mirror of
https://github.com/lightninglabs/loop
synced 2024-11-08 01:10:29 +00:00
402 lines
12 KiB
Go
402 lines
12 KiB
Go
package instantout
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import (
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"context"
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"errors"
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"github.com/btcsuite/btcd/chaincfg"
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"github.com/lightninglabs/lndclient"
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"github.com/lightninglabs/loop/fsm"
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loop_rpc "github.com/lightninglabs/loop/swapserverrpc"
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"github.com/lightningnetwork/lnd/input"
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)
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type ProtocolVersion uint32
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const (
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// ProtocolVersionUndefined is the undefined protocol version.
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ProtocolVersionUndefined ProtocolVersion = 0
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// ProtocolVersionFullReservation is the protocol version that uses
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// the full reservation amount without change.
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ProtocolVersionFullReservation ProtocolVersion = 1
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)
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// CurrentProtocolVersion returns the current protocol version.
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func CurrentProtocolVersion() ProtocolVersion {
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return ProtocolVersionFullReservation
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}
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// CurrentRpcProtocolVersion returns the current rpc protocol version.
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func CurrentRpcProtocolVersion() loop_rpc.InstantOutProtocolVersion {
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return loop_rpc.InstantOutProtocolVersion(CurrentProtocolVersion())
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}
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const (
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// defaultObserverSize is the size of the fsm observer channel.
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defaultObserverSize = 15
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)
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var (
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ErrProtocolVersionNotSupported = errors.New(
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"protocol version not supported",
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)
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)
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// States.
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var (
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// Init is the initial state of the instant out FSM.
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Init = fsm.StateType("Init")
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// SendPaymentAndPollAccepted is the state where the payment is sent
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// and the server is polled for the accepted state.
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SendPaymentAndPollAccepted = fsm.StateType("SendPaymentAndPollAccepted")
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// BuildHtlc is the state where the htlc transaction is built.
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BuildHtlc = fsm.StateType("BuildHtlc")
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// PushPreimage is the state where the preimage is pushed to the server.
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PushPreimage = fsm.StateType("PushPreimage")
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// WaitForSweeplessSweepConfirmed is the state where we wait for the
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// sweepless sweep to be confirmed.
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WaitForSweeplessSweepConfirmed = fsm.StateType(
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"WaitForSweeplessSweepConfirmed")
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// FinishedSweeplessSweep is the state where the swap is finished by
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// publishing the sweepless sweep.
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FinishedSweeplessSweep = fsm.StateType("FinishedSweeplessSweep")
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// PublishHtlc is the state where the htlc transaction is published.
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PublishHtlc = fsm.StateType("PublishHtlc")
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// PublishHtlcSweep is the state where the htlc sweep transaction is
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// published.
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PublishHtlcSweep = fsm.StateType("PublishHtlcSweep")
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// FinishedHtlcPreimageSweep is the state where the swap is finished by
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// publishing the htlc preimage sweep.
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FinishedHtlcPreimageSweep = fsm.StateType("FinishedHtlcPreimageSweep")
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// WaitForHtlcSweepConfirmed is the state where we wait for the htlc
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// sweep to be confirmed.
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WaitForHtlcSweepConfirmed = fsm.StateType("WaitForHtlcSweepConfirmed")
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// FailedHtlcSweep is the state where the htlc sweep failed.
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FailedHtlcSweep = fsm.StateType("FailedHtlcSweep")
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// Failed is the state where the swap failed.
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Failed = fsm.StateType("InstantOutFailed")
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)
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// Events.
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var (
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// OnStart is the event that is sent when the FSM is started.
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OnStart = fsm.EventType("OnStart")
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// OnInit is the event that is triggered when the FSM is initialized.
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OnInit = fsm.EventType("OnInit")
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// OnPaymentAccepted is the event that is triggered when the payment
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// is accepted by the server.
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OnPaymentAccepted = fsm.EventType("OnPaymentAccepted")
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// OnHtlcSigReceived is the event that is triggered when the htlc sig
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// is received.
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OnHtlcSigReceived = fsm.EventType("OnHtlcSigReceived")
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// OnPreimagePushed is the event that is triggered when the preimage
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// is pushed to the server.
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OnPreimagePushed = fsm.EventType("OnPreimagePushed")
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// OnSweeplessSweepPublished is the event that is triggered when the
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// sweepless sweep is published.
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OnSweeplessSweepPublished = fsm.EventType("OnSweeplessSweepPublished")
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// OnSweeplessSweepConfirmed is the event that is triggered when the
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// sweepless sweep is confirmed.
