Math.abs(above(Math.abs(a.ypos),a.yamp))?-sign(a.ypos):.00001<Math.abs(below(Math.abs(a.yspeed),.1))?2*above(a.ypos,0)-1:a.ydir;a.yaccel=a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.yspeed=a.yspeed+a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.ypos+=.001*a.yspeed;a.q1=a.ypos;a.q2=a.xpos;",pixel_eqs_str:"a.zoom+=a.q1*a.q2*2;a.rot=10+a.rad*a.treb*.1;",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:3,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wrap:0,darken_center:1,solarize:1,wave_a:.001,zoom:.97,rot:-6.27999,warp:52e-5,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,mv_r:.8,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,textured:1,x:.25,y:.75,rad:4.44708,tex_zoom:.22746,r:0,a:.1,g2:0,a2:.2,border_r:0,border_g:0,border_a:0},init_eqs_str:"a.q1=0;a.tex_capture=0;a.q3=0;a.tex_saw=.4;",frame_eqs_str:"a.ang=.2*a.q1;a.tex_capture=above(a.q3,1);a.tex_zoom=.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,smoothing:0},init_eqs_str:"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;",frame_eqs_str:"",point_eqs_str:"a.q1=0;a.speed=.8*a.bass_att;a.v=1E6*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(a.v)*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(a.v)*a.speed*Math.atan(10*a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(.2*a.time+a.xs);a.y=.5+.5*Math.sin(.12*a.ys)*Math.cos(.1*a.time+a.xs);a.x=.8*a.x+.1;a.y=.8*a.y+.1;a.r=.5*Math.sin(1.22*a.time)+.6;a.g=.4+.4*Math.sin(1.307*a.time+2*a.y);a.b=.4+.4*Math.sin(1.959*a.time+2*a.x);a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;a.ys=.00001<Math.abs(above(a.ys,\n1E3))?0:a.ys;"},{baseVals:{enabled:1,thick:1,smoothing:0},init_eqs_str:"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;",frame_eqs_str:"",point_eqs_str:"a.q1=0;a.speed=.8*a.bass_att;a.v=1E6*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(a.v)*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(a.v)*a.speed*Math.atan(10*a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(.2*a.time+a.xs);a.y=.5+.5*Math.sin(.14*a.ys)*Math.cos(.1*a.time+a.xs);a.x=.8*a.x+.1;a.y=.8*a.y+.1;a.x=.6*a.x+.2;a.y=.6*a.y+.2;a.r=.5*Math.sin(1.322*a.time)+.6;a.g=.4+.4*Math.sin(1.5407*a.time+2*a.y);a.b=.4+.4*Math.sin(1.759*a.time+2*a.x);a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;\na.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{baseVals:{enabled:1,thick:1,smoothing:0},init_eqs_str:"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;",frame_eqs_str:"",point_eqs_str:"a.q1=0;a.speed=.8*a.bass_att;a.v=1E6*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(a.v)*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(a.v)*a.speed*Math.atan(10*a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(.2*a.time+a.xs);a.y=.5+.5*Math.sin(.14*a.ys)*Math.cos(.1*a.time+a.xs);a.x=.8*a.x+.1;a.y=.8*a.y+.1;a.x=.25*a.x+.375;a.y=.25*a.y+.375;a.r=.5*Math.sin(1.622*a.time)+.6;a.g=.4+.4*Math.sin(1.2407*a.time+2*a.y);a.b=.4+.4*Math.sin(1.359*a.time+2*a.x);a.xs=.00001<Math.abs(above(a.xs,1E3))?\n0:a.xs;a.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{baseVals:{enabled:0}}],init_eqs_str:"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.decay_r=0;a.sample1=0;a.difftime=0;a.diff=0;a.decay_b=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.decay_g=0;a.sample2=0;",frame_eqs_str:"a.basstime+=.03*a.bass;a.q1=4*a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.basstime+=.03*a.bass_att;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=\na.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=3.14*Math.abs(Math.cos(a.time));a.mv_a=above(a.diff,10);",pixel_eqs_str:"a.zoom=1+.05*a.q3*a.rad;a.decay_r=.2*a.rad*Math.sin(.35*a.q2)+.85+.1*Math.sin(a.q2);a.decay_g=.2*a.rad*Math.sin(.5*a.q2)+.85+.1*Math.sin(.7*a.q2);a.decay_b=.2*a.rad*Math.sin(.4*a.q2)+.85+.1*Math.sin(.8*a.q2);a.rot=0;",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (vec2(1.0, 0.0) * texsize.z);\n vec2 tmpvar_3;\n tmpvar_3 = (vec2(0.0, 1.0) * texsize.z);\n ret_1 = (((\n (texture (sampler_main, (uv + tmpvar_2)).xyz + texture (sampler_main, (uv + tmpvar_2)).xyz)\n * 0.5) + (\n (texture (sampler_main, (uv + tmpvar_3)).xyz + texture (sampler_main, (uv + tmpvar_3)).xyz)\n * 0.5)) - texture (sampler_main, ((\n (uv - 0.5)\n * 0.9) + 0.5)).xyz);\n ret_1 = (ret_1 - 0.4);\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ret_1;\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = ((0.5 - uv) + 0.5);\n ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, tmpvar_2).xyz, vec3(0.5, 0.5, 0.5)) * 2.0);\n ret_1 = (((\n ((texture (sampler_blur3, uv).xyz * scale3) + bias3)\n * 2.0) + (\n ((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3)\n * 2.0)) + ret_1);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.07,decay:.95,echo_zoom:1,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,brighten:1,darken:1,invert:1,wave_a:4.1,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.99951,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.mid_att,1.8))?a.mid_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=.672*a.time;a.axang=0;a.yang=-1.351*a.time;a.ayang=0;a.zang=-.401*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.r=1+Math.sin(a.sp);a.b=.5+.5*Math.sin(1.57*a.sample);a.g=.5+.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.bass_att,1.8))?a.bass_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=-.321*a.time;a.axang=0;a.yang=1.531*a.time;a.ayang=0;a.zang=-.101*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.g=1+Math.sin(a.sp);a.r=.5+.5*Math.sin(1.57*a.sample);a.b=.5+.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.treb_att,1.8))?a.treb_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=.221*a.time;a.axang=0;a.yang=-.411*a.time;a.ayang=0;a.zang=1.201*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.b=1+Math.sin(a.sp);a.g=.5+.5*Math.sin(1.57*a.sample);a.r=.5+.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:0}}],init_eqs_str:"a.it=0;a.radm=0;a.mod=0;",frame_eqs_str:"a.wave_a=0;",pixel_eqs_str:"a.it=.3*Math.sin(.2*a.time);a.radm=.5*a.rad;a.rot=.02*Math.sin(20*(a.radm+a.it));a.mod=Math.sin(5*a.ang);a.mod*=a.mod*a.mod*a.mod*a.mod;a.zoom=1+Math.abs(.01*a.mod);a.zoom*=Math.min(1.05,Math.max(1,Math.max(a.bass,a.treb)));",warp:" shader_body { \n vec3 xfer_1;\n vec3 ret_2;\n vec4 tmpvar_3;\n vec2 tmpvar_4;\n tmpvar_4 = (uv - 0.5);\n tmpvar_3 = texture (sampler_main, (tmpvar_4 + 0.5));\n ret_2 = (tmpvar_3.xyz / ((tmpvar_3.x + tmpvar_3.y) + tmpvar_3.z));\n ret_2 = texture (sampler_main, ((tmpvar_4 * dot (ret_2, vec3(1.0, 0.975, 0.95))) + 0.5)).xyz;\n vec3 tmpvar_5;\n tmpvar_5 = clamp (((ret_2 - 0.05) * 99.0), 0.0, 1.0);\n xfer_1.x = tmpvar_5.x;\n xfer_1.yz = (tmpvar_5.yz * clamp ((\n (0.1 - ret_2.xy)\n * 99.0), 0.0, 1.0));\n ret_2 = (ret_2 + (vec3(-0.014, 0.014, 0.0) * tmpvar_5.xxx));\n ret_2 = (ret_2 + (vec3(0.0, -0.08, 0.08) * xfer_1.yyy));\n ret_2 = (ret_2 + (vec3(0.0, 0.0, -0.02) * xfer_1.zzz));\n ret_2 = (ret_2 + (vec3(5.0, 15.0, 40.0) * (\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n / 256.0)));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_2;\n ret = tmpvar_6.xyz;\n }",comp:""}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:30.965,warpscale:2.572,zoom:1.00901,warp:54e-5,wave_r:0,wave_g:0,wave_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;a.rg=0;a.q9=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.rg=Math.max(.77*a.rg,.02+.5*Math.min(2,1.3*Math.max(0,a.mid_att-\n1)));a.q9=a.rg;a.zoom+=.1*a.q9;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n ret_1 = texture (sampler_main, uv).xyz;\n ret_1 = (ret_1 + ((ret_1 - \n ((((\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1) * 0.3) + ((\n (texture (sampler_blur2, uv).xyz * scale2)\n + bias2) * 0.4)) + (((texture (sampler_blur3, uv).xyz * scale3) + bias3) * 0.3))\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 122.0) * (\n (clamp ((treb_att - 1.0), 0.0, 1.0) * 0.4)\n + 0.3)));\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.y = 0.0;\n tmpvar_1.x = texsize.z;\n vec2 tmpvar_2;\n tmpvar_2.x = 0.0;\n tmpvar_2.y = texsize.w;\n vec2 uv_3;\n float inten_4;\n float dist_5;\n vec2 uv1_6;\n vec3 ret_7;\n vec2 tmpvar_8;\n tmpvar_8 = ((uv - 0.5) * aspect.xy);\n float tmpvar_9;\n tmpvar_9 = (time / 18.0);\n dist_5 = (1.0 - fract((0.25 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (inten_4 * ((2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n ) - (2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n )));\n xlat_mutabledz.y = (inten_4 * ((2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n ) - (2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n )));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n dist_5 = (1.0 - fract((0.5 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n dist_5 = (1.0 - fract((0.75 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n dist_5 = (1.0 - fract((1.0 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n xlat_mutabledz = (xlat_mutabledz * (0.5 + rand_preset.z));\n vec2 tmpvar_10;\n tmpvar_10 = (2.0 * (rand_preset.xy - 0.5));\n uv1_6 = (4.0 * tmpvar_8);\n vec2 tmpvar_11;\n tmpvar_11 = sin(((uv1_6 + xlat_mutabledz) + tmpvar_10));\n vec2 tmpvar_12;\n tmpvar_12 = sin(((uv1_6 + \n (xlat_mutabledz * 1.4)\n ) + tmpvar_10));\n vec2 tmpvar_13;\n tmpvar_13 = sin(((uv1_6 + \n (xlat_mutabledz * 1.8)\n ) + tmpvar_10));\n vec3 tmpvar_14;\n tmpvar_14.x = inversesqrt(dot (tmpvar_11, tmpvar_11));\n tmpvar_14.y = inversesqrt(dot (tmpvar_12, tmpvar_12));\n tmpvar_14.z = inversesqrt(dot (tmpvar_13, tmpvar_13));\n ret_7 = (((\n (tmpvar_14 * ((vec3(0.01, 0.01, 0.01) * (1.0 + \n (rand_preset.xyz / 2.0)\n )) * (0.5 + rand_preset.y)))\n * \n ((((rand_preset.x - 0.5) * 4.0) * xlat_mutableret1) + (8.0 * (1.0 + rand_preset)).xyz)\n ) - (xlat_mutableret1.x * 0.5)) + ((xlat_mutableret1.y + xlat_mutableret1.z) / 3.0));\n ret_7 = (ret_7 - ((slow_roam_sin.wzy * roam_cos.zxy) * 0.4));\n ret_7 = (ret_7 * (1.0 + ret_7));\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = ret_7;\n ret = tmpvar_15.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1,echo_orient:1,wave_mode:5,wave_brighten:0,wrap:0,wave_a:100,wave_scale:.721,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,fshader:1,dx:1e-5,dy:1e-5,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.thresh=0;a.dx_r=0;a.dy_r=0;a.xs=0;",frame_eqs_str:"a.wave_r=.5+.5*Math.sin(6*a.time);a.wave_g=.5+.5*Math.sin(4.1*a.time);a.wave_b=-1+(1-a.wave_r+1-a.wave_g);a.warp=0;",pixel_eqs_str:"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.xs=above(Math.sin(12*a.dx_r*a.bass),0)*a.dy_r*Math.sin(2*a.rad)+below(Math.sin(12*a.dx_r*a.bass),0)*Math.cos(a.time)*a.dx_r*Math.sin(.6*a.rad);a.zoom+=Math.abs(12*a.xs);a.rot+=5*a.xs*Math.cos(1-a.xs*a.rad*12*a.dx_r);a.dx+=a.dx_r;\na.dy+=a.dy_r;",warp:" shader_body { \n vec2 my_uv_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\n float tmpvar_4;\n vec2 tmpvar_5;\n tmpvar_5 = (uv + vec2(0.005, 0.0));\n vec2 tmpvar_6;\n tmpvar_6 = (uv - vec2(0.005, 0.0));\n tmpvar_4 = (((\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n + bias2)).x * tmpvar_3.x);\n float tmpvar_7;\n vec2 tmpvar_8;\n tmpvar_8 = (uv + vec2(0.0, 0.005));\n vec2 tmpvar_9;\n tmpvar_9 = (uv - vec2(0.0, 0.005));\n tmpvar_7 = (((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n + bias2)).x * tmpvar_3.y);\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4;\n tmpvar_10.y = tmpvar_7;\n vec2 tmpvar_11;\n tmpvar_11.x = (((\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n + bias2)).x * tmpvar_3.x);\n tmpvar_11.y = (((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n + bias2)).x * tmpvar_3.y);\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\n vec4 tmpvar_12;\n tmpvar_12 = texture (sampler_blur3, uv);\n ret_2.x = (ret_2.x + ((ret_2.x - \n ((tmpvar_12.xyz * scale3) + bias3)\n .x) * 0.1));\n ret_2.x = (ret_2.x + 0.004);\n vec2 tmpvar_13;\n tmpvar_13.x = tmpvar_7;\n tmpvar_13.y = -(tmpvar_4);\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \n ((tmpvar_12.xyz * scale3) + bias3)\n .y)));\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n vec2 x_14;\n x_14 = (my_uv_1 - uv);\n ret_2.z = (ret_2.z + ((\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\n * 180.0) / sqrt(\n dot (tmpvar_3, tmpvar_3)\n )));\n ret_2.z = (ret_2.z * 0.8);\n ret_2.z = (ret_2.z + 0.004);\n vec2 tmpvar_15;\n tmpvar_15.x = -(tmpvar_7);\n tmpvar_15.y = tmpvar_4;\n my_uv_1 = (tmpvar_15 * 0.045);\n vec2 tmpvar_16;\n tmpvar_16.x = (((\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\n + bias2)).y * tmpvar_3.x);\n tmpvar_16.y = (((\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\n + bias2)).y * tmpvar_3.y);\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n ret_2.y = (ret_2.y + ((\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n * 0.1) + 0.01));\n vec4 tmpvar_17;\n tmpvar_17.w = 1.0;\n tmpvar_17.xyz = ret_2;\n ret = tmpvar_17.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n ret_1 = texture (sampler_main, uv).xyz;\n ret_1 = (ret_1 * hue_shader);\n vec3 tmpvar_2;\n tmpvar_2 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.5, 1.0, 0.1));\n ret_1 = tmpvar_2;\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = tmpvar_2;\n ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.998,echo_zoom:1.421,wave_mode:7,additivewave:1,modwavealphabyvolume:1,darken_center:1,wave_a:1.193,wave_scale:1.489,wave_smoothing:0,modwavealphastart:.87,modwavealphaend:1.09,warpscale:3.138,zoom:1.003,warp:.09218,wave_r:.5,wave_g:.5,wave_b:.5,wave_x:.6,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.t2=0;",frame_eqs_str:"a.wave_r+=.365*(.6*Math.sin(4.437*a.time)+.4*Math.sin(3.97*a.time));a.wave_g+=.365*(.6*Math.sin(4.344*a.time)+.4*Math.sin(3.841*a.time));a.wave_b+=.365*(.6*Math.sin(4.251*a.time)+.4*Math.sin(3.055*a.time));a.rot+=.02*(.6*Math.sin(.181*a.time)+.09*Math.sin(-.279*a.time));a.zoom+=.025*(.6*Math.sin(.3131*a.time+2)+.4*Math.sin(-.479*a.time+4));a.decay-=.01*equal(mod(a.frame,6),0);a.t2=6*a.time;a.wave_x=.5+.2*(.6*Math.sin(.374*a.t2)+.4*Math.sin(.294*a.t2));a.wave_y=.5+.2*(.6*Math.sin(.393*\na.t2)+.4*Math.sin(.223*a.t2));",pixel_eqs_str:"a.dx=0;a.dy=0;a.dx+=2*div(Math.cos(29.37*a.y-1.9*a.time),a.pixelsx);a.dy+=2*div(Math.cos(33.21*a.x-1.7*a.time),a.pixelsy);a.dx+=1.5*div(Math.cos(77.55*a.y-2.1*a.time),a.pixelsx);a.dy+=1.5*div(Math.cos(78.32*a.x-2.4*a.time),a.pixelsy);",warp:" shader_body { \n vec2 dxy_1;\n dxy_1.x = cos(((154.56 * uv_orig.y) - time));\n dxy_1.y = cos(((154.56 * uv_orig.x) - time));\n float tmpvar_2;\n tmpvar_2 = (time * 5.0);\n dxy_1.x = (dxy_1.x + cos((\n (412.16 * uv_orig.y)\n - tmpvar_2)));\n dxy_1.y = (dxy_1.y + cos((\n (412.16 * uv_orig.x)\n - tmpvar_2)));\n dxy_1.y = (dxy_1.y + 0.15);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (max (texture (sampler_fw_main, (uv + \n (dxy_1 * texsize.zw)\n )).xyz, (texture (sampler_main, uv_orig).xyz * 0.8)) - 0.004);\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * 0.8) + ((\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1) * 0.7));\n ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,wave_mode:2,additivewave:1,wave_dots:1,wave_thick:1,wave_a:.274,wave_scale:2.827,wave_smoothing:.09,modwavealphastart:.83,modwavealphaend:1.31,warpscale:3.138,zoom:.993,warp:54e-5,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n ) * 0.2));\n ret_1 = (ret_1 - 0.02);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 1.15);\n ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,additivewave:1,wave_brighten:0,wave_a:.001,wave_scale:.01,wave_smoothing:.63,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:30.965,warpscale:2.572,zoom:1.00901,warp:54e-5,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:12.8,mv_y:9.6,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,rad:.49138,r:0,g:1,b:1,border_a:0},init_eqs_str:"a.q4=0;a.q5=0;",frame_eqs_str:"a.x=.5+a.q4;a.y=.5+a.q5;a.a=a.bass_att+a.mid_att+a.treb_att;a.a*=.25;a.a=a.a*a.a*1.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.zoom+=.005*(.6*Math.sin(.1934*a.time+3)+.4*Math.sin(.307*\na.time+9));a.zoom+=.2*Math.max(0,a.bass_att-1.1);a.warp+=.5*Math.max(0,a.treb-1.1);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) * 0.6));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 12.0) * clamp (\n (treb_att - 1.0)\n , 0.0, 1.0)));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec3 N_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (vec2(1.0, 0.0) * texsize.zw);\n N_1.x = ((texture (sampler_main, (uv_orig + tmpvar_3)).xyz - texture (sampler_main, (uv_orig - tmpvar_3)).xyz).x * 0.8);\n vec2 tmpvar_4;\n tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\n N_1.y = ((texture (sampler_main, (uv_orig + tmpvar_4)).xyz - texture (sampler_main, (uv_orig - tmpvar_4)).xyz).x * 0.8);\n N_1.x = (N_1.x + ((\n ((texture (sampler_blur1, (uv_orig + tmpvar_3)).xyz * scale1) + bias1)\n - \n ((texture (sampler_blur1, (uv_orig - tmpvar_3)).xyz * scale1) + bias1)\n ).x * 0.2));\n N_1.y = (N_1.y + ((\n ((texture (sampler_blur1, (uv_orig + tmpvar_4)).xyz * scale1) + bias1)\n - \n ((texture (sampler_blur1, (uv_orig - tmpvar_4)).xyz * scale1) + bias1)\n ).x * 0.2));\n N_1.z = -0.077;\n vec3 tmpvar_5;\n tmpvar_5 = normalize(N_1);\n N_1 = tmpvar_5;\n vec3 tmpvar_6;\n tmpvar_6.z = -0.8;\n tmpvar_6.x = q9;\n tmpvar_6.y = q10;\n vec3 tmpvar_7;\n tmpvar_7.z = 0.0;\n tmpvar_7.xy = ((uv_orig * 2.0) - 1.0);\n vec3 tmpvar_8;\n tmpvar_8 = normalize((tmpvar_6 - tmpvar_7));\n vec3 tmpvar_9;\n tmpvar_9 = normalize((tmpvar_7 - vec3(0.0, 0.0, 1.0)));\n ret_2 = (vec3(clamp (dot (tmpvar_5, tmpvar_8), 0.0, 1.0)) * vec3(1.2, 0.9, 0.7));\n ret_2 = (ret_2 * normalize((\n (texture (sampler_blur3, uv_orig).xyz * scale3)\n + bias3).yzx));\n ret_2 = (ret_2 + (pow (\n clamp (dot (normalize((tmpvar_9 + \n ((2.0 * tmpvar_5) * dot (tmpvar_9, tmpvar_5))\n )), tmpvar_8), 0.0, 1.0)\n , 32.0) * 0.5));\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_2;\n ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.535239,wave_smoothing:0,wave_mystery:-.48,modwavealphastart:1,modwavealphaend:1.1,warpscale:3.138,fshader:1,zoom:1.023,warp:.122616,wave_g:.65,wave_b:0,mv_x:6.4,mv_y:48,mv_dx:.5,mv_dy:.5,mv_l:5,mv_r:.013716,mv_g:.872347,mv_b:.522466,mv_a:0},shapes:[{baseVals:{enabled:1,thickoutline:1,textured:1,rad:.746302,tex_zoom:.942039,g:1,b:1,r2:1,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.val=0;",frame_eqs_str:"a.ang=.5*Math.sin(a.time)+.5;a.val=3;a.a2=.33*a.val;a.a=.33*a.val;a.rad=.4*Math.cos(.3*a.time)+.65;a.x=.25*Math.sin(.25*a.time)+.5;a.y=.25*Math.cos(.45*a.time)+.5;"},{baseVals:{enabled:1,thickoutline:1,textured:1,rad:.746302,tex_zoom:.942039,g:1,b:1,r2:1,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.val=0;",frame_eqs_str:"a.ang=.5*Math.cos(.3*a.time)+.5;a.val=3;a.a2=.33*a.val;a.a=.33*a.val;a.rad=.4*Math.sin(.3*a.time)+.65;a.x=.25*Math.cos(.25*a.time)+.5;a.y=.25*Math.sin(.45*a.time)+.5;"},{baseVals:{enabled:1,thickoutline:1,rad:.364564,r:0,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.h2=0;a.vr=0;a.vg=0;a.vb=0;a.dist=0;a.maat=0;",frame_eqs_str:"a.h2+=.8*above(a.treb,1.32)*.9;a.vr=.5*Math.sin(.8*a.h2)+.5;a.vg=.5*Math.sin(.5*a.h2)+.5;a.vb=.5*Math.sin(.1*a.h2)+.5;a.g=a.vg;a.r=a.vr;a.b=a.vb;a.g2=a.g;a.r2=a.r;a.b2=a.b;a.dist=.01*mod(a.frame,100);a.maat+=above(a.bass_att,1.5);a.maat*=below(a.maat,16);a.x=.00001<Math.abs(below(a.maat,8))?.00001<Math.abs(below(a.maat,4))?a.dist:1-a.dist:a.x;a.y=.00001<Math.abs(above(a.maat,8))?.00001<Math.abs(above(a.maat,4))?a.dist:1-a.dist:a.y;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=1;a.wave_g=0;a.wave_b=0;a.wave_r=sqrt(a.wave_r);a.wave_g=sqrt(a.wave_g);a.wave_b=sqrt(a.wave_b);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=a.dx_residual;a.dy+=\na.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\n (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n * 0.03))).xyz - 0.004);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.05 + (0.9 * uv));\n ret_2 = (abs((\n ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n - texture (sampler_main, uv_1).xyz)) * 6.0);\n ret_2 = (ret_2 * 1.333);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_2;\n ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.7,echo_zoom:1.16936,wave_mode:2,wave_dots:1,wave_brighten:0,wave_a:.001,wave_scale:.011726,wave_smoothing:.9,zoom:.999902,warp:.01,wave_r:.5,wave_g:.4,wave_b:.3,ob_size:.0065,ib_size:.26,mv_x:0,mv_y:43.199997,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,r:.1,b:.7},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*\nMath.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-.5;\na.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,r:.2,b:.6},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;\na.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.movement=0;a.q1=0;",frame_eqs_str:"a.movement=a.movement+.01*(a.bass+a.bass_att)+.001*pow(a.bass+1,3);a.q1=a.movement;a.monitor=a.q1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n ret_1 = texture (sampler_main, uv).xyz;\n vec2 tmpvar_2;\n tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n vec4 tmpvar_3;\n tmpvar_3.w = 0.0;\n tmpvar_3.xyz = ret_1;\n vec4 tmpvar_4;\n tmpvar_4.w = 0.0;\n tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n vec4 tmpvar_5;\n tmpvar_5.w = 0.0;\n tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n vec4 tmpvar_6;\n tmpvar_6.w = 0.0;\n tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n (tmpvar_2 * 2.0)\n )) * 0.97)).xyz;\n ret_1 = (max (tmpvar_6, (texture (sampler_main, \n (uv + (tmpvar_2 * 3.0))\n ) * 0.9)).xyz * 0.92);\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = ret_1;\n ret = tmpvar_7.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.05 + (0.9 * uv));\n ret_2 = (abs((\n ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n - texture (sampler_main, uv_1).xyz)) * 6.0);\n ret_2 = (ret_2 * 1.333);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_2;\n ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:3,wave_mode:1,wave_thick:1,wrap:0,darken_center:1,wave_a:.3,wave_scale:.881,wave_smoothing:.5,wave_mystery:-1,warpscale:2.853,zoomexp:3.6,zoom:1.02109,rot:-.16,warp:.309,wave_r:.6,wave_g:.6,wave_b:.6,wave_y:.47,mv_l:1.75},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q8=0;a.oldq8=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.q8=a.oldq8+(.00001<Math.abs(above(a.bass+a.bass_att,1.8))?a.q8+.0005*pow(a.bass+a.bass_att-1,9):0);a.oldq8=a.q8;a.monitor=a.q8;a.zoom+=.023*(.6*Math.sin(.339*a.q8)+.4*Math.sin(.276*a.q8));a.rot+=.03*(.6*Math.sin(.381*a.q8)+.4*Math.sin(.579*a.q8));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=\na.wave_g;a.mv_x=1.25;a.mv_y=1.25;a.mv_dx=.1*Math.sin(1.1*a.time);a.mv_dy=.1*Math.cos(1.112*a.time);",pixel_eqs_str:"a.rot+=div(1,10*(a.rad+.2+.1*Math.sin(a.q8)));",warp:"",comp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_main, uv);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = (tmpvar_1.xyz * (1.0 + (\n (abs((fract(\n (tmpvar_1.xyz * 8.0)\n ) - 0.5)) - 0.25)\n * 0.4)));\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:2.001,decay:.95,echo_zoom:.9996,wave_mode:1,wrap:0,wave_a:3.072644,wave_scale:1.285746,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999513,warp:.0101,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_a:.8,ib_size:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);",pixel_eqs_str:"a.zoom+=.05*(Math.sin(6*a.ang)+.3*Math.sin(Math.sin(2*a.time*Math.sin(a.time)*a.rad))-.1*Math.cos(a.rad));a.rot+=.5*Math.sin(.5-a.rad)*Math.cos(.02*(.5-a.rad)+a.time);a.sx+=.01*(.99-a.rad)*Math.sin(.733*a.time)*below(Math.sin(a.time),0);a.sy+=.01*(.99-a.rad)*Math.cos(.953*a.time)*above(Math.sin(a.time),0);a.zoom-=.05*(1-a.rad)*below(a.rad,.5);",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\n (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n * 0.03))).xyz - 0.004);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.03 + (0.94 * uv));\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 0.7);\n ret_2 = (texture (sampler_main, (uv_1 + (tmpvar_3 * vec2(3.5, 0.0)))).xyz * 3.0);\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n (tmpvar_3 * vec2(0.0, 3.5))\n )).xyz * 3.0));\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n (tmpvar_3 * vec2(0.0, -3.5))\n )).xyz * -2.0));\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n (tmpvar_3 * vec2(-3.5, 0.0))\n )).xyz * -2.0));\n ret_2 = (ret_2 / 2.0);\n ret_2 = (ret_2 * (1.0 + (0.15 * \n ((texture (sampler_noise_lq, (rand_frame.xy + (\n (uv_1 * texsize.xy)\n * texsize_noise_lq.zw))).xxx * 2.0) - 1.0)\n )));\n vec3 tmpvar_4;\n tmpvar_4 = pow (ret_2, vec3(0.5, 0.8, 1.0));\n ret_2 = tmpvar_4;\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = tmpvar_4;\n ret = tmpvar_5.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:.97,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:2,wave_brighten:0,wrap:0,wave_a:100,wave_scale:.797,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,dx:1e-5,dy:1e-5,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:.1,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.thresh=0;a.dx_r=0;a.dy_r=0;",frame_eqs_str:"a.warp=0;a.ob_r=a.ob_r+.8*Math.sin(1.1*a.time)+1.1*Math.cos(2*a.time);a.ob_b=a.ob_b+.9*Math.sin(1.2*a.time)+Math.cos(1.5*a.time);a.ob_g=a.ob_g+.7*Math.sin(a.time)+Math.sin(.4*a.time);a.wave_r=Math.abs(a.ob_r+.2);a.wave_g=Math.abs(a.ob_g+.2);a.wave_b=Math.abs(a.ob_b+.2);a.ib_b=a.ib_b+.44*Math.cos(1.5*a.time)+.7*Math.tan(a.time);a.ib_g+=2*Math.sin(a.time*a.bass_att);a.ib_r=a.ib_r+.8*Math.sin(1.2*a.time)+1.3*Math.cos(1.8*a.time);",pixel_eqs_str:"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.zoom+=.07*a.treb*Math.abs(Math.sin(a.time*a.rad))*(.3-a.rad);a.dy+=a.dy_r*below(a.rad,.5-.2*a.time);a.dx+=a.dx_r*below(a.rad,.5-.2*a.time);a.rot+=.7*a.bass_att*Math.sin(Math.abs(a.dx_r*(1-a.rad)*2*a.time+Math.cos(12*a.rad)))*.2;\n",warp:" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n (texture (sampler_noise_lq, ((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.1))).xyz - 0.5)\n / 256.0) * 28.0));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }",comp:""}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,additivewave:1,modwavealphabyvolume:1,wave_a:.009,wave_scale:2.713,wave_smoothing:0,modwavealphastart:1.2,modwavealphaend:1.2,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.44,wave_g:.4,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:3,additive:1,num_inst:175,rad:.20065,ang:.75398,tex_ang:3.14159,tex_zoom:.99979,r:0,g2:0,border_r:.01,border_g:0,border_a:1},init_eqs_str:"a.my_z=0;a.d=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.q12=0;a.w2=0;a.x1=0;a.q13=0;a.q15=0;a.dy1=0;a.zoom=0;a.p=0;a.q5=0;a.dz1=0;a.z3=0;a.w3=0;a.my_x=0;a.x3=0;a.my_y=0;a.q11=0;a.dd=0;a.q4=0;a.yy1=0;a.q16=0;a.w1=0;a.x2=0;a.q17=0;a.l=0;a.y2=0;a.dx1=0;a.zz1=0;a.q14=0;a.z1=0;a.q3=0;a.q32=0;a.xx1=0;",frame_eqs_str:"a.xx1=.00001<Math.abs(equal(a.instance,0))?a.q11:a.xx1;a.yy1=.00001<Math.abs(equal(a.instance,0))?a.q12:a.yy1;a.zz1=.00001<Math.abs(equal(a.instance,0))?a.q13:a.zz1;a.dx1=a.q14*(a.yy1-a.xx1);a.dy1=a.xx1*(a.q15-a.zz1)-a.yy1;a.dz1=a.xx1*a.yy1-a.q16*a.zz1;a.dd=sqrt(a.dx1*a.dx1+a.dy1*a.dy1+a.dz1*a.dz1);a.xx1+=div(a.q17*a.dx1,a.dd);a.yy1+=div(a.q17*a.dy1,a.dd);a.zz1+=div(a.q17*a.dz1,a.dd);a.my_x=.1*a.xx1;a.my_y=.1*a.yy1;a.my_z=.1*a.zz1-3;a.d=4.75;a.zoom=.55+.25*Math.sin(.5*a.q32);\na.w1=a.q3;a.w2=a.q4;a.w3=a.q5;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));\na.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.rad=div(a.rad,a.d);a.ang-=div(a.instance,a.num_inst)*Math.asin(1)*8;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.vol__=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.trel_=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.q4=0;a.dir=0;a.dir_=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.dec_fast=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.step=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.dec_fast=pow(.6,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,0+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;\na.vol=a.bass_att+a.mid_att+a.treb_att;a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+1;a.q23=a.q22-div(.1,a.q22);a.q23=Math.max(a.q23,1);a.k1=a.is_beat*equal(mod(a.index,8),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_fast*a.p2+(1-a.dec_fast)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,2));a.vx=a.vx*bnot(a.trig)+a.trig*(div(Math.floor(randint(100)),\n100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(Math.floor(randint(100)),100)-.5);a.q10=.2+a.vy*a.vy*2;a.q11=div(Math.sin(div(a.time,9)),2)+.4;a.movz-=div(1,a.fps)*(.3+a.vx);a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.q13=Math.min(2,1+Math.abs(8*a.vy*a.vx));a.dir_=a.bass-1;a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(Math.floor(randint(10))-5);a.trel+=div(.1,a.fps)*a.dir;a.trel_=a.dec_med*a.trel_+(1-a.dec_med)*a.trel;a.q5=Math.cos(a.trel_);a.q6=Math.sin(a.trel_+0*a.q27*mod(a.q28,2));\na.q7=-a.q6;a.q8=a.q5;a.zoom=1.02;a.rot=.5*Math.sin(bnot(mod(a.q28,2))*a.q28);a.rot=0*Math.sin(div(a.time,3));a.dx=0;a.monitor=a.q11;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_main, (uv - (\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((mix (tmpvar_2, \n (1.0 - tmpvar_2.zyx)\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n (1.0 - rad)\n , 18.0)));\n ret = tmpvar_3.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n vec2 uv_1;\n vec2 ofs_2;\n vec3 ret1_3;\n uv_1 = ((uv - 0.5) * aspect.xy);\n vec2 tmpvar_4;\n tmpvar_4.x = q5;\n tmpvar_4.y = q6;\n uv_1 = (uv_1 + (tmpvar_4 / 4.0));\n mat2 tmpvar_5;\n tmpvar_5[uint(0)] = _qb.xy;\n tmpvar_5[1u] = _qb.zw;\n uv_1 = (uv_1 * tmpvar_5);\n float tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = (min (abs(\n (uv_1.y / uv_1.x)\n ), 1.0) / max (abs(\n (uv_1.y / uv_1.x)\n ), 1.0));\n float tmpvar_8;\n tmpvar_8 = (tmpvar_7 * tmpvar_7);\n tmpvar_8 = (((\n ((((\n ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n * tmpvar_8) + 0.9999793) * tmpvar_7);\n tmpvar_8 = (tmpvar_8 + (float(\n (abs((uv_1.y / uv_1.x)) > 1.0)\n ) * (\n (tmpvar_8 * -2.0)\n + 1.570796)));\n tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n if ((uv_1.x < 0.0)) {\n if ((uv_1.y >= 0.0)) {\n tmpvar_6 += 3.141593;\n } else {\n tmpvar_6 = (tmpvar_6 - 3.141593);\n };\n };\n } else {\n tmpvar_6 = (sign(uv_1.y) * 1.570796);\n };\n xlat_mutablers0.x = (((tmpvar_6 / 3.1416) * 6.0) * q28);\n xlat_mutablers0.y = inversesqrt(dot (uv_1, uv_1));\n vec2 tmpvar_9;\n tmpvar_9.x = (xlat_mutablers0.x + (q9 * 8.0));\n tmpvar_9.y = (xlat_mutablers0.y + ((q9 * q28) * 4.0));\n xlat_mutablerss = (tmpvar_9 / 12.0);\n vec2 tmpvar_10;\n tmpvar_10.x = q5;\n tmpvar_10.y = q6;\n ofs_2 = (0.1 * tmpvar_10.yx);\n float tmpvar_11;\n float tmpvar_12;\n tmpvar_12 = -(q9);\n tmpvar_11 = fract(tmpvar_12);\n mat2 tmpvar_13;\n tmpvar_13[uint(0)].x = 1.0;\n tmpvar_13[uint(0)].y = -0.0;\n tmpvar_13[1u].x = 0.0;\n tmpvar_13[1u].y = 1.0;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_11)\n * tmpvar_13)) * aspect.yx);\n vec2 tmpvar_14;\n tmpvar_14 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\n ret1_3 = max (vec3(0.0, 0.0, 0.0), ((xlat_mutableneu * \n (1.0 - (tmpvar_11 * tmpvar_11))\n ) * 2.0));\n float tmpvar_15;\n tmpvar_15 = fract((tmpvar_12 + 0.3333333));\n mat2 tmpvar_16;\n tmpvar_16[uint(0)].x = -0.4990803;\n tmpvar_16[uint(0)].y = -0.8665558;\n tmpvar_16[1u].x = 0.8665558;\n tmpvar_16[1u].y = -0.4990803;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_15)\n * tmpvar_16)) * aspect.yx);\n vec2 tmpvar_17;\n tmpvar_17 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_17).xyz + ((texture (sampler_blur1, tmpvar_17).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_15 * tmpvar_15))\n ) * 2.0));\n float tmpvar_18;\n tmpvar_18 = fract((tmpvar_12 + 0.6666667));\n mat2 tmpvar_19;\n tmpvar_19[uint(0)].x = -0.5018377;\n tmpvar_19[uint(0)].y = 0.8649619;\n tmpvar_19[1u].x = -0.8649619;\n tmpvar_19[1u].y = -0.5018377;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_18)\n * tmpvar_19)) * aspect.yx);\n vec2 tmpvar_20;\n tmpvar_20 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_20).xyz + ((texture (sampler_blur1, tmpvar_20).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_18 * tmpvar_18))\n ) * 2.0));\n float tmpvar_21;\n tmpvar_21 = fract((tmpvar_12 + 1.0));\n mat2 tmpvar_22;\n tmpvar_22[uint(0)].x = 0.9999949;\n tmpvar_22[uint(0)].y = 0.003185092;\n tmpvar_22[1u].x = -0.003185092;\n tmpvar_22[1u].y = 0.9999949;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_21)\n * tmpvar_22)) * aspect.yx);\n vec2 tmpvar_23;\n tmpvar_23 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_23).xyz + ((texture (sampler_blur1, tmpvar_23).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_21 * tmpvar_21))\n ) * 2.0));\n vec2 tmpvar_24;\n tmpvar_24.x = (ret1_3.x + ret1_3.z);\n tmpvar_24.y = (ret1_3.x - ret1_3.y);\n vec4 tmpvar_25;\n tmpvar_25.w = 1.0;\n tmpvar_25.xyz = ((ret1_3 + (\n ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n * roam_sin).xyz) + ((2.0 * \n (bass_att * ((texture (sampler_blur1, fract(\n (xlat_mutablerss + (tmpvar_24 / 2.0))\n )).xyz * scale1) + bias1).zxy)\n ) * clamp (\n (1.0 - (ret1_3 * 4.0))\n , 0.0, 1.0)));\n ret = tmpvar_25.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.14,decay:1,echo_zoom:1,wave_mode:6,wave_thick:1,wave_brighten:0,wrap:0,darken:1,wave_a:1.17,wave_scale:.797,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoomexp:.9995,zoom:.9998,rot:.02,dy:-.008,warp:.01,sx:1.0098,wave_r:.5,wave_g:.5,wave_b:.5,wave_x:.9,ob_size:.005,ob_a:.8,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:44.8,mv_y:38.4,mv_l:5,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q12=0;a.q18=0;a.q6=0;a.bass_thresh=0;a.wg=0;a.q11=0;a.q10=0;a.wb=0;a.q17=0;a.vol=0;a.q2=0;a.q3=0;a.wr=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.wave_r+=.3*Math.sin(50*a.vol);a.wave_b+=.3*Math.sin(20*a.vol);a.wave_g+=.5*Math.sin(35*a.vol);a.q8=a.wave_r;a.q7=a.wave_b;a.q6=a.wave_g;a.wr=.5+.4*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.8*a.time));a.wb=.5+.4*(.6*Math.sin(1.6*a.time)+.4*Math.sin(.5*a.time));a.wg=.5+.4*(.6*Math.sin(1.34*a.time)+.4*Math.sin(.4*a.time));a.monitor=a.wg;a.q10=a.wr;a.q11=a.wb;a.q12=a.wg;a.q18=.007*Math.sin(.1*a.time);a.q17=-.007*Math.sin(.254*a.time);a.q2=a.bass_thresh;a.vol=.25*(a.bass+a.mid+a.treb);\na.vol*=a.vol;a.q3=a.vol;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 noise3_1;\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur1, uv).xyz * scale1) + bias1));\n vec2 tmpvar_3;\n tmpvar_3 = (0.5 + ((\n (uv - vec2(0.0, 1.0))\n - 0.5) * (1.0 + \n (tmpvar_2.y * 0.03)\n )));\n vec2 tmpvar_4;\n tmpvar_4.x = (tmpvar_3.x + pow (tmpvar_2.x, 0.0));\n tmpvar_4.y = (tmpvar_3.y + pow (tmpvar_2.x, 0.005));\n noise3_1 = (texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz * fract(q15));\n vec3 tmpvar_5;\n tmpvar_5 = (noise3_1 * (vec3(1.0, 1.0, 1.0) - vec3(fract(\n (q3 * 0.5)\n ))));\n noise3_1 = tmpvar_5;\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_main, fract(tmpvar_4));\n vec3 tmpvar_7;\n tmpvar_7.x = q10;\n tmpvar_7.y = q11;\n tmpvar_7.z = q12;\n vec3 tmpvar_8;\n tmpvar_8 = mix (tmpvar_5, tmpvar_7, tmpvar_6.xxx);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = (tmpvar_6.xyz + clamp ((\n (tmpvar_6.yzx * tmpvar_8.zxy)\n - \n (tmpvar_6.zxy * tmpvar_8.yzx)\n ), 0.0, 1.0));\n ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) * 2.0)\n )) - tmpvar_4);\n float tmpvar_5;\n tmpvar_5 = clamp ((0.04 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0);\n uv1_1 = ((0.3 * cos(\n (uv1_1 * 12.0)\n )) - (9.0 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\n , 0.0, 1.0))));\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.14,decay:1,echo_zoom:1,wave_mode:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.179,wave_smoothing:0,wave_mystery:.3,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoomexp:.8195,zoom:1.0697,dy:.006,warp:.01,sx:.9996,wave_g:0,wave_b:0,ob_a:.8,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q12=0;a.q18=0;a.q6=0;a.q5=0;a.bass_thresh=0;a.wg=0;a.q11=0;a.q10=0;a.wb=0;a.q17=0;a.vol=0;a.q2=0;a.q3=0;a.wr=0;a.q7=0;a.mtime=0;a.q8=0;",frame_eqs_str:"a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.91*(a.bass_thresh-1.3)+1.3);a.wave_r=.5+.5*(.6*Math.sin(1.3*a.time)+.4*Math.sin(.98*a.time));a.wave_b=.5+.5*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.78*a.time));a.wave_g=.5+.5*(.6*Math.sin(1.2*a.time)+.4*Math.sin(.6*a.time));a.q8=a.wave_r;a.q7=a.wave_b;a.q6=a.wave_g;a.wr=.5+.4*(.6*Math.sin(.2*a.time)+.4*Math.sin(.8*a.time));a.wb=.5+.4*(.6*Math.sin(.377*a.time)+.4*Math.sin(.5*a.time));a.wg=.5+\n.4*(.6*Math.sin(.7*a.time)+.4*Math.sin(.4*a.time));a.q10=a.wr;a.q11=a.wb;a.q12=a.wg;a.q10=.8;a.q11=.2;a.q12=.1;a.q18=.01*Math.sin(.1*a.mtime);a.q17=-.01*Math.sin(.254*a.mtime);a.q2=a.bass_thresh;a.vol=.25*(a.bass+a.mid+a.treb);a.vol*=a.vol;a.q3=a.vol;a.q5=.5*a.vol;a.mtime+=.01*a.vol;a.q2=.25*a.mtime;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 noise2_1;\n vec3 ret_2;\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) + texture (sampler_main, uv).xyz);\n vec2 tmpvar_4;\n tmpvar_4 = (0.5 + ((uv - 0.5) * (1.0 + \n (tmpvar_3.y * 0.05)\n )));\n vec2 tmpvar_5;\n tmpvar_5.x = (tmpvar_4.x + pow (tmpvar_3.x, q17));\n tmpvar_5.y = (tmpvar_4.y + pow (tmpvar_3.x, q18));\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_fc_main, fract(tmpvar_5));\n vec3 tmpvar_7;\n tmpvar_7.x = q10;\n tmpvar_7.y = q11;\n tmpvar_7.z = q12;\n noise2_1 = (texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz + ((tmpvar_7 * vec3(rad)) * vol));\n vec3 a_8;\n a_8 = (1.0 - tmpvar_6.xyz);\n ret_2 = (tmpvar_6.xyz + (0.3 * clamp (\n ((a_8.yzx * noise2_1.zxy) - (a_8.zxy * noise2_1.yzx))\n , 0.0, 1.0)));\n ret_2 = (ret_2 * 0.97);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ret_2;\n ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz * vec3(0.9, 0.3, 0.5));\n ret_1 = (ret_1 * 1.34);\n ret_1 = (ret_1 * ret_1);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.28,decay:.8,echo_zoom:1,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,brighten:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,zoomexp:3.04777,zoom:1.0173,warp:.01605,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,g:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1,additive:1,r:0,g:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,thick:1,additive:1,r:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,additive:1,g:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],init_eqs_str:"a.z=0;a.w=0;a.d_x=0;a.q25=0;a.index=0;a.q12=0;a.q18=0;a.q13=0;a.q15=0;a.q29=0;a.dt=0;a.q1=0;a.dec_med=0;a.dm=0;a.mm=0;a.tt=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q16=0;a.q26=0;a.avg=0;a.r=0;a.db=0;a.beat=0;a.q17=0;a.d_y=0;a.peak=0;a.bb=0;a.q27=0;a.q14=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,2);a.d_x=.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.d_x;a.d_y=.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.d_y;a.r=\n.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.r;a.z=.00001<Math.abs(a.is_beat)?.001*randint(1E3):a.z;a.zoom=1.03+.06*a.z;a.rot=.06*a.r;a.dx=.01*a.d_x;a.dy=.01*a.d_y;a.q1=1;a.q23=div(randint(1E3),1E3);a.q24=div(randint(1E3),1E3);a.q25=6.28*div(randint(1E3),1E3);a.q26=a.q25-3.14;a.q27=div(randint(1E3),12E3)+.04;a.q28=div(randint(1E3),1E3);a.q29=div(randint(1E3),1E3);a.q30=6.28*div(randint(1E3),1E3);a.q31=a.q30-3.14;a.q32=div(randint(1E3),14E3)+.04;a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.dt=.98*\na.dt+.2*a.treb;a.tt+=.1*a.dt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.w=.1*(a.bb-a.tt);a.q11=Math.sin(a.w);a.q12=Math.cos(a.w);a.q13=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q14=.5+.25*Math.sin(.1*(a.tt-a.mm));a.q15=4;a.q16=.06;a.q17=Math.sin(-a.w);a.q18=Math.cos(-a.w);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.x;\n tmpvar_5.y = tmpvar_4.x;\n vec2 tmpvar_6;\n vec2 tmpvar_7;\n tmpvar_7 = mix (uv_orig, uv, vec2(0.1, 0.1));\n tmpvar_6 = (tmpvar_7 + ((tmpvar_5 * texsize.zw) * 2.0));\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_3.y;\n tmpvar_8.y = tmpvar_4.y;\n vec2 tmpvar_9;\n tmpvar_9 = (mix (uv_orig, uv, vec2(0.3, 0.3)) + ((tmpvar_8 * texsize.zw) * 2.0));\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_3.z;\n tmpvar_10.y = tmpvar_4.z;\n vec2 tmpvar_11;\n tmpvar_11 = (tmpvar_7 + ((tmpvar_10 * texsize.zw) * 2.0));\n ret_1.x = (texture (sampler_main, tmpvar_6).x - ((texture (sampler_main, tmpvar_6).xyz - \n ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n ).x * 0.01));\n ret_1.y = (texture (sampler_main, tmpvar_9).y - ((texture (sampler_main, tmpvar_9).xyz - \n ((texture (sampler_blur3, tmpvar_9).xyz * scale3) + bias3)\n ).y * 0.01));\n ret_1.z = (texture (sampler_main, tmpvar_11).z - ((texture (sampler_main, tmpvar_11).xyz - \n ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n ).z * 0.01));\n ret_1 = (ret_1 + (-0.004 + (\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)).xyz - 0.5)\n * 0.1)));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_1;\n ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.y;\n tmpvar_6.y = tmpvar_4.y;\n ret_1 = (mix (vec3(0.2, 0.0, 0.1), vec3(0.8, 0.6, 0.0), texture (sampler_main, (uv - \n (tmpvar_5 * 0.2)\n )).yyy) * ((\n (-(tmpvar_3.y) + tmpvar_4.y)\n + 1.0) + (\n (-(tmpvar_3.z) + tmpvar_4.z)\n * 2.0)));\n vec3 tmpvar_7;\n tmpvar_7 = mix (mix (ret_1, vec3(0.3, 0.0, 0.8), vec3((\n ((texture (sampler_blur1, (uv - (tmpvar_6 * 0.04))).xyz * scale1) + bias1)\n .x * 1.4))), vec3(1.0, 0.9, 0.4), texture (sampler_main, uv).zzz);\n ret_1 = tmpvar_7;\n vec4 tmpvar_8;\n tmpvar_8.w = 1.0;\n tmpvar_8.xyz = tmpvar_7;\n ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1,decay:1,echo_zoom:1,wrap:0,darken_center:1,brighten:1,darken:1,wave_a:.001,warpanimspeed:.141,warpscale:14.497,zoom:.99951,warp:.75055,wave_r:0,wave_g:0,wave_b:0,ob_size:.5,ob_r:.01,ib_size:.26,mv_a:0},shapes:[{baseVals:{enabled:1,sides:6,rad:.17809,ang:.26,tex_zoom:.39711,g:.7,b:.6,r2:.4,g2:0,a2:1,border_a:0},init_eqs_str:"a.q3=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.b=.6+.3*a.q3;a.g=.7+.2*a.q3;a.r=.7;a.g2=.3*a.g;a.r2=.3*a.r;a.b2=.3*a.b;"},{baseVals:{enabled:1,sides:6,additive:1,rad:.17809,ang:.26,tex_zoom:.99999,g:1,b:.4,a:.5,r2:.2,g2:0,b2:.3,a2:.6,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q3=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.b=.6+.3*a.q3;a.g=.7+.2*a.q3;a.r=.7;a.g2=.3*a.g;a.r2=.3*a.r;a.b2=.3*a.b;"},{baseVals:{enabled:1,sides:6,textured:1,rad:.17633,ang:.26,tex_zoom:1.19615,r2:1,b2:1,a2:.2,border_r:0,border_g:0,border_b:0,border_a:.2},init_eqs_str:"a.q3=0;a.q4=0;a.q5=0;a.q1=0;",frame_eqs_str:"a.x=.22*randint(6);a.y=.18+.16*mod(2*a.time,5);a.g=1.5*a.q3;a.r=1.3*a.q4;a.b=1.7*a.q5;a.tex_ang=-a.q1;a.tex_zoom=2+Math.sin(a.q1);"},{baseVals:{enabled:1,sides:6,textured:1,rad:.16284,ang:.26,r2:.8,g2:.8,b2:.8,a2:.2,border_r:0,border_g:0,border_b:0,border_a:.2},init_eqs_str:"a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.r=.3*a.q3;a.b=.2*a.q2;a.g=.1*a.q1;a.tex_ang=a.q1;a.tex_zoom=2+1.2*Math.sin(1.5*a.q1);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.w2=0;a.ref_ang=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.vx1=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.q4=0;a.vy4=0;a.bounce=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.v1=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.x2=.51;a.y2=1;a.y1=.7;a.x3=.8;a.y3=.5;a.x4=.2;a.y4=.5;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=0;a.ay3=0;a.vx1=0;a.vx2=0;",frame_eqs_str:"a.sx=1+.01*mod(8*a.bass,8)*equal(mod(a.time,Math.floor(24-2*a.bass)),0);a.sy=1+.01*mod(8*a.mid,8)*equal(mod(a.time,12+Math.floor(24-2*a.bass)),0);a.zoom=.99;a.wave_a=0;a.r=.12+.004*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.0036,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=\n.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy2)+.1*(a.r-a.y2):a.vy2-div(.0036,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-\na.y3):a.vy3-div(.0036,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;a.bounce=above(a.x3,1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.0036,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);\na.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;\na.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=\nbelow(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+\nMath.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=\nMath.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,a.vy3);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;\na.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=\nsqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<\nMath.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?\nMath.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+a.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*\na.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-\na.ref_ang-Math.asin(1)):a.vy4;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.x1;a.q4=a.y1;a.q5=a.r;a.q6=a.x2;a.q7=a.y2;a.q8=a.r;a.q9=a.x3;a.q10=a.y3;a.q11=a.r;a.q12=a.x4;a.q13=a.y4;a.q14=a.r;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n ret_1.z = (texture (sampler_main, uv).z * 0.5);\n vec2 tmpvar_2;\n tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 4.0);\n vec2 tmpvar_4;\n tmpvar_4.x = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).y * 0.5);\n tmpvar_4.y = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).y * 0.5);\n ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\n (tmpvar_4 * texsize.zw)\n * 4.0)), 0.0, 1.0)).y;\n ret_1.y = (ret_1.y + ((\n (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\n .y * 0.025) + -0.014));\n ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\n vec2 tmpvar_5;\n tmpvar_5.x = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).x * 0.5);\n tmpvar_5.y = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).x * 0.5);\n ret_1.x = ((texture (sampler_main, (uv - \n ((tmpvar_5 * texsize.zw) * 4.0)\n )).x - (ret_1.y * 0.01)) + 0.004);\n ret_1.x = (ret_1.x + ((\n (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\n * 0.01) + (ret_1.z * 0.14)));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1.x = q3;\n tmpvar_1.y = q4;\n vec2 tmpvar_2;\n tmpvar_2.x = q6;\n tmpvar_2.y = q7;\n vec2 tmpvar_3;\n tmpvar_3.x = q9;\n tmpvar_3.y = q10;\n vec2 tmpvar_4;\n tmpvar_4.x = q12;\n tmpvar_4.y = q13;\n vec2 tmpvar_5;\n tmpvar_5 = (texsize.zw * 1.2);\n vec3 tmpvar_6;\n tmpvar_6 = (texture (sampler_main, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz);\n vec3 tmpvar_7;\n tmpvar_7 = (texture (sampler_main, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz);\n vec2 tmpvar_8;\n tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_9;\n x_9 = ((uv - (tmpvar_8 * 8.0)) - (1.0 - tmpvar_1));\n vec2 tmpvar_10;\n tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_11;\n x_11 = ((uv - (tmpvar_10 * 8.0)) - (1.0 - tmpvar_2));\n vec2 tmpvar_12;\n tmpvar_12.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_12.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_13;\n x_13 = ((uv - (tmpvar_12 * 8.0)) - (1.0 - tmpvar_3));\n vec2 tmpvar_14;\n tmpvar_14.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_14.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_15;\n x_15 = ((uv - (tmpvar_14 * 8.0)) - (1.0 - tmpvar_4));\n vec4 tmpvar_16;\n tmpvar_16.w = 1.0;\n tmpvar_16.xyz = (mix (texture (sampler_main, uv).xyz, max (\n max ((vec3((1.0 - pow (\n sqrt(dot (x_9, x_9))\n , 0.2))) * vec3(2.0, 1.0, -1.0)), (vec3((1.0 - pow (\n sqrt(dot (x_11, x_11))\n , 0.2))) * vec3(2.0, -1.0, 1.0)))\n , \n max ((vec3((1.0 - pow (\n sqrt(dot (x_13, x_13))\n , 0.2))) * vec3(-1.0, 1.0, 2.0)), (vec3((1.0 - pow (\n sqrt(dot (x_15, x_15))\n , 0.2))) * vec3(1.0, -1.0, 2.0)))\n ), vec3(0.5, 0.5, 0.5)) * 1.25);\n ret = tmpvar_16.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.05,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.look=0;a.n=0;a.reg26=0;a.w=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.h3=0;a.q12=0;a.v3=0;a.q18=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.bt=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.q9=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.v=0;a.slow=0;a.reg36=0;a.mm=0;a.h2=0;a.reg22=0;a.tt=0;a.uvy=0;a.rotz=0;a.bm=0;a.ly=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;\na.reg31=0;a.dirx=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.c2=0;a.reg37=0;a.s3=0;a.yslope=0;a.lampy=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.mt=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.mx=0;a.reg27=0;a.mn=0;a.q19=0;a.beat=0;a.q17=0;a.reg32=0;a.lx=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.bb=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.h1=0;a.reg17=0;a.v1=0;a.speed=0;a.q3=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.lampx=0;a.ty=0;a.c1=0;a.v2=0;a.q20=\n0;a.q8=0;a.avg=.01;a.q7=.25;a.q8=randint(2)-1;a.q16=1+randint(2);a.q18=randint(.8)+.1;a.q30=1;a.q31=128;a.start=1;a.travel=0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=\ndiv(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(5)-2;a.posy=randint(5)-2;a.posz=randint(5)-2;a.c1=Math.cos(a.ran1);a.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*\na.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:\n.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):\na.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>d);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.06*30,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.7,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.25,a.fps_);a.rotz=.00001<Math.abs(.00001>Math.abs(a.rotz-0)?1:0)?a.beat*(randint(100)<20*a.travel?1:0)*(div(randint(10),10)-.3):bnot(a.beat*(30>randint(100)?1:0))*a.rotz;a.slow=.00001<Math.abs(bnot(a.slow))?\na.beat*(6>randint(1E3*a.avg)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.look=.00001<Math.abs(bnot(a.look))?a.beat*(12>randint(1E3*a.speed)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.lx=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.lx;a.ly=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.ly;a.lampx=a.lampx*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.lx:.5);a.lampy=a.lampy*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.ly:.5);a.q1=a.lampx;a.q2=a.lampy;a.dirx=a.reg26;a.diry=a.reg27;a.dirz=\na.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.2-a.dist_)*(.2>a.dist_?1:0)*2;a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+(1-a.dec_s)*a.rotz*a.ds;a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;a.reg36=a.reg26;\na.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg15=a.s3*\na.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+a.reg15*a.reg27;\na.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;\na.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?\n-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<\nMath.