#ifndef H_LY_DRAW #define H_LY_DRAW #include "termbox.h" #include "inputs.h" #include #include struct box { uint32_t left_up; uint32_t left_down; uint32_t right_up; uint32_t right_down; uint32_t top; uint32_t bot; uint32_t left; uint32_t right; }; struct term_buf { uint16_t width; uint16_t height; uint16_t init_width; uint16_t init_height; struct box box_chars; char* info_line; uint16_t labels_max_len; uint16_t box_x; uint16_t box_y; uint16_t box_width; uint16_t box_height; uint8_t* tmp_buf; }; void draw_init(struct term_buf* buf); void draw_free(struct term_buf* buf); void draw_box(struct term_buf* buf); struct tb_cell* strn_cell(char* s, uint16_t len); struct tb_cell* str_cell(char* s); void draw_labels(struct term_buf* buf); void draw_f_commands(); void draw_lock_state(struct term_buf* buf); void draw_desktop(struct desktop* target); void draw_input(struct text* input); void draw_input_mask(struct text* input); void position_input( struct term_buf* buf, struct desktop* desktop, struct text* login, struct text* password); void animate_init(struct term_buf* buf); void animate(struct term_buf* buf); bool cascade(struct term_buf* buf, uint8_t* fails); #endif