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loop/fsm/fsm_test.go
2023-10-03 19:36:40 +02:00

119 lines
2.8 KiB
Go

package fsm
import (
"errors"
"testing"
"github.com/stretchr/testify/require"
)
var (
errAction = errors.New("action error")
)
// TestStateMachineContext is a test context for the state machine.
type TestStateMachineContext struct {
*StateMachine
}
// GetStates returns the states for the test state machine.
// The StateMap looks like this:
// State1 -> Event1 -> State2 .
func (c *TestStateMachineContext) GetStates() States {
return States{
"State1": State{
Action: func(ctx EventContext) EventType {
return "Event1"
},
Transitions: Transitions{
"Event1": "State2",
},
},
"State2": State{
Action: func(ctx EventContext) EventType {
return "NoOp"
},
Transitions: Transitions{},
},
}
}
// errorAction returns an error.
func (c *TestStateMachineContext) errorAction(eventCtx EventContext) EventType {
return c.StateMachine.HandleError(errAction)
}
func setupTestStateMachineContext() *TestStateMachineContext {
ctx := &TestStateMachineContext{}
ctx.StateMachine = &StateMachine{
States: ctx.GetStates(),
current: "State1",
previous: "",
}
return ctx
}
// TestStateMachine_Success tests the state machine with a successful event.
func TestStateMachine_Success(t *testing.T) {
ctx := setupTestStateMachineContext()
// Send an event to the state machine.
err := ctx.SendEvent("Event1", nil)
require.NoError(t, err)
// Check that the state machine has transitioned to the next state.
require.Equal(t, StateType("State2"), ctx.current)
}
// TestStateMachine_ConfigurationError tests the state machine with a
// configuration error.
func TestStateMachine_ConfigurationError(t *testing.T) {
ctx := setupTestStateMachineContext()
ctx.StateMachine.States = nil
err := ctx.SendEvent("Event1", nil)
require.EqualError(
t, err,
NewErrConfigError("state machine config is nil").Error(),
)
}
// TestStateMachine_ActionError tests the state machine with an action error.
func TestStateMachine_ActionError(t *testing.T) {
ctx := setupTestStateMachineContext()
states := ctx.StateMachine.States
// Add a Transition to State2 if the Action on Stat2 fails.
// The new StateMap looks like this:
// State1 -> Event1 -> State2
//
// State2 -> OnError -> ErrorState
states["State2"] = State{
Action: ctx.errorAction,
Transitions: Transitions{
OnError: "ErrorState",
},
}
states["ErrorState"] = State{
Action: func(ctx EventContext) EventType {
return "NoOp"
},
Transitions: Transitions{},
}
err := ctx.SendEvent("Event1", nil)
// Sending an event to the state machine should not return an error.
require.NoError(t, err)
// Ensure that the last error is set.
require.Equal(t, errAction, ctx.StateMachine.LastActionError)
// Expect the state machine to have transitioned to the ErrorState.
require.Equal(t, StateType("ErrorState"), ctx.StateMachine.current)
}