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+2*(Math.abs(a.v1)+\nMath.abs(a.v2)+Math.abs(a.v3))+div(1,255)+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.q11=a.v1;a.q12=a.v2;a.q13=a.v3;a.monitor=a.q16;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=div(a.tt-a.mn,a.mx-a.mn);a.v=div(.1333,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=2*a.bm;a.q3=\nMath.sin(a.w);a.q9=Math.cos(a.w);a.q17=a.bm;a.q18=a.mt;a.q19=a.bt;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.dx=div(-a.q12,a.q16)*(1+0*pow(a.x-.5,2));a.dy=div(a.q13,a.q16)*(1+0*pow(a.y-.5,2));a.rot=a.q11;",warp:"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n mat3 tmpvar_1;\n tmpvar_1[uint(0)].x = q20;\n tmpvar_1[uint(0)].y = q23;\n tmpvar_1[uint(0)].z = q26;\n tmpvar_1[1u].x = q21;\n tmpvar_1[1u].y = q24;\n tmpvar_1[1u].z = q27;\n tmpvar_1[2u].x = q22;\n tmpvar_1[2u].y = q25;\n tmpvar_1[2u].z = q28;\n vec3 tmpvar_2;\n tmpvar_2.x = q4;\n tmpvar_2.y = q5;\n tmpvar_2.z = q6;\n sustain = (1.0123 - q14);\n vec2 uv_3;\n vec3 ret_4;\n vec2 tmpvar_5;\n tmpvar_5 = (uv - 0.5);\n xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_pc_main, uv);\n uv_3 = ((tmpvar_5 * (1.0 - \n (q10 / (1.0 - ((tmpvar_6.z + \n (0.003921569 * tmpvar_6.y)\n ) + (q10 * 0.7))))\n )) + 0.5);\n vec4 tmpvar_7;\n tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n xlat_mutabledist = tmpvar_7.x;\n if ((tmpvar_7.y > 0.2)) {\n vec3 tmpvar_8;\n tmpvar_8 = (tmpvar_7.xyz - vec3(0.4, 0.5, 0.5));\n vec2 uvi_9;\n uvi_9 = ((tmpvar_8.zy * 0.003) + uv_3);\n vec2 pix_10;\n vec4 nb2_11;\n vec4 nb_12;\n vec2 x_13;\n x_13 = (uvi_9 - 0.5);\n pix_10 = (texsize.zw * (1.0 + (\n sqrt(dot (x_13, x_13))\n * 8.0)));\n float tmpvar_14;\n tmpvar_14 = (q10 * 0.7);\n vec4 tmpvar_15;\n tmpvar_15 = texture (sampler_pc_main, (uvi_9 - pix_10));\n nb_12.x = (1.0 - ((tmpvar_15.z + \n (0.003921569 * tmpvar_15.y)\n ) + tmpvar_14));\n vec4 tmpvar_16;\n tmpvar_16 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, -1.0))));\n nb_12.y = (1.0 - ((tmpvar_16.z + \n (0.003921569 * tmpvar_16.y)\n ) + tmpvar_14));\n vec4 tmpvar_17;\n tmpvar_17 = texture (sampler_pc_main, (uvi_9 + pix_10));\n nb_12.z = (1.0 - ((tmpvar_17.z + \n (0.003921569 * tmpvar_17.y)\n ) + tmpvar_14));\n vec4 tmpvar_18;\n tmpvar_18 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 1.0))));\n nb_12.w = (1.0 - ((tmpvar_18.z + \n (0.003921569 * tmpvar_18.y)\n ) + tmpvar_14));\n vec4 tmpvar_19;\n tmpvar_19 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, -1.0))));\n nb2_11.x = (1.0 - ((tmpvar_19.z + \n (0.003921569 * tmpvar_19.y)\n ) + tmpvar_14));\n vec4 tmpvar_20;\n tmpvar_20 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, 0.0))));\n nb2_11.y = (1.0 - ((tmpvar_20.z + \n (0.003921569 * tmpvar_20.y)\n ) + tmpvar_14));\n vec4 tmpvar_21;\n tmpvar_21 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, 1.0))));\n nb2_11.z = (1.0 - ((tmpvar_21.z + \n (0.003921569 * tmpvar_21.y)\n ) + tmpvar_14));\n vec4 tmpvar_22;\n tmpvar_22 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 0.0))));\n nb2_11.w = (1.0 - ((tmpvar_22.z + \n (0.003921569 * tmpvar_22.y)\n ) + tmpvar_14));\n vec4 tmpvar_23;\n tmpvar_23 = min (nb_12, nb2_11);\n nb_12.zw = tmpvar_23.zw;\n nb_12.xy = min (tmpvar_23.xy, tmpvar_23.zw);\n xlat_mutabledist = (min (nb_12.x, nb_12.y) + ((0.008 * tmpvar_8.x) * abs(tmpvar_8.y)));\n };\n vec4 tmpvar_24;\n tmpvar_24 = texture (sampler_pc_main, uv_3);\n float tmpvar_25;\n tmpvar_25 = min (xlat_mutabledist, (1.0 - (\n (tmpvar_24.z + (0.003921569 * tmpvar_24.y))\n + \n (q10 * 0.7)\n )));\n xlat_mutabledist = tmpvar_25;\n float tmpvar_26;\n tmpvar_26 = (tmpvar_25 + pow (tmpvar_25, 3.0));\n vec3 tmpvar_27;\n tmpvar_27.xy = (xlat_mutableuv1 * tmpvar_26);\n tmpvar_27.z = tmpvar_26;\n xlat_mutableuv2 = (((tmpvar_27 / q7) * tmpvar_1) + tmpvar_2);\n xlat_mutableuv2 = ((fract(\n ((xlat_mutableuv2 / 8.0) + 0.5)\n ) - 0.5) * 8.0);\n float li_28;\n vec3 zz0_29;\n vec3 zz_30;\n zz0_29 = (xlat_mutableuv2 + q8);\n li_28 = 0.0;\n zz_30 = ((2.0 * clamp (xlat_mutableuv2, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - xlat_mutableuv2);\n float tmpvar_31;\n tmpvar_31 = dot (zz_30, zz_30);\n if ((tmpvar_31 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_31 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_31);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_32;\n tmpvar_32 = dot (zz_30, zz_30);\n if ((tmpvar_32 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_32 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_32);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_33;\n tmpvar_33 = dot (zz_30, zz_30);\n if ((tmpvar_33 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_33 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_33);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_34;\n tmpvar_34 = dot (zz_30, zz_30);\n if ((tmpvar_34 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_34 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_34);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_35;\n tmpvar_35 = dot (zz_30, zz_30);\n if ((tmpvar_35 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_35 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_35);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_36;\n tmpvar_36 = dot (zz_30, zz_30);\n if ((tmpvar_36 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_36 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_36);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_37;\n tmpvar_37 = dot (zz_30, zz_30);\n if ((tmpvar_37 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_37 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_37);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_38;\n tmpvar_38 = dot (zz_30, zz_30);\n if ((tmpvar_38 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_38 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_38);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n vec4 tmpvar_39;\n tmpvar_39.xyz = zz_30;\n tmpvar_39.w = li_28;\n float tmpvar_40;\n tmpvar_40 = sqrt(dot (zz_30, zz_30));\n xlat_mutablestruc = (sqrt(dot (tmpvar_39.xyw, tmpvar_39.xyw)) / 24.0);\n vec4 tmpvar_41;\n tmpvar_41 = texture (sampler_pc_main, uv_3);\n float tmpvar_42;\n float tmpvar_43;\n tmpvar_43 = (q10 * 0.7);\n tmpvar_42 = ((log(\n (1.0 + (tmpvar_40 / 24.0))\n ) * 0.02) * (1.0 - (1.0 - \n ((tmpvar_41.z + (0.003921569 * tmpvar_41.y)) + tmpvar_43)\n )));\n float tmpvar_44;\n vec4 tmpvar_45;\n tmpvar_45 = texture (sampler_pc_main, uv_3);\n tmpvar_44 = (1.0 - ((tmpvar_45.z + \n (0.003921569 * tmpvar_45.y)\n ) + tmpvar_43));\n if ((((tmpvar_25 <= tmpvar_44) && (tmpvar_40 < 24.0)) && (tmpvar_25 > 0.005))) {\n ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n , vec3(\n (q14 * 4.0)\n )).x));\n float x_46;\n x_46 = ((1.0 - tmpvar_25) * 255.0);\n float ip_47;\n ip_47 = float(int(x_46));\n vec2 tmpvar_48;\n tmpvar_48.x = (x_46 - ip_47);\n tmpvar_48.y = (ip_47 / 255.0);\n ret_4.yz = tmpvar_48;\n } else {\n vec3 tmpvar_49;\n tmpvar_49.y = 0.0;\n tmpvar_49.x = sustain;\n tmpvar_49.z = (1.0 - tmpvar_42);\n vec3 tmpvar_50;\n tmpvar_50.xy = vec2(0.003921569, 0.0);\n tmpvar_50.z = (q14 / 6.0);\n ret_4 = ((texture (sampler_fc_main, uv_3).xyz * tmpvar_49) - tmpvar_50);\n };\n vec4 tmpvar_51;\n tmpvar_51.w = 1.0;\n tmpvar_51.xyz = ret_4;\n ret = tmpvar_51.xyz;\n }",comp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n vec3 ret_1;\n xlat_mutabled = (texsize.zw * 1.5);\n xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\n xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\n vec2 tmpvar_2;\n tmpvar_2.x = xlat_mutabledx.y;\n tmpvar_2.y = xlat_mutabledy.y;\n vec2 x_3;\n x_3 = (tmpvar_2 * 8.0);\n ret_1 = (((texture (sampler_main, uv).x * \n (1.0 - sqrt(dot (x_3, x_3)))\n ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\n vec2 tmpvar_4;\n tmpvar_4.x = xlat_mutabledx.z;\n tmpvar_4.y = xlat_mutabledy.z;\n vec2 x_5;\n x_5 = (tmpvar_4 * 4.0);\n vec3 tmpvar_6;\n tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\n ret_1 = tmpvar_6;\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = tmpvar_6;\n ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.9,echo_zoom:1.169,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:2.853,rot:.006,warp:0,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.78903,ang:.62832,tex_zoom:1.02009,r:0,g:1,b:1,r2:.7,b2:1,border_a:0},init_eqs_str:"a.vx=0;a.vy=0;",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.res=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.c_x=0;a.c_y=0;a.q9=0;a.d1=0;a.v=0;a.si1=0;a.vx4=0;a.diff=0;a.x3=0;a.q23=0;a.q24=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.x4=0;a.r=0;a.x2=0;a.beat=0;a.vol=0;a.vy2=0;a.y2=0;a.size=0;a.q2=0;a.q14=0;a.si2=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.strength=0;a.xx1=0;a.velocity=0;a.q8=0;a.c_x=.5;a.c_y=.5;",frame_eqs_str:"a.sx=1+.01*mod(8*a.bass,8)*equal(mod(a.time,Math.floor(24-2*a.bass)),0);a.sy=1+.01*mod(8*a.mid,8)*equal(mod(a.time,12+Math.floor(24-2*a.bass)),0);a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.vol=8*a.bass+4*a.mid+2*a.treb;a.vol*=above(a.vol,17);a.monitor=a.vol;a.beat=above(a.vol,a.res);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+2*a.diff)+(1-a.beat)*(a.res-div(60*(.04*a.diff+.12),a.fps));a.res=Math.max(0,a.res);a.monitor=a.res;a.r=.00001<Math.abs(a.beat)?\n.0001*(randint(200)-100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_x;a.c_y=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_y;a.q23=a.c_x;a.q24=a.c_y;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=\na.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:\n.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=\na.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=.8*sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q14=Math.atan2(a.vx4,a.vy4);",pixel_eqs_str:"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),2)-0;a.v=.03;a.dx=a.v*(a.x-a.q23)*a.d;a.dy=a.v*(a.y-a.q24)*a.d;a.x=.5+(a.x-.5)*a.q11;a.y=.5+(a.y-.5)*a.q12;a.dir=-a.q14+Math.asin(1);a.velocity=a.q13;a.strength=100;a.size=.07;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.size;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.size;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.size;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.size;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.size;a.si1=1-div(1,\n1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.size;a.si2=1-div(1,1+pow(2,100*-a.d2));a.dx+=(a.si1*Math.sin(a.y1-a.y)*a.d1-a.si2*Math.sin(a.y2-a.y)*a.d2)*a.strength*a.velocity;a.dy+=(-a.si1*Math.sin(a.x1-a.x)*a.d1+a.si2*Math.sin(a.x2-a.x)*a.d2)*a.strength*a.velocity;",warp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n vec3 ret_1;\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n xlat_mutabled = (texsize.zw * 4.0);\n xlat_mutabledx = (((texture (sampler_blur1, \n (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\n ).xyz * scale1) + bias1));\n xlat_mutabledy = (((texture (sampler_blur1, \n (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\n ).xyz * scale1) + bias1));\n xlat_mutabled = uv;\n vec2 tmpvar_3;\n tmpvar_3.x = xlat_mutabledx.y;\n tmpvar_3.y = xlat_mutabledy.y;\n vec2 tmpvar_4;\n tmpvar_4.x = xlat_mutabledx.z;\n tmpvar_4.y = xlat_mutabledy.z;\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_main, uv_orig);\n ret_1.y = ((texture (sampler_main, (uv - \n ((tmpvar_3 * texsize.zw) * 6.0)\n )).y - 0.008) + ((1.0 - tmpvar_5.x) * 0.018));\n ret_1.z = ((texture (sampler_main, (uv - \n ((tmpvar_4 * texsize.zw) * 6.0)\n )).z - 0.008) + (tmpvar_5.x * 0.018));\n ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n ret_1.x = (ret_1.x + ((\n (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n * 0.15) + (tmpvar_2 * 0.0042)).x);\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1.x = q3;\n tmpvar_1.y = q4;\n vec2 tmpvar_2;\n tmpvar_2.x = q6;\n tmpvar_2.y = q7;\n vec2 tmpvar_3;\n tmpvar_3.x = q9;\n tmpvar_3.y = q10;\n vec2 tmpvar_4;\n tmpvar_4.x = q12;\n tmpvar_4.y = q13;\n vec2 tmpvar_5;\n tmpvar_5 = (texsize.zw * 1.25);\n vec3 tmpvar_6;\n tmpvar_6 = (texture (sampler_main, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz);\n vec3 tmpvar_7;\n tmpvar_7 = (texture (sampler_main, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz);\n vec2 tmpvar_8;\n tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_9;\n x_9 = ((uv - (tmpvar_8 * 8.0)) - tmpvar_1);\n vec2 tmpvar_10;\n tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_11;\n x_11 = ((uv - (tmpvar_10 * 8.0)) - tmpvar_2);\n vec2 tmpvar_12;\n tmpvar_12.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_12.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_13;\n x_13 = ((uv - (tmpvar_12 * 8.0)) - tmpvar_3);\n vec2 tmpvar_14;\n tmpvar_14.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_14.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec2 x_15;\n x_15 = ((uv - (tmpvar_14 * 8.0)) - tmpvar_4);\n vec4 tmpvar_16;\n tmpvar_16.w = 1.0;\n tmpvar_16.xyz = mix (texture (sampler_main, uv).xyz, max (max (\n (vec3((1.0 - pow (sqrt(\n dot (x_9, x_9)\n ), 0.2))) * vec3(2.0, 1.0, -1.0))\n , \n (vec3((1.0 - pow (sqrt(\n dot (x_11, x_11)\n ), 0.2))) * vec3(2.0, -1.0, 1.0))\n ), max (\n (vec3((1.0 - pow (sqrt(\n dot (x_13, x_13)\n ), 0.2))) * vec3(-1.0, 1.0, 2.0))\n , \n (vec3((1.0 - pow (sqrt(\n dot (x_15, x_15)\n ), 0.2))) * vec3(1.0, -1.0, 2.0))\n )), vec3(0.5, 0.5, 0.5));\n ret = tmpvar_16.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.955,echo_zoom:.997,echo_alpha:.5,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.001,wave_scale:.49,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:16.016,zoomexp:11.56276,fshader:1,zoom:1.05971,warp:.13126,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:14,additive:1,num_inst:126,rad:.0303,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:128,rad:.03,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:32,rad:.0297,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:16,rad:.0303,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0,b:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*4;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.si3=0;a.q12=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0005*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.zoom=1;a.r=.96*a.r+(a.x1-.5);a.rot=.1*a.r;a.q12=Math.atan2(a.vx4,a.vy4);a.q11=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.zoom=1.001;a.rot=0;a.warp=.2;a.wave_a=0;",pixel_eqs_str:"a.dir=-a.q12+Math.asin(1);a.b1=.1;a.m1=25*a.q11;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,1E3*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,1E3*-a.d2));a.si3=0*-pow(a.q5,3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*\na.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1);",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\n ret_1.z = (((texture (sampler_main, tmpvar_6).z - \n ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\n ) - 0.008) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n ).xyz - 0.5) * 0.1)).x;\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_3.x;\n tmpvar_7.y = tmpvar_4.x;\n vec2 tmpvar_8;\n tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\n ret_1.x = texture (sampler_main, tmpvar_8).x;\n ret_1.x = (ret_1.x + ((\n (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\n .x * 0.4) + 0.006));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.x;\n tmpvar_9.y = tmpvar_4.x;\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_3.y;\n tmpvar_10.y = tmpvar_4.y;\n vec2 tmpvar_11;\n tmpvar_11.x = tmpvar_3.z;\n tmpvar_11.y = tmpvar_4.z;\n ret_1.y = texture (sampler_fc_main, (((uv - \n ((tmpvar_9 * texsize.zw) * 8.0)\n ) + (\n (tmpvar_10 * texsize.zw)\n * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\n ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\n ret_1.y = (ret_1.y - (0.004 + (\n clamp (ret_1.z, 0.0, 1.0)\n * 0.012)));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_1;\n ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.y;\n tmpvar_6.y = tmpvar_4.y;\n vec2 tmpvar_7;\n tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\n vec4 tmpvar_8;\n tmpvar_8 = texture (sampler_main, uv);\n ret_1 = (((\n ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\n .x * \n clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n ret_1 = (mix (ret_1, (\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n * 1.4), vec3((\n (texture (sampler_main, tmpvar_7).x * 0.8)\n + \n ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\n .x))) * clamp ((1.0 - \n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\n ), 0.0, 1.0));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.y;\n tmpvar_9.y = tmpvar_4.y;\n vec3 tmpvar_10;\n vec3 tmpvar_11;\n tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\n * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\n ret_1 = tmpvar_10;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_10;\n ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:1.413,wave_scale:.418,wave_smoothing:0,wave_mystery:-.66,modwavealphastart:2,modwavealphaend:2,warpanimspeed:.626,warpscale:1.331,zoomexp:1.00001,zoom:.99951,warp:.08925,wave_r:0,wave_g:0,wave_x:.24,wave_y:.44,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,g:1,r2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q6=0;a.q4=0;a.q5=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q6;a.ang=.5*a.an;a.x=a.q4;a.y=a.q5;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,g:1,r2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q9=0;a.q7=0;a.q8=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q9;a.ang=.5*a.an;a.x=a.q7;a.y=a.q8;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,b:1,r2:1,g2:0,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q12=0;a.q10=0;a.q11=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q12;a.ang=.5*a.an;a.x=a.q10;a.y=a.q11;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.w2=0;a.ref_ang=0;a.du=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.vx1=0;a.mult=0;a.x3=0;a.q11=0;a.q10=0;a.ang2=0;a.dv=0;a.vr3=0;a.vr2=0;a.q4=0;a.bounce=0;a.vr=0;a.v2r=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.dist=0;a.vr1=0;a.v1=0;a.vx2=0;a.q3=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.y1=.6;a.x2=.5;a.y2=.4;a.x3=.5;a.y3=.2;a.vr1=.0001;a.vr2=0;a.vr3=0;a.vx1=0;a.vx2=0;a.vx3=0;",frame_eqs_str:"a.zoom=1;a.warp=0;a.wave_a=0;a.r=.03+.004*(a.bass_att+a.treb_att);a.monitor=a.aspecty;a.vr=Math.sin(a.vr1)*a.r;a.bounce=below(a.y1,a.r-.5*(a.aspectx-1));a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vy1)+.1*(a.r-a.y1-.5*(a.aspectx-1)):a.vy1-div(.018,a.fps);a.vx1=.00001<Math.abs(a.bounce)?a.vx1+.15*(a.vr-a.vx1):a.vx1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx1-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.bounce=above(a.x1,1-a.r+.5*(a.aspecty-1));a.vx1=.00001<Math.abs(a.bounce)?\n.96*-Math.abs(a.vx1)+.1*(1-a.r-a.x1+.5*(a.aspecty-1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+.15*(a.vr-a.vy1):a.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy1-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.bounce=below(a.x1,a.r-.5*(a.aspecty-1));a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx1)+.1*(a.r-a.x1-.5*(a.aspecty-1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+.15*(-a.vr-a.vy1):a.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy1+a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));\na.vr=Math.sin(a.vr2)*a.r;a.bounce=below(a.y2,a.r-.5*(a.aspectx-1));a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vy2)+.1*(a.r-a.y2-.5*(a.aspectx-1)):a.vy2-div(.018,a.fps);a.vx2=.00001<Math.abs(a.bounce)?a.vx2+.15*(a.vr-a.vx2):a.vx2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx2-a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.bounce=above(a.x2,1-a.r+.5*(a.aspecty-1));a.vx2=.00001<Math.abs(a.bounce)?.96*-Math.abs(a.vx2)+.1*(1-a.r-a.x2+.5*(a.aspecty-1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?\na.vy2+.15*(a.vr-a.vy2):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy2-a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.bounce=below(a.x2,a.r-.5*(a.aspecty-1));a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx2)+.1*(a.r-a.x2-.5*(a.aspecty-1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?a.vy2+.15*(-a.vr-a.vy2):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy2+a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.vr=Math.sin(a.vr3)*a.r;a.bounce=below(a.y3,a.r-.5*(a.aspectx-1));a.y3+=a.vy3;a.vy3=.00001<\nMath.abs(a.bounce)?.96*Math.abs(a.vy3)+.1*(a.r-a.y3-.5*(a.aspectx-1)):a.vy3-div(.018,a.fps);a.vx3=.00001<Math.abs(a.bounce)?a.vx3+.15*(a.vr-a.vx3):a.vx3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx3-a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.bounce=above(a.x3,1-a.r+.5*(a.aspecty-1));a.vx3=.00001<Math.abs(a.bounce)?.96*-Math.abs(a.vx3)+.1*(1-a.r-a.x3+.5*(a.aspecty-1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+.15*(a.vr-a.vy3):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy3-a.vr):a.vr;a.vr3=\nMath.asin(div(a.vr,a.r));a.bounce=below(a.x3,a.r-.5*(a.aspecty-1));a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx3)+.1*(a.r-a.x3-.5*(a.aspecty-1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+.15*(-a.vr-a.vy3):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy3+a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),sqrt(sqr(a.x1-a.x2)+sqr(a.y1-\na.y2)));a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?\nMath.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+\n.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr2=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+\na.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),sqrt(sqr(a.x1-a.x3)+sqr(a.y1-a.y3)));a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr3)*a.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*\nMath.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;\na.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr3=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x3+\na.vx3-a.x2-a.vx2)+sqr(a.y3+a.vy3-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),sqrt(sqr(a.x2-a.x3)+sqr(a.y2-a.y3)));a.ref_ang=Math.atan2(a.x2-a.x3,a.y2-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr3)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*\na.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;\na.vr2=Math.asin(div(a.v2r,a.r));a.q1=a.aspectx;a.q2=a.aspecty;a.q3=2*a.r;a.q4=a.x1;a.q5=a.y1;a.q6=a.vr1;a.q7=a.x2;a.q8=a.y2;a.q9=a.vr2;a.q10=a.x3;a.q11=a.y3;a.q12=a.vr3;a.q13=Math.atan2(div(a.x1+a.x2+a.x3,3)-.5,div(a.y1+a.y2+a.y3,3)-.5);a.q14=.2*sigmoid(sqrt(sqr(div(a.x1+a.x2+a.x3,3)-.5)+sqr(div(a.y1+a.y2+a.y3,3)-.5)),2);",pixel_eqs_str:"a.du=2*a.x-1-div(2*(a.q4+a.q7+a.q10-1.5),3);a.dv=2*a.y-1+div(2*(a.q5+a.q8+a.q11-1.5),3);a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=.4*Math.sin(.05*a.dist)*a.q14;a.dx=a.mult*Math.sin(2*a.ang2+a.q13)*a.aspectx;a.dy=a.mult*Math.cos(2*a.ang2+a.q13)*a.aspecty;",warp:" shader_body { \n float n_1;\n vec3 ret_2;\n vec4 tmpvar_3;\n tmpvar_3 = texture (sampler_pw_main, uv);\n ret_2 = tmpvar_3.xyz;\n n_1 = (clamp ((texture (sampler_pw_main, \n (uv + texsize.zw)\n ).x * 999.0), 0.0, 1.0) + clamp ((texture (sampler_pw_main, \n (uv + (texsize.zw * vec2(1.0, 0.0)))\n ).x * 999.0), 0.0, 1.0));\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n (uv + (texsize.zw * vec2(1.0, -1.0)))\n ).x * 999.0), 0.0, 1.0));\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n (uv + (texsize.zw * vec2(0.0, 1.0)))\n ).x * 999.0), 0.0, 1.0));\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n (uv + (texsize.zw * vec2(0.0, -1.0)))\n ).x * 999.0), 0.0, 1.0));\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n (uv + (texsize.zw * vec2(-1.0, 1.0)))\n ).x * 999.0), 0.0, 1.0));\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n (uv + (texsize.zw * vec2(-1.0, 0.0)))\n ).x * 999.0), 0.0, 1.0));\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n (uv - texsize.zw)\n ).x * 999.0), 0.0, 1.0));\n if ((n_1 < 1.9)) {\n ret_2 = (tmpvar_3.xyz - 0.4);\n };\n if ((n_1 > 3.1)) {\n ret_2 = (ret_2 - 0.4);\n };\n bool tmpvar_4;\n if ((ret_2.x < 0.1)) {\n tmpvar_4 = (abs((n_1 - 3.0)) < 0.5);\n } else {\n tmpvar_4 = bool(0);\n };\n if (tmpvar_4) {\n ret_2 = (ret_2 + 0.4);\n };\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_2;\n ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n vec3 ret2_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 8.0);\n vec2 tmpvar_4;\n tmpvar_4.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1)).y;\n tmpvar_4.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1)).y;\n vec2 tmpvar_5;\n tmpvar_5 = (uv + (tmpvar_4 * 0.55));\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_blur3, uv);\n ret_2 = (vec3((0.25 * dot (\n clamp ((2.0 * ((tmpvar_6.xyz * scale3) + bias3)), 0.0, 1.0)\n , vec3(0.32, 0.49, 0.29)))) - (0.8 * dot (\n clamp (((20.0 * (\n (0.6 * ((texture (sampler_blur2, uv).xyz * scale2) + bias2))\n - 0.01)) - 2.0), 0.0, 1.0)\n , vec3(0.32, 0.49, 0.29))));\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_blur1, uv);\n ret_2 = (ret_2 + dot (clamp (\n ((30.0 * ((texture (sampler_main, uv).xyz + \n (((tmpvar_7.xyz * scale1) + bias1) * 0.15)\n ) - 0.01)) - 2.0)\n , 0.0, 1.0), vec3(0.32, 0.49, 0.29)));\n ret_2 = (ret_2 + 1.0);\n vec3 tmpvar_8;\n tmpvar_8 = mix (ret_2, (ret_2 * (\n ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n - \n ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1)\n )), pow (hue_shader, ret_2));\n ret2_1 = (vec3((-0.5 * dot (\n ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n , vec3(0.32, 0.49, 0.29)))) + (0.8 * (\n (texture (sampler_blur1, tmpvar_5).xyz * scale1)\n + bias1)));\n ret2_1 = (ret2_1 - (0.9 * texture (sampler_main, tmpvar_5).xyz));\n ret2_1 = (ret2_1 - 1.5);\n vec3 tmpvar_9;\n tmpvar_9 = mix (ret2_1, (ret2_1 * (\n ((tmpvar_6.xyz * scale3) + bias3)\n - \n ((tmpvar_7.xyz * scale1) + bias1)\n )), pow (hue_shader.zxy, tmpvar_8));\n ret2_1 = tmpvar_9;\n vec3 tmpvar_10;\n tmpvar_10 = abs((tmpvar_8 - tmpvar_9));\n ret_2 = (tmpvar_10 * tmpvar_10);\n ret_2 = (ret_2 * 1.15);\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = ret_2;\n ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:.9,echo_zoom:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:5.715,wave_smoothing:.9,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.162,warpscale:5.582,zoomexp:.32104,zoom:.9901,warp:.11563,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,textured:1,rad:.05343,tex_zoom:12.77228,g:1,b:1,a:0,r2:1,b2:1,a2:1,border_g:0,border_a:0},init_eqs_str:"a.vx=0;a.vy=0;",frame_eqs_str:""},{baseVals:{enabled:1,sides:100,textured:1,y:.75,rad:.46753,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.w=0;a.q1=0;",frame_eqs_str:"a.w=4*-Math.atan2(.5,a.q1)+4*Math.asin(1);a.ang=a.w;a.x=.5+.19*Math.sin(a.w);a.y=.5+.26*Math.cos(a.w);"},{baseVals:{enabled:1,sides:100,textured:1,y:.75,rad:.46753,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.w=0;a.q1=0;",frame_eqs_str:"a.w=4*-Math.atan2(.5,a.q1)+4*Math.asin(1)+div(2*Math.asin(1),3);a.ang=a.w;a.x=.5+.19*Math.sin(a.w);a.y=.5+.26*Math.cos(a.w);"},{baseVals:{enabled:1,sides:100,textured:1,y:.75,rad:.46753,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.w=0;a.q1=0;",frame_eqs_str:"a.w=4*-Math.atan2(.5,a.q1)+4*Math.asin(1)-div(2*Math.asin(1),3);a.ang=a.w;a.x=.5+.19*Math.sin(a.w);a.y=.5+.26*Math.cos(a.w);"}],waves:[{baseVals:{enabled:1,usedots:1,thick:1,additive:1,scaling:2.44415,smoothing:0},init_eqs_str:"a.d=0;a.n=0;a.y1=0;a.xx=0;a.z=0;a.w=0;a.t5=0;a.t1=0;a.x1=0;a.cl3=0;a.j3=0;a.cl2=0;a.zoom=0;a.j=0;a.cl1=0;a.t8=0;a.v=0;a.t3=0;a.t6=0;a.pi3=0;a.t7=0;a.c2=0;a.j2=0;a.s3=0;a.t=0;a.k=0;a.zz=0;a.c3=0;a.t2=0;a.bb=0;a.s1=0;a.s2=0;a.t4=0;a.yy=0;a.c=0;a.c1=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t1=0;a.v=.01;a.j+=.01*a.bass;a.j2+=.01*a.mid_att;a.j3+=.01*a.treb_att;a.t2=a.j;a.t3=a.j2;a.t4=a.j3;a.k=.99*a.k+div(10*a.mid,a.fps);a.t5=-a.k;a.cl1=a.cl1-.0005-.003*a.bass;a.cl1=.00001<Math.abs(above(a.cl1,1))?0:a.cl1;a.cl1=.00001<Math.abs(below(a.cl1,0))?1:a.cl1;a.t8=a.cl1;a.cl2=a.cl2+.0001+.001*a.mid-.0005*a.bass-.0005*a.treb;a.cl2=.00001<Math.abs(above(a.cl2,1))?0:a.cl2;a.cl2=.00001<Math.abs(below(a.cl2,0))?1:a.cl2;a.t7=a.cl2;a.cl3=a.cl3+.0001+.001*a.treb-.0005*a.bass-.0005*\na.mid;a.cl3=.00001<Math.abs(above(a.cl3,1))?0:a.cl3;a.cl3=.00001<Math.abs(below(a.cl3,0))?1:a.cl3;a.t6=a.cl3;",point_eqs_str:"a.xx=div(mod(983624912364*a.sample,1E7)+100,1E7);a.yy=div(mod(1896575575*a.xx,1E7)+100,1E7);a.zz=div(mod(58652340875*a.yy,1E7)+100,1E7);a.d=sqrt(sqr(a.xx)+sqr(a.yy)+sqr(a.zz));a.zz=a.zz+a.t8-(.00001<Math.abs(above(a.zz+a.t8,1))?1:0)-.5;a.xx=a.xx+a.t7-(.00001<Math.abs(above(a.xx+a.t7,1))?1:0)-.5;a.yy=a.yy+a.t6-(.00001<Math.abs(above(a.yy+a.t6,1))?1:0)-.5;a.v=.001;a.w=1;a.bb=a.d*a.d*.5;a.n=.3;a.s1=Math.sin(Math.sin(a.t2*a.w+a.bb)*a.n);a.s2=Math.sin(Math.sin(a.t3*a.w+a.bb)*a.n);\na.s3=Math.sin(Math.sin(a.t4*a.w+a.bb)*a.n);a.c1=Math.cos(Math.sin(a.t2*a.w+a.bb)*a.n);a.c2=Math.cos(Math.sin(a.t3*a.w+a.bb)*a.n);a.c3=Math.cos(Math.sin(a.t4*a.w+a.bb)*a.n);a.z=(a.c3*a.s1*a.c2+a.s3*a.s2)*a.xx-(a.c3*a.s1*a.s2-a.s3*a.c2)*a.yy+a.c3*a.c1*a.zz;a.x1=a.c1*a.c2*a.xx+a.c1*a.s2*a.yy-a.s1*a.zz;a.y1=(a.s3*a.s1*a.c2-a.c3*a.s2)*a.xx+(a.s3*a.s1*a.s2+a.c3*a.c2)*a.yy+a.s3*a.c1*a.zz;a.zoom=.5*div(1,a.z+.5);a.x=.5+a.zoom*a.x1+0*Math.sin(.1*a.time);a.y=.5+a.zoom*a.y1+0*Math.cos(.16801*a.time);a.pi3=2.0941239;\na.t=2*a.z+1*a.t2;a.c=3;a.r=Math.sin(a.t)*a.c;a.g=Math.sin(a.t+a.pi3)*a.c;a.b=Math.sin(a.t-a.pi3)*a.c;a.r=.00001<Math.abs(above(a.r,1))?1:a.r;a.r=.00001<Math.abs(below(a.r,0))?0:a.r;a.g=.00001<Math.abs(above(a.g,1))?1:a.g;a.g=.00001<Math.abs(below(a.g,0))?0:a.g;a.b=.00001<Math.abs(above(a.b,1))?1:a.b;a.b=.00001<Math.abs(below(a.b,0))?0:a.b;a.a=-a.z+.7;"},{baseVals:{enabled:1,thick:1,scaling:2.44415,smoothing:0,a:.05},init_eqs_str:"a.t8=0;a.q1=0;a.pi3=0;a.t=0;a.q4=0;a.q6=0;a.c=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;",point_eqs_str:"a.t8=-a.t8;a.y=.48*a.sample;a.x=.5+.04*a.t8-a.t8*a.sample*.02+(sqr(2*a.sample-1)-1)*a.q1*.5;a.pi3=2.0941239;a.t=10*-(a.q4-a.q6)+a.sample*Math.asin(1)*4.01;a.c=9;a.r=Math.sin(a.t)*a.c;a.g=Math.sin(a.t+a.pi3)*a.c;a.b=Math.sin(a.t-a.pi3)*a.c;a.r=.00001<Math.abs(above(a.r,1))?1:a.r;a.r=.00001<Math.abs(below(a.r,0))?0:a.r;a.g=.00001<Math.abs(above(a.g,1))?1:a.g;a.g=.00001<Math.abs(below(a.g,0))?0:a.g;a.b=.00001<Math.abs(above(a.b,1))?1:a.b;a.b=.00001<Math.abs(below(a.b,0))?0:a.b;\n"},{baseVals:{enabled:1,samples:49,scaling:2.44415,smoothing:0,r:0,g:0,b:0},init_eqs_str:"a.t8=0;a.q1=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;",point_eqs_str:"a.t8=-1;a.y=.48*a.sample;a.x=.5+.04*a.t8-a.t8*a.sample*.02+(sqr(2*a.sample-1)-1)*a.q1*.5;"},{baseVals:{enabled:1,samples:49,scaling:2.44415,smoothing:0,r:0,g:0,b:0},init_eqs_str:"a.t8=0;a.q1=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;",point_eqs_str:"a.t8=1;a.y=.48*a.sample;a.x=.5+.04*a.t8-a.t8*a.sample*.02+(sqr(2*a.sample-1)-1)*a.q1*.5;"}],init_eqs_str:"a.d=0;a.vt=0;a.q6=0;a.q1=0;a.q5=0;a.vb=0;a.q9=0;a.v=0;a.mm=0;a.tt=0;a.q4=0;a.bb=0;a.q2=0;a.q3=0;a.vvm=0;a.vvb=0;a.vm=0;a.vvt=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.zoom=1;a.q1=.1*(a.bass-a.treb);a.vvb=.00001<Math.abs(below(a.vvb,0))?0:a.vvb;a.vvm=.00001<Math.abs(below(a.vvm,0))?0:a.vvm;a.vvt=.00001<Math.abs(below(a.vvt,0))?0:a.vvt;a.vb=.85*a.vb+(1-a.vb)*pow(a.bass,2)*.001;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.2;a.vm=.85*a.vm+(1-a.vm)*pow(a.mid,2)*.01;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.2;a.vt=.85*a.vt+(1-a.vt)*pow(a.treb,2)*.001;a.vvt=.95*a.vvt+(1-a.vvt)*a.vt*.2;a.q1=(a.vvb-a.vvt)*a.vvm;a.q2=a.vvm;a.q3=a.vvt;a.v=.2;a.d=0;a.bb=a.bb+a.vvb*a.v-a.d;\na.mm=a.mm+a.vvm*a.v-a.d;a.tt=a.tt+a.vvt*a.v-a.d;a.q4=a.bb;a.q5=a.mm;a.q6=a.tt;a.q4=.00001<Math.abs(above(Math.abs(a.q1),.02))?.99:1;a.q9=.5+.5*Math.sin(.14*a.time);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_fc_main, uv) * q4).xyz;\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1.x = 0.5;\n tmpvar_1.y = (1.0 - q9);\n vec2 tmpvar_2;\n tmpvar_2 = (uv_orig - tmpvar_1);\n float tmpvar_3;\n tmpvar_3 = (3.0 / tmpvar_2.y);\n vec2 tmpvar_4;\n tmpvar_4.x = ((tmpvar_2.x * tmpvar_3) * q9);\n tmpvar_4.y = (tmpvar_3 * q9);\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_main, fract(((1.0 - \n abs(((fract(\n ((tmpvar_2 + vec2(0.5, 1.0)) * 0.5)\n ) * 2.0) - 1.0))\n ) - (\n ((texture (sampler_noise_hq, ((tmpvar_4 * 0.05) + (vec2(0.1, -0.05) * time))) - 0.5) * float(int((tmpvar_2.y > 0.0))))\n .xy * 0.025))));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (((tmpvar_5.xyz * tmpvar_5.xyz) * 1.4) - 0.04);\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.mm=0;a.tt=0;a.grav=0;a.x3=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.mx=0;a.mn=0;a.vy2=0;a.y2=0;a.bb=0;a.q2=0;a.m1=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0002*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-\n2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<\nMath.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?\na.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.zoom=1;a.warp=0;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);a.q6=Math.atan2(a.vx4,\na.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.monitor=a.s;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.dir=-a.q6+0*Math.asin(1);a.b1=.1;a.m1=25*a.q5;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.05;a.v=-35*a.q5;a.dx=a.v*Math.sin(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q2;a.dy=a.v*Math.cos(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q1;",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\n (uv - (((vec2(0.0, 32.0) * texsize.zw) * dot (\n (tmpvar_2.xyz - 0.35)\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n ) - 0.5) * 0.0038).xyz);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) * 2.0)\n )) - tmpvar_4);\n float tmpvar_5;\n tmpvar_5 = clamp ((0.04 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0);\n uv1_1 = ((0.3 * cos(\n (uv1_1 * 12.0)\n )) - (9.0 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\n , 0.0, 1.0))));\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,modwavealphabyvolume:1,wave_a:.207,wave_scale:.397,wave_smoothing:0,wave_mystery:.24,modwavealphaend:1.17,warpscale:16.016,zoomexp:11.56276,zoom:1.05971,warp:.13126,ob_size:.005,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.grav=0;a.x3=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;",frame_eqs_str:"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+1.5*(a.xx1-a.xx2);a.y1=.5+a.yy1;a.spring=18;a.grav=1;a.resist=5;a.bounce=.9;a.dt=.0003;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-\na.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.zoom=1.001;a.rot=0;a.warp=.2;a.wave_a=0;",pixel_eqs_str:"a.r=.2;a.cx1=a.q4;a.cy1=a.q5;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-(a.r*a.r-a.d*a.d)*a.q3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.v=1;a.dx=a.x1*a.v;a.dy=a.y1*a.v;",warp:" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.5 + ((uv - 0.5) * 1.002));\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 8.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_4.x;\n tmpvar_6.y = tmpvar_5.x;\n vec2 tmpvar_7;\n tmpvar_7 = fract(((0.5 + \n (uv_1 - 0.5)\n ) - (tmpvar_6 * texsize.zw)));\n ret_2.x = texture (sampler_main, tmpvar_7).x;\n ret_2.x = (ret_2.x + ((\n (ret_2.x - ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2))\n .x * 0.4) + 0.006));\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_5.x;\n tmpvar_8.y = -(tmpvar_4.x);\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_4.z;\n tmpvar_9.y = tmpvar_5.z;\n ret_2.z = max ((clamp (\n (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1).x - 0.3)\n , 0.0, 1.0) * 2.0), (texture (sampler_fc_main, (\n (uv_1 - ((tmpvar_8 * texsize.zw) * 8.0))\n + \n ((tmpvar_9 * texsize.zw) * 4.0)\n )).z - 0.008));\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.y;\n tmpvar_10.y = tmpvar_5.y;\n ret_2.y = max (ret_2.x, (texture (sampler_fc_main, (uv_1 + \n (tmpvar_10 * texsize.zw)\n )).y - 0.016));\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = ret_2;\n ret = tmpvar_11.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 6.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n vec2 tmpvar_6;\n tmpvar_6 = (uv - (0.25 * tmpvar_5));\n vec2 tmpvar_7;\n tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n vec2 tmpvar_8;\n tmpvar_8 = (uv + (0.25 * tmpvar_7));\n ret_1 = ((0.8 * (\n (texture (sampler_blur3, tmpvar_6).xyz * scale3)\n + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n ret_1 = (ret_1 + (0.6 * (\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1)));\n ret_1 = (ret_1 - ((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n + bias1)));\n ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \n ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n )));\n ret_1 = (ret_1 + 1.0);\n float tmpvar_9;\n tmpvar_9 = dot (ret_1, vec3(0.32, 0.49, 0.29));\n ret_1 = (mix (vec3(tmpvar_9), (\n (0.75 * vec3(tmpvar_9))\n * \n dot ((((0.6 * \n ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\n (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n + bias1))), vec3(0.32, 0.49, 0.29))\n ), pow (hue_shader, vec3(tmpvar_9))) * 0.9);\n ret_1 = (ret_1 * ret_1);\n vec3 tmpvar_10;\n tmpvar_10 = sqrt(ret_1);\n ret_1 = tmpvar_10;\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = tmpvar_10;\n ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,wave_thick:1,wrap:0,wave_a:.004,wave_scale:9.731,wave_smoothing:0,wave_mystery:1,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.442,warpscale:7.315,zoomexp:1.50374,warp:.08563,wave_y:.04,ob_size:0,ob_g:1,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:.75,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:3,additive:1,num_inst:400,rad:.16283,tex_zoom:.73458,g:1,b:1,a:.5,g2:0,border_a:0},init_eqs_str:"a.bending=0;a.ppo=0;a.index=0;a.i3=0;a.dir=0;a.i4=0;a.size=0;a.q2=0;a.q32=0;a.sample=0;a.i3=0;a.i4=0;",frame_eqs_str:"a.i3=.00001<Math.abs(equal(a.instance,0))?0:a.i3;a.i4=.00001<Math.abs(equal(a.instance,0))?0:a.i4;a.ppo=8;a.index=a.i4*a.q32;a.sample=mod(a.i3,a.ppo);a.size=40*a.gmegabuf[Math.floor(a.index+4)];a.x=a.gmegabuf[Math.floor(a.index)];a.y=a.gmegabuf[Math.floor(a.index+1)];a.ang=a.gmegabuf[Math.floor(a.index+9)];a.rad=.05*a.size;a.r=a.gmegabuf[Math.floor(a.index+5)];a.g=a.gmegabuf[Math.floor(a.index+6)];a.b=a.gmegabuf[Math.floor(a.index+7)];a.sample=div(a.sample,a.ppo);a.bending=\n5*a.gmegabuf[Math.floor(a.index+12)]+5*a.gmegabuf[Math.floor(a.index+10)];a.dir=-a.ang+(a.sample-.4)*a.bending;a.ang=1.5*Math.asin(1)-a.dir+.05*a.bending;a.x+=.06*(a.sample-.3)*Math.cos(a.dir)*a.size+Math.sin(a.dir)*a.size*a.bending*.01;a.y+=.06*(a.sample-.3)*Math.sin(a.dir)*a.size-Math.cos(a.dir)*a.size*a.bending*.01;a.x=.5+div(a.x-.5,a.q2);a.rad=1.5*a.rad-.05*a.sample*a.size;a.i3+=1;a.i4=.00001<Math.abs(equal(mod(a.i3,a.ppo),0))?a.i4+1:a.i4;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:1,samples:65,spectrum:1,usedots:1,thick:1,additive:1,scaling:.33408,smoothing:0,a:0},init_eqs_str:"a.d=0;a.q32=0;a.t8=0;a.t1=0;a.t2=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;a.t1=.5;a.t2=.9;",point_eqs_str:"a.d=0;a.y=.2+a.value1+a.value2;a.x=.9-.8*a.sample;a.gmegabuf[Math.floor((64*a.sample-1)*a.q32+14)]=a.value1+a.value2;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.fric=0;a.d=0;a.nliststart=0;a.w=0;a.random=0;a.index2=0;a.index=0;a.w2=0;a.rotatefactor=0;a.ref_ang=0;a.smaller=0;a.dt=0;a.q1=0;a.j=0;a.v=0;a.count=0;a.shock=0;a.nn=0;a.vrr=0;a.check=0;a.gravity=0;a.vr2=0;a.direction=0;a.bouncefactor=0;a.smallestfind=0;a.distance=0;a.bounce=0;a.vr=0;a.vv1=0;a.vv2=0;a.vrr2=0;a.w1=0;a.attributes=0;a.i=0;a.m2=0;a.hit=0;a.q2=0;a.m1=0;a.h=0;a.v1=0;a.acceleration=0;a.findindex=0;a.friction=0;a.pi2=0;a.sample=0;a.v2=0;a.dampening=0;for(var b=a.i=\n0;1048576>b;b++)a.gmegabuf[Math.floor(a.i)]=0,a.i+=1;a.count=50;a.attributes=32;a.nliststart=24;a.minradius=.004;a.maxradius=.04;a.v=0;for(b=a.index=0;b<a.count;b++)a.gmegabuf[Math.floor(a.index*a.attributes)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+1)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+2)]=a.v*(div(randint(1E3),1E3)-.5),a.gmegabuf[Math.floor(a.index*a.attributes+3)]=a.v*(div(randint(1E3),1E3)-.5),a.gmegabuf[Math.floor(a.index*a.attributes+4)]=\na.minradius+div((a.maxradius-a.minradius)*(a.index+1),a.count),a.gmegabuf[Math.floor(a.index*a.attributes+5)]=0,a.gmegabuf[Math.floor(a.index*a.attributes+6)]=1,a.gmegabuf[Math.floor(a.index*a.attributes+7)]=1,a.gmegabuf[Math.floor(a.index*a.attributes+8)]=pow(a.gmegabuf[Math.floor(a.index*a.attributes+4)],3),a.gmegabuf[Math.floor(a.index*a.attributes+9)]=div(4*Math.asin(1)*randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+10)]=0,a.gmegabuf[Math.floor(a.index*a.attributes+13)]=div(a.index,\na.count-1),a.gmegabuf[Math.floor(a.index*a.attributes+14)]=0,a.index+=1;a.q30=a.nliststart;a.q31=a.count;a.q32=a.attributes;",frame_eqs_str:"a.dt=div(1,a.fps);a.warp=0;a.zoom=1;a.wave_a=0;a.gravity=0*a.dt;a.dampening=0;a.friction=2048*a.dt;a.shock=.002;a.pi2=Math.asin(1);a.nn=3;a.check=2;a.bouncefactor=.1;a.rotatefactor=0;a.h=.5*(a.aspecty-1);a.w=.5*(a.aspectx-1);a.index=0;for(var c=a.index2=0;c<a.count;c++){a.random=div(randint(1E3),1E3);a.sample=a.gmegabuf[Math.floor(a.index+13)];a.gmegabuf[Math.floor(a.index+11)]=.92*a.gmegabuf[Math.floor(a.index+11)]-4*a.gmegabuf[Math.floor(a.index+12)]*a.dt+2*(a.random-.5)*\na.dt*a.gmegabuf[Math.floor(a.index+14)];a.gmegabuf[Math.floor(a.index+12)]+=60*a.gmegabuf[Math.floor(a.index+11)]*a.dt;a.v=sqrt(sqr(a.gmegabuf[Math.floor(a.index+2)])+sqr(a.gmegabuf[Math.floor(a.index+3)]));a.fric=Math.max(0,1-sqr(a.v*a.friction)-2*a.v);a.gmegabuf[Math.floor(a.index+2)]*=a.fric;a.gmegabuf[Math.floor(a.index+3)]*=a.fric;a.gmegabuf[Math.floor(a.index+10)]=a.gmegabuf[Math.floor(a.index+10)]*a.fric+a.v*a.gmegabuf[Math.floor(a.index+12)]*0;a.acceleration=0*a.random+.003*Math.abs(a.gmegabuf[Math.floor(a.index+\n11)]);a.direction=a.gmegabuf[Math.floor(a.index+9)]-a.pi2;a.gmegabuf[Math.floor(a.index+2)]+=Math.sin(a.direction)*a.acceleration;a.gmegabuf[Math.floor(a.index+3)]+=Math.cos(a.direction)*a.acceleration;a.gmegabuf[Math.floor(a.index)]+=60*a.gmegabuf[Math.floor(a.index+2)]*a.dt;a.gmegabuf[Math.floor(a.index+1)]+=60*a.gmegabuf[Math.floor(a.index+3)]*a.dt;a.gmegabuf[Math.floor(a.index+9)]+=.5*a.gmegabuf[Math.floor(a.index+10)];a.gmegabuf[Math.floor(a.index+3)]-=a.gravity;a.vr=Math.sin(a.gmegabuf[Math.floor(a.index+\n10)])*a.gmegabuf[Math.floor(a.index+4)];a.bounce=above(a.gmegabuf[Math.floor(a.index+1)],1-a.gmegabuf[Math.floor(a.index+4)]+a.w);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+2)]+(a.vr+a.gmegabuf[Math.floor(a.index+2)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?-Math.abs(a.gmegabuf[Math.floor(a.index+3)])*a.dampening-a.shock:a.gmegabuf[Math.floor(a.index+3)];a.vr=.00001<Math.abs(a.bounce)?\na.vr-(a.gmegabuf[Math.floor(a.index+2)]+a.vr)*(1-a.rotatefactor):a.vr;a.bounce=below(a.gmegabuf[Math.floor(a.index+1)],a.gmegabuf[Math.floor(a.index+4)]-a.w);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+2)]+(a.vr-a.gmegabuf[Math.floor(a.index+2)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?Math.abs(a.gmegabuf[Math.floor(a.index+3)])*a.dampening+a.shock:a.gmegabuf[Math.floor(a.index+3)];a.vr=\n.00001<Math.abs(a.bounce)?a.vr+(a.gmegabuf[Math.floor(a.index+2)]-a.vr)*(1-a.rotatefactor):a.vr;a.bounce=above(a.gmegabuf[Math.floor(a.index)],1-a.gmegabuf[Math.floor(a.index+4)]+a.h);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?-Math.abs(a.gmegabuf[Math.floor(a.index+2)])*a.dampening-a.shock:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+3)]+(a.vr-a.gmegabuf[Math.floor(a.index+3)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+\n3)];a.vr=.00001<Math.abs(a.bounce)?a.vr+(a.gmegabuf[Math.floor(a.index+3)]-a.vr)*(1-a.rotatefactor):a.vr;a.bounce=below(a.gmegabuf[Math.floor(a.index)],a.gmegabuf[Math.floor(a.index+4)]-a.h);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?Math.abs(a.gmegabuf[Math.floor(a.index+2)])*a.dampening+a.shock:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+3)]-(a.vr+a.gmegabuf[Math.floor(a.index+3)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+\n3)];a.vr=.00001<Math.abs(a.bounce)?a.vr-(a.gmegabuf[Math.floor(a.index+3)]+a.vr)*(1-a.rotatefactor):a.vr;a.gmegabuf[Math.floor(a.index+10)]=Math.asin(div(a.vr,a.gmegabuf[Math.floor(a.index+4)]));a.i=0;for(var b=a.j=0;b<a.count;b++)a.d=sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.i)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.i+1)])),a.d=.00001<Math.abs(equal(a.d,0))?10:a.d,a.d-=.5*(a.gmegabuf[Math.floor(a.index+4)]+a.gmegabuf[Math.floor(a.i+4)]),a.megabuf[Math.floor(a.j)]=\na.i,a.megabuf[Math.floor(a.j+1)]=a.d,a.j+=2,a.i+=a.attributes;for(b=a.i=0;b<a.nn;b++){a.j=a.i;a.smallestfind=10;a.findindex=-1;for(var d=0;d<a.count-a.j;d++)a.distance=a.megabuf[Math.floor(2*a.j+1)],a.smaller=above(a.smallestfind,a.distance),a.smallestfind=.00001<Math.abs(a.smaller)?a.distance:a.smallestfind,a.findindex=.00001<Math.abs(a.smaller)?2*a.j:a.findindex,a.j+=1;a.j=a.megabuf[Math.floor(2*a.i)];a.d=a.megabuf[Math.floor(2*a.i+1)];a.megabuf[Math.floor(2*a.i)]=a.megabuf[Math.floor(a.findindex)];\na.megabuf[Math.floor(2*a.i+1)]=a.megabuf[Math.floor(a.findindex+1)];a.megabuf[Math.floor(a.findindex)]=a.j;a.megabuf[Math.floor(a.findindex+1)]=a.d;a.i+=1}for(b=a.i=0;b<a.nn;b++)a.gmegabuf[Math.floor(a.index+a.nliststart+a.i)]=a.megabuf[Math.floor(2*a.i)],a.i+=1;for(b=a.i=0;b<a.check;b++)a.index2=a.megabuf[Math.floor(a.i)],a.hit=below(sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.index2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)])),a.gmegabuf[Math.floor(a.index+\n4)]+a.gmegabuf[Math.floor(a.index2+4)])*above(sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.index2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)])),sqrt(sqr(a.gmegabuf[Math.floor(a.index+0)]-a.gmegabuf[Math.floor(a.index2+0)]+a.gmegabuf[Math.floor(a.index+2)]-a.gmegabuf[Math.floor(a.index2+2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)]+a.gmegabuf[Math.floor(a.index+3)]-a.gmegabuf[Math.floor(a.index2+3)]))),a.ref_ang=Math.atan2(a.gmegabuf[Math.floor(a.index2)]-\na.gmegabuf[Math.floor(a.index)],a.gmegabuf[Math.floor(a.index2+1)]-a.gmegabuf[Math.floor(a.index+1)])+a.pi2,a.v1=sqrt(sqr(a.gmegabuf[Math.floor(a.index+2)])+sqr(a.gmegabuf[Math.floor(a.index+3)])),a.v2=sqrt(sqr(a.gmegabuf[Math.floor(a.index2+2)])+sqr(a.gmegabuf[Math.floor(a.index2+3)])),a.w1=Math.atan2(a.gmegabuf[Math.floor(a.index+2)],a.gmegabuf[Math.floor(a.index+3)]),a.w2=Math.atan2(a.gmegabuf[Math.floor(a.index2+2)],a.gmegabuf[Math.floor(a.index2+3)]),a.vr2=Math.sin(a.gmegabuf[Math.floor(a.index2+\n10)])*a.gmegabuf[Math.floor(a.index2+4)],a.m1=a.gmegabuf[Math.floor(a.index+8)],a.m2=a.gmegabuf[Math.floor(a.index2+8)],a.vv1=div((a.m1-a.m2)*a.v1+2*a.m2*a.v2,a.m1+a.m2),a.vv2=div((a.m2-a.m1)*a.v2+2*a.m1*a.v1,a.m1+a.m2),a.vrr=div((a.m1-a.m2)*a.vr+2*a.m2*a.vr2,a.m1+a.m2),a.vrr2=div((a.m2-a.m1)*a.vr2+2*a.m1*a.vr,a.m1+a.m2),a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.hit)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.vr2-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang)*\na.vv1*Math.sin(a.w2-a.ref_ang):a.gmegabuf[Math.floor(a.index+2)],a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.hit)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.vr2-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))-Math.sin(a.ref_ang)*a.vv1*Math.sin(a.w2-a.ref_ang):a.gmegabuf[Math.floor(a.index+3)],a.gmegabuf[Math.floor(a.index2+2)]=.00001<Math.abs(a.hit)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.vr2-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang)*\na.vv2*Math.sin(a.w1-a.ref_ang):a.gmegabuf[Math.floor(a.index2+2)],a.gmegabuf[Math.floor(a.index2+3)]=.00001<Math.abs(a.hit)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.vr2-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))-Math.sin(a.ref_ang)*a.vv2*Math.sin(a.w1-a.ref_ang):a.gmegabuf[Math.floor(a.index2+3)],a.vr=.00001<Math.abs(a.hit)?a.vr+(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr,a.gmegabuf[Math.floor(a.index+10)]=Math.asin(div(a.vr,a.gmegabuf[Math.floor(a.index+4)])),a.vr2=\n.00001<Math.abs(a.hit)?a.vr2+(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.vr2):a.vr2,a.gmegabuf[Math.floor(a.index2+10)]=Math.asin(div(a.vr2,a.gmegabuf[Math.floor(a.index2+4)])),a.i+=2;a.index+=a.attributes}a.q1=a.aspectx;a.q2=a.aspecty;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n ret_1.z = (texture (sampler_main, uv).z * 0.5);\n vec2 tmpvar_2;\n tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 4.0);\n vec2 tmpvar_4;\n tmpvar_4.x = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).y * 0.5);\n tmpvar_4.y = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).y * 0.5);\n ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\n (tmpvar_4 * texsize.zw)\n * 4.0)), 0.0, 1.0)).y;\n ret_1.y = (ret_1.y + ((\n (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\n .y * 0.025) + -0.014));\n ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\n vec2 tmpvar_5;\n tmpvar_5.x = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).x * 0.5);\n tmpvar_5.y = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n )).x * 0.5);\n ret_1.x = ((texture (sampler_main, (uv - \n ((tmpvar_5 * texsize.zw) * 4.0)\n )).x - (ret_1.y * 0.01)) + 0.004);\n ret_1.x = (ret_1.x + ((\n (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\n * 0.01) + (ret_1.z * 0.14)));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec2 tmpvar_3;\n tmpvar_3.x = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n )) * 0.5).y;\n tmpvar_3.y = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n )) * 0.5).y;\n vec2 tmpvar_4;\n tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 128.0));\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_main, uv);\n ret_1 = (((\n ((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2)\n .x * \n clamp ((1.0 - tmpvar_5.y), 0.0, 1.0)\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n ret_1 = (mix (mix (ret_1, \n (pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0)) * 1.4)\n , vec3(\n ((texture (sampler_main, tmpvar_4).x * 0.8) + ((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1).x)\n )), vec3(1.0, 1.0, 1.0), (\n (pow (hue_shader, vec3(8.0, 8.0, 8.0)) * texture (sampler_main, clamp (uv, 0.0, 1.0)).y)\n * 1.2)) * clamp ((1.0 - tmpvar_5.z), 0.0, 1.0));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,wave_thick:1,modwavealphabyvolume:1,wave_a:.9,wave_scale:2.997,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.274,warpscale:7.98,zoom:.99951,warp:.20929,wave_r:.02,wave_g:.02,wave_b:0,ob_size:.5,ob_r:1,ob_g:.12,ob_b:1,ob_a:.37,ib_size:0,ib_a:1,mv_x:0,mv_y:0,mv_l:5,mv_a:0,b1ed:.2},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.w=0;a.h3=0;a.q12=0;a.q6=0;a.bt=0;a.q1=0;a.q5=0;a.startx=0;a.v=0;a.mm=0;a.h2=0;a.tt=0;a.bm=0;a.q11=0;a.q10=0;a.q4=0;a.a=0;a.mt=0;a.b=0;a.mx=0;a.mn=0;a.bb=0;a.q2=0;a.starty=0;a.h1=0;a.q3=0;a.q7=0;a.x1=0;a.y1=.001;a.z1=0;",frame_eqs_str:"a.zoom=1;a.wave_a=0;a.startx=.3;a.starty=.3;a.a=.55;a.b=.05;a.d=.09;a.q1=a.aspectx;a.q2=a.aspecty;a.q5=a.a;a.q6=a.b;a.q7=a.d;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=div(a.tt-a.mn,a.mx-a.mn);a.v=div(.1333,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=2*a.bm;a.q3=Math.sin(a.w);\na.q4=Math.cos(a.w);a.q10=a.bm;a.q11=a.mt;a.q12=a.bt;",pixel_eqs_str:"a.x=.5+(a.x-.51)*a.q1;a.y=.5-(a.y-.5)*a.q2;a.dx=a.x*(1-a.x)-div(a.q5*a.x*a.y,a.x+a.q6);a.dy=-a.q7*a.y*(1-div(a.y,a.x));a.dx=div(.02*-a.dx,a.q1);a.dy=div(.02*-a.dy,a.q2);",warp:" shader_body { \n vec2 my_uv2_1;\n vec2 dz_2;\n vec3 ret_3;\n vec2 tmpvar_4;\n tmpvar_4 = (texsize.zw * 4.0);\n vec3 tmpvar_5;\n tmpvar_5 = ((2.0 * (\n (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n + bias1)));\n vec3 tmpvar_6;\n tmpvar_6 = ((2.0 * (\n (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n + bias1)));\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_5.x;\n tmpvar_7.y = tmpvar_6.x;\n vec2 tmpvar_8;\n tmpvar_8 = (tmpvar_7 * texsize.zw);\n ret_3.x = (texture (sampler_fw_main, (uv - tmpvar_8)).x - ((\n (texture (sampler_blur3, uv).xyz * scale3)\n + bias3).x - (\n (texture (sampler_blur1, (uv + tmpvar_8)).xyz * scale1)\n + bias1).x));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_5.y;\n tmpvar_9.y = tmpvar_6.y;\n dz_2 = (-(tmpvar_9) * texsize.zw);\n ret_3.y = ((texture (sampler_fw_main, (uv - dz_2)).y - 0.06) - ((\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n .y - \n ((texture (sampler_blur1, (uv + dz_2)).xyz * scale1) + bias1)\n .y) * 1.3));\n vec2 tmpvar_10;\n tmpvar_10 = ((uv_orig - 0.5) * (1.8 - (\n (bass_att - treb_att)\n * 0.015)));\n vec2 tmpvar_11;\n tmpvar_11.x = ((tmpvar_10.x * tmpvar_10.x) - (tmpvar_10.y * tmpvar_10.y));\n tmpvar_11.y = ((2.0 * tmpvar_10.x) * tmpvar_10.y);\n my_uv2_1 = (tmpvar_11 + vec2(0.28, 0.4));\n vec2 tmpvar_12;\n tmpvar_12.x = ((2.0 * (\n (texture (sampler_blur1, (my_uv2_1 + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (my_uv2_1 - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n + bias1))).z;\n tmpvar_12.y = ((2.0 * (\n (texture (sampler_blur1, (my_uv2_1 + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (my_uv2_1 - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n + bias1))).z;\n dz_2 = (tmpvar_12 * texsize.zw);\n ret_3.z = (texture (sampler_main, clamp ((my_uv2_1 + dz_2), 0.0, 1.0)).z - 0.014);\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = ret_3;\n ret = tmpvar_13.xyz;\n }",comp:" shader_body { \n vec3 dy_1;\n vec3 dx_2;\n vec2 mirror_uv_3;\n vec3 ret_4;\n vec2 tmpvar_5;\n tmpvar_5 = ((uv - 0.5) * aspect.xy);\n vec2 tmpvar_6;\n tmpvar_6.x = ((q4 * tmpvar_5.x) - (q3 * tmpvar_5.y));\n tmpvar_6.y = ((q3 * tmpvar_5.x) + (q4 * tmpvar_5.y));\n vec2 tmpvar_7;\n tmpvar_7 = (0.5 - (tmpvar_6 * 2.0));\n vec2 numerator_8;\n numerator_8 = (tmpvar_7 - vec2(0.0, 0.5));\n vec2 denominator_9;\n denominator_9 = (tmpvar_7 - vec2(1.0, 0.5));\n vec2 tmpvar_10;\n tmpvar_10.x = ((numerator_8.x * denominator_9.x) + (numerator_8.y * denominator_9.y));\n tmpvar_10.y = ((numerator_8.y * denominator_9.x) - (numerator_8.x * denominator_9.y));\n vec2 tmpvar_11;\n tmpvar_11 = (((tmpvar_10 / \n ((denominator_9.x * denominator_9.x) + (denominator_9.y * denominator_9.y))\n ) + 0.5) - vec2(0.5, 0.5));\n float tmpvar_12;\n tmpvar_12 = sqrt(dot (tmpvar_11, tmpvar_11));\n float tmpvar_13;\n float tmpvar_14;\n tmpvar_14 = (min (abs(\n (tmpvar_11.x / tmpvar_11.y)\n ), 1.0) / max (abs(\n (tmpvar_11.x / tmpvar_11.y)\n ), 1.0));\n float tmpvar_15;\n tmpvar_15 = (tmpvar_14 * tmpvar_14);\n tmpvar_15 = (((\n ((((\n ((((-0.01213232 * tmpvar_15) + 0.05368138) * tmpvar_15) - 0.1173503)\n * tmpvar_15) + 0.1938925) * tmpvar_15) - 0.3326756)\n * tmpvar_15) + 0.9999793) * tmpvar_14);\n tmpvar_15 = (tmpvar_15 + (float(\n (abs((tmpvar_11.x / tmpvar_11.y)) > 1.0)\n ) * (\n (tmpvar_15 * -2.0)\n + 1.570796)));\n tmpvar_13 = (tmpvar_15 * sign((tmpvar_11.x / tmpvar_11.y)));\n if ((abs(tmpvar_11.y) > (1e-08 * abs(tmpvar_11.x)))) {\n if ((tmpvar_11.y < 0.0)) {\n if ((tmpvar_11.x >= 0.0)) {\n tmpvar_13 += 3.141593;\n } else {\n tmpvar_13 = (tmpvar_13 - 3.141593);\n };\n };\n } else {\n tmpvar_13 = (sign(tmpvar_11.x) * 1.570796);\n };\n vec2 tmpvar_16;\n tmpvar_16.x = (tmpvar_13 * 0.1591549);\n tmpvar_16.y = tmpvar_12;\n vec2 tmpvar_17;\n tmpvar_17.x = ((tmpvar_16.x * 2.0) + q11);\n tmpvar_17.y = ((0.3 * log(tmpvar_12)) + q12);\n vec2 tmpvar_18;\n tmpvar_18 = (0.5 + (0.5 - abs(\n ((fract((tmpvar_17 * 0.5)) * 2.0) - 1.0)\n )));\n vec2 tmpvar_19;\n tmpvar_19 = (texsize.zw * 3.0);\n vec3 tmpvar_20;\n tmpvar_20 = ((2.0 * (\n (texture (sampler_blur1, (tmpvar_18 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (tmpvar_18 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n + bias1)));\n vec3 tmpvar_21;\n tmpvar_21 = ((2.0 * (\n (texture (sampler_blur1, (tmpvar_18 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (tmpvar_18 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n + bias1)));\n vec2 tmpvar_22;\n tmpvar_22.x = tmpvar_20.x;\n tmpvar_22.y = tmpvar_21.x;\n mirror_uv_3 = (tmpvar_18 + ((tmpvar_22 * texsize.zw) * 4.0));\n ret_4 = ((mix (ret_4, vec3(1.0, 1.0, 1.0), \n ((((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1).x * (1.0 - (\n (texture (sampler_blur2, mirror_uv_3).xyz * scale2)\n + bias2).x)) * (pow (hue_shader, vec3(4.0, 4.0, 4.0)) * 1.4))\n ) * texture (sampler_main, mirror_uv_3).xxx) + ((\n (1.0 - texture (sampler_main, mirror_uv_3).x)\n * \n ((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1)\n .x) * vec3(3.0, 3.0, 3.0)));\n vec2 tmpvar_23;\n tmpvar_23.x = tmpvar_20.x;\n tmpvar_23.y = tmpvar_21.x;\n mirror_uv_3 = (mirror_uv_3 - ((tmpvar_23 * texsize.zw) * 24.0));\n dx_2 = ((2.0 * (\n (texture (sampler_blur1, (mirror_uv_3 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (mirror_uv_3 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n + bias1)));\n dy_1 = ((2.0 * (\n (texture (sampler_blur1, (mirror_uv_3 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n + bias1)) - (2.0 * (\n (texture (sampler_blur1, (mirror_uv_3 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n + bias1)));\n vec2 tmpvar_24;\n tmpvar_24.x = -(dx_2.y);\n tmpvar_24.y = dy_1.y;\n vec2 tmpvar_25;\n tmpvar_25 = (tmpvar_24 * 0.25);\n vec3 tmpvar_26;\n tmpvar_26 = mix (ret_4, vec3(1.0, 1.0, 1.0), (mix (vec3(1.0, 0.7, 0.2), vec3(0.15, 0.0, 0.5), vec3(\n ((((\n ((mirror_uv_3.x * 0.8) - mirror_uv_3.y)\n + 0.75) + tmpvar_25.x) + tmpvar_25.y) - 0.1)\n )) * texture (sampler_main, mirror_uv_3).y));\n vec2 tmpvar_27;\n vec2 tmpvar_28;\n tmpvar_28 = ((0.5 + (\n (uv - 0.5)\n * aspect.wz)) - vec2(0.5, 0.5));\n vec2 tmpvar_29;\n tmpvar_29.x = ((q4 * tmpvar_28.x) - (q3 * tmpvar_28.y));\n tmpvar_29.y = ((q3 * tmpvar_28.x) + (q4 * tmpvar_28.y));\n tmpvar_27 = (vec2(0.5, 0.5) + tmpvar_29);\n mirror_uv_3 = tmpvar_27.yx;\n vec2 tmpvar_30;\n tmpvar_30 = (vec2(1.0, 0.0) * texsize.zw);\n dx_2 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_30)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_30)).xyz));\n vec2 tmpvar_31;\n tmpvar_31 = (vec2(0.0, 1.0) * texsize.zw);\n dy_1 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_31)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_31)).xyz));\n vec2 tmpvar_32;\n tmpvar_32.x = dx_2.z;\n tmpvar_32.y = dy_1.z;\n vec3 tmpvar_33;\n tmpvar_33 = mix (tmpvar_26, vec3(0.9, 0.9, 1.0), vec3((1.0 - texture (sampler_main, (tmpvar_27.yx - tmpvar_32)).z)));\n ret_4 = tmpvar_33;\n vec4 tmpvar_34;\n tmpvar_34.w = 1.0;\n tmpvar_34.xyz = tmpvar_33;\n ret = tmpvar_34.