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OnSweeplessSweepConfirmed = fsm.EventType("OnSweeplessSweepConfirmed")
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// OnErrorPublishHtlc is the event that is triggered when the htlc
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// sweep is published after an error.
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OnErrorPublishHtlc = fsm.EventType("OnErrorPublishHtlc")
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// OnInvalidCoopSweep is the event that is triggered when the coop
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// sweep is invalid.
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OnInvalidCoopSweep = fsm.EventType("OnInvalidCoopSweep")
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// OnHtlcPublished is the event that is triggered when the htlc
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// transaction is published.
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OnHtlcPublished = fsm.EventType("OnHtlcPublished")
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// OnHtlcSweepPublished is the event that is triggered when the htlc
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// sweep is published.
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OnHtlcSweepPublished = fsm.EventType("OnHtlcSweepPublished")
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// OnHtlcSwept is the event that is triggered when the htlc sweep is
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// confirmed.
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OnHtlcSwept = fsm.EventType("OnHtlcSwept")
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// OnRecover is the event that is triggered when the FSM recovers from
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// a restart.
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OnRecover = fsm.EventType("OnRecover")
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)
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// Config contains the services required for the instant out FSM.
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type Config struct {
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// Store is used to store the instant out.
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Store InstantLoopOutStore
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// LndClient is used to decode the swap invoice.
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LndClient lndclient.LightningClient
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// RouterClient is used to send the offchain payment to the server.
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RouterClient lndclient.RouterClient
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// ChainNotifier is used to be notified of on-chain events.
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ChainNotifier lndclient.ChainNotifierClient
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// Signer is used to sign transactions.
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Signer lndclient.SignerClient
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// Wallet is used to derive keys.
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Wallet lndclient.WalletKitClient
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// InstantOutClient is used to communicate with the swap server.
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InstantOutClient loop_rpc.InstantSwapServerClient
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// ReservationManager is used to get the reservations and lock them.
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ReservationManager ReservationManager
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// Network is the network that is used for the swap.
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Network *chaincfg.Params
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}
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// FSM is the state machine that handles the instant out.
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type FSM struct {
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*fsm.StateMachine
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ctx context.Context
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// cfg contains all the services that the reservation manager needs to
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// operate.
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cfg *Config
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// InstantOut contains all the information about the instant out.
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InstantOut *InstantOut
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// htlcMusig2Sessions contains all the reservations input musig2
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// sessions that will be used for the htlc transaction.
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htlcMusig2Sessions []*input.MuSig2SessionInfo
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// sweeplessSweepSessions contains all the reservations input musig2
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// sessions that will be used for the sweepless sweep transaction.
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sweeplessSweepSessions []*input.MuSig2SessionInfo
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}
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// NewFSM creates a new instant out FSM.
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func NewFSM(ctx context.Context, cfg *Config,
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protocolVersion ProtocolVersion) (*FSM, error) {
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instantOut := &InstantOut{
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State: fsm.EmptyState,
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protocolVersion: protocolVersion,
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}
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return NewFSMFromInstantOut(ctx, cfg, instantOut)
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}
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// NewFSMFromInstantOut creates a new instantout FSM from an existing instantout
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// recovered from the database.
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func NewFSMFromInstantOut(ctx context.Context, cfg *Config,
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instantOut *InstantOut) (*FSM, error) {
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instantOutFSM := &FSM{
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ctx: ctx,
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cfg: cfg,
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InstantOut: instantOut,
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}
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switch instantOut.protocolVersion {
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case ProtocolVersionFullReservation:
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instantOutFSM.StateMachine = fsm.NewStateMachineWithState(
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instantOutFSM.GetV1ReservationStates(),
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instantOut.State, defaultObserverSize,
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)
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default:
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return nil, ErrProtocolVersionNotSupported
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}
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instantOutFSM.ActionEntryFunc = instantOutFSM.updateInstantOut
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return instantOutFSM, nil
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}
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// GetV1ReservationStates returns the states for the v1 reservation.
