mirror of
https://github.com/lightninglabs/loop
synced 2024-11-04 06:00:21 +00:00
119 lines
2.8 KiB
Go
119 lines
2.8 KiB
Go
package fsm
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import (
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"errors"
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"testing"
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"github.com/stretchr/testify/require"
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)
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var (
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errAction = errors.New("action error")
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)
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// TestStateMachineContext is a test context for the state machine.
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type TestStateMachineContext struct {
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*StateMachine
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}
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// GetStates returns the states for the test state machine.
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// The StateMap looks like this:
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// State1 -> Event1 -> State2 .
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func (c *TestStateMachineContext) GetStates() States {
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return States{
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"State1": State{
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Action: func(ctx EventContext) EventType {
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return "Event1"
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},
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Transitions: Transitions{
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"Event1": "State2",
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},
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},
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"State2": State{
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Action: func(ctx EventContext) EventType {
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return "NoOp"
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},
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Transitions: Transitions{},
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},
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}
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}
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// errorAction returns an error.
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func (c *TestStateMachineContext) errorAction(eventCtx EventContext) EventType {
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return c.StateMachine.HandleError(errAction)
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}
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func setupTestStateMachineContext() *TestStateMachineContext {
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ctx := &TestStateMachineContext{}
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ctx.StateMachine = &StateMachine{
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States: ctx.GetStates(),
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current: "State1",
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previous: "",
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}
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return ctx
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}
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// TestStateMachine_Success tests the state machine with a successful event.
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func TestStateMachine_Success(t *testing.T) {
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ctx := setupTestStateMachineContext()
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// Send an event to the state machine.
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err := ctx.SendEvent("Event1", nil)
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require.NoError(t, err)
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// Check that the state machine has transitioned to the next state.
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require.Equal(t, StateType("State2"), ctx.current)
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}
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// TestStateMachine_ConfigurationError tests the state machine with a
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// configuration error.
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func TestStateMachine_ConfigurationError(t *testing.T) {
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ctx := setupTestStateMachineContext()
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ctx.StateMachine.States = nil
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err := ctx.SendEvent("Event1", nil)
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require.EqualError(
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t, err,
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NewErrConfigError("state machine config is nil").Error(),
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)
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}
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// TestStateMachine_ActionError tests the state machine with an action error.
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func TestStateMachine_ActionError(t *testing.T) {
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ctx := setupTestStateMachineContext()
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states := ctx.StateMachine.States
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// Add a Transition to State2 if the Action on Stat2 fails.
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// The new StateMap looks like this:
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// State1 -> Event1 -> State2
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//
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// State2 -> OnError -> ErrorState
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states["State2"] = State{
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Action: ctx.errorAction,
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Transitions: Transitions{
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OnError: "ErrorState",
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},
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}
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states["ErrorState"] = State{
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Action: func(ctx EventContext) EventType {
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return "NoOp"
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},
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Transitions: Transitions{},
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}
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err := ctx.SendEvent("Event1", nil)
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// Sending an event to the state machine should not return an error.
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require.NoError(t, err)
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// Ensure that the last error is set.
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require.Equal(t, errAction, ctx.StateMachine.LastActionError)
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// Expect the state machine to have transitioned to the ErrorState.
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require.Equal(t, StateType("ErrorState"), ctx.StateMachine.current)
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}
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