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:1.413,wave_scale:.418,wave_smoothing:0,wave_mystery:-.66,modwavealphastart:2,modwavealphaend:2,warpanimspeed:.626,warpscale:8.642,zoomexp:7.10084,zoom:.99951,warp:.09014,wave_r:0,wave_g:0,wave_x:.24,wave_y:.44,ob_size:0,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:48,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r:0,g:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q3=0;a.q4=0;a.q5=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=a.q3;a.y=a.q4;a.rad=a.q5;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,sides:48,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r:0,b:1,g2:0,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q6=0;a.q7=0;a.q8=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=a.q6;a.y=a.q7;a.rad=a.q8;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,g:0,b:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.w2=0;a.ref_ang=0;a.q18=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx1=0;a.vx4=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.q4=0;a.vy4=0;a.dir=0;a.bounce=0;a.q16=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.q17=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.m1=0;a.q14=0;a.si2=0;a.v1=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.b1=0;a.q8=0;a.x1=.5;a.x2=.51;a.y2=.9;a.y1=.7;a.x3=.8;a.y3=.5;a.x4=.2;a.y4=.5;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=\n0;a.ay3=0;a.vx1=0;a.vx2=0;",frame_eqs_str:"a.zoom=1.002;a.warp=.2;a.wave_a=0;a.r=.04+.008*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.018,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?\n.94*Math.abs(a.vy2)+.1*(a.r-a.y2):a.vy2-div(.018,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-a.y3):a.vy3-div(.018,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;\na.bounce=above(a.x3,1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.018,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);a.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-\na.vy2)),2*a.r);a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-\nMath.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*\na.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-\na.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,\na.vy3);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=\n.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+\nMath.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<\nMath.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+\na.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.x1;a.q4=a.y1;a.q5=2*a.r;a.q6=a.x2;a.q7=a.y2;a.q8=2*a.r;a.q9=a.x3;a.q10=a.y3;\na.q11=2*a.r;a.q12=a.x4;a.q13=a.y4;a.q14=2*a.r;a.q15=Math.atan2(a.vx4,a.vy4);a.q16=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q17=Math.atan2(a.vx3,a.vy3);a.q18=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q2;a.y=.5+(a.y-.5)*a.q1;a.dir=-a.q15+Math.asin(1);a.b1=.075;a.m1=25*a.q16;a.xx=a.q12;a.yy=1-a.q13;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx=3*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*\na.m1*a.d2)*a.q1;a.dy=3*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2)*a.q2;a.dir=-a.q17+Math.asin(1);a.m1=25*a.q18;a.xx=a.q9;a.yy=1-a.q10;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx+=3*(a.si1*Math.sin(a.y1-a.y)*a.m1*\na.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2)*a.q1;a.dy+=3*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2)*a.q2;",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\n ret_1.z = (((texture (sampler_main, tmpvar_6).z - \n ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\n ) - 0.008) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n ).xyz - 0.5) * 0.1)).x;\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_3.x;\n tmpvar_7.y = tmpvar_4.x;\n vec2 tmpvar_8;\n tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\n ret_1.x = texture (sampler_main, tmpvar_8).x;\n ret_1.x = (ret_1.x + ((\n (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\n .x * 0.4) + 0.006));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.x;\n tmpvar_9.y = tmpvar_4.x;\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_3.y;\n tmpvar_10.y = tmpvar_4.y;\n vec2 tmpvar_11;\n tmpvar_11.x = tmpvar_3.z;\n tmpvar_11.y = tmpvar_4.z;\n ret_1.y = texture (sampler_fc_main, (((uv - \n ((tmpvar_9 * texsize.zw) * 8.0)\n ) + (\n (tmpvar_10 * texsize.zw)\n * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\n ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\n ret_1.y = (ret_1.y - (0.004 + (\n clamp (ret_1.z, 0.0, 1.0)\n * 0.04)));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_1;\n ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.y;\n tmpvar_6.y = tmpvar_4.y;\n vec2 tmpvar_7;\n tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\n vec4 tmpvar_8;\n tmpvar_8 = texture (sampler_main, uv);\n ret_1 = (((\n ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\n .x * \n clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n ret_1 = (mix (ret_1, (\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n * 1.4), vec3((\n (texture (sampler_main, tmpvar_7).x * 0.8)\n + \n ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\n .x))) * clamp ((1.0 - \n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\n ), 0.0, 1.0));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.y;\n tmpvar_9.y = tmpvar_4.y;\n vec3 tmpvar_10;\n vec3 tmpvar_11;\n tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\n * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\n ret_1 = tmpvar_10;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_10;\n ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.5,echo_zoom:1.03,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:.01,wave_smoothing:0,modwavealphastart:1,modwavealphaend:1,warpscale:.107,zoomexp:4.28632,fshader:1,warp:.01743,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_g:1,ob_a:1,ib_size:0,ib_r:1,ib_g:1,ib_b:1,ib_a:1,mv_x:64,mv_y:48,mv_l:5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.789,ang:.6283,tex_zoom:1.17257,r:0,g:1,border_a:0},init_eqs_str:"a.an=0;a.vx=0;a.vy=0;",frame_eqs_str:"a.rad=.65+.1*a.bass;a.an=.99*a.an+.1*(a.bass-a.treb);a.ang=.1*a.an+.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:495,sep:4,spectrum:1,thick:1,additive:1,scaling:100,smoothing:1,r:0,g:.04,b:0,a:.99},init_eqs_str:"a.my_z=0;a.d=0;a.n=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.t5=0;a.w2=0;a.t1=0;a.x1=0;a.q6=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.t8=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.t6=0;a.my_y=0;a.pi=0;a.q4=0;a.t7=0;a.rd=0;a.w1=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;a.t4=0;a.t2=0;a.t3=0;a.t4=0;a.ab=1;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t8=.07;a.t7=1;",point_eqs_str:"a.t7=-a.t7;a.pi=Math.asin(1);a.n=180;a.rd=.075;a.my_x=.5*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_y=.5*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_z=Math.sin(a.sample*a.pi*a.n)*a.rd;a.d=1.4;a.zoom=.65;a.w1=a.q2;a.w2=a.q3;a.w3=a.q4;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;\na.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.b=-a.z3+.5;a.b=.5*Math.min(1,Math.max(0,\na.b));a.r=1-2*a.b;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.n2=0;a.j3=0;a.q1=0;a.q5=0;a.n1=0;a.q9=0;a.v=0;a.q10=0;a.q4=0;a.j2=0;a.k=0;a.j1=0;a.q2=0;a.q3=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.q1=0;a.v=.4;a.j1=.95*a.j1+sqr(4*a.bass)*a.v;a.j2=.95*a.j2+sqr(4*a.mid)*a.v;a.j3=.95*a.j3+sqr(4*a.treb)*a.v;a.n+=.0052*a.j1;a.n1+=.0052*a.j2;a.n2+=.0052*a.j3;a.q2=.01*a.n;a.q3=.01*a.n1;a.q4=.01*a.n2;a.k=.99*a.k+sqr(2*a.mid_att);a.q5=0*a.k;a.zoom=1.0016;a.warp=0;a.rot=-0;a.q9=a.aspectx;a.q10=a.aspecty;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec2 tmpvar_3;\n tmpvar_3.x = (((texture (sampler_blur2, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale2) + bias2)).z;\n tmpvar_3.y = -(((\n (texture (sampler_blur2, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n + bias2)).z);\n vec2 tmpvar_4;\n tmpvar_4 = (uv + ((tmpvar_3 * texsize.zw) * 60.0));\n vec2 x_5;\n x_5 = (tmpvar_4 - uv);\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_main, uv);\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_blur1, uv);\n ret_1.z = (((texture (sampler_main, tmpvar_4).z + \n (((tmpvar_6.z - (\n (tmpvar_7.xyz * scale1)\n + bias1).z) * 200.0) * sqrt(dot (x_5, x_5)))\n ) * 0.96) - 0.02);\n vec2 tmpvar_8;\n tmpvar_8.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).y;\n tmpvar_8.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).y;\n ret_1.y = ((texture (sampler_main, (uv_orig + \n ((tmpvar_8 * texsize.zw) * 6.0)\n )).y + (\n (tmpvar_6.y - ((tmpvar_7.xyz * scale1) + bias1).y)\n * 0.1)) - 0.016);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ret_1;\n ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.y;\n tmpvar_6.y = tmpvar_4.y;\n ret_1 = (mix (vec3(0.2, 0.0, 0.1), vec3(0.8, 0.6, 0.0), texture (sampler_main, (uv - \n (tmpvar_5 * 0.2)\n )).yyy) * ((\n (-(tmpvar_3.y) + tmpvar_4.y)\n + 1.0) + (\n (-(tmpvar_3.z) + tmpvar_4.z)\n * 2.0)));\n vec3 tmpvar_7;\n tmpvar_7 = mix (mix (ret_1, vec3(0.2, 0.0, 0.4), vec3((\n ((texture (sampler_blur1, (uv - (tmpvar_6 * 0.04))).xyz * scale1) + bias1)\n .x * 1.4))), vec3(1.0, 0.9, 0.8), texture (sampler_main, uv).zzz);\n ret_1 = tmpvar_7;\n vec4 tmpvar_8;\n tmpvar_8.w = 1.0;\n tmpvar_8.xyz = tmpvar_7;\n ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:2.789,wave_scale:.292,wave_smoothing:0,wave_mystery:.12,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.01,warpscale:100,zoomexp:.92178,zoom:.9901,warp:.01,wave_g:0,ob_size:0,ob_r:.2,ob_a:.1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,x:.43,y:.42,rad:.15799,ang:.1885,tex_zoom:.87865,r:0,g:1,g2:0,border_a:0},init_eqs_str:"a.q4=0;a.q8=0;",frame_eqs_str:"a.x=a.q4;a.y=a.q8;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.si3=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+a.xx1-a.xx2;a.y1=.5+a.yy1;a.spring=18;a.grav=1;a.resist=.2;a.bounce=.9;a.dt=.0003;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*\na.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.zoom=1.004;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);",pixel_eqs_str:"a.dir=-a.q6+Math.asin(1);a.b1=.08;a.m1=45*a.q5;a.t1=.5;a.xx=.5+div(a.q4-.5,a.aspectx);a.yy=1-(.5+div(a.q8-.5,a.aspecty));a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,100*-a.d2));a.si3=0*-pow(a.q5,\n3);a.dx=div(2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1),a.aspectx);a.dy=div(2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1),a.aspecty);",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec2 tmpvar_3;\n tmpvar_3.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n tmpvar_3.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n vec2 tmpvar_4;\n tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 0.5));\n ret_1.x = texture (sampler_fw_main, tmpvar_4).x;\n ret_1.x = (ret_1.x + ((\n (ret_1.x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x)\n * 0.2) - 0.004));\n ret_1.y = ((texture (sampler_fw_main, uv_orig).y * 0.98) - 0.004);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_1;\n ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (texsize.zw * 4.0);\n vec2 tmpvar_2;\n tmpvar_2.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_1))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_1))\n ).xyz * scale1) + bias1)).x;\n tmpvar_2.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_1))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_1))\n ).xyz * scale1) + bias1)).x;\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = mix ((vec3(0.0, 0.0, 1.0) * texture (sampler_main, uv).x), vec3(1.0, 0.0, 0.0), texture (sampler_main, (uv - tmpvar_2)).yyy);\n ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.137,warpscale:13.125,zoom:.99951,warp:.99213,wave_y:.04,ob_size:.015,ob_r:.1,ob_g:.25,ob_a:1,ib_size:0,ib_b:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.02015,tex_ang:.12566,tex_zoom:1.51878,r:0,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.q16=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.q14=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;",frame_eqs_str:"a.warp=0;a.wave_a=0;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-.5);a.x2+=\na.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);\na.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);\na.q14=Math.atan2(a.vx4,a.vy4);a.q15=Math.sin(a.q14);a.q16=Math.cos(a.q14);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 uv_1;\n vec2 my_uv_2;\n vec3 ret_3;\n vec2 tmpvar_4;\n tmpvar_4.x = q4;\n tmpvar_4.y = (1.0 - q8);\n vec2 tmpvar_5;\n tmpvar_5.x = -(q15);\n tmpvar_5.y = q16;\n vec2 domain_6;\n vec2 uv_rot_7;\n domain_6 = (uv - tmpvar_4);\n domain_6 = (domain_6 * aspect.xy);\n float tmpvar_8;\n tmpvar_8 = (1.0/((1.0 + exp(\n ((sqrt(dot (domain_6, domain_6)) - 0.07) * 50.0)\n ))));\n domain_6 = (domain_6 + ((tmpvar_5 * q13) * (aspect.wz * tmpvar_8)));\n float tmpvar_9;\n tmpvar_9 = sin(tmpvar_8);\n float tmpvar_10;\n tmpvar_10 = cos(tmpvar_8);\n uv_rot_7.x = ((tmpvar_10 * domain_6.x) - (tmpvar_9 * domain_6.y));\n uv_rot_7.y = ((tmpvar_9 * domain_6.x) + (tmpvar_10 * domain_6.y));\n uv_rot_7 = (uv_rot_7 * aspect.zw);\n uv_rot_7 = (uv_rot_7 + tmpvar_4);\n uv_1 = (clamp ((tmpvar_4 + \n ((uv_rot_7 - tmpvar_4) * mix (1.0, 4.0, tmpvar_8))\n ), 0.0, 1.0) + (texsize.zw * vec2(0.0, 0.15)));\n vec2 tmpvar_11;\n tmpvar_11 = mix (uv_orig, uv_1, vec2(0.2, 0.2));\n uv_1 = tmpvar_11;\n vec2 tmpvar_12;\n tmpvar_12 = (vec2(1280.0, 1024.0) * texsize.zw);\n float tmpvar_13;\n tmpvar_13 = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n + bias2)).x * tmpvar_12.x);\n float tmpvar_14;\n tmpvar_14 = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n + bias2)).x * tmpvar_12.y);\n vec2 tmpvar_15;\n tmpvar_15.x = tmpvar_13;\n tmpvar_15.y = tmpvar_14;\n vec2 tmpvar_16;\n tmpvar_16.x = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n + bias2)).x * tmpvar_12.x);\n tmpvar_16.y = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n + bias2)).x * tmpvar_12.y);\n ret_3.x = texture (sampler_fw_main, ((tmpvar_11 - (tmpvar_15 * 0.006)) + (tmpvar_16 * 0.003))).x;\n ret_3.x = (ret_3.x + ((ret_3.x - \n ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n .x) * 0.1));\n ret_3.x = (ret_3.x + 0.004);\n vec2 tmpvar_17;\n tmpvar_17.x = tmpvar_14;\n tmpvar_17.y = -(tmpvar_13);\n my_uv_2 = (uv_orig + ((tmpvar_17 * 0.05) * (1.2 - \n ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n .y)));\n ret_3.z = texture (sampler_fw_main, my_uv_2).z;\n vec2 x_18;\n x_18 = (my_uv_2 - uv_orig);\n ret_3.z = (ret_3.z + ((\n ((ret_3.z - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1).z) * sqrt(dot (x_18, x_18)))\n * 180.0) / sqrt(\n dot (tmpvar_12, tmpvar_12)\n )));\n ret_3.z = (ret_3.z * 0.85);\n ret_3.z = (ret_3.z + 0.008);\n vec2 tmpvar_19;\n tmpvar_19.x = -(tmpvar_14);\n tmpvar_19.y = tmpvar_13;\n my_uv_2 = (tmpvar_19 * 0.045);\n vec2 tmpvar_20;\n tmpvar_20.x = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.01, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.01, 0.0))).xyz * scale2)\n + bias2)).y * tmpvar_12.x);\n tmpvar_20.y = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.01))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.01))).xyz * scale2)\n + bias2)).y * tmpvar_12.y);\n my_uv_2 = (my_uv_2 + (tmpvar_11 - (tmpvar_20 * 0.03)));\n ret_3.y = texture (sampler_fw_main, my_uv_2).y;\n ret_3.y = (ret_3.y + ((\n (ret_3.y - ((texture (sampler_blur3, my_uv_2).xyz * scale3) + bias3).y)\n * 0.1) + 0.03));\n vec4 tmpvar_21;\n tmpvar_21.w = 1.0;\n tmpvar_21.xyz = ret_3;\n ret = tmpvar_21.xyz;\n }",comp:" shader_body { \n vec2 dz_1;\n vec3 dy_2;\n vec3 dx_3;\n vec2 d_4;\n vec3 ret_5;\n vec2 tmpvar_6;\n vec2 tmpvar_7;\n tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n vec2 tmpvar_8;\n tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n d_4 = (texsize.zw * 2.0);\n dx_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1));\n dy_2 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_9;\n tmpvar_9.x = dx_3.y;\n tmpvar_9.y = dy_2.y;\n dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n ret_5 = (vec3(((\n pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n + \n (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n vec2 tmpvar_10;\n tmpvar_10.x = dx_3.x;\n tmpvar_10.y = dy_2.x;\n vec3 tmpvar_11;\n tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n ret_5 = tmpvar_11;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_11;\n ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wave_a:.004,wave_scale:.267,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpscale:16.016,zoomexp:11.56276,zoom:1.05971,warp:.13126,wave_y:.04,ob_size:0,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.01,tex_ang:.12566,tex_zoom:1.51878,g:.99,b:1,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.v=0;a.t=0;a.q12=0;a.q13=0;a.q11=div(.5,Math.asin(1));",frame_eqs_str:"a.zoom=1;a.v=.9*a.v+.04*(a.bass-a.treb);a.t+=.01*a.v;a.q12=.1*a.time+a.t;a.q13=.25+.01*(a.bass_att-a.treb_att);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 my_uv_1;\n vec2 d_2;\n vec3 ret_3;\n vec2 tmpvar_4;\n tmpvar_4 = (texsize.zw * 4.0);\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n fract((uv + (vec2(1.0, 0.0) * tmpvar_4)))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n fract((uv - (vec2(1.0, 0.0) * tmpvar_4)))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_6;\n tmpvar_6 = (((texture (sampler_blur1, \n fract((uv + (vec2(0.0, 1.0) * tmpvar_4)))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n fract((uv - (vec2(0.0, 1.0) * tmpvar_4)))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_7;\n tmpvar_7 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n d_2 = -(tmpvar_4);\n float tmpvar_8;\n tmpvar_8 = (d_2 * 4.0).x;\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_5.y;\n tmpvar_9.y = tmpvar_6.y;\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_5.x;\n tmpvar_10.y = tmpvar_6.x;\n vec2 tmpvar_11;\n tmpvar_11 = ((uv - (tmpvar_9 * d_2)) - (tmpvar_10 * tmpvar_8));\n ret_3.y = texture (sampler_fc_main, (tmpvar_11 - floor(tmpvar_11))).y;\n ret_3.y = (ret_3.y + ((\n (ret_3.y - tmpvar_7.y)\n * 0.042) + -0.0075));\n vec2 tmpvar_12;\n tmpvar_12.x = tmpvar_5.x;\n tmpvar_12.y = tmpvar_6.x;\n vec2 tmpvar_13;\n tmpvar_13.x = tmpvar_5.z;\n tmpvar_13.y = tmpvar_6.z;\n my_uv_1 = ((uv - (tmpvar_12 * d_2)) - (tmpvar_13 * tmpvar_8));\n ret_3.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\n ret_3.x = (ret_3.x + ((\n (ret_3.x - tmpvar_7.x)\n * 0.042) + -0.0075));\n vec2 tmpvar_14;\n tmpvar_14.x = tmpvar_5.z;\n tmpvar_14.y = tmpvar_6.z;\n vec2 tmpvar_15;\n tmpvar_15.x = tmpvar_5.y;\n tmpvar_15.y = tmpvar_6.y;\n my_uv_1 = ((uv - (tmpvar_14 * d_2)) - (tmpvar_15 * tmpvar_8));\n ret_3.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\n ret_3.z = (ret_3.z + ((\n (ret_3.z - tmpvar_7.z)\n * 0.042) + -0.0075));\n vec4 tmpvar_16;\n tmpvar_16.w = 1.0;\n tmpvar_16.xyz = ret_3;\n ret = tmpvar_16.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n uv_1 = uv;\n vec3 ret_2;\n float tmpvar_3;\n tmpvar_3 = -(q12);\n vec2 tmpvar_4;\n tmpvar_4 = ((uv - 0.5) * aspect.wz);\n float tmpvar_5;\n float tmpvar_6;\n tmpvar_6 = (min (abs(\n (tmpvar_4.x / tmpvar_4.y)\n ), 1.0) / max (abs(\n (tmpvar_4.x / tmpvar_4.y)\n ), 1.0));\n float tmpvar_7;\n tmpvar_7 = (tmpvar_6 * tmpvar_6);\n tmpvar_7 = (((\n ((((\n ((((-0.01213232 * tmpvar_7) + 0.05368138) * tmpvar_7) - 0.1173503)\n * tmpvar_7) + 0.1938925) * tmpvar_7) - 0.3326756)\n * tmpvar_7) + 0.9999793) * tmpvar_6);\n tmpvar_7 = (tmpvar_7 + (float(\n (abs((tmpvar_4.x / tmpvar_4.y)) > 1.0)\n ) * (\n (tmpvar_7 * -2.0)\n + 1.570796)));\n tmpvar_5 = (tmpvar_7 * sign((tmpvar_4.x / tmpvar_4.y)));\n if ((abs(tmpvar_4.y) > (1e-08 * abs(tmpvar_4.x)))) {\n if ((tmpvar_4.y < 0.0)) {\n if ((tmpvar_4.x >= 0.0)) {\n tmpvar_5 += 3.141593;\n } else {\n tmpvar_5 = (tmpvar_5 - 3.141593);\n };\n };\n } else {\n tmpvar_5 = (sign(tmpvar_4.x) * 1.570796);\n };\n vec2 tmpvar_8;\n tmpvar_8.x = ((tmpvar_5 * q11) - tmpvar_3);\n tmpvar_8.y = (((q13 * \n log(sqrt(dot (tmpvar_4, tmpvar_4)))\n ) + (tmpvar_5 * q11)) + tmpvar_3);\n uv_1 = (0.5 + (0.5 - abs(\n ((fract((tmpvar_8 * 0.5)) * 2.0) - 1.0)\n )));\n vec4 tmpvar_9;\n tmpvar_9 = texture (sampler_main, uv_1);\n ret_2 = (vec3(dot (tmpvar_9.xyz, vec3(0.32, 0.49, 0.29))) * mix (vec3(1.0, 1.0, 1.0), vec3(0.2, 0.5, 1.0), tmpvar_9.xxx));\n ret_2 = (ret_2 * 2.0);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_2;\n ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.242,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.88,warpscale:9.181,zoomexp:.65309,zoom:.87866,warp:.04914,wave_y:.04,ob_size:.05,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,y:.04,rad:.01,tex_ang:.12566,tex_zoom:1.51878,r:0,a:0,g2:0,b2:.01,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0,b:0},init_eqs_str:"a.tt3=0;a.tt2=0;a.tt1=0;a.d=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.r=1;a.g=0;a.b=1;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.6+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.c_inv_i=0;a.translation_x=0;a.q12=0;a.a_i=0;a.a_r=0;a.q18=0;a.q13=0;a.scale=0;a.q15=0;a.c_inv_r=0;a.angle=0;a.q11=0;a.bcad_r=0;a.b_r=0;a.q16=0;a.bcad_i=0;a.q17=0;a.q14=0;a.translation_y=0;a.translation_v=0;a.b_i=0;a.translation_u=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=1;a.scale=1;a.angle=.1*a.time;a.translation_x=0;a.translation_y=.12;a.a_r=Math.cos(a.angle)*a.scale;a.a_i=Math.sin(a.angle)*a.scale;a.b_r=a.translation_x;a.b_i=a.translation_y;a.scale=1.6;a.angle=0;a.translation_u=0;a.translation_v=0;a.q15=Math.cos(a.angle)*a.scale;a.q16=Math.sin(a.angle)*a.scale;a.q17=a.translation_u;a.q18=a.translation_v;a.c_inv_r=div(a.q15,a.q15*a.q15+a.q16*a.q16);a.c_inv_i=div(a.q16,a.q15*a.q15+a.q16*a.q16);a.q11=a.a_r*a.c_inv_r-a.a_i*a.c_inv_i;a.q12=\na.a_r*a.c_inv_i-a.a_i*a.c_inv_r;a.bcad_r=a.b_r*a.q15-a.b_i*a.q16-(a.a_r*a.q17-a.a_i*a.q18);a.bcad_i=a.b_r*a.q16-a.b_i*a.q15-(a.a_r*a.q18-a.a_i*a.q17);a.q13=a.bcad_r*a.c_inv_r-a.bcad_i*a.c_inv_i;a.q14=a.bcad_r*a.c_inv_i-a.bcad_i*a.c_inv_r;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n float conway_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3.x = (((\n ((texture (sampler_blur2, (uv + vec2(0.02, 0.0))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.02, 0.0))).xyz * scale2) + bias2)\n ).y * 1280.0) * texsize.z);\n tmpvar_3.y = (((\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.02))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.0, 0.02))).xyz * scale2) + bias2)\n ).y * 1024.0) * texsize.w);\n ret_2.y = texture (sampler_pc_main, (uv - (tmpvar_3 * 0.004))).y;\n ret_2.y = (ret_2.y + ((\n ((ret_2.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y) - 0.1)\n * 0.1) + 0.02));\n vec2 tmpvar_4;\n tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\n ret_2.z = (texture (sampler_fc_main, (uv - tmpvar_4)).z - 0.004);\n conway_1 = (texture (sampler_pw_main, (uv_orig - texsize.zw)).x + texture (sampler_pw_main, (uv_orig + (vec2(0.0, -1.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, -1.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 0.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, 0.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 1.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + tmpvar_4)).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + texsize.zw)).x);\n conway_1 = (conway_1 - fract(conway_1));\n float tmpvar_5;\n tmpvar_5 = clamp (texture (sampler_pc_main, uv_orig).x, 0.0, 1.0);\n ret_2.x = (clamp ((1.0 - \n abs((conway_1 - 3.0))\n ), 0.0, 1.0) * (1.0 - tmpvar_5));\n ret_2.x = (ret_2.x + (clamp (\n max ((1.0 - abs((conway_1 - 2.0))), (1.0 - abs((conway_1 - 3.0))))\n , 0.0, 1.0) * tmpvar_5));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_2;\n ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n vec2 moebius_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3.x = q11;\n tmpvar_3.y = q12;\n vec2 tmpvar_4;\n tmpvar_4.x = q17;\n tmpvar_4.y = q18;\n vec2 tmpvar_5;\n vec2 tmpvar_6;\n tmpvar_6 = (uv - 0.5);\n tmpvar_5 = (tmpvar_6 * aspect.xy);\n vec2 tmpvar_7;\n tmpvar_7.x = ((tmpvar_5.x * q15) - (tmpvar_5.y * q16));\n tmpvar_7.y = ((tmpvar_5.x * q16) - (tmpvar_5.y * q15));\n vec2 tmpvar_8;\n tmpvar_8 = (tmpvar_7 + tmpvar_4);\n vec2 tmpvar_9;\n tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\n tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\n moebius_1 = (((tmpvar_9 / \n ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\n ) + tmpvar_3) * 0.5);\n float tmpvar_10;\n tmpvar_10 = sqrt(dot (moebius_1, moebius_1));\n moebius_1 = (0.5 + ((\n (1.0 - abs(((\n fract((moebius_1 * 0.5))\n * 2.0) - 1.0)))\n - 0.5) * 0.95));\n vec2 tmpvar_11;\n tmpvar_11 = (0.5 + (tmpvar_6 * 0.2));\n ret_2 = (texture (sampler_main, tmpvar_11).z * vec3(0.4, 0.0, 0.7));\n ret_2 = (mix (ret_2, vec3(0.0, 1.0, 1.0), vec3(clamp (texture (sampler_fc_main, moebius_1).y, 0.0, 1.0))) * (1.4 - pow (\n (tmpvar_10 * 0.8)\n , 0.3)));\n vec3 tmpvar_12;\n tmpvar_12 = mix (mix (mix (ret_2, vec3(4.0, 1.0, 0.0), vec3(\n ((clamp ((texture (sampler_fc_main, tmpvar_11).y - texture (sampler_pc_main, tmpvar_11).y), 0.0, 1.0) * 4.0) * (tmpvar_10 * tmpvar_10))\n )), vec3(-4.0, -4.0, -4.0), texture (sampler_main, tmpvar_11).xxx), vec3(2.0, 2.0, 2.0), vec3((texture (sampler_pc_main, tmpvar_11).x * 0.75)));\n ret_2 = tmpvar_12;\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = tmpvar_12;\n ret = tmpvar_13.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1.28,decay:.8,echo_zoom:1,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,brighten:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:.01,warpscale:100,zoomexp:.92178,zoom:.9901,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_g:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.grav=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.v2=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0001*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.q10=a.x1;a.q11=a.y1;a.zoom=1;a.warp=0;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.monitor=a.s;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.1;a.v=20;a.v2=a.q5;a.dx=(a.v*(Math.sin(a.y-a.yy)*(a.d-a.r)-(a.x-a.xx)*(a.d-div(a.r,2)))+Math.cos(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,120));a.dy=(-a.v*(Math.sin(a.x-a.xx)*(a.d-a.r)+(a.y-a.yy)*(a.d-div(a.r,2)))-Math.sin(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,120));",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = mix (uv_orig, uv, vec2(2.0, 2.0));\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 2.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (tmpvar_2 + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (tmpvar_2 - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (tmpvar_2 + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (tmpvar_2 - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_4.x;\n tmpvar_6.y = tmpvar_5.x;\n vec2 tmpvar_7;\n tmpvar_7 = (tmpvar_2 + ((tmpvar_6 * texsize.zw) * 8.0));\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_4.y;\n tmpvar_8.y = tmpvar_5.y;\n vec2 tmpvar_9;\n tmpvar_9 = (tmpvar_2 + ((tmpvar_8 * texsize.zw) * 8.0));\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.z;\n tmpvar_10.y = tmpvar_5.z;\n vec2 tmpvar_11;\n tmpvar_11 = (tmpvar_2 + ((tmpvar_10 * texsize.zw) * 8.0));\n ret_1.x = (texture (sampler_main, tmpvar_7).x - ((texture (sampler_main, tmpvar_7).xyz - \n ((texture (sampler_blur3, tmpvar_7).xyz * scale3) + bias3)\n ).x * 0.02));\n ret_1.y = (texture (sampler_main, tmpvar_9).y - ((texture (sampler_main, tmpvar_9).xyz - \n ((texture (sampler_blur3, tmpvar_9).xyz * scale3) + bias3)\n ).y * 0.02));\n ret_1.z = (texture (sampler_main, tmpvar_11).z - ((texture (sampler_main, tmpvar_11).xyz - \n ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n ).z * 0.02));\n ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)\n ).xyz - 0.5) * 0.04));\n ret_1 = (ret_1 - ((ret_1.yzx * 0.1) - 0.02));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_1;\n ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (texsize.zw * 8.0);\n vec3 tmpvar_2;\n tmpvar_2 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_1))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_1))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_1))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_1))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_4;\n tmpvar_4.x = q4;\n tmpvar_4.y = (1.0 - q8);\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_2.y;\n tmpvar_5.y = tmpvar_3.y;\n vec2 x_6;\n x_6 = ((uv - (tmpvar_5 * 2.0)) - tmpvar_4);\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_2.x;\n tmpvar_7.y = tmpvar_3.x;\n vec2 x_8;\n x_8 = ((uv - (tmpvar_7 * 2.0)) - tmpvar_4);\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_2.z;\n tmpvar_9.y = tmpvar_3.z;\n vec2 x_10;\n x_10 = ((uv - (tmpvar_9 * 2.0)) - tmpvar_4);\n vec3 tmpvar_11;\n tmpvar_11.x = (1.1 - pow (sqrt(\n dot (x_8, x_8)\n ), 0.2));\n tmpvar_11.y = (1.1 - pow (sqrt(\n dot (x_6, x_6)\n ), 0.2));\n tmpvar_11.z = (1.1 - pow (sqrt(\n dot (x_10, x_10)\n ), 0.2));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ((tmpvar_11 * texture (sampler_main, uv).xyz) * 2.4);\n ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,echo_orient:2,wave_mode:1,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:1.311,warpscale:8.311,zoomexp:5.20652,warp:.13291,wave_y:.04,ob_size:.005,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,y:.75,rad:.07493,tex_zoom:.73458,g:1,g2:0,border_a:0},init_eqs_str:"a.q4=0;a.q8=0;a.vx=0;",frame_eqs_str:"a.x=a.q4;a.y=a.q8;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,textured:1,x:.7,y:.3,rad:.6623,ang:2.45044,tex_zoom:.74934,g:.1,b:.1,r2:1,g2:.1,b2:.1,a2:1,border_a:0},init_eqs_str:"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;",frame_eqs_str:"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,textured:1,x:.43,y:.6,rad:1.16781,ang:5.96903,tex_zoom:.67165,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;",frame_eqs_str:"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.spx3=0;a.x1=0;a.vx3=0;a.q6=0;a.spy2=0;a.dt=0;a.spy3=0;a.q1=0;a.q5=0;a.spx2=0;a.vx4=0;a.spx4=0;a.grav=0;a.x3=0;a.ry4=0;a.xx2=0;a.q4=0;a.spy4=0;a.yy1=0;a.vy4=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.decay=.25;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=50;a.grav=2;a.resist=5;a.bounce=.75;a.dt=div(.009,a.fps);a.spx2=(a.x1+a.x3-2*a.x2)*a.spring;a.spy2=(a.y1+a.y3-2*a.y2)*a.spring;a.spx3=(a.x2+a.x4-2*a.x3)*a.spring;a.spy3=(a.y2+a.y4-2*a.y3)*a.spring;a.spx4=(a.x3-a.x4)*a.spring;a.spy4=(a.y3-a.y4)*a.spring;a.vx2=a.vx2*\n(1-a.resist*a.dt)+a.dt*a.spx2;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*(a.spy2-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*a.spx3;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*(a.spy3-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*a.spx4;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*(a.spy4-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,.1))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,.9))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,\n.1))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,.9))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,.1))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,.9))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*\na.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.monitor=a.ry4;a.zoom=1.0004;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 my_uv_1;\n vec3 ret_2;\n float tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur2, \n (uv + vec2(0.005, 0.0))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv - vec2(0.005, 0.0))\n ).xyz * scale2) + bias2)).y;\n float tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur2, \n (uv + vec2(0.0, 0.005))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv - vec2(0.0, 0.005))\n ).xyz * scale2) + bias2)).y;\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3;\n tmpvar_5.y = tmpvar_4;\n vec2 tmpvar_6;\n tmpvar_6 = (uv - (tmpvar_5 * 0.01));\n ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\n ret_2.y = (ret_2.y + ((ret_2.y - \n ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\n .y) * 0.1));\n vec2 tmpvar_7;\n tmpvar_7 = floor(uv);\n ret_2.y = (ret_2.y + (0.006 - (\n ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n .x * 5.0)));\n ret_2.y = ret_2.y;\n vec2 tmpvar_8;\n tmpvar_8.x = -(tmpvar_4);\n tmpvar_8.y = tmpvar_3;\n my_uv_1 = (tmpvar_8 * 0.05);\n vec2 tmpvar_9;\n tmpvar_9.x = (((texture (sampler_blur2, \n (uv + vec2(0.01, 0.0))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv - vec2(0.01, 0.0))\n ).xyz * scale2) + bias2)).z;\n tmpvar_9.y = (((texture (sampler_blur2, \n (uv + vec2(0.0, 0.01))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv - vec2(0.0, 0.01))\n ).xyz * scale2) + bias2)).z;\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\n ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\n ret_2.z = (ret_2.z + ((ret_2.z - \n ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\n .z) * 0.13));\n ret_2.z = (ret_2.z * 0.95);\n ret_2.z = (ret_2.z + ((0.03 - \n ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n .x) - (texture (sampler_main, \n (my_uv_1 - floor(my_uv_1))\n ).y * 0.05)));\n ret_2.x = (texture (sampler_main, uv_orig).x - 0.3);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_2;\n ret = tmpvar_10.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.y;\n tmpvar_5.y = tmpvar_4.y;\n vec2 tmpvar_6;\n tmpvar_6 = (uv + (tmpvar_5 * 0.1));\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_main, uv);\n ret_1 = (((\n ((texture (sampler_blur2, tmpvar_6).xyz * scale2) + bias2)\n .x * \n clamp ((1.0 - tmpvar_7.z), 0.0, 1.0)\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n ret_1 = (mix (ret_1, (\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n * 1.4), vec3((\n (texture (sampler_main, tmpvar_6).x * 0.8)\n + \n ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1)\n .x))) * clamp ((1.0 - \n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\n ), 0.0, 1.0));\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_3.y;\n tmpvar_8.y = tmpvar_4.y;\n vec3 tmpvar_9;\n vec3 tmpvar_10;\n tmpvar_10 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n tmpvar_9 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n (tmpvar_10 * texture (sampler_main, clamp ((uv - (tmpvar_8 * 0.04)), 0.0, 1.0)).z)\n * 1.2)), (tmpvar_10.zxy * 1.8), tmpvar_7.yyy);\n ret_1 = tmpvar_9;\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = tmpvar_9;\n ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.q12=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.mm=0;a.tt=0;a.grav=0;a.x3=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.t=0;a.r=0;a.x2=0;a.mx=0;a.mn=0;a.vy2=0;a.y2=0;a.bb=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.q8=0;a.q11=div(.5,Math.asin(1));",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+3*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=25;a.grav=1.1;a.resist=1;a.bounce=.85;a.dt=.0002*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-\n2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<\nMath.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?\na.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.zoom=1;a.warp=0;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);a.q6=Math.atan2(a.vx4,\na.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.t+=div(.1,a.fps);a.t=.00001<Math.abs(above(a.t,2))?a.t-2:a.t;a.q12=-a.t;a.monitor=a.t;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.dir=-a.q6+0*Math.asin(1);a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.08;a.v=-15*a.q5;a.dx=a.v*Math.sin(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q2;a.dy=a.v*Math.cos(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q1;",warp:" shader_body { \n vec3 tmpvar_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n tmpvar_1 = vec3((((tmpvar_2.x + tmpvar_2.y) + tmpvar_2.z) * 0.33333));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((texture (sampler_main, clamp (\n (uv - ((vec2(0.0, 0.0168) * (tmpvar_1 - 0.35).xy) * (tmpvar_1 - 0.4).xy))\n , 0.0, 1.0)).xyz - 0.001) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy)\n ) - 0.5) * 0.04).xyz);\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv - 0.5).yx * aspect.zw);\n float tmpvar_2;\n float tmpvar_3;\n tmpvar_3 = (min (abs(\n (tmpvar_1.x / tmpvar_1.y)\n ), 1.0) / max (abs(\n (tmpvar_1.x / tmpvar_1.y)\n ), 1.0));\n float tmpvar_4;\n tmpvar_4 = (tmpvar_3 * tmpvar_3);\n tmpvar_4 = (((\n ((((\n ((((-0.01213232 * tmpvar_4) + 0.05368138) * tmpvar_4) - 0.1173503)\n * tmpvar_4) + 0.1938925) * tmpvar_4) - 0.3326756)\n * tmpvar_4) + 0.9999793) * tmpvar_3);\n tmpvar_4 = (tmpvar_4 + (float(\n (abs((tmpvar_1.x / tmpvar_1.y)) > 1.0)\n ) * (\n (tmpvar_4 * -2.0)\n + 1.570796)));\n tmpvar_2 = (tmpvar_4 * sign((tmpvar_1.x / tmpvar_1.y)));\n if ((abs(tmpvar_1.y) > (1e-08 * abs(tmpvar_1.x)))) {\n if ((tmpvar_1.y < 0.0)) {\n if ((tmpvar_1.x >= 0.0)) {\n tmpvar_2 += 3.141593;\n } else {\n tmpvar_2 = (tmpvar_2 - 3.141593);\n };\n };\n } else {\n tmpvar_2 = (sign(tmpvar_1.x) * 1.570796);\n };\n vec2 tmpvar_5;\n tmpvar_5.x = (tmpvar_2 * q11);\n tmpvar_5.y = (((0.5 * \n log(sqrt(dot (tmpvar_1, tmpvar_1)))\n ) - (tmpvar_2 * q11)) + q12);\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = pow (texture (sampler_main, (0.5 + (\n (0.5 - abs(((\n fract((tmpvar_5 * 0.5))\n * 2.0) - 1.0)))\n * vec2(0.96, 1.0)))).xyz, vec3(0.618034, 0.618034, 0.618034));\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.01,warpscale:100,zoomexp:.24298,zoom:.9901,warp:.01,wave_y:.04,ob_size:0,ob_g:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.01,tex_ang:.12566,tex_zoom:1.51878,r:.05,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=1;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 my_uv_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (0.02 * aspect.zw);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur2, \n ((uv + (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv + (vec2(1.0, 0.0) * tmpvar_3))))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n ((uv - (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv - (vec2(1.0, 0.0) * tmpvar_3))))\n ).xyz * scale2) + bias2));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur2, \n ((uv + (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv + (vec2(0.0, 1.0) * tmpvar_3))))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n ((uv - (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv - (vec2(0.0, 1.0) * tmpvar_3))))\n ).xyz * scale2) + bias2));\n vec3 tmpvar_6;\n tmpvar_6 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_4.y;\n tmpvar_7.y = tmpvar_5.y;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_5.x;\n tmpvar_8.y = -(tmpvar_4.x);\n vec2 tmpvar_9;\n tmpvar_9 = ((uv - (tmpvar_7 * vec2(0.01, 0.01))) - (tmpvar_8 * -0.02));\n ret_2.y = texture (sampler_fc_main, (tmpvar_9 - floor(tmpvar_9))).y;\n ret_2.y = (ret_2.y + ((\n (ret_2.y - tmpvar_6.y)\n * 0.02) + 0.005));\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.x;\n tmpvar_10.y = tmpvar_5.x;\n vec2 tmpvar_11;\n tmpvar_11.x = tmpvar_5.z;\n tmpvar_11.y = -(tmpvar_4.z);\n my_uv_1 = ((uv - (tmpvar_10 * vec2(0.01, 0.01))) - (tmpvar_11 * -0.02));\n ret_2.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\n ret_2.x = (ret_2.x + ((\n (ret_2.x - tmpvar_6.x)\n * 0.02) + 0.005));\n vec2 tmpvar_12;\n tmpvar_12.x = tmpvar_4.z;\n tmpvar_12.y = tmpvar_5.z;\n vec2 tmpvar_13;\n tmpvar_13.x = tmpvar_5.y;\n tmpvar_13.y = -(tmpvar_4.y);\n my_uv_1 = ((uv - (tmpvar_12 * vec2(0.01, 0.01))) - (tmpvar_13 * -0.02));\n ret_2.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\n ret_2.z = (ret_2.z + ((\n (ret_2.z - tmpvar_6.z)\n * 0.02) + 0.005));\n vec4 tmpvar_14;\n tmpvar_14.w = 1.0;\n tmpvar_14.xyz = ret_2;\n ret = tmpvar_14.xyz;\n }",comp:" shader_body { \n vec2 uv2_1;\n vec3 ret_2;\n uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n float tmpvar_3;\n tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n float tmpvar_4;\n tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n float tmpvar_5;\n tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n vec3 tmpvar_6;\n tmpvar_6.z = 0.14;\n tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n tmpvar_6.y = (tmpvar_5 - ((\n (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n + \n (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n ) + (\n ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n * 0.1)).x);\n ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n vec2 x_7;\n x_7 = (ret_2.xy - 0.5);\n ret_2 = (ret_2 * clamp ((\n sqrt(dot (x_7, x_7))\n * 5.0), 0.0, 1.0));\n ret_2 = ret_2.xxy;\n ret_2 = (ret_2 + 1.15);\n ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n ), pow (hue_shader.zxy, ret_2)));\n ret_2 = (ret_2 * ret_2);\n vec4 tmpvar_8;\n tmpvar_8.w = 1.0;\n tmpvar_8.xyz = ret_2;\n ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.242,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.397,warpscale:15.099,zoomexp:.65309,zoom:.87866,warp:.04027,wave_y:.04,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,y:.04,rad:.01,tex_ang:.12566,tex_zoom:1.51878,r:0,a:0,g2:0,b2:.01,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0,b:0},init_eqs_str:"a.tt3=0;a.tt2=0;a.tt1=0;a.d=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.r=1;a.g=0;a.b=1;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.6+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.c_inv_i=0;a.translation_x=0;a.q12=0;a.a_i=0;a.a_r=0;a.q18=0;a.q13=0;a.scale=0;a.q15=0;a.c_inv_r=0;a.angle=0;a.q11=0;a.bcad_r=0;a.b_r=0;a.q16=0;a.bcad_i=0;a.q17=0;a.q14=0;a.translation_y=0;a.translation_v=0;a.b_i=0;a.translation_u=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=.998;a.scale=1;a.angle=.02*a.time;a.translation_x=0;a.translation_y=.12;a.a_r=Math.cos(a.angle)*a.scale;a.a_i=Math.sin(a.angle)*a.scale;a.b_r=a.translation_x;a.b_i=a.translation_y;a.scale=1;a.angle=0*Math.sin(.1337*a.time);a.translation_u=0;a.translation_v=-.2;a.q15=Math.cos(a.angle)*a.scale;a.q16=Math.sin(a.angle)*a.scale;a.q17=a.translation_u;a.q18=a.translation_v;a.c_inv_r=div(a.q15,a.q15*a.q15+a.q16*a.q16);a.c_inv_i=div(a.q16,a.q15*a.q15+a.q16*a.q16);a.q11=a.a_r*\na.c_inv_r-a.a_i*a.c_inv_i;a.q12=a.a_r*a.c_inv_i-a.a_i*a.c_inv_r;a.bcad_r=a.b_r*a.q15-a.b_i*a.q16-(a.a_r*a.q17-a.a_i*a.q18);a.bcad_i=a.b_r*a.q16-a.b_i*a.q15-(a.a_r*a.q18-a.a_i*a.q17);a.q13=a.bcad_r*a.c_inv_r-a.bcad_i*a.c_inv_i;a.q14=a.bcad_r*a.c_inv_i-a.bcad_i*a.c_inv_r;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n float conway_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3.x = (((\n ((texture (sampler_blur2, (uv + vec2(0.02, 0.0))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.02, 0.0))).xyz * scale2) + bias2)\n ).y * 1280.0) * texsize.z);\n tmpvar_3.y = (((\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.02))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.0, 0.02))).xyz * scale2) + bias2)\n ).y * 1024.0) * texsize.w);\n ret_2.y = texture (sampler_pc_main, (uv - (tmpvar_3 * 0.004))).y;\n ret_2.y = (ret_2.y + ((\n ((ret_2.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y) - 0.1)\n * 0.1) + 0.02));\n ret_2.z = (texture (sampler_fc_main, (0.5 + (\n (uv - 0.5)\n * 0.992))).z - 0.004);\n conway_1 = (texture (sampler_pw_main, (uv_orig - texsize.zw)).x + texture (sampler_pw_main, (uv_orig + (vec2(0.0, -1.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, -1.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 0.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, 0.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 1.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(0.0, 1.0) * texsize.zw))).x);\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + texsize.zw)).x);\n conway_1 = (conway_1 - fract(conway_1));\n float tmpvar_4;\n tmpvar_4 = clamp (texture (sampler_pc_main, uv_orig).x, 0.0, 1.0);\n ret_2.x = (clamp ((1.0 - \n abs((conway_1 - 3.0))\n ), 0.0, 1.0) * (1.0 - tmpvar_4));\n ret_2.x = (ret_2.x + (clamp (\n max ((1.0 - abs((conway_1 - 2.0))), (1.0 - abs((conway_1 - 3.0))))\n , 0.0, 1.0) * tmpvar_4));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_2;\n ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n vec2 moebius_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3.x = q11;\n tmpvar_3.y = q12;\n vec2 tmpvar_4;\n tmpvar_4.x = q17;\n tmpvar_4.y = q18;\n vec2 tmpvar_5;\n vec2 tmpvar_6;\n tmpvar_6 = (uv - 0.5);\n tmpvar_5 = (tmpvar_6 * aspect.xy);\n vec2 tmpvar_7;\n tmpvar_7.x = ((tmpvar_5.x * q15) - (tmpvar_5.y * q16));\n tmpvar_7.y = ((tmpvar_5.x * q16) - (tmpvar_5.y * q15));\n vec2 tmpvar_8;\n tmpvar_8 = (tmpvar_7 + tmpvar_4);\n vec2 tmpvar_9;\n tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\n tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\n moebius_1 = (((tmpvar_9 / \n ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\n ) + tmpvar_3) * 0.5);\n float tmpvar_10;\n tmpvar_10 = sqrt(dot (moebius_1, moebius_1));\n moebius_1 = (0.5 + ((\n (1.0 - abs(((\n fract((moebius_1 * 0.5))\n * 2.0) - 1.0)))\n - 0.5) * 0.99));\n vec3 tmpvar_11;\n tmpvar_11 = mix (mix (mix (\n mix (mix ((mix (ret_2, vec3(0.2, 0.6, 1.0), vec3(\n (texture (sampler_pc_main, moebius_1).y * 2.0)\n )) * (vec3(1.0, 1.0, 1.0) - vec3(\n ((((texture (sampler_blur1, \n (0.5 + (tmpvar_6 * 0.5))\n ).xyz * scale1) + bias1).y * 2.0) * tmpvar_10)\n ))), vec3(1.0, 1.0, 1.0), texture (sampler_pc_main, moebius_1).xxx), vec3(4.0, 1.0, 0.0), vec3(clamp (((texture (sampler_pc_main, \n (0.5 + (tmpvar_6 * 0.2))\n ).y * 2.0) * (\n (tmpvar_10 * tmpvar_10)\n * tmpvar_10)), 0.0, 1.0)))\n , vec3(0.1, 0.0, 0.0), vec3(\n clamp ((((texture (sampler_blur1, \n (0.5 + (tmpvar_6 * 0.2))\n ).xyz * scale1) + bias1).x * 12.0), 0.0, 1.0)\n )), (vec3(0.5, 0.8, 1.0) * texture (sampler_pc_main, uv).z), vec3((\n clamp ((((texture (sampler_blur1, \n (0.5 + (tmpvar_6 * 0.2))\n ).xyz * scale1) + bias1).x * 4.0), 0.0, 1.0)\n * 1.4))), vec3(1.0, 1.0, 1.0), texture (sampler_pc_main, (0.5 + (tmpvar_6 * 0.2))).xxx);\n ret_2 = tmpvar_11;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_11;\n ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,fshader:1,zoom:1.004,warp:.19788,sx:.99967,sy:.9999,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,r:0,g:.3,b:.75},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1,r:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,thick:1,g:.5,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,r:.4,g:0,b:.6},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],init_eqs_str:"a.du=0;a.q1=0;a.mm=0;a.tt=0;a.mult=0;a.ang2=0;a.dv=0;a.mx=0;a.mn=0;a.bb=0;a.q2=0;a.dist=0;",frame_eqs_str:"a.wave_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.warp=0;a.zoom=1;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,\na.