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func (f *FSM) GetV1ReservationStates() fsm.States {
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return fsm.States{
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fsm.EmptyState: fsm.State{
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Transitions: fsm.Transitions{
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OnStart: Init,
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},
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Action: nil,
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},
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Init: fsm.State{
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Transitions: fsm.Transitions{
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OnInit: SendPaymentAndPollAccepted,
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fsm.OnError: Failed,
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OnRecover: Failed,
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},
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Action: f.InitInstantOutAction,
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},
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SendPaymentAndPollAccepted: fsm.State{
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Transitions: fsm.Transitions{
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OnPaymentAccepted: BuildHtlc,
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fsm.OnError: Failed,
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OnRecover: Failed,
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},
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Action: f.PollPaymentAcceptedAction,
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},
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BuildHtlc: fsm.State{
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Transitions: fsm.Transitions{
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OnHtlcSigReceived: PushPreimage,
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fsm.OnError: Failed,
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OnRecover: Failed,
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},
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Action: f.BuildHTLCAction,
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},
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PushPreimage: fsm.State{
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Transitions: fsm.Transitions{
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OnSweeplessSweepPublished: WaitForSweeplessSweepConfirmed,
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fsm.OnError: Failed,
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OnErrorPublishHtlc: PublishHtlc,
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OnRecover: PushPreimage,
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},
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Action: f.PushPreimageAction,
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},
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WaitForSweeplessSweepConfirmed: fsm.State{
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Transitions: fsm.Transitions{
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OnSweeplessSweepConfirmed: FinishedSweeplessSweep,
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OnRecover: WaitForSweeplessSweepConfirmed,
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fsm.OnError: PublishHtlc,
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},
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Action: f.WaitForSweeplessSweepConfirmedAction,
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},
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FinishedSweeplessSweep: fsm.State{
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Transitions: fsm.Transitions{},
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Action: fsm.NoOpAction,
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},
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PublishHtlc: fsm.State{
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Transitions: fsm.Transitions{
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fsm.OnError: FailedHtlcSweep,
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OnRecover: PublishHtlc,
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OnHtlcPublished: PublishHtlcSweep,
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},
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Action: f.PublishHtlcAction,
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},
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PublishHtlcSweep: fsm.State{
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Transitions: fsm.Transitions{
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OnHtlcSweepPublished: WaitForHtlcSweepConfirmed,
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OnRecover: PublishHtlcSweep,
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fsm.OnError: FailedHtlcSweep,
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},
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Action: f.PublishHtlcSweepAction,
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},
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WaitForHtlcSweepConfirmed: fsm.State{
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Transitions: fsm.Transitions{
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OnHtlcSwept: FinishedHtlcPreimageSweep,
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OnRecover: WaitForHtlcSweepConfirmed,
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fsm.OnError: FailedHtlcSweep,
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},
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Action: f.WaitForHtlcSweepConfirmedAction,
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},
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FinishedHtlcPreimageSweep: fsm.State{
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Transitions: fsm.Transitions{},
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Action: fsm.NoOpAction,
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},
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FailedHtlcSweep: fsm.State{
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Action: fsm.NoOpAction,
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Transitions: fsm.Transitions{
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OnRecover: PublishHtlcSweep,
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},
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},
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Failed: fsm.State{
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Action: fsm.NoOpAction,
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},
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}
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}
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// updateInstantOut is called after every action and updates the reservation
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// in the db.
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func (f *FSM) updateInstantOut(notification fsm.Notification) {
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f.Infof("Previous: %v, Event: %v, Next: %v", notification.PreviousState,
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notification.Event, notification.NextState)
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// Skip the update if the reservation is not yet initialized.
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if f.InstantOut == nil {
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return
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}
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f.InstantOut.State = notification.NextState
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// If we're in the early stages we don't have created the reservation
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// in the store yet and won't need to update it.
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if f.InstantOut.State == Init ||
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f.InstantOut.State == fsm.EmptyState ||
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(notification.PreviousState == Init &&
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f.InstantOut.State == Failed) {
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return
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}
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err := f.cfg.Store.UpdateInstantLoopOut(f.ctx, f.InstantOut)
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if err != nil {
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log.Errorf("Error updating instant out: %v", err)
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return
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}
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}
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// Infof logs an info message with the reservation hash as prefix.
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func (f *FSM) Infof(format string, args ...interface{}) {
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log.Infof(
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"InstantOut %v: "+format,
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append(
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[]interface{}{f.InstantOut.swapPreimage.Hash()},
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args...,
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)...,
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)
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}
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// Debugf logs a debug message with the reservation hash as prefix.
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func (f *FSM) Debugf(format string, args ...interface{}) {
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log.Debugf(
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"InstantOut %v: "+format,
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append(
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[]interface{}{f.InstantOut.swapPreimage.Hash()},
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args...,
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)...,
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)
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}
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// Errorf logs an error message with the reservation hash as prefix.
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func (f *FSM) Errorf(format string, args ...interface{}) {
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log.Errorf(
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"InstantOut %v: "+format,
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append(
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[]interface{}{f.InstantOut.swapPreimage.Hash()},
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args...,
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)...,
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)
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}
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// isFinalState returns true if the state is a final state.
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func isFinalState(state fsm.StateType) bool {
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switch state {
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case Failed, FinishedHtlcPreimageSweep,
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FinishedSweeplessSweep:
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return true
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}
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return false
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}
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