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24469daefb
We always randomize now.
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
#ifndef LLARP_SERVICE_SENDCONTEXT_HPP
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#define LLARP_SERVICE_SENDCONTEXT_HPP
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#include <path/pathset.hpp>
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#include <routing/path_transfer_message.hpp>
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#include <service/intro.hpp>
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#include <service/protocol.hpp>
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#include <util/buffer.hpp>
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#include <util/types.hpp>
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#include <util/thread/queue.hpp>
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#include <deque>
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namespace llarp
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{
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namespace service
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{
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struct ServiceInfo;
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struct Endpoint;
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struct Introduction;
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struct SendContext
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{
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SendContext(ServiceInfo ident, const Introduction& intro,
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path::PathSet* send, Endpoint* ep);
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void
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AsyncEncryptAndSendTo(const llarp_buffer_t& payload, ProtocolType t);
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/// queue send a fully encrypted hidden service frame
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/// via a path
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bool
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Send(std::shared_ptr< ProtocolFrame > f, path::Path_ptr path);
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/// flush upstream traffic when in router thread
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void
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FlushUpstream();
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SharedSecret sharedKey;
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ServiceInfo remoteIdent;
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Introduction remoteIntro;
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ConvoTag currentConvoTag;
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path::PathSet* const m_PathSet;
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IDataHandler* const m_DataHandler;
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Endpoint* const m_Endpoint;
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uint64_t sequenceNo = 0;
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llarp_time_t lastGoodSend = 0;
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llarp_time_t createdAt;
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llarp_time_t sendTimeout = 40 * 1000;
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llarp_time_t connectTimeout = 60 * 1000;
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bool markedBad = false;
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using Msg_ptr = std::shared_ptr< const routing::PathTransferMessage >;
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using SendEvent_t = std::pair< Msg_ptr, path::Path_ptr >;
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thread::Queue< SendEvent_t > m_SendQueue;
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virtual bool
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ShiftIntroduction(bool rebuild = true)
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{
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(void)rebuild;
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return true;
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}
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virtual void
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UpdateIntroSet() = 0;
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virtual bool
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MarkCurrentIntroBad(llarp_time_t now) = 0;
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private:
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void
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EncryptAndSendTo(const llarp_buffer_t& payload, ProtocolType t);
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virtual void
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AsyncGenIntro(const llarp_buffer_t& payload, ProtocolType t) = 0;
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};
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} // namespace service
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} // namespace llarp
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#endif
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