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.05*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5);a.dy=a.mult*Math.cos(2*a.ang2-1.5);",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\n (uv - (((vec2(0.0, 64.0) * texsize.zw) * dot (\n (tmpvar_2.xyz - 0.35)\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n ) - 0.5) * 0.0038).xyz);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) * 2.0)\n )) - tmpvar_4);\n float tmpvar_5;\n tmpvar_5 = clamp ((0.04 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0);\n uv1_1 = ((0.3 * cos(\n (uv1_1 * 12.0)\n )) - (9.0 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\n , 0.0, 1.0))));\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.x3=0;a.dir=0;a.r=0;a.x2=0;a.y2=0;",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);",pixel_eqs_str:"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;",warp:" shader_body { \n vec2 uv_1;\n vec2 tmpvar_2;\n tmpvar_2 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy);\n uv_1 = (uv + ((texture (sampler_noise_lq, tmpvar_2).xy - 0.5) * texsize.zw));\n vec2 tmpvar_3;\n tmpvar_3.x = bass;\n tmpvar_3.y = treb;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = (texture (sampler_main, (uv_1 + (\n (texture (sampler_main, (mix (uv_1, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.4)\n * \n (-0.004 + (0.04 * clamp ((tmpvar_3 - 1.0), 0.0, 1.0)))\n ))).xyz - (0.0008 + (\n (texture (sampler_noise_lq, tmpvar_2) - 0.5)\n * 0.02)).xyz);\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) * 2.0)\n )) - tmpvar_4);\n float tmpvar_5;\n tmpvar_5 = clamp ((0.04 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0);\n uv1_1 = ((0.3 * cos(\n (uv1_1 * 12.0)\n )) - (9.0 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\n , 0.0, 1.0))));\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,decay:1,echo_zoom:1,echo_alpha:.5,echo_orient:3,invert:1,wave_a:.001,warpanimspeed:100,warpscale:.01,zoomexp:1.14947,warp:0,sx:.9901,sy:.9901,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ib_r:1,ib_g:1,ib_b:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.q4=0;a.q3=0;a.xx=0;a.yy=0;a.radi=0;a.q1=0;",frame_eqs_str:"a.a=above(a.q4,1E3-div(9E3,a.fps))&&above(a.q3,1.5)?1:0;a.a2=above(a.q4,1E3)&&above(a.q3,1.5)?1:0;a.xx=(above(a.q4,1E3-div(3,a.fps)),.01*randint(100));a.yy=.00001<Math.abs(above(a.q4,1E3-div(3,a.fps)))?.01*randint(100):.01*randint(70)+.15;a.radi=.00001<Math.abs(above(a.q4,1E3-div(3,a.fps)))?.333*sqrt(a.q3)+.15:.4*sqrt(a.q3);a.rad=a.radi;a.x=a.xx;a.y=a.yy;a.r=.5*Math.sin(1.22*a.q1)+.6;a.g=.45+.45*Math.sin(1.307*a.q1);a.b=.45+.45*Math.sin(1.959*a.q1);a.r2=.5*Math.sin(1.622*a.q1)+\n.6;a.g2=.45+.45*Math.sin(1.507*a.q1);a.b2=.45+.45*Math.sin(1.6559*a.q1);"}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1,a:.42},init_eqs_str:"a.zs=0;a.speed=0;a.q3=0;a.q29=0;a.q30=0;a.q4=0;",frame_eqs_str:"",point_eqs_str:"a.zs=.00001<Math.abs(below(a.zs,-9.42478))?0:a.zs;a.zs=.00001<Math.abs(above(a.zs,9.42478))?0:a.zs;a.speed=.0025*Math.floor(Math.tan(pow(a.q3,.667)))*(1.5708*Math.atan(a.bass)+1.5708*Math.atan(a.mid)+1.5708*Math.atan(a.treb));a.zs+=a.speed;a.x=.5+(.18+.005*pow(a.q3,1.25))*Math.cos(a.zs*Math.asin(1)*100);a.y=.5+(.18+.005*pow(a.q3,1.25))*Math.sin(a.zs*Math.asin(1)*100);.00001<Math.abs(above(a.mid+a.treb,2*a.bass))?a.r=.3-Math.abs(.33*Math.sin(1-a.q29*a.bass*a.bass)):a.r=.7+Math.abs(.33*\nMath.sin(1-a.q29*a.bass*a.bass));.00001<Math.abs(above(a.bass+a.treb,2*a.mid))?a.g=.3-Math.abs(.33*Math.sin(1-a.q30*a.mid*a.mid)):a.g=.7+Math.abs(.33*Math.sin(1-a.q30*a.mid*a.mid));.00001<Math.abs(below(a.mid+a.bass,2*a.treb))?a.b=.3-Math.abs(.33*Math.sin(1-a.q3*a.treb*a.treb)):a.b=.7+Math.abs(.33*Math.sin(1-a.q3*a.treb*a.treb));a.a=.175+.0007*a.q4;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.foo_r=0;a.maxs=0;a.n=0;a.ampl=0;a.bd_minbpm=0;a.im=0;a.basstime=0;a.bd_mean=0;a.timediff=0;a.bd_src=0;a.bass_residual=0;a.bd_slot=0;a.bd_b=0;a.bd_oct=0;a.tcos=0;a.stickybit=0;a.bd_arg=0;a.old_treb_flop=0;a.quali=0;a.q12=0;a.foo_b=0;a.bass_flop=0;a.q22=0;a.q21=0;a.volavg2=0;a.q13=0;a.q15=0;a.q29=0;a.dt=0;a.bd_pk=0;a.maxo=0;a.bd_m=0;a.q1=0;a.bd_cos=0;a.q5=0;a.foo_g=0;a.treb_flop=0;a.sample1=0;a.bass_thresh=0;a.difftime=0;a.dec_s=0;a.old_bass_flop=0;a.bd_exc=0;a.dec_xs=0;a.kraft=\n0;a.diff=0;a.treb_thresh=0;a.bd_ampl=0;a.bd_mid_=0;a.maxind=0;a.edge=0;a.tsin=0;a.re0=0;a.testi=0;a.ec_steps=0;a.creep=0;a.q31=0;a.bpm=0;a.q23=0;a.q24=0;a.pulse=0;a.q11=0;a.bd_bass_=0;a.bd_tab0=0;a.pv_beat=0;a.bass_changed=0;a.show=0;a.mid_thresh=0;a.dec_m=0;a.q4=0;a.im0=0;a.bd_spo=0;a.mid_changed=0;a.entropy=0;a.test0=0;a.bd_nres=0;a.bd_bass=0;a.maxa=0;a.volavg=0;a.feder=0;a.q16=0;a.bd_recsz=0;a.old_mid_flop=0;a.mid_residual=0;a.bit2=0;a.tstart=0;a.bd_omega=0;a.bd_treb_=0;a.beatsin=0;a.bd_tabptr=\n0;a.bd_treb=0;a.treb_residual=0;a.q19=0;a.beat=0;a.vol=0;a.bd_mid=0;a.chaos=0;a.bd_dat0=0;a.prog=0;a.mid_flop=0;a.re=0;a.bd_t=0;a.beatcos=0;a.q2=0;a.time_st=0;a.q14=0;a.treb_changed=0;a.bd_maxbpm=0;a.bd_qual=0;a.vol2=0;a.q3=0;a.t0=0;a.vol_=0;a.m=0;a.oct=0;a.quad=0;a.q32=0;a.basssum=0;a.creepo=0;a.q28=0;a.bd_sin=0;a.sample2=0;a.q30=0;a.change=0;a.beatct=0;a.q20=0;a.q8=0;a.bd_finc=0;for(var b=a.index=0;2E5>b;b++)a.megabuf[Math.floor(a.index)]=0,a.gmegabuf[Math.floor(a.index)]=0,a.index+=1;a.tstart=\na.time;a.bd_recsz=8;a.bd_oct=4;a.bd_spo=30;a.bd_finc=pow(2,div(1,a.bd_spo));a.bd_nres=a.bd_oct*a.bd_spo;a.bd_minbpm=20;a.bd_maxbpm=pow(2,a.bd_oct)*a.bd_minbpm;a.bd_dat0=1E5;a.bd_tab0=a.bd_dat0+a.bd_nres*a.bd_recsz*3;a.reg00=a.bd_minbpm;a.reg01=a.bd_maxbpm;a.reg02=a.bd_recsz;a.reg03=a.bd_nres;a.reg05=a.bd_finc;a.reg06=a.bd_dat0;a.reg07=a.bd_mp0;a.time_st=0;a.timediff=1;",frame_eqs_str:"a.dt=Math.min(div(1,a.fps),.1);a.dec_m=1-4*a.dt;a.dec_s=1-a.dt;a.dec_xs=1-div(a.dt,6);a.t0=a.time-a.tstart;a.bd_b=a.bass;a.bd_bass_=a.bd_bass_*a.dec_m+(1-a.dec_m)*a.bd_b;a.bd_bass=a.bd_b-a.bd_bass_;a.bd_m=a.mid;a.bd_mid_=a.bd_mid_*a.dec_m+(1-a.dec_m)*a.bd_m;a.bd_mid=a.bd_m-a.bd_mid_;a.bd_t=a.treb;a.bd_treb_=a.bd_treb_*a.dec_m+(1-a.dec_m)*a.bd_t;a.bd_treb=a.bd_t-a.bd_treb_;a.n=0;a.bpm=a.bd_minbpm;for(var b=0;b<a.bd_nres;b++)a.gmegabuf[Math.floor(5E4+a.n*a.bd_recsz)]=0,a.bd_arg=\ndiv(a.bpm,60)*a.t0*6.283,a.gmegabuf[Math.floor(a.bd_tab0+a.n*a.bd_recsz)]=a.bpm,a.bpm*=a.bd_finc,a.n+=1;for(b=a.bd_src=0;3>b;b++){a.bd_exc=a.bd_bass*(.00001>Math.abs(a.bd_src-0)?1:0)+a.bd_mid*(.00001>Math.abs(a.bd_src-1)?1:0)+a.bd_treb*(.00001>Math.abs(a.bd_src-2)?1:0);for(var c=a.oct=0;c<a.bd_oct;c++){a.bd_slot=0;a.bd_pk=0;for(var d=a.bd_mean=0;d<a.bd_spo;d++){a.bd_tabptr=a.bd_tab0+(a.oct*a.bd_spo+a.bd_slot)*a.bd_recsz;a.n=a.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.bd_slot)*a.bd_recsz;a.bpm=\na.gmegabuf[Math.floor(a.bd_tabptr)];a.bd_omega=6.283*div(a.bpm,60);a.feder=sqr(a.bd_omega);a.gmegabuf[Math.floor(a.n+4)]=a.gmegabuf[Math.floor(a.n+2)];a.gmegabuf[Math.floor(a.n+1)]*=1-.5*a.dt*sqrt(div(a.bpm,300));a.ec_steps=2*Math.floor(1+div(a.bpm,50));for(var e=0;e<a.ec_steps;e++)a.kraft=a.bd_exc-a.feder*a.gmegabuf[Math.floor(a.n+2)],a.gmegabuf[Math.floor(a.n+1)]+=div(a.kraft*a.dt,a.ec_steps),a.gmegabuf[Math.floor(a.n+2)]+=div(a.gmegabuf[Math.floor(a.n+1)]*a.dt,a.ec_steps);a.beatcos=a.gmegabuf[Math.floor(a.n+\n1)];a.beatsin=a.gmegabuf[Math.floor(a.n+2)]*a.bd_omega;a.quad=sqrt(pow(a.beatsin,2)+pow(a.beatcos,2));a.gmegabuf[Math.floor(a.n)]=.8*a.gmegabuf[Math.floor(a.n)]+.2*a.quad;a.bd_ampl=a.gmegabuf[Math.floor(a.n)];a.bd_mean+=a.bd_ampl;.00001<Math.abs(a.bd_ampl>a.bd_pk?1:0)?a.bd_pk=a.bd_ampl:0;a.bd_slot+=1}a.bd_slot=0;a.bd_qual=pow(div(a.bd_pk,a.bd_mean)*a.bd_spo-1,1);a.gmegabuf[Math.floor(2*(a.bd_src*a.bd_oct+a.oct))]=a.bd_qual;for(d=0;d<a.bd_spo;d++)a.m=5E4+(a.bd_slot+0*a.oct*a.bd_spo)*a.bd_recsz,a.n=\na.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.bd_slot)*a.bd_recsz,a.gmegabuf[Math.floor(a.m)]+=div(a.bd_qual*a.gmegabuf[Math.floor(a.n)],12),a.bd_slot+=1;a.oct+=1}a.bd_src+=1}a.bd_slot=0;a.maxind=0;a.bd_pk=0;for(b=a.bd_mean=0;b<a.bd_spo;b++)a.m=5E4+a.bd_slot*a.bd_recsz,a.gmegabuf[Math.floor(a.m)]=pow(a.gmegabuf[Math.floor(a.m)],1),a.bd_mean+=a.gmegabuf[Math.floor(a.m)],.00001<Math.abs(a.gmegabuf[Math.floor(a.m)]>a.bd_pk?1:0)?(a.bd_pk=a.gmegabuf[Math.floor(a.m)],a.maxind=a.bd_slot):0,a.bd_slot+=1;\na.quali=div(a.bd_pk,a.bd_mean)*a.bd_spo-1;for(b=a.n=0;150>b;b++)a.gmegabuf[Math.floor(50+a.n)]*=0,a.n+=1;a.bd_src=0;a.tsin=0;for(b=a.tcos=0;3>b;b++){for(c=a.oct=0;c<a.bd_oct;c++)a.n=a.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.maxind)*a.bd_recsz,a.bd_tabptr=a.bd_tab0+(a.oct*a.bd_spo+a.maxind)*a.bd_recsz,a.bpm=a.gmegabuf[Math.floor(a.bd_tabptr)],a.im=a.gmegabuf[Math.floor(a.n+1)],a.re=6.283*div(a.gmegabuf[Math.floor(a.n+2)]*a.bpm,60),a.bd_cos=Math.cos(6.28*div(a.bpm,60)*a.time),a.bd_sin=-Math.sin(6.28*\ndiv(a.bpm,60)*a.time),a.re0=a.re*a.bd_cos+a.im*a.bd_sin,a.im0=-a.re*a.bd_sin+a.im*a.bd_cos,a.bd_qual=a.gmegabuf[Math.floor(2*(a.bd_src*a.bd_oct+a.oct))],a.gmegabuf[Math.floor(50+4*a.oct)]+=a.bd_qual*a.im0,a.gmegabuf[Math.floor(4*a.oct+51)]+=a.bd_qual*a.re0,a.gmegabuf[Math.floor(4*a.oct+52)]+=a.bd_qual,a.gmegabuf[100]+=a.bd_qual*a.im0,a.gmegabuf[101]+=a.bd_qual*a.re0,a.re=a.bd_cos*a.re0+a.bd_sin*a.im0,a.im=-a.bd_cos*a.im0+a.bd_sin*a.re0,a.tsin+=5*a.im,a.oct+=1;a.bd_src+=1}a.q30=a.tsin;a.vol=a.bass_att+\na.mid_att+a.treb_att;a.vol_=.95*a.vol_+.05*a.vol;a.q29=a.vol-a.vol_;a.bd_src=0;a.maxo=0;a.maxs=0;for(b=a.maxa=0;3>b;b++){a.oct=1;for(c=0;c<a.bd_oct-1;c++)a.n=a.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.maxind)*a.bd_recsz,a.bd_qual=a.gmegabuf[Math.floor(2*(a.bd_src*a.bd_oct+a.oct))],a.ampl=div(a.bd_qual,1+a.oct*div(a.maxind,a.bd_oct)*0),.00001<Math.abs(a.ampl>a.maxa?1:0)?(a.maxa=a.ampl,a.maxs=a.bd_src,a.maxo=a.oct):0,a.oct+=1;a.bd_src+=1}a.q28=pow(4*a.bd_qual,1.5);a.q31=a.q28;.00001<Math.abs(above(a.q28,\n50))?a.q28=pow(5*Math.sin(.5*a.bd_qual),2):0;a.testi=a.bd_nres*a.maxs+a.bd_spo*a.maxo+a.maxind;.00001<Math.abs(bor(a.beat&&.00001>Math.abs(a.prog-0)?1:0,2>Math.abs(a.testi-a.test0)?1:0))?a.test0=a.testi:0;a.n=a.bd_dat0+a.test0*a.bd_recsz;a.creep=a.gmegabuf[Math.floor(a.n+1)];a.beat=(0<a.creep?1:0)*(0>a.creepo?1:0);a.beatct=.00001<Math.abs(a.change)?0:a.beatct+a.beat;a.prog=mod(a.prog+a.beat,8);a.creepo=a.creep;a.show=.00001<Math.abs(a.beat)?1:.5*a.show;a.q4=1E3*div(a.gmegabuf[Math.floor(a.n+1)],a.gmegabuf[Math.floor(a.n)]);\na.q2=a.prog;.00001<Math.abs(a.beat)?(a.timediff=a.time-a.time_st,a.time_st=a.time):a.timediff=a.timediff;.00001<Math.abs(below(a.timediff,.0625))?a.timediff=.0625:a.timediff=a.timediff;a.q8=a.timediff;a.monitor=a.q8;a.q24=a.bd_maxbpm;a.old_bass_flop=a.bass_flop;a.old_treb_flop=a.treb_flop;a.old_mid_flop=a.mid_flop;a.chaos=.9+.1*Math.sin(a.pulse);a.entropy=.00001<Math.abs(equal(a.pulse,-20))?1+a.bass_flop+a.treb_flop+a.mid_flop+.002*a.q4:a.entropy;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-\nabove(a.bass_att,a.bass_thresh))*((a.bass_thresh-1.6)*a.chaos+1.6);a.bass_flop=Math.abs(a.bass_flop-equal(a.bass_thresh,2));a.treb_thresh=2*above(a.treb_att,a.treb_thresh)+(1-above(a.treb_att,a.treb_thresh))*((a.treb_thresh-1.6)*a.chaos+1.6);a.treb_flop=Math.abs(a.treb_flop-equal(a.treb_thresh,2));a.mid_thresh=2*above(a.mid_att,a.mid_thresh)+(1-above(a.mid_att,a.mid_thresh))*((a.mid_thresh-1.6)*a.chaos+1.6);a.mid_flop=Math.abs(a.mid_flop-equal(a.mid_thresh,2));a.bass_changed=bnot(equal(a.old_bass_flop,\na.bass_flop));a.mid_changed=bnot(equal(a.old_mid_flop,a.mid_flop));a.treb_changed=bnot(equal(a.old_treb_flop,a.treb_flop));a.bass_residual=a.bass_changed*Math.sin(1.5*a.pulse)+bnot(a.bass_changed)*a.bass_residual;a.treb_residual=a.treb_changed*Math.sin(1.5*a.pulse)+bnot(a.treb_changed)*a.treb_residual;a.mid_residual=a.mid_changed*Math.sin(1.5*a.pulse)+bnot(a.mid_changed)*a.mid_residual;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),20))?-20:a.pulse+.018*(a.bass_thresh+a.mid_thresh+a.treb_thresh);\na.q11=a.mid_residual;a.q12=a.bass_residual;a.q13=a.treb_residual;a.q14=Math.sin(a.pulse);a.q15=Math.cos(a.pulse*(.5+.1*a.entropy));a.q16=Math.sin(a.pulse*(.5+pow(.25,a.entropy)));a.ob_r=Math.sin(1.0785*a.time+a.q16);a.ob_b=Math.sin(.8445*a.time+a.q15);a.ob_g=Math.sin(.413*a.time+a.q14);a.ib_r=Math.cos(.6*a.time+.1*a.q11);a.ib_b=Math.cos(1.4055*a.time+.1*a.q12);a.ib_g=Math.cos(.833*a.time+.1*a.q13);a.ib_size=.05+.03*a.q12;a.ob_size=.03+.02*Math.sin(2.321*a.time+.2*a.q12);a.ob_a=.6+.4*a.q13;a.ib_a=\n.9+.1*Math.sin(.3*a.q12+a.q14+.5*a.q11);a.rot=0;a.basstime+=div(3*a.q29,a.fps);a.q1=a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,-1E4))?0:a.basstime;a.basstime=.00001<Math.abs(above(a.basstime,1E4))?0:a.basstime;a.basstime+=div(.75*a.bass_att,a.fps);a.vol2=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol2;a.stickybit=mod(a.time,2);a.volavg+=a.vol2*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol2*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,\na.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=a.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.pv_beat=.2*a.pv_beat*sqrt(div(a.fps,30))+div(.0001*(a.bass_att*a.bass_att+a.mid_att*a.mid_att+a.treb_att*a.treb_att)*a.q4,\nsqrt(a.q8));a.q32=a.pv_beat;a.monitor=a.q32;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.warp=.005*(a.bass*a.bass+a.mid*a.mid+a.treb*a.treb);a.foo_r=Math.sin(.34313*a.q1);a.foo_g=Math.sin(.3675*a.q1);a.foo_b=Math.sin(.55095*a.q1);.00001<Math.abs(above(a.foo_r,a.foo_g)&&above(a.foo_r,a.foo_b)?1:0)?a.q23=1:a.q23=0;.00001<Math.abs(above(a.foo_g,a.foo_r)&&above(a.foo_g,a.foo_b)?1:0)?a.q21=1:a.q21=0;.00001<Math.abs(above(a.foo_b,a.foo_r)&&above(a.foo_b,a.foo_g)?1:0)?a.q22=1:a.q22=0;.00001<\nMath.abs(equal(a.q11+a.q12+a.q13,0))?a.q22=1:0;a.q5=div(30,a.fps);a.q19=50;a.q20=1;.00001<Math.abs(above(a.q31,14))?a.q19=100:a.q19=a.q19;.00001<Math.abs(above(a.q31,50))?a.q19=500:a.q19=a.q19;.00001<Math.abs(above(a.q3,2))?a.q19=.5+10*a.q8:a.q19=a.q19;",pixel_eqs_str:".00001<Math.abs(a.q32>1.2*sqrt(a.bass_att)?1:0)?(a.rot=.00001<Math.abs(above(a.q14,0))?.2*a.rad*a.q15:Math.tan(.001*a.rad*a.q4),a.zoom=.00001<Math.abs(above(a.q12,1.5))?a.zoom+(1-a.zoom)*a.rot*Math.cos(3.14*a.rad*a.q12):.00001<Math.abs(above(a.q13,2)*above(a.x,.5+.5*a.q15))?a.zoom+(1-a.zoom)*Math.sin(a.q11*a.rot*3.14):a.zoom+(1-a.zoom)*Math.cos(3*a.rad*a.q16),a.dx=above(a.q11,0)*Math.sin(.5*a.rad*a.q12),a.dy=above(a.q13,0)*Math.sin(.5*a.rad*a.q13)):(a.zoom=a.q19,a.zoomexp=a.q20,\na.rot=0);",warp:" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_pw_main, uv_orig);\n ret_1 = ((texture (sampler_blur1, tmpvar_2.xy).xyz * scale1) + bias1);\n vec3 tmpvar_3;\n tmpvar_3 = vec3((((1.0 - ret_1.x) * (1.0 - ret_1.y)) * (1.0 - ret_1.z)));\n vec2 tmpvar_4;\n tmpvar_4 = (((texsize.zw * q5) * -3.0) * ((\n pow (tmpvar_3, vec3(0.333, 0.333, 0.333))\n + \n ((((0.5 * tmpvar_3) * (\n (texture (sampler_blur2, ret_1.xx).xyz * scale2)\n + bias2)) * ((texture (sampler_blur2, ret_1.yy).xyz * scale2) + bias2)) * ((texture (sampler_blur2, ret_1.zz).xyz * scale2) + bias2))\n ) + (\n ((0.25 * ((texture (sampler_blur3, ret_1.xx).xyz * scale3) + bias3)) * ((texture (sampler_blur3, ret_1.yy).xyz * scale3) + bias3))\n * \n ((texture (sampler_blur3, ret_1.xx).xyz * scale3) + bias3)\n )).xy);\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (uv_orig + (vec2(1.0, 0.0) * tmpvar_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_orig - (vec2(1.0, 0.0) * tmpvar_4))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_6;\n tmpvar_6 = (((texture (sampler_blur1, \n (uv_orig + (vec2(0.0, 1.0) * tmpvar_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_orig - (vec2(0.0, 1.0) * tmpvar_4))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_5.x;\n tmpvar_7.y = tmpvar_6.x;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_5.y;\n tmpvar_8.y = tmpvar_6.y;\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_5.z;\n tmpvar_9.y = tmpvar_6.z;\n vec2 tmpvar_10;\n tmpvar_10 = (uv_orig + ((\n (((tmpvar_7 * q21) + (tmpvar_8 * q22)) + (tmpvar_9 * q23))\n * texsize.zw) * 6.0));\n ret_1 = ((texture (sampler_main, tmpvar_10).xyz + (\n (texture (sampler_main, uv).xyz - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n * 0.1)) - ((0.00015 * q28) * (\n ((((\n (texture (sampler_main, tmpvar_10).x * texture (sampler_main, tmpvar_10).y)\n * texture (sampler_main, tmpvar_10).z) / (2.0 * q8)) + ((\n sqrt(treb)\n * texture (sampler_main, tmpvar_10).x) * texture (sampler_main, tmpvar_10).y)) + ((sqrt(mid) * texture (sampler_main, tmpvar_10).x) * texture (sampler_main, tmpvar_10).z))\n + \n ((sqrt(bass) * texture (sampler_main, tmpvar_10).y) * texture (sampler_main, tmpvar_10).z)\n )));\n ret_1.x = mix (ret_1.x, (1.01 * texture (sampler_pc_main, tmpvar_10).x), (bass_att * 0.05));\n ret_1.y = mix (ret_1.y, (1.01 * texture (sampler_pc_main, tmpvar_10).y), (mid_att * 0.05));\n ret_1.z = mix (ret_1.z, (1.01 * texture (sampler_pc_main, tmpvar_10).z), (treb_att * 0.05));\n ret_1 = (ret_1 + ((\n (pow (q3, 1.2) - 0.25)\n * 0.00667) * tmpvar_2).xyz);\n vec4 tmpvar_11;\n tmpvar_11.w = 0.0;\n tmpvar_11.xyz = ret_1;\n vec3 tmpvar_12;\n tmpvar_12 = mix (tmpvar_11, texture (sampler_pc_main, uv), vec4(float((\n (q32 * sqrt(((\n ((1.0 - ret_1.x) * (1.0 - ret_1.y))\n + \n ((1.0 - ret_1.x) * (1.0 - ret_1.z))\n ) + (\n (1.0 - ret_1.y)\n * \n (1.0 - ret_1.z)\n ))))\n > 1.333)))).xyz;\n ret_1 = tmpvar_12;\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = tmpvar_12;\n ret = tmpvar_13.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n ret_1 = mix (texture (sampler_main, uv).xyz, texture (sampler_main, ((0.5 - uv) + 0.5)).xyz, vec3(0.5, 0.5, 0.5));\n ret_1 = (1.0 - ((ret_1 * \n (1.0 - ret_1)\n ) * 4.0));\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.925,echo_zoom:1.007,echo_orient:3,wave_brighten:0,brighten:1,darken:1,solarize:1,wave_a:.001,wave_scale:.01,wave_smoothing:0,modwavealphastart:1,modwavealphaend:1,warpanimspeed:1.459,warpscale:2.007,fshader:1,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:5,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.789,ang:.6283,tex_zoom:1.17257,r:0,g:1,border_a:0},init_eqs_str:"a.an=0;a.vx=0;a.vy=0;",frame_eqs_str:"a.rad=.65+.1*a.bass;a.an=.99*a.an+.1*(a.bass-a.treb);a.ang=.1*a.an+.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:495,sep:4,spectrum:1,thick:1,additive:1,scaling:100,smoothing:1,r:0,g:.04,b:0,a:.99},init_eqs_str:"a.my_z=0;a.d=0;a.n=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.t5=0;a.w2=0;a.t1=0;a.x1=0;a.q6=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.t8=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.t6=0;a.my_y=0;a.pi=0;a.q4=0;a.t7=0;a.rd=0;a.w1=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;a.t4=0;a.t2=0;a.t3=0;a.t4=0;a.ab=1;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t8=.07;a.t7=1;",point_eqs_str:"a.t7=-a.t7;a.pi=Math.asin(1);a.n=180;a.rd=.075;a.my_x=.5*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_y=.5*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_z=Math.sin(a.sample*a.pi*a.n)*a.rd;a.d=1.4;a.zoom=.65;a.w1=a.q2;a.w2=a.q3;a.w3=a.q4;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;\na.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.b=-a.z3+.5;a.b=.5*Math.min(1,Math.max(0,\na.b));a.r=1-2*a.b;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.step=0;a.step=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,-2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.q29=2*(mod(a.index,2)-.5);a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,8);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.step+=a.q24;a.p3=a.p3*a.dec_slow+(1-a.dec_slow)*a.step;a.q30=a.step;a.p4=a.dec_slow*a.p4+(1-a.dec_slow)*a.q27;a.q31=a.p4;a.q12=a.time-a.t0;a.monitor=a.q12;a.zoom=1;a.rot=-0;a.dx=0;",pixel_eqs_str:"a.zoom=1.3;",warp:" shader_body { \n vec2 uv_1;\n vec2 uv6_2;\n vec2 tmpvar_3;\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\n float tmpvar_4;\n tmpvar_4 = (((q29 * 2.0) * sqrt(\n dot (tmpvar_3, tmpvar_3)\n )) + (rand_frame * 64.0)).x;\n uv_1 = (uv + (clamp (\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = (((q24 * \n (((texture (sampler_main, uv_1).xyz - (\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n * 0.04)) + (0.15 * (vec3(\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\n ) * roam_cos.xyz))) - 0.02)\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n ret = tmpvar_5.xyz;\n }",comp:"uniform sampler2D sampler_rand00;\n shader_body { \n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_main, uv);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ((texture (sampler_rand00, (0.4 + \n (0.6 * tmpvar_1.xy)\n )) * tmpvar_1.z) * 3.0).xyz;\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:2.7,wave_mode:1,modwavealphabyvolume:1,wave_a:2.707,wave_scale:1.025,wave_smoothing:.1,modwavealphastart:.77,modwavealphaend:1.01,warpscale:1.331,zoom:1.014,warp:.21786,wave_r:.65,wave_g:.65,wave_b:.65,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.35*(.6*Math.sin(3.98*a.time)+.4*Math.sin(11.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.cx+=.11*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.11*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.005*(.6*Math.sin(.173*a.time)+.4*Math.sin(.223*a.time));a.decay-=.01*equal(mod(a.frame,20),0);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\n (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n * 0.01))).xyz - 0.004);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_main, uv);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = mix (vec3(dot (tmpvar_1.xyz, vec3(0.3333, 0.3333, 0.3333))), tmpvar_1.xyz, vec3(3.0, 3.0, 3.0));\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.16936,wave_mode:7,modwavealphabyvolume:1,wave_a:0,wave_scale:1.015009,wave_smoothing:.522,modwavealphastart:.83,modwavealphaend:1.31,warpscale:3.138,zoom:1.009006,warp:536e-6,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.zoom+=.005*(.6*Math.sin(.1934*a.time+3)+.4*Math.sin(.307*\na.time+9));a.zoom+=.4*Math.max(0,a.bass_att-1.1);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n ret_1 = texture (sampler_main, uv).xyz;\n ret_1 = (ret_1 + ((ret_1 - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 122.0) * clamp (\n (treb_att - 1.0)\n , 0.0, 1.0)));\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz + ((\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1) * 0.4));\n vec3 tmpvar_2;\n tmpvar_2 = pow (ret_1, vec3(0.5, 0.8, 1.7));\n ret_1 = tmpvar_2;\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = tmpvar_2;\n ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,wave_mode:6,additivewave:1,wave_dots:1,wave_thick:1,wave_brighten:0,wave_a:100,wave_scale:3.63,wave_smoothing:.9,wave_mystery:-.3,modwavealphastart:1.15,modwavealphaend:1.55,warpscale:1.331,zoom:.96971,warp:0,wave_r:.6,wave_g:.6,wave_b:.6,mv_x:64,mv_y:48,mv_l:0,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.decay_rate=0;a.q6=0;a.rot_sum=0;a.q1=0;a.q5=0;a.prev_beat=0;a.is_beat=0;a.min_att=0;a.beat=0;a.decay_to=0;a.rot_sim=0;a.q2=0;a.q3=0;a.beat_level=0;a.rot_sum=0;a.q2=.07+.00004*randint(1E3)+.00003*randint(1E3);a.q3=1.035+.06*(randint(1E3)+randint(1E3)+randint(1E3))*.000333;",frame_eqs_str:"a.wave_r+=.5*(.6*Math.sin(1.98*a.time)+.4*Math.sin(3.047*a.time));a.wave_g+=.5*(.6*Math.sin(2.835*a.time)+.4*Math.sin(2.081*a.time));a.wave_b+=.5*(.6*Math.sin(3.814*a.time)+.4*Math.sin(1.011*a.time));a.cx=.5;a.cy=.5;a.rot=a.q2;a.zoom=a.zoom-1+a.q3;a.rot_sum+=a.rot;a.q1=-a.rot_sum;a.q5=Math.cos(a.rot_sum);a.q6=Math.sin(a.rot_sim);a.monitor=a.q2;a.min_att=2.5;a.decay_to=.8;a.decay_rate=pow(.999,a.fps);a.beat=div(a.bass,Math.max(a.min_att,a.bass_att));a.beat=Math.max(a.beat,div(a.mid,\nMath.max(a.min_att,a.mid_att)));a.beat=Math.max(a.beat,div(a.treb,Math.max(a.min_att,a.treb_att)));a.beat=Math.max(a.beat,(a.prev_beat-a.decay_to)*a.decay_rate+a.decay_to);a.beat_level=24*(a.beat-a.prev_beat-.02);a.is_beat=above(a.beat_level,.5);a.prev_beat=a.beat;a.wave_a=a.beat_level;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_pw_main, uv).xyz - 0.004);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec2 uv2_2;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * (min (aspect.x, aspect.y) * 0.8));\n uv_1 = (uv_1 * aspect.xy);\n float tmpvar_3;\n tmpvar_3 = sin(q1);\n float tmpvar_4;\n tmpvar_4 = cos(q1);\n uv2_2.x = ((uv_1.x * tmpvar_4) - (uv_1.y * tmpvar_3));\n uv2_2.y = ((uv_1.x * tmpvar_3) + (uv_1.y * tmpvar_4));\n uv2_2 = (uv2_2 * aspect.zw);\n uv2_2 = (uv2_2 + 0.5);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = (abs((\n (texture (sampler_main, uv2_2).xyz * 2.65)\n + \n (((texture (sampler_blur1, uv2_2).xyz * scale1) + bias1) * -2.0)\n )) * 1.5);\n ret = tmpvar_5.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.16936,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.899719,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:2.593743,zoom:1.00496,warp:.278033,sx:.999666,sy:.9999,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:0,mv_y:48,mv_dx:-.941273,mv_dy:.426319,mv_l:5,mv_r:.315997,mv_g:.078173,mv_b:.941976,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.du=0;a.q1=0;a.rg=0;a.q9=0;a.mult=0;a.ang2=0;a.dv=0;a.q4=0;a.q2=0;a.dist=0;a.q3=0;a.rg=0;",frame_eqs_str:"a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.52*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.52*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.q3=2*a.cx-1+.52*(.6*Math.sin(.174*-a.time)+.4*Math.sin(.364*a.time));a.q4=2*a.cy-1+.52*(.6*Math.sin(.234*a.time)+.4*Math.sin(.271*-a.time));\na.decay-=.01*equal(mod(a.frame,5),0);a.rg=Math.max(.95*a.rg,.3+.5*Math.min(2,1.3*Math.max(0,a.mid_att-1)));a.q9=a.rg;",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.008,a.dist+.4);a.dx=a.mult*Math.sin(a.ang2-1.5);a.dy=a.mult*Math.cos(a.ang2-1.5);a.du=2*a.x-1-a.q3;a.dv=2*a.y-1-a.q4;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.008,a.dist+.4);a.dx+=a.mult*Math.sin(a.ang2+1.5);a.dy+=a.mult*Math.cos(a.ang2+1.5);",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = mix (uv_orig, uv, vec2(q9));\n ret_1 = texture (sampler_main, tmpvar_2).xyz;\n ret_1 = (ret_1 + ((ret_1 - \n ((texture (sampler_blur1, tmpvar_2).xyz * scale1) + bias1)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 122.0) * clamp (\n (treb_att - 1.0)\n , 0.0, 1.0)));\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (0.3 + (0.4 * vec3(dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))));\n ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:1.331,zoom:1.004,warp:.19788,sx:.99967,sy:.9999,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.du=0;a.q1=0;a.dv=0;a.q2=0;a.dist=0;a.ang2=0;a.mult=0;",frame_eqs_str:"a.wave_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.65*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5);a.dy=a.mult*Math.cos(2*a.ang2-1.5);",warp:" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 122.0) * clamp (\n (treb_att - 1.0)\n , 0.0, 1.0)));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec2 uv2_1;\n vec3 ret_2;\n uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n float tmpvar_3;\n tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n float tmpvar_4;\n tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n float tmpvar_5;\n tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n vec3 tmpvar_6;\n tmpvar_6.z = 0.14;\n tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n tmpvar_6.y = (tmpvar_5 - ((\n (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n + \n (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n ) + (\n ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n * 0.1)).x);\n ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n vec2 x_7;\n x_7 = (ret_2.xy - 0.5);\n ret_2 = (ret_2 * clamp ((\n sqrt(dot (x_7, x_7))\n * 5.0), 0.0, 1.0));\n ret_2 = ret_2.xxy;\n ret_2 = (ret_2 + 1.15);\n ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n ), pow (hue_shader.yxz, ret_2)));\n ret_2 = (ret_2 * ret_2);\n vec4 tmpvar_8;\n tmpvar_8.w = 1.0;\n tmpvar_8.xyz = ret_2;\n ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:2.4,decay:1,echo_zoom:.997,echo_alpha:.5,echo_orient:3,wave_mode:2,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.28,wave_smoothing:.9,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:2.599,warpscale:.01,zoomexp:.99817,zoom:.86978,warp:.01,sy:1.0017,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ib_size:.04,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:.2},shapes:[{baseVals:{enabled:1,sides:20,additive:1,textured:1,rad:1.99867,tex_zoom:.49486,g:1,b:1,a:.75,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.ang2=0;a.redsine=0;a.greensine=0;a.bluesine=0;a.redif=0;a.greenif=0;a.blueif=0;a.decay=.1;",frame_eqs_str:"a.sx=1;a.sy=1;a.redsine=.5+.15*a.bass*Math.sin(3*a.time);a.greensine=.5+.15*a.mid*Math.sin(2*a.time);a.bluesine=.5+.15*a.treb*Math.sin(a.time);a.redif=.9*(.00001<Math.abs(above(a.bass,1.2))?a.redsine:.00001<Math.abs(above(a.redif,.95))?0:.98*a.redif);a.greenif=.8*(.00001<Math.abs(above(a.mid,1.2))?a.greensine:.00001<Math.abs(above(a.greenif,.95))?0:.8*a.greenif);a.blueif=.8*(.00001<Math.abs(above(a.treb,1.2))?a.bluesine:.00001<Math.abs(above(a.blueif,.95))?0:.8*a.blueif);a.ib_r=\na.redif;a.ib_g=a.greenif;a.ib_b=a.blueif;",pixel_eqs_str:"a.ang2=Math.sin(3*a.ang+a.time+.05*Math.sin(a.time*above(a.mid_att,1.2)));a.rot=1.2*a.ang2;",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - texture (sampler_main, uv).xyz);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, (\n (vec2(-1.003, 1.003) * (uv - 0.5))\n + 0.5)).xyz, vec3(0.5, 0.5, 0.5)) * 2.4);\n ret_1 = (ret_1 * ret_1);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:.995,echo_zoom:1,echo_alpha:.5,echo_orient:1,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:2.103,wave_smoothing:.54,wave_mystery:.38,modwavealphastart:.81,modwavealphaend:1.4,warpscale:1.331,warp:.01,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_a:1,ib_size:.005,ib_a:1,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:14,num_inst:78,x:.6,rad:.02217,tex_zoom:60.80383,g:1,b:1,a:.9,g2:0,a2:1,border_g:.59,border_a:1},init_eqs_str:"a.fov=0;a.arg=0;a.t1=0;a.posx=0;a.trel=0;a.yl=0;a.k1=0;a.posy=0;a.xl=0;a.time2=0;a.q19=0;a.t2=0;a.yw=0;a.dist=0;a.xw=0;a.speed=0;a.t1=div(Math.floor(randint(10)),10);a.t2=.2+div(Math.floor(randint(8)),10);",frame_eqs_str:"a.speed=.02;a.trel=Math.floor(a.time*a.speed)-a.time*a.speed+1;a.k1=div(a.instance,a.num_inst);a.k1-=Math.floor(a.k1);a.dist=1.4-a.k1;a.fov=.1;a.arg=a.dist-.02*a.time;a.posx=div(a.fov,a.dist)*(Math.sin(13*a.arg)+.2*Math.sin(332*a.dist));a.posy=div(a.fov,a.dist)*(Math.cos(36*a.arg)+.2*Math.sin(332*a.dist));a.xl=.5+a.posx;a.yl=.5+a.posy;a.time2=div(a.time,4)+Math.cos(a.instance);a.xw=.5+.5*(Math.sin(14*a.arg)+.02*Math.cos(1131*a.arg));a.yw=a.time2-Math.floor(a.time2);a.x=.00001<\nMath.abs(bnot(a.q19))?a.xl:a.xw;a.y=.00001<Math.abs(bnot(a.q19))?a.yl:a.yw;a.ang=a.time*Math.sin(44*a.k1)*12;a.a=a.t1;a.border_a=0;a.a2=a.t2;a.rad=div(.01,a.dist);a.r=.5+.3*Math.sin(a.instance+a.arg);a.b=.5+.3*Math.sin(a.instance-2+a.arg);a.g=.5+.3*Math.sin(2*a.instance+a.arg);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.mq29=0;a.cthr=0;a.mq1=0;a.q25=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q29=0;a.mq31=0;a.mq21=0;a.mq24=0;a.oldq8=0;a.chng=0;a.mq28=0;a.mq23=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.atime=0;a.q26=0;a.mq27=0;a.mq25=0;a.mq22=0;a.vol=0;a.mq26=0;a.q27=0;a.q28=0;a.q8=0;a.q8=0;",frame_eqs_str:"a.chng=Math.sin(.5*a.time);a.cthr=.9999;a.mq21=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq21;a.mq22=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq22;a.mq23=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq23;a.mq24=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq24;a.mq25=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq25;a.mq26=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq26;a.mq27=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq27;\na.mq28=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq28;a.mq29=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq29;a.mq31=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq31;a.monitor=a.chng;a.q21=a.mq21;a.q22=a.mq22;a.q23=a.mq23;a.q24=a.mq24;a.q25=a.mq25;a.q26=a.mq26;a.q27=a.mq27;a.q28=a.mq28;a.q29=a.mq29;a.q31=a.mq31;a.monitor=a.mq1;a.vol=a.bass+a.treb+a.mid;a.atime+=a.vol;a.q11=.4+.4*Math.sin(.006*a.atime);a.q12=.4+.4*Math.cos(.00613828348*a.atime);a.q13=.4+.4*Math.sin(.00598593455*\na.atime);a.monitor=a.q13;a.warp=0;a.q8=a.oldq8+.0003*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.wave_r=.5+.5*Math.sin(1.123*a.q8);a.wave_g=.5+.5*Math.sin(1.576*a.q8);a.wave_b=.5+.5*Math.cos(1.465*a.q8);a.ib_a=.2*a.bass;",pixel_eqs_str:"a.dx=a.dx+.008*Math.sin((2*a.y-1)*a.meshx)+.008*Math.sin((2*a.y-1)*a.meshx*1.3333);a.dy=a.dy+.008*Math.cos((2*a.x-1)*a.meshx*1.3333)+.008*Math.cos((2*a.x-1)*a.meshx);",warp:" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = tmpvar_2.xyz;\n vec4 tmpvar_3;\n tmpvar_3 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv.xyy) * (\n (q27 * texsize.xyy)\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\n if (((tmpvar_2.x > (q21 * q13)) && (tmpvar_2.x <= (q24 * q11)))) {\n ret_1.y = (tmpvar_2.y - (tmpvar_3.x * 0.5));\n };\n if (((ret_1.y > (q22 * q11)) && (ret_1.y <= (q25 * q12)))) {\n ret_1.z = (tmpvar_2.z - (tmpvar_3.y * 0.5));\n };\n if (((ret_1.z > (q23 * q12)) && (ret_1.z <= (q26 * q13)))) {\n ret_1.x = (tmpvar_2.x - (tmpvar_3.z * 0.5));\n };\n ret_1 = (ret_1 + ((ret_1 - \n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n ) * 0.2));\n ret_1 = (ret_1 - 0.02);\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ret_1;\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.05 + (0.9 * uv));\n vec4 tmpvar_3;\n tmpvar_3 = texture (sampler_main, uv_1);\n ret_2 = tmpvar_3.xyz;\n vec4 tmpvar_4;\n tmpvar_4 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\n (q28 * texsize.xyy)\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\n if (((tmpvar_3.x > (q26 * q13)) && (tmpvar_3.x <= (q23 * q11)))) {\n ret_2.z = (tmpvar_3.z - (tmpvar_4.x * 0.5));\n };\n if (((tmpvar_3.y > (q25 * q11)) && (tmpvar_3.y <= (q22 * q12)))) {\n ret_2.x = (tmpvar_3.x - (tmpvar_4.y * 0.5));\n };\n if (((ret_2.z > (q24 * q12)) && (ret_2.z <= (q21 * q13)))) {\n ret_2.y = (tmpvar_3.y - (tmpvar_4.z * 0.5));\n };\n ret_2 = (abs((\n ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n - ret_2)) * 6.0);\n ret_2 = (ret_2 * 1.333);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_2;\n ret = tmpvar_5.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.157,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.9995,warp:.009,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1x:.7,b1ed:0},shapes:[{baseVals:{enabled:1,sides:14,num_inst:512,rad:.1026,tex_ang:.62832,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,100);a.a=above(a.bass+a.mid+a.treb,.8);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:1,sides:23,num_inst:1024,rad:.10262,ang:.43982,tex_ang:.62832,a:.5,r2:1,g2:0,a2:.5,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,75);a.a=above(a.bass+a.mid+a.treb,.1);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.n=0;a.z=0;a.n2=0;a.q25=0;a.w2=0;a.q22=0;a.q21=0;a.q29=0;a.j3=0;a.q1=0;a.n1=0;a.v=0;a.w3=0;a.q31=0;a.q23=0;a.q24=0;a.pi=0;a.pi2inv=0;a.j2=0;a.w1=0;a.zz=0;a.vol=0;a.j1=0;a.q27=0;a.maskangle=0;a.q3=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.mtime=0;a.x1=2;a.y1=2;a.z1=2;",frame_eqs_str:"a.d=20;a.z=4;a.zz=1+0*a.bass_att;a.pi=2*Math.asin(1);a.pi2inv=div(.5,a.pi);a.maskangle=Math.asin(div(1,a.d));a.q32=a.maskangle;a.q31=a.d;a.q30=a.z;a.q29=a.pi2inv;a.q28=a.pi;a.q27=div(1,a.zz);a.v=.4;a.j1=.95*a.j1+sqr(4*a.bass)*a.v;a.j2=.95*a.j2+sqr(4*a.mid)*a.v;a.j3=.95*a.j3+sqr(4*a.treb)*a.v;a.n+=.0152*a.j1;a.n1+=.0152*a.j2;a.n2+=.0152*a.j3;a.vol=.25*(a.bass+a.mid+a.treb);a.vol=a.vol;a.q3=a.vol;a.mtime+=.01*a.vol;a.q1=a.mtime;a.zoom+=.015*a.vol;a.w1=.01*a.n;a.w2=.01*a.n1;a.w3=\n.01*a.n2;a.q20=Math.cos(a.w1);a.q21=Math.sin(a.w1);a.q22=Math.cos(a.w2);a.q23=Math.sin(a.w2);a.q24=Math.cos(a.w3);a.q25=Math.sin(a.w3);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ((texture (sampler_main, (\n mix (uv_orig, uv, vec2(((dot (texture (sampler_main, \n mix (uv_orig, uv, vec2(4.0, 4.0))\n ).xyz, vec3(0.32, 0.49, 0.29)) - dot (\n ((texture (sampler_blur2, mix (uv_orig, uv, vec2(-12.0, -12.0))).xyz * scale2) + bias2)\n , vec3(0.32, 0.49, 0.29))) * 12.0)))\n + \n (((texture (sampler_noise_lq, tmpvar_1) - 0.5).xy * texsize.zw) * 0.5)\n )).xyz + (\n (texture (sampler_noise_lq, tmpvar_1) - 0.5)\n * 0.006).xyz) + -0.0006);\n ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec3 ret2_2;\n vec2 uv2_3;\n vec3 ret_4;\n uv2_3.y = uv.y;\n uv2_3.x = (1.0 - uv.x);\n uv2_3 = (0.5 + ((uv2_3 - 0.5) * 0.98));\n uv_1 = (0.5 + ((uv - 0.5) * 0.98));\n vec2 tmpvar_5;\n tmpvar_5 = (texsize.zw * 4.0);\n vec3 tmpvar_6;\n tmpvar_6 = (((texture (sampler_blur1, \n (uv_1 + (vec2(1.0, 0.0) * tmpvar_5))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(1.0, 0.0) * tmpvar_5))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_7;\n tmpvar_7 = (((texture (sampler_blur1, \n (uv_1 + (vec2(0.0, 1.0) * tmpvar_5))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(0.0, 1.0) * tmpvar_5))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_8;\n tmpvar_8.z = 0.0;\n tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec4 tmpvar_9;\n tmpvar_9 = texture (sampler_noisevol_hq, ((vec3(0.05, 0.05, 0.0) * (\n ((uv_1.xyy + (tmpvar_8 * 0.5)) * texsize.xyy)\n * texsize_noisevol_hq.zww)) + (vec3(0.0, 0.0, 0.2) * time)));\n vec2 tmpvar_10;\n tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n uv_1 = (uv_1 - (tmpvar_10 * 0.04));\n vec2 tmpvar_11;\n tmpvar_11.x = dot (((\n (texture (sampler_blur1, (uv2_3 + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv2_3 - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_11.y = dot (((\n (texture (sampler_blur1, (uv2_3 + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv2_3 - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n uv2_3 = (uv2_3 - (tmpvar_11 * 0.04));\n ret_4 = (abs((\n ((texture (sampler_main, uv_1).xyz + ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\n - \n ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3)\n )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n ret2_2 = (abs((\n ((texture (sampler_main, uv2_3).xyz + ((texture (sampler_blur1, uv2_3).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv2_3).xyz * scale2) + bias2))\n - \n ((texture (sampler_blur3, uv2_3).xyz * scale3) + bias3)\n )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n ret2_2 = (0.5 - pow (ret2_2, vec3(0.5, 0.5, 0.5)));\n ret_4 = (pow (ret_4, vec3(0.5, 0.5, 0.5)) - (0.3 - ret2_2));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_4;\n ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken_center:1,darken:1,wave_a:.001,wave_scale:.527429,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:.442,warpscale:.498,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ob_a:.05,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,thickoutline:1,textured:1,x:.26,y:.2,rad:.393173,tex_zoom:1.392831,r:0,g:.55,b:.5,a:.9,g2:.4,b2:.4,border_r:.3,border_g:.7,border_b:.8,border_a:.2},init_eqs_str:"a.g0=0;a.y0=0;a.q1=0;a.x0=0;a.q24=0;a.q26=0;a.r0=0;a.trig=0;a.q2=0;a.b0=0;a.rad0=0;",frame_eqs_str:"a.trig=a.q24;a.textured=1;a.x0=a.x0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.x0+=div(.03*a.q1*(3+a.q26),a.fps);a.y0+=div(.03*a.q2*(3+a.q26),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.tex_ang=a.time;a.ang=a.time*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+div(a.trig*randint(100),200);a.rad=a.rad0;a.r0=a.r0*bnot(a.trig)+div(a.trig*randint(10),10);a.b0=a.b0*bnot(a.trig)+div(a.trig*randint(10),10);\na.g0=a.g0*bnot(a.trig)+div(a.trig*randint(10),10);a.border_r=a.r0;a.border_g=a.g0;a.border_b=a.b0;a.r=a.r0;a.b=a.b0;a.g=a.g0;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.rm=0;a.ampl=0;a.index2=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.trel=0;a.rott=0;a.ava=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.mov=0;a.avg=0;a.movez=0;a.q19=0;a.beat=0;a.q17=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.movey=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.dirx=1;",frame_eqs_str:"a.dec_med=pow(.6,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ava=a.ava*a.dec_slow+a.q26*(1-a.dec_slow);a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q27=8-a.index;a.q28=.5+div(Math.sin(div(a.time,7)),10);a.rm=Math.min(a.q26-1.5*a.ava,2);a.mov=a.is_beat*a.rm+(1-a.is_beat)*a.mov;a.movez+=div(.4,a.fps)*a.mov;a.q30=a.movez;a.ampl=\ndiv(a.q26,8);a.movex+=div(.2,a.fps)*Math.sin(a.rott);a.movey+=div(.2,a.fps)*Math.cos(a.rott);a.q18=a.movex;a.q19=a.movey;a.trel=a.trel+div(1,a.fps)+a.q24;a.q17=2*Math.sin(div(a.trel,4));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 uv_1;\n vec2 uv6_2;\n vec2 tmpvar_3;\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\n float tmpvar_4;\n tmpvar_4 = (((q28 * 2.0) * sqrt(\n dot (tmpvar_3, tmpvar_3)\n )) + (rand_frame * 64.0)).x;\n uv_1 = (uv + (clamp (\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n , vec2(-16.0, -16.0), vec2(16.0, 16.0)) / 20.0));\n uv6_2 = (0.4 * sin((tmpvar_3 * 12.0)));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = (((q24 * \n (((texture (sampler_main, uv_1).xyz - (\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n * 0.04)) + (0.15 * (vec3(\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\n ) * roam_cos.xyz))) - 0.04)\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n ret = tmpvar_5.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers2;\n shader_body { \n vec2 uv_1;\n float inten_3;\n float dist_4;\n float ang2_5;\n vec2 uv2_6;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n dist_4 = 1.0;\n inten_3 = 1.0;\n xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n for (float n_2 = 0.0; n_2 <= 4.0; n_2 += 1.0) {\n vec2 uv3_7;\n ang2_5 = ((6.28 * n_2) / 4.0);\n float tmpvar_8;\n tmpvar_8 = cos(ang2_5);\n float tmpvar_9;\n tmpvar_9 = sin(ang2_5);\n uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\n uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\n uv2_6 = (uv2_6 * aspect.yx);\n dist_4 = (1.0 - fract((\n (0.25 * n_2)\n + q30)));\n inten_3 = ((sqrt(dist_4) * (1.0 - dist_4)) * 4.0);\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_8;\n tmpvar_10.y = tmpvar_9;\n uv3_7 = (fract((\n ((3.0 * uv2_6) * dist_4)\n + \n (0.3 * q27)\n )) + (q17 * tmpvar_10));\n xlat_mutableneu = (texture (sampler_main, uv3_7).xyz - ((texture (sampler_blur2, \n ((uv3_7 * 1.02) * q1)\n ).xyz * scale2) + bias2));\n xlat_mutableneu = (xlat_mutableneu * vec3(greaterThanEqual (xlat_mutableneu, vec3(0.0, 0.0, 0.0))));\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_3));\n };\n xlat_mutablers2 = ((0.4 * cos(\n ((uv_1 * 13.0) + time)\n )) - dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29)));\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = (xlat_mutableret1 + ((\n ((0.05 / sqrt(dot (xlat_mutablers2, xlat_mutablers2))) * q26)\n / 4.0) * hue_shader));\n ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:7,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.39158,wave_scale:.01,wave_smoothing:.504,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:.7,wave_g:0,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,x:.9,rad:.22613,g:.6,g2:0,b2:.4,a2:.3,border_a:0},init_eqs_str:"a.dx=0;a.dy=0;a.q22=0;a.q24=0;a.t_rel=5*a.time;a.t1=Math.floor(a.t_rel);",frame_eqs_str:"a.dx=div(randint(1E3),1E3)-.5;a.dy=div(randint(1E3),1E3)-.5;a.x=.5+a.dx*(1-div(a.q22,4));a.y=.5+a.dy*(1-div(a.q22,4));a.ang=a.time;a.a=1;a.rad=.1*a.q24+.08+div(a.q22,40);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:256,spectrum:1,usedots:1,scaling:.5033,g:.6,b:.4},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.t_rel=0;a.mz=0;a.q26=0;a.oy=0;a.mx=0;a.zang=0;a.t_abs=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,1);a.ampl=a.time;a.ox=10*a.ampl*Math.sin(68*a.t_abs);a.oy=10*a.ampl*Math.cos(28*a.t_abs);a.oz=10*a.ampl*Math.cos(128*a.t_abs);a.r=1;a.g=.5;a.b=1;a.a=div(a.q26,18);a.xang=a.t1;a.yang=2*a.t1;a.zang=a.t1;a.fov=.12;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=\na.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:1},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:"a.a=Math.max(Math.sin(div(a.time,8))-.5,0);a.r=.4;a.g=.2;a.b=.7;a.x=a.sample+.01*Math.cos(243*a.sample+a.time);a.y=.5+.5*Math.sin(div(a.time,13))+.02*Math.sin(143*a.sample);a.a=.7;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=.5+div(Math.sin(div(a.time,7)),10);a.q29=a.index4;a.mv_a=.2;a.t_rel=div(a.time,3);a.wave_a=Math.max(Math.sin(div(a.time,8))-.5,0);a.wave_a=0;a.wave_x=.5+.5*Math.sin(div(a.time,13));a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.movez+=div(.3,a.fps);\na.q29=a.movez;a.zoom=1;a.rot=0;a.dx=.003;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (((uv - vec2(0.5, 0.5)) * texsize.xy) * 0.03);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ((0.99 * texture (sampler_main, (uv + \n (((clamp (\n (sin(tmpvar_1) / cos(tmpvar_1))\n , vec2(-12.0, -12.0), vec2(12.0, 12.0)) * cos(\n (tmpvar_1.yx * tmpvar_1.yx)\n )) * texsize.zw) * 12.0)\n )).xyz) - 0.01);\n ret = tmpvar_2.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutableuv2;\n shader_body { \n vec2 uv_1;\n float inten_2;\n float dist_3;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n dist_3 = (1.0 - fract((0.25 + q29)));\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, fract(\n (((2.0 * uv_1) * dist_3) + 0.5)\n )).xyz * inten_2));\n xlat_mutableuv2.x = -(uv_1.y);\n xlat_mutableuv2.y = uv_1.x;\n dist_3 = (1.0 - fract((0.5 + q29)));\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\n )).xyz * inten_2));\n dist_3 = (1.0 - fract((0.75 + q29)));\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n (((2.0 * uv_1) * dist_3) + 0.5)\n )).xyz * inten_2));\n xlat_mutableuv2.x = -(uv_1.y);\n xlat_mutableuv2.y = uv_1.x;\n dist_3 = (1.0 - fract((1.0 + q29)));\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\n )).xyz * inten_2));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = (xlat_mutableret1 * 3.0);\n ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.952379,echo_alpha:.5,echo_orient:3,wave_mode:4,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.391579,wave_scale:1.575857,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.79,ob_size:0,ob_a:.8,ib_size:.26,mv_x:31.999998,mv_y:24.000004,mv_l:.05,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,textured:1,rad:.545996,ang:2.199115,tex_ang:.502655,tex_zoom:2.02311,g:1,b:.9,a:.6,r2:.8,g2:.8,b2:.8,a2:.6,border_b:0,border_a:.7},init_eqs_str:"a.q29=0;a.q22=0;a.q23=0;a.q24=0;",frame_eqs_str:"a.tex_ang=1+Math.sin(div(a.time,9));a.rad=a.q29;a.tex_zoom=2+Math.sin(div(a.time,17));a.additive=div(a.q22,6);a.textured=1-bnot(a.q23)*a.q24;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,x:.503,rad:.01,tex_zoom:.609857,g:.1,a:.9,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.q21=0;",frame_eqs_str:"a.x=.5+div(randint(10),25);a.y=.5+div(randint(10),25);a.ang=randint(6);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.r2=a.b;a.g2=a.r;a.b2=a.g;a.a=Math.min(div(a.q21,2),.9);a.rad=div(a.a,9);a.a=.5;a.a2=.8;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.copy=0;a.q22=0;a.q21=0;a.grid=0;a.q29=0;a.q1=0;a.dec_med=0;a.str=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q28=0;a.q30=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=Math.max(a.peak,4);a.q23=a.index;a.q24=a.is_beat;a.q26=Math.max(a.bass+a.mid+a.treb,3);a.go=a.go*a.dec_slow+(1-a.dec_slow)*equal(a.index2,2);a.movez+=div(3*(1+.3*a.q26),a.fps)*a.go;a.q30=a.movez;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.str=a.str*a.dec_slow+(1-a.dec_slow)*a.index3;a.q27=4-a.str;\na.grid=a.grid*a.dec_med+(1-a.dec_med)*equal(a.index2,2)*bnot(a.index);a.mv_a=.6*a.grid;a.rot1=a.dec_med*a.rot1+(1-a.dec_med)*bnot(a.index2);a.q28=a.rot1;a.copy=a.copy*a.dec_slow+(1-a.dec_slow)*a.index3;a.q29=.3*a.copy;",pixel_eqs_str:"a.dx=.02*a.q28;a.rot=.04*a.q2;a.zoom=.96+.1*Math.sin(div(a.time,7));",warp:" shader_body { \n vec2 zz_1;\n mat2 tmpvar_2;\n tmpvar_2[uint(0)] = _qa.xy;\n tmpvar_2[1u] = _qa.zw;\n zz_1 = (((\n (uv - vec2(0.5, 0.5))\n * texsize.xy) * 0.01) * tmpvar_2);\n zz_1 = -(zz_1.yx);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((texture (sampler_main, (uv + \n (((clamp (\n (sin(zz_1.yx) / cos(zz_1.yx))\n , vec2(-8.0, -8.0), vec2(8.0, 8.0)) * cos(\n (4.0 * zz_1)\n )) * texsize.zw) * 16.0)\n )).xyz * 0.99) - 0.01);\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec2 uv3_1;\n vec2 uv2_2;\n vec2 tmpvar_3;\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\n float tmpvar_4;\n tmpvar_4 = (0.1 / (sqrt(\n dot (tmpvar_3, tmpvar_3)\n ) + 0.1));\n vec2 tmpvar_5;\n float tmpvar_6;\n tmpvar_6 = (ang / 3.14);\n tmpvar_5.x = tmpvar_6;\n tmpvar_5.y = (q27 * tmpvar_4);\n uv2_2.y = (tmpvar_5.y + (0.1 * q30));\n uv2_2.x = (tmpvar_6 + (0.2 * time));\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_6;\n tmpvar_7.y = (4.0 * tmpvar_4);\n uv3_1.y = (tmpvar_7.y - (0.2 * q30));\n uv3_1.x = tmpvar_7.x;\n vec2 tmpvar_8;\n tmpvar_8 = fract(uv3_1);\n uv3_1 = tmpvar_8;\n float tmpvar_9;\n tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = (((\n (3.0 * max (((2.0 * texture (sampler_main, uv2_2).xyz) + texture (sampler_main, tmpvar_8).xyz), ((2.0 * \n ((texture (sampler_blur2, fract(uv2_2)).xyz * scale2) + bias2)\n ) + (\n (texture (sampler_blur2, fract(tmpvar_8)).xyz * scale2)\n + bias2))))\n * rad) + (\n ((uv.y * pow ((1.0 - rad), 8.0)) * roam_cos)\n .xyz * tmpvar_9)) + ((tmpvar_9 * 2.0) * (\n (texture (sampler_blur1, fract(uv)).xyz * scale1)\n + bias1)));\n ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken_center:1,darken:1,wave_a:.001,wave_scale:.236,wave_smoothing:0,wave_mystery:-.64,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_b:.6,ob_size:.005,ob_a:.8,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:18,num_inst:4,x:.83,rad:.14349,tex_ang:3.76991,tex_zoom:5.27784,r:0,g:1,b:1,a:.5,r2:1,g2:.2,b2:1,border_b:0,border_a:0},init_eqs_str:"a.d=0;a.k1=0;a.q22=0;a.q27=0;a.r0=0;a.q24=0;a.g0=0;a.b0=0;",frame_eqs_str:"a.d=.3+.2*div(mod(a.frame,8),8);a.k1=6.28*div(a.instance,a.num_inst);a.d=.3+div(a.q22,8);a.x=.5+a.d*Math.cos(a.k1);a.y=.5+a.d*Math.sin(a.k1);a.a=Math.min(1,.2+div(.8*a.q22,2)*mod(a.q27,2));a.a2=0;a.r=.6+.4*Math.sin(div(a.time,4)+1.56);a.b=.6+.4*Math.sin(div(a.time,4)+3.14);a.g=.6+.4*Math.sin(div(a.time,4));a.r0=a.r0*bnot(a.q24)+(.5+.5*Math.sin(a.time))*a.q24;a.g0=a.g0*bnot(a.q24)+(.5+.5*Math.sin(1.7*a.time))*a.q24;a.b0=div(2-a.r0-a.g0,2);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=1-a.g;\na.g2=1-a.b;a.b2=1-a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:128,scaling:.89152,smoothing:0},init_eqs_str:"a.q22=0;a.q27=0;a.q24=0;a.t1=0;a.t2=0;a.r0=0;a.g0=0;",frame_eqs_str:"a.t1=a.t1*bnot(a.q24)+(.5+.5*Math.sin(a.time))*a.q24;a.t2=a.t2*bnot(a.q24)+(.5+.5*Math.sin(1.7*a.time))*a.q24;",point_eqs_str:"a.x=a.sample;a.y=.5;a.a=a.q22*mod(a.q27+1,2);a.a=div(a.q24*mod(a.q27+1,2),2)+0;a.r=a.t1;a.b=a.t2;a.g=div(2-a.r0-a.g0,2);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.spg=0;a.vol__=0;a.is_beat=0;a.q31=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.vy=0;a.vz=0;a.q4=0;a.dir=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.q17=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.ang0=0;a.speed_=1;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,12);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.vol=div(a.bass_att+a.mid_att+\na.treb_att,2);a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+2;a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,8));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vz=a.vz*bnot(a.trig)+\na.trig*(div(randint(100),100)-.5);a.speed=Math.min(a.vol_-a.vol__+.5,1);a.speed=Math.max(a.speed,-.5);a.speed_=bnot(a.trig)*a.speed_+a.trig*a.speed;a.spg=a.dec_med*a.spg+(1-a.dec_med)*a.speed_;a.movz+=div(1,a.fps)*(a.speed_+div(0*a.vol_,6));a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.q13=2*Math.sin(div(a.movz,3)-div(a.time,11));a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.1,a.fps)*a.dir;a.q5=Math.cos(a.trel-a.movz);a.q6=Math.sin(div(a.trel,2)-a.movz);\na.q7=-a.q6;a.q8=a.q5;a.ang0=a.ang0*a.dec_med+a.vz*(1-a.dec_med);a.q17=2*a.ang0;a.q30=.2*Math.sin(div(a.time,8));a.q31=.5+.5*Math.sin(div(a.time,3.3));a.zoom=1;a.rot=0;a.dx=0;a.monitor=a.q28;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablemus;\n shader_body { \n vec2 d_1;\n vec2 uv6_2;\n vec2 uv1_3;\n vec2 tmpvar_4;\n tmpvar_4 = (uv - 0.5);\n uv1_3 = tmpvar_4;\n uv6_2 = tmpvar_4;\n float x_5;\n x_5 = (abs(tmpvar_4.x) - abs(tmpvar_4.y));\n float tmpvar_6;\n tmpvar_6 = (12.0 * sqrt((x_5 * x_5)));\n vec2 tmpvar_7;\n tmpvar_7 = normalize(tmpvar_4);\n d_1 = tmpvar_7;\n float tmpvar_8;\n tmpvar_8 = (float(mod (q28, 2.0)));\n if ((tmpvar_8 == 0.0)) {\n d_1 = ((q1 * tmpvar_7) - (q2 / tmpvar_7));\n };\n uv1_3 = (tmpvar_4 + ((-0.06 * \n dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n ) * normalize(tmpvar_4)));\n uv1_3 = (uv1_3 - (clamp (\n ((sin(tmpvar_6) / cos(tmpvar_6)) * d_1)\n , vec2(-4.0, -4.0), vec2(4.0, 4.0)) / 60.0));\n uv6_2 = (0.4 * cos((\n (uv1_3 * 2.0)\n * q28)));\n xlat_mutablemus = (clamp (vec3((0.0006 / \n (sqrt(dot (uv6_2, uv6_2)) - (0.002 * (q27 + (8.0 * q28))))\n )), 0.0, 1.0) * q31);\n xlat_mutablemus = (xlat_mutablemus * (1.0 + roam_cos).xyz);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ((0.4 * (\n ((texture (sampler_main, ((uv1_3 * \n (0.8 + (0.2 * tmpvar_6))\n ) + 0.5)).xyz + xlat_mutablemus) * 0.95)\n - 0.025)) + (0.6 * texture (sampler_main, uv_orig)).xyz);\n ret = tmpvar_9.