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loop/loopdb/migration_04_updates.go

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package loopdb
import (
"errors"
"fmt"
"github.com/btcsuite/btcd/chaincfg"
"github.com/coreos/bbolt"
)
// migrateUpdates migrates the swap updates to add an additional level of
// nesting, allowing for optional keys to be added.
func migrateUpdates(tx *bbolt.Tx, chainParams *chaincfg.Params) error {
for _, key := range [][]byte{loopInBucketKey, loopOutBucketKey} {
rootBucket := tx.Bucket(key)
if rootBucket == nil {
return fmt.Errorf("bucket %v does not exist", key)
}
err := migrateSwapTypeUpdates(rootBucket)
if err != nil {
return err
}
}
return nil
}
// migrateSwapTypeUpdates migrates updates for swaps in the specified bucket.
func migrateSwapTypeUpdates(rootBucket *bbolt.Bucket) error {
var swaps [][]byte
// Do not modify inside the for each.
err := rootBucket.ForEach(func(swapHash, v []byte) error {
// Only go into things that we know are sub-bucket
// keys.
if rootBucket.Bucket(swapHash) != nil {
swaps = append(swaps, swapHash)
}
return nil
})
if err != nil {
return err
}
// With the swaps listed, migrate them one by one.
for _, swapHash := range swaps {
swapBucket := rootBucket.Bucket(swapHash)
if swapBucket == nil {
return fmt.Errorf("swap bucket %x not found",
swapHash)
}
err := migrateSwapUpdates(swapBucket)
if err != nil {
return err
}
}
return nil
}
// migrateSwapUpdates migrates updates for the swap stored in the specified
// bucket.
func migrateSwapUpdates(swapBucket *bbolt.Bucket) error {
// With the main swap bucket obtained, we'll grab the
// raw swap contract bytes.
updatesBucket := swapBucket.Bucket(updatesBucketKey)
if updatesBucket == nil {
return errors.New("updates bucket not found")
}
type state struct {
id, state []byte
}
var existingStates []state
// Do not modify inside the for each.
err := updatesBucket.ForEach(func(k, v []byte) error {
existingStates = append(existingStates, state{id: k, state: v})
return nil
})
if err != nil {
return err
}
for _, existingState := range existingStates {
// Delete the existing state key.
err := updatesBucket.Delete(existingState.id)
if err != nil {
return err
}
// Re-create as a bucket.
updateBucket, err := updatesBucket.CreateBucket(
existingState.id,
)
if err != nil {
return err
}
// Write back the basic state as a sub-key.
err = updateBucket.Put(basicStateKey, existingState.state)
if err != nil {
return err
}
}
return nil
}