lokinet/llarp/exit/endpoint.hpp
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2022-09-08 14:24:59 -04:00

144 lines
3.4 KiB
C++

#pragma once
#include <llarp/crypto/types.hpp>
#include <llarp/net/ip_packet.hpp>
#include <llarp/path/ihophandler.hpp>
#include <llarp/routing/transfer_traffic_message.hpp>
#include <llarp/service/protocol_type.hpp>
#include <llarp/util/time.hpp>
#include <queue>
namespace llarp
{
namespace handlers
{
// forward declare
struct ExitEndpoint;
} // namespace handlers
namespace exit
{
/// persistant exit state for 1 identity on the exit node
struct Endpoint
{
static constexpr size_t MaxUpstreamQueueSize = 256;
explicit Endpoint(
const llarp::PubKey& remoteIdent,
const llarp::path::HopHandler_ptr& path,
bool rewriteIP,
huint128_t ip,
llarp::handlers::ExitEndpoint* parent);
~Endpoint();
/// close ourselves
void
Close();
/// implement istateful
util::StatusObject
ExtractStatus() const;
/// return true if we are expired right now
bool
IsExpired(llarp_time_t now) const;
bool
ExpiresSoon(llarp_time_t now, llarp_time_t dlt = 5s) const;
/// return true if this endpoint looks dead right now
bool
LooksDead(llarp_time_t now, llarp_time_t timeout = 10s) const;
/// tick ourself, reset tx/rx rates
void
Tick(llarp_time_t now);
/// queue traffic from service node / internet to be transmitted
bool
QueueInboundTraffic(std::vector<byte_t> data, service::ProtocolType t);
/// flush inbound and outbound traffic queues
bool
Flush();
/// queue outbound traffic
/// does ip rewrite here
bool
QueueOutboundTraffic(
PathID_t txid, std::vector<byte_t> data, uint64_t counter, service::ProtocolType t);
/// update local path id and cascade information to parent
/// return true if success
bool
UpdateLocalPath(const llarp::PathID_t& nextPath);
llarp::path::HopHandler_ptr
GetCurrentPath() const
{
return m_CurrentPath;
}
const llarp::PubKey&
PubKey() const
{
return m_remoteSignKey;
}
uint64_t
TxRate() const
{
return m_TxRate;
}
uint64_t
RxRate() const
{
return m_RxRate;
}
huint128_t
LocalIP() const
{
return m_IP;
}
const llarp_time_t createdAt;
private:
llarp::handlers::ExitEndpoint* m_Parent;
llarp::PubKey m_remoteSignKey;
llarp::path::HopHandler_ptr m_CurrentPath;
llarp::huint128_t m_IP;
uint64_t m_TxRate, m_RxRate;
llarp_time_t m_LastActive;
bool m_RewriteSource;
using InboundTrafficQueue_t = std::deque<llarp::routing::TransferTrafficMessage>;
using TieredQueue = std::map<uint8_t, InboundTrafficQueue_t>;
// maps number of fragments the message will fit in to the queue for it
TieredQueue m_DownstreamQueues;
struct UpstreamBuffer
{
UpstreamBuffer(llarp::net::IPPacket p, uint64_t c) : pkt{std::move(p)}, counter(c)
{}
llarp::net::IPPacket pkt;
uint64_t counter;
bool
operator<(const UpstreamBuffer& other) const
{
return counter < other.counter;
}
};
using UpstreamQueue_t = std::priority_queue<UpstreamBuffer>;
UpstreamQueue_t m_UpstreamQueue;
uint64_t m_Counter;
};
} // namespace exit
} // namespace llarp