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec3 xlat_mutableret2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n vec2 uv_1;\n vec2 ofs_2;\n vec3 ret1_3;\n vec2 uv5_4;\n uv_1 = ((uv - 0.5) * aspect.xy);\n vec2 tmpvar_5;\n tmpvar_5.x = q5;\n tmpvar_5.y = q6;\n uv_1 = (uv_1 + (tmpvar_5 / 4.0));\n uv5_4 = uv_1;\n mat2 tmpvar_6;\n tmpvar_6[uint(0)] = _qb.xy;\n tmpvar_6[1u] = _qb.zw;\n uv_1 = (uv_1 * tmpvar_6);\n float tmpvar_7;\n float tmpvar_8;\n tmpvar_8 = (min (abs(\n (uv5_4.y / uv5_4.x)\n ), 1.0) / max (abs(\n (uv5_4.y / uv5_4.x)\n ), 1.0));\n float tmpvar_9;\n tmpvar_9 = (tmpvar_8 * tmpvar_8);\n tmpvar_9 = (((\n ((((\n ((((-0.01213232 * tmpvar_9) + 0.05368138) * tmpvar_9) - 0.1173503)\n * tmpvar_9) + 0.1938925) * tmpvar_9) - 0.3326756)\n * tmpvar_9) + 0.9999793) * tmpvar_8);\n tmpvar_9 = (tmpvar_9 + (float(\n (abs((uv5_4.y / uv5_4.x)) > 1.0)\n ) * (\n (tmpvar_9 * -2.0)\n + 1.570796)));\n tmpvar_7 = (tmpvar_9 * sign((uv5_4.y / uv5_4.x)));\n if ((abs(uv5_4.x) > (1e-08 * abs(uv5_4.y)))) {\n if ((uv5_4.x < 0.0)) {\n if ((uv5_4.y >= 0.0)) {\n tmpvar_7 += 3.141593;\n } else {\n tmpvar_7 = (tmpvar_7 - 3.141593);\n };\n };\n } else {\n tmpvar_7 = (sign(uv5_4.y) * 1.570796);\n };\n xlat_mutablers0.x = (((tmpvar_7 / 3.1416) * 6.0) * q28);\n float tmpvar_10;\n tmpvar_10 = (1.5 / sqrt(dot (uv_1, uv_1)));\n xlat_mutablers0.y = tmpvar_10;\n vec2 tmpvar_11;\n tmpvar_11.x = (xlat_mutablers0.x + (q9 * 4.0));\n tmpvar_11.y = (tmpvar_10 + ((q9 * q28) * 4.0));\n xlat_mutablerss = (tmpvar_11 / 12.0);\n vec2 tmpvar_12;\n tmpvar_12.x = q5;\n tmpvar_12.y = q6;\n ofs_2 = (0.1 * tmpvar_12.yx);\n float tmpvar_13;\n float tmpvar_14;\n tmpvar_14 = -(q9);\n tmpvar_13 = fract(tmpvar_14);\n mat2 tmpvar_15;\n tmpvar_15[uint(0)].x = 1.0;\n tmpvar_15[uint(0)].y = -0.0;\n tmpvar_15[1u].x = 0.0;\n tmpvar_15[1u].y = 1.0;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_13)\n * tmpvar_15)) * aspect.yx);\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n (xlat_mutableuv2 + 0.5)\n + ofs_2)))).xyz;\n ret1_3 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * (1.0 - \n (tmpvar_13 * tmpvar_13)\n )));\n float tmpvar_16;\n tmpvar_16 = fract((tmpvar_14 + 0.3333333));\n mat2 tmpvar_17;\n tmpvar_17[uint(0)].x = -0.4990803;\n tmpvar_17[uint(0)].y = -0.8665558;\n tmpvar_17[1u].x = 0.8665558;\n tmpvar_17[1u].y = -0.4990803;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_16)\n * tmpvar_17)) * aspect.yx);\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n (xlat_mutableuv2 + 0.5)\n + ofs_2)))).xyz;\n ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n (tmpvar_16 * tmpvar_16)\n )));\n float tmpvar_18;\n tmpvar_18 = fract((tmpvar_14 + 0.6666667));\n mat2 tmpvar_19;\n tmpvar_19[uint(0)].x = -0.5018377;\n tmpvar_19[uint(0)].y = 0.8649619;\n tmpvar_19[1u].x = -0.8649619;\n tmpvar_19[1u].y = -0.5018377;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_18)\n * tmpvar_19)) * aspect.yx);\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n (xlat_mutableuv2 + 0.5)\n + ofs_2)))).xyz;\n ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n (tmpvar_18 * tmpvar_18)\n )));\n float tmpvar_20;\n tmpvar_20 = fract((tmpvar_14 + 1.0));\n mat2 tmpvar_21;\n tmpvar_21[uint(0)].x = 0.9999949;\n tmpvar_21[uint(0)].y = 0.003185092;\n tmpvar_21[1u].x = -0.003185092;\n tmpvar_21[1u].y = 0.9999949;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_20)\n * tmpvar_21)) * aspect.yx);\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n (xlat_mutableuv2 + 0.5)\n + ofs_2)))).xyz;\n ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n (tmpvar_20 * tmpvar_20)\n )));\n vec2 tmpvar_22;\n tmpvar_22.x = (ret1_3.x + ret1_3.z);\n tmpvar_22.y = (ret1_3.x - ret1_3.y);\n xlat_mutableret2 = (((\n (texture (sampler_blur1, fract((xlat_mutablerss + (tmpvar_22 / 2.0)))).xyz * scale1)\n + bias1) / tmpvar_10) * 12.0);\n vec4 tmpvar_23;\n tmpvar_23.w = 1.0;\n tmpvar_23.xyz = ((ret1_3 + (\n ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n * roam_sin).xyz) + (sqrt(xlat_mutableret2.zxy) * clamp (\n (1.0 - (ret1_3 * 4.0))\n , 0.0, 1.0)));\n ret = tmpvar_23.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.reg26=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.q12=0;a.v3=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.movz=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.slow=0;a.reg36=0;a.reg22=0;a.uvy=0;a.rotz=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.vx=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;a.vy=0;a.vz=0;a.reg31=0;a.dirx=0;a.dec_m=0;a.q4=0;a.start=0;a.reg12=\n0;a.reg13=0;a.c2=0;a.reg37=0;a.s3=0;a.yslope=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.beat=0;a.q17=0;a.vol=0;a.reg32=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.reg17=0;a.v1=0;a.speed=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.ty=0;a.c1=0;a.v2=0;a.q20=0;a.q8=0;a.avg=.01;a.q7=.2;a.q8=div(randint(200),100)-1;a.q16=1.2;a.q18=randint(.8)+.1;a.q17=2.6;a.start=1;a.travel=\n0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=div(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(10)-5;a.posy=randint(10)-5;a.posz=randint(10)-5;a.c1=Math.cos(a.ran1);\na.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,\n8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=\na.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)*a.q17+a.uvx0,a.uvy=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)*a.q17+a.uvy0,a.uvz=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)*a.q17+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&\n1048576>d);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.03*30,a.fps_);a.dec_m=1-div(3,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.1,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.4,a.fps_);a.rotz=.00001<Math.abs(2<a.travel?1:0)?.5:0;a.vol=a.vol*a.dec_m+div((1-a.dec_m)*(a.bass_att+a.mid_att+a.treb_att),4);a.q1=div(a.vol,2)+.3;a.dirx=a.reg26;a.diry=a.reg27;\na.dirz=a.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.1-a.dist_)*(.1>a.dist_?1:0);a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+div((1-a.dec_s)*a.rotz*a.ds,2);a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;\na.reg36=a.reg26;a.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*\na.c1;a.reg15=a.s3*a.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+\na.reg15*a.reg27;a.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=\na.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>\na.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)*a.q17+a.uvx0,a.uvy=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)*a.q17+a.uvy0,a.uvz=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)*a.q17+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<a.len?\n1:0)}while(.00001<Math.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+\n2*(Math.abs(a.v1)+Math.abs(a.v2)+Math.abs(a.v3))+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.warp=0;a.zoom=1;a.dx=div(-a.v2,a.q16);a.dy=div(a.v3,a.q16);a.rot=a.v1;a.vx-=div(a.v2,a.q16);a.vy+=div(a.v3,a.q16);a.vz+=a.v1;a.q11=a.vx;a.q12=a.vy;a.movz+=a.ds;a.q13=a.movz;a.monitor=a.q13;",pixel_eqs_str:"",pixel_eqs:"",warp:"float sustain;\nfloat ffac;\nfloat xlat_mutabledist;\nfloat xlat_mutablelimit;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n mat3 tmpvar_1;\n tmpvar_1[uint(0)].x = q20;\n tmpvar_1[uint(0)].y = q23;\n tmpvar_1[uint(0)].z = q26;\n tmpvar_1[1u].x = q21;\n tmpvar_1[1u].y = q24;\n tmpvar_1[1u].z = q27;\n tmpvar_1[2u].x = q22;\n tmpvar_1[2u].y = q25;\n tmpvar_1[2u].z = q28;\n vec3 tmpvar_2;\n tmpvar_2.x = q4;\n tmpvar_2.y = q5;\n tmpvar_2.z = q6;\n sustain = (0.98 - q14);\n ffac = q17;\n vec2 uv_3;\n uv_3 = (((uv - 0.5) * (1.0 - \n (q10 / (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z))\n )) + 0.5);\n xlat_mutableuv1 = (((uv_orig - 0.5) * aspect.xy) * q16);\n vec4 tmpvar_4;\n tmpvar_4 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n vec3 tmpvar_5;\n tmpvar_5 = tmpvar_4.xyz;\n if ((tmpvar_4.y > (0.4 * rad))) {\n vec3 tmpvar_6;\n tmpvar_6 = (tmpvar_4.xyz - vec3(0.5, 0.5, 0.5));\n vec4 nb2_7;\n vec4 nb_8;\n vec2 tmpvar_9;\n tmpvar_9 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 - texsize.zw)).yz)\n + vec2(0.5, 0.5))));\n nb_8.x = (1.0 - (tmpvar_9.y + (0.015625 * \n (tmpvar_9.x - 0.5)\n )));\n vec2 tmpvar_10;\n tmpvar_10 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, -1.0)))).yz)\n + vec2(0.5, 0.5))));\n nb_8.y = (1.0 - (tmpvar_10.y + (0.015625 * \n (tmpvar_10.x - 0.5)\n )));\n vec2 tmpvar_11;\n tmpvar_11 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 + texsize.zw)).yz)\n + vec2(0.5, 0.5))));\n nb_8.z = (1.0 - (tmpvar_11.y + (0.015625 * \n (tmpvar_11.x - 0.5)\n )));\n vec2 tmpvar_12;\n tmpvar_12 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 1.0)))).yz)\n + vec2(0.5, 0.5))));\n nb_8.w = (1.0 - (tmpvar_12.y + (0.015625 * \n (tmpvar_12.x - 0.5)\n )));\n vec2 tmpvar_13;\n tmpvar_13 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, -1.0)))).yz)\n + vec2(0.5, 0.5))));\n nb2_7.x = (1.0 - (tmpvar_13.y + (0.015625 * \n (tmpvar_13.x - 0.5)\n )));\n vec2 tmpvar_14;\n tmpvar_14 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, 0.0)))).yz)\n + vec2(0.5, 0.5))));\n nb2_7.y = (1.0 - (tmpvar_14.y + (0.015625 * \n (tmpvar_14.x - 0.5)\n )));\n vec2 tmpvar_15;\n tmpvar_15 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, 1.0)))).yz)\n + vec2(0.5, 0.5))));\n nb2_7.z = (1.0 - (tmpvar_15.y + (0.015625 * \n (tmpvar_15.x - 0.5)\n )));\n vec2 tmpvar_16;\n tmpvar_16 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 0.0)))).yz)\n + vec2(0.5, 0.5))));\n nb2_7.w = (1.0 - (tmpvar_16.y + (0.015625 * \n (tmpvar_16.x - 0.5)\n )));\n vec4 tmpvar_17;\n tmpvar_17 = min (nb_8, nb2_7);\n nb_8.zw = tmpvar_17.zw;\n nb_8.xy = min (tmpvar_17.xy, tmpvar_17.zw);\n xlat_mutabledist = (min (nb_8.x, nb_8.y) + ((0.006 * tmpvar_6.x) * abs(tmpvar_6.y)));\n } else {\n xlat_mutabledist = tmpvar_5.x;\n };\n vec2 tmpvar_18;\n tmpvar_18 = (0.0078125 * floor((\n (128.0 * texture (sampler_pc_main, uv_3).yz)\n + vec2(0.5, 0.5))));\n xlat_mutabledist = (min (xlat_mutabledist, (1.0 - \n (tmpvar_18.y + (0.015625 * (tmpvar_18.x - 0.5)))\n )) - (q10 * 0.8));\n xlat_mutablelimit = (15.0 + (10.0 * xlat_mutabledist));\n vec3 tmpvar_19;\n tmpvar_19.xy = (xlat_mutableuv1 * xlat_mutabledist);\n tmpvar_19.z = xlat_mutabledist;\n xlat_mutableuv2 = (((tmpvar_19 / q7) * tmpvar_1) + tmpvar_2);\n xlat_mutableuv2 = ((fract(\n ((xlat_mutableuv2 / 8.0) + 0.5)\n ) - 0.5) * 8.0);\n int iterations_21;\n vec3 zz0_22;\n vec3 zz_23;\n zz_23 = xlat_mutableuv2;\n zz0_22 = (xlat_mutableuv2 + q8);\n iterations_21 = int((8.0 - float(\n (xlat_mutabledist > 0.8)\n )));\n for (int n_20 = 0; n_20 <= iterations_21; n_20++) {\n zz_23 = ((2.0 * clamp (zz_23, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_23);\n zz_23 = (zz_23 * (clamp (\n max ((0.25 / dot (zz_23, zz_23)), 0.25)\n , 0.0, 1.0) * 4.0));\n zz_23 = ((ffac * zz_23) + zz0_22);\n };\n xlat_mutablestruc = (sqrt(dot (zz_23.xz, zz_23.xz)) / xlat_mutablelimit);\n vec2 tmpvar_24;\n tmpvar_24 = (0.0078125 * floor((\n (128.0 * vec2((1.0 - xlat_mutabledist)))\n + vec2(0.5, 0.5))));\n vec2 tmpvar_25;\n tmpvar_25.x = ((64.0 * (\n (1.0 - xlat_mutabledist)\n - tmpvar_24.x)) + 0.5);\n tmpvar_25.y = tmpvar_24.x;\n vec3 tmpvar_26;\n float tmpvar_27;\n tmpvar_27 = (q14 * 2.0);\n tmpvar_26.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n , vec3(tmpvar_27)).x));\n tmpvar_26.yz = tmpvar_25;\n vec3 tmpvar_28;\n tmpvar_28.y = 1.0;\n tmpvar_28.x = sustain;\n tmpvar_28.z = 1.0;\n vec3 tmpvar_29;\n tmpvar_29.y = 0.0;\n tmpvar_29.x = 0.003921569;\n tmpvar_29.z = (0.01568628 * (0.2 + rad));\n vec4 tmpvar_30;\n tmpvar_30.w = 1.0;\n tmpvar_30.xyz = mix (tmpvar_26, ((\n mix (texture (sampler_main, uv_3).xyz, ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1), vec3(tmpvar_27))\n * tmpvar_28) - tmpvar_29), vec3(clamp ((\n sqrt(dot (zz_23, zz_23))\n - xlat_mutablelimit), 0.0, 1.0)));\n ret = tmpvar_30.xyz;\n }",comp:"float xlat_mutableinten;\nfloat xlat_mutabletmp;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablez;\n shader_body { \n float t_rel_2;\n vec3 ret1_3;\n float struc_4;\n xlat_mutableuv1 = ((uv * aspect.xy) - vec2(0.5, 0.5));\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_main, uv);\n float tmpvar_6;\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_blur1, uv);\n tmpvar_6 = mix (min ((1.0 - tmpvar_5.z), (1.0 - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n .z)), (1.0 - (\n (tmpvar_7.xyz * scale1)\n + bias1).z), 0.5);\n struc_4 = ((mix (tmpvar_5.xyz, \n ((tmpvar_7.xyz * scale1) + bias1)\n , vec3(tmpvar_6)).x * (1.0 - tmpvar_6)) * tmpvar_6);\n vec2 tmpvar_8;\n tmpvar_8.x = q11;\n tmpvar_8.y = q12;\n xlat_mutableuv2 = ((xlat_mutableuv1 * 0.2) - (tmpvar_8 * 0.2));\n vec2 uvi_9;\n uvi_9 = (xlat_mutableuv2 * 4.0);\n float zv_10;\n zv_10 = (0.008 * time);\n xlat_mutabletmp = clamp (dot ((texture (sampler_noise_hq, \n (xlat_mutableuv2 + (0.03 * ((\n (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n (uvi_9 * 2.0)\n + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n + \n (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + (2.0 * zv_10))), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n ) + (\n dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + (4.0 * zv_10))), vec4(0.32, 0.49, 0.29, 0.0))\n / 8.0))))\n ) - 0.4), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\n float tmpvar_11;\n tmpvar_11 = clamp ((pow (xlat_mutabletmp, 1.2) * sign(xlat_mutabletmp)), 0.0, 1.0);\n xlat_mutabletmp = tmpvar_11;\n vec3 tmpvar_12;\n tmpvar_12.xy = vec2(0.1, 0.1);\n tmpvar_12.z = (1.2 - uv.y);\n ret1_3 = ((tmpvar_12 + 0.07) + ((\n clamp (((tmpvar_6 * 2.0) - 1.5), 0.0, 1.0)\n * tmpvar_11) * 4.0));\n t_rel_2 = (q13 * 6.0);\n for (int n_1 = 1; n_1 <= 3; n_1++) {\n xlat_mutablez = (1.0 - fract((\n (float(n_1) / 3.0)\n - \n (fract(-(t_rel_2)) / 3.0)\n )));\n xlat_mutableinten = (((1.0 - xlat_mutablez) * xlat_mutablez) * 2.0);\n vec2 tmpvar_13;\n tmpvar_13.x = q11;\n tmpvar_13.y = q12;\n xlat_mutableuv2 = (((xlat_mutablez * xlat_mutableuv1) / 4.0) - (tmpvar_13 / 6.0));\n vec2 uvi_14;\n uvi_14 = (xlat_mutableuv2 * 4.0);\n float zv_15;\n zv_15 = (0.008 * time);\n xlat_mutabletmp = clamp (dot ((\n (texture (sampler_noise_hq, (xlat_mutableuv2 + (0.03 * (\n ((dot (texture (sampler_noise_hq, uvi_14), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, \n ((uvi_14 * 2.0) + zv_15)\n ), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0)) + (dot (texture (sampler_noise_hq, (\n (uvi_14 * 4.0)\n + \n (2.0 * zv_15)\n )), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0))\n + \n (dot (texture (sampler_noise_hq, ((uvi_14 * 8.0) + (4.0 * zv_15))), vec4(0.32, 0.49, 0.29, 0.0)) / 8.0)\n )))) - (xlat_mutablez * 0.5))\n - 0.3), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\n xlat_mutabletmp = (((\n clamp ((xlat_mutabletmp * sign(xlat_mutabletmp)), 0.0, 1.0)\n * xlat_mutableinten) * q1) * 2.0);\n ret1_3 = (((ret1_3 + \n ((vec3(4.0, 3.0, 0.8) * q1) * struc_4)\n ) * clamp (\n (1.0 - xlat_mutabletmp)\n , 0.0, 1.0)) + xlat_mutabletmp);\n };\n vec4 tmpvar_16;\n tmpvar_16.w = 1.0;\n tmpvar_16.xyz = (1.0 - exp((-1.6 * ret1_3)));\n ret = tmpvar_16.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,additivewave:1,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:0,wave_mystery:.6,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:.49,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b2x:.6,b3x:.4,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,num_inst:256,x:.26,y:.2,rad:.39317,tex_zoom:.9355,g2:0,a2:.2,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.n=0;a.w=0;a.high=0;a.q12=0;a.arg=0;a.q13=0;a.y0=0;a.flen=0;a.x0=0;a.k1=0;a.q11=0;a.z0=0;a.exc=0;a.p2=0;a.p1=0;a.a0=0;a.q2=0;a.slen=0;a.q14=0;a.q3=0;a.q32=0;a.rad0=0;",frame_eqs_str:"a.n=a.instance;a.flen=a.reg00;a.slen=div(a.reg00,2);a.z0=10;a.y0=div(a.gmegabuf[Math.floor(2E3+a.n+a.flen)],a.z0);a.x0=div(a.gmegabuf[Math.floor(2E3+a.n)],a.z0);a.a0=a.gmegabuf[Math.floor(a.n+1E4)];a.k1=div(a.instance,a.num_inst)-.5;a.x=.5+a.x0+Math.sin(8*a.k1*Math.sin(.07*a.q12))*Math.sin(.13*a.q11)*a.q3*.7;a.y=.5+a.q32*(a.y0+Math.sin(8*a.k1*Math.sin(.1*a.q14))*Math.sin(.2*a.q13)*a.q3*.7);a.arg=div(a.q2,8);a.high=Math.exp(-500*pow(a.arg+.5-div(a.instance,a.num_inst),2));a.high+=\nMath.exp(-500*pow(-a.arg+.5-div(a.instance,a.num_inst),2));a.exc=sqrt(pow(a.x-.5,2)+pow(a.y-.5,2));a.rad0=above(a.z0,0)*Math.min(.1,div(a.a0,60))+.005;a.rad0=a.rad0*(1+2*a.exc)*(1+a.high);a.p1=.5+div(Math.sin(a.q12),2);a.p2=.5+div(Math.sin(1.4*a.q13),2);a.exc=pow(a.x-a.p1,2)+pow(a.y-a.p2,2);a.rad=Math.min(a.rad0*(1+div(.004*a.q3,Math.abs(a.exc))),1);a.a=Math.min(8*a.a0+.4,1);a.k1=5*div(a.instance,a.num_inst)+a.high;a.w=1-Math.exp(div(-a.treb_att,2)-.5);a.g=a.w+(1-a.w)*Math.sin(a.k1);a.r=a.w+(1-a.w)*\nMath.sin(a.k1-div(6.28,3));a.b=a.w+(1-a.w)*Math.sin(a.k1-div(12.56,3));a.a2=div(a.a,4);a.g2=0*a.g;a.b2=0*a.b;a.r2=0*a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,sep:120,spectrum:1,additive:1,scaling:7.52386,smoothing:0,r:0,a:.7},init_eqs_str:"a.flen=0;a.n=0;a.vol=0;a.chg=0;a.dec=0;a.q1=0;a.q2=0;",frame_eqs_str:"",point_eqs_str:"a.flen=a.reg00;a.n=Math.floor(a.sample*a.flen);a.vol=(a.value1+a.value2)*(1+div(.1,a.sample+.03));a.chg=Math.min(Math.max(a.vol-a.gmegabuf[Math.floor(a.n)],-1),1);a.dec=.00001<Math.abs(0<a.chg?1:0)?1-.3*a.chg:1+.2*a.chg;a.chg=a.q1-a.q2;a.dec=.94-Math.abs(a.chg)*(.00001<Math.abs(0<a.chg?1:0)?.2:.1);a.dec=Math.min(Math.max(a.dec,0),1);a.gmegabuf[Math.floor(a.n)]=a.gmegabuf[Math.floor(a.n)]*a.dec+a.vol*(1-a.dec);a.dec=div(a.q2,4);a.dec=Math.max(Math.min(a.dec,1),.1);a.gmegabuf[Math.floor(a.n)]=\na.gmegabuf[Math.floor(a.n)]*a.dec+a.gmegabuf[Math.floor(a.n+(.8>a.q2?1:0))]*(1-a.dec);a.gmegabuf[Math.floor(a.n+1E4)]=.2*a.gmegabuf[Math.floor(a.n+1E4)]+div(.8*a.vol,3);a.a=0;a.x=a.sample;a.y=.2+.23*a.gmegabuf[Math.floor(a.n+0)];"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.sw2=0;a.in1=0;a.q12=0;a.q13=0;a.sw3=0;a.dif=0;a.q1=0;a.lev3=0;a.flen=0;a.lev4=0;a.in2=0;a.lev1=0;a.k1=0;a.q11=0;a.ofs=0;a.dec_m=0;a.i=0;a.k=0;a.m2=0;a.vol=0;a.q2=0;a.slen=0;a.m1=0;a.q14=0;a.sw1=0;a.lev2=0;a.q3=0;a.reg00=0;a.vol_=0;a.dec=0;a.q32=0;a.sw4=0;for(var b=a.n=0;5E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.sw1=randint(8);a.sw2=randint(8);a.sw3=randint(8);a.sw4=randint(8);",frame_eqs_str:"a.flen=512;a.reg00=a.flen;a.slen=div(a.flen,2);a.dec_m=pow(.94,div(30,a.fps));a.n=0;for(var b=a.vol=0;b<a.slen;b++)a.vol+=div(pow(a.gmegabuf[Math.floor(a.n)],2),a.flen),a.n+=1;a.vol=div(sqrt(a.vol),2);a.vol_=a.vol_*a.dec_m+(1-a.dec_m)*a.vol;a.lev1=a.lev1*a.dec_m+(1-a.dec_m)*a.gmegabuf[1];a.lev2=a.lev2*a.dec_m+(1-a.dec_m)*a.gmegabuf[20];a.lev3=a.lev3*a.dec_m+(1-a.dec_m)*a.gmegabuf[50];a.lev4=a.lev4*a.dec_m+(1-a.dec_m)*a.gmegabuf[100];a.sw1+=div(0<a.lev1-a.gmegabuf[1]?1:0,a.fps);\na.sw2+=div(0<a.lev2-a.gmegabuf[20]?1:0,a.fps);a.sw3+=div(0<a.lev3-a.gmegabuf[50]?1:0,a.fps);a.sw4+=div(0<a.lev4-a.gmegabuf[100]?1:0,a.fps);a.dif=16*(1+Math.sin(div(a.sw3,4)))+2;a.ofs=8*Math.sin(div(a.sw2,3));a.n=0;a.k1=0*a.frame;for(b=0;b<a.slen;b++)a.m1=mod(a.n,a.slen),a.m2=mod(a.n+a.ofs,a.slen),a.k=mod(a.m1+a.dif,a.slen),a.i=mod(a.slen+a.m2-a.dif,a.slen),a.in1=1.2*div(a.gmegabuf[Math.floor(a.m1)]-a.gmegabuf[Math.floor(a.k)],pow(a.vol_+.03,.8)),a.in2=1.2*div(a.gmegabuf[Math.floor(a.m2)]-a.gmegabuf[Math.floor(a.i)],\npow(a.vol_+.03,.8)),a.dec=.00001<Math.abs(pow(a.gmegabuf[Math.floor(2E3+a.n)],2)+pow(a.gmegabuf[Math.floor(2E3+a.flen+a.n)],2)>a.in1*a.in1+a.in2*a.in2?1:0)?.8:.94,a.dec=pow(a.dec,div(30,a.fps)),a.gmegabuf[Math.floor(2E3+a.n)]=a.gmegabuf[Math.floor(2E3+a.n)]*a.dec+(1-a.dec)*a.in1,a.gmegabuf[Math.floor(2E3+a.flen+a.n)]=a.gmegabuf[Math.floor(2E3+a.flen+a.n)]*a.dec+(1-a.dec)*a.in2,a.n+=1;a.q1=div(a.bass+a.treb+a.mid,3);a.q2=div(a.bass_att+a.treb_att+a.mid_att,3);a.q3=a.vol_;a.q11=a.sw1;a.q12=a.sw2;a.q13=\na.sw3;a.q14=a.sw4;a.rot=0;a.zoom=.98;a.warp=.3;a.rot=0;a.q32=a.aspecty;a.monitor=a.dif;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * clamp (\n (q1 - 0.8)\n , 0.0, 1.0)) * 0.92);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur2, uv).xyz * scale2) + bias2));\n ret_1 = (ret_1 + ((0.8 * \n (hue_shader - 0.8)\n ) * (1.0 - uv.y)));\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_dots:1,modwavealphabyvolume:1,darken:1,wave_a:.33064,wave_scale:.897961,wave_smoothing:.108,wave_mystery:.1,modwavealphastart:.72,modwavealphaend:1.28,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.5,wave_b:.5,wave_y:.54,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:24.799994,mv_dy:.16,mv_l:1.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:352,usedots:1,additive:1,scaling:.038558,smoothing:.2,g:0},init_eqs_str:"a.t02=0;a.q1=0;a.ratio=0;a.ampl=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.q1=a.bass_att;",point_eqs_str:"a.r=Math.abs(Math.sin(div(a.frame,38)));a.g=.5*Math.abs(Math.cos(div(a.frame,45)));a.b=.5*Math.abs(Math.sin(div(a.frame,133)));a.a=.3;a.t02+=div(a.q1,10);a.ratio=Math.sin(div(a.frame,49));a.ampl=.01+.4*sqr(Math.sin(div(a.frame,18))*Math.cos(div(a.frame,123)));a.x1=div(a.r-.5,15)+.5+a.ampl*Math.sin(6.28*a.sample);a.y1=div(a.b-.5,15)+.5+a.ampl*Math.cos(6.28*a.sample);a.x=a.x1+.2*(a.ampl+a.ratio)*Math.sin(6.28*a.sample*a.ratio*7.3);a.y=a.y1+.2*(a.ampl+a.ratio)*Math.cos(37.68*a.sample);\n"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.q25=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.movex=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.mov=0;a.avg=0;a.beat=0;a.p1=0;a.dx1=0;a.peak=0;a.q2=0;a.q27=0;a.clear=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q32=0;a.q28=0;a.q20=0;a.clear=.5;",frame_eqs_str:"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,4);a.rot1+=a.q26;a.q25=.01*a.rot1;a.q27=8-a.index;a.q28=a.index3;a.dx1=a.dec_med*a.dx1+(1-a.dec_med)*bnot(a.index2);a.q29=a.dx1;a.monitor=a.q29;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=1.5*Math.cos(div(a.time,9));a.q6=.5*Math.sin(div(a.time,\n7));a.clear=a.clear*a.dec_med+1-a.dec_med;a.q32=a.clear;a.mov=bnot(a.q24)*a.movex+(div(randint(100),100)-50)*a.q2;a.movex+=div(.2,a.fps)*a.q2;a.q18=a.movex;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 uv6_1;\n vec2 tmpvar_2;\n tmpvar_2 = ((uv - 0.5) * aspect.xy);\n float tmpvar_3;\n tmpvar_3 = (rand_frame * 64.0).x;\n uv6_1 = (0.5 * cos((\n ((tmpvar_2 * mat2(0.7, -0.7, 0.7, 0.7)) * 17.0)\n + \n (rand_frame * 6.0)\n .xy)));\n float x_4;\n x_4 = (uv6_1.x + uv6_1.y);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ((0.147 * (\n (texture (sampler_main, (uv + clamp ((\n (sin(tmpvar_3) / cos(tmpvar_3))\n * \n normalize(tmpvar_2)\n ), vec2(-8.0, -8.0), vec2(8.0, 8.0)))).xyz + (0.15 * (vec3((0.01 / \n sqrt((x_4 * x_4))\n )) * roam_cos.xyz)))\n - 0.02)) + ((0.85 * \n (texture (sampler_main, uv_orig).xyz - 0.002)\n ) * q32));\n ret = tmpvar_5.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\n shader_body { \n vec2 uv_1;\n float inten_2;\n float dist_3;\n vec3 ret_4;\n uv_1 = (uv - 0.5);\n float tmpvar_5;\n tmpvar_5 = (time / 2.0);\n dist_3 = (1.0 - fract(tmpvar_5));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_6;\n tmpvar_6.y = 0.4;\n tmpvar_6.x = q18;\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_6);\n vec2 tmpvar_7;\n tmpvar_7.y = 0.0;\n tmpvar_7.x = texsize.z;\n vec2 tmpvar_8;\n tmpvar_8.y = 0.0;\n tmpvar_8.x = texsize.z;\n xlat_mutabledz.x = (inten_2 * dot ((texture (sampler_main, \n (xlat_mutableuv3 + tmpvar_7)\n ).xyz - texture (sampler_main, \n (xlat_mutableuv3 - tmpvar_8)\n ).xyz), vec3(0.32, 0.49, 0.29)));\n vec2 tmpvar_9;\n tmpvar_9.x = 0.0;\n tmpvar_9.y = texsize.w;\n vec2 tmpvar_10;\n tmpvar_10.x = 0.0;\n tmpvar_10.y = texsize.w;\n xlat_mutabledz.y = (inten_2 * dot ((texture (sampler_main, \n (xlat_mutableuv3 + tmpvar_9)\n ).xyz - texture (sampler_main, \n (xlat_mutableuv3 - tmpvar_10)\n ).xyz), vec3(0.32, 0.49, 0.29)));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n dist_3 = (1.0 - fract((0.3333333 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_11;\n tmpvar_11.y = 0.4;\n tmpvar_11.x = q18;\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_11);\n vec2 tmpvar_12;\n tmpvar_12.y = 0.0;\n tmpvar_12.x = texsize.z;\n vec2 tmpvar_13;\n tmpvar_13.y = 0.0;\n tmpvar_13.x = texsize.z;\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_12)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_13)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n vec2 tmpvar_14;\n tmpvar_14.x = 0.0;\n tmpvar_14.y = texsize.w;\n vec2 tmpvar_15;\n tmpvar_15.x = 0.0;\n tmpvar_15.y = texsize.w;\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_14)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_15)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n dist_3 = (1.0 - fract((0.6666667 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_16;\n tmpvar_16.y = 0.4;\n tmpvar_16.x = q18;\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_16);\n vec2 tmpvar_17;\n tmpvar_17.y = 0.0;\n tmpvar_17.x = texsize.z;\n vec2 tmpvar_18;\n tmpvar_18.y = 0.0;\n tmpvar_18.x = texsize.z;\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_17)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_18)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n vec2 tmpvar_19;\n tmpvar_19.x = 0.0;\n tmpvar_19.y = texsize.w;\n vec2 tmpvar_20;\n tmpvar_20.x = 0.0;\n tmpvar_20.y = texsize.w;\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_19)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_20)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n dist_3 = (1.0 - fract((1.0 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_21;\n tmpvar_21.y = 0.4;\n tmpvar_21.x = q18;\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_21);\n vec2 tmpvar_22;\n tmpvar_22.y = 0.0;\n tmpvar_22.x = texsize.z;\n vec2 tmpvar_23;\n tmpvar_23.y = 0.0;\n tmpvar_23.x = texsize.z;\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_22)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_23)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n vec2 tmpvar_24;\n tmpvar_24.x = 0.0;\n tmpvar_24.y = texsize.w;\n vec2 tmpvar_25;\n tmpvar_25.x = 0.0;\n tmpvar_25.y = texsize.w;\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_24)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_25)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n uv_1 = (uv_1 + xlat_mutabledz);\n vec2 tmpvar_26;\n tmpvar_26.x = q5;\n tmpvar_26.y = q6;\n xlat_mutableuv4 = (uv_1 - (0.4 * tmpvar_26));\n float tmpvar_27;\n tmpvar_27 = (0.1 * clamp ((1.0/(\n (abs(uv_1.y) + 0.1)\n )), 0.0, 12.0));\n vec2 tmpvar_28;\n tmpvar_28.x = (uv_1.x * tmpvar_27);\n tmpvar_28.y = tmpvar_27;\n vec3 tmpvar_29;\n tmpvar_29.xy = vec2(0.0, 0.0);\n tmpvar_29.z = clamp ((1.0 - (3.0 * uv_1.y)), 0.0, 1.0);\n ret_4 = (vec3(0.0, 0.1, 0.1) + (0.1 * tmpvar_29));\n ret_4 = (ret_4 + (vec3(dot (texture (sampler_noise_hq, \n (tmpvar_28 + (0.1 * time))\n ), vec4(0.32, 0.49, 0.29, 0.0))) * (\n (clamp ((1.0 - (12.0 * uv_1.y)), 0.0, 1.0) * 0.1)\n / \n (0.05 + sqrt(dot (xlat_mutableuv4, xlat_mutableuv4)))\n )));\n ret_4 = (ret_4 + ((0.4 * xlat_mutableret1) + (xlat_mutableret1 * q22)));\n vec4 tmpvar_30;\n tmpvar_30.w = 1.0;\n tmpvar_30.xyz = ret_4;\n ret = tmpvar_30.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:2,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:20.944651,wave_smoothing:0,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,textured:1,y:.47,rad:.24057,tex_zoom:.14057,g:.3,b:.5,g2:0,b2:.3,a2:1,border_b:0,border_a:0},init_eqs_str:"a.q24=0;",frame_eqs_str:"a.x=.5;a.y=.5;a.a=a.q24;a.a2=a.q24;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,rad:.05134,tex_zoom:.12288,r:.3,g:.2,b:.2,a:.7,g2:0,border_r:0,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"",frame_eqs_str:"a.r=.5+.3*Math.sin(a.time);a.g=.5+.3*Math.sin(div(a.time,1.5));a.b=.5+.3*Math.sin(div(a.time,3.7));a.r2=0;a.b2=0;a.g2=0;a.a=.05;a.a2=0;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:100,thick:1,scaling:.045052,smoothing:.1,a:.6},init_eqs_str:"a.k1=0;a.dy=0;a.dx=0;a.t2=0;a.q24=0;a.q27=0;",frame_eqs_str:"a.t2=.45+div(randint(10),100);",point_eqs_str:"a.k1=bnot(mod(100*a.sample+a.time,2));a.dy=.015*above(Math.sin(11*a.sample),0)+.008*above(Math.sin(a.time+74*a.sample),0)+.008*above(Math.sin(a.time+128*a.sample),0);a.dx=.01*above(Math.sin(27*a.sample),0)+.01*above(Math.sin(a.time+134*a.sample),0);a.x=.2*(a.sample-.5)+.5+a.dx;a.y=a.t2+a.dy;a.a=a.q24*a.k1*bnot(mod(a.q27,4));a.r=.6;a.g=0;a.b=.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dec_xlow=0;a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.q9=0;a.movx=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.tilt_=0;a.q4=0;a.peakx=0;a.dir__=0;a.dir=0;a.dir_=0;a.movy=0;a.q26=0;a.maxp=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.p1=0;a.peak=0;a.tilt=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.q7=0;a.q20=0;a.q8=0;a.xk=0;",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.dec_xlow=pow(.995,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=\na.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.peakx=above(a.q22,1.5*a.maxp);a.maxp=Math.max(a.maxp,a.q22);a.maxp*=a.dec_xlow;a.k1=a.is_beat*equal(mod(a.index,3),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,4));a.dir=a.dir+div(a.trig*a.q26*(div(randint(100),100)-.5),2)+a.peakx;a.dir_=a.dir_*a.dec_slow+a.dir*(1-a.dec_slow);\na.dir__=a.dir__*a.dec_slow+a.dir_*(1-a.dec_slow);a.q5=Math.cos(a.dir__);a.q6=Math.sin(a.dir__);a.speed=a.speed*bnot(a.trig)+div(a.trig*a.q26*5,a.fps);a.speed_=a.speed_*a.dec_slow+a.speed*(1-a.dec_slow);a.movx+=a.speed_*a.q6;a.movy+=a.speed_*a.q5;a.q7=a.movx;a.q8=a.movy;a.tilt=a.dir-a.dir__;a.tilt_=a.dec_slow*a.tilt_+(1-a.dec_slow)*a.tilt;a.monitor=a.maxp;a.q9=Math.cos(a.tilt_*a.speed_);a.q10=Math.sin(a.tilt_*a.speed_);a.q12=a.time;",pixel_eqs_str:"a.zoom=1.3;",warp:" shader_body { \n vec2 uv_1;\n vec2 uv6_2;\n vec2 tmpvar_3;\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\n float tmpvar_4;\n tmpvar_4 = ((2.0 * sqrt(\n dot (tmpvar_3, tmpvar_3)\n )) + (rand_frame * 64.0)).x;\n uv_1 = (uv + (clamp (\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = (((q24 * \n (((texture (sampler_main, uv_1).xyz - (\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n * 0.04)) + (0.15 * (vec3(\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\n ) * roam_cos.xyz))) - 0.02)\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n ret = tmpvar_5.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\n shader_body { \n vec2 uv1_1;\n mat2 tmpvar_2;\n tmpvar_2[uint(0)].x = q9;\n tmpvar_2[uint(0)].y = -(q10);\n tmpvar_2[1u].x = q10;\n tmpvar_2[1u].y = q9;\n uv1_1 = (((uv_orig - 0.5) * aspect.xy) * tmpvar_2);\n uv1_1 = (uv1_1 * aspect.yx);\n float tmpvar_3;\n tmpvar_3 = (3.0 / abs(uv1_1.y));\n xlat_mutablers.x = (uv1_1.x * tmpvar_3);\n xlat_mutablers.y = (tmpvar_3 / 2.0);\n mat2 tmpvar_4;\n tmpvar_4[uint(0)].x = q5;\n tmpvar_4[uint(0)].y = -(q6);\n tmpvar_4[1u].x = q6;\n tmpvar_4[1u].y = q5;\n xlat_mutablers = (tmpvar_4 * xlat_mutablers);\n vec2 tmpvar_5;\n tmpvar_5.x = q7;\n tmpvar_5.y = q8;\n xlat_mutablers = (xlat_mutablers + tmpvar_5);\n xlat_mutableret1 = ((texture (sampler_blur1, fract(\n (xlat_mutablers / 12.0)\n )).xyz * scale1) + bias1);\n vec2 tmpvar_6;\n tmpvar_6.y = 0.0;\n tmpvar_6.x = q5;\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = (((xlat_mutableret1 * 32.0) / tmpvar_3) + ((\n ((q22 * sqrt(tmpvar_3)) / 4.0)\n * \n sin(((uv1_1 - q12) * q27))\n .x) * texture (sampler_main, (\n (((4.0 * xlat_mutableret1) / tmpvar_3).xy + ((uv1_1 / 2.0) / (0.5 + abs(uv1_1.y))))\n + tmpvar_6)).xyz));\n ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:5,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.474,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:0,ob_a:.3,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1x:.8,b1ed:0},shapes:[{baseVals:{enabled:1,sides:7,additive:1,num_inst:1024,rad:.04896,tex_ang:1.00531,tex_zoom:1.53117,r:0,g:1,b:1,a:0,g2:0,border_b:0,border_a:0},init_eqs_str:"a.max_age=0;a.n=0;a.x0=0;a.y0=0;a.z0=0;a.rad0=0;",frame_eqs_str:"a.max_age=a.reg00;a.n=12*a.instance;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)];.00001<Math.abs(-100>a.z0?1:0)?(a.rad=0,a.gmegabuf[Math.floor(a.n+8)]=a.max_age):(a.rad0=div(pow(1-div(a.gmegabuf[Math.floor(a.n+8)],a.max_age),.2),a.z0)*a.gmegabuf[Math.floor(a.n+7)]+.01,a.rad=.032*Math.abs(a.rad0),a.x=.5+div(a.x0,a.z0),a.y=.5+div(a.y0,a.z0));a.a=1;a.a2=.2;a.g=.8;a.g2=0;a.b=.2*(3<randint(10)?1:0)+.2*(0>a.z0?1:0);a.b2=0;\n"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:160,sep:20,usedots:1,additive:1,scaling:7.858,smoothing:.1,r:.2,g:.3,a:.6},init_eqs_str:"a.q32=0;",frame_eqs_str:"",point_eqs_str:"a.x=div(randint(100),100);a.y=.5-div(1-.7,a.q32)-.15*(div(randint(100),100)-.5);a.a=.15;a.r=0;a.b=1;a.g=0;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:'a.max_age=0;a.ind2=0;a.n=0;a.free=0;a.high=0;a.index=0;a.tht=0;a.v00=0;a.yobf=0;a.dt=0;a.y0=0;a.q1=0;a.dec_med=0;a.q5=0;a.ran1_=0;a["new"]=0;a.push=0;a.new1=0;a.is_beat=0;a.q24=0;a.vol_alt=0;a.dec_slow=0;a.ran2=0;a.ind1=0;a.q10=0;a.v0=0;a.med=0;a.beat=0;a.vol=0;a.peak=0;a.dec_fast=0;a.q27=0;a.bass1=0;a.q3=0;a.t0=0;a.vol_=0;a.dec=0;a.m=0;a.ran1=0;a.q32=0;a.phi=0;a.air=0;a.max_age=4.5;a.reg00=a.max_age;for(var b=a.n=0;12288>b;b++)a.gmegabuf[Math.floor(a.n)]=a.max_age-1+randint(2),\na.n+=1;a.q9=2*(randint(25)-10);a.q3=div(randint(100),100);a.q4=div(randint(100),100);',frame_eqs_str:'a.dec_fast=1-div(8.8,a.fps);a.dec_med=1-div(6,a.fps);a.dec_slow=1-div(1.6,a.fps);a.vol=div(a.bass+a.med+a.treb,3);a.vol_=a.vol_*a.dec_slow+(1-a.dec_slow)*a.vol;a.beat=a.vol;a.is_beat=above(a.beat,1+4*a.peak)*above(a.time,a.t0+.2);a.t0=.00001<Math.abs(a.is_beat)?a.time:a.t0;a.peak=.00001<Math.abs(a.is_beat)?a.beat:a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,1024);a.ind1=a.ind1*a.dec_med+(1-a.dec_fast)*a.index;a.ind2=a.ind2*a.dec_med+(1-a.dec_fast)*a.ind1;a.q27=a.ind2;a.q24=\na.is_beat;a.ran1=.00001<Math.abs(a.is_beat)?div(randint(100),100)-.5:a.ran1;a.ran2=.00001<Math.abs(a.is_beat)?div(randint(100),50)+1:a.ran2;a.ran1_=a.dec_med*a.ran1_+(1-a.dec_med)*a.ran1;a.high=2.9<a.ran2?1:0;a.q5=a.ran1_;a.n=0;a.push=Math.max(0,a.vol-a.vol_alt)*a.vol_;a.air=.1*a.dt;a.dt=div(1,a.fps);a.v00=pow(a.push,.25)+.4;a.free=512;a["new"]=0;a.y0=-.68;a.yobf=a.y0+.1;for(var b=0;512>b;b++)a.megabuf[Math.floor(a.n)]=a.gmegabuf[Math.floor(a.n)],a.megabuf[Math.floor(a.n+1)]=a.gmegabuf[Math.floor(a.n+\n1)],a.megabuf[Math.floor(a.n+2)]=a.gmegabuf[Math.floor(a.n+2)],.00001<Math.abs(a.gmegabuf[Math.floor(a.n+8)]>a.max_age?1:0)?.00001<Math.abs(band(a.push>=10*a.dt*bnot(a.high)?1:0,200>a["new"]?1:0))?(--a.free,a["new"]+=1,a.tht=div(randint(100),500)*(1+1.5*a.high),a.phi=randint(12),a.v0=a.v00*(1+div(randint(10),40)),a.gmegabuf[Math.floor(a.n)]=1.7*a.ran1,a.gmegabuf[Math.floor(a.n+1)]=a.y0+2.2*a.high,a.gmegabuf[Math.floor(a.n+2)]=2,a.gmegabuf[Math.floor(a.n+3)]=a.v0*Math.sin(a.tht)*Math.cos(a.phi),a.gmegabuf[Math.floor(a.n+\n4)]=a.v0*Math.cos(4*a.tht)*(1-1.5*a.high),a.gmegabuf[Math.floor(a.n+5)]=a.v0*Math.sin(a.tht)*Math.sin(a.phi)*1.5*a.vol,a.gmegabuf[Math.floor(a.n+7)]=0,a.gmegabuf[Math.floor(a.n+8)]=div(randint(100),100)):0:(--a.free,a.gmegabuf[Math.floor(a.n)]+=a.gmegabuf[Math.floor(a.n+3)]*a.dt,a.gmegabuf[Math.floor(a.n+1)]+=a.gmegabuf[Math.floor(a.n+4)]*a.dt,a.gmegabuf[Math.floor(a.n+2)]+=a.gmegabuf[Math.floor(a.n+5)]*a.dt,a.gmegabuf[Math.floor(a.n+3)]*=1-a.air,a.gmegabuf[Math.floor(a.n+4)]*=1-a.air,a.gmegabuf[Math.floor(a.n+\n4)]-=.8*a.dt,a.gmegabuf[Math.floor(a.n+5)]*=1-a.air,a.gmegabuf[Math.floor(a.n+7)]=(a.gmegabuf[Math.floor(a.n+1)]>a.yobf?1:0)*Math.min(1,18*(a.gmegabuf[Math.floor(a.n+1)]-a.yobf)),.00001<Math.abs(band(a.gmegabuf[Math.floor(a.n+1)]<a.yobf?1:0,0>a.gmegabuf[Math.floor(a.n+4)]?1:0))?a.gmegabuf[8]=a.max_age:0,a.gmegabuf[Math.floor(a.n+8)]+=a.dt),a.n+=12;for(b=a.n=0;512>b;b++)a.m=6132+a.n,a.gmegabuf[Math.floor(a.m)]=div(a.gmegabuf[Math.floor(a.n)]+a.megabuf[Math.floor(a.n)],2),a.gmegabuf[Math.floor(a.m+\n1)]=div(a.gmegabuf[Math.floor(a.n+1)]+a.megabuf[Math.floor(a.n+1)],2),a.gmegabuf[Math.floor(a.m+2)]=div(a.gmegabuf[Math.floor(a.n+2)]+a.megabuf[Math.floor(a.n+2)],2),a.gmegabuf[Math.floor(a.m+7)]=a.gmegabuf[Math.floor(a.n+7)],a.gmegabuf[Math.floor(a.m+8)]=a.gmegabuf[Math.floor(a.n+8)],a.n+=12;a.dec=.00001<Math.abs(a.bass>a.bass1?1:0)?.5:.9;a.bass1=a.bass1*a.dec+a.bass*(1-a.dec);a.q1=Math.min(1,Math.max(0,a.bass1-1.5)*Math.abs(a.q3-.5)*3);a.q10=Math.max(a.vol_-.1,.1);a.vol_alt=a.vol;a.q32=a.aspecty;\na.new1=.00001<Math.abs(0<a["new"]?1:0)?a["new"]:a.new1;a.monitor=a.new1;',pixel_eqs_str:"a.dy=-.007*a.y;a.warp=0;a.rot=div(.025*Math.sin(a.q27+7*a.x+0*a.y)*.2,Math.abs(a.y-.7)+.1)*a.q10;a.zoom=1.003+.2*Math.max(0,a.y-.7);",warp:"vec2 ver;\nfloat xlat_mutablecloud;\nvec2 xlat_mutabledz;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablez;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.y = 0.0;\n tmpvar_1.x = texsize.z;\n vec2 tmpvar_2;\n tmpvar_2.x = 0.0;\n tmpvar_2.y = texsize.w;\n ver = (tmpvar_2 * 2.0);\n vec3 ret_3;\n xlat_mutabledz.x = (2.0 * dot (vec3((texture (sampler_main, \n (uv + tmpvar_1)\n ).z - texture (sampler_main, \n (uv - tmpvar_1)\n ).z)), vec3(0.32, 0.49, 0.29)));\n xlat_mutabledz.y = (2.0 * dot (vec3((texture (sampler_main, \n (uv + ver)\n ).z - texture (sampler_main, \n (uv - ver)\n ).z)), vec3(0.32, 0.49, 0.29)));\n vec2 tmpvar_4;\n tmpvar_4.x = q3;\n tmpvar_4.y = (0.4 + (q4 * 0.4));\n xlat_mutableuv1 = (uv_orig - tmpvar_4);\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_main, uv_orig);\n xlat_mutablez = ((0.8 * (xlat_mutableuv1.y - 0.4)) - (mix (tmpvar_5.x, \n ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1)\n .x, 0.5) * 0.03));\n vec2 tmpvar_6;\n tmpvar_6.x = (xlat_mutableuv1.x * xlat_mutablez);\n tmpvar_6.y = xlat_mutablez;\n vec2 tmpvar_7;\n tmpvar_7.x = 0.0;\n tmpvar_7.y = (-(time) * 0.014);\n xlat_mutableuv2 = (tmpvar_6 + tmpvar_7);\n vec2 tmpvar_8;\n tmpvar_8.x = 0.0;\n tmpvar_8.y = (time * 0.004);\n vec2 uvi_9;\n uvi_9 = ((xlat_mutableuv2 * 1.5) + tmpvar_8);\n float zv_10;\n zv_10 = (0.002 * time);\n xlat_mutablecloud = (1.0 - (1.5 * abs(\n (texture (sampler_noise_hq, ((xlat_mutableuv2 + (0.07 * \n abs((((\n (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n (uvi_9 * 2.0)\n + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n + \n (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n ) + (\n dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0))\n / -8.0)) - 1.0))\n )) / 2.0)) - 0.5)\n ))).x;\n xlat_mutablecloud = (xlat_mutablecloud * clamp ((\n (texture (sampler_noise_hq, (xlat_mutableuv2 * vec2(2.0, 0.5))).x + 0.5)\n - \n (3.0 * abs(xlat_mutableuv2.x))\n ), 0.0, 1.0));\n vec2 tmpvar_11;\n tmpvar_11.x = 0.0;\n tmpvar_11.y = ((-0.01 * time) * (0.125 * float(\n int((8.0 * pow (xlat_mutablecloud, 4.0)))\n )));\n float tmpvar_12;\n tmpvar_12 = (texture (sampler_noise_hq, (18.0 * (\n (xlat_mutableuv2 + (0.05 * xlat_mutablecloud))\n + tmpvar_11))) - 0.75).x;\n xlat_mutablecloud = (xlat_mutablecloud * (1.0 + (\n (0.2 * tmpvar_12)\n * \n (xlat_mutablecloud * xlat_mutablecloud)\n )));\n ret_3.x = ((0.3 * xlat_mutablecloud) + (0.7 * tmpvar_5.xyz)).x;\n xlat_mutableuv1 = (uv - vec2(0.0, 0.71));\n vec4 tmpvar_13;\n tmpvar_13 = texture (sampler_blur1, uv);\n float tmpvar_14;\n tmpvar_14 = clamp (((12.0 * \n (((10.0 * xlat_mutableuv1.y) + ((\n (tmpvar_13.xyz * scale1)\n + bias1).x / 2.0)) - 1.0)\n ) + tmpvar_12), 0.0, 1.0);\n xlat_mutableuv1 = (uv - 0.7);\n ret_3.z = (((\n ((((4.0 * tmpvar_14) * (1.0 - tmpvar_14)) * clamp ((tmpvar_5.x - 0.2), 0.0, 1.0)) + texture (sampler_main, (uv + (xlat_mutabledz * 0.003))).z)\n - \n (0.03 * sqrt(dot (xlat_mutabledz, xlat_mutabledz)))\n ) - (\n pow (((tmpvar_13.xyz * scale1) + bias1).z, 8.0)\n * 0.2)) - 0.01);\n ret_3.y = (texture (sampler_main, mix (uv, uv_orig, vec2(0.5, 0.5))).y * (0.85 - (0.2 * \n ((tmpvar_13.xyz * scale1) + bias1)\n .y)));\n ret_3.x = (ret_3.x + ((texture (sampler_noise_lq, \n (2.0 * xlat_mutableuv2)\n ) * 0.08) * clamp (\n (1.0 - (3.0 * ret_3.x))\n , 0.0, 1.0)).x);\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = ret_3;\n ret = tmpvar_15.xyz;\n }",comp:"float dunk;\nfloat xlat_mutablenoise;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nfloat xlat_mutablesmask;\nfloat xlat_mutablesmoke;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.y = 0.0;\n tmpvar_1.x = texsize.z;\n dunk = ((rand_preset.x * 0.3) + 0.1);\n vec2 uv_2;\n vec3 ret_3;\n uv_2 = (uv + (texsize.zw / 2.0));\n xlat_mutableuv1 = (uv_2 - vec2(0.0, 0.7));\n xlat_mutablesmask = (((10.0 * xlat_mutableuv1.y) + (\n ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1)\n .x / 2.0)) - 1.0);\n float tmpvar_4;\n tmpvar_4 = clamp (((2.0 * xlat_mutablesmask) + 0.3), 0.0, 1.0);\n xlat_mutablenoise = ((3.0 * (1.0 - tmpvar_4)) * texture (sampler_noise_lq, ((xlat_mutableuv1 * 1.5) + (rand_frame * 0.2).xy)).x);\n float tmpvar_5;\n tmpvar_5 = clamp (((12.0 * xlat_mutablesmask) + (xlat_mutablenoise / 2.0)), 0.0, 1.0);\n xlat_mutablez = ((0.35 / xlat_mutableuv1.y) + (xlat_mutablenoise / 2.0));\n xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\n xlat_mutablers0.y = xlat_mutablez;\n vec2 tmpvar_6;\n tmpvar_6.x = (xlat_mutablers0.x + (time / 4.0));\n tmpvar_6.y = (xlat_mutablez + (time * 0.21));\n xlat_mutablers = (tmpvar_6 * tmpvar_5);\n float t_7;\n t_7 = ((texture (sampler_main, uv_2).x - dunk) * (1.0 - (tmpvar_5 * \n pow (uv_2.y, 4.0)\n )));\n float tmpvar_8;\n tmpvar_8 = clamp (((1.2 * t_7) - 0.2), 0.0, 1.0);\n t_7 = tmpvar_8;\n vec3 tmpvar_9;\n tmpvar_9.x = tmpvar_8;\n tmpvar_9.y = (tmpvar_8 * tmpvar_8);\n tmpvar_9.z = pow (tmpvar_8, 8.0);\n vec3 tmpvar_10;\n tmpvar_10 = clamp ((tmpvar_9 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n float t_11;\n t_11 = ((texture (sampler_blur2, (uv_2 + 0.03)).xyz * scale2) + bias2).x;\n float tmpvar_12;\n tmpvar_12 = clamp (((1.2 * t_11) - 0.2), 0.0, 1.0);\n t_11 = tmpvar_12;\n vec3 tmpvar_13;\n tmpvar_13.x = tmpvar_12;\n tmpvar_13.y = (tmpvar_12 * tmpvar_12);\n tmpvar_13.z = pow (tmpvar_12, 8.0);\n vec3 tmpvar_14;\n tmpvar_14 = clamp ((tmpvar_13 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n ret_3 = ((tmpvar_10 * (tmpvar_10 * \n (3.0 - (2.0 * tmpvar_10))\n )) + ((\n (((1.0 - texture (sampler_main, uv_2).x) * (1.0 - tmpvar_5)) * abs((texture (sampler_main, (uv_2 - tmpvar_1)).x - texture (sampler_main, (uv_2 + tmpvar_1)).x)))\n * \n (tmpvar_14 * (tmpvar_14 * (3.0 - (2.0 * tmpvar_14))))\n ) * q9));\n xlat_mutablesmoke = ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1).z;\n vec2 tmpvar_15;\n tmpvar_15.x = uv_2.x;\n tmpvar_15.y = ((0.85 - xlat_mutableuv1.y) + ((\n ((texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))) - 1.0)\n .x * 0.2) * q10));\n float t_16;\n t_16 = ((texture (sampler_main, tmpvar_15).x + texture (sampler_main, tmpvar_15).y) - dunk);\n float tmpvar_17;\n tmpvar_17 = clamp (((1.2 * t_16) - 0.2), 0.0, 1.0);\n t_16 = tmpvar_17;\n vec3 tmpvar_18;\n tmpvar_18.x = tmpvar_17;\n tmpvar_18.y = (tmpvar_17 * tmpvar_17);\n tmpvar_18.z = pow (tmpvar_17, 8.0);\n vec3 tmpvar_19;\n tmpvar_19 = clamp ((tmpvar_18 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n ret_3 = (ret_3 + ((\n (tmpvar_19 * (tmpvar_19 * (3.0 - (2.0 * tmpvar_19))))\n * tmpvar_5) * 0.85));\n float tmpvar_20;\n tmpvar_20 = ((3.6 * tmpvar_4) * (1.0 - tmpvar_4));\n ret_3 = (ret_3 * (clamp (\n (1.0 - (xlat_mutablesmoke * (1.0 - tmpvar_20)))\n , 0.0, 1.0) * clamp (\n (1.0 - (tmpvar_20 * float((rand_preset.x > 0.5))))\n , 0.0, 1.0)));\n vec3 tmpvar_21;\n tmpvar_21.z = 0.0;\n tmpvar_21.xy = (((texture (sampler_blur3, uv_2).xyz * scale3) + bias3).xy * vec2(3.0, 5.0));\n ret_3 = (ret_3 + ((xlat_mutablesmoke * \n dot (tmpvar_21, vec3(0.32, 0.49, 0.29))\n ) * vec3(1.0, 0.84, 0.62)));\n float tmpvar_22;\n tmpvar_22 = clamp (((1.2 * \n clamp (texture (sampler_main, uv_2).y, 0.0, 1.0)\n ) - 0.2), 0.0, 1.0);\n vec3 tmpvar_23;\n tmpvar_23.x = tmpvar_22;\n tmpvar_23.y = (tmpvar_22 * tmpvar_22);\n tmpvar_23.z = pow (tmpvar_22, 8.0);\n vec3 tmpvar_24;\n tmpvar_24 = clamp ((tmpvar_23 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n ret_3 = (ret_3 + (tmpvar_24 * (tmpvar_24 * \n (3.0 - (2.0 * tmpvar_24))\n )));\n float tmpvar_25;\n tmpvar_25 = clamp (0.52, 0.0, 1.0);\n vec3 tmpvar_26;\n tmpvar_26.x = tmpvar_25;\n tmpvar_26.y = (tmpvar_25 * tmpvar_25);\n tmpvar_26.z = pow (tmpvar_25, 8.0);\n vec3 tmpvar_27;\n tmpvar_27 = clamp ((tmpvar_26 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n vec3 tmpvar_28;\n tmpvar_28 = mix (clamp (ret_3, 0.0, 1.0), (tmpvar_27 * (tmpvar_27 * \n (3.0 - (2.0 * tmpvar_27))\n )), vec3((pow (\n ((1.0 - uv_2.y) - ((uv_2.x - 0.5) * (q3 - 0.5)))\n , 4.0) * q1)));\n ret_3 = tmpvar_28;\n vec4 tmpvar_29;\n tmpvar_29.w = 1.0;\n tmpvar_29.xyz = tmpvar_28;\n ret = tmpvar_29.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.698,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:5,mv_g:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.maxbpm=0;a.reg26=0;a.maxind1=0;a.uvx0=0;a.cosb_=0;a.reg34=0;a.num_res=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.sinb_=0;a.index=0;a.quali=0;a.v3=0;a.q18=0;a.q22=0;a.q21=0;a.diry=0;a.q6=0;a.posx=0;a.dt=0;a.reg25=0;a.mean=0;a.uvx=0;a.q1=0;a.posz=0;a.q5=0;a.reg52=0;a.dt1=0;a.dec_f=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.bt2=0;a.reg36=0;a.minbpm=0;a.reg22=0;a.uvy=0;a.rotz=0;a.cosb=0;a.omega=0;a.dist_=0;a.ec_steps=0;a.bpm=0;a.q23=0;a.q24=0;a.reg24=\n0;a.ran2=0;a.pi=0;a.q10=0;a.reg14=0;a.sinb=0;a.reg53=0;a.posy=0;a.reg31=0;a.dirx=0;a.dec_m=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.v2p=0;a.c2=0;a.reg37=0;a.ex=0;a.s3=0;a.yslope=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.v3p=0;a.reg35=0;a.p2=0;a.mov=0;a.reg11=0;a.tx=0;a.avg=0;a.bt1=0;a.beatsin=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.q17=0;a.vol=0;a.reg32=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.beatcos=0;a.reg30=0;a.q2=0;a.b1y=0;a.q27=0;a.bri=0;a.slen=0;a.q14=0;a.dist=0;a.trel1=0;a.p3=0;a.reg17=\n0;a.v1=0;a.speed=0;a.vol2=0;a.q3=0;a.s1=0;a.vol_=0;a.dec=0;a.s2=0;a.quad=0;a.b2y=0;a.ran1=0;a.q32=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.ty=0;a.excite=0;a.c1=0;a.v2=0;a.q20=0;a.p4=0;a.q8=0;a.maxvol=0;for(var b=a.n=0;2E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;a.minbpm=30;a.maxbpm=230;a.num_res=100;for(b=a.index=0;b<a.num_res;b++)a.n=12*a.index,a.bpm=a.minbpm*pow(div(a.maxbpm,a.minbpm),div(a.index,a.num_res)),a.gmegabuf[Math.floor(a.n)]=a.bpm,a.index+=1;a.pi=3.1416;a.octave=\ndiv(a.num_res*Math.log(2),Math.log(div(a.maxbpm,a.minbpm)));a.q7=.15;a.q8=.2+randint(1);a.q16=1.6;a.start=1;a.travel=0;a.rotz=0;a.t0=a.time+3;a.cran0=randint(1);a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=randint(8);a.ran2=randint(8);a.ran3=randint(8);a.posx=randint(8);a.posy=randint(8);a.posz=randint(8);a.c1=Math.cos(a.ran1);a.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);\na.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=1+2*(div(a.uvx,4)+30.5-Math.floor(div(a.uvx,4)+30.5)-.5);a.uvy=2+2*(div(a.uvy,4)+30.5-Math.floor(div(a.uvy,\n4)+30.5)-.5);a.uvz=3+2*(div(a.uvz,4)+30.5-Math.floor(div(a.uvz,4)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:\n.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>d);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.dt=Math.min(div(1,a.fps),.1);a.dec_f=.8;a.dec_m=1-4*a.dt;a.dec_s=1-a.dt;a.vol=div(a.bass+div(a.mid,2)+a.treb,3);a.vol_=a.vol_*a.dec_m+(1-a.dec_m)*a.vol;a.dec=a.dec_s;a.vol2=a.vol2*a.dec+(1-a.dec)*Math.min(3,a.vol);a.maxvol=.00001<Math.abs(a.vol>a.maxvol?1:0)?a.vol:a.maxvol*a.dec_s;a.excite=a.vol-a.vol_;a.index=0;a.maxind1=0;for(var b=a.mean=0;b<a.num_res;b++){a.n=12*a.index;a.omega=div(2*a.gmegabuf[Math.floor(a.n)]*a.pi,60);a.gmegabuf[Math.floor(a.n+1)]*=1-.25*a.dt;a.ec_steps=\nMath.floor(10*a.dt*a.omega)+1;a.dt1=div(a.dt,a.ec_steps);a.ex=a.excite;for(var c=0;c<a.ec_steps;c++)a.gmegabuf[Math.floor(a.n+1)]+=(a.ex-sqr(a.omega)*a.gmegabuf[Math.floor(a.n+2)])*a.dt1,a.gmegabuf[Math.floor(a.n+2)]+=a.gmegabuf[Math.floor(a.n+1)]*a.dt1;a.beatcos=a.gmegabuf[Math.floor(a.n+1)];a.beatsin=a.gmegabuf[Math.floor(a.n+2)]*a.omega;a.quad=sqrt(pow(a.beatsin,2)+pow(a.beatcos,2));a.mean+=div(a.quad,a.num_res);a.gmegabuf[Math.floor(a.n+3)]=a.gmegabuf[Math.floor(a.n+3)]*a.dec_m+a.quad*(1-a.dec_m);\n.00001<Math.abs(a.gmegabuf[Math.floor(a.n+3)]>a.gmegabuf[Math.floor(12*a.maxind1+3)]?1:0)?a.maxind1=a.index:0;a.index+=1}a.quali=div(a.gmegabuf[Math.floor(12*a.maxind1+3)],a.mean);a.bpm=a.minbpm*pow(div(a.maxbpm,a.minbpm),div(a.maxind1,a.num_res));.00001<Math.abs(160<a.bpm?1:0)?a.bpm/=2:0;a.trel1+=(div(a.bpm,60)*a.pi+a.excite*a.cosb)*(.7<a.maxvol?1:0)*a.dt;a.q32=a.trel1;a.speed=div((.15+.25*a.dist_)*(1+a.avg),a.q7)*(.34+.34*a.vol_)*(a.q8+.8);a.ds=a.ds*a.dec_s+(1-a.dec_s)*a.speed*.25*a.dt;a.rotz=.8*\npow(Math.sin(div(a.time,12)),5);a.dirx=a.reg26;a.diry=a.reg27;a.dirz=a.