lokinet/llarp/constants/platform.hpp
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2022-09-08 14:24:59 -04:00

101 lines
1.9 KiB
C++

#pragma once
/// namespace for platform feature detection constexprs
namespace llarp::platform
{
/// are we linux ?
inline constexpr bool is_linux =
#ifdef __linux__
true
#else
false
#endif
;
/// building with systemd enabled ?
inline constexpr bool with_systemd =
#ifdef WITH_SYSTEMD
true
#else
false
#endif
;
/// are we freebsd ?
inline constexpr bool is_freebsd =
#ifdef __FreeBSD__
true
#else
false
#endif
;
/// are we windows ?
inline constexpr bool is_windows =
#ifdef _WIN32
true
#else
false
#endif
;
/// are we an apple platform ?
inline constexpr bool is_apple =
#ifdef __APPLE__
true
#else
false
#endif
;
/// are we building as an apple system extension
inline constexpr bool is_apple_sysex =
#ifdef MACOS_SYSTEM_EXTENSION
true
#else
false
#endif
;
/// are we an android platform ?
inline constexpr bool is_android =
#ifdef ANDROID
true
#else
false
#endif
;
/// are we an iphone ?
inline constexpr bool is_iphone =
#ifdef IOS
true
#else
false
#endif
;
/// are we running with pybind simulation mode enabled?
inline constexpr bool is_simulation =
#ifdef LOKINET_HIVE
true
#else
false
#endif
;
/// do we have systemd support ?
// on cross compiles sometimes weird permutations of target and host make this value not correct,
// this ensures it always is
inline constexpr bool has_systemd = is_linux and with_systemd and not(is_android or is_windows);
/// are we using macos ?
inline constexpr bool is_macos = is_apple and not is_iphone;
/// are we a mobile phone ?
inline constexpr bool is_mobile = is_android or is_iphone;
/// does this platform support native ipv6 ?
// TODO: make windows support ipv6
inline constexpr bool supports_ipv6 = not is_windows;
} // namespace llarp::platform