mirror of
https://github.com/lightninglabs/loop
synced 2024-11-08 01:10:29 +00:00
89b5c00cfa
This commit updates the reservation statemachine to allow for locking and spending of the initial reservation.
266 lines
6.7 KiB
Go
266 lines
6.7 KiB
Go
package reservation
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import (
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"context"
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"github.com/lightninglabs/lndclient"
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"github.com/lightninglabs/loop/fsm"
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looprpc "github.com/lightninglabs/loop/swapserverrpc"
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)
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const (
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// defaultObserverSize is the size of the fsm observer channel.
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defaultObserverSize = 15
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)
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// Config contains all the services that the reservation FSM needs to operate.
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type Config struct {
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// Store is the database store for the reservations.
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Store Store
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// Wallet handles the key derivation for the reservation.
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Wallet lndclient.WalletKitClient
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// ChainNotifier is used to subscribe to block notifications.
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ChainNotifier lndclient.ChainNotifierClient
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// ReservationClient is the client used to communicate with the
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// swap server.
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ReservationClient looprpc.ReservationServiceClient
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// FetchL402 is the function used to fetch the l402 token.
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FetchL402 func(context.Context) error
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}
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// FSM is the state machine that manages the reservation lifecycle.
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type FSM struct {
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*fsm.StateMachine
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cfg *Config
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reservation *Reservation
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ctx context.Context
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}
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// NewFSM creates a new reservation FSM.
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func NewFSM(ctx context.Context, cfg *Config) *FSM {
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reservation := &Reservation{
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State: fsm.EmptyState,
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}
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return NewFSMFromReservation(ctx, cfg, reservation)
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}
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// NewFSMFromReservation creates a new reservation FSM from an existing
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// reservation recovered from the database.
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func NewFSMFromReservation(ctx context.Context, cfg *Config,
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reservation *Reservation) *FSM {
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reservationFsm := &FSM{
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ctx: ctx,
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cfg: cfg,
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reservation: reservation,
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}
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reservationFsm.StateMachine = fsm.NewStateMachineWithState(
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reservationFsm.GetReservationStates(), reservation.State,
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defaultObserverSize,
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)
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reservationFsm.ActionEntryFunc = reservationFsm.updateReservation
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return reservationFsm
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}
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// States.
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var (
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// Init is the initial state of the reservation.
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Init = fsm.StateType("Init")
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// WaitForConfirmation is the state where we wait for the reservation
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// tx to be confirmed.
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WaitForConfirmation = fsm.StateType("WaitForConfirmation")
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// Confirmed is the state where the reservation tx has been confirmed.
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Confirmed = fsm.StateType("Confirmed")
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// TimedOut is the state where the reservation has timed out.
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TimedOut = fsm.StateType("TimedOut")
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// Failed is the state where the reservation has failed.
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Failed = fsm.StateType("Failed")
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// Spent is the state where a spend tx has been confirmed.
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Spent = fsm.StateType("Spent")
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// Locked is the state where the reservation is locked and can't be
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// used for instant out swaps.
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Locked = fsm.StateType("Locked")
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)
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// Events.
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var (
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// OnServerRequest is the event that is triggered when the server
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// requests a new reservation.
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OnServerRequest = fsm.EventType("OnServerRequest")
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// OnBroadcast is the event that is triggered when the reservation tx
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// has been broadcast.
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OnBroadcast = fsm.EventType("OnBroadcast")
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// OnConfirmed is the event that is triggered when the reservation tx
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// has been confirmed.
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OnConfirmed = fsm.EventType("OnConfirmed")
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// OnTimedOut is the event that is triggered when the reservation has
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// timed out.
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OnTimedOut = fsm.EventType("OnTimedOut")
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// OnSwept is the event that is triggered when the reservation has been
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// swept by the server.
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OnSwept = fsm.EventType("OnSwept")
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// OnRecover is the event that is triggered when the reservation FSM
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// recovers from a restart.