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=Math.max(0,.4-a.dist_);a.v1=a.v1*a.dec_m+(1-a.dec_m)*a.rotz*a.ds;a.dec=1-3*a.dt;a.v2p=a.v2p*a.dec+(1-a.dec)*(a.angchg*a.xslope+.02*a.p2)*a.dt;a.v3p=a.v3p*a.dec+(1-a.dec)*(a.angchg*a.yslope+.02*a.p3)*a.dt;a.v2=a.v2*a.dec+(1-a.dec)*a.v2p;a.v3=a.v3*a.dec+(1-a.dec)*a.v3p;a.p3=sign(a.v3);a.p4=sign(a.v2);a.reg30=a.reg20;a.reg31=\na.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;a.reg36=a.reg26;a.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=\n-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg15=a.s3*a.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+\na.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+a.reg15*a.reg27;a.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var d;c=0;do{c+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*\na.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=1+2*(div(a.uvx,4)+30.5-Math.floor(div(a.uvx,4)+30.5)-.5);a.uvy=2+2*(div(a.uvy,4)+30.5-Math.floor(div(a.uvy,4)+30.5)-.5);a.uvz=3+2*(div(a.uvz,4)+30.5-Math.floor(div(a.uvz,4)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(d=0;8>d;d++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?\n1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*\na.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;d=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(d)&&1048576>c);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(8*(a.megabuf[1]-a.megabuf[3]),-2),2);a.yslope=Math.min(Math.max(8*(a.megabuf[4]-a.megabuf[2]),-2),2);a.dist_=a.dist_*a.dec_m+(1-a.dec_m)*a.dist;\na.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+2*(Math.abs(a.v1)+Math.abs(a.v2)+Math.abs(a.v3))+div(1,255)+0*a.start;a.start*=.9;a.reg52=-a.v2;a.reg53=a.v3;a.warp=0;a.zoom=1;a.rot=a.v1;a.sinb=Math.sin(a.trel1);a.cosb=Math.cos(a.trel1);a.bt1=0>a.sinb*a.sinb_?1:0;a.bt2=0>a.cosb*a.cosb_?1:0;.00001<Math.abs(a.bt1)?(a.b1x=randint(2)-1,a.b1y=randint(2)-1):0;.00001<Math.abs(a.bt2)?(a.b2x=randint(2)-1,a.b2y=randint(2)-1):0;a.sinb_=a.sinb;a.cosb_=a.cosb;a.bri=.012*a.vol2*sqrt(div(100,a.bpm))+.01*a.excite;a.mov=div(sqrt(a.v3*\na.v3+a.v2*a.v2),a.dt);a.q1=a.b1x*Math.abs(a.b1x);a.q2=a.b1y*Math.abs(a.b1y);a.q17=.4*a.b2x;a.q18=.4*a.b2y;a.len=pow(a.q1,2)+pow(a.q2,2);a.q3=pow(a.sinb,2)*a.bri*(1+4*a.len)*Math.max(0,1-5*a.mov);a.q19=pow(a.cosb,2)*a.bri*1.2;a.monitor=a.q8;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.tx=Math.tan(.9*(2*a.x-1));a.ty=Math.tan(.9*(2*a.y-1));a.dx=div(a.reg52,a.q16)*(1+.5*Math.abs(a.tx));a.dy=div(a.reg53,a.q16)*(1+.5*Math.abs(a.ty));a.dx+=a.reg53*a.ty*(a.x-.5);a.dy+=a.reg52*a.tx*(a.y-.5);",warp:"float sustain;\nfloat pix;\nvec3 mod1;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n mat3 tmpvar_1;\n tmpvar_1[uint(0)].x = q20;\n tmpvar_1[uint(0)].y = q23;\n tmpvar_1[uint(0)].z = q26;\n tmpvar_1[1u].x = q21;\n tmpvar_1[1u].y = q24;\n tmpvar_1[1u].z = q27;\n tmpvar_1[2u].x = q22;\n tmpvar_1[2u].y = q25;\n tmpvar_1[2u].z = q28;\n vec3 tmpvar_2;\n tmpvar_2.x = q4;\n tmpvar_2.y = q5;\n tmpvar_2.z = q6;\n sustain = (0.97 - q14);\n pix = (texsize.z * 2.0);\n mod1 = (rand_preset.xyz - 0.5);\n vec2 uv_3;\n vec3 ret_4;\n vec2 tmpvar_5;\n tmpvar_5 = (uv - 0.5);\n xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_pw_main, uv);\n uv_3 = ((tmpvar_5 * (1.0 - \n (q10 / (1.0 - (tmpvar_6.z + (0.003921569 * tmpvar_6.y))))\n )) + 0.5);\n vec4 tmpvar_7;\n tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n xlat_mutabledist = tmpvar_7.x;\n if ((tmpvar_7.y > 0.16)) {\n vec4 nb2_8;\n vec4 nb_9;\n vec4 tmpvar_10;\n tmpvar_10 = texture (sampler_pw_main, (uv_3 + vec2(-(pix))));\n nb_9.x = (1.0 - (tmpvar_10.z + (0.003921569 * tmpvar_10.y)));\n vec4 tmpvar_11;\n tmpvar_11 = texture (sampler_pw_main, (uv_3 + (pix * vec2(1.0, -1.0))));\n nb_9.y = (1.0 - (tmpvar_11.z + (0.003921569 * tmpvar_11.y)));\n vec4 tmpvar_12;\n tmpvar_12 = texture (sampler_pw_main, (uv_3 + vec2(pix)));\n nb_9.z = (1.0 - (tmpvar_12.z + (0.003921569 * tmpvar_12.y)));\n vec4 tmpvar_13;\n tmpvar_13 = texture (sampler_pw_main, (uv_3 + (pix * vec2(-1.0, 1.0))));\n nb_9.w = (1.0 - (tmpvar_13.z + (0.003921569 * tmpvar_13.y)));\n vec4 tmpvar_14;\n tmpvar_14 = texture (sampler_pw_main, (uv_3 + (pix * vec2(0.0, -1.0))));\n nb2_8.x = (1.0 - (tmpvar_14.z + (0.003921569 * tmpvar_14.y)));\n vec4 tmpvar_15;\n tmpvar_15 = texture (sampler_pw_main, (uv_3 + (pix * vec2(1.0, 0.0))));\n nb2_8.y = (1.0 - (tmpvar_15.z + (0.003921569 * tmpvar_15.y)));\n vec4 tmpvar_16;\n tmpvar_16 = texture (sampler_pw_main, (uv_3 + (pix * vec2(0.0, 1.0))));\n nb2_8.z = (1.0 - (tmpvar_16.z + (0.003921569 * tmpvar_16.y)));\n vec4 tmpvar_17;\n tmpvar_17 = texture (sampler_pw_main, (uv_3 + (pix * vec2(-1.0, 0.0))));\n nb2_8.w = (1.0 - (tmpvar_17.z + (0.003921569 * tmpvar_17.y)));\n vec4 tmpvar_18;\n tmpvar_18 = min (nb_9, nb2_8);\n nb_9.zw = tmpvar_18.zw;\n nb_9.xy = min (tmpvar_18.xy, tmpvar_18.zw);\n xlat_mutabledist = ((min (nb_9.x, nb_9.y) + (\n (0.006 * (tmpvar_7.xyz - 0.5).x)\n * tmpvar_7.y)) - (q10 * 0.5));\n };\n float theta_19;\n theta_19 = (xlat_mutabledist * 1.35);\n float theta_20;\n theta_20 = (xlat_mutabledist * 1.35);\n vec3 tmpvar_21;\n tmpvar_21.xy = (xlat_mutableuv1 * ((\n sin(theta_19)\n / \n cos(theta_19)\n ) / 1.35));\n tmpvar_21.z = ((sin(theta_20) / cos(theta_20)) / 1.35);\n xlat_mutableuv2 = (((tmpvar_21 / q7) * tmpvar_1) + tmpvar_2);\n xlat_mutableuv2 = (((\n fract(((xlat_mutableuv2 / 4.0) + 0.5))\n - 0.5) * 2.0) + vec3(1.0, 2.0, 3.0));\n vec3 zz0_23;\n vec3 zz_24;\n zz_24 = xlat_mutableuv2;\n zz0_23 = (xlat_mutableuv2 + q8);\n for (int n_22 = 0; n_22 <= 8; n_22++) {\n zz_24 = ((2.0 * clamp (zz_24, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_24);\n zz_24 = (zz_24 * max ((1.0/(\n dot (zz_24, zz_24)\n )), 1.0));\n zz_24 = ((2.6 * zz_24) + zz0_23);\n };\n vec4 tmpvar_25;\n tmpvar_25.w = 0.0;\n tmpvar_25.xyz = zz_24;\n float tmpvar_26;\n tmpvar_26 = sqrt(dot (zz_24, zz_24));\n vec4 tmpvar_27;\n tmpvar_27.w = 0.0;\n tmpvar_27.xyz = mod1;\n xlat_mutablestruc = ((1.0 - (\n (1.4 * dot (tmpvar_25, tmpvar_27))\n / 40.0)) - (xlat_mutabledist * 0.3));\n if (((tmpvar_26 < 40.0) && (xlat_mutabledist > (0.04 * \n (1.0 - rad)\n )))) {\n ret_4.x = mix (xlat_mutablestruc, texture (sampler_main, uv_3).x, sustain);\n float x_28;\n x_28 = ((1.0 - xlat_mutabledist) * 255.0);\n float ip_29;\n ip_29 = float(int(x_28));\n vec2 tmpvar_30;\n tmpvar_30.x = (x_28 - ip_29);\n tmpvar_30.y = (ip_29 / 255.0);\n ret_4.yz = tmpvar_30;\n } else {\n ret_4 = ((texture (sampler_fc_main, uv_3) * sustain) - 0.003921569).xyz;\n };\n vec4 tmpvar_31;\n tmpvar_31.w = 1.0;\n tmpvar_31.xyz = ret_4;\n ret = tmpvar_31.xyz;\n }",comp:"float xlat_mutablecross1;\nvec2 xlat_mutabledz1;\nfloat xlat_mutablerdist;\nvec2 xlat_mutableuv0;\nvec2 xlat_mutableuv4;\nvec2 xlat_mutableuva;\nvec2 xlat_mutableuvb;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.x = q1;\n tmpvar_1.y = q2;\n vec2 tmpvar_2;\n tmpvar_2.x = q17;\n tmpvar_2.y = q18;\n vec2 uv_3;\n vec3 ret_4;\n uv_3 = (uv + (texsize.zw / 2.0));\n xlat_mutableuv0 = uv_3;\n vec2 uvi_5;\n uvi_5 = (uv_3 + vec2(0.002, 0.0));\n float tmpvar_6;\n tmpvar_6 = mix (((texture (sampler_blur1, uvi_5).xyz * scale1) + bias1).x, texture (sampler_main, uvi_5).x, 0.1);\n vec2 uvi_7;\n uvi_7 = (uv_3 - vec2(0.002, 0.0));\n float tmpvar_8;\n tmpvar_8 = mix (((texture (sampler_blur1, uvi_7).xyz * scale1) + bias1).x, texture (sampler_main, uvi_7).x, 0.1);\n xlat_mutabledz1.x = ((tmpvar_6 * float(\n (tmpvar_6 > 0.02)\n )) - (tmpvar_8 * float(\n (tmpvar_8 > 0.02)\n )));\n vec2 uvi_9;\n uvi_9 = (uv_3 + vec2(0.0, 0.002));\n float tmpvar_10;\n tmpvar_10 = mix (((texture (sampler_blur1, uvi_9).xyz * scale1) + bias1).x, texture (sampler_main, uvi_9).x, 0.1);\n vec2 uvi_11;\n uvi_11 = (uv_3 - vec2(0.0, 0.002));\n float tmpvar_12;\n tmpvar_12 = mix (((texture (sampler_blur1, uvi_11).xyz * scale1) + bias1).x, texture (sampler_main, uvi_11).x, 0.1);\n xlat_mutabledz1.y = ((tmpvar_10 * float(\n (tmpvar_10 > 0.02)\n )) - (tmpvar_12 * float(\n (tmpvar_12 > 0.02)\n )));\n uv_3 = (uv_3 + (xlat_mutabledz1 * 0.26));\n xlat_mutablerdist = ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1).z;\n vec4 tmpvar_13;\n tmpvar_13.w = 0.0;\n tmpvar_13.xyz = texture (sampler_noise_hq, vec2(((xlat_mutablerdist * 0.05) + (time * 0.02)))).xyz;\n vec4 tmpvar_14;\n tmpvar_14 = mix (tmpvar_13, roam_sin, vec4(0.5, 0.5, 0.5, 0.5));\n xlat_mutableuv4 = (uv_3 - 0.4);\n xlat_mutableuva = ((xlat_mutableuv4 - tmpvar_1) - ((\n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n .x * 0.4) * float(\n (xlat_mutablerdist > 0.2)\n )));\n xlat_mutableuvb = ((xlat_mutableuv4 - tmpvar_2) - ((\n (texture (sampler_blur1, uv_3).xyz * scale1)\n + bias1).x * 0.4));\n float angle_15;\n float tmpvar_16;\n tmpvar_16 = abs(xlat_mutableuva.x);\n if ((xlat_mutableuva.y >= 0.0)) {\n angle_15 = (1.0 - ((xlat_mutableuva.y - tmpvar_16) / (xlat_mutableuva.y + tmpvar_16)));\n } else {\n angle_15 = (3.0 - ((xlat_mutableuva.y + tmpvar_16) / (tmpvar_16 - xlat_mutableuva.y)));\n };\n float tmpvar_17;\n if ((xlat_mutableuva.x < 0.0)) {\n tmpvar_17 = -(angle_15);\n } else {\n tmpvar_17 = angle_15;\n };\n xlat_mutablecross1 = ((pow (\n sin((3.141593 * (tmpvar_17 + (5.1 * q20))))\n , 1.5) + (xlat_mutablerdist / 2.0)) + 0.1);\n vec3 tmpvar_18;\n tmpvar_18 = vec3((((1.0/(\n dot (xlat_mutableuva, xlat_mutableuva)\n )) / xlat_mutablecross1) * q3));\n vec3 tmpvar_19;\n tmpvar_19 = vec3(((1.0/(dot (xlat_mutableuvb, xlat_mutableuvb))) * q19));\n ret_4 = (clamp ((1.0 - \n (2.0 * xlat_mutablerdist)\n ), 0.0, 1.0) * ((\n (tmpvar_18 * tmpvar_14.xyz)\n + \n (tmpvar_19 * (1.0 - tmpvar_14.xyz))\n ) + 0.1));\n ret_4 = (ret_4 + (clamp (\n (2.0 * xlat_mutablerdist)\n , 0.0, 1.0) * (\n (tmpvar_18 * tmpvar_14.zyx)\n + \n (tmpvar_19 * (1.0 - tmpvar_14.zyx))\n )));\n ret_4 = (ret_4 + ((\n (texture (sampler_blur1, xlat_mutableuv0).xyz * scale1)\n + bias1).x * 0.05));\n ret_4 = (1.0 - exp(-(ret_4)));\n vec4 tmpvar_20;\n tmpvar_20.w = 1.0;\n tmpvar_20.xyz = ret_4;\n ret = tmpvar_20.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:5,wave_dots:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.169162,wave_smoothing:0,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b2x:.3,b1ed:0},shapes:[{baseVals:{enabled:1,sides:53,rad:.05408,tex_ang:1.00531,tex_zoom:1.531168,r:.2,g:.7,g2:0,a2:1,border_b:0,border_a:0},init_eqs_str:"a.q24=0;a.rad0=0;",frame_eqs_str:"a.x=.5;a.y=.5;a.a=a.q24;a.a2=0;a.a=0;a.rad0=bnot(a.q24)*a.rad0+div(randint(10),50)*a.q24;a.rad=a.rad0;a.b=0;a.r=div(randint(10),10);a.g=1;a.a2=a.q24;"},{baseVals:{enabled:1,sides:44,textured:1,x:.7,rad:.2173,tex_zoom:3.277448,g:1,b:.5,r2:1,b2:1,a2:1,border_r:.5,border_g:.5,border_b:0},init_eqs_str:"a.rot0=0;a.q1=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;",frame_eqs_str:"a.textured=1;a.rot0+=div(1,a.fps)*a.q1;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),300));a.rad=a.rad0;a.x=a.posx;a.y=a.posy;a.ang=a.rot0;"},{baseVals:{enabled:1,sides:63,x:.503,rad:.038857,tex_zoom:2.2233,g:.1,r2:1,b2:1,a2:.7,border_a:0},init_eqs_str:"a.rot0=0;a.q2=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;a.q26=0;",frame_eqs_str:"a.textured=1;a.rot0+=div(.1,a.fps)*a.q2;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),400));a.rad=a.rad0;a.x=a.posx+a.q26;a.y=a.posy;a.ang=a.rot0;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.q25=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q7=0;a.ds=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.q8=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.beat=a.bass+a.mid+a.treb;a.beat*=a.beat;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2*a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;\na.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+3;a.q27=a.index+1;a.q28=a.index2;a.q29=a.index2;a.monitor=a.q29;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=Math.cos(div(a.time,17));a.q6=Math.sin(div(a.time,17));a.q7=-a.q2;a.q8=a.q1;a.ds=a.ds*a.dec_med+a.q24*(1-a.dec_med);a.q25=a.q24;a.q10=a.q22+3;a.t_rel=8*a.time;a.p3=\na.p3*a.dec_med+(1-a.dec_med)*(100*a.index+0*a.q26);a.q30=a.p3;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.zoom=1.1+.2*a.q1;a.warp=0;a.ob_size=.01;a.ob_r=.9;a.ob_g=1;a.ob_b=0;a.ob_a=.2*Math.sin(div(a.time,7));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 uv_1;\n vec2 tmpvar_2;\n tmpvar_2 = ((uv - 0.5) * aspect.xy);\n float tmpvar_3;\n tmpvar_3 = (sqrt(dot (tmpvar_2, tmpvar_2)) + (rand_frame * 13.0)).x;\n uv_1 = (uv + (clamp (\n ((sin(tmpvar_3) / cos(tmpvar_3)) / normalize(tmpvar_2))\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 16.0));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ((q24 * (\n ((texture (sampler_main, uv_1).xyz + ((0.1 * vec3(\n ((q1 * cos((uv_1.x * 44.0))) - cos((uv_1.y * 82.0)))\n )) * (1.0 + texture (sampler_noise_lq, \n ((uv_1 / 16.0) + (time / 100.0))\n )).xyz)) * 0.98)\n - 0.025)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n ret = tmpvar_4.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n vec2 uv2_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n uv2_1 = (uv - 0.5);\n vec2 tmpvar_4;\n tmpvar_4.y = 0.0;\n float tmpvar_5;\n tmpvar_5 = (time / 8.0);\n tmpvar_4.x = tmpvar_5;\n float tmpvar_6;\n tmpvar_6 = (q27 * 2.0);\n xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_4);\n xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n xlat_mutableuv3 = ((0.1 * cos(\n (22.0 * xlat_mutableuv3)\n )) + (18.0 * xlat_mutabledz));\n float tmpvar_7;\n tmpvar_7 = clamp ((0.02 / sqrt(\n dot (xlat_mutableuv3, xlat_mutableuv3)\n )), 0.0, 1.0);\n vec4 tmpvar_8;\n tmpvar_8 = (1.0 + roam_cos);\n xlat_mutableneu = ((0.1 * vec3(tmpvar_7)) + ((0.45 * \n dot (vec3(tmpvar_7), vec3(0.32, 0.49, 0.29))\n ) * tmpvar_8).xyz);\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n vec2 tmpvar_9;\n tmpvar_9.y = 0.0;\n tmpvar_9.x = tmpvar_5;\n xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_9);\n xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n xlat_mutableuv3 = ((0.1 * cos(\n (22.0 * xlat_mutableuv3)\n )) + (18.0 * xlat_mutabledz));\n float tmpvar_10;\n tmpvar_10 = clamp ((0.02 / sqrt(\n dot (xlat_mutableuv3, xlat_mutableuv3)\n )), 0.0, 1.0);\n xlat_mutableneu = ((0.1 * vec3(tmpvar_10)) + ((0.45 * \n dot (vec3(tmpvar_10), vec3(0.32, 0.49, 0.29))\n ) * tmpvar_8).xyz);\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = (xlat_mutableret1 + clamp ((\n (texture (sampler_main, uv).xyz * 4.0)\n * \n (0.2 + xlat_mutableret1)\n ), 0.0, 1.0));\n ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:6,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:.159809,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,wave_y:.9,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1x:.6999,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q7=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.1416*a.p2,4);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.rot=-0*a.index;a.q32=pow(.996,div(30,a.fps));a.q5=div(Math.sin(div(a.time,11))+1,5);a.movez+=div(.06,a.fps)*(1.1+a.q1);a.q6=a.movez;a.q7=.005*Math.sin(div(a.time,15));",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablenoise;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv1;\n shader_body { \n vec3 copy_1;\n vec2 tmpvar_2;\n tmpvar_2.x = 0.5;\n tmpvar_2.y = q5;\n xlat_mutableuv1 = (uv - tmpvar_2);\n float tmpvar_3;\n tmpvar_3 = (1.0/(xlat_mutableuv1.y));\n xlat_mutablers0.x = (xlat_mutableuv1.x * tmpvar_3);\n xlat_mutablers0.y = tmpvar_3;\n xlat_mutablers.x = xlat_mutablers0.x;\n xlat_mutablers.y = (tmpvar_3 + (time * 0.3));\n xlat_mutablenoise = (vec3(dot (texture (sampler_pw_noise_lq, (xlat_mutablers / 63.0)), vec4(0.32, 0.49, 0.29, 0.0))) * (dot (texture (sampler_pw_noise_lq, \n (xlat_mutablers / 12.0)\n ), vec4(0.32, 0.49, 0.29, 0.0)) + 0.5));\n xlat_mutablenoise = (xlat_mutablenoise * (clamp (\n ((10.0 * xlat_mutablenoise) - 8.0)\n , 0.0, 1.0) * clamp (\n (2.0 / tmpvar_3)\n , 0.0, 1.0)));\n vec2 tmpvar_4;\n tmpvar_4.x = uv.x;\n tmpvar_4.y = (uv.y - (0.024 / tmpvar_3));\n vec2 tmpvar_5;\n tmpvar_5.x = uv.x;\n tmpvar_5.y = (uv.y - (0.012 / tmpvar_3));\n copy_1 = (texture (sampler_main, tmpvar_4).xyz + texture (sampler_main, tmpvar_5).xyz);\n vec2 tmpvar_6;\n tmpvar_6.x = uv.x;\n tmpvar_6.y = (uv.y - (0.006 / tmpvar_3));\n copy_1 = (copy_1 + texture (sampler_main, tmpvar_6).xyz);\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = ((xlat_mutablenoise + (\n (((copy_1 / 3.0) * (1.0 + slow_roam_cos).xyz) / 2.0)\n * 0.99)) - 0.005);\n ret = tmpvar_7.xyz;\n }",comp:"vec3 xlat_mutablecont;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers2;\n shader_body { \n vec2 uv_1;\n float inten_2;\n float dist_3;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n dist_3 = (1.0 - fract(q6));\n inten_2 = ((dist_3 * (1.0 - dist_3)) * 6.0);\n vec2 tmpvar_4;\n tmpvar_4 = fract(((uv_1 * dist_3) + 0.55));\n xlat_mutableneu = texture (sampler_main, tmpvar_4).xyz;\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_2));\n xlat_mutablecont = max (vec3(0.0, 0.0, 0.0), ((\n -(texture (sampler_main, tmpvar_4).xyz)\n + \n ((texture (sampler_blur1, (tmpvar_4 + q7)).xyz * scale1) + bias1)\n ) * inten_2));\n dist_3 = (1.0 - fract((0.5 + q6)));\n inten_2 = ((dist_3 * (1.0 - dist_3)) * 6.0);\n vec2 tmpvar_5;\n tmpvar_5 = fract(((uv_1 * dist_3) + 0.55));\n xlat_mutableneu = texture (sampler_main, tmpvar_5).xyz;\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n xlat_mutablecont = max (xlat_mutablecont, ((\n -(texture (sampler_main, tmpvar_5).xyz)\n + \n ((texture (sampler_blur1, (tmpvar_5 + q7)).xyz * scale1) + bias1)\n ) * inten_2));\n dist_3 = (1.0 - fract((1.0 + q6)));\n inten_2 = ((dist_3 * (1.0 - dist_3)) * 6.0);\n vec2 tmpvar_6;\n tmpvar_6 = fract(((uv_1 * dist_3) + 0.55));\n xlat_mutableneu = texture (sampler_main, tmpvar_6).xyz;\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n xlat_mutablecont = max (xlat_mutablecont, ((\n -(texture (sampler_main, tmpvar_6).xyz)\n + \n ((texture (sampler_blur1, (tmpvar_6 + q7)).xyz * scale1) + bias1)\n ) * inten_2));\n vec2 tmpvar_7;\n tmpvar_7.y = 5.0;\n tmpvar_7.x = (time / 12.0);\n xlat_mutablers2 = ((0.1 * cos(\n ((uv_1 * 3.0) + tmpvar_7)\n )) + (0.1 * xlat_mutableret1).xy);\n vec4 tmpvar_8;\n tmpvar_8.w = 1.0;\n tmpvar_8.xyz = (((-0.1 * xlat_mutableret1) + (\n (clamp ((0.005 / sqrt(\n dot (xlat_mutablers2, xlat_mutablers2)\n )), 0.0, 1.0) * vec3(18.0, 16.2, 10.8))\n * \n (0.2 + (0.3 * xlat_mutableret1))\n )) + ((\n dot (xlat_mutablecont, vec3(0.32, 0.49, 0.29))\n * \n (1.0 + slow_roam_cos)\n ) / 2.0).xyz);\n ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:6,wave_dots:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:1.740724,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_g:.99,ob_size:0,ob_r:1,ob_b:1,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.p3=0;a.t_rel=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+1;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.14159265359*a.p3,2);a.q27=8-a.index;a.q28=a.index2+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.t_rel+=div(.6,a.fps)*a.q1*a.q1;a.q5=Math.cos(a.t_rel);a.q6=Math.sin(a.t_rel);a.q7=-a.q6;a.q8=a.q5;a.movez+=div(div(.6,\na.fps),(1.4-a.q5)*(1.4-a.q5));a.q30=a.movez;a.zoom=1;",pixel_eqs_str:"a.dx=div(0*a.q28,8);",warp:"vec3 xlat_mutablenoise;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\n shader_body { \n float z_1;\n mat2 tmpvar_2;\n tmpvar_2[uint(0)] = _qb.xy;\n tmpvar_2[1u] = _qb.zw;\n vec2 tmpvar_3;\n tmpvar_3 = ((uv * tmpvar_2) - 0.5);\n float tmpvar_4;\n tmpvar_4 = (0.4 / abs(tmpvar_3.y));\n xlat_mutablers.x = (tmpvar_3.x * tmpvar_4);\n xlat_mutablers.y = (tmpvar_4 + q30);\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n xlat_mutablenoise = (tmpvar_5.xyz * vec3(greaterThanEqual (tmpvar_5.xyz, vec3(0.9, 0.9, 0.9))));\n xlat_mutablenoise = (xlat_mutablenoise * (1.0 + (0.5 * \n (dot (texture (sampler_noise_hq, (16.0 * xlat_mutablers)), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5)\n )));\n xlat_mutableret1 = xlat_mutablenoise;\n z_1 = (1.2 / abs(tmpvar_3.y));\n xlat_mutablers.x = (tmpvar_3.x * z_1);\n xlat_mutablers.y = (z_1 + q30);\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n xlat_mutablenoise = (tmpvar_6.xyz * vec3(greaterThanEqual (tmpvar_6.xyz, vec3(0.9, 0.9, 0.9))));\n xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\n z_1 = (0.4 / abs(tmpvar_3.x));\n xlat_mutablers.y = (tmpvar_3.y * z_1);\n xlat_mutablers.x = (z_1 + q30);\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n xlat_mutablenoise = (tmpvar_7.xyz * vec3(greaterThanEqual (tmpvar_7.xyz, vec3(0.9, 0.9, 0.9))));\n xlat_mutablenoise = (xlat_mutablenoise * (1.0 + (0.5 * \n (dot (texture (sampler_noise_hq, (16.0 * xlat_mutablers)), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5)\n )));\n xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\n z_1 = (1.2 / abs(tmpvar_3.x));\n xlat_mutablers.y = (tmpvar_3.y * z_1);\n xlat_mutablers.x = (z_1 + q30);\n vec4 tmpvar_8;\n tmpvar_8 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n xlat_mutablenoise = (tmpvar_8.xyz * vec3(greaterThanEqual (tmpvar_8.xyz, vec3(0.9, 0.9, 0.9))));\n xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = xlat_mutableret1;\n ret = tmpvar_9.xyz;\n }",comp:"uniform sampler2D sampler_clouds2;\n shader_body { \n vec2 uv_1;\n vec2 uv1_2;\n uv_1 = (uv * aspect.xy);\n vec2 tmpvar_3;\n tmpvar_3.y = 0.0;\n tmpvar_3.x = texsize.z;\n vec2 tmpvar_4;\n tmpvar_4.x = 0.0;\n tmpvar_4.y = texsize.w;\n vec2 tmpvar_5;\n tmpvar_5.x = (dot (texture (sampler_main, (uv_1 - tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv_1 + tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29)));\n tmpvar_5.y = (dot (texture (sampler_main, (uv_1 - tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv_1 + tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29)));\n uv1_2 = ((0.3 * sin(\n ((uv_1 + (0.02 * time)) * 6.0)\n )) + (0.2 * tmpvar_5));\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_clouds2, (uv_orig + tmpvar_5));\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = (((-2.0 * \n (0.1 * texture (sampler_main, uv_1))\n .xyz) + (\n clamp (((0.004 * q26) / sqrt(dot (uv1_2, uv1_2))), 0.0, 1.0)\n * vec3(1.0, 0.8, 0.4))) + (0.4 * (tmpvar_6.xyz + \n (dot (tmpvar_6.xyz, vec3(0.32, 0.49, 0.29)) - 0.7)\n )));\n ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.780001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:5,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:5.552,wave_smoothing:.504,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:0,ob_size:.06,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1x:.6999,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,x:.9,rad:.22613,g:.6,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);a.ang=div(randint(320),100);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.ready=0;a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.sp0=0;a.q29=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.is_beat2=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.index4=randint(2);a.index3=randint(4);",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),4);a.index4=mod(a.index4+\na.is_beat*bnot(a.index)*bnot(a.index2)*bnot(a.index3),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=a.index+1;a.q28=a.index2+1;a.q29=4*a.index3+1;a.q30=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);\na.q3=-a.q2;a.q4=a.q1;a.sp0=a.dec_slow*a.sp0+(a.q24+.05)*(1-a.dec_slow);a.go=a.go*a.dec_med+(1-a.dec_med)*(1-bnot(a.index2+a.index3));a.movez+=div(.015*30,a.fps)*a.go;a.q31=a.movez;a.q32=.5+.02*Math.sin(div(a.time,5));a.q5=mod(a.index4,2);a.zoom=1;a.rot=0;a.dx=.05*Math.max(Math.sin(div(a.time,9.7))-.95,0);a.dy=.002*(1-a.go);a.rot=50*(a.dx-a.dy);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.03);\n vec2 tmpvar_2;\n tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((texture (sampler_main, (uv - \n ((tmpvar_2 * texsize.zw) * 18.0)\n )).xyz * 0.99) - 0.01);\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec2 uv1_1;\n vec3 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv).xyz;\n vec2 tmpvar_3;\n tmpvar_3.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n tmpvar_3.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) + 1.8)\n )) - (2.0 * tmpvar_3));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = (0.8 * ((0.3 * \n dot (tmpvar_2, vec3(0.32, 0.49, 0.29))\n ) + (\n (22.0 * clamp ((0.01 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0))\n * \n (tmpvar_2 + 0.1)\n )));\n ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.05,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.look=0;a.n=0;a.reg26=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.q12=0;a.v3=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.slow=0;a.reg36=0;a.reg22=0;a.uvy=0;a.rotz=0;a.ly=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;a.reg31=0;a.dirx=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.c2=0;a.reg37=\n0;a.s3=0;a.yslope=0;a.lampy=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.beat=0;a.reg32=0;a.lx=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.reg17=0;a.v1=0;a.speed=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.lampx=0;a.ty=0;a.c1=0;a.v2=0;a.q20=0;a.q8=0;a.avg=.01;a.q7=.25;a.q8=randint(2)-1;a.q16=1+randint(2);a.q18=randint(.8)+.1;a.q30=1;a.q31=128;a.start=1;a.travel=\n0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=div(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(5)-2;a.posy=randint(5)-2;a.posz=randint(5)-2;a.c1=Math.cos(a.ran1);\na.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,\n8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=\na.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>\nd);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.06*30,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.7,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.25,a.fps_);a.rotz=.00001<Math.abs(.00001>Math.abs(a.rotz-0)?1:0)?a.beat*(randint(100)<20*a.travel?1:0)*(div(randint(10),10)-.3):bnot(a.beat*(30>randint(100)?1:0))*a.rotz;a.slow=.00001<Math.abs(bnot(a.slow))?\na.beat*(6>randint(1E3*a.avg)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.look=.00001<Math.abs(bnot(a.look))?a.beat*(12>randint(1E3*a.speed)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.lx=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.lx;a.ly=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.ly;a.lampx=a.lampx*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.lx:.5);a.lampy=a.lampy*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.ly:.5);a.q1=a.lampx;a.q2=a.lampy;a.dirx=a.reg26;a.diry=a.reg27;a.dirz=\na.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.2-a.dist_)*(.2>a.dist_?1:0)*2;a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+(1-a.dec_s)*a.rotz*a.ds;a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;a.reg36=a.reg26;\na.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg15=a.s3*\na.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+a.reg15*a.reg27;\na.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;\na.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?\n-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<\nMath.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+2*(Math.abs(a.v1)+\nMath.abs(a.v2)+Math.abs(a.v3))+div(1,255)+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.q11=a.v1;a.q12=a.v2;a.q13=a.v3;a.monitor=a.q16;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.dx=div(-a.q12,a.q16)*(1+0*pow(a.x-.5,2));a.dy=div(a.q13,a.q16)*(1+0*pow(a.y-.5,2));a.rot=a.q11;",warp:"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n mat3 tmpvar_1;\n tmpvar_1[uint(0)].x = q20;\n tmpvar_1[uint(0)].y = q23;\n tmpvar_1[uint(0)].z = q26;\n tmpvar_1[1u].x = q21;\n tmpvar_1[1u].y = q24;\n tmpvar_1[1u].z = q27;\n tmpvar_1[2u].x = q22;\n tmpvar_1[2u].y = q25;\n tmpvar_1[2u].z = q28;\n vec3 tmpvar_2;\n tmpvar_2.x = q4;\n tmpvar_2.y = q5;\n tmpvar_2.z = q6;\n sustain = (0.98 - q14);\n vec2 uv_3;\n vec3 ret_4;\n vec2 tmpvar_5;\n tmpvar_5 = (uv - 0.5);\n xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_pc_main, uv);\n uv_3 = ((tmpvar_5 * (1.0 - \n (q10 / (1.0 - ((tmpvar_6.z + \n (0.003921569 * tmpvar_6.y)\n ) + (q10 * 0.7))))\n )) + 0.5);\n vec4 tmpvar_7;\n tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n xlat_mutabledist = tmpvar_7.x;\n if ((tmpvar_7.y > 0.2)) {\n vec3 tmpvar_8;\n tmpvar_8 = (tmpvar_7.xyz - vec3(0.4, 0.5, 0.5));\n vec2 uvi_9;\n uvi_9 = ((tmpvar_8.zy * 0.003) + uv_3);\n vec2 pix_10;\n vec4 nb2_11;\n vec4 nb_12;\n vec2 x_13;\n x_13 = (uvi_9 - 0.5);\n pix_10 = (texsize.zw * (1.0 + (\n sqrt(dot (x_13, x_13))\n * 8.0)));\n float tmpvar_14;\n tmpvar_14 = (q10 * 0.7);\n vec4 tmpvar_15;\n tmpvar_15 = texture (sampler_pc_main, (uvi_9 - pix_10));\n nb_12.x = (1.0 - ((tmpvar_15.z + \n (0.003921569 * tmpvar_15.y)\n ) + tmpvar_14));\n vec4 tmpvar_16;\n tmpvar_16 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, -1.0))));\n nb_12.y = (1.0 - ((tmpvar_16.z + \n (0.003921569 * tmpvar_16.y)\n ) + tmpvar_14));\n vec4 tmpvar_17;\n tmpvar_17 = texture (sampler_pc_main, (uvi_9 + pix_10));\n nb_12.z = (1.0 - ((tmpvar_17.z + \n (0.003921569 * tmpvar_17.y)\n ) + tmpvar_14));\n vec4 tmpvar_18;\n tmpvar_18 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 1.0))));\n nb_12.w = (1.0 - ((tmpvar_18.z + \n (0.003921569 * tmpvar_18.y)\n ) + tmpvar_14));\n vec4 tmpvar_19;\n tmpvar_19 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, -1.0))));\n nb2_11.x = (1.0 - ((tmpvar_19.z + \n (0.003921569 * tmpvar_19.y)\n ) + tmpvar_14));\n vec4 tmpvar_20;\n tmpvar_20 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, 0.0))));\n nb2_11.y = (1.0 - ((tmpvar_20.z + \n (0.003921569 * tmpvar_20.y)\n ) + tmpvar_14));\n vec4 tmpvar_21;\n tmpvar_21 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, 1.0))));\n nb2_11.z = (1.0 - ((tmpvar_21.z + \n (0.003921569 * tmpvar_21.y)\n ) + tmpvar_14));\n vec4 tmpvar_22;\n tmpvar_22 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 0.0))));\n nb2_11.w = (1.0 - ((tmpvar_22.z + \n (0.003921569 * tmpvar_22.y)\n ) + tmpvar_14));\n vec4 tmpvar_23;\n tmpvar_23 = min (nb_12, nb2_11);\n nb_12.zw = tmpvar_23.zw;\n nb_12.xy = min (tmpvar_23.xy, tmpvar_23.zw);\n xlat_mutabledist = (min (nb_12.x, nb_12.y) + ((0.008 * tmpvar_8.x) * abs(tmpvar_8.y)));\n };\n vec4 tmpvar_24;\n tmpvar_24 = texture (sampler_pc_main, uv_3);\n float tmpvar_25;\n tmpvar_25 = min (xlat_mutabledist, (1.0 - (\n (tmpvar_24.z + (0.003921569 * tmpvar_24.y))\n + \n (q10 * 0.7)\n )));\n xlat_mutabledist = tmpvar_25;\n float tmpvar_26;\n tmpvar_26 = (tmpvar_25 + pow (tmpvar_25, 3.0));\n vec3 tmpvar_27;\n tmpvar_27.xy = (xlat_mutableuv1 * tmpvar_26);\n tmpvar_27.z = tmpvar_26;\n xlat_mutableuv2 = (((tmpvar_27 / q7) * tmpvar_1) + tmpvar_2);\n xlat_mutableuv2 = ((fract(\n ((xlat_mutableuv2 / 8.0) + 0.5)\n ) - 0.5) * 8.0);\n float li_28;\n vec3 zz0_29;\n vec3 zz_30;\n zz0_29 = (xlat_mutableuv2 + q8);\n li_28 = 0.0;\n zz_30 = ((2.0 * clamp (xlat_mutableuv2, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - xlat_mutableuv2);\n float tmpvar_31;\n tmpvar_31 = dot (zz_30, zz_30);\n if ((tmpvar_31 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_31 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_31);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_32;\n tmpvar_32 = dot (zz_30, zz_30);\n if ((tmpvar_32 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_32 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_32);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_33;\n tmpvar_33 = dot (zz_30, zz_30);\n if ((tmpvar_33 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_33 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_33);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_34;\n tmpvar_34 = dot (zz_30, zz_30);\n if ((tmpvar_34 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_34 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_34);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_35;\n tmpvar_35 = dot (zz_30, zz_30);\n if ((tmpvar_35 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_35 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_35);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_36;\n tmpvar_36 = dot (zz_30, zz_30);\n if ((tmpvar_36 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_36 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_36);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_37;\n tmpvar_37 = dot (zz_30, zz_30);\n if ((tmpvar_37 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_37 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_37);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n float tmpvar_38;\n tmpvar_38 = dot (zz_30, zz_30);\n if ((tmpvar_38 <= 0.25)) {\n zz_30 = (zz_30 * 4.0);\n li_28 = 24.0;\n } else {\n if ((tmpvar_38 <= 1.0)) {\n zz_30 = (zz_30 / tmpvar_38);\n };\n };\n zz_30 = ((2.6 * zz_30) + zz0_29);\n vec4 tmpvar_39;\n tmpvar_39.xyz = zz_30;\n tmpvar_39.w = li_28;\n float tmpvar_40;\n tmpvar_40 = sqrt(dot (zz_30, zz_30));\n xlat_mutablestruc = (sqrt(dot (tmpvar_39.xyw, tmpvar_39.xyw)) / 24.0);\n vec4 tmpvar_41;\n tmpvar_41 = texture (sampler_pc_main, uv_3);\n float tmpvar_42;\n float tmpvar_43;\n tmpvar_43 = (q10 * 0.7);\n tmpvar_42 = ((log(\n (1.0 + (tmpvar_40 / 24.0))\n ) * 0.02) * (1.0 - (1.0 - \n ((tmpvar_41.z + (0.003921569 * tmpvar_41.y)) + tmpvar_43)\n )));\n float tmpvar_44;\n vec4 tmpvar_45;\n tmpvar_45 = texture (sampler_pc_main, uv_3);\n tmpvar_44 = (1.0 - ((tmpvar_45.z + \n (0.003921569 * tmpvar_45.y)\n ) + tmpvar_43));\n if ((((tmpvar_25 <= tmpvar_44) && (tmpvar_40 < 24.0)) && (tmpvar_25 > 0.005))) {\n ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n , vec3(\n (q14 * 4.0)\n )).x));\n float x_46;\n x_46 = ((1.0 - tmpvar_25) * 255.0);\n float ip_47;\n ip_47 = float(int(x_46));\n vec2 tmpvar_48;\n tmpvar_48.x = (x_46 - ip_47);\n tmpvar_48.y = (ip_47 / 255.0);\n ret_4.yz = tmpvar_48;\n } else {\n vec3 tmpvar_49;\n tmpvar_49.y = 0.0;\n tmpvar_49.x = sustain;\n tmpvar_49.z = (1.0 - tmpvar_42);\n vec3 tmpvar_50;\n tmpvar_50.xy = vec2(0.003921569, 0.0);\n tmpvar_50.z = (q14 / 6.0);\n ret_4 = ((texture (sampler_fc_main, uv_3).xyz * tmpvar_49) - tmpvar_50);\n };\n vec4 tmpvar_51;\n tmpvar_51.w = 1.0;\n tmpvar_51.xyz = ret_4;\n ret = tmpvar_51.xyz;\n }",comp:" shader_body { \n vec3 tmpvar_1;\n tmpvar_1.x = q4;\n tmpvar_1.y = q5;\n tmpvar_1.z = q6;\n mat3 tmpvar_2;\n tmpvar_2[uint(0)].x = q20;\n tmpvar_2[uint(0)].y = q23;\n tmpvar_2[uint(0)].z = q26;\n tmpvar_2[1u].x = q21;\n tmpvar_2[1u].y = q24;\n tmpvar_2[1u].z = q27;\n tmpvar_2[2u].x = q22;\n tmpvar_2[2u].y = q25;\n tmpvar_2[2u].z = q28;\n vec2 tmpvar_3;\n tmpvar_3.x = q1;\n tmpvar_3.y = q2;\n vec2 uv_4;\n vec3 ret_5;\n uv_4 = (((uv - 0.5) * 0.9) + 0.5);\n vec3 tmpvar_6;\n tmpvar_6.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n .z)));\n tmpvar_6.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\n (texture (sampler_blur2, uv_4).xyz * scale2)\n + bias2).z));\n float tmpvar_7;\n tmpvar_7 = clamp ((abs(\n ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\n (texture (sampler_blur2, tmpvar_3).xyz * scale2)\n + bias2).z), 0.1, 0.4))\n ) + 0.2), 0.0, 1.0);\n float tmpvar_8;\n tmpvar_8 = clamp (((1.0 - \n exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\n ) - 0.2), 0.0, 1.0);\n ret_5 = ((mix (texture (sampler_main, uv_4).xyz, \n ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\n , vec3(tmpvar_7)).x * (0.2 + \n ((1.0 - tmpvar_7) * (1.0 - min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n .z))))\n )) * (1.0 + (0.5 * \n sin((((tmpvar_6 / q7) * tmpvar_2) + tmpvar_1))\n )));\n vec3 tmpvar_9;\n tmpvar_9.xy = vec2(0.0, 1.0);\n tmpvar_9.z = (tmpvar_8 * 3.0);\n ret_5 = (mix (ret_5, tmpvar_9, vec3(tmpvar_8)) + ((\n pow ((1.0 - mix (texture (sampler_main, uv_4).xyz, (\n (texture (sampler_blur1, uv_4).xyz * scale1)\n + bias1), vec3(0.8, 0.8, 0.8)).z), 3.0)\n * \n (0.5 + (0.5 * slow_roam_cos))\n ) * q19).xyz);\n ret_5 = (1.0 - exp((-2.0 * ret_5)));\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_5;\n ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.958178,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,ob_r:.3999,ob_a:.2,ib_size:0,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,additive:1,x:.26,y:.2,rad:.393173,tex_zoom:.9355,r:0,g:.55,b:.5,g2:.4,b2:.4,a2:.07,border_r:.3,border_g:.7,border_b:.8,border_a:0},init_eqs_str:"a.g0=0;a.y0=0;a.q1=0;a.x0=0;a.q24=0;a.q26=0;a.r0=0;a.trig=0;a.q2=0;a.b0=0;a.rad0=0;",frame_eqs_str:"a.trig=a.q24;a.x0=a.x0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.x0+=div(.1*a.q1*(3+a.q26),a.fps);a.y0+=div(.1*a.q2*(3+a.q26),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.tex_ang=a.time;a.tex_zoom=a.q1;a.ang=div(a.time,100)*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+a.trig*(.04+div(randint(100),1E3));a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.g0=bnot(a.trig)*a.g0+div(a.trig*\nrandint(10),10);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(10),10);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=0;a.b2=0;a.g2=0;a.a=1;a.a2=.3;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q11=Math.min(a.q22,3);a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index2;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1+.02*a.q1;a.rot=.01*a.q2;a.dx=0*a.index;a.wave_a=0;",pixel_eqs_str:"",pixel_eqs:"",warp:"float xlat_mutabledx;\nfloat xlat_mutabledy;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutablezz;\n shader_body { \n vec2 uv_1;\n vec3 crisp_2;\n vec2 tmpvar_3;\n tmpvar_3.y = 0.0;\n tmpvar_3.x = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = 0.0;\n tmpvar_4.y = texsize.z;\n xlat_mutablezz = ((uv * texsize.xy) * 0.01);\n vec2 tmpvar_5;\n tmpvar_5.x = (cos((xlat_mutablezz.y * q1)) * sin(-(xlat_mutablezz.y)));\n tmpvar_5.y = (sin(xlat_mutablezz.x) * cos((xlat_mutablezz.y * q2)));\n uv_1 = (uv - ((tmpvar_5 * texsize.zw) * (8.0 + \n (6.0 * q11)\n )));\n xlat_mutableuv2 = (((uv_1 / 2.0) * q27) / 4.0);\n xlat_mutabledx = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_3)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n xlat_mutabledy = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_4)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_4)).xyz), vec3(0.32, 0.49, 0.29));\n float tmpvar_6;\n tmpvar_6 = (0.15 + (0.1 * q28));\n vec2 tmpvar_7;\n tmpvar_7 = (xlat_mutableuv2 + (time / 100.0));\n xlat_mutabledx = (xlat_mutabledx + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).x - 0.5)));\n xlat_mutabledy = (xlat_mutabledy + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).y - 0.5)));\n vec2 tmpvar_8;\n tmpvar_8.x = xlat_mutabledx;\n tmpvar_8.y = xlat_mutabledy;\n xlat_mutablezz = tmpvar_8;\n crisp_2 = (texture (sampler_main, (uv_1 + (tmpvar_8 * 0.04))).xyz + texture (sampler_main, uv_1).xyz);\n crisp_2 = (crisp_2 * 0.5);\n crisp_2 = (crisp_2 + ((0.05 * \n (0.9 + (0.1 * roam_cos))\n .xyz) - (\n sqrt(dot (tmpvar_8, tmpvar_8))\n * 0.3)));\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ((crisp_2 * 0.97) - 0.015);\n ret = tmpvar_9.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n vec2 uv2_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n uv2_1 = (uv - 0.5);\n xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\n float tmpvar_4;\n tmpvar_4 = (time / 2.0);\n xlat_mutableuv3 = ((0.2 * cos(\n ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\n )) + (99.0 * xlat_mutabledz));\n float tmpvar_5;\n tmpvar_5 = clamp ((0.01 / sqrt(\n dot (xlat_mutableuv3, xlat_mutableuv3)\n )), 0.0, 1.0);\n xlat_mutableneu = ((0.1 * vec3(tmpvar_5)) + (0.9 * dot (vec3(tmpvar_5), vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\n xlat_mutableuv3 = ((0.2 * cos(\n ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\n )) + (99.0 * xlat_mutabledz));\n float tmpvar_6;\n tmpvar_6 = clamp ((0.01 / sqrt(\n dot (xlat_mutableuv3, xlat_mutableuv3)\n )), 0.0, 1.0);\n xlat_mutableneu = ((0.1 * vec3(tmpvar_6)) + (0.9 * dot (vec3(tmpvar_6), vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = (xlat_mutableret1 + clamp ((\n (16.0 * ((0.5 * texture (sampler_main, (uv + \n (0.1 * xlat_mutabledz)\n )).xyz) + 0.01))\n * \n (0.1 + xlat_mutableret1)\n ), 0.0, 1.0));\n ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:.015,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b2x:.3,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:506,sep:116,spectrum:1,thick:1,scaling:1.07408,smoothing:0,a:.7},init_eqs_str:"a.n=0;a.m=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00+.5)*a.sample);a.m=30001+div(a.n,div(a.reg00,a.reg01));a.gmegabuf[Math.floor(a.m)]=a.value1+a.value2;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"},{baseVals:{enabled:1,samples:506,thick:1,scaling:.89152,smoothing:.82},init_eqs_str:"a.n=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00+.5)*a.sample)+a.reg00;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"},{baseVals:{enabled:1,samples:506,thick:1,scaling:.89152,smoothing:.82},init_eqs_str:"a.n=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00+.5)*a.sample)+2*a.reg00;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"},{baseVals:{enabled:1,samples:506,spectrum:1,thick:1},init_eqs_str:"a.n=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00-.5)*a.sample)+3*a.reg00;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"}],init_eqs_str:"a.xang=0;a.fov=0;a.hell=0;a.cbeat=0;a.index2=0;a.bindex=0;a.ran4=0;a.index=0;a.dec_v=0;a.yang=0;a.q29=0;a.q6=0;a.amp_=0;a.xlen=0;a.smooth=0;a.q1=0;a.dec_med=0;a.sum=0;a.q5=0;a.dec_f=0;a.trely=0;a.flen=0;a.reg01=0;a.my=0;a.oz=0;a.imag=0;a.is_beat=0;a.yind=0;a.oy0a=0;a.dec_slow=0;a.ran2=0;a.ind=0;a.z0=0;a.ylen=0;a.real=0;a.ran4_=0;a.ran3=0;a.q4=0;a.mz=0;a.oy0=0;a.amp=0;a.tc0=0;a.oy=0;a.avg=0;a.mx=0;a.vol=0;a.ran2_=0;a.peak=0;a.decc=0;a.q2=0;a.bd_bt=0;a.zang=0;a.q3=0;a.reg00=0;\na.trelz=0;a.q32=0;a.ran3_=0;a.q28=0;a.trelx=0;a.q30=0;a.ox=0;a.xind=0;for(var b=a.index=0;7E4>b;b++)a.megabuf[Math.floor(a.index)]=0,a.gmegabuf[Math.floor(a.index)]=0,a.index+=1;a.zang=1;a.yang=0;a.zang=2;",frame_eqs_str:"a.xlen=45;a.ylen=45;a.flen=30;a.reg00=div(a.xlen*a.ylen,4);a.reg01=div(a.reg00,4);a.dec_med=1-div(.06*30,a.fps);a.dec_slow=1-div(.6,a.fps);a.dec_f=pow(.8,div(30,a.fps));a.q30=a.dec_slow;a.smooth=Math.max(1,pow(6,div(a.fps,30))-2);a.cbeat=a.bass+a.mid+a.treb;a.decc=.00001<Math.abs(a.vol>a.cbeat?1:0)?.8:a.dec_med;a.vol=a.vol*a.decc+(1-a.decc)*a.cbeat;a.avg=a.avg*a.dec_slow+a.cbeat*(1-a.dec_slow);a.is_beat=above(a.cbeat,1.5*a.avg)*above(a.time,a.tc0+.2);a.tc0=.00001<Math.abs(bor(a.is_beat,\na.bd_bt))?a.time:a.tc0;a.peak=.00001<Math.abs(a.is_beat)?a.cbeat:a.peak*a.dec_med;a.ind=0;a.sum=0;a.amp=.01;for(var b=0;b<a.reg01;b++)a.sum+=div(a.gmegabuf[Math.floor(a.ind+3E4)],a.reg01),a.amp+=pow(a.gmegabuf[Math.floor(a.ind+3E4)],2),a.ind+=1;a.ind=0;a.amp_=a.amp_*a.dec_med+600*div((1-a.dec_med)*sqrt(a.amp),a.reg01);for(b=0;b<a.reg01;b++)a.megabuf[Math.floor(a.ind+3E4)]=div(a.gmegabuf[Math.floor(a.ind+3E4)]-a.sum,a.amp_),a.ind+=1;for(b=a.index2=0;b<a.flen;b++){a.index=0;a.real=0;for(var c=a.imag=\n0;c<a.flen;c++)a.real+=Math.cos(6.28*div(a.index,a.flen)*a.index2)*a.megabuf[Math.floor(div(a.index*a.reg01,8)+30002)],a.imag+=Math.sin(6.28*div(a.index,a.flen)*a.index2)*a.megabuf[Math.floor(div(a.index*a.reg01,8)+30002)],a.index+=1;a.megabuf[Math.floor(1E4+a.index2)]=a.megabuf[Math.floor(1E4+a.index2)]*a.dec_f+a.real;a.megabuf[Math.floor(15E3+a.index2)]=a.megabuf[Math.floor(15E3+a.index2)]*a.dec_f+a.imag;a.index2+=1}a.ind=1;for(b=0;b<div(a.flen,2);b++){a.cx=a.megabuf[Math.floor(1E4+a.ind)];a.cy=\na.megabuf[Math.floor(15E3+a.ind)];a.yind=-1;for(c=0;3>c;c++){a.xind=-1;for(var d=0;3>d;d++)a.ox=mod((a.cx+.5)*a.xlen+a.xind,a.xlen),a.oy=mod((a.cy+.5)*a.ylen+a.yind,a.ylen),a.amp=3*(a.cx*a.cx+a.cy*a.cy),a.megabuf[Math.floor(a.oy*a.ylen+a.ox)]-=div(div(60,a.fps)*sqrt(a.amp)*above(a.amp,.02),1+a.xind*a.xind+a.yind*a.yind),a.xind+=1;a.yind+=1}a.ind+=1}for(b=a.yind=0;b<a.ylen;b++){for(c=a.xind=0;c<a.xlen;c++)a.megabuf[Math.floor(a.yind*a.ylen+a.xind+5E3)]=a.dec_med*(div(a.gmegabuf[Math.floor(a.yind*a.ylen+\nmod(a.xind+1,a.xlen))]+a.gmegabuf[Math.floor(a.yind*a.ylen+mod(a.xlen+a.xind-1,a.xlen))]+a.gmegabuf[Math.floor(mod(a.yind+1,a.ylen)*a.ylen+a.xind)]+a.gmegabuf[Math.floor(mod(a.yind+a.ylen-1,a.ylen)*a.ylen+a.xind)]+a.gmegabuf[Math.floor(a.yind*a.ylen+a.xind)]*a.smooth*4,2+2*a.smooth)-a.megabuf[Math.floor(a.yind*a.ylen+a.xind)]),a.xind+=1;a.yind+=1}a.bindex+=a.is_beat;.00001<Math.abs(a.is_beat&&.00001>Math.abs(mod(a.bindex,4)-0)?1:0)?a.ran2=div(randint(100)-30,60):0;.00001<Math.abs(a.is_beat&&.00001>\nMath.abs(mod(a.bindex,4)-2)?1:0)?a.ran3=div(randint(100)-30,60):0;.00001<Math.abs(a.is_beat&&.00001>Math.abs(mod(a.bindex,6)-2)?1:0)?a.ran4=div(randint(100)-30,60):0;a.dec_v=Math.min(Math.max(0,1-div(8*a.vol,a.fps)),a.dec_slow);a.ran2_=a.ran2_*a.dec_v+(1-a.dec_v)*a.ran2;a.ran3_=a.ran3_*a.dec_v+(1-a.dec_v)*a.ran3;a.ran4_=a.ran4_*a.dec_v+(1-a.dec_v)*a.ran4;a.trelx+=div(div(a.ran2_,a.fps),7);a.trely+=div(div(a.ran3_,a.fps),2);a.trelz+=div(div(a.ran4_,a.fps),6);a.zang=6*Math.sin(a.trelz);a.xang=6*Math.sin(div(a.zang,\n5)+a.trelx);a.yang=6*Math.sin(0*div(a.zang,3)+a.trely);a.q1=Math.cos(a.xang);a.q2=Math.sin(a.xang);a.q3=Math.cos(a.yang);a.q4=Math.sin(a.yang);a.q5=Math.cos(a.zang);a.q6=Math.sin(a.zang);a.fov=1;for(b=a.yind=0;b<a.ylen;b++){for(c=a.xind=0;c<a.xlen;c++)a.ind=a.yind*a.ylen+a.xind,a.megabuf[Math.floor(a.ind)]=a.gmegabuf[Math.floor(a.ind)],a.gmegabuf[Math.floor(a.ind)]=a.megabuf[Math.floor(a.ind+5E3)],a.oz=a.yind-div(a.ylen,2),a.ox=.00001<Math.abs(bnot(mod(a.yind,2)))?a.xind:a.xlen-a.xind-1,a.oy0a=div(a.oy0+\na.oy0a,2.5),a.oy=a.gmegabuf[Math.floor(a.yind*a.ylen+a.ox)],a.oy0=a.oy,a.ox-=div(a.xlen,2),a.mx=a.ox*a.q5-a.oy*a.q6,a.my=a.ox*a.q6+a.oy*a.q5,a.ox=a.mx,a.oy=a.my,a.mx=a.ox*a.q3+a.oz*a.q4,a.mz=-a.ox*a.q4+a.oz*a.q3,a.ox=a.mx,a.oz=a.mz,a.my=a.oy*a.q1-a.oz*a.q2,a.mz=a.oy*a.q2+a.oz*a.q1,a.z0=90+40*Math.sin(14*a.trelz),a.oy=a.my,a.oz=a.mz+a.z0,a.gmegabuf[Math.floor(1E4+a.ind)]=div(a.fov*a.ox,a.oz)+.5,a.gmegabuf[Math.floor(15E3+a.ind)]=div(a.fov*a.oy,a.oz)+.5,a.hell=Math.max(Math.min(.5+div(a.oy0,4),1),.1),\na.gmegabuf[Math.floor(2E4+a.ind)]=Math.max(Math.min(a.hell*(.5+.1*(a.oy0a-a.oy0)),1),.1),a.gmegabuf[Math.floor(25E3+a.ind)]=div(a.oy0,16)+.5,a.xind+=1;a.yind+=1}a.q29=div(50*a.fov,a.z0);a.q32=a.aspecty;a.q28=Math.min(div(a.vol,3)-.3,1);a.monitor=a.is_beat;",pixel_eqs_str:"a.rot=0;a.zoom=1.1;a.warp=0;a.dy=.02;",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = vec3(0.0, 0.0, 0.0);\n ret = tmpvar_1.xyz;\n }",comp:"vec3 xlat_mutablecol;\n shader_body { \n vec2 uv_1;\n uv_1 = uv;\n int iter_3;\n vec3 ret_4;\n ret_4 = texture (sampler_main, uv).xyz;\n iter_3 = int((clamp (q29, 0.0, 1.0) * 8.0));\n for (int n_2 = 1; n_2 < iter_3; n_2++) {\n vec2 tmpvar_5;\n tmpvar_5.y = 0.0;\n tmpvar_5.x = float(n_2);\n vec2 tmpvar_6;\n tmpvar_6.y = 0.0;\n tmpvar_6.x = float(n_2);\n ret_4 = max (max (ret_4, texture (sampler_main, (uv_1 - \n (texsize.zw * tmpvar_5)\n )).xyz), texture (sampler_main, (uv_1 + (texsize.zw * tmpvar_6))).xyz);\n };\n float tmpvar_7;\n tmpvar_7 = clamp ((1.0 - (2.0 * \n dot (ret_4, vec3(0.32, 0.49, 0.29))\n )), 0.0, 1.0);\n float tmpvar_8;\n float tmpvar_9;\n tmpvar_9 = (uv.x - 0.5);\n tmpvar_8 = (0.5 / ((\n (uv.y + ((tmpvar_9 * 1.4) * (q5 * q3)))\n - 0.4) + (0.3 * q4)));\n vec2 tmpvar_10;\n tmpvar_10.x = (tmpvar_8 * tmpvar_9);\n tmpvar_10.y = tmpvar_8;\n vec3 tmpvar_11;\n tmpvar_11.x = q2;\n tmpvar_11.y = q4;\n tmpvar_11.z = q6;\n xlat_mutablecol = (0.5 + (0.5 * tmpvar_11));\n float x_12;\n x_12 = ((uv.x - (\n dot (ret_4, vec3(0.32, 0.49, 0.29))\n * 5.0)) + 0.5);\n ret_4 = (ret_4 * (q28 + (\n ((6.0 * (0.05 / sqrt(\n (x_12 * x_12)\n ))) * (1.0 + xlat_mutablecol))\n / 2.0)));\n vec2 tmpvar_13;\n tmpvar_13.x = q1;\n tmpvar_13.y = (q3 + time);\n float tmpvar_14;\n tmpvar_14 = (((\n (texture (sampler_noise_lq, (tmpvar_10 + tmpvar_13)).x * tmpvar_7)\n * \n float((tmpvar_8 > 0.0))\n ) * 0.2) * min (1.0, (1.0/(tmpvar_8))));\n ret_4 = (ret_4 + tmpvar_14);\n ret_4 = (ret_4 + ((\n (sin((12.0 * q2)) * tmpvar_7)\n * tmpvar_14) * dot (\n (12.0 * ((texture (sampler_blur1, (tmpvar_10 - vec2(-0.5, 0.3))).xyz * scale1) + bias1))\n , vec3(0.32, 0.49, 0.29))));\n ret_4 = (ret_4 + ((\n ((0.5 / abs(tmpvar_8)) * normalize(xlat_mutablecol))\n * \n float((tmpvar_8 < 0.0))\n ) * tmpvar_7));\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = ret_4;\n ret = tmpvar_15.