lokinet/contrib/mac.sh
Jason Rhinelander 616f559761
macos CI fixes
- Split up mac.sh into a configure + build scripts (like Windows).
- Don't attempt to build the 'package' target in CI: apparently you have
  to have a logged in user at the GUI in order to build a .dmg because
  being obtuse is the Apple way.
- Upload the raw Lokinet unsigned app in a .tar.xz, rather than dmg,
  because of the above.
- make mac.sh respect JOBS (pun not intended (but still good))
2022-09-19 20:26:41 -03:00

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#!/bin/bash
#
# Build the shit on mac
#
# You will generally need to add: -DCODESIGN_APP=... to make this work, and (unless you are a
# lokinet team member) will need to pay Apple money for your own team ID and arse around with
# provisioning profiles. See macos/README.txt.
#
set -e
set -x
if ! [ -f LICENSE ] || ! [ -d llarp ]; then
echo "You need to run this as ./contrib/mac.sh from the top-level lokinet project directory" >&2
exit 1
fi
./contrib/mac-configure.sh "$@"
cd build-mac
ninja -j${JOBS:-1} package
cd ..
echo -e "Build complete, your app is here:\n"
ls -lad $(pwd)/build-mac/Lokinet\ *
echo ""