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OnRecover = fsm.EventType("OnRecover")
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// OnSpent is the event that is triggered when the reservation has been
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// spent.
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OnSpent = fsm.EventType("OnSpent")
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// OnLocked is the event that is triggered when the reservation has
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// been locked.
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OnLocked = fsm.EventType("OnLocked")
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// OnUnlocked is the event that is triggered when the reservation has
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// been unlocked.
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OnUnlocked = fsm.EventType("OnUnlocked")
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)
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// GetReservationStates returns the statemap that defines the reservation
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// state machine.
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func (f *FSM) GetReservationStates() fsm.States {
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return fsm.States{
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fsm.EmptyState: fsm.State{
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Transitions: fsm.Transitions{
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OnServerRequest: Init,
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},
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Action: nil,
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},
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Init: fsm.State{
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Transitions: fsm.Transitions{
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OnBroadcast: WaitForConfirmation,
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OnRecover: Failed,
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fsm.OnError: Failed,
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},
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Action: f.InitAction,
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},
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WaitForConfirmation: fsm.State{
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Transitions: fsm.Transitions{
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OnRecover: WaitForConfirmation,
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OnConfirmed: Confirmed,
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OnTimedOut: TimedOut,
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},
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Action: f.SubscribeToConfirmationAction,
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},
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Confirmed: fsm.State{
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Transitions: fsm.Transitions{
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OnSpent: Spent,
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OnTimedOut: TimedOut,
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OnRecover: Confirmed,
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OnLocked: Locked,
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fsm.OnError: Confirmed,
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},
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Action: f.AsyncWaitForExpiredOrSweptAction,
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},
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Locked: fsm.State{
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Transitions: fsm.Transitions{
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OnUnlocked: Confirmed,
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OnTimedOut: TimedOut,
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OnRecover: Locked,
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OnSpent: Spent,
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fsm.OnError: Locked,
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},
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Action: f.AsyncWaitForExpiredOrSweptAction,
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},
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TimedOut: fsm.State{
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Transitions: fsm.Transitions{
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OnTimedOut: TimedOut,
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},
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Action: fsm.NoOpAction,
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},
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Spent: fsm.State{
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Transitions: fsm.Transitions{
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OnSpent: Spent,
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},
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Action: fsm.NoOpAction,
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},
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Failed: fsm.State{
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Action: fsm.NoOpAction,
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},
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}
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}
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// updateReservation updates the reservation in the database. This function
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// is called after every new state transition.
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func (r *FSM) updateReservation(notification fsm.Notification) {
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if r.reservation == nil {
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return
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}
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r.Debugf(
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"NextState: %v, PreviousState: %v, Event: %v",
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notification.NextState, notification.PreviousState,
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notification.Event,
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)
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r.reservation.State = notification.NextState
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// Don't update the reservation if we are in an initial state or if we
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// are transitioning from an initial state to a failed state.
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if r.reservation.State == fsm.EmptyState ||
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r.reservation.State == Init ||
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(notification.PreviousState == Init &&
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r.reservation.State == Failed) {
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return
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}
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err := r.cfg.Store.UpdateReservation(r.ctx, r.reservation)
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if err != nil {
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r.Errorf("unable to update reservation: %v", err)
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}
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}
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func (r *FSM) Infof(format string, args ...interface{}) {
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log.Infof(
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"Reservation %x: "+format,
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append([]interface{}{r.reservation.ID}, args...)...,
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)
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}
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func (r *FSM) Debugf(format string, args ...interface{}) {
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log.Debugf(
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"Reservation %x: "+format,
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append([]interface{}{r.reservation.ID}, args...)...,
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)
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}
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func (r *FSM) Errorf(format string, args ...interface{}) {
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log.Errorf(
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"Reservation %x: "+format,
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append([]interface{}{r.reservation.ID}, args...)...,
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)
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}
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// isFinalState returns true if the state is a final state.
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func isFinalState(state fsm.StateType) bool {
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switch state {
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case Failed, TimedOut, Spent:
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return true
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}
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return false
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}
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