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:10.437056,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ib_size:0,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,rad:.048958,tex_ang:1.00531,tex_zoom:1.531168,r:.5,g:1,b:.9,r2:.83,g2:.93,b2:.8,a2:1,border_b:0,border_a:0},init_eqs_str:"a.trel=0;a.q20=0;a.q28=0;a.q26=0;",frame_eqs_str:"a.trel=div(a.time,2)+a.q20;a.x=.5+Math.sin(2*a.trel);a.y=.5+Math.cos(1.3*a.trel+div(a.q28,3));a.a=div(a.q26,4)+.2;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,x:.503,rad:.038857,tex_zoom:.609857,g:.1,a:.9,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.is_beat=0;a.t0=0;a.q21=0;",frame_eqs_str:"a.x=div(randint(10),10);a.y=div(randint(10),10);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.is_beat=above(a.time,a.t0+.03);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.a=Math.min(div(a.q21,2),.9)*a.is_beat;a.rad=div(a.a*a.a,3);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,sep:120,additive:1,scaling:.891519,smoothing:.82,a:.6},init_eqs_str:"a.k1=0;a.k2=0;a.xi=0;a.yi=0;a.dx=0;a.dy=0;a.q22=0;a.t2=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*(.01*randint(101)-.01*randint(101));",frame_eqs_str:"a.t2+=a.bass_att;",point_eqs_str:"a.k1=mod(100*a.sample,8);a.k2=bnot(a.k1);a.xi=a.value1*a.k2+a.xi*(1-a.k2);a.yi=a.value2*(1-a.k2)+a.yi*a.k2;a.dx=.99*a.dx+a.xi;a.dy=.99*a.dy+a.yi;a.x=.5+div(a.xi,2);a.y=.5+div(a.yi,2);a.a=div(a.q22,8);a.a=Math.min(a.a,.2);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index=0;a.q22=0;a.q21=0;a.fade=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q20=0;a.fade=.5;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265358*a.p2,2);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.rot=-0*a.index;a.fade=a.fade*a.dec_med+pow(.996,div(30,a.fps))*(1-a.dec_med);a.q32=a.fade;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 zz_1;\n mat2 tmpvar_2;\n tmpvar_2[uint(0)] = _qa.xy;\n tmpvar_2[1u] = _qa.zw;\n zz_1 = (((\n (uv - vec2(0.5, 0.5))\n * texsize.xy) * (0.015 * q27)) * tmpvar_2);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (((q32 * texture (sampler_main, \n (uv + ((clamp (\n (sin(zz_1) / cos(zz_1))\n , vec2(-20.0, -20.0), vec2(20.0, 20.0)) * texsize.zw) * 8.0))\n ).xyz) + (\n (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy)))\n .xyz * \n (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n )) - 0.02);\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_main, uv);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ((tmpvar_1.xyz + clamp (\n (3.0 * (((texture (sampler_blur1, \n (uv - (0.01 * tmpvar_1.xyz).xy)\n ).xyz * scale1) + bias1) - vec3(0.1, 0.1, 0.2)))\n , 0.0, 1.0)) * 1.3);\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:2.103,wave_smoothing:.54,wave_mystery:.38,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:16,thickoutline:1,textured:1,num_inst:3,x:.73,rad:.29466,tex_zoom:1.87511,r:.7,g:.7,b:1,g2:0,border_b:0,border_a:0},init_eqs_str:"a.trig=0;a.q25=0;a.x0=0;a.y0=0;",frame_eqs_str:"a.trig=a.q25;a.a=.8*a.trig;a.a2=0;a.x0=a.x0*bnot(a.trig)+div(a.trig*randint(100),100);a.y0=a.y0*bnot(a.trig)+div(a.trig*randint(100),100);a.tex_ang=randint(20);a.rad=.1+div(randint(10),8);a.x=a.x0;a.y=a.y0;a.r=.7+.3*Math.sin(div(a.time,12));a.b=.7+.3*Math.sin(div(a.time,15));a.g=.7+.3*Math.sin(div(a.time,8));a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{baseVals:{enabled:1,sides:36,thickoutline:1,textured:1,num_inst:4,x:.3,rad:.05429,ang:1.25664,tex_ang:.37699,tex_zoom:1.02841,g:.7,b:.5,r2:1,g2:0,border_g:.59,border_b:0,border_a:0},init_eqs_str:"a.q31=0;a.q32=0;a.q30=0;",frame_eqs_str:"a.x=a.q31;a.y=a.q32;a.rad=.06;a.tex_ang=a.time;a.a=a.q30;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q25=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q15=0;a.q29=0;a.q6=0;a.dec_med=0;a.q5=0;a.mindev=0;a.trel=0;a.t0a=0;a.mov1=0;a.vis=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.hpeak=0;a.q10=0;a.sdev=0;a.med=0;a.spb=0;a.dir=0;a.spb_=0;a.q16=0;a.rota=0;a.q19=0;a.vol=0;a.peak=0;a.trig1=0;a.wamp=0;a.speed=0;a.t0=0;a.vol_=0;a.q32=0;a.q7=0;a.wamp_=0;a.q30=0;a.q20=0;a.q8=0;a.t0a=a.time;a.t0=a.time+.5;a.spb_=.5;a.volb=.5;a.volx=.5;a.vol_=1;a.index=0;a.mov1=0;a.sdev=.1;a.wamp_=\n.1;",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.vol=div(a.bass+a.med+a.treb,1.5);a.vol_=a.vol_*a.dec_slow+(1-a.dec_slow)*a.vol;a.is_beat=above(a.vol,a.vol_+2*a.peak)*above(a.time,a.t0+.45*a.spb_);a.t0a=.00001<Math.abs(a.is_beat)?a.t0:a.t0a;a.t0=.00001<Math.abs(a.is_beat)?a.time:a.t0;a.peak=.00001<Math.abs(a.is_beat)?a.vol:a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,128);a.spb=Math.min(a.t0-a.t0a+.01,2);a.spb_=.00001<Math.abs(a.is_beat)?.9*a.spb_+.1*a.spb:\na.spb_;a.q20=a.vol_;a.q21=above(a.vol,2.7*a.vol_);a.q22=Math.max(0,a.peak-0)+.01;a.hpeak=a.hpeak*a.dec_med+(1-a.dec_med)*a.q21;a.q23=a.hpeak*(1+randint(8));a.q24=a.is_beat;a.q25=div(a.q22*(1+randint(8)),8);a.mindev=Math.min(Math.min(Math.abs(a.spb-a.spb_),Math.abs(2*a.spb-a.spb_)),Math.abs(a.spb-2*a.spb_));a.sdev=.00001<Math.abs(a.is_beat)?.8*a.sdev+.2*pow(a.mindev+.02,2):a.sdev;a.speed=div(div(1,a.fps),a.spb_);a.trel+=a.speed;a.q10=a.trel;a.wamp=Math.min(div(.001,a.sdev),.15);a.wamp_=a.wamp_*a.dec_slow+\n(1-a.dec_slow)*a.wamp;a.q11=Math.sin(div(a.trel,2))*a.wamp_;a.q12=div(a.wamp_,2);a.rota=2*a.wamp_*Math.sin(div(a.trel,3));a.q5=Math.cos(a.rota);a.q6=Math.sin(a.rota);a.q7=-a.q6;a.q8=a.q5;a.q15=.05*-Math.sin(.5*a.trel);a.q16=div(Math.cos(a.trel)*a.wamp_,2);a.q19=.1*Math.sin(div(a.trel,12));a.trig1=bnot(a.vis)*bnot(randint(100*a.fps));a.vis=.00001<Math.abs(a.trig1)?1:a.vis*below(a.mov1,1);a.q30=a.vis;a.mov1=.00001<Math.abs(a.vis)?a.mov1+div(2*a.speed,a.fps):-1;a.dir=.00001<Math.abs(a.trig1)?randint(100):\na.dir;a.q31=.5+.5*Math.cos(a.dir)*a.mov1;a.q32=.5+.5*Math.sin(a.dir)*a.mov1;a.q29=2+Math.sin(div(a.time,17));a.monitor=a.wamp;",pixel_eqs_str:"a.zoom=1+.02*a.rad*a.q20;a.dy=-0;a.warp=.1;a.dx=0;",warp:"mat2 ofs;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablezv;\n shader_body { \n mat2 tmpvar_1;\n tmpvar_1[uint(0)].x = texsize.z;\n tmpvar_1[uint(0)].y = 0.0;\n tmpvar_1[1u].x = 0.0;\n tmpvar_1[1u].y = texsize.w;\n ofs = (tmpvar_1 * 4.0);\n vec2 tmpvar_2;\n tmpvar_2.x = ((uv.x - 0.5) + q19);\n tmpvar_2.y = (uv.y - 0.5);\n vec2 v_3;\n v_3.x = ofs[0].x;\n v_3.y = ofs[1].x;\n vec2 v_4;\n v_4.x = ofs[0].x;\n v_4.y = ofs[1].x;\n vec2 v_5;\n v_5.x = ofs[0].y;\n v_5.y = ofs[1].y;\n vec2 v_6;\n v_6.x = ofs[0].y;\n v_6.y = ofs[1].y;\n vec2 tmpvar_7;\n tmpvar_7.x = (texture (sampler_main, (uv + v_3)) - texture (sampler_main, (uv - v_4))).z;\n tmpvar_7.y = (texture (sampler_main, (uv + v_5)) - texture (sampler_main, (uv - v_6))).z;\n xlat_mutablezv = (time * 0.08);\n vec2 tmpvar_8;\n tmpvar_8.x = (0.02 * time);\n tmpvar_8.y = (-0.05 * time);\n xlat_mutableuv2 = ((3.0 * tmpvar_2) + tmpvar_8);\n vec3 tmpvar_9;\n tmpvar_9.xy = xlat_mutableuv2;\n tmpvar_9.z = xlat_mutablezv;\n vec3 tmpvar_10;\n tmpvar_10.xy = (xlat_mutableuv2 * vec2(2.0, 2.0));\n tmpvar_10.z = (xlat_mutablezv * 2.0);\n vec3 tmpvar_11;\n tmpvar_11.xy = (xlat_mutableuv2 * vec2(4.0, 4.0));\n tmpvar_11.z = (xlat_mutablezv * 3.0);\n vec3 tmpvar_12;\n tmpvar_12.xy = (xlat_mutableuv2 * vec2(8.0, 8.0));\n tmpvar_12.z = (xlat_mutablezv * 7.0);\n xlat_mutableuv2 = (tmpvar_2 + ((\n (((texture (sampler_noisevol_hq, tmpvar_9).z + (texture (sampler_noisevol_hq, tmpvar_10).z / 2.0)) + (texture (sampler_noisevol_hq, tmpvar_11).z / 4.0)) + (texture (sampler_noisevol_hq, tmpvar_12).z / 8.0))\n - 1.0) * 0.1));\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = (((\n (((0.2 + (\n (((1.0 + bass_att) * 0.01) / sqrt(dot (xlat_mutableuv2, xlat_mutableuv2)))\n * \n (1.0 + normalize(slow_roam_cos))\n .xyz)) + ((rand_preset.z - 0.5) * xlat_mutableuv2.y)) * 0.1)\n / 2.0) + (texture (sampler_main, \n (uv - (0.02 * tmpvar_7))\n ).xyz * 0.9)) - 0.01);\n ret = tmpvar_13.xyz;\n }",comp:"float xlat_mutablerain;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablewater;\nfloat xlat_mutablez;\n shader_body { \n vec2 uv_1;\n mat2 tmpvar_2;\n tmpvar_2[uint(0)] = _qb.xy;\n tmpvar_2[1u] = _qb.zw;\n vec2 tmpvar_3;\n tmpvar_3.x = q15;\n tmpvar_3.y = q16;\n uv_1 = (((\n (((uv - 0.5) * tmpvar_2) * 0.7)\n * aspect.xy) + 0.5) + tmpvar_3);\n vec2 tmpvar_4;\n tmpvar_4.x = 0.5;\n tmpvar_4.y = ((q11 + 0.6) + (q12 * (\n sin(((uv_1.x * 6.0) + q10))\n * \n cos(((uv_1.y * 8.0) + (time * 0.6)))\n )));\n vec2 tmpvar_5;\n tmpvar_5.x = (uv_1.x * 4.0);\n tmpvar_5.y = uv_1.y;\n vec2 tmpvar_6;\n tmpvar_6.x = (uv_1.x * 4.0);\n tmpvar_6.y = uv_1.y;\n xlat_mutablerain = (texture (sampler_noise_lq, ((tmpvar_5 * 0.2) - time)).x + texture (sampler_noise_lq, ((tmpvar_6 * 0.5) - time)).x);\n float tmpvar_7;\n tmpvar_7 = (time / 4.0);\n xlat_mutablerain = (xlat_mutablerain * clamp ((\n (q20 / 2.0)\n - \n abs(sin(((uv.x / 4.0) - tmpvar_7)))\n ), 0.0, 1.0));\n xlat_mutableuv1 = ((uv_1 - tmpvar_4) + (xlat_mutablerain * 0.01));\n vec3 tmpvar_8;\n tmpvar_8.x = xlat_mutableuv1.y;\n tmpvar_8.y = (xlat_mutableuv1.x * 2.0);\n tmpvar_8.z = (time * 0.2);\n xlat_mutableuv1 = (xlat_mutableuv1 + ((texture (sampler_noisevol_hq, tmpvar_8) * \n (0.5 - abs(xlat_mutableuv1.y))\n ).x * 0.05));\n float tmpvar_9;\n tmpvar_9 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\n xlat_mutablez = (0.4 / xlat_mutableuv1.y);\n xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\n xlat_mutablers0.y = xlat_mutablez;\n vec2 tmpvar_10;\n tmpvar_10.x = (xlat_mutablers0.x + tmpvar_7);\n tmpvar_10.y = (xlat_mutablez + (time * 4.0));\n xlat_mutablers = (tmpvar_10 * tmpvar_9);\n xlat_mutablewater = (texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))).x;\n xlat_mutablewater = (xlat_mutablewater - 1.0);\n vec2 tmpvar_11;\n tmpvar_11.x = (xlat_mutableuv1.x + 0.5);\n tmpvar_11.y = abs((0.5 - xlat_mutableuv1.y));\n xlat_mutableret1 = (((texture (sampler_main, uv_1).xyz * \n (1.0 - tmpvar_9)\n ) + (\n ((texture (sampler_main, (tmpvar_11 - (0.2 * xlat_mutablewater))).xyz * tmpvar_9) * pow ((1.0/(xlat_mutablez)), 0.2))\n * \n (2.0 - rand_preset.y)\n )) + ((\n (((0.25 + rand_preset.y) * (1.0 + (rand_preset.x * xlat_mutablewater))) * tmpvar_9)\n / xlat_mutablez) * vec3(0.0, 0.1, 0.1)));\n xlat_mutableret1 = (xlat_mutableret1 + (0.06 * xlat_mutablerain));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = (1.0 - exp((\n (-(pow (xlat_mutableret1, vec3(1.5, 1.5, 1.5))) * 8.0)\n * \n (1.0 + (q23 * 4.0))\n )));\n ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:12,additive:1,num_inst:571,x:.26,y:.2,rad:.39317,tex_zoom:.9355,g2:0,a2:.2,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.px=0;a.fov=0;a.q12=0;a.copy=0;a.q18=0;a.tht=0;a.q15=0;a.flim=0;a.q1=0;a.q5=0;a.py=0;a.mov1=0;a.vis=0;a.oz=0;a.k1=0;a.q11=0;a.z0=0;a.q10=0;a.copies=0;a.v0=0;a.q4=0;a.burst=0;a.oy=0;a.rota=0;a.q19=0;a.q17=0;a.spur=0;a.q2=0;a.q14=0;a.rotmode=0;a.q3=0;a.t0=0;a.phi=0;a.ox=0;",frame_eqs_str:"a.mov1=a.q1;a.rotmode=a.q3;a.burst=a.q10;a.copies=a.q14;a.copy=div(mod(a.instance,a.copies),a.copies);a.k1=div(Math.floor(div(a.instance,a.copies))*a.copies,a.num_inst);a.k1=div(Math.floor(a.k1*a.burst),a.burst)+div(a.k1,a.burst);a.mov1=a.mov1+a.k1-a.copy*a.q2;a.mov1-=Math.floor(a.mov1);a.rotmode-=a.copy*a.q4;a.rota=a.mov1*a.rotmode*a.q5*2;a.mov1=a.mov1*(1-a.rotmode)+a.rotmode*(.5+.025*a.k1);a.mov1=pow(a.mov1,.9);a.tht=Math.sin(a.k1*a.k1*123.2)*(.2+0*a.rotmode);a.phi=1613.3*\na.k1+a.rota;a.v0=(1+.3*Math.cos(13234.7*a.k1))*a.q5;a.z0=div(a.q18,a.q5);a.t0=.4;a.spur=(a.mov1-a.t0)*above(a.mov1-a.t0,0)*a.q15;a.py=a.spur*Math.sin(6.28*a.copy);a.px=a.spur*Math.cos(6.28*a.copy);a.fov=2*a.z0;a.ox=(a.mov1-a.q19)*a.v0*Math.sin(a.tht)*Math.cos(a.phi);a.oy=a.mov1*a.v0*(1-a.mov1)*Math.cos(2*a.tht)-.25;a.oz=a.mov1*a.v0*Math.sin(a.tht)*Math.sin(a.phi);a.ox=a.ox+(a.k1-.5)*a.q17+a.px;a.oy-=a.py;a.oz+=3*a.py;a.rad=div(.025*a.z0,a.oz+a.z0)*(1-.5*a.mov1);a.x=.5+div(a.fov*a.ox,a.oz+a.z0);a.y=\n.5+div(a.fov*a.oy,a.oz+a.z0);a.vis=above(a.mov1,a.q11)*below(a.mov1,a.q12)*above(a.oz,-a.z0);a.a=div(.7*a.vis,sqrt(a.copies))*(1+above(a.spur,0));a.a2=0;a.g=a.flim;"},{baseVals:{enabled:1,sides:13,additive:1,num_inst:212,x:.65,y:.38,rad:1.26467,tex_zoom:.73678,g:1,a:.3,r2:1,g2:0,border_r:.5,border_g:.5,border_b:0,border_a:0},init_eqs_str:"a.mov2=0;a.q25=0;a.copy=0;a.tht=0;a.q29=0;a.trel=0;a.mov1=0;a.oz=0;a.k1=0;a.z0=0;a.copies=0;a.k2=0;a.oy=0;a.stray=0;a.q27=0;a.size0=0;a.phase=0;a.t0=0;a.phi=0;a.ox=0;",frame_eqs_str:"a.trel=a.q25;a.copies=1;a.copy=div(mod(a.instance,a.copies),a.copies);a.k1=div(Math.floor(div(a.instance,a.copies))*a.copies,a.num_inst);a.k2=a.k1+.5;a.trel=a.trel;a.t0=.5;a.phase=above(a.trel,a.t0);a.mov1=bnot(a.phase)*(a.t0-a.trel+.01*a.k1);a.mov2=a.phase*(a.trel-a.t0);a.stray=1.2-a.phase;a.tht=3.14*Math.sin(1234.2*a.k1+a.time*bnot(a.phase))*a.stray;a.phi=3245.1*a.k1;a.size0=.02;a.ox=a.mov1*a.q27+Math.sin(a.tht)*Math.cos(a.phi)*(a.size0+a.mov2*(2+a.k1));a.oy=12*a.mov1+div(Math.cos(a.tht)*\n(a.size0+4*a.mov2*a.k2)*(1-a.mov2*a.k2),2);a.oz=8*a.mov1+Math.sin(a.tht)*Math.sin(a.phi)*(a.size0+2*a.mov2*(2+a.k1));a.z0=1;a.rad=div(div(.03,a.oz+a.z0),1+div(a.trel*randint(100),50));a.x=.5+div(a.ox,a.oz+a.z0);a.y=a.q29+.2+div(a.oy,a.oz+a.z0);a.a=.1*bnot(a.phase)+a.phase*Math.max(0,1-0*a.mov2)*above(a.oz+a.z0,0)*.8;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.stop=0;a.q25=0;a.index=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.vshift=0;a.lo=0;a.xtime=0;a.t0a=0;a.mov1=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.hpeak=0;a.q10=0;a.copies=0;a.q4=0;a.med=0;a.hi=0;a.vs0=0;a.bursts=0;a.spb_=0;a.volb=0;a.q16=0;a.q26=0;a.q19=0;a.q17=0;a.vol=0;a.peak=0;a.spur=0;a.q2=0;a.q27=0;a.q14=0;a.rotmode=0;a.wind=0;a.tmp=0;a.xbase=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q32=0;a.spread=0;\na.q28=0;a.q30=0;a.q20=0;a.volx=0;a.t0a=a.time;a.t0=a.time+.5;a.spb_=.5;a.volb=.5;a.volx=.5;a.vol_=1;a.index=0;a.mov1=0;",frame_eqs_str:"a.dec_med=pow(.85,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.vol=div(a.bass+a.med+a.treb,1.5);a.vol_=a.vol_*a.dec_slow+(1-a.dec_slow)*a.vol;a.is_beat=above(a.vol,.1+a.vol_+2*a.peak)*above(a.time,a.t0+.45*a.spb_);a.t0a=.00001<Math.abs(a.is_beat)?a.t0:a.t0a;a.t0=.00001<Math.abs(a.is_beat)?a.time:a.t0;a.peak=.00001<Math.abs(a.is_beat)?a.vol:a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,128);a.spb_=.00001<Math.abs(a.is_beat)?.9*a.spb_+.1*Math.min(a.t0-a.t0a+.01,2):a.spb_;\na.q20=a.vol_;a.q21=above(a.vol,2.7*a.vol_);a.q22=Math.max(0,a.peak-0)+.01;a.hpeak=a.hpeak*a.dec_med+(1-a.dec_med)*a.q21;a.q23=a.hpeak*(1+randint(8));a.q24=a.is_beat;a.volb=bnot(a.q24)*a.volb+a.q24*a.vol_;a.volx+=div(.2,a.fps)*Math.max(Math.min(a.volb-a.volx,1),-1)*bnot(a.rotmode);a.rotmode=Math.max(Math.min(4*Math.sin(div(a.mov1,2.4)-1.5)-3,1),0);a.stop=(.00001<Math.abs(bnot(a.stop))?bnot(mod(a.index,24)):below(a.lo,1))*bnot(a.rotmode);a.spread=.00001<Math.abs(below(a.lo,1))?a.spread:div(randint(2)*\nrandint(12),20);a.copies=.00001<Math.abs(below(a.lo,1))?a.copies:3+randint(2)*randint(8);a.spur=.00001<Math.abs(below(a.lo,1))?a.spur:.1*above(a.copies,5);a.bursts=.00001<Math.abs(below(a.lo,1))?a.bursts:1+randint(2)*randint(6);a.xbase=.00001<Math.abs(below(a.lo,1))?a.xbase:randint(2)*(div(randint(10),10)-.5);a.vs0=.00001<Math.abs(a.is_beat*bnot(mod(a.index,77)))?div(randint(5),4)-.7:a.vs0;a.vshift+=div(3,a.fps)*Math.max(Math.min(a.vs0-a.vshift,.04),-.04);a.speed=div(div(.15,a.fps),a.spb_);a.tmp=\na.mov1;a.mov1+=a.speed;a.q2=a.mov1-a.tmp;a.q1=a.mov1;a.tmp=a.rotmode;a.q3=a.rotmode;a.q4=a.rotmode-a.tmp;a.tmp=a.volx;a.q5=a.volx;a.q6=a.q5-a.tmp;a.q10=a.bursts;a.lo=.00001<Math.abs(a.stop)?a.lo+a.speed:0;a.hi=.00001<Math.abs(above(a.lo,1))?0:a.hi+a.speed;a.q11=a.lo;a.q12=a.hi;a.q13=0*sqrt(a.q22);a.q14=a.copies;a.q15=a.spur*(1-a.rotmode);a.q16=0;a.q17=a.spread*(1-a.rotmode);a.q18=div(1,Math.min(Math.max(10*Math.sin(div(a.mov1,2)),1),4));a.q19=a.xbase;a.xtime=.00001<Math.abs(a.stop*a.q21*above(a.xtime,\n2))?0:a.xtime+div(.2,a.fps);a.q25=a.xtime;a.q26=.00001<Math.abs(below(a.xtime,.55))?pow(32,512*-sqr(a.xtime-.55)):pow(2,3*-sqr(a.xtime-.55));a.q27=4*Math.sin(div(a.time,29));a.wind+=div(.5,a.fps)*(a.volx-1.5);a.q28=a.wind;a.q29=a.vshift;a.q30=Math.max(Math.sin(div(a.mov1,2.2))*Math.sin(div(a.time,7)),0)+a.q26;a.q31=2*a.q5-2+Math.sin(div(a.time,17));a.q32=3+2*Math.sin(div(a.time,27));a.monitor=a.vshift;",pixel_eqs_str:"a.zoom=1;a.dy=-0;a.warp=0;",warp:"mat2 ofs;\nfloat xlat_mutablegreen;\nfloat xlat_mutablek1;\nfloat xlat_mutablered;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablewave;\nfloat xlat_mutablezv;\n shader_body { \n mat2 tmpvar_1;\n tmpvar_1[uint(0)].x = texsize.z;\n tmpvar_1[uint(0)].y = 0.0;\n tmpvar_1[1u].x = 0.0;\n tmpvar_1[1u].y = texsize.w;\n ofs = (tmpvar_1 * 4.0);\n float delta_2;\n float ky_3;\n vec2 tmpvar_4;\n tmpvar_4.x = (uv.x - 0.5);\n tmpvar_4.y = ((uv.y - 0.5) + q29);\n vec2 v_5;\n v_5.x = ofs[0].x;\n v_5.y = ofs[1].x;\n vec2 v_6;\n v_6.x = ofs[0].x;\n v_6.y = ofs[1].x;\n vec2 v_7;\n v_7.x = ofs[0].y;\n v_7.y = ofs[1].y;\n vec2 v_8;\n v_8.x = ofs[0].y;\n v_8.y = ofs[1].y;\n vec2 tmpvar_9;\n tmpvar_9.x = (texture (sampler_main, (uv + v_5)) - texture (sampler_main, (uv - v_6))).x;\n tmpvar_9.y = (texture (sampler_main, (uv + v_7)) - texture (sampler_main, (uv - v_8))).x;\n xlat_mutablered = (0.5 * texture (sampler_main, (uv - (0.004 * tmpvar_9))).x);\n xlat_mutablered = (xlat_mutablered + (0.5 * texture (sampler_main, uv).x));\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.x;\n tmpvar_10.y = (0.0078125 * (float(\n int((tmpvar_4.y * 128.0))\n ) + abs(\n (fract((tmpvar_4.y * 128.0)) - 0.5)\n )));\n vec2 tmpvar_11;\n tmpvar_11 = (tmpvar_10 * 4.0);\n ky_3 = clamp ((-0.5 - tmpvar_11.y), 0.0, 1.0);\n xlat_mutablek1 = (abs((\n fract((tmpvar_11.x * 2.0))\n - 0.5)) * 8.0);\n xlat_mutablek1 = (xlat_mutablek1 - sign(xlat_mutablek1));\n delta_2 = (0.1 + (rand_preset * 0.05)).x;\n xlat_mutablek1 = (xlat_mutablek1 - ((\n (4.0 * sign(xlat_mutablek1))\n * ky_3) * ky_3));\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n xlat_mutablek1 = (xlat_mutablek1 - ((\n (8.0 * sign(xlat_mutablek1))\n * ky_3) * ky_3));\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n xlat_mutablek1 = (xlat_mutablek1 - ((\n (12.0 * sign(xlat_mutablek1))\n * ky_3) * ky_3));\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n xlat_mutablek1 = (xlat_mutablek1 - ((\n (16.0 * sign(xlat_mutablek1))\n * ky_3) * ky_3));\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n float tmpvar_12;\n tmpvar_12 = clamp (xlat_mutablek1, -1.6, 1.6);\n xlat_mutablek1 = tmpvar_12;\n xlat_mutablegreen = (cos((tmpvar_12 * 2.0)) - 0.1);\n xlat_mutablewave = ((sin(\n ((q1 * 8.0) - (uv.x * 6.0))\n ) / 2.0) * q3);\n xlat_mutablewave = ((xlat_mutablewave * float(\n (xlat_mutablewave >= 0.0)\n )) + (q30 * 0.02));\n xlat_mutablered = (xlat_mutablered + ((\n (xlat_mutablewave / abs(sin((\n (1.0/(tmpvar_12))\n + \n (q1 / 8.0)\n ))))\n * xlat_mutablegreen) * ky_3));\n xlat_mutablezv = ((time * 0.08) + (0.2 * sin(\n ((uv * 16.0) + time)\n ))).x;\n vec2 tmpvar_13;\n tmpvar_13.x = q28;\n tmpvar_13.y = (0.2 * time);\n xlat_mutableuv2 = ((tmpvar_4 * 2.0) + tmpvar_13);\n vec3 tmpvar_14;\n tmpvar_14.xy = xlat_mutableuv2;\n tmpvar_14.z = xlat_mutablezv;\n vec3 tmpvar_15;\n tmpvar_15.xy = (xlat_mutableuv2 * vec2(2.0, 2.0));\n tmpvar_15.z = (xlat_mutablezv * 2.0);\n vec3 tmpvar_16;\n tmpvar_16.xy = (xlat_mutableuv2 * vec2(4.0, 4.0));\n tmpvar_16.z = (xlat_mutablezv * 3.0);\n vec3 tmpvar_17;\n tmpvar_17.xy = (xlat_mutableuv2 * vec2(8.0, 8.0));\n tmpvar_17.z = (xlat_mutablezv * 7.0);\n xlat_mutableuv2 = (tmpvar_4 + ((\n ((texture (sampler_noisevol_hq, tmpvar_14).z + (texture (sampler_noisevol_hq, tmpvar_15).z / 2.0)) + (texture (sampler_noisevol_hq, tmpvar_16).z / 4.0))\n + \n (texture (sampler_noisevol_hq, tmpvar_17).z / 8.0)\n ) * 0.1));\n vec3 tmpvar_18;\n tmpvar_18.x = xlat_mutablered;\n tmpvar_18.y = xlat_mutablegreen;\n tmpvar_18.z = ((1.0 + xlat_mutableuv2.y) * sqrt(dot (xlat_mutableuv2, xlat_mutableuv2)));\n vec4 tmpvar_19;\n tmpvar_19.w = 1.0;\n tmpvar_19.xyz = ((tmpvar_18 * 0.8) - 0.005);\n ret = tmpvar_19.xyz;\n }",comp:"float trel;\nfloat vshift;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nfloat xlat_mutablesmoke;\nfloat xlat_mutablesmoke2;\nvec2 xlat_mutableuv_l;\nfloat xlat_mutablew;\nfloat xlat_mutablez;\n shader_body { \n trel = (time / 2.0);\n vshift = (0.5 - q29);\n vec2 tmpvar_1;\n tmpvar_1.x = rand_preset.x;\n tmpvar_1.y = ((-0.1 - (rand_preset.y / 2.0)) + vshift);\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = (0.005 * time);\n xlat_mutableuv_l = (uv + tmpvar_2);\n vec2 tmpvar_3;\n vec2 tmpvar_4;\n tmpvar_4 = (uv - 0.5);\n tmpvar_3 = sin(((\n (tmpvar_4 * aspect.xy)\n + 0.5) - (tmpvar_1 * aspect.xy)));\n vec2 tmpvar_5;\n tmpvar_5 = fract(uv);\n vec3 tmpvar_6;\n tmpvar_6 = vec3((texture (sampler_fc_main, tmpvar_5).x + (2.0 * (\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n + bias2).x)));\n vec3 tmpvar_7;\n tmpvar_7.x = tmpvar_6.x;\n tmpvar_7.y = pow (tmpvar_6.x, 2.1);\n tmpvar_7.z = pow (tmpvar_6.x, 4.0);\n xlat_mutablew = ((uv.y - (\n ((dot (texture (sampler_noise_hq, vec2((xlat_mutableuv_l.x / 6.0))), vec4(0.32, 0.49, 0.29, 0.0)) + uv.x) - 0.5)\n / 4.0)) - vshift);\n xlat_mutablez = (0.2 / xlat_mutablew);\n float tmpvar_8;\n tmpvar_8 = clamp ((-0.2 - (\n (8.0 * q5)\n * xlat_mutablew)), 0.0, 1.0);\n xlat_mutablers0.x = (((uv.x - 0.5) * (1.0 + \n abs(xlat_mutablez)\n )) * 2.0);\n xlat_mutablers0.y = xlat_mutablez;\n xlat_mutablers0 = (xlat_mutablers0 * ((4.0 * \n float((xlat_mutablez <= 0.0))\n ) + 1.0));\n vec2 tmpvar_9;\n tmpvar_9.x = 0.0;\n tmpvar_9.y = (1.5 + xlat_mutablew);\n vec2 x_10;\n x_10 = (xlat_mutablers0 - tmpvar_9);\n float tmpvar_11;\n tmpvar_11 = ((q26 / sqrt(\n dot (x_10, x_10)\n )) / 4.0);\n xlat_mutablers0 = (xlat_mutablers0 * (1.0 + (tmpvar_11 * tmpvar_11)));\n xlat_mutablers.x = (xlat_mutablers0 * 2.0).x;\n xlat_mutablers.y = (xlat_mutablers0.y + (trel * 0.5));\n float tmpvar_12;\n tmpvar_12 = (texture (sampler_main, uv).y * tmpvar_8);\n vec3 tmpvar_13;\n tmpvar_13.xy = (xlat_mutablers * 2.0);\n tmpvar_13.z = (0.2 * trel);\n float tmpvar_14;\n tmpvar_14 = dot (((\n ((2.0 * clamp ((texture (sampler_noisevol_hq, \n (tmpvar_13 * float((xlat_mutablez >= 0.0)))\n ) - 0.2), 0.0, 1.0)).xyz * clamp ((texture (sampler_noise_hq, (xlat_mutablers / 16.0)) - 0.5), 0.0, 1.0).x)\n / \n sqrt(abs(xlat_mutablez))\n ) + tmpvar_11), vec3(0.32, 0.49, 0.29));\n vec3 tmpvar_15;\n tmpvar_15.x = tmpvar_14;\n tmpvar_15.y = pow (tmpvar_14, 2.1);\n tmpvar_15.z = pow (tmpvar_14, 6.0);\n xlat_mutableret1 = (((\n ((uv.y * (1.0 + q23)) + (0.1 / sqrt(dot (tmpvar_3, tmpvar_3))))\n * vec3(0.1, 0.1, 0.2)) * tmpvar_8) + (clamp (tmpvar_15, 0.0, 1.0) * (1.0 - \n clamp ((-1.0 - (12.0 * xlat_mutablew)), 0.0, 1.0)\n )));\n xlat_mutableret1 = (xlat_mutableret1 * clamp ((1.0 - \n (tmpvar_12 * 8.0)\n ), 0.0, 1.0));\n vec4 tmpvar_16;\n tmpvar_16 = texture (sampler_main, fract((tmpvar_4 + 0.5)));\n xlat_mutablesmoke = (tmpvar_16.z * (tmpvar_16.z * q5));\n xlat_mutableret1 = (xlat_mutableret1 * clamp ((1.0 - \n ((xlat_mutablesmoke * q32) * tmpvar_8)\n ), 0.0, 1.0));\n xlat_mutablesmoke2 = (texture (sampler_main, ((tmpvar_4 / 2.0) + 0.5)).z * q30);\n xlat_mutableret1 = (xlat_mutableret1 + (clamp (tmpvar_7, 0.0, 1.0) - (\n ((xlat_mutablez * clamp ((xlat_mutablesmoke + \n (xlat_mutablew * q31)\n ), 0.0, 1.0)) * vec3(1.0, 0.4, 0.1))\n * tmpvar_8)));\n float tmpvar_17;\n tmpvar_17 = clamp (((\n (tmpvar_12 * xlat_mutablez)\n * xlat_mutablez) / 16.0), 0.0, 1.0);\n vec3 tmpvar_18;\n tmpvar_18.x = tmpvar_17;\n tmpvar_18.y = pow (tmpvar_17, 2.1);\n tmpvar_18.z = pow (tmpvar_17, 6.0);\n xlat_mutableret1 = (xlat_mutableret1 + clamp (tmpvar_18, 0.0, 1.0));\n xlat_mutableret1 = (xlat_mutableret1 * clamp ((\n (((dot (texture (sampler_noise_mq, vec2(\n ((xlat_mutableuv_l.x / 4.0) + (0.02 * trel))\n )), vec4(0.32, 0.49, 0.29, 0.0)) / 6.0) - uv.y) + 0.8)\n * 32.0), 0.0, 1.0));\n vec3 tmpvar_19;\n tmpvar_19.x = xlat_mutablesmoke2;\n tmpvar_19.y = pow (xlat_mutablesmoke2, 2.1);\n tmpvar_19.z = pow (xlat_mutablesmoke2, 6.0);\n xlat_mutableret1 = ((xlat_mutableret1 * clamp (\n (1.0 - xlat_mutablesmoke2)\n , 0.0, 1.0)) + clamp (tmpvar_19, 0.0, 1.0));\n vec4 tmpvar_20;\n tmpvar_20.w = 1.0;\n tmpvar_20.xyz = (1.0 - exp((\n -(xlat_mutableret1)\n * 2.0)));\n ret = tmpvar_20.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:.09,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b2x:.7,b1ed:0},shapes:[{baseVals:{enabled:1,sides:12,num_inst:1024,rad:.03632,tex_ang:1.00531,tex_zoom:1.53117,b:1,a:0,g2:0,border_b:0,border_a:0},init_eqs_str:"a.fov=0;a.n=0;a.x0=0;a.y0=0;a.z0=0;a.q32=0;a.t1=0;",frame_eqs_str:"a.fov=a.reg03;a.n=a.instance*a.reg00;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)]+a.reg02;a.x=div(a.x0,a.z0)*a.fov+.5;a.y=div(a.y0,a.z0)*a.q32*a.fov+.5;a.r=a.gmegabuf[Math.floor(a.n+3)];a.g=a.gmegabuf[Math.floor(a.n+4)];a.b=a.gmegabuf[Math.floor(a.n+5)];a.r2=div(a.r,2);a.g2=div(a.g,2);a.b2=div(a.b2,2);a.a=div(a.instance,1024);a.a2=.5*a.a;a.rad=Math.min(div(.02,a.z0),.5)*(0<a.z0?1:0)*2.5*sqrt(a.a);a.rad*=a.gmegabuf[Math.floor(a.n+\n6)];--a.t1;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,scaling:2.15542,smoothing:.2,r:0,a:.7},init_eqs_str:"a.fov=0;a.n=0;a.t1=0;a.x0=0;a.y0=0;a.z0=0;a.k1=0;a.t2=0;",frame_eqs_str:"a.t1=1023;a.t2=0;",point_eqs_str:"a.fov=a.reg03;a.n=a.t1*a.reg00;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)]+a.reg02;a.x=div(a.x0,a.z0)*a.fov+.5;a.y=div(a.y0,a.z0)*a.fov+.5;a.a=Math.max(0,div(a.t1,1024));a.k1=a.reg01+a.t1;a.r=a.gmegabuf[Math.floor(a.n+3)];a.g=a.gmegabuf[Math.floor(a.n+4)];a.b=a.gmegabuf[Math.floor(a.n+5)];a.a=div(div(a.t1,1024)*(.5<=a.z0?1:0),2);--a.t1;a.gmegabuf[Math.floor(1E4+a.t2)]=Math.abs(a.value1+a.value2);a.t2+=1;"},{baseVals:{enabled:1,scaling:.89152,smoothing:.82,r:0,a:.1},init_eqs_str:"a.fov=0;a.n=0;a.t1=0;a.x0=0;a.y0=0;a.z0=0;",frame_eqs_str:"a.t1=512;",point_eqs_str:"a.fov=a.reg03;a.n=a.t1*a.reg00;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)]+a.reg02;a.x=div(a.x0,a.z0)*a.fov+.5;a.y=div(a.y0,a.z0)*a.fov+.5;a.r=a.gmegabuf[Math.floor(a.n+3)];a.g=a.gmegabuf[Math.floor(a.n+4)];a.b=a.gmegabuf[Math.floor(a.n+5)];a.a=div(div(a.t1,1024)*(.5<=a.z0?1:0),2);--a.t1;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:'a.xang=0;a.n=0;a.fov=0;a.index2=0;a.ran9=0;a.ran5_=0;a.right=0;a.ran4=0;a.index=0;a.q12=0;a.yang=0;a.q6=0;a.y0=0;a.ran8=0;a.q1=0;a.r1=0;a.q5=0;a.ran1_=0;a.points=0;a.dt1=0;a.dec_f=0;a.x0=0;a["new"]=0;a.dec_s=0;a.k3=0;a.reg01=0;a.my=0;a.oz=0;a.is_beat=0;a.k1=0;a.ran2=0;a.q11=0;a.z0=0;a.q10=0;a.ran4_=0;a.ran9_=0;a.ran3=0;a.ran5=0;a.dec_m=0;a.ran7=0;a.k2=0;a.mz=0;a.ran8_=0;a.ddy=0;a.ran6=0;a.dec2=0;a.ran6_=0;a.oy=0;a.rsum=0;a.mx=0;a.beat=0;a.vol=0;a.ran2_=0;a.peak=0;a.ddx=0;a.q2=\n0;a.zang=0;a.trel1=0;a.ran7_=0;a.t0=0;a.dec=0;a.m=0;a.ran1=0;a.q32=0;a.ran3_=0;a.left=0;a.pk=0;a.recsize=0;a.ox=0;a.zofs=0;for(var b=a.index=0;1E5>b;b++)a.megabuf[Math.floor(a.index)]=0,a.gmegabuf[Math.floor(a.index)]=0,a.index+=1;a.recsize=8;a.reg00=a.recsize;a.points=1024;a.reg01=0;a.zofs=1+2*div(randint(100),100);a.reg02=a.zofs;a.fov=.3;a.reg03=a.fov;',frame_eqs_str:'a.dec_f=pow(.3,div(30,a.fps));a.dec_m=pow(.85,div(30,a.fps));a.dec_s=pow(.95,div(30,a.fps));a.beat=a.bass+a.mid+a.treb-(a.bass_att+a.mid_att+a.treb_att)+(a.bass+a.mid+a.treb);a.beat/=3;a.peak=a.peak*a.dec_m+(1-a.dec_m)*pow(a.beat-1,1)*(1<a.beat?1:0)*4;a.is_beat=above(a.beat,1)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);.00001<Math.abs(a.is_beat)?(a.ran1=div(randint(100),50)-\n1,a.ran2=div(randint(100),50)-1,a.ran3=div(randint(100),50)-1):0;a.ran1_=a.dec_m*a.ran1_+(1-a.dec_m)*a.ran1;a.ran2_=a.dec_m*a.ran2_+(1-a.dec_m)*a.ran2;a.ran3_=a.dec_m*a.ran3_+(1-a.dec_m)*a.ran3;a.rsum=sqrt(a.ran1_*a.ran1_+a.ran2_*a.ran2_+a.ran3_*a.ran3_);.00001<Math.abs(a.is_beat*(.00001>Math.abs(a.index-2)?1:0))?(a.ran4=div(randint(100),50)-1,a.ran5=div(randint(100),50)-1,a.ran6=div(randint(100),50)-1):0;a.ran4_=a.dec_m*a.ran4_+(1-a.dec_m)*a.ran4;a.ran5_=a.dec_m*a.ran5_+(1-a.dec_m)*a.ran5;a.ran6_=\na.dec_m*a.ran6_+(1-a.dec_m)*a.ran6;.00001<Math.abs(a.is_beat*(.00001>Math.abs(a.index-6)?1:0))?(a.ran7=div(randint(100),50)-1,a.ran8=div(randint(100),50)-1,a.ran9=div(randint(100),50)-1):0;a.ran7_=a.dec_m*a.ran7_+(1-a.dec_m)*a.ran7;a.ran8_=a.dec_m*a.ran8_+(1-a.dec_m)*a.ran8;a.ran9_=a.dec_m*a.ran9_+(1-a.dec_m)*a.ran9;a.pk=sqrt(a.peak+.1);a["new"]=Math.floor(12*(a.ran4-a.ran5)*a.pk-div(12*(a.ran3-a.ran1),a.pk));a["new"]=Math.max(Math.min(a["new"],20),2);a.reg01+=a["new"];a.dec=a.dec_m;a.n=a.recsize*\na.points;a.m=0;a.dt1=div(div(.00001<Math.abs(0<a.ran1?1:0)?4*a.pk:div(4,a.pk),a.fps)*a["new"],6);a.vol=Math.max(a.ran1+a.ran2,.2)*a.pk*2;for(var b=0;b<a["new"];b++)a.trel1+=a.dt1,a.x0=a.x0*a.dec+(1-a.dec)*(Math.sin(a.trel1+6*a.ran3)*a.vol+a.ran1),a.y0=a.y0*a.dec+(1-a.dec)*(Math.sin(a.trel1+6*a.ran2)*a.vol+a.ran2),a.z0=a.z0*a.dec+(1-a.dec)*(Math.sin(a.trel1+6*a.ran1)*a.vol+a.ran3),a.gmegabuf[Math.floor(a.n)]=a.x0,a.gmegabuf[Math.floor(a.n+1)]=a.y0,a.gmegabuf[Math.floor(a.n+2)]=a.z0,a.gmegabuf[Math.floor(a.n+\n3)]=div(div(a.ran1_,a.rsum),3)+.5,a.gmegabuf[Math.floor(a.n+4)]=div(div(a.ran2_,a.rsum),3)+.5,a.gmegabuf[Math.floor(a.n+5)]=div(div(a.ran3_,a.rsum),3)+.5,a.gmegabuf[Math.floor(a.n+6)]=0*a.gmegabuf[Math.floor(1E4+a.m)]+1,a.n+=a.recsize,a.m+=1;for(b=a.n=0;b<a.recsize*a.points;b++)a.gmegabuf[Math.floor(a.n)]=a.gmegabuf[Math.floor(a.n+a["new"]*a.recsize)],a.n+=1;a.xang=div(a.ran4_,a.fps);a.yang=div(a.ran5_,a.fps);a.zang=div(a.ran6_,a.fps);a.ddx=Math.min(Math.max(a.ddx+div(a.yang,a.fps),-1),1);a.ddy=Math.min(Math.max(a.ddy+\ndiv(a.xang,a.fps),-1),1);a.q1=2*a.ddx;a.q2=2*a.ddy;for(b=a.n=0;b<a.points;b++)a.ox=a.gmegabuf[Math.floor(a.n)],a.oy=a.gmegabuf[Math.floor(a.n+1)],a.oz=a.gmegabuf[Math.floor(a.n+2)],a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang),a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang),a.ox=a.mx,a.oy=a.my,a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang),a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang),a.ox=a.mx,a.oz=a.mz,a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang),a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang),\na.oy=a.my,a.oz=a.mz,a.gmegabuf[Math.floor(a.n)]=a.ox,a.gmegabuf[Math.floor(a.n+1)]=a.oy,a.gmegabuf[Math.floor(a.n+2)]=a.oz,a.n+=a.recsize;a.k1=div(div(a.ran7_,a.fps),2);a.k2=div(div(a.ran8_,a.fps),2);a.k3=div(Math.abs(a.ran9_),a.fps);a.dec=.4+.6*a.ran5_;a.dec2=1-a.dec;a.r1=.5+.3*a.ran4_;for(b=a.n=0;b<a.points-1;b++)a.m=a.n*a.recsize,a.left=mod(a.n-1+a.points,a.points)*a.recsize,a.right=mod(a.n+1+a.points,a.points)*a.recsize,a.gmegabuf[Math.floor(a.m)]=a.dec*a.gmegabuf[Math.floor(a.m)]+a.dec2*(a.gmegabuf[Math.floor(a.left)]*\na.r1+a.gmegabuf[Math.floor(a.right)]*(1-a.r1)+a.k1),a.gmegabuf[Math.floor(a.m+1)]=a.dec*a.gmegabuf[Math.floor(a.m+1)]+a.dec2*(a.gmegabuf[Math.floor(a.left+1)]*a.r1+a.gmegabuf[Math.floor(a.right+1)]*(1-a.r1)+a.k2),a.n+=1;a.m=mod(a.frame,a.points);a.m=Math.max(0,Math.floor(1024+200*(a.t0-a.time)));a.n=a.m*a.recsize;a.q5=div(a.gmegabuf[Math.floor(a.n)],a.gmegabuf[Math.floor(a.n+2)]+a.zofs)*a.fov;a.q6=div(-a.gmegabuf[Math.floor(a.n+1)],a.gmegabuf[Math.floor(a.n+2)]+a.zofs)*a.fov;a.q10=sqrt(a.gmegabuf[Math.floor(a.n+\n3)]);a.q11=sqrt(a.gmegabuf[Math.floor(a.n+4)]);a.q12=sqrt(a.gmegabuf[Math.floor(a.n+5)]);a.monitor=a.m;a.q32=a.aspecty;',pixel_eqs_str:"a.rot=0;a.zoom=1;a.warp=0;a.dy=0;a.dx=-0;",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = vec3(0.0, 0.0, 0.0);\n ret = tmpvar_1.xyz;\n }",comp:"float xlat_mutablesmask;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\n shader_body { \n float flash_1;\n float dist_2;\n float stars_3;\n vec3 ret_4;\n xlat_mutableuv1 = ((uv - 0.5) * aspect.xy);\n float tmpvar_5;\n tmpvar_5 = (0.1 * time);\n float tmpvar_6;\n tmpvar_6 = (0.2 * rad);\n dist_2 = ((1.0 - fract(\n (0.3333333 + tmpvar_5)\n )) * (1.0 - tmpvar_6));\n vec2 tmpvar_7;\n tmpvar_7.x = q1;\n tmpvar_7.y = q2;\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_7);\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\n vec2 tmpvar_8;\n tmpvar_8 = abs((fract(xlat_mutableuv4) - 0.5));\n stars_3 = max (0.0, clamp ((\n (1.0 - dist_2)\n * \n ((0.1 / sqrt(dot (tmpvar_8, tmpvar_8))) * xlat_mutablesmask)\n ), 0.0, 1.0));\n dist_2 = ((1.0 - fract(\n (0.6666667 + tmpvar_5)\n )) * (1.0 - tmpvar_6));\n vec2 tmpvar_9;\n tmpvar_9.x = q1;\n tmpvar_9.y = q2;\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_9);\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\n vec2 tmpvar_10;\n tmpvar_10 = abs((fract(xlat_mutableuv4) - 0.5));\n stars_3 = (stars_3 + max (stars_3, clamp (\n ((1.0 - dist_2) * ((0.1 / sqrt(\n dot (tmpvar_10, tmpvar_10)\n )) * xlat_mutablesmask))\n , 0.0, 1.0)));\n dist_2 = ((1.0 - fract(\n (1.0 + tmpvar_5)\n )) * (1.0 - tmpvar_6));\n vec2 tmpvar_11;\n tmpvar_11.x = q1;\n tmpvar_11.y = q2;\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_11);\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\n vec2 tmpvar_12;\n tmpvar_12 = abs((fract(xlat_mutableuv4) - 0.5));\n stars_3 = (stars_3 + max (stars_3, clamp (\n ((1.0 - dist_2) * ((0.1 / sqrt(\n dot (tmpvar_12, tmpvar_12)\n )) * xlat_mutablesmask))\n , 0.0, 1.0)));\n vec2 tmpvar_13;\n tmpvar_13.x = q5;\n tmpvar_13.y = q6;\n xlat_mutableuv2 = (xlat_mutableuv1 - tmpvar_13);\n float tmpvar_14;\n tmpvar_14 = ((0.01 / sqrt(\n dot (xlat_mutableuv2, xlat_mutableuv2)\n )) * min (3.0, (\n ((mid - 0.5) * float((mid > 0.5)))\n * 2.0)));\n flash_1 = tmpvar_14;\n float angle_15;\n float tmpvar_16;\n tmpvar_16 = abs(xlat_mutableuv2.x);\n if ((xlat_mutableuv2.y >= 0.0)) {\n angle_15 = (1.0 - ((xlat_mutableuv2.y - tmpvar_16) / (xlat_mutableuv2.y + tmpvar_16)));\n } else {\n angle_15 = (3.0 - ((xlat_mutableuv2.y + tmpvar_16) / (tmpvar_16 - xlat_mutableuv2.y)));\n };\n angle_15 = (angle_15 * 0.25);\n float tmpvar_17;\n if ((xlat_mutableuv2.x < 0.0)) {\n tmpvar_17 = -(angle_15);\n } else {\n tmpvar_17 = angle_15;\n };\n flash_1 = (tmpvar_14 * (tmpvar_14 / (\n abs((fract((\n (3.0 * tmpvar_17)\n + \n (time * 2.0)\n )) - 0.5))\n + 0.18)));\n vec3 tmpvar_18;\n tmpvar_18 = max ((texture (sampler_main, uv).xyz * 2.0), ((\n (texture (sampler_blur2, uv).xyz * scale2)\n + bias2) * 2.0));\n vec2 tmpvar_19;\n tmpvar_19 = sin(xlat_mutableuv3);\n ret_4 = (clamp ((0.025 / \n sqrt(dot (tmpvar_19, tmpvar_19))\n ), 0.0, 1.0) * vec3(0.4, 0.1, 1.0));\n ret_4 = (ret_4 + clamp ((stars_3 * stars_3), 0.0, 1.0));\n ret_4 = (ret_4 * clamp ((1.0 - \n (2.0 * dot (tmpvar_18, vec3(0.32, 0.49, 0.29)))\n ), 0.0, 1.0));\n ret_4 = (ret_4 + tmpvar_18);\n vec3 tmpvar_20;\n tmpvar_20.x = q10;\n tmpvar_20.y = q11;\n tmpvar_20.z = q12;\n ret_4 = (ret_4 + ((2.0 * \n clamp (flash_1, 0.0, 1.0)\n ) * tmpvar_20));\n vec4 tmpvar_21;\n tmpvar_21.w = 1.0;\n tmpvar_21.xyz = ret_4;\n ret = tmpvar_21.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,additivewave:1,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:.133,wave_smoothing:0,wave_mystery:-1,modwavealphastart:1,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.015,ob_b:1,ib_size:.26,mv_a:0,b2x:.3,b1ed:0},shapes:[{baseVals:{enabled:1,sides:40,thickoutline:1,rad:.06623,tex_zoom:1.79845,r:0,a:.1,g2:0,border_b:0,border_a:0},init_eqs_str:"a.vol=0;a.bob=0;a.border_1=0;a.ro=0;a.sp=0;a.red=0;a.spi=0;a.tm=0;a.bob=1.5;a.ro=0;a.red=randint(20);",frame_eqs_str:"a.vol=1+.2*div(a.bass_att+a.treb_att+a.mid_att,3);a.bob=a.bob*above(a.bob,.01)-.01+(1-above(a.bob,.01));a.bob=.4+.4*Math.sin(.8*a.time);a.bob*=a.vol;a.border_1=.4;a.sides=30;a.ro+=.02;a.ang=a.ro;a.sp=.025*a.red;a.spi=.5-a.sp;a.tm=.1*a.time;a.border_r=.5+a.sp*Math.sin(.6*a.tm)+a.spi*Math.cos(1.46*a.tm);a.border_g=.5+a.sp*Math.sin(1.294*a.tm)+a.spi*Math.cos(.87*a.tm);a.border_b=.5+a.sp*Math.sin(1.418*a.tm)+a.spi*Math.cos(.76*a.tm);"},{baseVals:{enabled:1,sides:40,additive:1,num_inst:4,g:1,b:1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.5+.225*Math.sin(.7*div(a.time,a.instance));a.y=.5+.3*Math.cos(.7*div(a.time,a.instance));a.x-=.4*a.x*Math.sin(a.time);a.y-=.4*a.y*Math.cos(a.time);a.rad*=a.mid_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"},{baseVals:{enabled:1,sides:40,additive:1,g:1,b:1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.5+.5*(.3*Math.sin(1.1*a.time)+.7*Math.sin(.5*a.time));a.x=.5+.225*Math.sin(a.time+2.09);a.y=.5+.3*Math.cos(a.time+2.09);a.rad*=a.bass_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"},{baseVals:{enabled:1,sides:40,additive:1,num_inst:5,rad:.07419,g:1,b:1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.5+.225*Math.sin(div(a.time,a.instance));a.y=.5+.3*Math.cos(div(a.time,a.instance));a.x+=.4*a.x*Math.sin(a.time);a.y+=.4*a.y*Math.cos(a.time);a.rad*=a.treb_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.ps=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.ps=.9*a.ps+.1*a.q22;a.q23=a.ps;a.q24=a.is_beat;\na.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;",pixel_eqs_str:"a.zoom=1.05;",warp:" shader_body { \n vec2 uv_1;\n vec2 tmpvar_2;\n tmpvar_2 = (uv - vec2(0.5, 0.5));\n vec4 tmpvar_3;\n tmpvar_3.w = 0.0;\n vec4 tmpvar_4;\n tmpvar_4 = texture (sampler_blur1, uv);\n tmpvar_3.xyz = ((tmpvar_4.xyz * scale1) + bias1);\n float tmpvar_5;\n tmpvar_5 = (dot (tmpvar_3, roam_sin) * 16.0);\n mat2 tmpvar_6;\n tmpvar_6[uint(0)].x = cos(tmpvar_5);\n tmpvar_6[uint(0)].y = -(sin(tmpvar_5));\n tmpvar_6[1u].x = sin(tmpvar_5);\n tmpvar_6[1u].y = cos(tmpvar_5);\n uv_1 = ((tmpvar_2 + (\n (0.2 * dot (((tmpvar_4.xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n * \n (tmpvar_2 * tmpvar_6)\n )) - 0.5);\n vec2 tmpvar_7;\n tmpvar_7 = ((uv_1 * texsize.xy) * 0.02);\n vec2 tmpvar_8;\n tmpvar_8.x = (cos((tmpvar_7.y * q1)) * sin(-(tmpvar_7.y)));\n tmpvar_8.y = (sin(tmpvar_7.x) * cos((tmpvar_7.y * q2)));\n uv_1 = (uv_1 - ((tmpvar_8 * texsize.zw) * 12.0));\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ((texture (sampler_main, uv_1).xyz * 0.98) - 0.02);\n ret = tmpvar_9.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n xlat_mutableuv1 = (uv - 0.5);\n xlat_mutablez = (0.2 / abs(xlat_mutableuv1.y));\n xlat_mutablers.x = (xlat_mutableuv1.x * xlat_mutablez);\n xlat_mutablers.y = ((xlat_mutablez / 2.0) + (time * 4.0));\n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_noise_hq, xlat_mutablers);\n xlat_mutableret1 = ((tmpvar_1.xyz * vec3(\n greaterThanEqual (tmpvar_1.xyz, vec3(0.0, 0.0, 0.0))\n )) - 0.6);\n float tmpvar_2;\n tmpvar_2 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\n vec2 tmpvar_3;\n tmpvar_3 = fract(((\n (xlat_mutableuv1 * (1.0 - abs(xlat_mutableuv1.x)))\n - 0.5) - (\n (xlat_mutableret1 * 0.05)\n * tmpvar_2).xy));\n float x_4;\n x_4 = (tmpvar_3.y - 0.52);\n vec3 tmpvar_5;\n tmpvar_5 = (texture (sampler_main, tmpvar_3) + ((0.02 / \n (0.02 + sqrt((x_4 * x_4)))\n ) * slow_roam_sin)).xyz;\n xlat_mutableret1 = tmpvar_5;\n vec2 tmpvar_6;\n tmpvar_6 = (32.0 * ((\n (uv * mat2(0.6, -0.8, 0.8, 0.6))\n + \n (tmpvar_5 * 0.1)\n .xy) + (time / 64.0)));\n vec2 tmpvar_7;\n tmpvar_7 = abs((fract(tmpvar_6) - 0.5));\n vec3 tmpvar_8;\n tmpvar_8 = clamp (((0.25 / \n sqrt(dot (tmpvar_7, tmpvar_7))\n ) * vec3((texture (sampler_pw_noise_lq, \n (tmpvar_6 / 256.0)\n ).y - 0.9))), 0.0, 1.0);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = (tmpvar_5 + ((\n (tmpvar_8.x * tmpvar_8.x)\n + \n ((rand_preset * (0.5 - uv.y)).xyz * vec3(0.0, 0.0, 1.0))\n ) * (1.0 - tmpvar_2)));\n ret = tmpvar_9.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:3,wave_thick:1,wrap:0,darken:1,wave_a:100,wave_scale:.282,wave_smoothing:.9,wave_mystery:1,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.05,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1,scaling:.2248},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.r=a.bass;a.g=a.treb;a.b=.5;",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,spectrum:1,thick:1,scaling:.2743},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.r=a.bass;a.g=a.treb;a.b=.5;",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,scaling:2.0231,smoothing:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}}],init_eqs_str:"a.look=0;a.n=0;a.reg26=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.q12=0;a.v3=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.slow=0;a.reg36=0;a.reg22=0;a.uvy=0;a.rotz=0;a.ly=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;a.reg31=0;a.dirx=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.c2=0;a.reg37=\n0;a.s3=0;a.yslope=0;a.lampy=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.beat=0;a.reg32=0;a.lx=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.reg17=0;a.v1=0;a.speed=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.lampx=0;a.ty=0;a.c1=0;a.v2=0;a.q20=0;a.q8=0;a.avg=.01;a.q7=.25;a.q8=randint(2)-1;a.q16=1+randint(2);a.q18=randint(.8)+.1;a.q30=1;a.q31=128;a.start=1;a.travel=\n0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=div(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(5)-2;a.posy=randint(5)-2;a.posz=randint(5)-2;a.c1=Math.cos(a.ran1);\na.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,\n8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=\na.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>\nd);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.wave_a=0;a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.06*30,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.7,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.25,a.fps_);a.rotz=.00001<Math.abs(.00001>Math.abs(a.rotz-0)?1:0)?a.beat*(randint(100)<20*a.travel?1:0)*(div(randint(10),10)-.3):bnot(a.beat*(30>randint(100)?1:0))*a.rotz;a.slow=.00001<\nMath.abs(bnot(a.slow))?a.beat*(6>randint(1E3*a.avg)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.look=.00001<Math.abs(bnot(a.look))?a.beat*(12>randint(1E3*a.speed)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.lx=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.lx;a.ly=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.ly;a.lampx=a.lampx*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.lx:.5);a.lampy=a.lampy*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.ly:.5);a.q1=a.lampx;a.q2=a.lampy;a.dirx=a.reg26;\na.diry=a.reg27;a.dirz=a.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.2-a.dist_)*(.2>a.dist_?1:0)*2;a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+(1-a.dec_s)*a.rotz*a.ds;a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=\na.reg25;a.reg36=a.reg26;a.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*\na.s1+a.c3*a.c1;a.reg15=a.s3*a.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*\na.reg24+a.reg15*a.reg27;a.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;\na.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<\nMath.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<\na.len?1:0)}while(.00001<Math.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+\n2*(Math.abs(a.v1)+Math.abs(a.v2)+Math.abs(a.v3))+div(1,255)+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.q11=a.v1;a.q12=a.v2;a.q13=a.v3;a.monitor=a.q16;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.dx=div(-a.q12,a.q16)*(1+0*pow(a.x-.5,2));a.dy=div(a.q13,a.q16)*(1+0*pow(a.y-.5,2));a.rot=a.q11;",warp:" shader_body { \n float dy_1;\n float dx_2;\n vec3 ret_3;\n vec2 tmpvar_4;\n tmpvar_4 = ((uv * texsize.xy) * texsize_noise_lq.zw);\n vec2 tmpvar_5;\n tmpvar_5 = (texsize.zw * 4.0);\n vec2 tmpvar_6;\n tmpvar_6.x = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n )).y * 0.5);\n tmpvar_6.y = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n )).y * 0.5);\n ret_3.y = texture (sampler_fw_main, clamp ((uv + (\n (tmpvar_6 * texsize.zw)\n * 4.0)), 0.0, 1.0)).y;\n ret_3.y = (ret_3.y + ((\n (ret_3 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n .y * 0.025) + -0.01));\n ret_3.y = (ret_3.y + ((texture (sampler_noise_lq, tmpvar_4).y - 0.5) * 0.02));\n dx_2 = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n )).z * 0.5);\n dy_1 = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n )).z * 0.5);\n vec2 tmpvar_7;\n tmpvar_7.x = dx_2;\n tmpvar_7.y = dy_1;\n ret_3.z = ((texture (sampler_main, (uv - \n ((tmpvar_7 * texsize.zw) * 4.0)\n )).z - (ret_3.y * 0.01)) + 0.004);\n ret_3.z = (ret_3.z + ((texture (sampler_noise_lq, tmpvar_4).y - 0.5) * 0.01));\n dx_2 = (((2.0 * \n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(1.0, 0.0)))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(-1.0, 0.0)))).xyz * scale1) + bias1)\n )).x * 0.5);\n dy_1 = (((2.0 * \n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(0.0, 1.0)))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(0.0, -1.0)))).xyz * scale1) + bias1)\n )).x * 0.5);\n vec2 tmpvar_8;\n tmpvar_8.x = dx_2;\n tmpvar_8.y = dy_1;\n vec2 tmpvar_9;\n tmpvar_9 = (tmpvar_8 * texsize.zw);\n vec2 domain_10;\n domain_10 = (uv - (tmpvar_9 * 2.5));\n vec4 tmpvar_11;\n tmpvar_11.w = 0.0;\n tmpvar_11.xyz = max (vec4(0.0, 0.0, 0.0, 0.0), texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(-1.0, 0.0))))).xyz;\n vec4 tmpvar_12;\n tmpvar_12.w = 0.0;\n tmpvar_12.xyz = max (tmpvar_11, texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(0.0, -1.0))))).xyz;\n vec4 tmpvar_13;\n tmpvar_13.w = 0.0;\n tmpvar_13.xyz = max (tmpvar_12, texture (sampler_fc_main, domain_10)).xyz;\n vec4 tmpvar_14;\n tmpvar_14.w = 0.0;\n tmpvar_14.xyz = max (tmpvar_13, texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(0.0, 1.0))))).xyz;\n ret_3.x = ((max (tmpvar_14, texture (sampler_fc_main, \n (domain_10 + (texsize.zw * vec2(1.0, 0.0)))\n )).x + (\n (texture (sampler_main, (uv + (tmpvar_9 * 4.0))).x - ((texture (sampler_blur1, (uv + \n (tmpvar_9 * 4.0)\n )).xyz * scale1) + bias1).x)\n * 0.206)) - 0.09);\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = ret_3;\n ret = tmpvar_15.xyz;\n }",comp:"float xlat_mutablelamp;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv1;\n shader_body { \n vec3 tmpvar_1;\n tmpvar_1.x = q4;\n tmpvar_1.y = q5;\n tmpvar_1.z = q6;\n mat3 tmpvar_2;\n tmpvar_2[uint(0)].x = q20;\n tmpvar_2[uint(0)].y = q23;\n tmpvar_2[uint(0)].z = q26;\n tmpvar_2[1u].x = q21;\n tmpvar_2[1u].y = q24;\n tmpvar_2[1u].z = q27;\n tmpvar_2[2u].x = q22;\n tmpvar_2[2u].y = q25;\n tmpvar_2[2u].z = q28;\n vec2 tmpvar_3;\n tmpvar_3.x = q1;\n tmpvar_3.y = q2;\n vec2 uv_4;\n vec3 dots_5;\n vec3 ret_6;\n vec2 tmpvar_7;\n vec2 tmpvar_8;\n tmpvar_8 = (uv - 0.5);\n tmpvar_7 = (0.5 + (tmpvar_8 * vec2(1.1, 0.81)));\n vec2 tmpvar_9;\n tmpvar_9 = (uv - vec2(0.5, 0.5));\n uv_4 = (tmpvar_8 * aspect.xy);\n float tmpvar_10;\n float tmpvar_11;\n tmpvar_11 = (min (abs(\n (uv_4.y / uv_4.x)\n ), 1.0) / max (abs(\n (uv_4.y / uv_4.x)\n ), 1.0));\n float tmpvar_12;\n tmpvar_12 = (tmpvar_11 * tmpvar_11);\n tmpvar_12 = (((\n ((((\n ((((-0.01213232 * tmpvar_12) + 0.05368138) * tmpvar_12) - 0.1173503)\n * tmpvar_12) + 0.1938925) * tmpvar_12) - 0.3326756)\n * tmpvar_12) + 0.9999793) * tmpvar_11);\n tmpvar_12 = (tmpvar_12 + (float(\n (abs((uv_4.y / uv_4.x)) > 1.0)\n ) * (\n (tmpvar_12 * -2.0)\n + 1.570796)));\n tmpvar_10 = (tmpvar_12 * sign((uv_4.y / uv_4.x)));\n if ((abs(uv_4.x) > (1e-08 * abs(uv_4.y)))) {\n if ((uv_4.x < 0.0)) {\n if ((uv_4.y >= 0.0)) {\n tmpvar_10 += 3.141593;\n } else {\n tmpvar_10 = (tmpvar_10 - 3.141593);\n };\n };\n } else {\n tmpvar_10 = (sign(uv_4.y) * 1.570796);\n };\n xlat_mutablers0.x = ((tmpvar_10 / 3.1416) * 2.0);\n xlat_mutablers0.y = (0.02 / sqrt(dot (uv_4, uv_4)));\n vec2 tmpvar_13;\n tmpvar_13.x = xlat_mutablers0.x;\n tmpvar_13.y = (xlat_mutablers0.y + time);\n xlat_mutablerss = (tmpvar_13 * mat2(0.7, -0.7, 0.7, 0.7));\n vec4 tmpvar_14;\n tmpvar_14 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \n (xlat_mutablerss / 32.0)\n ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\n vec2 tmpvar_15;\n tmpvar_15 = abs((fract(\n (xlat_mutablerss * 8.0)\n ) - 0.5));\n vec2 tmpvar_16;\n tmpvar_16.x = (xlat_mutablers0.x * 2.0);\n tmpvar_16.y = (xlat_mutablers0.y + (time / 2.0));\n xlat_mutablerss = (tmpvar_16 * mat2(0.7, -0.7, 0.7, 0.7));\n vec4 tmpvar_17;\n tmpvar_17 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \n (xlat_mutablerss / 32.0)\n ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\n vec2 tmpvar_18;\n tmpvar_18 = abs((fract(\n (xlat_mutablerss * 8.0)\n ) - 0.5));\n xlat_mutablerss = tmpvar_18;\n dots_5 = (vec3((clamp (\n (0.04 / sqrt(dot (tmpvar_15, tmpvar_15)))\n , 0.0, 1.0) * tmpvar_14.x)) + (clamp (\n (0.04 / sqrt(dot (tmpvar_18, tmpvar_18)))\n , 0.0, 1.0) * tmpvar_17.x));\n dots_5 = (dots_5 * clamp ((0.04 / \n abs((0.01 / xlat_mutablers0.y))\n ), 0.0, 1.0));\n dots_5 = (dots_5 * (dots_5 * 2.0));\n vec2 tmpvar_19;\n tmpvar_19.x = -((tmpvar_9.y * -1024.0));\n tmpvar_19.y = (tmpvar_9.x * -1024.0);\n vec2 tmpvar_20;\n tmpvar_20.x = tmpvar_19.x;\n tmpvar_20.y = -(tmpvar_19.y);\n uv_4 = (vec2(-100.0, 100.0) * (tmpvar_20 / (\n (tmpvar_19.x * tmpvar_19.x)\n + \n (tmpvar_19.y * tmpvar_19.y)\n )).yx);\n uv_4 = (0.5 + ((\n (1.0 - abs(((\n fract((mix ((0.5 + \n ((tmpvar_7 - 0.5) * 2.0)\n ), (uv_4 + 0.5), vec2(0.5, 0.5)) * 0.5))\n * 2.0) - 1.0)))\n - 0.5) * 0.98));\n uv_4 = (((uv_4 - 0.5) * 0.9) + 0.5);\n xlat_mutableuv1 = ((uv_4 - tmpvar_3) * aspect.xy);\n float tmpvar_21;\n tmpvar_21 = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\n (texture (sampler_blur2, uv_4).xyz * scale2)\n + bias2).z));\n vec3 tmpvar_22;\n tmpvar_22.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n .z)));\n tmpvar_22.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\n (texture (sampler_blur2, uv_4).xyz * scale2)\n + bias2).z));\n float tmpvar_23;\n tmpvar_23 = clamp ((abs(\n ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\n (texture (sampler_blur2, tmpvar_3).xyz * scale2)\n + bias2).z), 0.1, 0.4))\n ) + 0.2), 0.0, 1.0);\n vec3 tmpvar_24;\n tmpvar_24 = mix (texture (sampler_main, uv_4).xyz, ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1), vec3(tmpvar_23));\n float tmpvar_25;\n tmpvar_25 = clamp (((1.0 - \n exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\n ) - 0.2), 0.0, 1.0);\n ret_6 = ((tmpvar_24.x * (0.2 + \n ((1.0 - tmpvar_23) * (1.0 - tmpvar_21))\n )) * (1.0 + (0.5 * \n sin((((tmpvar_22 / q7) * tmpvar_2) + tmpvar_1))\n )));\n vec3 tmpvar_26;\n tmpvar_26.xy = vec2(0.0, 1.0);\n tmpvar_26.z = (tmpvar_25 * 3.0);\n vec3 tmpvar_27;\n tmpvar_27 = mix (ret_6, tmpvar_26, vec3(tmpvar_25));\n xlat_mutablelamp = (((\n clamp ((1.0 - (4.0 * sqrt(\n dot (xlat_mutableuv1, xlat_mutableuv1)\n ))), 0.0, 1.0)\n * tmpvar_24.x) * clamp (\n (1.0 - (2.0 * mix (tmpvar_21, (1.0 - \n ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\n .z), 0.2)))\n , 0.0, 1.0)) * 1.8);\n ret_6 = (tmpvar_27 + ((1.0 - \n dot (tmpvar_27, vec3(0.32, 0.49, 0.29))\n ) * xlat_mutablelamp));\n ret_6 = (1.0 - exp((-2.0 * ret_6)));\n ret_6 = (ret_6 + (dots_5 * (1.0 + ret_6)));\n vec4 tmpvar_28;\n tmpvar_28.w = 1.0;\n tmpvar_28.xyz = ret_6;\n ret = tmpvar_28.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,wave_mode:4,additivewave:1,wave_dots:1,modwavealphabyvolume:1,wave_a:.331,wave_scale:.898,wave_smoothing:.108,wave_mystery:.1,modwavealphastart:.72,modwavealphaend:1.28,zoom:1.3345,wave_r:0,wave_g:.5,wave_b:.5,wave_y:.54,mv_x:24.8,mv_dy:.16,mv_l:1.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:352,usedots:1,additive:1,scaling:.03856,smoothing:.2,g:0},init_eqs_str:"a.t02=0;a.q1=0;a.ratio=0;a.ampl=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.q1=a.bass_att;",point_eqs_str:"a.r=Math.abs(Math.sin(div(a.frame,38)));a.g=.5*Math.abs(Math.cos(div(a.frame,45)));a.b=.5*Math.abs(Math.sin(div(a.frame,133)));a.a=.3;a.t02+=div(a.q1,10);a.ratio=Math.sin(div(a.frame,49));a.ampl=.01+.4*sqr(Math.sin(div(a.frame,18))*Math.cos(div(a.frame,123)));a.x1=div(a.r-.5,15)+.5+a.ampl*Math.sin(6.28*a.sample);a.y1=div(a.b-.5,15)+.5+a.ampl*Math.cos(6.28*a.sample);a.x=a.x1+.2*(a.ampl+a.ratio)*Math.sin(6.28*a.sample*a.ratio*7.3);a.y=a.y1+.2*(a.ampl+a.ratio)*Math.cos(37.68*a.sample);\n"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.oldshift=0;a.shift=0;a.normalframez=0;a.crash=0;a.nex=0;a.rshift=0;a.q1=0;a.zoom1=0;",frame_eqs_str:"a.dx=0;a.oldshift=a.shift;a.normalframez+=1;a.shift=above(a.bass_att,1)*above(a.treb_att,.9);a.crash=Math.abs(a.oldshift-a.shift);a.nex=1*equal(a.rshift,0)+2*equal(a.rshift,1);a.rshift=.00001<Math.abs(a.crash)?a.nex:a.rshift;a.monitor=a.rshift;a.wave_r=div(Math.floor(randint(200)),200);a.wave_g=div(Math.floor(randint(200)),200);a.wave_b=div(Math.floor(randint(200)),200);a.warp=0;a.q1=above(a.bass_att,1.3);a.zoom1=a.zoom+.15-.3*mod(a.normalframez,2);a.zoom=.00001<Math.abs(a.shift)?\na.zoom1:1;a.rot=a.rot-.1+.1*a.rshift;",pixel_eqs_str:"a.dy=.007*-below(a.y,.4)+.007*above(a.y,.6);",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = ((texture (sampler_main, (uv_orig + \n ((uv - uv_orig) * dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))\n )).xyz * 0.99) - 0.002);\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz * 2.0);\n ret_1 = (ret_1 * (1.0 - ret_1));\n ret_1 = (((1.0 - \n pow (clamp (ret_1, 0.0, 1.0), vec3(0.5, 0.5, 0.5))\n ) * 1.5) - 0.75);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,decay:1,echo_zoom:1,echo_orient:3,wave_mode:1,wrap:0,darken_center:1,wave_a:.001,zoom:.97,rot:-6.27999,warp:52e-5,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.49849,g:1,b:1,a:.7,r2:1,g2:0,b2:1,a2:.7,border_a:0},init_eqs_str:"a.q2=0;a.tex_capture=0;a.q3=0;",frame_eqs_str:"a.r2=.5+.5*Math.sin(.35*a.q2);a.g2=.5+.5*Math.sin(.578*a.q2);a.b2=.5+.5*Math.sin(.689*a.q2);a.ang=a.q2;a.tex_capture=above(a.q3,2);"},{baseVals:{enabled:1,sides:100,textured:1,rad:.74218,g:1,b:1,a:.6,r2:1,g2:0,b2:1,a2:.6,border_a:0},init_eqs_str:"a.q2=0;a.tex_capture=0;a.q3=0;",frame_eqs_str:"a.r2=.5+.5*Math.sin(.45*a.q2);a.g2=.5+.5*Math.sin(.678*a.q2);a.b2=.5+.5*Math.sin(.689*a.q2);a.ang=1.05*-a.q2;a.tex_capture=above(a.q3,2);"},{baseVals:{enabled:1,sides:100,textured:1,rad:1.00035,g:1,b:1,a:.5,r2:1,g2:0,b2:1,a2:.5,border_a:0},init_eqs_str:"a.q2=0;a.tex_capture=0;a.q3=0;",frame_eqs_str:"a.r2=.5+.5*Math.sin(.45*a.q2);a.g2=.5+.5*Math.sin(.578*a.q2);a.b2=.5+.5*Math.sin(.789*a.q2);a.ang=.899*a.q2;a.tex_capture=above(a.q3,2);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,sep:1,spectrum:1,thick:1,additive:1},init_eqs_str:"a.xx=0;a.s=0;a.xs=0;a.ss=0;a.q1=0;a.xd=0;a.zd=0;a.v=0;a.yx=0;a.angle2=0;a.zs=0;a.angle=0;a.ys=0;a.xn=0;a.yd=0;a.angle3=0;a.yn=0;a.u=0;a.zx=0;",frame_eqs_str:"",point_eqs_str:"a.u=3.14159*Math.cos(.1*a.q1);a.v=6.28318*Math.cos(.015*a.q1);a.s=314*a.sample;a.ss=6280*a.sample;a.xs=(.3+.1*Math.cos(a.s))*Math.cos(a.ss)*.2*Math.cos(a.v);a.ys=(.3+.1*Math.cos(a.s))*Math.sin(a.ss)*6*a.u;a.zs=.1*Math.sin(a.s)*Math.sin(a.v);a.angle=.1*a.q1;a.yx=a.ys*Math.cos(a.angle)-a.zs*Math.sin(a.angle);a.zx=a.ys*Math.sin(a.angle)+a.zs*Math.cos(a.angle);a.xx=a.xs;a.angle2=.11*a.q1;a.xd=a.xx*Math.cos(a.angle2)-a.zx*Math.sin(a.angle2);a.zd=a.xx*Math.sin(a.angle2)+a.zx*Math.cos(a.angle2);\na.yd=a.yx;a.angle3=.15*a.q1;a.xn=a.xd*Math.cos(a.angle3)-a.yd*Math.sin(a.angle3);a.yn=a.xd*Math.sin(a.angle3)+a.yd*Math.cos(a.angle3);a.zd=a.zd;a.x=a.xn*a.zd*.3+.5;a.y=a.yn*a.zd*.36+.5;a.r=.5+.5*Math.sin(1.2*a.q1+a.x+a.x);a.g=.5+.5*Math.sin(1.5*a.q1+a.x+a.y);a.b=.5+.5*Math.sin(1.36*a.q1+a.y+a.y);"},{baseVals:{enabled:1,sep:1,spectrum:1,thick:1,additive:1},init_eqs_str:"a.xx=0;a.s=0;a.xs=0;a.ss=0;a.q1=0;a.xd=0;a.zd=0;a.v=0;a.yx=0;a.angle2=0;a.zs=0;a.angle=0;a.ys=0;a.xn=0;a.yd=0;a.angle3=0;a.yn=0;a.u=0;a.zx=0;",frame_eqs_str:"",point_eqs_str:"a.u=3.14159*Math.cos(.1*a.q1);a.v=6.28318*Math.cos(.015*a.q1);a.s=314*a.sample;a.ss=6280*a.sample;a.xs=(.3+.1*Math.cos(a.s))*Math.cos(a.ss)*.2*Math.cos(a.v);a.ys=(.3+.1*Math.cos(a.s))*Math.sin(a.ss)*6*a.u;a.zs=.1*Math.sin(a.s)*Math.sin(a.v);a.angle=.1*a.q1;a.yx=a.ys*Math.cos(a.angle)-a.zs*Math.sin(a.angle);a.zx=a.ys*Math.sin(a.angle)+a.zs*Math.cos(a.angle);a.xx=a.xs;a.angle2=.13*a.q1;a.xd=a.xx*Math.cos(a.angle2)-a.zx*Math.sin(a.angle2);a.zd=a.xx*Math.sin(a.angle2)+a.zx*Math.cos(a.angle2);\na.yd=a.yx;a.angle3=.16*a.q1;a.xn=a.xd*Math.cos(a.angle3)-a.yd*Math.sin(a.angle3);a.yn=a.xd*Math.sin(a.angle3)+a.yd*Math.cos(a.angle3);a.zd=a.zd;a.x=a.xn*a.zd*.3+.5;a.y=a.yn*a.zd*.36+.5;a.r=.5+.5*Math.sin(1.2*a.q1+a.x+a.x);a.g=.5+.5*Math.sin(1.5*a.q1+a.x+a.y);a.b=.5+.5*Math.sin(1.36*a.q1+a.y+a.y);"},{baseVals:{enabled:1,sep:1,spectrum:1,thick:1,additive:1},init_eqs_str:"a.xx=0;a.s=0;a.xs=0;a.ss=0;a.q1=0;a.xd=0;a.zd=0;a.v=0;a.yx=0;a.angle2=0;a.zs=0;a.angle=0;a.ys=0;a.xn=0;a.yd=0;a.angle3=0;a.yn=0;a.u=0;a.zx=0;",frame_eqs_str:"",point_eqs_str:"a.u=3.14159*Math.cos(.1*a.q1);a.v=6.28318*Math.cos(.015*a.q1);a.s=314*a.sample;a.ss=6280*a.sample;a.xs=(.3+.1*Math.cos(a.s))*Math.cos(a.ss)*.2*Math.cos(a.v);a.ys=(.3+.1*Math.cos(a.s))*Math.sin(a.ss)*6*a.u;a.zs=.1*Math.sin(a.s)*Math.sin(a.v);a.angle=.1*a.q1;a.yx=a.ys*Math.cos(a.angle)-a.zs*Math.sin(a.angle);a.zx=a.ys*Math.sin(a.angle)+a.zs*Math.cos(a.angle);a.xx=a.xs;a.angle2=.16*a.q1;a.xd=a.xx*Math.cos(a.angle2)-a.zx*Math.sin(a.angle2);a.zd=a.xx*Math.sin(a.angle2)+a.zx*Math.cos(a.angle2);\na.yd=a.yx;a.angle3=.16*a.q1;a.xn=a.xd*Math.cos(a.angle3)-a.yd*Math.sin(a.angle3);a.yn=a.xd*Math.sin(a.angle3)+a.yd*Math.cos(a.angle3);a.zd=a.zd;a.x=a.xn*a.zd*.3+.5;a.y=a.yn*a.zd*.36+.5;a.r=.5+.5*Math.sin(1.2*a.q1+a.x+a.x);a.g=.5+.5*Math.sin(1.5*a.q1+a.x+a.y);a.b=.5+.5*Math.sin(1.36*a.q1+a.y+a.y);"},{baseVals:{enabled:0}}],init_eqs_str:"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.decay_r=0;a.sample1=0;a.difftime=0;a.diff=0;a.decay_b=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.decay_g=0;a.sample2=0;",frame_eqs_str:"a.basstime+=.03*a.bass;a.q1=4*a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.basstime+=.03*a.bass_att;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=\na.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=3.14*Math.abs(Math.cos(a.time));a.mv_a=above(a.diff,10);",pixel_eqs_str:"a.zoom=1+.05*a.q3*a.rad;a.decay_r=.2*a.rad*Math.sin(.35*a.q2)+.85+.1*Math.sin(a.q2);a.decay_g=.2*a.rad*Math.sin(.5*a.q2)+.85+.1*Math.sin(.7*a.q2);a.decay_b=.2*a.rad*Math.sin(.4*a.q2)+.85+.1*Math.sin(.8*a.q2);a.rot=0;",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_fc_main, uv).xyz * (0.8 + (q3 * 0.1)));\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 2.0);\n ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1.007,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_a:.1,wave_scale:3.815,wave_smoothing:.9,modwavealphastart:0,modwavealphaend:1.1,zoom:1.0099,warp:.04177,wave_r:.65,wave_g:.65,ob_size:.007,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:1,sides:3,x:.37,rad:6.81129,ang:3.64425,r:0,a:.5,g2:0,a2:.5,border_a:1},init_eqs_str:"a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.ang=a.q1*(.303+.01*a.t1);a.r=Math.min(1,Math.max(0,.1*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,.1*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,.1*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.02*Math.sin(.657*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.02*Math.sin(.737*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.02*Math.sin(.884*a.time+6)));a.additive=.5+.15*(a.bass+a.bass_att);"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,x:.37,rad:.89796,ang:3.64425,g:1,b:1,a:.5,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.x+=.07*Math.sin(.15*a.q1+3);a.y+=.03*Math.sin(.19*a.q1+1);a.tex_ang=a.q1*(.01+.0001*a.t1);a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.0417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.0437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,x:.67,y:.43,rad:.51386,ang:4.20974,g:1,b:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;a.t1=0;a.t2=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.x+=.05*Math.sin(.017*a.q1);a.y+=.09*Math.sin(.013*a.q1);a.tex_ang=a.q1*(.02+.0001*a.t1);a.rad*=.9+.2*a.t2;a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,rad:.22298,r:.6,g:.8,b:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.x+=.08*Math.sin(.25*a.q1);a.y+=.1*Math.sin(.5*a.q1+2);a.ang=a.time;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.movement=0;a.q1=0;",frame_eqs_str:"a.movement=a.movement+.1*Math.max(0,a.bass+a.bass_att-2)+.15*pow(a.bass,3)+.005;a.q1=a.movement;a.monitor=a.q1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n ) * 0.5));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 12.0) * clamp (\n (treb_att - 1.0)\n , 0.0, 1.0)));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.08, 0.08, 0.08));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec2 uv3_2;\n vec2 uv2_3;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n uv2_3.x = ((uv_1.x * -0.497265) - (uv_1.y * 0.8675987));\n uv2_3.y = ((uv_1.x * 0.8675987) + (uv_1.y * -0.497265));\n uv3_2.x = ((uv_1.x * -0.5000263) - (uv_1.y * -0.8660102));\n uv3_2.y = ((uv_1.x * -0.8660102) + (uv_1.y * -0.5000263));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = max (max (texture (sampler_main, (uv_1 + 0.5)).xyz, texture (sampler_main, (uv2_3 + 0.5)).xyz), texture (sampler_main, (uv3_2 + 0.5)).xyz);\n ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.49,decay:.5,echo_zoom:1.002,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.001,wave_scale:1.157,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:16.016,zoomexp:11.56276,fshader:1,zoom:1.05971,warp:.13126,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:14,num_inst:512,rad:.1026,tex_ang:.62832,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,30);a.a=above(a.bass+a.mid+a.treb,.8);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:1,sides:23,num_inst:1024,rad:.10262,ang:.43982,tex_ang:.62832,a:.5,r2:1,g2:0,a2:.5,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,25);a.a=above(a.bass+a.mid+a.treb,.1);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0005*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.zoom=1;a.r=.96*a.r+(a.x1-.5);a.rot=.1*a.r;a.q12=Math.atan2(a.vx4,a.vy4);a.q11=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.zoom=1.001;a.rot=0;a.warp=.2;a.wave_a=0;",pixel_eqs_str:"a.dir=-a.q12+Math.asin(1);a.b1=.1;a.m1=25*a.q11;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*\na.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2);",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = mix (uv_orig, uv, vec2(0.3, 0.3));\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 3.0);\n vec2 tmpvar_3;\n tmpvar_3.x = dot (((\n (texture (sampler_blur1, (tmpvar_1 + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_3.y = dot (((\n (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\n (tmpvar_3 * texsize.zw)\n * 9.0))) - 0.01).xyz;\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec3 ret3_2;\n vec3 ret_3;\n vec2 tmpvar_4;\n tmpvar_4 = (((uv - 0.5) * vec2(-1.0, 1.0)) + 0.5);\n vec3 tmpvar_5;\n tmpvar_5 = abs(((texture (sampler_main, uv).xyz * \n clamp ((((\n (texture (sampler_blur2, uv).xyz * scale2)\n + bias2) * 2.8) - 0.13), 0.0, 1.0)\n ) - (texture (sampler_main, tmpvar_4).xyz * \n clamp ((((\n (texture (sampler_blur2, tmpvar_4).xyz * scale2)\n + bias2) * 2.8) - 0.13), 0.0, 1.0)\n )));\n ret3_2 = (tmpvar_5 * sqrt(tmpvar_5));\n ret3_2 = (ret3_2 * vec3(0.9, 1.6, 2.3));\n ret3_2 = (ret3_2 * 3.0);\n vec3 tmpvar_6;\n tmpvar_6 = pow (ret3_2, (1.0 - ret3_2));\n ret3_2 = tmpvar_6;\n uv_1 = (uv * 2.0);\n vec2 tmpvar_7;\n tmpvar_7 = floor((fract(\n (uv_1 * 0.5)\n ) * 2.0));\n uv_1 = ((fract(uv_1) * (1.0 - tmpvar_7)) + (tmpvar_7 * fract(\n (1.0 - uv_1)\n )));\n vec2 tmpvar_8;\n tmpvar_8.x = rad;\n tmpvar_8.y = uv_1.y;\n uv_1 = tmpvar_8;\n vec2 tmpvar_9;\n tmpvar_9 = ((0.5 - tmpvar_8.yx) + 0.5);\n ret_3 = (texture (sampler_main, tmpvar_8.yx).xyz * clamp ((\n (((texture (sampler_blur2, tmpvar_8.yx).xyz * scale2) + bias2) * 2.8)\n - 0.13), 0.0, 1.0));\n vec3 tmpvar_10;\n tmpvar_10 = mix (ret_3, (texture (sampler_main, tmpvar_9).xyz * clamp (\n ((((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2) * 2.8) - 0.13)\n , 0.0, 1.0)), vec3(0.5, 0.5, 0.5));\n ret_3 = (tmpvar_10 * tmpvar_10);\n ret_3 = (ret_3 * vec3(0.9, 1.6, 2.3));\n ret_3 = (ret_3 * 3.0);\n ret_3 = (max (tmpvar_6, (0.8 * vec3(\n (0.5 * dot (ret_3, vec3(0.32, 0.49, 0.29)))\n ))) - (roam_sin.xyz * roam_cos.zxy));\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = ret_3;\n ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.35,decay:1,echo_zoom:2.144269,echo_alpha:.31,echo_orient:3,wave_mode:7,wave_brighten:0,wrap:0,wave_a:4.1,wave_scale:5.552,wave_smoothing:.504,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999514,cx:-1,warp:.72142,sy:.980296,wave_g:0,wave_b:0,ob_size:.5,ob_r:1,ib_size:.5,ib_r:1,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,textured:1,rad:.98608,tex_ang:3.14159,tex_zoom:.999794,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"",frame_eqs_str:"a.ang=Math.sin(div(a.time,65));"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.bl=0;a.tic=0;a.swi=0;a.q6=0;a.it=0;a.q1=0;a.q5=0;a.bvb=0;a.itar=0;a.mid_avg=0;a.tin=0;a.bass_avg=0;a.vav=0;a.rate=0;a.bd=0;a.q4=0;a.cha=0;a.ra=0;a.treb_avg=0;a.ul=0;a.db=0;a.gv=0;a.q2=0;a.iter=0;a.q3=0;a.vm=0;a.cma=0;a.cm=0;a.rb=0;",frame_eqs_str:"a.bl=3.8;a.ul=7.9;a.rate=11.9;a.cha=.01;a.gv=.00001<Math.abs(above(a.gv,a.bl))?.00001<Math.abs(below(a.gv,a.ul))?.00001<Math.abs(above(a.fps,a.rate))?a.gv+a.cha:a.gv-a.cha:a.ul-.1:a.bl+.1;a.monitor=a.gv;a.wave_a=0;a.tic=Math.min(a.time-a.tin,1);a.tin=a.time;a.ra=10;a.treb_avg=a.tic*(a.treb_avg*(div(1,a.tic)-a.ra)+a.ra*a.treb);a.mid_avg=a.tic*(a.mid_avg*(div(1,a.tic)-a.ra)+a.ra*a.mid);a.bass_avg=a.tic*(a.bass_avg*(div(1,a.tic)-a.ra)+a.ra*a.bass);a.rb=1;a.vav=a.tic*(a.vav*(div(1,\na.tic)-a.rb)+a.rb*(a.bass+a.treb+a.mid)*.33333);a.q1=a.treb_avg;a.q2=a.mid_avg;a.q3=a.bass_avg;a.db=a.bass-a.bass_avg;a.it=(a.it+a.tic)*below(a.it,1);a.rb=.5*div(1,a.tic);a.bvb=a.tic*(a.bass*a.rb+(div(1,a.tic)-a.rb)*a.bvb);a.bd=a.bass-a.bvb;a.vm=a.vm-a.tic+a.swi;a.swi=above(a.bd-a.vm,0);a.q4=1-a.swi;a.cm=.00001<Math.abs(above(a.iter,30)+equal(a.time,0))?randint(3)+1:a.cm;a.iter=(a.iter+a.tic)*(1-above(a.iter,30));a.q5=.00001<Math.abs(equal(a.cm,0))?3:a.cm;a.cma=.00001<Math.abs(above(a.itar,5)+equal(a.time,\n0))?Math.floor(5*a.vav):a.cma;a.itar=(a.itar+a.tic)*(1-above(a.itar,5));a.q6=Math.floor(5*a.vav);a.decay=.97;a.zoom=1.01;a.sx=1;a.sy=1;",pixel_eqs_str:"a.warp=a.bass;",warp:" shader_body { \n vec3 ret_1;\n ret_1 = ((texture (sampler_main, uv_orig).xyz * vec3(0.97, 1.0, 0.97)) - vec3(0.03, 0.0, 0.03));\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_blur1, uv_orig);\n ret_1.z = (ret_1.z + ((\n (tmpvar_2.xyz * scale1)\n + bias1).z * 0.45));\n ret_1.x = (ret_1.x + ((\n ((tmpvar_2.xyz * scale1) + bias1)\n .z * 0.05) + (\n ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n .z * 0.05)));\n ret_1.z = (ret_1.z - ret_1.x);\n ret_1.y = clamp (texture (sampler_pw_main, uv_orig).y, 0.0, 1.0);\n ret_1 = (ret_1 * 0.98);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec3 ret_1;\n vec3 tmpvar_2;\n tmpvar_2.z = 0.0;\n tmpvar_2.xy = texsize.zw;\n vec3 tmpvar_3;\n tmpvar_3 = (tmpvar_2 * 2.5);\n ret_1 = (texture (sampler_main, uv).xyz * 0.5);\n ret_1 = (ret_1 + (vec3(3.4, 2.38, 1.02) * (\n dot (((texture (sampler_blur1, (uv + tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n - \n dot (((texture (sampler_blur1, (uv - tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n )));\n ret_1 = (ret_1 + (vec3(0.68, 1.7, 2.38) * (\n dot (((texture (sampler_blur1, (uv + tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n - \n dot (((texture (sampler_blur1, (uv - tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n )));\n ret_1 = (ret_1 * 1.5);\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ret_1;\n ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:2.05,decay:.99,echo_zoom:1.008,echo_alpha:.5,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.625,wave_scale:1.187,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,fshader:.19,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.5,wave_b:.5,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:.5},shapes:[{baseVals:{enabled:1,sides:9,thickoutline:1,textured:1,rad:.12566,ang:3.39292,tex_ang:.3768,tex_zoom:.32473,g:1,b:1,r2:1,b2:1,a2:1,border_r:.03,border_g:.67,border_b:.79,border_a:1},init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.x+=.13*Math.sin(.9*a.time);a.y+=.16*Math.sin(.5*a.time);a.border_r=a.q1;a.border_b=a.q2;a.border_g=a.q3;"},{baseVals:{enabled:1,sides:3,thickoutline:1,rad:.12572,a2:1,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.rad=a.rad-.2+.2*a.bass_att;a.r=a.r+.25*Math.sin(1.1*a.time)+.2*Math.sin(.25*a.time);a.g=a.g+.25*Math.cos(1.5*a.time)+.22*Math.cos(.24*a.time);a.b=a.b+.25*Math.sin(.6*a.time)+.27*Math.cos(.7*a.time);a.r2=1-Math.abs(a.r);a.g2=1-Math.abs(a.g);a.b2=1-Math.abs(a.b);a.ang+=3*Math.abs(Math.tan(1*a.time));a.x=a.x+.14*Math.cos(a.time)+.2*Math.sin(.42*a.time);a.y=a.y+.16*Math.sin(1.2*a.time)+.15*Math.sin(.8*a.time)+.21*Math.cos(.45*a.time);a.border_r=a.q1;a.border_b=a.q2;a.border_g=\na.q3;"},{baseVals:{enabled:1,ang:.03,r:.21,g:.44,b:.23,r2:.18,b2:.11,a2:1,border_r:.15,border_g:.4,border_b:.48,border_a:1},init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.ang=2.4*a.time;a.x=.5+.22*Math.cos(3.3*a.time)+.14*Math.cos(1.2*a.time);a.y=.5+.26*Math.sin(3.1*a.time)+.13*Math.sin(1.7*a.time);a.r=.5+.5*Math.sin(1.013*a.time+5);a.g=.5+.5*Math.sin(1.063*a.time+2);a.b=.5+.5*Math.sin(1.054*a.time+1);a.r2=.5+.5*Math.sin(1.085*a.time+3);a.g2=.5+.5*Math.sin(1.056*a.time+1);a.b2=.5+.5*Math.sin(1.038*a.time+4);a.border_r=a.q1;a.border_b=a.q2;a.border_g=a.q3;"},{baseVals:{enabled:1,sides:5,x:.51,y:.49,rad:.09986,ang:.06283,a2:1,border_r:.46,border_g:.28,border_b:.54,border_a:1},init_eqs_str:"a.q4=0;a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.x=.5+.07*Math.cos(.5*a.q4)+.31*Math.sin(3.5*a.time);a.y=.5+.07*Math.sin(.5*a.q4)+.31*Math.cos(3.5*a.time);a.r=.5+.5*Math.sin(1.013*a.time+2);a.g=.5+.5*Math.sin(.863*a.time+3);a.b=.5+.5*Math.sin(1.054*a.time+1);a.r2=.5+.5*Math.sin(1.185*a.time+3);a.g2=.5+.5*Math.sin(1.356*a.time+2);a.b2=.5+.5*Math.sin(.738*a.time+4);a.border_r=a.q1;a.border_b=a.q2;a.border_g=a.q3;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.xk=0;a.kiss=0;a.sw=0;a.yk=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.dt=0;a.y0=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.q9=0;a.x0=0;a.ax=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q10=0;a.vy=0;a.q4=0;a.k2=0;a.q26=0;a.ay=0;a.p2=0;a.avg=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.m=0;a.q7=0;a.q28=0;a.v2=0;a.q20=0;a.q8=0;a.vol=0;a.p1=0;a.vx=.2;a.vy=-.1;a.kx=0;a.ky=0;",frame_eqs_str:"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.999,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),2);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.vol=a.bass_att+a.treb_att;a.v2=a.v2*a.dec_med+a.vol*(1-a.dec_med);a.q26=Math.max(Math.atan(a.vol-a.v2),0);a.q27=a.index+1;a.sw=a.sw*a.dec_med+(1-a.dec_med)*mod(a.index2,2);a.q28=a.sw;a.kiss=a.kiss*a.dec_med+(1-a.dec_med)*bnot(a.index2)*below(a.index,4);a.q29=a.kiss;a.k1=a.is_beat*bnot(a.index);a.k2=a.is_beat*bnot(a.index);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.monitor=a.k1;a.q1=Math.cos(a.rott);\na.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=Math.cos(div(a.time,4));a.q6=-Math.sin(div(a.time,4));a.q7=-a.q6;a.q8=a.q5;a.zoom=1;a.rot=-0;a.dt=div(3,a.fps);a.m=1;a.x0=0;a.y0=0;a.ax=div(-(a.xk-a.x0),a.m)+div(sign(a.vx+.001)*a.dt*a.bass,40);a.ay=div(-(a.yk-a.y0),a.m)+div(sign(a.vy+.001)*a.dt*a.treb,40);a.monitor=a.index3;a.vx=a.vx*a.dec_slow+a.ax*a.dt;a.vy=a.vy*a.dec_slow+a.ay*a.dt;a.xk+=a.vx*a.dt;a.yk+=a.vy*a.dt;a.q9=a.xk;a.q10=a.yk;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_main, (uv - (\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((mix (tmpvar_2, \n (1.0 - tmpvar_2.zyx)\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n (1.0 - rad)\n , 18.0)));\n ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec2 tmpvar_2;\n tmpvar_2.x = cos(((uv.y * texsize.y) / 2.0));\n tmpvar_2.y = sin(((uv.x * texsize.x) / 2.0));\n uv_1 = (uv + ((2.0 * texsize.zw) * tmpvar_2));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (1.4 * pow ((\n clamp (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), 0.0, 1.0)\n * \n (texture (sampler_pc_main, uv_1).xyz - ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3))\n ), vec3(0.5, 0.5, 0.5)));\n ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,echo_zoom:2.448,echo_alpha:.5,wave_thick:1,wrap:0,wave_a:3.645,wave_scale:1.951,wave_smoothing:.5,wave_mystery:-.5,warpscale:2.853,zoomexp:2.1,zoom:1.025,warp:1.29077,wave_g:0,wave_b:0,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,rad:.13518,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3+.05*Math.sin(.89*a.q8);a.y=.4-.05*Math.cos(.77*a.q8);a.r=.25+.25*Math.sin(.7679*a.time);a.g=.25+.25*Math.sin(.8079*a.time);a.b=.25+.25*Math.sin(.7339*a.time);a.r2=.25+.25*Math.sin(.6979*a.time);a.g2=.25+.25*Math.sin(.849*a.time);a.b2=.25+.25*Math.sin(.8079*a.time);"},{baseVals:{enabled:1,sides:100,rad:.06623,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3-.05*Math.sin(.7089*a.q8);a.y=.4+.05*Math.cos(.5077*a.q8);a.r=.25+.25*Math.sin(.6479*a.time);a.g=.25+.25*Math.sin(.5079*a.time);a.b=.25+.25*Math.sin(.9339*a.time);a.r2=.25+.25*Math.sin(.779*a.time);a.g2=.25+.25*Math.sin(.707*a.time);a.b2=.25+.25*Math.sin(.747*a.time);"},{baseVals:{enabled:1,sides:100,rad:.03646,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3+.05*Math.sin(.679*a.q8);a.y=.4-.05*Math.cos(.877*a.q8);a.r=.25+.25*Math.sin(.5679*a.time);a.g=.25+.25*Math.sin(.4079*a.time);a.b=.25+.25*Math.sin(1.1339*a.time);a.r2=.25+.25*Math.sin(.9979*a.time);a.g2=.25+.25*Math.sin(.891*a.time);a.b2=.25+.25*Math.sin(.713*a.time);"},{baseVals:{enabled:1,sides:100,rad:.0122,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3+.05*Math.sin(.916*a.q8);a.y=.4-.05*Math.cos(.977*a.q8);a.r=.25+.25*Math.sin(1.1679*a.time);a.g=.25+.25*Math.sin(1.18079*a.time);a.b=.25+.25*Math.sin(1.17339*a.time);a.r2=.25+.25*Math.sin(1.16979*a.time);a.g2=.25+.25*Math.sin(1.1849*a.time);a.b2=.25+.25*Math.sin(1.81079*a.time);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.myrad=0;a.q25=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.vt=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.myx=0;a.q5=0;a.vb=0;a.q9=0;a.myy=0;a.oldq8=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.q10=0;a.q4=0;a.q16=0;a.mybass=0;a.q26=0;a.rd=0;a.q19=0;a.q17=0;a.q2=0;a.q27=0;a.q14=0;a.q3=0;a.vvm=0;a.q32=0;a.vvb=0;a.q7=0;a.q28=0;a.vm=0;a.q30=0;a.q20=0;a.vvt=0;a.q8=0;",frame_eqs_str:"a.vb=.95*a.vb+(1-a.vb)*pow(a.bass_att,2)*.02;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.01;a.vm=.95*a.vm+(1-a.vm)*pow(a.mid_att,2)*.02;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.01;a.vt=.95*a.vt+(1-a.vt)*pow(a.treb_att,2)*.02;a.vvt=.95*a.vvt+(1-a.vvt)*a.vt*.01;a.vvb=Math.min(1,Math.max(0,a.vvb));a.vvm=Math.min(1,Math.max(0,a.vvm));a.vvt=Math.min(1,Math.max(0,a.vvt));a.q1=2*a.vvb;a.q2=2*a.vvm;a.q3=2*a.vvt;a.q4=5*(a.q1+a.q2+a.q3);a.q5=5*(a.q1+a.q2+a.q3);a.q6=5*(a.q1+a.q2+a.q3);a.q7=5*(a.q1+a.q2+a.q3);\na.q8=5*(a.q1+a.q2+a.q3);a.q9=5*(a.q1+a.q2+a.q3);a.q10=5*(a.q1+a.q2+a.q3);a.q11=5*(a.q1+a.q2+a.q3);a.q12=5*(a.q1+a.q2+a.q3);a.q13=5*(a.q1+a.q2+a.q3);a.q14=5*(a.q1+a.q2+a.q3);a.q15=5*(a.q1+a.q2+a.q3);a.q16=5*(a.q1+a.q2+a.q3);a.q17=5*(a.q1+a.q2+a.q3);a.q18=5*(a.q1+a.q2+a.q3);a.q19=5*(a.q1+a.q2+a.q3);a.q20=5*(a.q1+a.q2+a.q3);a.q21=5*(a.q1+a.q2+a.q3);a.q22=5*(a.q1+a.q2+a.q3);a.q23=5*(a.q1+a.q2+a.q3);a.q24=5*(a.q1+a.q2+a.q3);a.q25=5*(a.q1+a.q2+a.q3);a.q26=5*(a.q1+a.q2+a.q3);a.q27=5*(a.q1+a.q2+a.q3);a.q28=\n5*(a.q1+a.q2+a.q3);a.q29=5*(a.q1+a.q2+a.q3);a.q30=5*(a.q1+a.q2+a.q3);a.q31=5*(a.q1+a.q2+a.q3);a.q32=5*(a.q1+a.q2+a.q3);a.warp=0;a.rot=0;a.cx=.5;a.cy=.5;a.q1=.5+.1*Math.sin(a.time);a.q2=.5-.1*Math.cos(a.time);a.wave_a=0;a.decay=.95;a.q1=.5+.1*Math.sin(a.q8);a.q2=.5;a.q8=a.oldq8+.003*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.mybass+=.01*(a.bass+a.bass_att);a.zoom=1.09;a.q1=.5+0*Math.sin(.12*a.q8);a.q2=.5-0*Math.cos(.177*a.q8);",pixel_eqs_str:"a.myx=1.1*(a.x-a.q1);a.myy=1.1*(a.y-a.q2);a.myrad=a.myx*a.myx+a.myy*a.myy;a.dx=(.5+.02*Math.sin(a.q8))*div(a.myy,a.myrad+1);a.dy=-(.5+.02*Math.sin(.897*a.q8))*div(a.myx,a.myrad+1);a.rd=a.bass*a.rad;a.rot=div(a.rd,10);a.sy=1.02+div(a.rad,10);a.sx=a.sy-a.myrad;",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv_orig - 0.5) * vec2(1.81, 1.81));\n vec2 tmpvar_2;\n tmpvar_2.x = ((tmpvar_1.x * tmpvar_1.x) - (tmpvar_1.y * tmpvar_1.y));\n tmpvar_2.y = ((2.0 * tmpvar_1.x) * tmpvar_1.y);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (texture (sampler_fc_main, (tmpvar_2 + vec2(0.448, 0.701))) - 0.004).xyz;\n ret = tmpvar_3.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n vec2 uv_1;\n float inten_2;\n float dist_3;\n vec2 uv2_4;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n float tmpvar_5;\n tmpvar_5 = (time / 2.0);\n dist_3 = (1.0 - fract(tmpvar_5));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n vec2 tmpvar_6;\n tmpvar_6.x = q1;\n tmpvar_6.y = q2;\n vec2 tmpvar_7;\n tmpvar_7 = fract(((\n ((3.0 * uv_1) * dist_3)\n + 0.5) + (tmpvar_6 * 0.05)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_7).xyz - ((texture (sampler_blur1, \n (tmpvar_7 + 0.003)\n ).xyz * scale1) + bias1));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_2));\n uv2_4.x = ((uv_1.x * -0.4990803) - (uv_1.y * 0.8665558));\n uv2_4.y = ((uv_1.x * 0.8665558) + (uv_1.y * -0.4990803));\n dist_3 = (1.0 - fract((0.3333333 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n vec2 tmpvar_8;\n tmpvar_8.x = q1;\n tmpvar_8.y = q2;\n vec2 tmpvar_9;\n tmpvar_9 = fract(((\n ((3.0 * uv2_4) * dist_3)\n + 0.5) + (tmpvar_8 * 0.05)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_9).xyz - ((texture (sampler_blur1, \n (tmpvar_9 + 0.003)\n ).xyz * scale1) + bias1));\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n uv2_4.x = ((uv_1.x * -0.5018377) - (uv_1.y * -0.8649619));\n uv2_4.y = ((uv_1.x * -0.8649619) + (uv_1.y * -0.5018377));\n dist_3 = (1.0 - fract((0.6666667 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n vec2 tmpvar_10;\n tmpvar_10.x = q1;\n tmpvar_10.y = q2;\n vec2 tmpvar_11;\n tmpvar_11 = fract(((\n ((3.0 * uv2_4) * dist_3)\n + 0.5) + (tmpvar_10 * 0.05)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_11).xyz - ((texture (sampler_blur1, \n (tmpvar_11 + 0.003)\n ).xyz * scale1) + bias1));\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n uv2_4.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\n uv2_4.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\n dist_3 = (1.0 - fract((1.0 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n vec2 tmpvar_12;\n tmpvar_12.x = q1;\n tmpvar_12.y = q2;\n vec2 tmpvar_13;\n tmpvar_13 = fract(((\n ((3.0 * uv2_4) * dist_3)\n + 0.5) + (tmpvar_12 * 0.05)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_13).xyz - ((texture (sampler_blur1, \n (tmpvar_13 + 0.003)\n ).xyz * scale1) + bias1));\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n vec4 tmpvar_14;\n tmpvar_14.w = 1.0;\n tmpvar_14.xyz = (xlat_mutableret1 * 4.0);\n ret = tmpvar_14.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:1,wave_thick:1,wave_brighten:0,wrap:0,brighten:1,wave_a:.401,wave_scale:3.177,wave_smoothing:0,wave_mystery:-.4,modwavealphastart:1,modwavealphaend:1,warpanimspeed:2.289,warpscale:5.472,zoomexp:.01,zoom:.9901,warp:1.8566,ob_size:.005,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:12,additive:1,num_inst:512,y:.55,rad:.034,tex_zoom:.7874,g:.45,g2:0,border_a:0},init_eqs_str:"a.my_z=0;a.d=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.w2=0;a.t1=0;a.x1=0;a.rnd2=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.wv=0;a.my_y=0;a.q4=0;a.t=0;a.w1=0;a.i=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.rnd4=0;a.wh=0;a.q2=0;a.z1=0;a.rnd3=0;a.rnd1=0;a.q3=0;a.t4=0;a.started=0;a.t1=.412;a.t2=.4563;a.t3=.6452;a.t4=.2565;",frame_eqs_str:"a.rnd1=.00001<Math.abs(equal(a.instance,0))?a.t1:a.rnd1;a.rnd2=.00001<Math.abs(equal(a.instance,0))?a.t2:a.rnd2;a.rnd3=.00001<Math.abs(equal(a.instance,0))?a.t3:a.rnd3;a.rnd4=.00001<Math.abs(equal(a.instance,0))?a.t4:a.rnd4;a.rnd1=4*a.rnd1*(1-a.rnd1);a.rnd2=4*a.rnd2*(1-a.rnd2);a.rnd3=4*a.rnd3*(1-a.rnd3);a.rnd4=4*a.rnd4*(1-a.rnd4);a.t=.6;a.t=a.rnd1+a.time*a.t-Math.floor(a.rnd1+a.time*a.t);a.t+=.1*a.rnd2;a.wh=a.rnd4*Math.asin(1)*4;a.wv=.25+.1*a.rnd3;a.d=1.4;a.zoom=1;a.l=1;a.w1=\na.q3;a.w2=a.q4;a.w3=a.q5;a.i=a.instance;a.my_x=a.t*Math.cos(a.wh)*Math.sin(a.wv)*a.l;a.my_y=(-.5+(a.t-.75)*(a.t-.75))*Math.cos(a.wv)*a.l;a.my_z=a.t*Math.sin(a.wh)*Math.sin(a.wv)*a.l;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*\na.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.rad=div(a.rad,a.d);a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.q2=0;a.b=0;a.m=0;a.t=0;a.q3=0;a.q4=0;a.q5=0;",frame_eqs_str:"a.wave_a=0;a.q1=a.aspectx;a.q2=a.aspecty;a.b+=a.bass*a.bass*.85;a.m+=a.mid*a.mid*.85;a.t+=a.treb*a.treb*.85;a.q3=.012*a.b;a.q4=.012*a.m;a.q5=.012*a.t;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 my_uv_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\n float tmpvar_4;\n vec2 tmpvar_5;\n tmpvar_5 = (uv + vec2(0.005, 0.0));\n vec2 tmpvar_6;\n tmpvar_6 = (uv - vec2(0.005, 0.0));\n tmpvar_4 = (((\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n + bias2)).x * tmpvar_3.x);\n float tmpvar_7;\n vec2 tmpvar_8;\n tmpvar_8 = (uv + vec2(0.0, 0.005));\n vec2 tmpvar_9;\n tmpvar_9 = (uv - vec2(0.0, 0.005));\n tmpvar_7 = (((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n + bias2)).x * tmpvar_3.y);\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4;\n tmpvar_10.y = tmpvar_7;\n vec2 tmpvar_11;\n tmpvar_11.x = (((\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n + bias2)).x * tmpvar_3.x);\n tmpvar_11.y = (((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n + bias2)).x * tmpvar_3.y);\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\n vec4 tmpvar_12;\n tmpvar_12 = texture (sampler_blur3, uv);\n ret_2.x = (ret_2.x + ((ret_2.x - \n ((tmpvar_12.xyz * scale3) + bias3)\n .x) * 0.1));\n ret_2.x = (ret_2.x + 0.004);\n vec2 tmpvar_13;\n tmpvar_13.x = tmpvar_7;\n tmpvar_13.y = -(tmpvar_4);\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \n ((tmpvar_12.xyz * scale3) + bias3)\n .y)));\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n vec2 x_14;\n x_14 = (my_uv_1 - uv);\n ret_2.z = (ret_2.z + ((\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\n * 180.0) / sqrt(\n dot (tmpvar_3, tmpvar_3)\n )));\n ret_2.z = (ret_2.z * 0.8);\n ret_2.z = (ret_2.z + 0.004);\n vec2 tmpvar_15;\n tmpvar_15.x = -(tmpvar_7);\n tmpvar_15.y = tmpvar_4;\n my_uv_1 = (tmpvar_15 * 0.045);\n vec2 tmpvar_16;\n tmpvar_16.x = (((\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\n + bias2)).y * tmpvar_3.x);\n tmpvar_16.y = (((\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\n + bias2)).y * tmpvar_3.y);\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n ret_2.y = (ret_2.y + ((\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n * 0.1) + 0.01));\n vec4 tmpvar_17;\n tmpvar_17.w = 1.0;\n tmpvar_17.xyz = ret_2;\n ret = tmpvar_17.xyz;\n }",comp:" shader_body { \n vec2 uv1_1;\n vec3 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv).xyz;\n vec2 tmpvar_3;\n tmpvar_3.y = 0.0;\n tmpvar_3.x = texsize.z;\n vec2 tmpvar_4;\n tmpvar_4.x = 0.0;\n tmpvar_4.y = texsize.w;\n vec2 tmpvar_5;\n tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n uv1_1 = ((0.3 * cos(\n (((uv - 0.5) * 2.0) + 1.7)\n )) - (2.0 * tmpvar_5));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n )) * (-0.08 + tmpvar_2)));\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,decay:.99,wave_brighten:0,wave_a:1,wave_scale:.01,wave_mystery:-.2,warpanimspeed:3.434,warpscale:1.295,zoom:1.025,warp:.11284,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_b:1,ob_a:1,mv_x:64,mv_y:48,mv_l:5,mv_g:0,mv_b:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.q25=0;a.q12=0;a.q18=0;a.x1=0;a.q22=0;a.q21=0;a.vt=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.q5=0;a.vb=0;a.q9=0;a.x3=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.q10=0;a.q4=0;a.dir=0;a.q16=0;a.q26=0;a.x2=0;a.q19=0;a.q17=0;a.y2=0;a.q2=0;a.q27=0;a.q14=0;a.q3=0;a.vvm=0;a.q32=0;a.vvb=0;a.q7=0;a.q28=0;a.vm=0;a.q30=0;a.q20=0;a.vvt=0;a.q8=0;",frame_eqs_str:"a.vb=.95*a.vb+(1-a.vb)*pow(a.bass_att,2)*.02;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.01;a.vm=.95*a.vm+(1-a.vm)*pow(a.mid_att,2)*.02;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.01;a.vt=.95*a.vt+(1-a.vt)*pow(a.treb_att,2)*.02;a.vvt=.95*a.vvt+(1-a.vvt)*a.vt*.01;a.vvb=Math.min(1,Math.max(0,a.vvb));a.vvm=Math.min(1,Math.max(0,a.vvm));a.vvt=Math.min(1,Math.max(0,a.vvt));a.q1=10*(a.vvb+a.vvm+a.vvt);a.q2=10*(a.vvb+a.vvm+a.vvt);a.q3=10*(a.vvb+a.vvm+a.vvt);a.q4=10*(a.vvb+a.vvm+a.vvt);a.q5=10*(a.vvb+a.vvm+\na.vvt);a.q6=10*(a.vvb+a.vvm+a.vvt);a.q7=10*(a.vvb+a.vvm+a.vvt);a.q8=10*(a.vvb+a.vvm+a.vvt);a.q9=10*(a.vvb+a.vvm+a.vvt);a.q10=10*(a.vvb+a.vvm+a.vvt);a.q11=10*(a.vvb+a.vvm+a.vvt);a.q12=10*(a.vvb+a.vvm+a.vvt);a.q13=10*(a.vvb+a.vvm+a.vvt);a.q14=10*(a.vvb+a.vvm+a.vvt);a.q15=10*(a.vvb+a.vvm+a.vvt);a.q16=10*(a.vvb+a.vvm+a.vvt);a.q17=10*(a.vvb+a.vvm+a.vvt);a.q18=10*(a.vvb+a.vvm+a.vvt);a.q19=10*(a.vvb+a.vvm+a.vvt);a.q20=10*(a.vvb+a.vvm+a.vvt);a.q21=10*(a.vvb+a.vvm+a.vvt);a.q22=10*(a.vvb+a.vvm+a.vvt);a.q23=\n10*(a.vvb+a.vvm+a.vvt);a.q24=10*(a.vvb+a.vvm+a.vvt);a.q25=10*(a.vvb+a.vvm+a.vvt);a.q26=10*(a.vvb+a.vvm+a.vvt);a.q27=10*(a.vvb+a.vvm+a.vvt);a.q28=10*(a.vvb+a.vvm+a.vvt);a.q29=10*(a.vvb+a.vvm+a.vvt);a.q30=10*(a.vvb+a.vvm+a.vvt);a.q31=10*(a.vvb+a.vvm+a.vvt);a.q32=10*(a.vvb+a.vvm+a.vvt);a.zoom=.995;a.wave_a=0;a.mv_g=.45+.3*Math.sin(1.33*a.time)+.25*Math.sin(a.treb);a.mv_r=.45+.3*Math.sin(1.13*a.time)+.0825*(a.bass+a.treb+a.mid);a.mv_b=.45+.3*Math.sin(1.23*a.time)+.25*Math.sin(a.bass);a.mv_dx=.1*Math.sin(.1*\na.time);a.mv_dy=.13*Math.cos(.084*a.time);a.mv_x=64-Math.floor(32*(Math.sin(1.5*a.time)+1));a.mv_y=48-Math.floor(22*(Math.cos(1.5*a.time)+1));a.monitor=a.mv_y;",pixel_eqs_str:"a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.dir=a.bass;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.x1=.00001<Math.abs(above(a.d,.3))?0:.05*Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,.3))?0:.05*-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.dir=2*-a.mid;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.x2=.00001<Math.abs(above(a.d,.2))?0:.05*Math.sin(a.y-a.cy1)*\na.dir;a.y2=.00001<Math.abs(above(a.d,.2))?0:.05*-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.dir=3*a.treb;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.x3=.00001<Math.abs(above(a.d,.1))?0:.05*Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,.1))?0:.05*-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.dx+a.x1+a.x2+a.x3;a.dy=a.dy+a.y1+a.y2+a.y3;",warp:" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = mix (uv_orig, uv, vec2(0.3, 0.3));\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 3.0);\n vec2 tmpvar_3;\n tmpvar_3.x = dot (((\n (texture (sampler_blur1, (tmpvar_1 + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_3.y = dot (((\n (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\n (tmpvar_3 * texsize.zw)\n * 9.0))) - 0.01).xyz;\n ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.5 + ((uv - 0.5) * 0.98));\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 4.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_6;\n tmpvar_6.z = 0.0;\n tmpvar_6.x = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n tmpvar_6.y = dot (tmpvar_5, vec3(0.32, 0.49, 0.29));\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_noisevol_hq, ((vec3(0.05, 0.05, 0.0) * (\n ((uv_1.xyy + (tmpvar_6 * 0.5)) * texsize.xyy)\n * texsize_noisevol_hq.zww)) + (vec3(0.0, 0.0, 0.2) * time)));\n vec2 tmpvar_8;\n tmpvar_8.x = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n tmpvar_8.y = dot (tmpvar_5, vec3(0.32, 0.49, 0.29));\n uv_1 = (uv_1 - (tmpvar_8 * 0.04));\n ret_2 = (abs((\n ((texture (sampler_main, uv_1).xyz + ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\n - \n ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3)\n )) * (dot (tmpvar_7, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n vec3 tmpvar_9;\n tmpvar_9 = pow (ret_2, vec3(0.5, 0.5, 0.5));\n ret_2 = tmpvar_9;\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = tmpvar_9;\n ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,echo_zoom:1,wave_mode:1,wave_thick:1,wrap:0,invert:1,wave_scale:.5,wave_smoothing:.45,warpanimspeed:2.217,warpscale:100,zoomexp:100,zoom:1.01,warp:1.25946,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,ob_a:1,ib_r:1,ib_g:1,ib_b:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;",frame_eqs_str:"a.q1=.0003*pow(1.2+1*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6);a.monitor=a.q1;a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);a.ob_r+=Math.sin(2.26*a.time);a.ob_g+=Math.sin(2.46*a.time);a.ob_b+=Math.sin(2.66*a.time);",pixel_eqs_str:"a.zoom+=.125*Math.sin(a.q1);a.rot+=div(.25*Math.sin(100*a.fps)*a.q1,2);a.zoom-=.05*Math.sin(a.rad);a.rot+=.05*Math.sin(5*a.fps);",warp:" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = fract(uv);\n vec2 tmpvar_3;\n tmpvar_3 = (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy);\n vec2 tmpvar_4;\n tmpvar_4 = (texsize.zw * 12.0);\n vec3 tmpvar_5;\n tmpvar_5 = (((2.0 * \n ((texture (sampler_blur3, (uv_orig + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale3) + bias3)\n ) - (2.0 * \n ((texture (sampler_blur3, (uv_orig - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale3) + bias3)\n )) * 0.5);\n vec3 tmpvar_6;\n tmpvar_6 = (((2.0 * \n ((texture (sampler_blur3, (uv_orig + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale3) + bias3)\n ) - (2.0 * \n ((texture (sampler_blur3, (uv_orig - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale3) + bias3)\n )) * 0.5);\n ret_1.x = ((texture (sampler_fc_main, tmpvar_2).x - (\n (((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3) - texture (sampler_fc_main, tmpvar_2).xyz)\n .x * 0.1)) - 0.035);\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_5.x;\n tmpvar_7.y = tmpvar_6.x;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_5.y;\n tmpvar_8.y = tmpvar_6.y;\n ret_1.y = (((texture (sampler_fc_main, \n (((uv_orig + (\n ((texture (sampler_noise_lq, tmpvar_3).xy - 0.5) * texsize.zw)\n * 4.0)) - ((tmpvar_7 * texsize.zw) * 4.0)) + ((tmpvar_8 * texsize.zw) * 8.0))\n ).y + \n ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5) * 0.1)\n ) - 0.012) + (texture (sampler_pc_main, uv_orig).z * 0.2)).x;\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_6.x;\n tmpvar_9.y = -(tmpvar_5.x);\n vec2 tmpvar_10;\n tmpvar_10 = ((uv_orig + (\n ((texture (sampler_noise_lq, tmpvar_3).xy - 0.5) * texsize.zw)\n * 2.0)) + ((tmpvar_9 * texsize.zw) * 64.0));\n ret_1.z = (((\n (texture (sampler_fc_main, tmpvar_10).z + ((texture (sampler_fc_main, tmpvar_10).z - (\n (texture (sampler_blur2, tmpvar_10).xyz * scale2)\n + bias2).z) * 0.2))\n + \n (texture (sampler_noise_lq, tmpvar_3).xyz * 0.1)\n ) - (\n (texture (sampler_blur3, uv_orig).xyz * scale3)\n + bias3).x) - (clamp (\n (1.0 - ((texture (sampler_blur2, uv_orig).xyz * scale2) + bias2).x)\n , 0.0, 1.0) * 0.04)).x;\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = ret_1;\n ret = tmpvar_11.xyz;\n }",comp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n vec3 ret_1;\n xlat_mutabled = (texsize.zw * 1.5);\n xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\n xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\n vec2 tmpvar_2;\n tmpvar_2.x = xlat_mutabledx.y;\n tmpvar_2.y = xlat_mutabledy.y;\n vec2 x_3;\n x_3 = (tmpvar_2 * 8.0);\n ret_1 = (((texture (sampler_main, uv).x * \n (1.0 - sqrt(dot (x_3, x_3)))\n ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\n vec2 tmpvar_4;\n tmpvar_4.x = xlat_mutabledx.z;\n tmpvar_4.y = xlat_mutabledy.z;\n vec2 x_5;\n x_5 = (tmpvar_4 * 4.0);\n vec3 tmpvar_6;\n tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\n ret_1 = tmpvar_6;\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = tmpvar_6;\n ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.3,decay:1,echo_zoom:1.75,echo_alpha:.15,echo_orient:3,wave_mode:1,wave_dots:1,darken:1,wave_scale:.5,wave_smoothing:.9,warp:.01,mv_l:5},shapes:[{baseVals:{enabled:1,sides:100,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.r+=Math.sin(.339*a.time);a.g+=Math.sin(.369*a.time);a.b+=Math.sin(.399*a.time);a.r2+=Math.sin(.113*a.time);a.g2+=Math.sin(.123*a.time);a.b2+=Math.sin(.133*a.time);a.rad=div(a.q1,3);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;",frame_eqs_str:"a.q1=.0003*pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6);a.mv_a=a.q1;a.mv_x+=Math.sin(a.time);a.mv_y+=Math.cos(a.time);a.mv_dx+=1.25*Math.sin(8*a.fps);a.mv_dy+=1.35*Math.sin(8*a.fps);a.mv_r+=Math.sin(.565*a.time);a.mv_g+=Math.sin(.615*a.time);a.mv_b+=Math.sin(.665*a.time);a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);",pixel_eqs_str:"a.zoom+=.0125*a.q1;a.rot+=.025*Math.sin(10*a.fps)*a.q1;a.warp=0;",warp:" shader_body { \n vec2 my_uv_1;\n vec3 ret_2;\n vec3 tmpvar_3;\n tmpvar_3 = ((640.0 * texsize.z) * ((2.0 * \n ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n ) - (2.0 * \n ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n )));\n vec3 tmpvar_4;\n tmpvar_4 = ((512.0 * texsize.w) * ((2.0 * \n ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n ) - (2.0 * \n ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n )));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.y;\n tmpvar_5.y = tmpvar_4.y;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.x;\n tmpvar_6.y = tmpvar_4.x;\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_4.y;\n tmpvar_7.y = -(tmpvar_3.y);\n vec2 tmpvar_8;\n tmpvar_8 = (uv - ((\n ((tmpvar_5 * 0.3) + (tmpvar_6 * 0.1))\n + \n (tmpvar_7 * 0.01)\n ) * 0.01));\n ret_2.x = texture (sampler_fw_main, (tmpvar_8 - floor(tmpvar_8))).x;\n ret_2.x = (ret_2.x + ((\n (2.0 * ret_2.x)\n - \n (2.0 * ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1).x)\n ) * 0.25));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.y;\n tmpvar_9.y = tmpvar_4.y;\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.x;\n tmpvar_10.y = -(tmpvar_3.y);\n my_uv_1 = ((uv - (tmpvar_9 * 0.01)) + (tmpvar_10 * 0.001));\n ret_2.y = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).y;\n ret_2.y = (ret_2.y + ((\n ((2.0 * ret_2.y) - (2.0 * ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y))\n * 0.025) + 0.01));\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = ret_2;\n ret = tmpvar_11.xyz;\n }",comp:"vec2 xlat_mutablefactorA;\n shader_body { \n vec2 uv_1;\n vec2 dz_2;\n vec3 dy_3;\n vec3 dx_4;\n vec2 d_5;\n vec3 ret_6;\n xlat_mutablefactorA = (uv - vec2(0.5, 0.5));\n vec2 tmpvar_7;\n tmpvar_7.x = -((xlat_mutablefactorA.y * -1024.0));\n tmpvar_7.y = (xlat_mutablefactorA.x * -1024.0);\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_7.x;\n tmpvar_8.y = -(tmpvar_7.y);\n uv_1 = (vec2(-100.0, 100.0) * (tmpvar_8 / (\n (tmpvar_7.x * tmpvar_7.x)\n + \n (tmpvar_7.y * tmpvar_7.y)\n )).yx);\n uv_1 = (0.5 + ((\n (1.0 - abs(((\n fract((mix ((0.5 + \n (((0.5 + (\n (uv - 0.5)\n * vec2(1.1, 0.81))) - 0.5) * 2.0)\n ), (uv_1 + 0.5), vec2(0.5, 0.5)) * 0.5))\n * 2.0) - 1.0)))\n - 0.5) * 0.98));\n vec2 tmpvar_9;\n vec2 tmpvar_10;\n tmpvar_10 = (vec2(1.0, 0.0) * texsize.zw);\n tmpvar_9.x = (texture (sampler_main, (uv_1 + tmpvar_10)).xyz - texture (sampler_main, (uv_1 - tmpvar_10)).xyz).y;\n vec2 tmpvar_11;\n tmpvar_11 = (vec2(0.0, 1.0) * texsize.zw);\n tmpvar_9.y = (texture (sampler_main, (uv_1 + tmpvar_11)).xyz - texture (sampler_main, (uv_1 - tmpvar_11)).xyz).y;\n d_5 = (texsize.zw * 2.0);\n dx_4 = (((2.0 * \n ((texture (sampler_blur1, (uv_1 + (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_1 - (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n )) * 0.5);\n dy_3 = (((2.0 * \n ((texture (sampler_blur1, (uv_1 + (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_1 - (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n )) * 0.5);\n vec2 tmpvar_12;\n tmpvar_12.x = dx_4.y;\n tmpvar_12.y = dy_3.y;\n dz_2 = ((tmpvar_9 * 3.0) + tmpvar_12);\n ret_6 = (vec3(((\n pow ((sqrt(dot (dz_2, dz_2)) * 0.8), 0.7)\n + \n (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2).y * 0.4)\n ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n vec2 tmpvar_13;\n tmpvar_13.x = dx_4.x;\n tmpvar_13.y = dy_3.x;\n vec3 tmpvar_14;\n tmpvar_14 = mix (mix (ret_6, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n (uv_1 + ((tmpvar_13 * texsize.zw) * 18.0))\n ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_1).zzz);\n ret_6 = tmpvar_14;\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = tmpvar_14;\n ret = tmpvar_15.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,wave_mode:2,wrap:0,wave_a:.001,wave_scale:5.819,wave_mystery:-.38,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:"a.y=a.sample;a.x=.003*(a.value1+a.value2);a.a=.1*(a.value1+a.value2);a.r=.5+.3*Math.sin(10*a.sample+a.time);a.g=.5+.3*Math.cos(10*a.sample-1.334*a.time);a.b=.5+.3*Math.sin(10*a.sample+.998*a.time);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.warp=0;a.wave_r=a.wave_r+.4*Math.sin(.333*a.time)+.2*a.bass_att;a.wave_g=a.wave_g+.4*Math.sin(.555*a.time)+.2*a.treb_att;a.wave_b=a.wave_b+.4*Math.sin(.444*a.time)+.2*a.mid_att;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n vec2 muv_1;\n vec3 ret_2;\n float tmpvar_3;\n tmpvar_3 = (2.0 * bass_att);\n muv_1.x = (uv.x - ((\n ((0.01 * cos((\n (uv.x * (5.0 + tmpvar_3))\n + time))) + (0.01 * cos((\n (uv.y * (5.0 + tmpvar_3))\n + time))))\n * 0.5) * treb_att));\n float tmpvar_4;\n tmpvar_4 = (2.0 * mid_att);\n muv_1.y = (uv.y + ((\n ((0.01 * sin((\n (uv.x * (5.0 + tmpvar_4))\n + time))) - (0.01 * cos((\n (uv.y * (5.0 + tmpvar_4))\n + time))))\n * 0.5) * bass_att));\n vec3 tmpvar_5;\n tmpvar_5 = ((texture (sampler_blur2, muv_1).xyz * scale2) + bias2);\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_pw_main, muv_1);\n ret_2.x = (tmpvar_6.x + (tmpvar_5.x * (bass_att * 0.05)));\n ret_2.y = (tmpvar_6.y + (tmpvar_5.y * (treb_att * 0.05)));\n ret_2.z = (tmpvar_6.z + (tmpvar_5.z * (mid_att * 0.05)));\n if ((ret_2.x > 0.9)) {\n ret_2.x = 0.0;\n };\n if ((ret_2.y > 0.9)) {\n ret_2.y = 0.0;\n };\n if ((ret_2.z > 0.9)) {\n ret_2.z = 0.0;\n };\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = ret_2;\n ret = tmpvar_7.xyz;\n }",comp:" shader_body { \n vec3 ret1_1;\n vec2 uv1_2;\n vec3 ret_3;\n vec4 tmpvar_4;\n tmpvar_4 = texture (sampler_main, uv);\n ret_3 = (tmpvar_4.xyz * (0.6 + (0.3 * \n sin(((uv.x * 10.0) + time))\n )));\n vec2 tmpvar_5;\n tmpvar_5.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n tmpvar_5.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n uv1_2 = ((0.5 * cos(\n (((uv - 0.5) * 1.5) + 1.6)\n )) - (3.0 * tmpvar_5));\n ret1_1 = ((0.3 * dot (tmpvar_4.xyz, vec3(0.32, 0.49, 0.29))) + ((\n clamp ((0.01 / sqrt(dot (uv1_2, uv1_2))), 0.0, 1.0)\n * \n mix (vec3(dot (((texture (sampler_blur2, uv).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))), ret_3, pow (ret_3, vec3((0.05 + (mid_att * 0.03)))))\n ) * (\n (4.0 + bass)\n + \n (mid + treb_att)\n )));\n ret_3 = ret1_1;\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret1_1;\n ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1,decay:.997,echo_zoom:.997,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.01,wave_smoothing:.27,wave_mystery:-.38,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.99951,warp:.01,ob_size:.5,ob_r:.01,ib_size:.26,ib_r:1,ib_g:1,ib_b:1,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:"a.x=.5+.2*a.bass*Math.sin(20*a.sample*a.time*a.treb);a.y=.5+.2*a.bass*Math.cos(20*a.sample*a.time*a.treb);a.r=1+.5*Math.sin(.1*a.sample+10*a.time*a.bass);a.g=1+.5*Math.sin(2*a.sample+50*a.time*a.treb);a.b=1+.5*Math.sin(5*a.sample+20*a.time*a.mid);a.a=a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.warp=0;a.decay=.92;",pixel_eqs_str:"a.zoom+=.03*a.bass_att*a.bass_att*a.rad;a.rot+=a.rad*bitand(-2.5,5*Math.cos(a.time))*.01;",warp:" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = texture (sampler_main, uv).xyz;\n ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n vec2 uv1_1;\n vec3 ret_2;\n vec3 tmpvar_3;\n tmpvar_3 = texture (sampler_main, uv).xyz;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n uv1_1 = ((0.5 * cos(\n (((uv - 0.5) * 1.5) + 1.6)\n )) - (3.0 * tmpvar_4));\n ret_2 = (0.8 * ((0.3 * \n dot (tmpvar_3, vec3(0.32, 0.49, 0.29))\n ) + (\n (clamp ((0.01 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0) * tmpvar_3)\n * \n ((4.0 + bass) + (mid + treb_att))\n )));\n ret_2 = (ret_2 * 0.77);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_2;\n ret = tmpvar_5.xyz;\n }"}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,function(a,e,t){"use strict";Object.defineProperty(e,"__esModule",{value:!0});var r=_(t(6)),n=_(t(7));function _(a){return a&&a.__esModule?a:{default:a}}var s={};s["$$$ Royal - Mashup (197)"]=t(35),s["$$$ Royal - Mashup (220)"]=t(36),s["$$$ Royal - Mashup (431)"]=t(37),s["_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix)"]=t(38),s["_Geiss - Artifact 01"]=t(39),s["_Geiss - Desert Rose 2"]=t(40),s["_Geiss - untitled"]=t(41),s._Mig_049=t(42),s._Mig_085=t(43),s["_Rovastar + Geiss - Hurricane Nightmare (Posterize Mix)"]=t(44),s["Aderrasi + Geiss - Airhandler (Kali Mix) - Canvas Mix"]=t(45),s["Aderrasi - Potion of Spirits"]=t(20),s["Aderrasi - Songflower (Moss Posy)"]=t(21),s["Aderrasi - Storm of the Eye (Thunder) - mash0000 - quasi pseudo meta concentrics"]=t(46),s["An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B"]=t(47),s["cope + martin - mother-of-pearl"]=t(48),s["Cope - The Neverending Explosion of Red Liquid Fire"]=t(49),s["Eo.S. + Phat - cubetrace - v2"]=t(22),s["Eo.S. + Zylot - skylight (Stained Glass Majesty mix)"]=t(23),s["Eo.S. - glowsticks v2 05 and proton lights (+Krash′s beat code) _Phat_remix02b"]=t(24),s["fiShbRaiN + Flexi - witchcraft 2.0"]=t(50),s["flexi + amandio c - organic [random mashup]"]=t(51),s["flexi + amandio c - organic12-3d-2.milk"]=t(52),s["Flexi + amandio c - piercing 05 - Kopie (2) - Kopie"]=t(53),s["flexi + fishbrain - neon mindblob grafitti"]=t(54),s["flexi + geiss - pogo cubes vs. tokamak vs. game of life [stahls jelly 4.5 finish]"]=t(55),s["Flexi + Martin - astral projection"]=t(56),s["Flexi + Martin - cascading decay swing"]=t(57),s["Flexi + stahlregen - jelly showoff parade"]=t(58),s["Flexi - alien fish pond"]=t(59),s["Flexi - area 51"]=t(60),s["flexi - bouncing balls [double mindblob neon mix]"]=t(61),s["Flexi - infused with the spiral"]=t(62),s["Flexi - mindblob [shiny mix]"]=t(63),s["Flexi - mindblob mix"]=t(64),s["flexi - mom, why the sky looks different today"]=t(65),s["flexi - patternton, district of media, capitol of the united abstractions of fractopia"]=t(66),s["Flexi - predator-prey-spirals"]=t(67),s["Flexi - smashing fractals [acid etching mix]"]=t(68),s["flexi - swing out on the spiral"]=t(69),s["Flexi - truly soft piece of software - this is generic texturing (Jelly) "]=t(70),s["flexi - what is the matrix"]=t(71),s["Flexi, fishbrain, Geiss + Martin - tokamak witchery"]=t(72),s["Flexi, martin + geiss - dedicated to the sherwin maxawow"]=t(73),s["Fumbling_Foo & Flexi, Martin, Orb, Unchained - Star Nova v7b"]=t(74),s["Geiss + Flexi + Martin - disconnected"]=t(75),s["Geiss - Cauldron - painterly 2 (saturation remix)"]=t(76),s["Geiss - Reaction Diffusion 2"]=t(77),s["Geiss - Spiral Artifact"]=t(78),s["Geiss - Thumb Drum"]=t(79),s["Geiss, Flexi + Stahlregen - Thumbdrum Tokamak [crossfiring aftermath jelly mashup]"]=t(80),s["Goody - The Wild Vort"]=t(81),s["high-altitude basket unraveling - singh grooves nitrogen argon nz+"]=t(82),s["Idiot - Star Of Annon"]=t(25),s["Krash + Illusion - Spiral Movement"]=t(26),s["martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained"]=t(83),s["Martin - acid wiring"]=t(84),s["martin - angel flight"]=t(85),s["martin - another kind of groove"]=t(86),s["martin - bombyx mori"]=t(87),s["martin - castle in the air"]=t(88),s["martin - chain breaker"]=t(89),s["Martin - charisma"]=t(90),s["martin - disco mix 4"]=t(91),s["martin - extreme heat"]=t(92),s["martin - frosty caves 2"]=t(93),s["martin - fruit machine"]=t(94),s["martin - ghost city"]=t(95),s["martin - glass corridor"]=t(96),s["martin - infinity (2010 update)"]=t(27),s["Martin - liquid arrows"]=t(97),s["martin - mandelbox explorer - high speed demo version"]=t(98),s["martin - mucus cervix"]=t(99),s["Martin - QBikal - Surface Turbulence IIb"]=t(100),s["martin - reflections on black tiles"]=t(101),s["martin - stormy sea (2010 update)"]=t(102),s["martin - The Bridge of Khazad-Dum"]=t(103),s["martin - witchcraft reloaded"]=t(104),s["martin [shadow harlequins shape code] - fata morgana"]=t(105),s["martin, flexi, fishbrain + sto - enterstate [random mashup]"]=t(106),s["Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX"]=t(107),s["ORB - Waaa"]=t(108),s["Phat+fiShbRaiN+Eo.S_Mandala_Chasers_remix"]=t(28),s["Rovastar + Loadus + Geiss - FractalDrop (Triple Mix)"]=t(109),s["Rovastar - Oozing Resistance"]=t(29),s["sawtooth grin roam"]=t(110),s["shifter - dark tides bdrv mix 2"]=t(111),s["suksma - heretical crosscut playpen"]=t(112),s["suksma - Rovastar - Sunflower Passion (Enlightment Mix)_Phat_edit + flexi und martin shaders - circumflex in character classes in regular expression"]=t(113),s["suksma - uninitialized variabowl (hydroponic chronic)"]=t(114),s["suksma - vector exp 1 - couldn′t not"]=t(115),s["TonyMilkdrop - Leonardo Da Vinci's Balloon [Flexi - merry-go-round + techstyle]"]=t(116),s["TonyMilkdrop - Magellan's Nebula [Flexi - you enter first + multiverse]"]=t(117),s["Unchained & Rovastar - Wormhole Pillars (Hall of Shadows mix)"]=t(30),s["Unchained - Rewop"]=t(31),s["Unchained - Unified Drag 2"]=t(32),s["yin - 191 - Temporal singularities"]=t(33),s["Zylot - Paint Spill (Music Reactive Paint Mix)"]=t(118),s["Zylot - Star Ornament"]=t(34),s["Zylot - True Visionary (Final Mix)"]=t(119);var v=function(){function a(){(0,r.default)(this,a)}return(0,n.default)(a,null,[{key:"getPresets",value:function(){return s}}]),a}();e.default=v,a.exports=v}])}); |